Smash Bros Ultimate Gets Cuphead Spirit Event | Screen Rant

Nintendo has confirmed that Cuphead will once again be crossing over into Super Smash Bros Ultimate, courtesy of a Spirit Event for the game. While a nice thing for players to sink their teeth into as they await news on which character will be next to join the fray, the Spirit Event for the once Xbox-exclusive game is hardly a surprise for fans. This is because the titular Cuphead has already joined the zany fights of Smash Ultimate via a Mii costume which was made available alongside the Floral Fury music track from the Cuphead game upon Byleth’s divisive debut as a playable character.

Back in March, the developers of Cuphead stressed how badly they wanted their character in Smash Ultimate. Cuphead co-creator Jared Moldenhauer even went so far as to barb Nintendo’s manager of publisher and developer relations, Kirk Scott, about that request during an interview with Game Informer. Evidently, those jokes panned out as Nintendo was more than willing to give the series a spotlight in Smash Bros – albeit sans a true combatant. Given the long list of fan-favorite gaming icons that diehard Smash fans are still hoping to see, the subdued inclusion of Cuphead is not all that surprising.

Related: Smash Bros Ultimate: Nintendo Attempted to Get Kingdom Hearts’ Sora into Game

Still, Canada’s own Studio MDHR has been hard at work on collaborations between itself and Nintendo, and the next big result of that will be a Spirit Event in Smash Bros Ultimate. Nintendo revealed the news on Twitter, confirming that Smash players will be able to score a handful of images featuring Cuphead characters beginning this Valentine’s Day (February 14th, 2020). The event will run for five days, after which the Spirits will disappear (presumably for a while) before rejoining as permanent collectibles in the game.

Despite Microsoft purchasing the publishing rights to the first Cuphead game, Studio MDHR’s deal with Xbox has hardly limited its game’s growth – as Microsoft actually helped bring Cuphead to Nintendo Switch. Of course, the company then allowed Banjo and Kazooie to join Ultimate and has even suggested Master Chief should join Smash Bros, so the blossoming partnership between Microsoft and Nintendo has benefitted Cuphead in a big way.

Still, after news arrived that Smash Bros Ultimate will be receiving six more playable characters as part of a planned Fighters Pass Vol. 2, fans have been left in the dark as to who might be some of the final selections to join the fray. While the chances of Cuphead and Mugman getting upgraded to the status of playable fighters are now seemingly dead and buried, this collaboration is still a great means of giving the tough-as-nails platformer its due.

Next: Cuphead Animated TV Show Coming To Netflix

Source: Nintendo – Twitter

2020-02-12 01:02:19

Riley Little

Resident Evil 3’s Multiplayer Mode Gets Two New Maps and Masterminds

Capcom has announced two new Mastermind characters and two maps for Resident Evil Resistance, the 4 versus 1 multiplayer game that is being included with Resident Evil 3. The Mastermind characters will be the infamous villains Alex Wesker and Ozwell E. Spencer. Both characters will be included with the title when it launches alongside Resident Evil 3 on April 3, 2020.

Resident Evil Resistance is an asymmetrical multiplayer game that will force a team of four players to work together as the Mastermind lays traps and sends hordes of monsters after them. The Mastermind does not interact with the survivors directly but will have access to a series of cards that allow them to summon creatures, manipulate the environment, and use other abilities to impede the survivors’ escape. On the other side, the survivors must use their weapons and special abilities to kill any enemies they come across and escape before time runs out. The most interesting aspect of the game is that Masterminds have the ability to summon bioweapons like the Tyrant that can be controlled directly in order to kill all of the survivors.

Related: Project Resistance: Mr. X Returns in New TGS 2019 Cinematic Trailer

Capcom was very excited to announce that Alex Wesker and Ozwell E. Spencer would be additions to the game. Wesker was the main antagonist of Resident Evil Revelations 2 and her playstyle lends more towards slowing survivors down as much as possible. Most of her abilities involve setting up roadblocks and traps to stop players from escaping. If this does not work then she is capable of summoning the carnivorous plant Yateveo, which is stationary but capable of impeding progress. Spencer, on the other hand, is one of the founders of the Umbrella Corporation and uses company tech to harm survivors. Rather than controlling a bioweapon like the others, Spencer instead deploys a disintegration field to cause damage.

Additionally, Capcom revealed the artwork for two brand-new maps that will be coming to the game. The first is the aptly titled Casino which is set in an abandoned casino in Raccoon City. The facility was abandoned so quickly during the city’s collapse that the slot machines are still operating, and chips cover the floor. The second map is called Abandoned Park and is an old amusement park on the outskirts of Raccoon City. Evidently, the park was also quickly abandoned when monsters attacked the city. Aren’t zombie outbreaks fun?

Fans have been incredibly excited for the Resident Evil 3 remake since it was confirmed back in December. This excitement dimmed a little when the Capcom stated that Mercenaries mode would not be making an appearance with the game. The original Mercenaries mode was widely beloved by Resident Evil fans, so it is understandably upsetting. The new details surrounding Resident Evil Resistance seem to be very interesting, though. Here’s hoping that Capcom fans find Resistance to be a suitable replacement.

Next: New Resident Evil 3 Remake Trailer Gives Fans A Great Look at Nemesis

Resident Evil Resistance and Resident Evil 3 will release April 3 on PlayStation 4, Xbox One, and PC.

2020-02-12 01:02:10

Cody Peterson

How Anthem’s Relaunch Can Avoid Repeating Release Backlash

BioWare recently announced its multiplayer looter-shooter, Anthem, will receive a complete overhaul, reworking the central gameplay loop to provide a more rewarding experience. With the Anthem “reboot,” BioWare will attempt to right the wrongs of Anthem’s release, making it into an essentially new experience. The developer has already fixed the bugs and other, more apparent issues that initially plagued the game at launch, but there are still some big areas that Anthem’s rework needs to get right.

Anthem’s relaunch follows in the footsteps of several live-service games, in what is now – whether planned or not – a somewhat tried-and-true process: Release bad game, then fix it later with a big expansion. Although its launch was not nearly as disastrous as Anthem’s, Bungie did this with the original Destiny’s Taken King expansion, adding a more compelling story, an interesting world area, and other major improvements to revitalize the game. The two most triumphant examples of this live-game rebirth are Final Fantasy 14: A Realm Reborn’s redemption and the No Man’s Sky Next update, both of which took widely-reviled games and made them some of the more compelling experiences around.

Related: Anthem Lead Producer Jumps Ship, Leaving BioWare A Week After Cataclysm

Anthem’s relaunch has the potential to do the same thing. The initial Anthem launch was full of problems for BioWare to fix, many of which were eventually solved, but the relaunch can more fundamentally change the core elements of Anthem that still need attention.

Put simply, the most important thing about the relaunch is that BioWare not rush it out before it’s finished. Between Anthem’s bugs and gameplay issues, it’s extremely unlikely that BioWare and EA weren’t aware of the huge number of problems plaguing the game at release. But it was shipped anyway, leading to backlash from players who felt like they purchased a broken product, and subsequent patches just broke the game even more. BioWare needs to take its time with the rework, ensuring all of the new systems are ready to go before players get their hands on it.

BioWare has released several Anthem loot system updates since the game launched, but players are still not satisfied with the state of loot. All of the game’s loot is randomly acquired, with no control over the gear’s quality or stats on drop. This would be fine if there was some kind of mod system that allowed players to buff stats or abilities on their gear, but loot is all RNG-based. That means there’s no way for players to aim for specific builds unless they get lucky with the loot they want. The overhaul should introduce either a way for players to control what kind of loot will drop or a way to adjust the stats of already-dropped gear.

An additional problem the loot system faces is a lack of variety. Legendary loot, the rarest and best-quality gear, doesn’t have the unique qualities of something like the Destiny series’ exotic loot, meaning there isn’t much excitement to be found in high-level gear. The rework should introduce more unique legendary gear to give players something to chase.

Related: Anthem Has Now Abandoned Its Roadmap To Try To Salvage Game

Anthem’s hub area, Fort Tarsis, was a letdown compared to the Anthem E3 2017 reveal trailer. Despite being a single-player space for players to experience a story supposedly centered around them and them alone, Fort Tarsis was full of life. But the final version ended up being dull and quiet. Anthem’s relaunch should allow players to gather in a dedicated social hub between missions, akin to Destiny 2′s Tower. This would solve the lifelessness issue, encourage people to play with their friends, and give players a more exciting place to manage their gear.

Anthem’s endgame currently centers around four Strongholds, instanced activities similar to Destiny 2′s dungeons. Three of these were in the game at launch, and the fourth was added all the way back in April 2019. The Anthem Cataclysm update in August then added more content, but players have largely been stuck with a relatively small pool of endgame activities to take part in since launch. Along with more Strongholds, true raids should be introduced in the relaunch, amping up the puzzles and enemies in Strongholds to create longer, more involved activities as the game’s endgame.

Being as fractured as it was at launch, Anthem needs even more fixes than these to be truly revived. BioWare has its hands full with other potential changes, such as a better progression system and better story. As long as it takes its time and ensures most of players’ biggest issues with the game are fixed, Anthem may join the ranks of live-service games’ other success stories.

Next: The Most Disappointing Video Games of 2019

Anthem was released on PS4, Xbox One, and PC on February 22, 2019.

2020-02-11 03:02:05

Camden Jones

A New Aliens Game Almost Happened From Gears of War Creator

Cliff Bleszinski, creator of Gears of War and founder of Boss Key Productions, has revealed that the defunct studio was once in talks to create a new video game based on Aliens. The Alien franchise was one of the many famous properties acquired by Disney after its merger with 21st Century Fox last year.

Bleszinski co-founded Boss Key Productions in 2014 after departing from his prominent position at Epic Games in 2012. The developer’s first project was the ill-fated LawBreakers, which launched to critical success but suffered commercial failure. There were a number of reasons that LawBreakers didn’t catch on, and Bleszinski believes his own “woke” politics were a factor. The studio tried to recover from the financial loss with Radical Heights, a battle royale game in the vein of Fortnite, but it too was unpopular and became generally derided. This ultimately led to the dissolving of the company in 2018, but it seems that Boss Key had a number of other games in the works before it shut down.

Related: Cliffy B Says He Won’t Make Another Video Game

Bleszinski has now detailed one of those games on Twitter – one that was going to be set in the Aliens universe. In a series of tweets, Bleszinski said that Boss Key had been talking with 21st Century Fox about making a new game for the franchise. Apparently, the game was well into the pre-production stages. “Ripley would be alive and be your ‘Cortana/Anya.’ You’d play as grown Newt. On Earth,” Bleszinski stated. “Weyland-Yutani are weaponizing the aliens in a Black Mesa style facility and, of course, all hell breaks loose.” Newt would also have been accompanied by a new “robotic pal”, appropriately named Casey after her doll in the film.

Bleszinski went on to say that the game would have been a first-person shooter, and would have ignored all canon events after the ending of Aliens. He also added that he had never been interested in working on someone else’s IP, but that there were two exceptions: Aliens and Transformers. According to Bleszinski, the reason the game never came to fruition was because Disney bought out 21st Century Fox and the idea “got lost in the shuffle, darnit.

Boss Key’s conceptual title joins the ranks of other intriguing Aliens games which have never seen the light of day. However, there are plenty of other Alien games in active development even under Disney, including another FPS from Cold Iron Studios. In spite of the loss of Boss Key and its hypothetically interesting game, it looks like Aliens fans still have much to look forward to in the realm of video games.

Next: 10 Scariest Things In The Alien Franchise, Ranked

Source: Twitter

2020-02-11 03:02:00

Connor Trinske

Outriders Game Reveal Kicking Off This Thursday | Screen Rant

The reveal stream for the game Outriders will air on Thursday, February 13th at 12:00pm Pacific Time. The game is a co-operative RPG shooter set in a sci-fi universe. Outriders is currently set to release on PC, PlayStation 5, and the Xbox Series X during the holidays of 2020, as well as the PlayStation 4 and Xbox One.

Outriders is being developed by the studio People Can Fly, which is one of the biggest AAA video game studios in Poland and is probably best known for its work on Gears of War: Judgement. The company has made its mark on the shooter genre with the unique and incredibly violent Bulletstorm. While the game did not perform incredibly well, Bulletstorm has developed a cult following over the years and earned People Can Fly several accolades. The game even went on to be remade in 2017, and performed much better in terms of sales.

Related: Square Enix Will Open Its First Large-Scale Theme Park in 2020 (But It’s Not What You Think)

The reveal stream for the new game will feature Outriders Game Director Bartek Kmita, Lead Writer Joshua Rubin, and host Malik Forte, and will go live on February 13th at 12:00pm PT. Viewers can watch the Outriders stream live on Twitch. According to a press release, Kmita is very excited to be working on something new to show off to fans. After the company’s split from Epic Games in 2015, it has not put any new games except for the remastered edition of Bulletstorm in 2017. Kmita says, “Outriders is our first game since leaving Epic Games, and has grown from an idea of the game we always wanted to make, to the most ambitious project People Can Fly has ever undertaken.”

According to the game developers, Outriders will take place on the planet Enoch, and players will be tasked with creating their own character to explore the hostile planet. From there they must set out on an adventure to locate a mysterious signal while using a large arsenal of weaponry and gear. The various forms of environment players will be exploring in the world of Outriders include cities, forests, mountains, and deserts.

People Can Fly has set itself apart from other companies by making their shooters quirky and crass while still remaining entertaining. The violence of Bulletstorm was always over the top and ridiculous in a way that couldn’t help but leave players feeling charmed. While Gears of War: Judgement wasn’t a huge success players could still feel People Can Fly’s trademark tight shooting and wit inside of the game. Outriders, on the other hand seems like it will be a much more serious affair, but given People Can Fly’s past pedigree it could very well be the next big thing in the shooter genre, and interested players should tune in on February 13th to see just what the game has in store.

Next: Cubchoo: The Video Game Ratings Board’s Most Hated Pokémo

Sources: People Can Fly, YouTube

2020-02-11 02:02:56

Cody Peterson

Borderlands 3: Level Cap Increase & Valentines Day Event Information

Gearbox has revealed the Borderlands 3 Valentines Day event details, but perhaps more exciting for fans is the fact that an upcoming update will feature a level cap increase. Borderlands 3 has grown quite a lot since it was initially released, and things like the Rare Chest Riches event and a Halloween spectacular, which might have gone on a bit too long, as well as multiple offerings of DLC content has given fans a lot of extra hours worth of playtime, and Valentines Day 2020 will give Borderlands 3 players another opportunity to blow up bandits for fun and (more) profit.

Borderlands 3 has a bit of a murky history with DLC offerings. Halloween’s Borderlands 3 Bloody Harvest event introduced new mechanics and legendary weapons to the game, but the Fear mechanic dropped on seemingly everything and there was no way to opt-out of the event for players who wanted normal guns. Nevertheless, it was a fun distraction for players, who spent the time looping between regular mobs and Captain Haunt. The Valentines Day event seems to aim to provide players with the opportunity to have fun without shoving an at-times unwanted mechanic down their throats.

Related: Borderlands 3: Every Achievement in the Game (& How To Get Them)

Recently, Gearbox announced via its website that Borderlands 3 Broken Hearts Day will launch when the February update goes live and will last, unlike Bloody Harvest’s more than a month-long presence, for a week. Players’ dinosaur buddy Maurice will return for the event, which will also feature little floating hearts above enemies’ heads. Shooting the hearts will give players new skins, trinkets, the “Terminal Polyaimorous” or “Wedding  Invitation” legendary weapons, and more. Enemies might even be won over to players’ sides – by love, of course – and fight for them. Players can also entirely opt-out of Broken Hearts Day from the main menu – a merciful release which was overwhelmingly begged for during the seemingly never-ending Halloween event. Online games, of course, will use the host player’s settings.

In a Community Love Letter, Gearbox shared some details on upcoming changes to the game. These include True Takedown Mode, which will ramp up the difficulty of Takedown missions, popularly-requested skippable cutscenes, the ability to disable guardian rank perks, the highly-anticipated Mayhem 2.0, and improvements to Fight for Your Life. The most interesting bit, however, is the announcement of a level cap increase from 50 to 53. The exact date of this increase has not been announced, but Gearbox refers to it as the “first” level cap increase, which could be an indicator that more are coming.

The Valentines Day event in Borderlands 3, thankfully, seems far less oppressive than the previous Halloween one. The ability to toggle events on and off will be a boon for players who simply aren’t interested or who grow bored with them. Overall, these are very exciting announcements for fans of Borderlands 3, and hopefully the new level cap will allow players to customize their builds even more.

Next: Borderlands 3: How To Defeat Tyreen the Destroyer (Final Boss)

Source: Gearbox

2020-02-11 02:02:49

John Prager

Why Sony’s Insomniac Purchase Was Worth the Price | Screen Rant

Insomniac Games is one of the most storied developers in the industry, responsible for prolific series like Spyro the Dragon and Ratchet & Clank. Insomniac has been independent since its creation, so it was huge news in 2019 when Sony straight-out purchased Insomniac.

It’s the first major acquisition we’ve seen from Sony and PlayStation in years, even though Insomniac has been associated with the platform for quite a while.

Related: Sony Teases PlayStation 5 Games Lineup That ‘Will Satisfy Game Fans’

Up until now, no one had any idea how much Sony shelled out to bring Insomniac into the fold, but an SEC filing changes that. Of course, the question that springs to mind is ‘was it worth it?’

As reported by, Sony paid a whopping $229 million, no small price by any regard. Although the two companies have enjoyed a close relationship for years, the acquisition comes hot off the heels of Marvel’s Spider-Man, a PS4 exclusive that quickly became the best-selling superhero game of all time.

Sony hasn’t specifically said anything, but it’s likely the resounding success of Spider-Man pushed the deal. When announcing the purchase Shawn Layden, Chairman of SIE Worldwide Studios said,

“We have enjoyed a strong collaborative partnership with the studio for many years, and are thrilled to officially welcome them to the Worldwide Studios family. The addition of Insomniac Games to SIE WWS reiterates our commitment to developing world class gaming experiences that can only be found on the PlayStation platform.”

Sony’s purchase also comes opposite of multiple acquisitions from Microsoft over the last couple of years, including Hellblade developer Ninja Theory and The Outer Worlds developer Obsidian Entertainment. Adding Insomniac is likely a way for Sony to further shore up its content and developers for the next generation, with both PS5 and the new Xbox arriving holiday 2020.

Related: REPORT: New Ratchet & Clank Game in Development for Playstation 5 Launch

Sony already held the rights for both Ratchet & Clank and Resistance, but their purchase of Insomniac does add some interesting new IPs to their catalog. Chief among these is Sunset Overdrive, the Xbox and PC exclusive, which Insomniac actually held the rights too. This means that in a strange turn of events, we could see a Sunset Overdrive 2 as a PlayStation exclusive. Here’s a quick list of other properties Sony now owns.

  • Fuse
  • Slow Down, Bull
  • Outernauts
  • Song of the Deep
  • Edge of Nowhere
  • Stormland

Edge of Nowhere and Stormland are two fairly interesting VR titles for Sony to have, and Insomniac’s know-how with VR will likely be put to use moving forward. Fuse is another notable IP for Sony to own, as it gives them an option to revive the co-op shooter and bill it as staying true to Insomniac’s original vision.

In terms of Spyro, those rights are still held by Activision, but Insomniac being at Sony could encourage more cooperation. Basically, Insomniac buying Sony opens up a world of opportunities, ones that could pay off both quickly and later on.

It’s honestly surprising that Sony hasn’t purchased Insomniac before they did, as the developer has long been associated with the PlayStation. Still, the purchase is a decision that Sony wants to pay off in the long-term. Having Insomniac as a first-party studio will help to stagger big releases even more, in between what studios like Naughty Dog, Sucker Punch, and Sony Santa Monica release.

Related: Marvel’s Spider-Man PS4 Post-Credits Scenes Explained

Although it hasn’t been officially announced, this deal also guarantees that both Sony and Insomniac can be ready and willing for a Spider-Man sequel. Based on the success of the first game, and the tease after its credits, there’s no doubt we’ll be seeing it at some point.

To go along with that, Sony is no longer beholden to working around other project Insomniac is on, they can work on what they want or need to. If a new Ratchet & Clank game needs to happen by the first couple years of the PS5, it can.

$229 million is a lot of money, but one smash-hit like Spider-Man and Sony’s instantly earned that back. Insomniac’s name is well-known by players, and anything that has that logo on the box is going to draw a degree of attention, no matter what. In the end, it’s a small price to pay.

Next: Sony’s PlayStation 5 Website Launches, Announcement Could Come Soon

2020-02-11 01:02:41

Hayes Madsen

BioWare Confirms Overhaul Coming to Anthem | Screen Rant

BioWare has confirmed that there will be a large overhaul coming to Anthem in the coming months. Anthem has been plagued by poor performance, boring missions, and extremely long loading screens since it launched last year. The title was highly anticipated by a large portion of the gaming community, but because of its issues, Anthem received very poor reviews.

There were a lot of large problems with Anthem that BioWare has had to struggle to fix post-launch. A lot of players felt that the missions were repetitive, as they were forced to do the same things over and over again. On top of this several players have experienced issues with using the loot that they earned and others have even discovered glitches that give unfair advantages. Fans have encountered so many bugs and problems with the game at this point that it is almost impossible to keep track of them all. Ultimately, these issues have caused a large majority of BioWare fans to turn against the company, and they have levied accusations that BioWare lied and that it intentionally published an unfinished game.

Related: BioWare Planning A Complete Overhaul of Anthem in Last-Ditch Effort

BioWare confirmed today that the company is committed to ensuring that Anthem is completely overhauled. In a statement on BioWare’s website, Casey Hudson, BioWare’s General Manager, began by thanking fans for their patience and support throughout Anthem‘s rocky run time. From there Hudson writes that the Anthem team has spent a considerable amount of time improving the game over the last year while also introducing new features and content. Hudson goes on to say that fixing Anthem is much larger than an update or expansion, so the company will instead be working on designing the game from the ground up.

Players will still be able to play Anthem while the company is working on its redesign. While BioWare is working on the game, it will be moving away from full seasons worth of new content and instead, the company will “keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content.” Hudson makes it very clear that they have been listening to player feedback and intend on making those changes to appeal to fans.

Anthem was a huge blow to BioWare’s reputation in the video game community. The company was at one time almost universally beloved because of its work on Knights of The Old Republic, Mass Effect, and Dragon Age. After the monumental failures of both Mass Effect: Andromeda and now Anthem, gamers have lost trust in the once legendary company. The game’s overhaul is integral to making Anthem work. For the sake of BioWare’s future as a developer, hopefully, fans can be made happy with this Anthem rework.

Next: Is There Anyone Left Working on Anthem?

Anthem can be played on PC, Xbox One, and PlayStation 4.

Source: BioWare

2020-02-10 02:02:21

Cody Peterson

Rainbow Six Siege Operation Void Edge Expansion Details Teased

The Rainbow Six: Siege Twitter account posted a short, four-second teaser for the next content update titled “Operation Void Edge”. This will be the first update of the next decade for the long-running, tactical, first-person shooter developed by Ubisoft Montreal. Coming hot off the heels of a well-received 2019, the growing shooter aims to hit the ground running this year. 2019 featured four seasons that included new Operators to unlock, new maps to learn, a new battle pass system, dozens of new skins, and even reworks to prior maps.

Releasing in December of 2015, Rainbow Six: Siege was initially met with a mixed reception. At the time, Ubisoft was knee-deep in a rather unsavory scandal after being caught misrepresenting their games at prominent presentations such as E3. The first title to catch the brunt of this was Watch Dogs in 2014 when first-look featured immersive and impressive next-generation graphics that were promptly downgraded with the game’s launch. This created a chaotic and negative atmosphere surrounding Ubisoft and their upcoming games. Siege was the following title to feature these graphical downgrades and various bugs that had yet to be ironed out by release. Ubisoft Montreal vowed to continue working on the game, and over the course of the next four years fundamentally reshaped the perception of the then-contentious shooter.

Related: Rainbow Six Siege Only Getting Six Operators in Year 5

Along with the short teaser, the Twitter post also reads, “Look into your darkness.” This potentially hints at new gameplay mechanics that tend to be introduced with new operators. A reputable source suggests that fans should expect a male and female Operator, as has become a tradition. Much like operators in the past, both will be assigned to Counter Terrorism Units with unique lore. Codenames Oryx and Yana have circulated the fanbase, meaning that these may be the names of the upcoming characters. The leak suggests one of the operators is capable of charging through walls while the other has the ability to create holograms.

Other leaks about year 5 have been located on the internet. One such leak says that the beloved yet underplayed and weak Operator, Tachanka, will receive a long-awaited rework sometime this year. There has also been speculation about a replay mode which could give players the ability to examine their past games in detail. Along with that, map bans could see their anticipated release sometime in 2020 as well.

While the 2010s have been tumultuous for Rainbow Six: Siege, the years following its release, dotted with dozens updates and improvements, have seen many players warm up to Ubisoft Montreal. The willingness for this studio to maintain a game that could have easily been dropped after the initial criticism has inspired many fans to consider it one of the most inspirational comeback stories within gaming.

More: Rainbow Six Siege: Best Operators For Competitive Play

Source: Twitter

2020-02-10 02:02:04

Daniel Gusinski

Pokémon Sword And Shield: Mudbray And Mudsdale Shouldn’t Be In Galar

Mudbray and Mudsdale, two of Pokémon Sun and Moon’s new additions to the Pokédex, made their return in Pokémon Sword and Shield. But these two creatures don’t belong in the new games’ Galar region. The origin and backstory of these Ground-type Pokémon make their inclusion in Sword and Shield’s England-inspired region seem like an odd oversight.

The Pokémon Sword and Shield Galar region draws design inspiration from England, Ireland, and other Western European countries. As with most Pokémon regions, many of the Pokémon found in Sword and Shield are based on cultural touchstones of Galar’s countries of inspiration. The adorable sheep Pokémon, Wooloo, for example, references the prevalence of sheep herds in countries like Scotland and Wales. Mudbray and Mudsdale are the same, specifically referencing Sun and Moon’s Hawaii-inspired Alola region.

Related: Pokémon Sword and Shield Starter Origins Explained

Real-world Hawaiian donkeys appear to be the inspiration for Pokémon’s Mudbray and Mudsdale. Not a unique species, these animals are the descendants of normal, domesticated donkeys brought to the Big Island for use in coffee plantations. Technology eventually made using the donkeys inefficient, so farmers let them go free, leading to a population of about 500 feral donkeys roaming the island. These became a hazard for drivers and a general nuisance to the human population, so residents threatened to kill them. In response, the U.S. government began an adoption program to move the donkeys back into captivity. As of January 2018, only 30 feral donkeys remained, according to West Hawaii Today.

While this story provides an explanation for the origins of Mudbray and Mudsdale’s designs, the Pokémon’s in-game backgrounds are much darker. Rather than former domesticated creatures with a population nearing zero due to peaceful adoption, The Pokémon Company describes Alola’s Mudbray as the last of a species that once lived all around the world, overhunted to the point that “it is said” Alola is the last place they can be found in the wild. This brings up questions about humans hunting and eating Pokémon, but it also has confusing implications for Sword and Shield.

The company notably left things vague as far as whether another population of Mudbray could suddenly be discovered elsewhere, but it’s odd that Mudbray and Mudsdale showed up in the new games without so much as a mention of their supposed Alolan isolation. Granted, many Pokémon appear  or are even introduced in regions that don’t make much sense for their lore and origins, but Mudbray and Mudsdale’s specifically mentioned region-exclusivity makes their inclusion especially jarring. Perhaps if they were given regional variants like some of Sword and Shield’s Galarian-form Pokémon, Mudbray in Galar would feel more natural.

Next: Pokémon: Why Shellder Looks So Different On Slowbro’s Tail

Pokémon Sword and Shield released on November 15, 2019, for the Nintendo Switch.

2020-02-10 01:02:13

Camden Jones