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Avengers Endgame Theory: Doctor Strange Is In Complete Control

Doctor Strange (Benedict Cumberbatch) may be in complete control of Avengers: Endgame. The eventual Sorcerer Supreme only made his Marvel Cinematic Universe debut a few years ago in Doctor Strange, but he’s quickly become one of the most important and powerful heroes around. Thanks to the Infinity Stone he wears around his neck though, he also was an early target of Thanos in Avengers: Infinity War.

Strange made it clear that his goal was to protect the Time Stone at all costs, which is why him handing it over to Thanos in the finale came as a surprise. But, this only happened after he went forward in time and saw all 14 million possibilities of the Avengers’ fight against Thanos, and this is the only way they won – even though it meant half of the universe’s population evaporating. This includes Strange, so he’ll not be around for the start of Avengers: Endgame, but he’s still the one controlling the outcome.

Related: The 5 Movies You Have To Watch To Understand Avengers: Endgame

In the newest Screen Rant video, we take a look at a theory that Strange’s prior actions have resulted in him being the true hero of Avengers: Endgame. He would only give up the stone and let himself be turned to dust if he knew that it meant a larger victory for the entire galaxy. Check out the video featured at the top of this post for a full breakdown of the theory.

Since Strange did see so many different outcomes, his control over Avengers: Endgame mostly comes from the actions he did before. He specifically allowed all of the events on Titan to play out the way it did, going as far as agreeing to Star-Lord’s plan, knowing that he would then gloat before hand, find out about Gamora, and then set Thanos free. Additionally, he only offered up the stone to Thanos when he was seconds away from killing Tony Stark, so he must know that Tony being alive is key to the ultimate victory. With all of this knowledge and specific choices on when to act, Strange is masterminding the future without even needing to be there.

The good news for Strange is that this future that he saw is all but guaranteed to bring him and every other snap victim back to life. Now that the wizard has been fully integrated into the MCU, he’ll undoubtedly take on an even larger role in the future – especially if some key original Avengers say goodbye to the franchise before Avengers: Endgame wraps up. There’s already reports that Doctor Strange 2 is gearing up as well, so Strange’s future looks bright, once his plan ends in victory.

More: Endgame Theory: The Avengers Win At The Beginning Of The Movie


2019-04-14 08:04:15

Cooper Hood

Skyrim: A Complete Guide To Buying Houses

Buying a house in Skyrim can be a stressful affair. Okay, probably a little less stressful than buying a house in real life, but still, it can be quite a bit of gold! Not to mention there are quite a few different options when looking at the housing market in Skyrim. Each house has a bit of its own flair, advantages, disadvantages, and perhaps most importantly, location. No one wants to sink that much gold into a home they don’t enjoy spending time in, so let’s take a look at all of the options for home-buying in Skyrim:

RELATED: Skryim: 20 Wild Things That Happened Between Oblivion And Skyrim

10 BREEZEHOME [HOUSE]

Breezehome is one of the first home-buying options in the game. Breezehome is located in Whiterun, available for purchase for 5000 gold after completing the Bleak Falls Barrow quest. It’s definitely a good choice for those who like spending their time in Whiterun; but for someone who isn’t particularly attached to Whiterun, this house doesn’t have a lot of great features. It’s the only home in the game that lacks the option to have an enchanting table. Plus, the closest fence is outside the city entirely. However, it has quite a bit of storage in the alchemy lab and is pretty conveniently located inside Whiterun, allowing you to reach a lot of areas you’ll want to visit often pretty quickly.

9 HONEYSIDE [HOUSE]

Honeyside is another relatively inexpensive option, coming in at 5000-8000 gold, located in Riften and available after completing the Skooma Trade quest.

RELATED: Skyrim: 25 Things Players Didn’t Know They Were Doing Wrong

Possibly the greatest feature of this house is the inclusion of a private dock, allowing access to the house from outside the city. This is pretty handy for those with a bounty on their head wanting to get to their home without gaining notice.

8 VLINDREL HALL [HOUSE]

Vlindrel Hall is located in Markarth, purchased for 8000 gold after completing a number of quests for the local Jarl, including the quest to Recover Hrolfdir’s Shield. This house has both an enchanting table and an alchemy lab, though it does have a significant lack of armor storage with only one mannequin. For those who fancy keeping a lot of reading material on hand, this is going to be the house to buy, coming with three large bookshelves.

7 HJERIM [HOUSE]

Hjerim, located in Windhelm, is available for 8000-12000 gold after completing the quest Blood on the Ice, and either The Battle for Fort Sungard or The Imperial Legion questline. Once upgraded, Hjerim also includes both an enchanting table and an alchemy lab.

RELATED: The 20 Most Powerful Weapons In Skyrim (And How To Find Them)

It’s very conveniently located in Windhelm, being very close to most of the places you’re going to need to visit often. It does take quite a bit of work and time to acquire, but for those who have their heart set on it, they’ll get there eventually.

6 PROUDSPIRE MANOR [HOUSE]

Proudspire Manor is ludicrously expensive, coming in at 25000 gold. It’s located in Solitude, available after completing the quests The Man Who Cried Wolf and Elisif’s Tribute. Unfortunately, it’s not really located in a very good position in Solitude, requiring quite a bit of walking to get to most of the shops. Interestingly enough, purchasing this house is required to finish the No Stone Unturned quest, since one of the Stones of Barenziah is located inside the house.

5 SEVERIN MANOR [HOUSE]

Located in Raven Rock, Severin Manor is the only house in Skyrim granted to the Dragonborn for free. The house comes fully upgraded, with a forge, an arcane enchanter, and an alchemy lab.

RELATED: 25 Hidden Bosses In Skyrim (And How To Find Them)

Since the house is located in Raven Rock, it obviously takes quite a bit of time to travel from the house in Solstheim to anywhere back in Skyrim. It’s important to note that a spouse cannot move into the house, either.

4 WINDSTAD MANOR [PLOT]

Plots of land can also be purchased in Skyrim. Each plot is available for 5000 gold. A house can be built on the plot, requiring materials to be bought and the house to be upgraded incrementally. The first homestead to talk about is Windstad Manor, purchased either from Aslfur, or, if the Stormcloaks have taken Hjaalmarch, purchased from Pactur. Either way, the plot can only be purchased after completing the quest Laid to Rest. The manor itself is located pretty close to Solitude.

3 LAKEVIEW MANOR [PLOT]

The next plot of land is Lakeview Manor, available for purchase from the Jarl of Falkreath, which is either Siddgeir or Dengeir of Stuhn, depending on the progress of Skyrim’s Civil War. The Jarl will require certain quest(s) to be completed, and after they have been, you’ll have the option to purchase the land. Lakeview Manor is located a bit south of Bleak Falls Barrow, meaning Riverwood and Whiterun aren’t too terribly far away, either.

2 HELJARCHEN HALL [PLOT]

Lastly, there’s Heljarchen Hall, available for purchase from Skald the Elder after completing the quests Waking Nightmare and Kill the Giant. However, if on the side of the Empire, it will be sold by Brina Merilis. Heljarchen Hall is located North of Whiterun, seated in the heart of the Pale. One important note about the Hall is that it has a pretty clear sightline surrounding, which could be preferable aesthetically, and also is helpful when it comes to spotting nearby threats.

1 THE VERDICT

At the end of the day, choosing where to set up shop in Skyrim really comes down to personal preference. (It is an RPG, after all) Most of the houses offer a variety of benefits, but also have their own unique drawbacks. The do-it-yourself types may want to build their own home and live in relative seclusion, while others may prefer to buy a house already made and live in the hustle and bustle of everyday life. There’s really no wrong answer here, but it does help to take a look at all of the options present in order to make a decision that won’t one day be regrettable.

NEXT: Skyrim: 21 Hidden Locations You Never Found


2019-04-08 05:04:53

Drew Ferguson

DCEU Complete Movie Timeline (From Man of Steel To Shazam)

The Justice League heroes may be the stars of the DCEU, but the history that brought them together stretches back thousands of years. Across the planet Krypton, through ancient Greek mythology, and to a time when Atlantis was the most advanced society above water, the timeline of the DC movies may seem too ancient to identify using specific years. But Man of Steel, Wonder Woman, and Justice League have all given enough evidence to create one massive chain of events. And with Aquaman and Shazam! adding the final pieces of the puzzle, a solid DCEU timeline is taking shape.

Fans may be suspicious of a concrete DCEU timeline, since many of the films never actually make their exact year known, let alone relevant to the story. But as the movies multiply, the approximate dates have been narrowed down. Even if it feels like any ancient empire or dynasty in the DCEU is measured in “thousands of years” to be intentionally vague, Wonder Woman and Aquaman have locked in a more complete picture. And surprise: some of that history is nowhere near as ancient as fans might assume.

Related: How Every DCEU Movie Has Led Up To Aquaman

For now, the DC movie universe is easy enough to lay out from beginning to end, at least where the films’ “modern” periods are set. So to start with dates everyone can agree on before diving into the past, the modern Era of the DCEU and its biggest events are confirmed to take place in the canon timeline as such:

  • 1918: Wonder Woman
  • 1984: Wonder Woman 1984
  • 2013: Man of Steel
  • 2015: Batman v Superman: Dawn of Justice
  • 2016: Suicide Squad
  • 2016: Justice League
  • 2016-2017: Aquaman
  • 2019: Shazam!

That’s the DCEU timeline so far, but every new movie is guaranteed to bring new events and parallel storylines to light. And if the newly released Shazam! is any indication, the mythology of DC’s biggest heroes is going to be expanded in not only the present day, or the future, but in the ancient history, with new figures and formative events being introduced only when their stories are necessary. Based purely on the films already released, and ones reportedly in development, the history of the New Gods, Apokolips, New Genesis, Atlantis, Themyscira, and perhaps even Krypton are still subject to change.

What makes it so difficult to accept one timeline as canon is that films like Man of Steel, Wonder Woman, and Aquaman have all relied on the “accepted story” being revealed as not the whole truth. That being said, putting together a concrete timeline based on what Aquaman adds to the history of King Atlan, the Atlantean Empire and the sinking of the city is no easy task. Which is why we’re breaking it down into one DCEU timeline for fans who need to know.

  • This Page: The Movie Events in The DCEU Timeline
  • Page 2: The Ancient History of the DCEU
  • Page 3: The Modern DCEU Takes Shape
  • Page 4: The Age of The Justice League Begins

Page 2 of 4: The Beginning of The DCEU Timeline

DC’s movie universe has taken shape thanks to a variety of different heroes, writers, and directors, but one thing remains the same in every single one of them. Not a structure, style, or even tone, but an overwhelming sense that the film’s hero is almost instantly out of their depths. Their journey to greatness may only be beginning, but the conflicts and enemies they encounter have been in motion for thousands of years, long before the current DC heroes were even born. And while that approach has given the impression of a massive, epic, and nuanced timeline stretching back into ancient history… it also means fans may have a hard time remembering whose ancient people went to war with whom, first.

RELATED: How Aquaman Was Different in Snyder’s Cut of Justice League

Thankfully, the first wave of the DCEU still fits together fairly well – whether or not Zack Snyder, Patty Jenkins, David Ayer, or anyone else at Warner Bros. was actually connecting the dots along the way. So with Superman explaining the timeline of ancient Krypton, and Wonder Woman handling the gods, mankind, and the Amazons, it falls to Aquaman to fit in the last piece of the puzzle. And fit in it does, with the ancient legends of King Atlan, his trident, and Atlantis above water helping complete the picture.

From Steppenwolf to Suicide Squad, here is the best approximation we have of the timeline of the ancient DCEU:

  • 200,000 BC – Zeus Creates Mankind on Earth: As explained to Diana by her mother in Wonder Woman, the creation of human beings was the first task of Zeus, who created them in the image of the Olympian Gods. Before long his son Ares corrupted mankind with hatred and violence, leading Zeus to make his second creation: the beautiful and noble Amazons, blessed with enough of Zeus’ own divinity to protect and guide mankind to their better destiny. And to defend Earth alongside them, should the need arise.
  • 28,000 BC – The Earth Unites Against Apokolips: While the year in which Zeus created mankind is largely a placeholder (tied to the scientific estimates of when “humans” emerged), the year in which Apokolips first attempted to invade Earth comes from the DCEU specifically. More than once during production and in accompanying marketing materials, the ancient prologue seen in Justice League is said to have occurred “thirty thousand years ago.” That number might be rounded for convenience, but it’s as exact as we’re going to get. Presumably, the Amazons allied with mankind despite their past betrayals, and the Atlanteans existed because… well, unless Poseidon copied his brother’s creation, let’s just brush that question aside for now.
  • 18,000 BC – Supergirl Comes to Earth: This news will be a shock for fans hoping to see Kara Zor-El in a Supergirl movie, but a prequel comic already confirmed that the DCEU’s version of Supergirl lived thousands of years earlier. She was chosen to lead a Kryptonian Scout Ship during her planet’s age of expansion, but through a sinister betrayal, ended up crashing into Earth. That ship would be frozen in ice and eventually discovered by Kal-El as his Fortress of Solitude giving an exact date for its arrival.
  • 15,000 BC – The Fall of Krypton Begins: The planet Krypton may only have exploded a lifetime ago for the modern DCEU, but its decline began in antiquity. Jor-El’s artificial intelligence gives Kal the account, marking this period as the time when Krypton began to engineer children, abandoned expansion, and lost the ‘soul’ of their civilization. But on Earth, things were going swimmingly.
  • 10,000 BC – The Deserters Leave Atlantis: The Aquaman movie takes over the timeline at this point, with Vulko’s history lesson claiming that a tribe of Atlantis referred to as “Deserters” decided to leave the rest of their people, and head to an inland sea. When their lands dried up into what would become The Sahara Desert, they perished. Science tells us that Earth’s orbital ‘wobble’ led to the Sahara becoming lush with water for a few thousand years, beginning in 10,000 BC.
  • 5,000 BC – The Trident of Atlan is Forged: This date is approximate, since it’s near the end of the window in which the Deserter Tribe would still have been alive to forge King Atlan’s Trident (a final artifact to immortalize their talents).
  • 4,300 BC – The Enchantress is Born: The file on Enchantress shown in Suicide Squad provides her age, confirming she was ‘born’ as a god figure in South America around this point in history. Which parallels with the emergence of the Norte Chico, among others, as one of the first spontaneous creations of civilization around the world.
  • 3,000 BC – The Alliance of Man, Atlantean & Amazon Ends: The fact that the storylines involving the Olympian Gods and sinking of Atlantis have yet to appear is going to be a main topic next, but for now, this Golden Age of the DCEU comes to a close. Justice League informs viewers that the great Warning Fire of The Amazons – lit by the Amazons after Steppenwolf’s attack – has not burned for “five thousand years.” While some have taken that as a milestone for the War of The Gods, evidence conflicts it. All we know for sure is that from 3,000 BC forward, the alliances between humans, Amazons, and Atlanteans was over.
  • ???? BC – The Wizard Shazam Ends The Age of Magic: The exact year is never given, but presumably thousands of years prior to the present day, the fallen champion of The Council of Wizards (otherwise known as Black Adam) rebelled and destroyed them. The Wizard Shazam withdrew all magic to The Rock of Eternity, along with the Seven Sins.

Page 3 of 4: The Modern DCEU Takes Shape

As we alluded to before, here is where the timeline of the DCEU gets seriously interesting. Because as much as Justice League‘s ancient prologue established the story of Mankind, Atlanteans, and Amazons as one of ancient history – and Wonder Woman’s own tale of the Olympian Gods did the same – both films have begun to walk back their ancient time scale. With Aquaman, it’s explicitly stated that the worlds of Atlantis and the Amazons may have fallen long before the modern world began to form… but could still have been around less than two thousand years ago. Humans have even shorter memories than some would believe, it seems.

RELATED: Every DCEU Movie, Ranked From Worst to Best

The 20th Century events that planted seeds for the coming Justice League universe are easy enough to track, and won’t cause too much confusion (although seeing how closely key events in the Leaguers’ lives overlap will be a bit of a thrill). It’s the first centuries and the first two millennia of the Common Era that will prove a bit controversial.

Some of our dates may seem to contradict existing fan timelines, but as we said above, the assumed dates and spans of centuries are starting to be corrected faster than some fans might like. We’re basing our timeline purely on what the storytellers themselves have explained, what the characters offer up for timeline details in-universe, and what the films’ mythology states about its own ancient (or Middle Ages) happenings.

In other words, prepare to have some of your assumptions about the DCEU’s more recent history blown away, in our compiled timeline:

  • 800 – Enchantress & Incubus Imprisoned: Beyond confirming that Enchantress and her brother, Incubus, hail from pre-Columbian South America, the specifics of exactly who worshipped the pair as gods is unclear. Their is some evidence in the film and its accompanying material that form a link between them and both the Inca and Maya people. Combine that with the fact that the pair were eventually overthrown and imprisoned in magical bottles (until June Moon opened one), and a link can be made between the fall of these civilizations, and the Suicide Squad villains’ disappearance. For history nuts, the fact that the golden age of the Mayans came to an abrupt halt, and collapsed by 900 AD seems a perfect connection to the (temporary) disappearance of Enchantress and Incubus.
  • 1000 – Atlantis Sinks: Yes, believe it or not, the Aquaman movie reveals that the city/empire of Atlantis existed in all its glory, above the surface, far longer than most will expect. Vulko’s claim that Atlantis had unlocked the secrets of unlimited energy “when the rest of the world still thought the Earth was flat” doesn’t exactly narrow the window, but he suggests that the fall of Atlantis due to King Atlan’s pride coincided with the monarch’s self-imposed exile. So when the Karathen guarding Atlan’s remains claims it has guarded the relic from the unworthy for 1,000 years, fans have to ask: how soon after Atlantis’ sinking did Atlan disappear? If it’s immediate, as makes the most sense, then Atlantis fell beneath the waves just as the vikings began to make their way across the North Atlantic. And this isn’t the only change fans will need to accept, either.
  • 1100 – Ares Slays The Olympian Gods? Some fans point to the mention of the Amazon beacon not being lit for “5,000 years” as an indication of The War of The Gods, when Ares finally revolted, killing the rest of his kin until Zeus fought back, and created Themyscira to safeguard the Amazons. But that’s not a one-to-one deduction, and since Zeus fathered Diana with Hippolyta around the same time, it would make Wonder Woman 5,000 years old, too. Since director Patty Jenkins has given her opinion that Wonder Woman is only 800 years old, it puts the vanquishing of the Olympians and the disappearance of the Amazons closer to the year 1100.
  • 1918 – Steve Trevor Comes to Themyscira: The dates of The Great War make Steve Trevor’s arrival easy to place, and kicks off what will turn out to be the last great DC superhero adventure for much of the century. Until Steppenwolf decides to try again…

Page 4 of 4: The Age of The Justice League Begins

At long last, we can leave the earliest, prehistoric (for the rest of the world) days of the DCEU behind, and shift from a time when key events were millennia apart to the modern age, when entire world-changing events happen in the span of months, not years. It is here, in the wake of wonder Woman putting an end to Ares and giving mankind their future back, that the DC heroes we know best begin to emerge. And for those who prefer their timelines confined only to the times in which the movies release, it’s the point at which the major, movie-featured moments start dropping left and right. It may have taken the history of the world to unite the Justice League, but the time spent building out the past of DCEU’s cosmic side was worth it.

RELATED: What Future DC Movies Are Coming Out Next?

It wasn’t Superman’s intention to trigger a new wave of heroes just by stepping into the spotlight, but if general Zod’s hope was to prove Earth was weak, his insistence on Superman announcing himself to the world certainly backfired. Wonder Woman stopped hiding from her true calling, The Flash, and Aquaman were all next to follow suit, being drawn out due to their lineage as the descendants of those ancient tribes who fought off Steppenwolf the first time around. The biggest moments from this section of the timeline will be most familiar to movie fans, since a majority of them are shown on-screen.

That being said, the films only show one character at a time, without highlighting how one formative moment or trauma in the life of a future Justice League hero falls in relation to their future teammates. Some satisfying, possibly even poetic comparisons and contrasts become visible when folded into one massive narrative. We’ll spare details where these dates are clear, but see for yourself how the last half-century of the DCEU took shape, step by step:

  • 1974 – Thaddeus Sivana Summoned & Rejected By Shazam
  • 1980 – The Death of Krypton, Kal-El Survives
  • 1981 – The Death of The Waynes, Bruce Survives
  • 1982 – STAR Labs Acquires The Mother Box: “US Gov Object 61982” accepted as the year of acquisition.
  • 1984 – Wonder Woman Discovers a New Threat
  • 1985 – Arthur Curry is Born
  • 1988 – Clark Kent Discovers His Powers
  • 1994 – Victor Stone is Born
  • 1995 – The Batman is Born: Based on Bruce’s claim of “twenty years” as vigilante.
  • 2004 – Billy Batson is Born
  • 2010 – Harley Quinn & Joker Kill Robin: As shown on Harley’s Suicide Squad rap sheet.
  • 2013 – Superman Kills General Zod
  • 2015 – Superman is Killed
  • 2016 – The Suicide Squad Saves Earth From Evil Gods
  • 2016 – The Justice League Saves Earth From New Gods
  • 2016 – Aquaman & Mera Save Earth From Ocean Master
  • 2019 – The Shazam Family Saves Earth From The Seven Sins

Looking at the bigger picture developing here, the stakes have certainly been elevated with the coming of this age of heroes. We can only hope that the future of the DCEU will somehow return to a period of relative calm after so many threats to life on Earth as we know it. But somehow… we doubt that Warner Bros. and DC Films are going to take their foot of the pedal any time soon.

This timeline is sure to be adjusted, expanded, and hopefully locked into place as more films are released within DC’s shared universe. When they are, we’ll do our best to keep the DCEU Timeline complete, and updated with the latest canonical information for the comic book fans who share Bruce Wayne’s own affection for a paper trail.

More: What Aquaman’s Success (or Failure) Means For The DCEU


2019-04-07 12:04:24

Andrew Dyce

Devil May Cry 5 Secret Missions Guide: How to Complete All of Them

The action-packed adventures of Dante and Nero returned this year with Devil May Cry 5, which also includes multiple secret missions. Like previous titles in the Devil May Cry franchise, the goal of the game is to hack and slash through horde after horde of demons by using a variety of combo attacks and weapons at the main characters’ disposal. Although the primary goal of Devil May Cry 5 is to stop the demon Urizen, stomping other demons into the ground is all part of gameplay.

But there’s so much more to the Devil May Cry franchise than just killing demons. One of the things that players love most about the franchise is that games in the series often include secret missions. Players can look long and hard for these missions, although sometimes it’s easy to stumble upon them. Each secret mission offers a task to the player; sometimes it’s all about killing targets, but other times it’s about collecting items. However, the rewards for completing these secret missions are great: players who complete these tasks in Devil May Cry 5 get Red Orbs and a Blue Orb Fragment.

Related: Devil May Cry 5 Review: V For Very Good Action Game

First, however, players need to know where to find these secret missions in Devil May Cry 5 and how to access them. Fortunately, here’s a handy guide to find every secret mission in Devil May Cry 5, as well as tips on how to complete each one.

The first secret mission in Devil May Cry 5 is the easiest to find. It’s part of the tutorial for Mission 2 in the game. The playable character for this mission is Nero, and the location is Qliphoth. During Mission 2, players are inside a mansion: one of the bedrooms will have this secret mission. To unlock it, players must line up an inscription located within the room and into the hall. Do this by standing behind the bed and looking out. The mission is simple: kill all demons within 90 seconds. Once completed, the player is rewarded with a Blue Orb Fragment. Here’s a tip: take out the flying demons first as they can heal other demons.

The second Devil May Cry 5 secret mission is one that the player will need to track down. The playable character is Nero, and this mission is available during Mission 3 after swinging across the sinking rooftops. Find the entrance to the sewer, where Nero must destroy the Demon Tree Roots and the Demon Tree Blood Clots. This will give the player access to a staircase with a floating orb. Don’t use the orb, though; instead, jump to the bottom floor, stand in the doorway, and look up to see glowing red markers. This will launch the second secret mission. The goal is not to allow any Red Empusa to escape. The best tip for this is to use Devil Breaker to kill as many Red Empusa as possible before they have a chance to get away.

The third secret mission takes some planning. This one becomes available during Mission 4, while V is the playable character. The idea is to unlock enough Devil Trigger to summon Nightmare to bring down a wall. Keeping that in mind, continue through Mission 4 until arriving at the battle arena close to some tall buildings. Be sure to pick up the Nidhogg Hatchling. Then there’s a section of Devil May Cry 5 in a warehouse, as well as a building, that has a giant mural on it. Stand near the mural and pull the Devil Trigger; Nightmare will tear down the wall, making a new path.

Go through the hole and toward the bottom right to find another Niddhogg Hatchling. Jump over the wall behind it and battle more enemies. Summon Nightmare again to break through another wall. Go through that and  toward the Niddhoggs. A new route will open up to show stairs. Go up the stairs and look over the ledge to unlock the third Devil May Cry 5 secret mission. The goal of this mission is to collect all the red orbs within a certain time limit. Be sure to take advantage of the Quickplay ability.

The fourth Devil May Cry 5 secret mission will also require some planning to use V’s Devil Trigger until Nightmare becomes available. In Mission 5, a giant tentacle keeps attacking from the ceiling, and V needs to fend that off while destroying more Demon Tree Roots. V will eventually end up in an arena along the bottom of a ship. Look for some scaffolding there and use Nightmare to smash through it. Go through that area and climb some stairs that lead to a crane; the next secret mission is at the top of it.

The goal of this mission is to kill all demons without taking a single hit or any damage. Use Nightmare as often as possible with the Promotion ability. For players without that ability, use Griffon’s back and attack button while Shadow finishes enemies off. Also use Griffon’s jump abilities, too, to get out of the way of harm when necessary.

The fifth Devil May Cry 5 secret mission is in Mission 8, with Nero as the playable character. Progress through most of the level, but look for the second lava waterfall. Ride the rock to the top and keep an eye out for a ledge that has orbs floating near it. Jump to the ledge and use those orbs until you get to another ledge. Jump down and head to the center of that area, then turn around to see the next symbol that launches the secret mission. This one is pretty easy; you have to get to the goal without touching the ground. Use Air Hike and Wire Snatch 2 to get to the finish line.

Mission 9 brings another secret mission, this time with V. And as before, V will need to use enough Devil Trigger to summon Nightmare. Go through the main mission level and look for a series of pillars. The quickest way to get to the secret mission is to smash through the wall there, but this is also accessible by exploring the catacombs. Finish the fight there and go left; there’s an awning blocked by Demon Tree Roots. Look at the roots and activate Devil Trigger to summon Nightmare to burst through the ground and make a new path. Run up the back, jump on to a ledge, and look back to unlock the sixth Devil May Cry 5 secret mission. The goal of this mission is to get rid of all the demons in 20 seconds or less. Activate Devil Trigger, make sure that Griffon and Shadow are enhanced and go all out.

Page 2 of 2: Devil May Cry 5 Secret Missions #7-12

Dante finally gets his shot at a Devil May Cry 5 secret mission during Mission 10. And, as figures, this one is tricky to get to and to complete. Mission 10 has a series of doors that close after a certain amount of time, and, of course, one of those doors leads to the secret mission. Around the third arena area, there are two doors. Quickly kill the enemies there and go through the door to the right before it closes. Go up the steps to the very top and look up to unlock the secret mission. This mission’s objective is to aim for each enemy’s weak point and take them down with one bullet. Expect to fail a few times before completing this one.

The eighth Devil May Cry 5 secret mission comes up with Dante in Mission 11. Dante will go through a series of gates in the ruins of a building, but don’t miss the local Demon Tree Root; destroy that to create a new path that goes up. Jump up and line up some wall remains with the fragments of wall behind it to access the secret mission. The objective here is to maintain an S Stylish Rank, and the key is to have as many weapons as possible to mix skills and abilities to do so.

Mission 12 is where players will find the next secret mission, also with Dante. After moving the statue, a series of stairs will appear that lead to tunnels. Go through these and after jumping on a set of stone stairs, look for a ledge behind Dante that he can jump on. Do so and look back towards the stairs to get the symbol that leads to the next secret mission. The goal is to stay in the air for more than 15 seconds, so use Dante’s skills, such as Air Hike and Enemy Step. It’s also good to level up Gunslinger and Trickster. Lastly, be sure to make use of Dante’s Cavaliere combos.

Mission 14 is where players can find the next Devil May Cry 5 secret mission as V, who will get a message that Nero and Dante are fighting below after regaining control of Nightmare, Griffon, and Shadow. Destroy two more Demon Tree Roots; jump over the ledge that contained the second root and have V look behind him to access the next secret mission. The goal is to get to the target without touching the ground. To do this, be mindful of timing and using double jump as well as attacking to get extra air time and using Griffon to glide. If the Promotion ability is unlocked, though, all players need to do is summon Nightmare to ride it to the goal.

Mission 15 offers the next secret mission as Nero. Pick a path through the level and take it to a time statue. Look behind the statue and jump down to fight a pack of Punch Line Devil Breakers. Earn a high style ranking and then send out a rocket. When the rocket returns, mount it by holding the Devil Breaker button. Follow the track and keep going up: at the top is the 11th secret mission. The mission is to head straight for the goal in a set amount of time. If you have it, use Nero’s Flap Top ability. If not, take advantage of Gerbera and Nero’s double jump to quickly climb up to the Blue Orb Fragment.

The last Devil May Cry 5 secret mission is during Mission 16 with Dante. After the third arena fight in this level, there is a ledge with glowing eggs lining the walls. Approach that ledge and drop down to the highest ledge on the right. Go left until landing on a ledge with a red orb stem on it. Search for a hole in the wall with a ledge outside it and a larger red orb stem on it. Jump towards that ledge and slowly go down each ledge to the left of the first one you found until you see an alcove. Go into the alcove and find the position that will unlock the final symbol that designates the last secret mission. This will also earn a Secrets Exposed achievement. The goal here is to collect a set amount of red orbs, and for that, the Dr. Faust skill should be at least level 3, preferably at level 4. Use the Gunslinger G stance, lock on to the enemy, and shoot it to earn the most orbs possible.

More: Devil May Cry 5’s Secret Ending Is Kind Of Lame


2019-03-24 08:03:22

Robin Burks

Avengers: Endgame Directors Announce The Score Is Complete

The score of Avengers: Endgame is now complete, the Russo brothers have announced. Competing with Star Wars: Episode IX for the most hotly anticipated film of 2019, Avengers: Endgame follows last year’s Avengers: Infinity War which shockingly saw Thanos win by collecting all the Infinity Stones and wiping out half of the universe with a single snap of his fingers. Avengers: Endgame will pick up with what’s left of the Avengers Initiative coming together once again to wear some fancy new suits and try to defeat Thanos against all odds.

Providing the musical background to this upcoming epic battle for the fate of the Marvel Cinematic Universe is renowned composer Alan Silvestri, who many will remember as the man behind the uplifting Back to the Future score that became so synonymous with the trilogy. More recently, Silvestri has contributed several scores to the MCU on Captain America: The First Avenger, The Avengers, and Avengers: Infinity War, and within that body of work, the Avengers’ main theme has become particularly recognizable.

Related: Avengers: Endgame International Poster Reveals Hulkbuster Return

Avengers: Endgame‘s sibling directing duo, Joe and Anthony Russo, have now announced via their official Twitter account that Silvestri’s score is now complete. They posted a celebratory tribute to the composer alongside Marvel Studios chief Kevin Feige. Check out the tweet below:

The fact that the Russos single out working with Silvestri as a highlight of their career speaks volumes about the composer’s standing within the industry, and many fans will no doubt be looking forward to his latest work after the positive reaction to Silvestri’s previous MCU scores. This news is also perhaps a stark reminder that Avengers: Endgame‘s release is now only a month or so away, with polishing off the music being one of the final steps in a movie’s production.

Interestingly, a score’s track listing will sometimes be released ahead of the film itself and offer some insight into the story. Given the intense level of secrecy around Avengers: Endgame, however, that’s unlikely to be the case here. Even if the titles are revealed, they will no doubt be vague enough that not even the slightest plot hint could be gleaned from them.

Many fans are speculating that Avengers: Endgame will act as some kind of conclusion to the current part of the MCU or, at the very least, some of the veteran characters, such as Chris Evans’ Captain America. If this does indeed prove to be the case, then it’s incredibly fitting to have Silvestri on board to provide the musical accompaniment, as he was the figure behind both Cap’s first solo outing and the creation of the Avengers team.

More: Is Captain Marvel’s Post Credits Scene Really From Avengers: Endgame

Source: Russo Brothers



2019-03-22 05:03:41

Craig Elvy

MCU Infinity Stones: Complete Guide To Locations, Powers & Future

The Infinity Stones have played a major role in the MCU from the beginning, so let’s explore their origins, powers and potential future. Far from being mere plot McGuffins for villains to threaten Earth – or the universe – with, the Infinity Stones have only increased in importance as the MCU evolved. In Guardians Of The Galaxy, The Collector explains the origins of these all-powerful gems, revealing they’re remnants of six singularities that were compressed into stones following the Big Bang. In Avengers: Infinity War, Doctor Strange reveals to Tony Stark each stone controls an aspect of existence itself.

An Infinity Stone on its own is a powerful weapon but when combined they grant Infinite Power. Each phase of the MCU has revealed more about the Infinity Stones, leading to Thanos quest to unite them in Avengers: Infinity War. Thanos’ goal was to wipe out half the universe to restore balance, and in the finale, he used the combined power of the stones in his Infinity Gauntlet to do just that. Avengers: Endgame deals with the aftermath of this with the surviving Avengers working together to undo Thanos’ shocking act.

Related: Avengers: Endgame Would’ve Been Different With Marvel’s 2014 Phase 3 Plan

With the MCU’s Infinity Stones still at the core of the Avengers story, here’s everything you need to know about where they’ve been, what their powers are, and how they could factor into Marvel Phase 4.

The Space Stone (The Tesseract)

Appearances: Thor, Captain America: The First Avenger, The Avengers, Thor: Ragnarok, Avengers: Infinity War

Abilities: Teleportation, creates wormholes

The Space Stone is the first major Infinity Stone to appear in the MCU and caused a lot of trouble throughout Phase 1. In Captain America, Red Skull used it to build Hydra weapons and it later sucked him into a wormhole. In The Avengers, Loki stole the Tesseract and used its powers to bring the Chitauri into New York in a failed bid to conquer Earth.

Loki stole it again during Thor: Ragnarok’s finale before handing it to Thanos in the opening of Avengers: Infinity War, where the titan crushed the Tesseract and retrieved the Space Stone. According to Samuel L. Jackson, there’s a chance the Tesseract might appear in the 1990s-set Captain Marvel too.

Related: The Tesseract Has Appeared In More Marvel Movies Than Captain America

The Reality Stone (The Aether)

Appearances: Thor: The Dark World, Avengers: Infinity War

Abilities: Changes reality, sucks out life force, opens portals

The Reality Stone debuted in Thor: The Dark World, where Malekith and his Dark Elves attempted to wield its power to destroy the universe. Asgard later hands it over to The Collector for safe keeping, but Thanos acquires the Reality Stone in Infinity War and uses it to kidnap Gamora.

The Time Stone (Eye Of Agamotto)

Appearances: Doctor Strange, Thor: Ragnarok, Avengers: Infinity War

Abilities: Time travel, the ability to see into the past and future, creates time loops

The Time Stone plays a major role in Doctor Strange. The stone is housed in the Eye Of Agamotto, which was created by Earth’s first sorcerer and Strange is later trained to use its abilities. He used the Eye in the finale to rewind time and to trap Dormammu in a time loop, forcing the demon to abandon his plans for Earth.

Strange used the Time Stone’s power in Avengers: Infinity War to view millions of possible outcomes to the Avengers battle with Thanos – finding only one reality where they succeed. Strange later surrendered the Time Stone to Thanos to save Tony Stark’s life. The Time Stone might play a role in defeating Thanos, with many believing Doctor Stange created a special time loop before his “death”. There’s also a good chance it will end up back in his possession for Doctor Strange 2.

Related: What Is Doctor Strange’s Plan in Avengers: Endgame?

The Mind Stone (Loki’s Scepter)

Appearances: The Avengers, Captain America: The Winter Soldier, Avengers: Age Of Ultron

Abilities: Telepathy, telekinesis, energy blasts

Thanos gifted Loki the Mind Stone – housed in a scepter – to help him conquer Earth on his behalf in The Avengers. This allowed Loki to control the minds of Hawkeye and Dr. Selvig and Marvel later revealed the Stone was even manipulating Loki.

In Avengers: Age Of Ultron, the stone is revealed to have an artificial intelligence inside it that is used to create Ultron. Ultron takes the scepter to create a body for himself, only for the Avengers to steal the body back and upload Stark’s A.I. J.A.R.V.I.S into it, creating Vision. Vision later finds himself a target of Thanos in Infinity War, who ultimately kills him when he retrieves the Mind Stone from Vision’s forehead.

The Power Stone (The Orb)

Appearances: Guardians Of The Galaxy, Avengers: Infinity War

Abilities: Increased strength, invulnerability, endurance

The Power Stone once resided inside an Orb that Ronan the Accuser sought for Thanos in Guardians Of The Galaxy, and is powerful enough to destroy civilizations. Ronan steals it for himself to destroy the planet Xander but is eventually defeated by the Guardians. The Stone is given to the Nova Corps, but Thanos acquires it in Avengers: Infinity War after decimating Xander off-screen.

Related: Avengers: Endgame Can Reboot Guardians of The Galaxy (By Destroying Them)

The Soul Stone

Appearances: Avengers: Infinity War

Abilities: Can steal, manipulate and alter souls

The Soul Stone was the most mysterious of the MCU Infinity Stones prior to its eventual reveal in Avengers: Infinity War. The movie reveals Thanos once sent Gamora to find the stone but she decided not to reveal she found it on the planet Vormir. After Thanos captures her, she takes him there and they find Red Skull has become the Stonekeeper, revealing to Thanos he must sacrifice something he loves to possess it. After he kills Gamora, the stone appears to him.

Fan theories suggest the Soul Stone will be the key to defeating Thanos, with either Captain America or Tony Stark sacrificing themselves to possess it. Those killed by Thanos’ snap are supposedly trapped inside the stone’s Soul World and could be rescued from inside it.

More: Every Upcoming Marvel Movie (2019 – 2021)



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2019-02-28 02:02:39

Star Wars Celebration 2019 Complete Guest List (So Far)

Joonas Suotamo as Chewbacca in Solo

Chewbacca actor Joonas Suotamo and Darth Maul voice performer Sam Witwer will be among the talent attending Star Wars Celebration this year. After taking the year off in 2018, Lucasfilm is bringing back their trademark convention for 2019, holding it in Chicago this April. Considering the sheer amount of Star Wars content set to release over the next several months (Episode IX, The Mandalorian, other canon materials), it isn’t surprising to see Celebration return. It would be a wasted opportunity on the studio’s part if they didn’t spotlight everything they have coming across various panels.

The public at large always has a key interest in Celebration, especially since new footage from upcoming projects tends to debut there before being released online. But of course, the convention has plenty more to offer for those actually in attendance – such as a chance to meet the people who have helped bring the galaxy far, far away to life over the years. Now, with just a few months remaining until Celebration, fans know who they’ll be able to greet.

Related: Every Reveal From Star Wars 9’s Set Photos

On the official Star Wars website, it was announced Suotamo and Witwer will be in the Topps autograph area. They’ll be joined by an extensive list of others, which you can see below. Additionally, Lucasfilm unveiled official poster art for Celebration.

  • Greg Grunberg (The Force Awakens actor)
  • Dave Chapman (BB-8, Rio Durant, and Lady Proxima puppeteer)
  • Greg Proops (Star Wars Resistance voice actor)
  • Paul Kasey (Force Awakens and Rogue One actor)
  • Ian McElhinney (Rogue One actor)
  • Orli Shoshan (Attack of the Clones and Revenge of the Sith actress)

The one-sheet bears resemblance to the one used for Celebration 2017 in that it combines the three trilogies of the Skywalker saga, highlighting the franchise’s generational approach to storytelling. Rather fittingly, it calls attention to the ever-warring light and dark sides, with iconic villains like Darth Vader, Kylo Ren, and Darth Maul positioned on the right and the heroic Luke Skywalker, Rey, and Obi-Wan Kenobi on the left. Lando Calrissian’s inclusion is nice to see as well, considering Billy Dee Williams is reprising the role for Episode IX and a younger version of the character (played by Donald Glover) was in last year’s Solo: A Star Wars Story. There’s a lot of excitement surrounding the scoundrel’s return and it’ll be interesting to see how Lando fits into the sequel trilogy finale.

This is surely just the beginning of official Star Wars Celebration announcements as Lucasfilm finalizes the schedule for their big event. J.J. Abrams and crew are currently hard at work still filming Episode IX, but they’ll reportedly wrap by February, which means there’ll be plenty of time to make the movie a centerpiece of the convention. Screen Rant will keep you updated with the latest as it happens.

More: Only Kylo Ren’s Death Can End The Skywalker Saga

Source: StarWars.com



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2019-01-22 01:01:05

Red Dead Redemption 2: 13 Side Quests Every Player Needs To Complete (And 7 That Aren’t Worth It)

Where Red Dead Redemption 2 really sets itself apart is in the details. While there are plenty of open world games that allow your character to wander around and interact freely, there are only a rare few in which the developers have hand-crafted such incredible particulars. For example, not only might you hear about a show that’s playing in town, but you can actually buy a ticket and watch a full-length vaudeville act, complete with a freak show and an actress that performs a little show tune (and this is within a side quest). Some people could complete the main campaign and never bother seeing the show. No doubt, this is why Red Dead Redemption 2 is breaking sales records. So much care and feeding went into every single playable detail that you’d swear this world actually exists.

However, Arthur is only as involved as you want him to be. It is you, the player, that gets to decide what side-adventures he plays a part in and whether or not he even completes the side missions he starts. It’s a rich world and a weird one on top of that. Depending on the side quest, Red Dead Redemption 2 can be a comedy, drama, mystery, horror film, romance, or even a sci-fi adventure. Whenever you undertake a new mission, you have no idea where it might lead or who will be left standing at the end of it. According to players and critics, here are 13 Side Quests That Every Player Needs To Complete (And 7 That Aren’t Worth It).

20 Complete: Oh, Brother

You’re taking a stroll through the town of Valentine when you encounter two brothers trying to impress the same woman. With one look, they decide to get you involved in deciding which brother deserves the girl. One brother excitedly says: “Do I look like a coward to you? I mean, obviously, I do because I look like that milksop there…” To which the other brother retorts: “I apologize sir… for his SMELL.” Suddenly, they’re asking you to fire at bottles off their heads to prove their courage.

And so the rest of this weird mission goes, with two insecure brothers whose egos are only matched by their comical vocabularies. Before you know it, they’re threatening to throw themselves off a cliff. It’s not like Arthur to entertain fools, but these guys are just hilarious enough to make it worthwhile.

19 Complete: The Noblest of Men, And a Woman

In Valentine, you meet Theodore Levin, an author who is writing a book about the notorious slinger Jim “Boy” Calloway. The book isn’t going so well, largely because Calloway hasn’t been very cooperative or helpful in interviews. Levin drafts you on a mission to interview other colorful characters that have had experience with Calloway in order to help round out the book.

This ends up being quite the adventure, as everyone on the list is pretty dangerous, with some more likely to respond to interviewers with bullets rather than anecdotes. You’ll run into wild personalities like Flaco Hernandez, Billy Midnight, Emmet Granger, and Black Belle, just to name a few. There are great rewards on this mission as you’ll get at least three great weapons that are worth your while, all in a perilous quest that will continue to surprise you. Keep your trigger finger frosty.

18 Complete: The Mercies of Knowledge

The ethical part of scientific experimentation was still pretty dicey in this era. The field of electrical science has been particularly spooky in its development, with harrowing stories of Edison publicly using elephants to prove the powers of electricity.

In this mission, you run into an inventor in the northern area of St. Denis who needs an ample supply of moonshine. The bigger picture is that he needs a permit and a test subject to publicly demonstrate his latest invention: the electric chair. You would be right in guessing that he needs Arthur to help him get the permit and the test subject. In the inventor’s mind, he is creating a humane alternative to capital punishment, but it doesn’t work out so well, for all involved. It’s a morbid adventure, but you don’t really want to miss it.

17 Not Worth It: Of Men and Angels

Arthur, despite himself, often ends up doing the right thing. He certainly has no qualms about being violent, but he’s not some kind of sociopath either. It’s ironic, though, that so many feel comfortable asking Arthur for help having no idea of his highly criminal background.

In this mission, a nun asks Arthur for a simple charity: donate food to the poor. If you donate, the nun catches on quickly that Arthur doesn’t like when people see his soft side. She says: “You are wonderful, Mr. Morgan.” “That ain’t true,” he replies. “Oh, I meant wonderful but… so very [spooky]. As you wish.” That’s it. That’s the mission. The hardest thing you’ll have to figure out is whether you want to give her the canned apricots, the canned kidney beans, or the Bluegill fish.

16 Complete: The Ties That Bind Us

When you first encounter these two escaped prisoners on the lam, they are literally at each other’s throats. After calming them down a bit, you agree to help get the law off their back by collecting all the posters with their faces around town. After this is done, you expect them to go their separate ways, however, these two just can’t quit each other.

You run into them several more times, where it becomes apparent that they can’t survive without each other. They quarrel like an old couple, but when push comes to shove, there’s a lot of love there. It’s hard not to find these two adorable, and they provide a nice bit of comic relief to all the other serious goings-on. If you want to help them out, look for them southwest of Rhodes Town.

15 Complete: A Bright Bouncing Boy

This one is really quite special. In West St. Denis, you’ll encounter Marko Dragic, an obvious nod to the very real Nikola Tesla. Dragic wants your help showing off his breakthrough wave-based technology to potential investors. To you, he’s blathering on about a toy boat, but to him, he’s demonstrating invisible waves you can’t see that are controlling the boat remotely. Arthur is understandably skeptical, repeating with disbelief: “Invisible waves I can’t see.”

Later, he needs your help in capturing electricity from a nearby storm. Arthur is ignorant enough about electricity to not think twice about running around outside with metal rods. The third mission is straight out of early science fiction, and we won’t spoil it for you here; just make sure to follow the mission until the very end to learn the fate of the mysterious Marko Dragic.

14 Not Worth It: Do Not Seek Absolution

Arthur’s not sorry for all the people he’s hurt in the past, because in his mind, so many of them deserved it. But occasionally, he runs into a situation where he IS sorry because life is complicated, and deep down, he has a heart. Such is the case where he accidentally encounters Edith Downes in Annenberg, a woman he had previously shaken down to settle a debt. Arthur collected, but she and her grown son are now destitute as a result.

If you choose to help in this mission, you will do it against her wishes and most likely out of a sense of guilt. In the end, you will end up $35 poorer for your troubles. If you must for your conscience, then it might be worth it, but it’s a sad little quest for which you will get little thanks.

13 Complete: He’s British, Of Course

The title of this mission reflects what’s going on in Arthur’s head. If you run into a man in Lemoyne dressed as a woman who happens to be missing a few circus animals… well, he must be British. This circus performer begs for Arthur’s help in tracking down a missing zebra, tiger, and lion. The zebra and the tiger hold some hilarious surprises, but it’s the lion that will give you the most trouble, and resultantly, the most excitement.

It’s a man-eater, so you’ll have to use your tracking, hunting, and hiding skills to get the lion. You’ll learn quickly how NOT to trap a hungry lion in a barn and the reward is pretty good, too. It’s a nice and weird break from the typically “western” things you usually have to do.

12 Not Worth It: The Aberdeen Pig Farm

You wouldn’t take candy from strangers, right? So, why on earth would you take liquor and beef stew from strangers? Perhaps the smell of those delicious vittles made Arthur forget that there are weird folks out there that are up to no good. It starts out, innocently enough, with a plump guy wearing only his overalls inviting you into his and his sister’s remote cabin for supper. Maybe they’re just lonely? This just seems like a dumb move on Arthur’s part.

He’s a little too close with his sister, and on top of that, it seems like she’s putting the moves on you. However, it’s not long before you wake up after being poisoned, blacked out, and robbed of everything you own. You can get it all back, but you’re just recovering your losses. Avoid these degenerates, it’s not worth it.

11 Complete: The Smell of the Grease Paint

The circus act wasn’t the only traveling show in these parts. While stopping by a saloon at the Van Horn Trading post, you meet Miss Marjorie and her gigantic friend with a misshapen head, Bertram. Bertram is in the midst of ending the bartender when you manage to intervene and de-escalate the situation.

Miss Marjorie is the head of a freak show act, of which Bertram is a part, but she’s missing her little person magician, Magnifico. She wants you to track him down and wrangle him back into his contractual responsibilities for the show. If you do as asked, you can later see their show in St. Denis and get a $40 reward in a letter from Miss Marjorie. The developers actually made a little entertaining show for you to watch, so that alone is worth it.

10 Not Worth It: Good, Honest, Snake Oil

There’s a literal snake oil salesman that’s been peddling medicine that’s been sending folks to an early grave. The way the Sheriff sees it, that’s far worse than ending people in with ammo, so he sends you after him, but he wants him alive.

It’s not that the cause isn’t worthwhile, it’s just sort of a nothing mission, over in just a few minutes. You’ll find your man, he panics and jumps in the river. Then, you have to chase him downriver on horseback, lasso him in the water and endure his complaining all the way back to town. You’ll be rewarded about $50, so not a bad haul, but… it’s over soon and you’re not missing much if you skip it.

9 Complete: The Veteran

Arthur is no-nonsense and he tends to hold people at arm’s length. So, when he meets someone he has a genuine affection for, it’s really something special. It all starts when he encounters Hamish Sinclair, a one-legged war veteran out in the middle of Grizzlies East who needs help wrangling back his runaway horse. The infernal creature happened to run off with his prosthetic leg, too. Since Arthur can’t leave the poor guy without his leg or horse, he obliges.

After he returns the horse, Hamish invites him fishing and they make fast friends as Arthur can’t help but take a genuine shine to him. We won’t spoil the ending, but if you want to see what kind of person Arthur gets along with best, this veteran and outdoorsman would be on the top of his list.

8 Not Worth It: Brothers and Sisters, One And All

It’s a beautiful day in St. Denis. You’re making small talk with some church-folk: Brother Dorkins and Sister Calderon. Suddenly, a pick-pocketing kid takes off with Sister Calderon’s crucifix. The mission is simple: chase the kid and get the crucifix back.

The only thing is, this mission is more trouble than it’s worth. After you get the crucifix back, you run into Edith Downes, who promptly calls the law on you. Now, you’ve got to run and hide until the meter shows that the law has given up trying to find you. If you know what you’re doing, you can elude them. But, you still risk capture just for trying to do the right thing and get a nun’s crucifix back to her.

7 Complete: Arcadia for Amateurs

The inclusion of a wildlife photographer as a character is an ingenious way to highlight the natural splendor of the wilderness that designers created.  When you first encounter Albert Mason southeast of Strawberry, he explains that he’s moved on from photographing people and instead, wants to capture shots of wildlife. Unfortunately, he’s not much of an outdoorsman, and while trying to take great pictures of coyotes and wolves, he needs you to defend him so he doesn’t end up a pile of bones picked clean of meat.

It’s a multi-part mission that finally ends with him attempting to get shots of eagles over a breathtaking view of the countryside. Albert is a bit of a dunce when it comes to nature, but he does have an amazing eye for pictures and it’s worth it just for the sight-seeing.

6 Complete: Fatherhood and Other Dreams

Arthur definitely has a heart, but he’s a bit of a weird romantic. However, what he lacks in his verbal expression, he makes up for in deeds as he is definitely a man of action. In this mission, he sells a brooch on behalf of his former flame, Mary. It’s more complicated than that, but you’ll see once you undertake the mission. After it’s done, you’ll have an opportunity to take Mary to the theater for a genuinely entertaining vaudeville three-act show.

Afterward, you’ll have a bittersweet exchange with Mary, who so desperately wants you to run away with her. But, you must remind her that you are a wanted man and you don’t want her mixed up in all that. It’s sad because you can see that they both want a fairy tale ending… it’s just not going to happen.

5 Complete: The Wisdom of the Elders

Sometimes, wicked people cover their tracks with a little supernatural camouflage; kind of like all the bad guys in Scooby Doo. West of Van Horn, Arthur gets drawn into a bizarre plot after rescuing a man near the river who appears weird. The villagers tell him that their region is cursed, and later, you are attacked by “demon dogs” and encounter a shaman who asks you to terminate some cursed charms. The shaman also told the villagers not to go near the old mines.

If you investigate, you find the mines are leaking poisoned water into the creek, which explains people and animals going nuts. The shaman works for a fuel company and is trying to get the illiterate townspeople to sign a contract to protect them from any liability. Arthur enacts a little frontier justice on the shyster, which is pretty sweet to watch.

4 Not Worth It: The Course of True Love IV and V

Getting involved as a go-between and defender for two star-crossed lovers from feuding families seems like the last thing that would be on Arthur’s list of things to do. And honestly, it really should. You’ll get involved with the acrimony of two well-off families that dislike each other’s guts in an earlier main story, but this later mission is completely optional. After you receive a letter from Penelope, you have the option of traveling to Butcher Creek to defend her and Beau from trigger-happy relatives on the train platform.

You’ll board a train the easy way or the hard way to ward off attackers trying to get to Penelope and Beau. In the end, you’ll receive a small reward that hardly seems worth continuing this soap opera gone wrong.

3 Complete: American Dreams

Arthur has seen quite a few unpleasant things during his short time on Earth, which actually gives him a lot of practical experience when it comes to figuring things out. In this mission, you’ll get to play detective when you discover corpses laying about, deliberately meant to be found with cryptic messages left behind.

You’ll have to follow some clues, solve some puzzles, and do a bit of sleuthing to get to the bottom of who is responsible. The perpetrator is a prophecy-style criminal and has his eye set on you for his next casualty. This is a hard R-rated mission for unsightly images. Once you solve the puzzle and meet the madman, be sure to stay on your toes as he’s out of his mind and you’re the only one that can bring him to justice.

2 Not Worth It: Money Lending and Other Sins

Your gang has a few outstanding debts it needs to collect, and your compatriot, Leopold Strauss, wants you to do it. As Arthur, you’ve shaken down a few people in your time, so it’s not a weird thing to ask. So, if you want, you can go through the list one by one and go collect the money. You can do that by collecting actual currency or just taking collateral such as horses and jewelry to satisfy the debt to Leopold.

It’s an ok mission, but the reward you get is embarrassingly small for all the work you do. If you complete the list, you’ll get more than if you just partially complete it. But honestly, you can skip this whole little side quest and you won’t miss much.

1 Complete: American Inferno, Burnt Out

This mission can only be completed after you complete all the main story missions. South of Strawberry and the Montana River, you’ll encounter Evelyn Miller, a famous author. He’ll invite you to his home, and you’ll run into a few disagreeable poachers along the way. Throughout the mission, you become Evelyn’s link to the outside world as he locks himself into his cabin to work on his book. He’ll need to be brought food about three times over the course of several days.

Evelyn is certainly passionate about his work as he ignores the needs of his body and literally writes himself into an early grave. After you find him passed away, you can collect a few things of value and then try to fulfill his last request. It’s a sad mission, but at least you can help him a little.

Have you experienced any other missions worth completing or neglecting in RDR2? Let us know in the comments below!



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2018-12-10 01:12:36

Black Ops 4 Beginners Guide: How to Play (& Win) in Zombies Mode

The release of Call of Duty: Black Ops 4 brings with it a variety of different gameplay options for players. Although plenty of eyes seem to be on the title’s battle royale mode, Blackout, the traditional multiplayer modes like Team Deathmatch are still available. Also returning is the franchise’s Zombies game mode, this time with more options than ever before.

Indeed, Zombies is something of a different beast this time around. The mode comes complete with three maps, with two of them on the expansive side to boot. As such, new players might find it a little bit daunting, particularly given the intricacies of the game mode in comparison to some of the more simplistic elements of Call of Duty.

Related: Black Ops 4 Blackout Guide: Pro Tips For Battle Royale Beginners

Thankfully, new players can get a head start thanks to this guide. Read on to learn how to play Zombies mode, as well as some good strategies to help get that first win in what can be a tense and difficult part of Call of Duty.

What’s New In Zombies Mode?

This time around, Zombies is huge, with three different scenarios to choose from. Two of these revolve around Scarlett Rhodes and her band of misfits, with Voyage of Despair taking place aboard an RMS Titanic that had to handle a zombie threat alongside hitting an iceberg, while IX takes the team back in time to face gladiatorial combat in a Roman coliseum. Alongside this, there’s also the option to play Blood of the Dead, with the return of Richtofen, Dempsey, Takeo, and Nikolai.

Within that, the core gameplay loop remains the same. Survive waves of the zombie horde, unlocking areas of the map as and when the points are available, as the fight gets progressively tougher and tougher. This time around, though, it’s fair to say that the levels feel a little more maze-like and expansive, so make sure to be aware of the surroundings at all times to stop from getting stuck in a bottleneck.

Prioritize Your Points

As always, using points effectively is extremely important in Zombies. First and foremost, opening up areas of the map is a given, but more pressing is how the player uses their points towards perks and weapons. Although in early waves things like shotguns and pistols are all well and good, it’s important to aim to get weapons that have a faster fire rate and (most importantly) a faster reload rate as the game progresses. As such, look to weapons like the Spitfire or GKS to be most effective.

It’s also very important to improve the power of weapons as the game goes on. The most obvious way to do this is to keep returning to the Pack-a-Punch Machines once available, which give a 25% boost with each use. This does come at a considerable cost of 2,500 points per use, but it’s an undeniable way to get that firepower up.

Keep Moving

Staying static for too long in Zombies this time around is a recipe for disaster, as there is always the very real threat of being overrun by the horde. Whereas previous games could work with players cementing a position with a strong defensive line, at least for early portions of the game it’s recommended to keep moving. Not only does it avoid the issue of getting stuck in one place, but it also will keep players refreshed when it comes to where the different unlock options are in the map.

Keeping space from zombies is important for reasons other than this, too. Should one member of the team fall, they’ll have to be revived, and with a slightly longer revive time in Black Ops 4 it’s more vital than ever to have enough room to revive a teammate without having chunks taken out by an unseen zombie. This is particularly true when it comes to those special zombies that attack, so always keep an eye out.

Use Your Perks

In Black Ops 4‘s Zombies mode, players are able to use class customization for the first time. This isn’t just there for show, either, as a good grasp of what perks are available and how to use them can make the difference between success and failure. What’s more, the perks that can be chosen can actually work well for a variety of different play styles.

Those who want both power and speed could choose the likes of Deadshot Dealer, which automatically targets the zombie’s head when aiming down the sights, as well as Stamin-Up for a permanent boost to movement speed. Meanwhile, the frost explosion created by Winter’s Wail and the increased ammunition of Bandolier Bandit work well for those whose last stand may come from a more secure position. In essence, it comes down to how an individual best plays the game, and it’s good to have a variety of perks in the team to make the most of these options.

Work Together

As always, teamwork is the key to having an easier run of things in Zombies. Although it’s possible to play the game solo, this is always a challenge, and to help with this there are now bots to play with. Even so, it’s best to play with other human players, and as such taking on the game as a team of four is recommended.

It’s not just a matter of getting other human beings involved in the zombie slaughter, however. Working together cooperatively is key; don’t stray too far from one another, watch out for any fallen that need reviving, and potentially coordinate the perks used to make sure that everyone has bases covered for any eventuality. That way, the team should be set for what the game throws at them.

With these tips in mind, players should now have a solid framework to build on to get through the game’s Zombies mode. Whether taking a trip back in time to arena combat or trying to fight off zombified versions of Jack and Rose, Zombies is always a challenge for players, but with this guidance in mind players should be able to have a fighting chance of beating the supernatural threat.

More: Call of Duty: Black Ops 4 Trophy List Completely Revealed



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2018-10-14 02:10:08 – Rob Gordon

Harry Potter: 20 Strange Details About Draco Malfoy’s Anatomy

Draco Malfoy is one of the most memorable secondary characters in the Harry Potter movies and books. It may be due to his irredeemable and despicable behaviour,as everyone loves a good villain. It could also be the appeal of actor Tom Felton in the movies, and all the subsequent fan fiction they have produced.

However, not a lot is revealed about him in the books, and less even less is shown on screen, leaving him a mystery. We do know that his family has an unhealthy obsession with their pure blood heritage and an unflinching loyalty to Voldemort. One thing that we also know is that during his sixth year, Draco became even more villainous. He was given the task of assassinating Dumbledore and allowing the Death Eaters access to his present school, Hogwarts.

Some aspects that remained more hidden, though, including the origins of his name, which has links to the Hogwarts motto. His talents in transfiguration, charms, potions, and Occlumency are also never fully explored or known by the average person.

More surprisingly than all of this is the fact that despite being mortal enemies, Draco and Harry only duel twice – and one of them was in the presence of teachers, so it barely counts. Including these examples and every other duel that Draco is involved in, we have discovered that he never wins a single fight. This might be J. K. Rowling highlighting his cowardice and lack of morals that weaken his character ultimately. However, it might also have to do with his particular skillset.

With that said, here are the 20 Strange Details About Draco Malfoy’s Anatomy In Harry Potter.

20 He is a gifted Occlumens

While Harry Potter is undoubtedly a gifted wizard, one of the things he was never able to master was Occlumency. This is the act of closing your mind to anyone who attempts to read it.

Draco managed to surpass his rival by mastering the art of this notoriously tricky skill.

While it may seem peculiar that Draco can keep other wizards out his head while Harry cannot, this is in keeping with his character. J. K. Rowling confirmed that Draco managed to become a gifted Occlumens due to his ability to suppress his emotions. The fact that Draco can excel in this area is only due to his repressed emotional issues that may stem from his dysfunctional family.

19 His name says a lot about his personality

J. K. Rowling puts a lot of thought into her character’s names and the names of locations – and the seemingly bland name of “Draco Malfoy” is no exception upon closer examination if we take a look at its origin on Pottermore.

The name Draco can either be linked to the Latin for “dragon” or the constellation. The word “Draco” is even in Hogwart’s motto: “Draco Dormiens Nunquam Titillandus, “which translates as “never tickle a sleeping dragon.” Draco’s last name, Malfoy, could have its roots in French, with “mal foi” translating as “unfaithful.” Rowling could have perhaps been a bit more subtle when thinking of names for her villains, however, as “unfaithful dragon” doesn’t leave a lot of space for redemption.

18 He temporarily had control of the Elder Wand

During his sixth year, Draco was given the task of destroying Dumbledore and giving the Death Eaters access into Hogwarts. While he succeeded with the latter, Draco was unable to take the life of the Hogwarts headmaster.However, when confronting Dumbledore, he disarmed the professor, which was a significant action even if Draco did not realize it at the time.

 By disarming Dumbledore, Draco unknowingly had control of the most powerful wand in existence – the Elder Wand.

This was only temporary, though, as Harry later confronts Draco in his house in the Deathly Hallows and disarms him. This meant that control of the Elder Wand was passed down to Harry, who still technically can wield it today. For one brief moment, however, Draco could have been the most powerful wizard in the world.

17 He learnt the Unforgivable Curses

Draco’s sixth year at Hogwarts was a pivotal and important year for the sole Malfoy child. As well as being given the task of overthrowing his school, he was taught the Unforgiveable Curses by Bellatrix Lestrange.

Lestrange, being Draco’s aunt, most likely taught him these forbidden spells to prepare him for his role. We know for certain that Draco can perform Crucio (the torturing spell) and Imperio (the controlling spell). However, it is unclear whether Draco ever learnt the ultimate Unforgiveable Curse: Avada Kedavra, which would destroy the receiver. Though Draco seemed like an antagonist during his first year at Hogwarts, few fans expected him to become such a villain later in the story. However, it could be argued that this was due to the pressures of his family.

16 He is supposedly one of the only Death Eaters who can love

Death Eaters are more ingrained to respond with acts of hate than love. This is hardly surprising, though, considering the amount of carnage and havoc that they have created. However, what is surprising is that even though Draco is a Death Eater, he is supposedly capable of feeling genuine love.

This love manifests itself towards both his parents and his future wife, Astoria Greengrass. This is at odds with the other Death Eaters, whose hate trumps their love. Be it Bellatrix Lestrange or Lucius Malfoy, these individuals are consumed by their service to the Dark Lord. While it could be argued that they love Voldemort, this is closer to worship than a romantic or platonic love.

15 He’s proud of his pure blood family

The Wizarding World of Harry Potter may be incredible, but when it comes to metaphors, it is not very subtle. The fact that some wizarding families, such as the Malfoys, favor those with pure blood is meant to echo the real world prejudices that some hold. Draco’s parents instilled the belief that he is superior to half blood and muggles on him at a young age. This explains his resentment towards Hermione, whom he calls “Mudblud” incessantly.

This hatred for anyone who is not pure blood is a trait that many of the old wizarding families share.

The notable exceptions are Nymphodora Tonks and Sirius Black, who were cast out of the family for their beliefs that muggles and wizards are equal. Draco may not be as hostile towards muggles and muggle-born wizards by the end of the Deathly Hallows, but it is still a prejudice that he cannot escape.

14 He has used a Time Turner

J. K. Rowling may live to regret introducing Time Turners into the Wizarding World. The amount of problems that this device, which was used by Hermione in Prisoner of Azkaban, could solve is countless. It could be used to stop Voldemort from ever existing or it could be used to bring back beloved characters. However, in Prisoner of Azkaban, it is used by Hermione to ensure that she can go to all her classes and to save Buckbeak.

Having not learnt the amount of plot holes attached to such a device, Rowling revealed the existence of a secret Time Turner belonging to the Malfoys. Without revealing too many details of The Cursed Child, Malfoy uses it successfully, which makes him – alongside Hermione, Harry, Albus, and Scorpius  – one of the few known people to have used a Time Turner.

13 He has a Dark Mark

Some fans believe that it was inevitable for Draco to follow in the footsteps of his father and become a Death Eater. He did this sometime between the events of Order of the Phoenix and Half-Blood Prince. We know this since we can clearly see a Dark Mark on his arm during the events before Dumbledore’s assassination. While Dumbledore looked unsurprised to see Draco pointing a wand at him, he did seem surprised by the fact that Draco now had a Dark Mark.

It is not possible to get rid of a Dark Mark, so despite the fact that Draco’s character has since been redeemed, he is not able to reverse the procedure. Draco will forever have the mark of He Who Must Not Be Named on his arm.

12 He was an extremely intelligent student

Although the movies show Draco to be just an arrogant bully, in the books, we see another aspect of Draco – we soon discover that he is an intelligent student, too. While Harry was always picked on in Potions due to Snape’s hatred for him, Draco was always the teacher’s pet.

Whether he was actually better than Harry is debatable, though, as Snape never gave the Gryffindor student a fair chance. However, one subject where Malfoy definitely excelled was in Charms, in which he was described as equally intelligent as Hermione.During his sixth year, he managed to cast the extremely difficult Protean charm. The only other person in the class who could cast it was Hermione.

11 He was supposed to get along with Harry

Draco and Harry were supposed to get along. According to Pottermore, Draco’s birthday is June 5, which makes him a Gemini. Meanwhile, Harry’s birthday is July 31, which makes him a Leo.

These two star signs are meant to get along with one another and are even able to become close friends.

During their first meeting, there was definitely potential for them to become friends, as Malfoy extends a hand of friendship to Harry. However, Harry sensed Draco’s arrogance and hostility and rejected him. Despite this, the fact that their star signs match up so well may have been a coincidence on behalf of J. K. Rowling. Or perhaps it could have been a hint that had Harry Potter shaken Draco’s hand, they could have formed an evil alliance.

10 He really wished he was the heir of Slytherin

While it may be obvious that the heir of Slytherin could only be Voldemort in hindsight, there was a lot of speculation over who it could be. During the events of Chamber of Secrets, many students thought that Harry was the heir due to his Parseltongue abilities.

Harry himself believed that Draco was the heir and took Polyjuice Potion in order to investigate. However, Draco admitted he was not the heir of Slytherin despite his family’s allegiance to Slytherin and their prejudiced view against Muggles. Although Draco didn’t know who the heir was, he served as nothing more than a pawn of the real heir: Tom Marvolo Riddle. This was still an honor for his family, though.

9 During Half-Blood Prince, he is described as unhealthily pale

Though one of Draco’s defining features is his pale skin, in Half-Blood Prince, he is described as being paler than ever. This is due to the fact that he was assigned by Voldemort to take down Dumbledore and help the Death Eaters infiltrate Hogwarts, which can put a lot of stress on a person.

Since he is the only one able to complete the tasks, he begins to physically show the signs of stress. It is notable to other students, particularly Harry, who notices his rapid deterioration over the course of sixth year. Before Half-Blood Prince was filmed, Tom Felton was told that he wasn’t allowed to come back tanned from holiday. His paleness may also draw some parallel’s to Voldemort’s own appearance, as some fans have spectated that Draco becomes more gaunt by committing evil deeds.

8 He wanted to use alchemy to become a better man

Alchemy is an ancient practice. Because of this, it is shielded in mystery. However, it principally involves turning lead into gold. For some reason, Draco became heavily invested in Alchemy after he left Hogwarts.

Post-Deathly Hallows, Draco settled down with his wife and child and began to study Alchemy. Being the heir of his family fortune and the Malfoy Manor, he did not have to worry about getting a job after school. However, Draco also spent time caring for his wife, Astoria, who was ill due to a curse that was put on her ancestors. While at home, Draco soon became fascinated by alchemical manuscripts. According to Pottermore, Draco’s obsession with Alchemy was pure – he wished to use it to become a better man.

7 He is never seen winning a duel

Despite Draco and Harry being sworn enemies during their time in Hogwarts, they only face off against each other twice. Their first duel happens during their second year in front of other second year students. However, Snape and Lockhart intervene after a snake is conjured by Malfoy. When Draco and Harry next duel, it nearly results in the demise of Malfoy during Half-Blood Prince.

During the events of Order of the Phoenix, Ginny and Draco also duel, which results in Draco losing his wand.

The final duel we see Draco participate in is during Deathly Hallows, when Hermione gets the better of him. At least during his youth, it was clear that Draco’s arrogance was just used as a shield.

6 He was a Prefect

A Hogwarts prefect is meant to inspire the younger students and act as a role model to them. By definition, Harry Potter would be the ideal Prefect for Gryffindor students, or any house for that matter. However, throughout his six years at Hogwarts, he is never given the coveted Prefect badge. While students like Percy Weasley may be obvious choices to become prefects, characters like Draco Malfoy aren’t typically expected to obtain the badge.

Draco is not a character that you typically associate with good morals, leadership, or as a role model. Regardless, Draco does become a prefect. Perhaps this was done by J. K. Rowling to show us that Draco did make for a decent leader, despite his lack of morals. In fact, some fans speculate that by giving Draco the badge, Rowling was not giving up on him.

5 He has ice grey eyes in the books, but Tom Felton has blue eyes in the movies

In the books, Draco is described as having platinum blonde hair and ice grey eyes. There are many parallels between Voldemort and his army and the Axis leaders and their army in WWII, so it makes sense that Draco would look like this.  However, in real life, the actor who brought Draco Malfoy to life on the big screen, Tom Felton, looks nothing like this. Felton has brown hair and blue eyes. Because of this, he had to dye his hair blonde for the movies.

Similarly, Daniel Radcliffe did not have Harry Potter’s green eyes. However, he found the contact lenses too painful to wear so the movies were filmed without them. Though not many fans may remember Draco’s eye color from the books, Harry’s eyes are constantly referred to in both the books and movies, which makes it even more noticeable.

4 He was unable to produce a Patronus

Though anyone can find out what their Patronus is on Pottermore, it is not as simple in the Wizarding World. Some wizards and witches are actually unable to produce a Patronus. While we know that Harry’s Patronus is a stag, many fans don’t know what Draco’s is. However, it has since been revealed that Draco is unable to conjure one.

This is apparently a common trait among Death Eaters, as many fans believe that they don’t have enough light and goodness to summon one.

While it has been established that Draco is capable of feeling love, this may not enough to produce the special charm. J. K. Rowling has also mentioned that Death Eaters are unable to produce a Patronus because Voldemort controls Dementors anyway.

3 He is a master of Transfiguration

Transfiguration is known to be a difficult class to pass at Hogwarts. After all, we see how hard it is for Ron to transform Scabbers into a grail in the movies. However, Draco is an accomplished hand at this craft. We see signs of this during his second year duel against Harry.

When they face each other in the Great Hall, Draco manages to summon a snake that slithers menacingly towards Harry. If it had not been for Harry’s ability to speak Parseltongue, he might have been attacked by the snake. In his later years, Draco even manages to transform Harry into a doppëlganger of Voldemort, which is an extremely complex charm. While the movies do not emphasize Draco’s intelligence, it remains clear in the books that he should not be underestimated.

2 His love life is fairly ambiguous

Draco’s love life is left relatively ambiguous in both the Harry Potter movies and the books. The only girl we see Draco talk to in the books and movies is Pansy Parkinson, who is described as the closest Draco comes to a girlfriend in the books. However, it is never actually confirmed that Pansy is his girlfriend in the series. At one point, the books describe a scene where Pansy is resting her head on Draco’s lap, but this is the closest we ever see them get.

While Draco eventually marries Astoria, little is known about how they met or even when they married. However, we do know that his parents disapproved of Astoria and that she was kind, and taught their son Scorpius to respect others (including muggles).

1 He is the only person Voldemort is known to have hugged

One of the most sinister Voldemort moments happens when he tries to honor one of his followers. This moment occurs during the Battle of Hogwarts, when Voldemort demands loyalty from the students of Hogwarts.

In a gesture of goodwill, Voldemort slowly and awkwardly brings Draco into an embrace in front of his followers. Understandably, Draco looks absolutely terrified, since the Dark Lord has never shown affection of any kind before. This is the only known instance of a Death Eater – or anyone for that matter – receiving a hug from Voldemort.

Are there any other interesting facts about Draco Malfoy’s body in Harry Potter? Let us know in the comments!



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2018-10-11 04:10:43 – Dan Struthers