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Star Wars 9 Changes KOTOR’s Sith Troopers For New Canon

Star Wars: The Rise of Skywalker is completely changing Knights of the Old Republic‘s Sith troopers for Disney/Lucasfilm’s new Star Wars canon. Although practically all of the Expanded Universe (now Legends) was removed from canon shortly after Disney acquired Lucasfilm way back in 2012, bits and pieces of various comics, novels, and video games have found their way back into canon, especially in some of the recent films. And now, J.J. Abrams’ Star Wars: The Rise of Skywalker is introducing Sith troopers.

Interestingly, this is the first time that the term Sith will be used in the Star Wars sequel trilogy, aside from an off-hand remark from Maz Kanata in Star Wars: The Force Awakens. Bringing the Sith back into the Star Wars saga, along with the return of Palpatine nonetheless, has certainly captured fans’ imaginations. However, while the Sith troopers may be the first of more Sith-related characters to join the fold in The Rise of Skywalker, they are decidedly different from their Legends’ counterparts.

Related: Star Wars Theory: How The JEDI Created The Sith

Sith troopers first appeared in Star Wars: Knights of the Old Republic, and they were soldiers of the Sith Empire who followed Darth Revan during the Jedi Civil War. Furthermore, there were different classes of Sith troopers, such as Sith commandos and Sith grenadiers, and sometimes, they had different colored armor. But overall, the Sith troopers weren’t elite soldiers but rather bantha fodder for the Jedi and the Republic to kill, similar to the Stormtroopers that fought for the Galactic Empire and later the First Order.

While the Sith troopers from Knights of the Old Republic followed Revan (and Darth Malak) because they believed that the Sith would better rule the galaxy than the failing Jedi and Republic, the Sith troopers in Star Wars: The Rise of Skywalker are noticeably different, in that they are considered the next evolution of the Imperial and First Order Stormtroopers. Whereas the Sith troopers from the games got their name because they represented the Sith Empire, which was led by two Dark Lords of the Sith, the movie’s Sith troopers are merely taking the Sith name and color.

Sure, the Sith troopers from The Rise of Skywalker are red in color and appear to carry a modified version of the F-11D blaster rifle, they are still Stormtroopers either working for the First Order or simply under Kylo Ren. Even though both versions of Sith troopers fight for the “bad guys” and follow a leader who practices the dark side of the Force, they are different in every other way – from their design and beliefs to their purpose and origin. It seems unlikely that Kylo Ren’s Sith troopers are former members of the Resistance, as Revan’s Sith troopers came from the Republic. All of these changes, however, are being done to represent Lucasfilm’s new version of Star Wars canon, one that fits in line with the First Order’s existence.

Next: How Star Wars: Rise Of Skywalker Can Make Kylo Ren A TRUE Sith


2019-07-14 01:07:07

Mansoor Mithaiwala

Star Wars 9 Changes KOTOR’s Sith Troopers For New Canon

Star Wars: The Rise of Skywalker is completely changing Knights of the Old Republic‘s Sith troopers for Disney/Lucasfilm’s new Star Wars canon. Although practically all of the Expanded Universe (now Legends) was removed from canon shortly after Disney acquired Lucasfilm way back in 2012, bits and pieces of various comics, novels, and video games have found their way back into canon, especially in some of the recent films. And now, J.J. Abrams’ Star Wars: The Rise of Skywalker is introducing Sith troopers.

Interestingly, this is the first time that the term Sith will be used in the Star Wars sequel trilogy, aside from an off-hand remark from Maz Kanata in Star Wars: The Force Awakens. Bringing the Sith back into the Star Wars saga, along with the return of Palpatine nonetheless, has certainly captured fans’ imaginations. However, while the Sith troopers may be the first of more Sith-related characters to join the fold in The Rise of Skywalker, they are decidedly different from their Legends’ counterparts.

Related: Star Wars Theory: How The JEDI Created The Sith

Sith troopers first appeared in Star Wars: Knights of the Old Republic, and they were soldiers of the Sith Empire who followed Darth Revan during the Jedi Civil War. Furthermore, there were different classes of Sith troopers, such as Sith commandos and Sith grenadiers, and sometimes, they had different colored armor. But overall, the Sith troopers weren’t elite soldiers but rather bantha fodder for the Jedi and the Republic to kill, similar to the Stormtroopers that fought for the Galactic Empire and later the First Order.

While the Sith troopers from Knights of the Old Republic followed Revan (and Darth Malak) because they believed that the Sith would better rule the galaxy than the failing Jedi and Republic, the Sith troopers in Star Wars: The Rise of Skywalker are noticeably different, in that they are considered the next evolution of the Imperial and First Order Stormtroopers. Whereas the Sith troopers from the games got their name because they represented the Sith Empire, which was led by two Dark Lords of the Sith, the movie’s Sith troopers are merely taking the Sith name and color.

Sure, the Sith troopers from The Rise of Skywalker are red in color and appear to carry a modified version of the F-11D blaster rifle, they are still Stormtroopers either working for the First Order or simply under Kylo Ren. Even though both versions of Sith troopers fight for the “bad guys” and follow a leader who practices the dark side of the Force, they are different in every other way – from their design and beliefs to their purpose and origin. It seems unlikely that Kylo Ren’s Sith troopers are former members of the Resistance, as Revan’s Sith troopers came from the Republic. All of these changes, however, are being done to represent Lucasfilm’s new version of Star Wars canon, one that fits in line with the First Order’s existence.

Next: How Star Wars: Rise Of Skywalker Can Make Kylo Ren A TRUE Sith


2019-07-14 01:07:07

Mansoor Mithaiwala

After Movie Makes Major Changes To The Book – And Makes It BETTER

Major SPOILERS ahead for the After book and movie

The After movie makes major changes to the story of Tessa Young & Hardin Scott from the original book by Anna Todd, but it’s ultimately for the best. After originally started out as fanfiction written about One Direction band member Harry Styles and published by Todd on Wattpad. Her work amassed so many views, Simon & Schuster signed Todd to a publishing deal and released After as its own standalone story in 2014, followed by three sequels and a prequel. Now, director Jenny Gage (All the Panic) and writer Susan McMartin (Mom) bring After to the big screen in the 2019 theatrical adaptation.

Through the adaptation process, changes are always made in order to condense the story of a full novel into a two-hour movie. In the case of After, the movie keeps many of the most important scenes from the book in order to develop the romantic storyline of Tessa Young (Josephine Langford) and Hardin Scott (Hero Fiennes-Tiffin). There’s the scene at the lake, where Hardin offers Tessa a peak behind his typically guarded nature, and Tessa dealing with the aftermath of Hardin drunkenly smashing up his father’s house. The movie also includes the scene of Hardin’s father’s wedding, where Tessa learns about his family’s troubled past. After even adapts, albeit loosely, the storyline of Hardin and Tessa moving in together. But After also makes a number of changes to the character of Hardin and the ending of the story – and, ultimately, it makes the movie much better than the book.

Related: Screen Rant’s Review of After

The After book has been criticized for its portrayal of Hardin and Tessa’s relationship, with the main critique being that Hardin is incredibly manipulative and emotionally abusive of Tessa. He attempts to control all aspects of her life, getting her an internship off campus, coming in-between Tessa and her high school boyfriend, all while treating her cruelly. In the book, Hardin convincing Tessa to move in with him is more clearly a sign of his manipulation and an attempt to keep Tessa away from his friends. It all comes to a head at the very end, when it’s revealed Hardin’s friends dared him to take Tessa’s virginity, and she learns that their entire relationship was built on a lie. Then the book ends on a cliffhanger with their relationship in ruins and Tessa devastated by Hardin’s betrayal. It’s in the movie’s ending that the biggest changes are made to After, and where it improves upon the book.

After the movie works a great deal to remove the abusive nature of Hardin’s behavior and treatment of Tessa; he’s less cruel than in the book and more respectful of her boundaries. Early on, when he asks her out and she says no, he takes that no at face value. Though she changes her mind almost immediately, it’s her decision. The movie gives Tessa more agency in general, which works to balance out the dynamic of her relationship with Hardin. And although Tessa becomes consumed by Hardin, it’s all by her own choosing, rather than as a manipulation of Hardin. But After doesn’t shy away from the third act reveal that Hardin built his relationship with Tessa on a lie. Instead of being dared to take her virginity, though, it’s revealed he told his friends that he’d make Tessa fall in love with him and he’d just turn off his feelings for her. This declaration is captured on video and shared with Tessa toward the end of the movie.

Rather than end on this cliffhanger, though, the After film adaptation sees Tessa deal with the devastation that results from the revelation. She repairs her relationships with her mother and her high school ex-boyfriend, who’s also her best friend. She moves back into her old room. She also proactively works to make her life better, changing her major to be something she enjoys rather than something practical, and getting an internship on her own. The movie ending also holds Hardin accountable for his actions. What he did to Tessa isn’t OK, and the movie never frames his actions as simply a consequence of falling in love, which in the book it arguably does. Rather, in the movie it’s a hard lesson that Tessa learns about putting her trust and love in someone she doesn’t fully know yet. And, though Hardin attempts to win Tessa back, the movie ends on a cliffhanger of a different kind, leaving it open ended about whether Tessa will choose to ultimately forgive him.

With this ending, After takes a nuanced approach to where their relationship stands and what comes next following the revelation about Hardin’s original intentions. It’s much more honest and falls in line with the other changes made to the characters for the film and their relationship. Hardin is already less cruel and abusive while Tessa is more independent and outspoken, so it makes sense for him to try to make amends and it makes sense for her to consider forgiving him. But it leaves the actual ending ambiguous. Fans of the After book may not appreciate the changes made to the movie adaptation, since it doesn’t give Hardin and Tessa a happily ever after. After isn’t a typical romance movie because it ends so ambiguously, but the ending Gage and McMartin eventually decided on is much more realistic and, arguably, a more healthy lesson to impart on After’s main demographic: preteen and teen girls.

Whereas the After book has some questionable themes insofar as its portrayal of a healthy, loving relationship, the movie works to rectify the more problematic elements of the novel. In fact, Hardin and Tessa’s relationship in the book should not be idealized, as it is incredibly unhealthy. But the After movie changes their characters and relationship enough so that their dynamic is much healthier. Ultimately, it makes the romantic storyline of After much more enjoyable, all while depicting a romantic relationship that isn’t outright harmful to viewers. Because of these changes, rather than in spite of them, After the movie is a stronger story and conclusively better than the book on which it’s based

More: 2019 Winter & Spring Movie Preview – The 15 Films to See


2019-04-13 09:04:14

Molly Freeman

How Skyrim’s Survival Mode Changes The Game

The Elder Scrolls V: Skyrim is considered one of the best open-world adventure titles of all time, but even the most seasoned players will find a hefty challenge with the game’s survival mode. Skyrim was developed by Bethesda Softworks (Fallout) and takes place over 200 years after the events of The Elder Scroll IV: Oblivion. The story follows players on a quest to slay a dragon, but in keeping with series tradition, they’re free to roam the vast map of their own free will in search of adventure.

Skyrim was first released in 2011 and provided gamers with a world teeming with characters and epic quests. No two playthroughs of Skyrim are quite the same, and while it received some negative feedback for numerous bugs and glitches, the sheer quality of the game couldn’t be denied. This is one reason why nearly a decade on from Skyrim’s release fans are still playing it and finding new secrets to uncover.

Related: The Fallout Games, Ranked

Fans who’ve played Skyrim to death and are still looking for a fresh challenge might want to check out the game’s survival mode. Similar to the Fallout 4 survival challenge, Skyrim’s mode stripes away a lot of the video-gamey elements and forces players to plan ahead. In Skyrim survival mode, the landscape itself becomes the biggest threat, but what does it change about the game?

In survival mode, players will need to eat properly to maintain stamina and to keep warm. A warm meal is the most beneficial option but eating raw meat can lead to food poisoning. Sleep is another important element in Skyrim survival mode, reducing the player character’s fatigue, which can otherwise have a negative impact on potions and magicka. It’s better to rest in a bed indoors too since sleeping outside can leave characters drained.

Skyrim isn’t the warmest place to roam either, so even dressing for the outdoors becomes essential. Traveling in snow or swimming in freezing water obviously has a negative impact on the character’s heat level, which decreases health and movement speed. Standing next to a fire or eating something warm will help, but it’s possible to die from exposure too. Selecting the right armor and clothing based on climate is also a must.

Skyrim survival mode also takes away the fast travel system and carrying weight has been halved. Carrying too much stuff drains stamina and causes fatigue. So basically, the survival mode turns the game into a hardcore challenge. Traveling across the map will require players to seriously think ahead, planning meals and sleep stops and thinking about the elements they will face, in addition to the enemies.

The Elder Scrolls V: Skyrim survival mode is a healthy challenge that’s probably not for newcomers, but it can also be an exhilarating new way to play through the campaign too.

Next: Why Fallout 4 Survival Mode Is The True Way To Play The Game


2019-04-08 11:04:06

Padraig Cotter

Pet Sematary 2019 Differences: Biggest Changes To The Book & Original Movie

Stephen King’s horror tragedy Pet Sematary has a new movie adaptation from directors Kevin Kölsch and Dennis Widmyer, but the story has some major changes from the original novel and Mary Lambert’s 1989 film adaptation. While the first half of the movie mostly sticks to plot beats from the book, things take a sharp right turn into new territory after a horrifying death at the movie’s midpoint.

Pet Sematary stars Jason Clark as Louis Creed, a doctor who moves his family from Boston to rural Maine, buying a house with property that extends into the woods behind it. Those woods include a pet cemetery maintained by the children of the town, who have an unnerving ritual of wearing animal masks and walking in procession to the cemetery when one of their pets dies.

Related: Read Screen Rant’s Review of Pet Sematary

Together with his wife, Rachel (Amy Seimetz), their two children, Ellie (Jeté Laurence) and Gage (Hugo and Lucas Lavoie), and the family cat, Church, Louis tries to relax into his new life. However, when Church is hit by a truck and Louis’ neighbor, Jud Crandall (John Lithgow), takes him to a strange burial ground beyond the pet cemetery, it marks the downfall of the Creed family. Here’s how the 2019 take on Pet Sematary differs from King’s novel and Lambert’s film.

  • This Page: Changes to Jud Crandall’s Role in Pet Sematary
  • Page 2: Changes to Zelda’s Death, Church’s Return, and Which Child Dies
  • Page 3: Changes to the Ending of Pet Sematary

In the 2019 adaptation of Pet Sematary, Jud says that he felt compelled to take Louis up to the burial ground to bring Church back because he felt sorry for Ellie, and also because the dark power of the place compelled him to share its secret. While these reasons are also present in the book, there was originally another major reason why Jud helped Louis with his dead cat problem: as a way to repay him for saving his wife. In King’s novel, Norma Crandall is still alive and suffers a heart attack that she survives thanks to Louis’ quick actions. Later, Jud blames himself for starting the chain of events that led to Gage’s death, lamenting, “You saved Norma’s life, and I wanted to do something for you, and that place turned my good wish to its own evil purpose.” Norma dies later in the novel, but (most likely for the purposes of trimming down the story), she’s already dead at the start of both the movie adaptations.

There’s one major change to Jud Crandall’s backstory in Kölsch and Widmyer’s book that casts his later actions in a much more unfavorable light. After Church comes back to life, filthy and mean, Louis demands to know more about the burial ground. Jud reveals that it has been used many times over the years, and that when he was a boy he took his own dog up there after it died from an infected barbed wire wound. Jud explains that his dog came back bad, and that his father was forced to kill it again after it attacked Jud’s mother.

In the book, ud’s decision to take Louis up to the burial ground makes more sense, because the dog that Jud brought back to life as a boy didn’t turn violent. That’s not to say that it came back exactly the same; Jud admits that the dog was never the same after its resurrection and behaved stupid and slow, without the same spark of life as before. However, the dog never attacked anyone and lived on for years after its resurrection, before eventually dying of old age. Jud also reveals that many other people have buried their pets there over the years, and that only one – a bull called Hanratty, who is referenced in newspaper clippings in the movie – ever turned mean. In Lambert’s film, the dog comes back snapping, growling, and “not quite the same,” but still lives a full life before eventually dying peacefully in the night.

Page 2: Changes to Zelda’s Death, Church’s Return, and Which Child Dies

Rachel Creed’s traumatic experience with her sister, Zelda (Alyssa Levine), is a core part of Pet Sematary‘s story, but the 2019 movie makes Zelda’s death more violent than in the book or Lambert’s movie. Zelda suffered from spinal meningitis, which twisted her body, caused her great pain, and prevented her from getting out of bed, and Rachel explains that the great suffering the illness inflicted upon her ended up poisoning her mind too, making her bitter and resentful. Young Rachel was frequently left at home alone to look after her sister, and was secretly disgusted by her and wished for her death. In the original story, Zelda one day goes into convulsions and starts choking while Rachel is alone in the house, and then dies.

However, in the new movie Zelda dies in a much more bizarre manner. Rachel explains that she used a dumb waiter to send food up to Zelda’s room, even though she wasn’t supposed to use it because it didn’t always work. After she sends the food up she hears a scraping noise overhead as Zelda drags herself over to the dumb waiter, and then there’s a crashing noise. Rachel opens the dumb waiter to find that the elevator and its tray of food has fallen down. Then suddenly Zelda herself comes crashing down on top of it, her body gruesomely twisted to fit into the small space. It certainly adds an extra horror element, but it raises questions of how a girl who was bedridden with advanced spinal meningitis could have dragged herself across the room, and both how and why she then climbed into the dumb waiter and fell.

Related: Pet Sematary 2019’s IT Reference

One detail from the two previous versions of Pet Sematary that’s left out of the 2019 movie is Church the cat’s testicles. When the family first move to the new house, Church is not neutered and has a bold and feisty personality. Louis privately has an aversion to getting Church neutered because he hates the idea of the cat turning lazy and mellow. However, due to the close proximity of the dangerous road, he ultimately takes Church to the vet to have the operation in the hopes that it will prevent the cat from wandering to his death. Obviously this doesn’t work, but the personality change that Church undergoes after having his testicles removed is foreshadowing for the more dramatic change that happens after he’s brought back from the dead.

Ellie’s death results from another significant change from the novel: Louis’ treatment of Church. In both the book and the 1989, Louis kills Church towards the end of the story with a lethal injection, putting the cat to sleep for book. However, in the new movie Louis attempts to put Church down early on, but cannot bring himself to do it. Instead he drives Church out to the middle of nowhere and abandons him. Church finds his way home, and when Ellie sees him walking down the road she runs out to greet him. The story changes radically from there, and by the end of the movie Church is still alive.

Now we come to the biggest change in the new adaptation of Pet Sematary: which of the Creed children dies. In both King’s novel and Lambert’s movie, it’s poor little Gage. Gage takes off running towards the road while his parents are distracted, and although Louis gives chase and comes very close to catching him, he isn’t able to stop his son from running into the path of an Orinco truck. In the new movie Gage does run towards the road and comes very close to being hit by the truck, but Louis grabs him and pulls him back just in time. However, Ellie isn’t so lucky. The Orinco truck swerves to avoid Louis and Gage, but its cargo comes loose and carries on down the road towards Ellie, killing her instantly.

Page 3: Changes to the Ending of Pet Sematary

From Ellie’s death onwards, the ending of Pet Sematary changes drastically. One element that remains the same is Rachel taking her surviving child to her parents’ house, and Louis staying behind with plans to resurrect the remaining child. Rachel also returns in all three versions of the story, but it’s only in the 2019 Pet Sematary that she brings the surviving child back with her. In both the book and the 1989 movie, Ellie stays behind at her grandparents’ house. Another plot point that’s more or less the same is the resurrected child killing Jud with Louis’ scalpel, and the 2019 movie even includes a detail that was missing from Lambert’s film: Gage (or in this case, Ellie) impersonating Norma Crandall in order to taunt Jud before killing him. That’s where the similarities end.

In King and Lambert’s versions, Louis is the last person to see his returned child again. The resurrected Gage first goes to Jud’s house and kills the old man. Rachel, upon returning, goes to Jud’s house instead of going straight home and is lured upstairs by the sound of groaning. There she has a terrible vision of her dead sister, Zelda, but then the vision goes away and she sees her returned son standing in front of her. Rachel is overjoyed and immediately hugs little Gage… giving him the perfect opportunity to stab her to death with the scalpel.

Related: What To Expect From A Pet Sematary 2

Louis, upon waking up and upon seeing small muddy footprints and discovering that his scalpel is missing, realizes that Gage must have taken it and that his son has come back bad. He makes the decision to put both Church and Gage to rest again with a lethal injection and, as mentioned earlier, successfully kills Church. He finds Rachel’s dead body and is attacked by Gage, and after a struggle succeeds in injecting Gage with the contents of the needle. An utterly distraught Louis watches his son die a second time, but convinces himself that he can bring Rachel back because her death is more recent than Gage’s was. He takes Rachel up to the burial ground, buries her, then waits for her to come home. The book and movie end with Rachel returning to her husband, with the implication that she then kills him.

In Pet Sematary 2019, Ellie comes home to Louis before killing anyone. He gives her a bath and fresh clothes and puts her to bed, and they have a talk in which Ellie makes it clear that she knows she died and was brought back. Louis is unnerved by her strange behavior and disturbed when he finds the staples in the back of her head while washing her, but convinces himself that it’s worth it to have his daughter back. The next day, Ellie goes over to Jud’s house and kills him. Rachel returns, and instead of being overjoyed to see her daughter again, is horrified by her and knows instinctively that whatever came back is not really Ellie.

Louis goes over to Jud’s house and finds his dead body. Meanwhile, Rachel runs upstairs with Gage and barricades herself in her room. When Ellie manages to get through the door, Rachel lowers Gage out of the window and drops him into Louis’ arms. While Louis takes Gage to the car and locks him in, telling him not to open the door for anyone except himself, Ellie kills Rachel. She knocks Louis out and drags her mother up to the burial ground.

After waking up, Louis runs to the pet sematary, where he is attacked by Ellie. The two of them fight and Louis is close to killing Ellie when suddenly he’s impaled from behind by the resurrected Rachel. Louis himself is then taken up to the burial ground and resurrected, the movie ends with the three undead members of the Creed family slowly approaching the car where Gage is waiting. Louis tells Gage to unlock the car door, which he does, and then the credits roll.

More: Pet Sematary 2019 Resurrections & Ending Explained


2019-04-06 11:04:10

Hannah Shaw-Williams

Division 2 Patch Making Big Changes To Skill And Weapon Mods

The Division 2 has been out for some time now, and the state of the title’s endgame has been a delight to experience. Now, the first upcoming patch for Ubisoft’s looter shooter is going to drop on April 5. Alongside a new stronghold and the latest endgame difficulty, the Division 2 patch changes are also going to tweak how skill and weapon mods work.

There’s been no shortage of endgame content for players to enjoy in Division 2, ranging from taking down elite NPCs to skirmishing with other players in the title’s variety of multiplayer-focused modes. That being said, hardcore fans have been waiting eagerly for this patch and for the Division 2 patch changes that have been mentioned previously by the development team.

Related: The Division 2 Review: Technically Brilliant

It was announced in the studio’s State of the Game stream on Twitch that the upcoming Division 2 patch changes were going to specifically target skills and weapons for players. The stream mentions a full rework of those two areas of combat customization, stating that scaling is going to work in a totally different way after feedback from players indicated that meeting skill power thresholds was potentially too daunting. Weapon mods are also going to be given a bit of a facelift as part of this new patch, and it looks like the negative and positive effects of mods are going to be more balanced this time; every weapon slot is going to have at least one corresponding mod with solely positive effects.

Outside of the changes described above and the introduction of the latest endgame difficulty tier (World Tier 5), it doesn’t look like the Division 2 patch changes being made will fundamentally alter the game experience at this stage. Ubisoft will most likely be waiting until its fans have cracked into the latest content and strongholds before substantive changes are considered by the team. While the change to weapon mods has the potential currently to affect play the most significantly, it’s not a blanket removal of all negative stats on weapon slots so it shouldn’t be rocking the boat too much in terms of what players can bring to bear against others in PvP.

The patch drops tomorrow according to Ubisoft’s State of the Game stream, so players wanting to get the last bit of skill power farming done in-game don’t have long to do it before the system gets retooled. Time to suit up, agent!

More: The Division 2: Hunter Boss Fight Guide & Hunter Mask Locations

Source: The Division 2/Twitch


2019-04-04 08:04:13

Ginny Woo

Apex Legends Season 1 Wild Frontier: All The Changes In The New Patch

Although we already knew some details about the Wild Frontier battle pass in terms of cost and rewards, the patch notes delve into the nitty gritty. Despite initial excitement, Respawn has already had to defend Apex Legends’ relatively simple approach to Battle Pass compared to Fortnite’s offerings, so a complex look might help assuage fears that the developer is skimping on the latest update.

Related: Apex Legends’ Octane References Titanfall 2 Speedrunner

Highlights from the patch notes, shared by Respawn via Reddit, include a rundown of newcomer Octane’s abilities. The previously leaked Legend sports a Passive skill that lets him heal while not taking damage (+1 health every 2 seconds). Octane’s Tactical Stim increases his movement speed at the cost of health, but increases his resistance to slowdown attacks. Finally, Octane’s Ultimate lets him deploy jump pads launch characters across the sky.

Respawn has finally implemented a reporting feature for cheating and abusive players as well. People can report offending players either from the spectate view after dying or when viewing team Banner Cards in the Squad menu. Some bugs that have been squashed in the update include Pathfinder’s zipline failing to deploy when jumping, the ability to shoot while downed, and getting disconnected when unplugging a controller.

Quality of life includes d-pad navigation for menus and increased input customization. For example, players can now swap the actions of the bumpers/triggers on controllers. The much-touted hitbox issue has been addressed with better adjusted boxes for Gibraltar, Caustic, and Pathfinder. One neat addition is Apex Legends’ newly added support for Razer Chroma peripherals. Razer’s line of illuminated keyboards will now shine certain colors in reaction to actions performed in game. An example is that the keys will shine the same the color as the player’s skydiving smoke trail. Colors will also flash when an Ultimate is ready, change when firing or taking damage, and more.  

The full patch notes can be read on the next page of this article. Wild Frontier represents Respawn’s first major step in turning the already stellar Apex Legends into a game worth sticking with for the long haul. As the battle royale scene continues to heat up, it’ll be intriguing to see how Season 1 performs and what future Seasons look like after it.

Source: Reddit/IGN

  • Added Battle Pass tab to Lobby.
  • Cost: 950 Apex Coins
  • Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep.
    • Updated dashboard images for Season 1 on PC and Xbox [PS4 is on the way!]
    • Updated Main Menu with new Season 1 art.
    • Updated the Lobby visuals for Season 1.
    • Updated Apex Legends site FAQ with info on Battle Pass.

    Introducing the Battle Pass Bundle

    • Get the Battle Pass, plus unlock your next 25 levels for Season 1 instantly.
    • Cost: 2,800 Apex Coins.

    Free Rewards

      Everyone that plays Apex Legends during Season 1 can earn the following rewards:

    • 1 Wild Frontier Legend Skin
    • 5 Apex Packs
    • 18 Wild Frontier themed Stat Trackers
    • Read full blog about Battle Pass with FAQ and video here:

    New Legend: Octane, High-Speed Daredevil

      If it doesn’t involve diving, leaping, plummeting, or racing, then Octane wants nothing to do with it. Always the life of the party, Octane truly believes winning the Championship isn’t enough…not if you didn’t cheat death at least twice to get there.

      Passive: Swift Mend

    • While not taking damage, Octane restores 1 health every 2 seconds.

      Tactical: Stim

    • Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge

      Ultimate: Launch Pad

    • Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge.

      Cost:

    • 12,000 Legend Tokens
    • 750 Apex Coins

    Stability & Performance

      We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones.

    • 1 Improved stability for various GPU configurations.
    • Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
    • Addressed issue with PS4 crashes due to running out of memory.
    • Introducing better reporting when Apex crashes on PC without error message.
      • We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report.
        • We protect your personal information.
        • You can easily see everything in the file yourself; we have no secrets.
        • You’re in control of whether we ever see the file.
        • Please submit the file when you create a bug report on our forums here: https://answers.ea.com/t5/Bug-Reports/bd-p/apex-legends-bug-reports-en
        • Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
        • We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about.
        • As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.
        • Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP.
        • You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.

        Quality of Life

        • Added “Swap LT/RT & LB/RB” / “Swap L1/R1 & L2/R2”) toggle in the Controller Button Layout settings.
          • Lets you quickly swap what your bumpers & triggers are set to, with any controller preset.
          • Setting this to “Minimal” can be especially helpful for players susceptible to motion sickness.
          • Customize how far you want to pull the triggers before they register.
          • Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more.
          • Shield bar drains to indicate the remaining health of the shield.
          • When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
          • Added better color blind support for Blood Hound’s Threat Vision.
          • Colorblind colors per setting are now displayed in the settings menu.
          • Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly.
          • Enemy pings now use proper enemy color instead of only using red.
          • Turned down volume when Wraith activates a portal.
          • Turned down the end sounds on the Peacekeeper charged shot.
          • Turned down the draw/holster sound slightly for thermite grenades.

          Legend Balance & Hitbox Adjustments

          • Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.

          Caustic:

          • Reduced cooldown of Traps 30 -> 25 seconds.
          • Increased radius and proximity radius by about 10%.
          • Removed a 1 second delay on the smoke dealing damage to players.
          • Reduced cooldown of Gas Grenade 2:30 -> 2:00 seconds.

          Pathfinder:

          • Insider Knowledge
          • Increased the number of beacons in the world 10-> 12.

          Bangalore:

          • Double Time
            • Reduced move speed bonus to 40% -> 30%.

            Gibraltar:

            • Defensive Bombardment
              • Fixed a bug where your teammates wouldn’t be affected by Shell Shock. This was meant to be the same as Bangalore’s ultimate.

              Weapons

              • Fixed players being able to shortcut weapon swap by changing stance
              • Fixed players being able to shortcut Peacekeeper rechamber sequence
              • Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
              • Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
              • Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
              • Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)
              • Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.

              Additional Bug Fixes

              • Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.
              • Patched up the hole we found in Gibraltar’s shield.
              • Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform.
              • Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers.
              • Fixed bug where players could still shoot even after being downed.
              • Fixed bug where occasionally Lifeline’s D.O.C. drone would stay connected to a player but not heal them.
              • Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2.
              • Fixed Pathfinder’s zipline not deploying when jumping.
              • Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started.
              • Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.
              • Fixed issue where sometimes players could get disconnected when unplugging their controller during a game.
              • Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grapple.
              • Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line.
              • Fixed issue where sometimes the skybox fog would not appear while spectating after you died.
              • Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV.
              • Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers.
              • Fixed bug where sometimes a player’s Banner Card would not show up after character select.

              Razer Chroma Support

              • Apex Legends will now detect Razer Chroma peripherals and supported devices will now play animated colors that react to things you do in the game! Some examples:
              • Red lights during banner transitions.
              • While skydiving colors will tune to the color of your smoke trail.
              • Picking up loot.
              • Opening Apex Packs
              • Firing and taking damage.
              • Colors that flash when your Ultimate is ready.
              • And more!


              2019-03-20 05:03:17

              Marcus Stewart

Shazam’s Origin Story, Powers & Movie Changes Explained

Shazam! introduces the DC Extended Universe’s newest superhero, but what are his powers and how does his origin story compare to the comics? Created by writer Bill Parker and artist C.C. Beck, the character now known as Shazam debuted in Fawcett Comics’ Whiz Comics #2 in February 1940. His creation was inspired by the success of DC Comics’ Superman but in his 1940s heyday, the red-clad superhero originally known as Captain Marvel was more popular and outsold the comics starring the Man of Steel.

Shazam is a pure wish fulfillment character. His hook is that a young boy named Billy Batson can simply say a magic word – “SHAZAM!” – and he is transformed by a magic bolt of lightning into the World’s Mightest Mortal, who possesses the combined powers of six mythical gods and heroes. Unlike characters like Superman and Batman, who were adults at the peak of their abilities, Shazam enabled the power fantasy of children to magically become heroes themselves. Shazam also fights evil alongside the Shazam Family (formerly known as the Marvel Family), where his Billy’s sister Mary and his friends like Freddy Freeman also could transform into heroes with similar powers and became his teammates, which broadened the character’s appeal.

Related: Shazam! Trailer 2 Breakdown: 17 Secrets You Missed

Shazam’s publishing history is complicated. A long legal dispute with DC led to the character’s cancellation and the bankruptcy of Fawcett Comics. As the rights to Shazam/Captain Marvel languished, rival publisher Marvel Comics assumed the copyright and created their own character in the 1960s named Captain Marvel – which eventually led to the Marvel Studios blockbuster feature film Captain Marvel. In the 1970s, DC began publishing comics about the original Captain Marvel under the title Shazam. For decades, both Marvel and DC claimed a hero named Captain Marvel until DC permanently renamed their hero Shazam in 2012.

But now that the World’s Mightest Mortal is starring in his own feature film directed by David F. Sandberg (Lights Out), here’s what you need to know about how the movie changes his comic book origins, and what Shazam’s superpowers are:

  • This Page: Shazam’s Comic Book Origin And Movie Changes
  • Page 2: Shazam’s Powers Explained

Billy Batson’s Origin Story As Shazam In The Comics

The basic details in Whiz Comics #2 of how Billy Batson gained superpowers and became a champion for good have remained intact for almost 80 years. Billy, a 12-year-old orphan, is lured into an abandoned subway station where a magical subway car transported him to the Rock of Eternity, the magical lair of an ancient wizard named Shazam. By speaking Shazam’s name, a bolt of magic lightning transformed Billy into Captain Marvel, a superpowered adult in a red suit, yellow boots, and a white and gold cape, with a lightning symbol on his chest. Captain Marvel was charged with a mission to fight as a champion for good by the wizard, who promptly died (but eventually returned). Whiz Comics #2 also introduced Captain Marvel’s evil arch-enemy Dr. Thaddeus Sivana, who will also oppose Billy in the Shazam! feature film, where he will be played by Mark Strong.

One of the aspects of Captain Marvel that made him unique was that he was no lone caped crusader – he soon spawned an entire family of similarly attired and powered heroes, the Marvel Family, which included his sister Mary Marvel, Captain Marvel, Jr., Uncle Marvel, etc. Billy’s origin story would also receive a few tweaks a few decades later: the 1987 miniseries Shazam! The New Beginning turned Dr. Sivana into his uncle and the 1994 Power of Shazam! graphic novel introduced Billy’s dead archeologist parents. Both of these soft reboots tied Shazam’s need for Billy to become a superhero to the emergence of Black Adam, the wizard’s original champion who turned evil. Dwayne Johnson was cast as Black Adam in the DCEU years ago and he is still expected to headline his own film starring the “Anti-Hero” before someday meeting Shazam in a movie.

Related: Every Shazam! Comic Moment Adapted For The Movie

In 2012, Chief Creative Officer Geoff Johns and artist Gary Frank rebooted Shazam for DC Comics’ New 52 era: Billy is now a troubled 15-year-old full of attitude who comes to live in a group home in Philadelphia. When Dr. Sivana unleashes Black Adam, the ancient Wizard Shazam begins abducting people to find someone “pure of heart” who could be his champion. Shazam finds Billy by also bringing him via magical subway car to the Rock of Eternity, but the orphan convinces the wizard that perfectly good people don’t really exist. Desperate, Shazam decides the potential to be good is enough and gives Billy his powers, transforming him into the magical superhero now called Shazam, before the wizard died.

Billy quickly confides his new alter ego to Freddy Freeman, his roommate in the group home, and they exploit the benefits of Billy being in an adult superhero’s body before Black Adam attacks Shazam. The superhero not only had to battle Black Adam but also the Seven Deadly Sins, which Adam had unleashed on Philadelphia. Shazam did so by bestowing his powers on the other children in his group home – Freddy, Mary Bromfield, Pedro Peña, Eugene Choi, and Darla Dudley – turning them into the Shazam Family.

Shazam’s Origin Story In The Movie

The Shazam! movie closely follows the origin established by Johns and Frank’s New 52 comics: Billy Batson (Asher Angel) is a 15-year-old orphan in Philadelphia who comes to live in a group home run by Victor (Cooper Andrews) and Rosa Vazquez (Marta Milans). Also living in the home are foster kids Freddy Freeman (Jack Dylan Grazer), who becomes Billy’s roommate, Mary Bromfield (Grace Fulton), Pedro Peña (Jovan Armand), Eugene Choi (Ian Chen), and Darla Dudley (Faithe Herman).

Billy is rebellious and plots to run away from the home, but after he saves Freddy from school bullies, Billy runs into the subway where he’s magically transported to the Rock of Eternity – the source of all magic in the world. There, the ancient Wizard Shazam (Djimon Hounsou), who is the last of the seven members of the Council of Wizards and is seeking a champion to pass his powers to, has chosen Billy to be his champion and say his name. Despite Billy mocking the name “Shazam”, the boy is transformed into the adult superhero version of himself played by Zachary Levi. Shazam’s mission is to battle Thaddeus Sivana, who unleashes the Seven Deadly Sins upon the world (the statues that once contained the evil sins in the Rock of Eternity are seen smashed in the trailer when Shazam recruits Billy).

In the original Fawcett comics, Captain Marvel actually switches places with Billy Batson after transformation and is a different person. The British comics series Marvelman, a.k.a. Miracleman in the United States, written by Alan Moore and Neil Gaiman explored this body-switching concept in disturbing detail. However, in the 1980s, DC Comics Captain Marvel/Shazam was rebooted to be Billy Batson in his perfect adult body. The Shazam! movie also follows suit so that Zachary Levi’s superhero is the idealized adult version of Asher Angel’s Billy, with a nod to the classic Tom Hanks film Big.

Page 2 of 2: Shazam’s Powers Explained

Shazam’s Powers Explained

Shazam’s awesome superpowers are magical in nature and he accesses them by saying the name “Shazam!”, which transforms Billy Batson into his adult alter ego via mystical lightning. Shazam’s powers are derived from six “immortal elders” who also lend the first initials of their names to the anagram “SHAZAM”. Although his abilities bear many similarities to Superman, as they are both super strong, super fast, and able to fly, Shazam has several powers the Man of Steel lacks:

  • Solomon grants Shazam his wisdom. In the comics, the wisdom of Solomon gives Billy access to scholarly knowledge as well as the ability to translate foreign languages and other benefits of mental acuity. Shazam can also use Solomon’s wisdom to hypnotize people. It remains to be seen how much of Solomon’s wisdom Billy will utilize in the film – but he certainly realizes that with his adult body, he’s able to buy beer.
  • Hercules grants Shazam his sheer physical strength. In the comics, Shazam is known as the World’s Mightiest Mortal and his strength is on a par with Superman’s. In the film, we know Shazam is strong enough to catch a falling bus but it’s very likely his might far exceeds even that impressive feat.
  • Atlas grants Shazam his stamina. Shazam is impervious to most forms of physical injury and possesses superhuman endurance. The Shazam! trailer clearly establishes that bullets bounce off of him the same way they do Superman.
  • Zeus grants Shazam his power, specifically the power of lightning. Shazam is a magical superhero and can summon the mystical lightning of the king of the Greek gods as an offensive weapon (or to charge people’s cell phones). He can use the lightning to transform back and forth from Billy Batson and in the comics, he can also transfer his power to others using Zeus’ lightning.
  • Achilles grants Shazam his courage in battle as well as his fighting skills. Shazam faces monsters and magical menaces without fear, although in the film, Shazam is also really a 15-year-old boy and he has to overcome his fears to access the courage of Achilles.
  • Mercury grants Shazam his speed and the ability to fly. Shazam can move at superhuman speeds both on foot and flying through the air. In the comics, Shazam can fly at the speed of light; it remains to be seen how fast the movie’s Shazam can fly (and whether Superman will need to race him someday like he did the Flash in Justice League).

However, Shazam is much more than a magical version of Superman and, in the comics, he has performed many other amazing feats. For instance, the wisdom of Solomon grants him clairvoyance of when danger is present and lets him see through illusions and even through evil schemes. Shazam had “Marvel Breath”, which could either be freeze breath or fire breath. Because he possesses the Wizard Shazam’s magic, he can also cast spells (he once conjured a ping pong table for Justice League headquarters). Shazam can also use the lightning to teleport, either to the Rock of Eternity or elsewhere, if he chooses not to fly. It remains to be seen whether Billy will wield any of these other powers in Shazam!

Next: The Best Moment From The Shazam! Trailers Isn’t In The Movie


2019-03-17 09:03:27

John Orquiola

Amy Hennig Thinks AAA Game Development Needs Drastic Changes

Amy Hennig thinks AAA game development needs drastic changes. The award-winning video game director and script writer has forged a highly respected career since her early days with Nintendo, navigating the industry as it continues to grow and change, while being directly involved with successful Naughty Dog franchises like Uncharted, as well as Jak and Daxter.

Having worked in the industry for such an extensive period, Hennig has seen numerous changes in how games are made and played, as well as how different the staffing of game development teams has become. With recent news that huge names in gaming like Activision-Blizzard and EA would be laying off substantial swaths of their staff, many outside and within the gaming industry have been left wondering exactly what is going on. The question becomes particularly pointed when consideration is given to the fact that Blizzard brought in record profits last year, only to turn around and eliminate 800 jobs.

Related: Here’s What Amy Hennig’s Uncharted 4 Could Have Been

Last month, at the DICE Summit in Las Vegas, Hennig spoke after being honored with a Lifetime Achievement Award. According to GamesIndustry, during her speech, the gaming development veteran addressed many of the realities currently being faced by AAA game developers in what is a rapidly changing industry. Though the idea of downsizing development teams is a difficult one to deal with, Hennig sees outsourced labor as the future of game creation, something that is more in line with how film and television is made. She said:

“If we’re in a studio system, but we’re all free agents, what would that look like? This is all speculative, because we’re still living in a world where big companies have these giant staffs. But even so, we never really used to do external development. Everything we did was more or less in-house. And more and more – particularly for art, visual effects, and things like that – we are working with external vendors a lot. It wouldn’t be possible to make these big, impressive games if we weren’t. So it feels like there’s already a move in that direction. Whether it just becomes that we still have big teams and more external partners or smaller teams and more things are externalized remains to be seen.”

Having spent such a lengthy period of time working in the video game industry and having made such a prominent name for herself there, it’s easy to forget that Hennig’s career path was initially intended to involve the film industry. It was a job with Atari as an animator that pulled her out of film school, making her realize that her heart was in gaming rather than film. She has also previously stated that she’s found a great use for her filmmaking education in game development, in ways that she hadn’t previously expected. And with more AAA gaming titles increasingly blurring the line between gaming and cinema (Rockstar’s Red Dead Redemption 2 even offers gamers a cinematic mode option), the future of gaming seems to indicate that the difference between video games and movies is growing smaller with each new release.

It’s especially interesting to see one of the biggest names in video game development calling for a new, industry saving model at time when filmmakers seem to be engaged in their own debate regarding what’s best for their industry. The discussion surrounding films released on streaming platforms potentially means big changes, as does a game development model that sees artists working in a freelance capacity rather than as a part of a huge team. Whether or not AAA game franchises will begin to employ this strategy on a regular basis remains to be seen, but if, at present, industry torchbearers like Amy Hennig see a future in such a model, there’s a good chance that a substantial sea change is coming.

More: Screen Rant’s 25 Most Anticipated Video Games of 2019

Source: GamesIndustry


2019-03-09 06:03:41

Mike Jones

Strike Back Season 6: How Jamie Bamber’s Commanding Officer Changes The Team

Cinemax’s Strike Back continues its trend of bringing in new characters each season, with Jamie Bamber joining the cast in season 6 as Section 20’s new CO, Alexander Coltrane. Bamber’s one of three new additions to the core team — the other two include a covert Russian agent Katrina Zarkova (Yasemin Allen) and LCpl. Manisha Chetri (Varada Sethu), but he’s probably the most recognizable face to North American audiences thanks to his role as Lee ‘Apollo’ Adama in the reboot of Battlestar Galactica. 

But Bamber’s Coltrane has his work cut out for him when it comes to the surviving members of Section 20. After the events of last season, not only did the covert group find themselves without a commanding officer, but they also found themselves with blood on their hands after being betrayed by the very same person. Those experiences have made the core team of Sgt. Thomas ‘Mac’ McAllister (Warren Brown), Sgt. Samuel Wyatt (Daniel MacPherson), and LCpl. Gracie Novin (Alin Sumarwata) much closer, but it’s also made them leery of authority. 

More: The Other Two Premiere Review: Like A Spiritual Successor To Difficult People

An aversion to authority is one of the defining characteristics of MacPherson’s Wyatt, which is why, during a recent interview with Screen Rant, he was asked about how the team, and his character in particular, would respond to Bamber’s new CO. Here’s what MacPherson had to say: 

Alin Sumarwata Jamie Bamber Warren Brown and Daniel MacPherson in Strike Back Season 6 Cinemax

“Obviously, through the course of last year Warren, Alin, and myself became incredibly close to be the only three that survived out of last season. It probably made us even closer. But us three we are like family, it is like a cliché. We say to Alin, “We’re like the big brothers that you never wanted, but you’re stuck with us anyway.” So going back into the section… we’ve got new team members that we have to trust. Jamie, offscreen, is a wonderful addition to the cast, he’s a wonderful human, he’s a wonderful actor, he’s a great energy, and he is as much a CO offscreen as he is onscreen. He has a wonderful kind of calming and commanding influence on us.

Section 20, is very weary of any new CO. These guys have been to battle together before, they do have a shorthand, they have a trust. And it takes the course of the series for the section to really build the trust of Coltrane, and to trust Coltrane themselves. And Wyatt… he’ll do things his own way, he’ll choose what he believes and what he doesn’t believe. I think there’s an underlying selfishness to Wyatt that he’s only gonna put his allegiance to Novin and Mac first, for the most part, and we see when that gets tested later in the season. But like any new CO, particularly a well-to-do English CO, that’s not Wyatt’s cup of tea. He’s probably not rough and dirty enough for Wyatt. And it takes Wyatt probably a good three quarters of this season to build up a rapport and build up a trust. Wyatt probably thinks he’s a little bit soft.”

Whether Coltrane is soft or not remains to be seen, but Strike Back doesn’t waste any time in introducing the character or seeing him prove his mettle for the team. At any rate, Bamber (and Coltrane) make for a welcome addition to the show’s ever-changing cast of characters. 

Next: The Magicians Season 4 Premiere Review: A New Beginning Kicks Off A Dark Adventure

Strike Back continues next Friday @10pm on Cinemax. 



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2019-01-25 07:01:30