Essential oil diffusers could be a source of pollution in the home, the French food and environmental safety agency warned Tuesday.
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Here’s one way to skip Just Cause 3’s lengthy intro screen. Just Cause started life as an open-world action game for the PC, PlayStation 2, Xbox and Xbox 360 back in 2006. It threw players into the shoes of Rico Rodriguez, an operative for The Agency tasked with overthrowing the brutal dictator of an island. The game featured an impressive sandbox for players to mess around in, which allowed them to essentially go anywhere or do anything. Sadly, the gameplay still felt unrefined and the missions quickly became repetitive.
Developer Avalance Studios took a second swing and nailed it with 2010’s Just Cause 2. The sequel greatly upped the scope and scale of the game’s destruction and gave players an exhilarating amount of freedom, in addition to making it easy to maneuver the game’s massive open-world. Just Cause 3 arrived in 2015 and the most recent entry was 2018’s Just Cause 4, with both sequels chipping away and refining the signature gameplay of the series; so basically, they allowed players to be even more ambitious in their quest to blow things up. Avalanche Studios also brought their talents to 2015’s Mad Max which featured another elaborate open-world and fun vehicle combat.
Related: Just Cause 4 Has A Unique Indie Game Easter Egg – And Here’s How To Find It
Just Cause 3 was released for PC, PlayStation 4 and Xbox One, and while the game’s story was flimsy as always, the gameplay was the most explosive to date. One thing fans of the series didn’t love about the sequel is the long intro screen of Rico sitting on a beach when the game starts up. While it was nice to see him relax, it becomes tedious seeing the same image over and over again without being able to skip it.
Thankfully, the good folks over at Just Cause 3 Mods have a simple solution for PC players, allowing them to skip the intro and get into the game much sooner; follow this justcause3mods.com link to see the instructions for their “No Intro” mod. While the long wait for Just Cause 3’s intro screen to finish isn’t exactly game-breaking, it can feel somewhat interminable and it didn’t take players long to seek ways around it.
Using the Just Cause 3 skip intro mod just allows players to drop into the game much faster – with speed being kind of the mantra of the series anyway. Plans are also underway for a Just Cause movie adaptation with Jason Momoa in the lead role and Rampage’s Brad Peyton directing, though it’s unknown when the movie will start filming.
Next: Just Cause Movie Updates: What’s Going On With The Video Game Adaptation?
Star Wars: The Rise of Skywalker has scenes which may cause seizures, Disney warns. The upcoming final chapter of the newest Star Wars trilogy is arguably the most anticipated one yet, with J.J. Abrams once again directing.
When the new series first kicked off with Abrams’ The Force Awakens back in 2015, many Star Wars fans were delighted with what they saw. The film had its share of detractors, of course, but for the first entry in Disney’s planned trilogy, there appeared to be an abundance of promise. Despite having the infamous reputation for being the film in which beloved smuggler Han Solo died, The Force Awakens went on to become one of the highest grossing films of all time. With that sort of momentum behind it, anticipation was extremely high for the 2017 follow up, The Last Jedi. Though the film made some exciting choices and showcased a side of Star Wars which was both familiar and new, it left a sizable divide in opinion among fans of the franchise.
Related: J.J. Abrams Would Have Made The Last Jedi Differently To Rian Johnson
Now, as The Rise of Skywalker prepares to launch in a matter of weeks, excitement for the final installment is high, and many fans are particularly happy about the return of J.J. Abrams as director. However, it seems like every Star Wars film has its own issues which can potentially cause a ripple of panic. According to THR, Disney is now doing everything it can to get the word out to cinema owners certain visual effects in The Rise of Skywalker, as well as sustained flashing lights sequences, could cause seizures in those with photosensitive epilepsy. Aside from Disney requesting theater owners warn their patrons beforehand, they have also notified the Epilepsy Foundation, which is now working to get the word out. In addition to these steps, Disney has written a letter to theaters screening The Rise of Skywalker. The letter states:
“Out of an abundance of caution, we recommend that you provide at your venue box office and online, and at other appropriate places where your customers will see it, a notice containing the following information: Star Wars: The Rise of Skywalker contains several sequences with imagery and sustained flashing lights that may affect those who are susceptible to photosensitive epilepsy or have other photosensitivities.”
While remaining sensitive to a potential health risk in their film, Disney has also been careful not to reveal exactly which scenes in The Rise of Skywalker are potential risks for epileptics. It does seem a little strange that this would be the film which prompts Disney to issue such a warning, especially when one considers that Star Wars films have a lengthy history of bright, flashing lights.
At any rate, it’s completely understandable why Disney would want to ensure the release of this final installment goes smoothly. Far from being the final film in the Star Wars Skywalker saga, The Rise of Skywalker stands a great chance of being the best film in the new franchise, and ensuring everyone can safely enjoy the film to the utmost is surely a major priority right now for Disney.
Next: Star Wars: Rise Of Skywalker Gives Rey A Satisfying Emotional Ending
James Bond changed the reasoning behind M’s name in Casino Royale, but the retcon could cause problems after No Time To Die. One of the key debates surrounding the James Bond story is whether that famous name is real, or merely a code name passed down from agent to agent. While this discussion will likely rage on with the release of No Time To Die and a rumored female 007, it’s also worth noting that similar confusion exists over Bond’s fellow MI6 colleagues, especially his ever-present boss, M.
First portrayed by the seminal Bernard Lee, the role fell to Judi Dench for 1995’s Goldeneye, gender-flipping the previously male role. Dench was a constant bright spot through Pierce Brosnan’s patchy era of Bond and was rightfully retained when every other element of the franchise was overhauled for Daniel Craig’s debut in Casino Royale. While Dench kept her position as Bond’s superior for the stylistic reboot, there was a slight change to her character. The up-and-coming Bond boldly states “I thought “M” was just a designation, I had no idea it stood for…” thereby establishing the “M” was actually an initial, rather than a code name. This served to make Dench’s character more personal and Bond’s assumption that the letter was merely a designation directly mirrored the thoughts of most viewers.
Related: Bond 25’s Title References 1969’s Divisive 007 Movie
This story thread was completed in Skyfall 6 years later, where M’s name is revealed to be Olivia Mansfield, confirming that her MI6 title was an abbreviation of her actual surname, as deduced by Bond 2 films previously. Skyfall seemingly goes on to cement the surname motif by appointing Ralph Fiennes’ Mallory as Olivia’s successor and the next M. Since his surname begins with the same initial, Bond can continue referring to his boss as “M” and the franchise continues as it always has done.
However, the M retcon in Casino Royale could prove problematic for future movies after No Time To Die. It’s an unwritten rule that Bond’s boss must always be called “M,” since the character has been a part of the franchise since the early years. If Fiennes’ eventual replacement were titled under a different initial, this would feel like an unnecessary and odd deviation from the traditional Bond format. Problematically, the franchise has now written itself into a corner where MI6 leaders use the first letter of the surname as a title. This means any and all future Bond bosses will have to have a surname beginning with M in order to both continue franchise tradition and stick with the continuity of the retcon.
The notion that MI6 can only hire bosses with a certain surname is such a strange stipulation and a weird caveat for James Bond to be using, and is perhaps even more unrealistic than flipping cars and punching people on top of trains. The issue also applies retroactively. Does the Craig-era’s surname rule mean that Bernard Lee and Robert Brown’s iterations of M also had surnames starting with that letter? The odds of this occurring naturally are astronomical and surely MI6’s recruitment policy isn’t that strict. Fans of Ian Fleming’s original books will know that the character’s real name was originally Sir Miles Messervy, so the naming trope does derive from the source material. But the books weren’t required to recast the role on a semi-regular basis, so sticking to this piece of canon on film is perhaps more trouble than its worth.
Having made its bed, James Bond‘s best move once Ralph Fiennes steps away form the series would be to just not mention the next M’s real name, and to keep such details a secret, leaving fans to ponder whether the surname rule still applies rather than confirming for certain either way. Of course, fans who treat each incarnation of Bond as a separate story won’t find this continuity blip at all concerning, since the next actor or actress to take on the role will be starting a whole new interpretation of the character and story, and “M” is free to become a mere designation once again. For those who view James Bond as a singular, interconnected continuity, however, this wrinkle could prove a nagging question mark every time a new M is introduced after No Time To Die.
More: Sean Connery’s James Bond Movies Set Up Blofeld Just Like Thanos
Crash Team Racing Nitro-Fueled and the Call of Duty Endowment are teaming up to help deliver a unique DLC kart for the game, with proceeds going to help support veterans in need of proper jobs. The remake of Crash Team Racing (combined with several tracks and character from further sequels) has been a great investment thus far for fans. Every month brings with it a new Grand Prix that adds heaps of new content like costumes, kart parts, characters and a new track. Best of all, players can earn all of these for free.
Admittedly, there was a bit of backlash when it was confirmed that Crash Team Racing Nitro-Fueled would be recieving microtransactions, but they don’t feel neccessary at all – much to the credit of the game’s developer Beenox. Now there’s another microtransaction that gamers may actually agree should be in the game. Why is that? Because this new paid DLC for Crash Team Racing will actually do a lot of good for veterans in need.
Related: Crash Team Racing Nitro-Fueled Review: Return of A Karting Classic
Partnering up with the Call of Duty Endowment, Activision revealed the Firehawk, a special kart in Crash Team Racing Nitro-Fueled that is modeled after a classic military plane. Despite its cool aethetic, the fact that Activision is donating 100% of the proceeds to a charity that helps set up veterans across the U.S. and U.K. with higher-paying jobs is even cooler. Anyone that wants to score the Firehawk will have to purchase it quickly though, as Activision is only making it available until it generates $1 million for the foundation.
The addition of the Firehawk marks the first plane to be driveable in Nitro-Fueled and offers fans a very cool whip to put their favorite racers in. With the Call of Duty Endowment logo featured prominently on the tail of the plane, everyone will be able to recognize the players that contributed to such a great cause.
For those that didn’t already know about the foundation, “the Call of Duty Endowment has placed over 60,000 veterans into well-paying jobs earlier than anticipated and hopes to reach its goal of putting 100,000 veterans back to work by 2024.” That’s a lot of great work already accomplished by the charity, and with $1 million goal in mind there’s a lot more that can be done.
For anyone wondering, the Firehawk DLC is available in Creash Team Racing Nitro-Fueled now via Nintendo Switch’s eShop, PlayStation 4’s PS Store, and Xbox One’s Microsoft Store. Pricing varies dependent on region, so be sure to check your console’s corresponding storefront if you’re at all interested in supporting this cause through the Firehawk add-on.
Next: Why Crash Bandicoot Should Join Smash Bros Ultimate’s Roster
The Just Cause series always had fun with Easter eggs from other video games, movie, and TV shows, and the newest installment, Just Cause 4, is no exception. Just Cause 4, which releases today, includes an Easter egg from the popular Indie game, Getting Over It with Bennett Foddy.
Just Cause 4 sends series protagonist Rico Rodriguez to the Republic of Solis, a South American country filled with beautiful locations, four different types of environments, and extreme weather. In Just Cause 4, Rico must go up against his old enemies, the Black Hand, who are now led by a brand-new villain, Gabriella Morales. For his new adventure, Rico comes equipped with several new tools and weapons, including an upgraded grapple hook, weather balloons, and rocket boost bombs that can now be attached from a distance.
Related: Everyone Is Afraid of Rico in New Just Cause 4 Live-Action Trailer
Just Cause 4 features an Easter egg of Getting Over It with Bennett Fody, an Indie platformer where the main character is stuck in a cauldron and has to use a pickaxe to propel himself into the air in an effort to climb up a mountain. Now, Just Cause 4 players can do the same thing.
In Just Cause 4, Rico can find the pickaxe and cauldron from Getting Over It. After interacting with it, the camera angle is changed to give the game a side-scrolling format. Rico is now inside the cauldron and like the Getting Over It protagonist, has to use the pickaxe to move up and across a pile of junk positioned on the side of a mountain. During the short sequence, a voiceover from Getting Over It creator Bennett Foddy is played, where he talks about the game and says, “You’re most likely watching this Easter egg online. When someone else has discovered and recorded it for you like a baby bird being fed chewed up food“.
As for how to find the Easter egg, Just Cause 4 players should be able to locate it by traveling to an area in the Picos Helados region, marked in the image above. Near the top of the mountain, the player should be able to spot the cauldron and the pickaxe. The Getting Over It Easter egg is the latest pop culture reference found in the Just Cause series. The last game, Just Cause 3, included Easter eggs of Thor’s hammer, the smoke monster from Lost, Cloud’s sword from Final Fantasy VII, and many more. With Just Cause 4 releasing today, fans will surely be scouring the game to root out any other hidden Easter eggs.
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