The Turkish and Russian militaries have completed their third round of joint patrols on the M4 highway near northwestern Syria’s Idlib province and observed that the cease-fire in… .
Nintendo’s The Legend of Zelda is one of the longest-running series in gaming, and it’s accumulated quite the complicated in-universe history over the years. Despite each game’s perpetual re-telling of similar events (Link beats Ganon with the help of, or in order to save, Zelda), all Legend of Zelda games take place in a connected timeline. Still, it’s not quite as simple as placing one after the other, as the timeline splits into multiple paths.
The Zelda series timeline strays far from the games’ order of release. In fact, the first two games released – The Legend of Zelda and The Adventure of Link – are some of the last in the chronology. For a long time, the series didn’t even have a public timeline. Nintendo first published an official Zelda timeline in 2011’s Hyrule Historia, 15 years after The Legend of Zelda’s 1986 release. Being the first non-sequel Zelda game to release since Hyrule Historia, much speculation was had about where Breath of the Wild fit in the timeline, and Nintendo finally revealed Breath of the Wild’s timeline placement in mid-2018.
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The resulting chronology is a mess of events, names, and branches, confounded by reincarnations, a timeline split, and a timeline convergence. Here’s each part of the Zelda series timeline, as told by Hyrule Historia, The Legend of Zelda: Encyclopedia, and the games themselves, via the Zelda Gamepedia Wiki. [Spoilers ahead for most of the games listed.]
In the beginning, three goddesses – Din, Nayru, and Farore – descend from the heavens and create the world. They leave behind the Triforce, an artifact that can grant a mortal being’s wishes. Another goddess, Hylia, serves as the keeper of the Triforce, until a demon called Demise attempts to take it from her. Hylia sends the world’s people to live in the floating islands of Skyloft, where they are safe from Demise. She seals Demise away (a common defense against evil in the Zelda universe), but this weakens her greatly. Knowing she can’t stop Demise if he breaks free, she transfers her soul into a mortal girl named Zelda, enabling her to instead use the Triforce’s power to seal Demise away again. She also creates the spirit-imbued Goddess Sword, capable of bestowing itself upon a hero “who possesses an unbreakable spirit.”
In Skyward Sword, Hylia’s prediction comes true. Demise breaks his seal, returning to bring destruction to the world. He is eventually defeated by Zelda and her heroic friend Link, but Demise bestows a curse on them before his death, promising his evil spirit will haunt those of the “blood of the goddess and the spirit of the hero.” This sets into motion the cycle of good vs. evil battles seen in almost every Zelda game. The spirits from the Zelda universe’s creation story become the series’ central characters, destined to play out different versions of the same struggle and continually manifesting themselves (whether by reincarnation or direct descent) in different versions of the same beings. Demise is reincarnated as Ganon and Ganondorf, Hylia is reincarnated as Zelda, and the hero is reincarnated as Link, wielding the Master Sword with the dormant Goddess Sword spirit inside.
Following Skyward Sword, a few important events take place: First, Zelda seals the Sacred Realm – a sort of holy dimension where the Triforce is kept – off from the mortal world. Second, she banishes to the Twilight Realm a group of sorcerers who sought to invade the Sacred Realm (this will become important in Twilight Princess). Third, with Demise gone, the surface is safe for the humans (a.k.a. Hylians) to descend from Skyloft, so they return to the surface world and establish the kingdom of Hyrule. Finally, the Hylians build Ocarina of Time’s Temple of Time, which serves as the connection point between Hyrule and the Sacred Realm, locked by the Master Sword.
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Not much of significance to the overall timeline happens in Minish Cap, other than the creation of the Four Sword – which can split its wielder into four copies – and the introduction of evil demon Vaati, who is defeated but returns in subsequent games.
Vaati returns in Four Swords, only to be defeated by Link once again.
Ocarina of Time’s version of Link is raised by the Great Deku Tree and Kokiri people. Ganondorf, Demise’s spirit reincarnated into a Gerudo man, curses the Great Deku Tree in an attempt to steal from it one of the three Spiritual Stones needed to access the Master Sword, which would allow him to break the seal on the Sacred Realm. In their effort to thwart him, Link and Zelda unwittingly assist Ganondorf in gaining the power he seeks, and Link is sealed away for seven years, allowing Ganondorf to take control of Hyrule and turn the Sacred Realm into the Evil Realm.
This seven-year time jump, combined with Link’s time-traveling Ocarina, creates three separate branches for the Zelda series timeline, each of which is discussed below.
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The “Hero Defeated” timeline seems to be based on the possibility of the player giving up, failing to finish Ocarina of Time. Ganondorf defeats Link, giving him free reign to rule the world. This timeline consists of constant reincarnations, defeats, and resurrections of Demise’s spirit, and it’s therefore the most repetitive and nonsensical of the timeline branches.
Immediately after Link’s defeat in Ocarina of Time, the powerful Seven Sages who assisted Link in Ocarina seal Ganondorf inside the Sacred Realm, which becomes known as the Dark World. In A Link to the Past, Ganon (a more beastly incarnation of Demise’s spirit than Ganondorf) attempts to gain control of both the Dark Wrold and Hyrule by deceiving Hyrule’s people in the form of a wizard named Agahnim. He is eventually defeated by Link in the Dark World, and Link uses the Triforce to restore the ruined Hyrule back to normal.
The same Link from A Link to the Past embarks on an adventure on Koholint Island in Link’s Awakening, only to discover it was all a dream.
The Oracle games star the same Link from A Link to the Past, once again. He is transported to the lands of Holodrum and Labrynna by the Triforce, where he defeats an even beastlier Ganon revived by two witches. At some point following the Oracle games, the Triforce is split into three parts – the Triforces of Courage, Wisdom, and Power.
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The story of A Link Between Worlds closely mirrors that of A Link to the Past, but it takes place long afterwards. Hyrule begins to be overcome by an invasion from Lorule, a dark version of Hyrule that resembles the Link to the Past’s Dark World but is actually a separate place. Lorule’s princess, Hilda, attempts to steal Hyrule’s Triforce to restore Lorule to its former glory, but she is unsuccessful. Link and Zelda return the Triforce to Hyrule, and Link wishes for both Hyrule and Lorule to experience peace and prosperity.
In what is probably the least consequential of mainline Zelda games, Tri Force Heroes takes the Link from A Link Between Worlds to the land of Hytopia for a fashion-filled journey .
Years after A Link Between Worlds, a worried king of Hyrule separates the three parts of the Triforce and hides them away. The king’s daughter, a particular reincarnation of Zelda, is put into a magical sleep after failing to inform her brother of the Triforce of Courage’s location. Without the full power of the Triforce, Hyrule declines until it is “reduced to a small, regional power.” Later still, Ganon returns once again in the original The Legend of Zelda and steals the Triforce of Power. A second Princess Zelda, descended from the first princess’ brother, splits the Triforce of Wisdom into eight pieces to protect it from Ganon. A new Link then recovers these Triforce of Wisdom pieces and defeats Ganon.
The same Link from The Legend of Zelda hears of that game’s first, long-slumbering Princess Zelda and sets out to recover the Triforce of Courage and save her. He does so, and peace is brought to Hyrule.
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Both the “Hero Triumphant – Child” and “Adult” timelines occur after the true ending of Ocarina of Time. Link’s adult form successfully defeats Ganondorf, and Zelda returns Link to his childhood to let him live out his lost years in peace. The games in the Child timeline explore what happens in a reality where Ganondorf never controlled Hyrule but still lived on, as well as the reality where Link was just like any other kid.
In Majora’s Mask, the Ocarina of Time Link leaves Hyrule on a search for his fairy friend Navi, who departed at the end of Ocarina. He arrives in a land called Termina, which he saves from Skull Kid’s falling moon. This Link’s death is never shown, but his ghost later appears as the Hero’s Shade, who teaches combat to Twilight Princess’ Link.
Although he never rose to power, the jump back in time at Ocarina of Time’s conclusion meant that game’s Ganondorf lived to see the events of Twilight Princess. The Seven Sages were aware of his evil spirit and his future-timeline crimes, however, so they attempted to execute him. But the gods had granted Ganondorf the Triforce of Power, enabling him to survive the execution, and the Sages were forced to instead banish him to the Twilight Realm. There, Ganondorf granted his powers to Twilight Princess villain Zant, a Twili descendant of the sorcerers Zelda banished to the Twilight Realm after Skyward Sword. Zant takes the Twili throne from Princess Midna, who travels to Hyrule and seeks Link’s assistance. The two defeat the invading Twilight Realm Shadow Beasts, Zant, and Ganondorf, and Midna shatters the Mirror of Twilight that connects the two realms.
Long after Twilight Princess, another Ganondorf is reincarnated in Four Swords Adventures. He uses the Dark Mirror (different from the Mirror of Twilight, apparently) to create an army of demons, causing Link to inadvertently set the demon Vaati free when drawing the Four Sword from its pedestal. Link then destroys Vaati and seals Ganondorf in the Four Sword.
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The “Hero Triumphant – Adult” timeline’s name is a bit misleading. Since Link is always sent back to his childhood at the end of Ocarina of Time, there’s no version of that story where adult Link carries on after defeating Ganondorf. Rather, the Adult timeline explores what happens in the reality adult Link left behind – one where Ganondorf corrupted Hyrule but was sealed away in the Sacred Realm, and one where there’s no more hero to be reincarnated.
With Link returns to his childhood in a different reality, the hero’s spirit ceases to be passed down to other Links, so there is no one to stop Ganon from escaping the Sacred Realm. He eventually does so, and he uses the Triforce of Power to corrupt Hyrule, forcing the gods to flood the kingdom in order to seal him away beneath the ocean. This creates the Great Sea and the islands that dot it. In The Wind Waker, Ganondorf emerges from his ocean seal, and Link – a heroic Hylian boy not descended from the blood of the hero but still able to wield the Master Sword – embarks on a quest to defeat him. Eventually, Ganondorf is vanquished, and the sunken Hyrule is washed away forever. Link and a royal-blood Zelda, disguised as Tetra, then travel the ocean to find a new continent to settle.
In Phantom Hourglass, Link and Zelda’s voyage is interrupted when they arrive in the World of the Ocean King. There, they eventually defeat the demonic Bellum, return the Ocean King (who may be one of Breath of the Wild’s leviathan skeletons) to his true form, and continue on their quest.
At some point, Link and Zelda discovered New Hyrule, a continent covered in the train tracks that give Spirit Tracks its name. One hundred years after their discovery, a different Zelda and Link defeat a villain named Malladus, who possesses Zelda’s body after separating her spirit from it. Peace is then restored to New Hyrule.
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After much speculation, Nintendo finally revealed how Breath of the Wild fits into the timeline in mid-2018. The answer confused many fans, however, since Nintendo announced Breath of the Wild (2017 – Wii U, Switch) takes place at the very end of all three timeline branches. This raises more questions than it answers: Which Ganondorf is mentioned in Breath of the Wild, and which Ganondorf returns in Breath of the Wild 2? How can a Hyrule with the Temple of Time exist in all three timelines, when old Hyrule was washed away in The Wind Waker? And, most importantly, how is it even possible for three separate timelines to converge?
One way of looking at it is that the previous games’ stories are really just stories. It’s called The Legend of Zelda, after all, not The Truth of Zelda, so there’s room for some murkiness. Maybe all the games before Breath of the Wild are just representations of the good vs. evil cycle Hyrule is stuck in, and the exact details of how events played out are up to the imagination. Still, it’s difficult to believe Nintendo would so carefully craft its three-paths timeline if it didn’t have an exact continuity in mind. A better explanation might be that, in a universe with three different realities running parallel to each other, there’s a possibility for infinite, subsequent realities to be created by the choices of the characters in each timeline. Nintendo, then, is just showing fans the realities it finds most interesting among these infinite timelines. Maybe Hyrule’s cyclical death and rebirth is so real and so unending that it repeated long enough to bring all three timelines into the same, final reality. And perhaps that means it will soon be time for Ganon to be defeated once and for all, too.
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The 2020 Oscars winners have been officially announced by the Academy of Motion Picture Arts and Sciences. 2020’s awards season was shorter than usual, with the Oscars and Golden Globes (the first major film and TV awards show in any given year) only taking place a month apart. This was also the second year in a row the Academy decided to go with a hostless show, after earning a warmer reception and an uptick in ratings from their previous Oscars ceremony in 2019.
Compared to the tumultous run-up to last year’s ceremony (where the Academy kept making one faux pas after another), this year’s lead-in was much calmer overall. Of course, it still had its fair share of issues, from the Academy’s failure to nominate a single woman for Best Director to the general lack of diversity among the nominated films when it comes to race and gender. A number of the more prominent snubbed movies and artists would go on to garner recognition at last night’s 2020 Film Independent Spirit Awards instead, including The Farewell and Uncut Gems. In a sense, that served to balance the scales a little heading into the Oscars broadcast.
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The full list of 2020 Oscars winners has now been unveiled. In a surprising but welcome turn, South Korean filmmaker Bong Joon-ho’s Parasite took home the Oscars for Best Picture and Director (making it the first ever non-english language film to win Best Picture), in addition to winning for International Feature Film and Original Screenplay. Sam Mendes’ WWI thriller 1917, which was favored to win Best Picture heading into Oscar night, also took home multiple trophies for Visual Effects, Sound Mixing, and Roger Deakins’ Cinematography. Once Upon a Time in Hollywood and Ford v. Ferrari similarly landed a pair of wins, as did Joker, taking the prizes for Best Actor (marking Joaquin Phoenix’s first win) and Score. Altogether, the Academy recognized several movies in both the technical and non-technical categories over the course of the Oscar broadcast.
Best Adapted Screenplay
Best Original Screenplay
Best Supporting Actor
Best Supporting Actress
Best Original Song
Best Animated Feature
Best Original Score
Best International Feature Film
Best Costume Design
Best Sound Editing
Best Sound Mixing
Best Makeup and Hairstyling
Best Live-Action Short
Best Animated Short
Best Visual Effects
Best Film Editing
Best Production Design
Best Documentary Short
Best Documentary Feature
NEXT: Why Parasite Won the 2020 Oscar for Best Picture
Untitled Goose Game hit gamers by storm and taught the world how much fun being a goose could really be. With its simplistic but beautiful design, publisher House House created a game that resonated with its fans. These walkthroughs will help guide you through your mischievous tasks in the village.
The story of Untitled Goose Game is simple: you are a goose let loose on an unsuspecting English town full of villagers. Your job is to antagonize and terrorize these villagers with goose-like antics, all in pursuit of the ultimate prize – the Golden Bell. There are five major locations in the village that players must work through: The Garden, High Street, the Back Gardens, the Pub, and The Model Village.
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Each of these areas sets a series of tasks that must be completed to move on to the next location. Some tasks are simple, like dropping a rake into the lake, while others have you creating elaborate schemes to steal an old man’s dignity. While each task is listed on your trusty notepad, the details of how to complete them are left up to you. You’ll have to honk, waddle, and stealth your way to victory.
Please note, these guides are not the only way to achieve your tasks. The game is about exploration and finding your own path. They are merely basic guidelines to help you along your way. This game isn’t about running through all the tasks as fast as possible, it’s about exploring the space and mastering the mischief that can be caused by being a goose.
Here are your guides to goose glory.
Being a goose isn’t easy, but with these walkthroughs, you will be mastering the art of destruction in no time. Who knew that simple design could create so much fun. Once finished, the whole village will be at your disposal. You can cause more mayhem or simply go back through and right all the wrongs you committed by entertaining the villagers with your cute flappy wings. The choices are endless and completely up to you. Untitled Goose Game is a diamond in the world of indie games and worthy of your time.
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Untitled Goose Game is available now on Nintendo Switch, PS4, Xbox One and the Epic Games Store for $19.99.
A new report indicates that BioWare isn’t planning on simply moving on from its floundering title Anthem, and is instead gearing up to completely overhaul the game in an attempt to save it. Signs of cotninued support for the game were far and few between, with some major departures from the Electronic Arts-owned studio seemingly pointing to the firm moving on from Anthem. This would be an especially unsurprising move in the face of what appears to be an ever-shrinking community still engaged with the game.
In truth, many fans have been hoping that the developer will go back to its roots as it continues work on Dragon Age 4. The Mass Effect-themed N7 Day provided another period for gamers to anticipate news on that beloved sci-fi series, but BioWare fans were only treated to N7 comestic items in Anthem. While that support was was shrug-inducing, it appears that there’s a lot more of it to come from BioWare as the studio isn’t giving up on the game quite yet.
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According to a new report from Kotaku’s Jason Shreier, BioWare is betting big on Anthem in a push that those internally are referring to as “Anthem 2.0” or “Anthem Next.” Unforutnately, it sounds like these plans are still in the early stages of planning as Kotaku’s sources at BioWare claim that they aren’t even sure what form these updates will take on yet. It could be rolled out in one-by-one updates like No Man’s Sky was, shipped as a new game (with original Anthem players recieving a discount), or though major expansions similiar to the model in use by Destiny.
This news is less than shocking considering that BioWare abandoned its Anthem post-launch roadmap in the hopes of building a better experience. Although, given how early these plans seem to be, it begs the question of how the other teams at BioWare are actually spending their time. As previously mentioned, Dragon Age 4 is still a focus despite Anthem, but some fans are hoping BioWare picks up the slack with some of its other IP.
This namely comes down to the future of Mass Effect which was put on ice after the absymal performance of Mass Effect: Andromeda. To add on that, BioWare General Manager Casey Hudson took to Twitter during the most recent N7 Day to showcase never-before-seen Mass Effect concept art that hasn’t been used to create environments in any of the recent games. This prompted players to hope more would come of the tease, but it looks like any sort of ME announcement is still a ways off if BioWare is still focused on saving Anthem.
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Anthem is currently available on PC, PlayStation 4, and Xbox One.
Disney’s upcoming streaming service revealed its complete movie and TV line-up and the result was an oddly depressing peek into Disney+. As the streaming wars heat up, more companies are throwing their hats into the ring in an attempt to compete with the might of Netflix, the medium’s current undisputed king. As with most things in Hollywood, it’s Disney that poses the greatest challenge to Netflix as it gears up to launch Disney+. The service is set for its North American launch next month.
Unlike Netflix, which has content from a vast array of studios and companies, Disney+ will be home to nothing but Disney films and series, which includes Star Wars, Pixar, Marvel Studios, and the various entities acquired during the merger with 21st Century Fox. That’s potentially thousands of hours of viewing, all of which will be rated PG-13 or under, and that doesn’t even include the original content being created for the platform, such as The Mandalorian and the slate of Marvel series. Disney decided to show off the sheer amount of content that will be available on Disney+ through an exceedingly long stream of tweets announcing each and every title in chronological order of its release and thus dominating the social media platform for the entire day. Suffice to say that there was a lot to take in. However, on top of the expected titles and a few hidden gems, what the stream of announcements mostly proved to be was oddly depressing.
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The sheer scale of what Disney+ is offering is exceptionally daunting: They are creating nothing less than a full historical lineage of The Walt Disney Company and releasing seemingly every single thing they’ve ever created (with some glaring exceptions – as many critics noted, the ever-controversial Song of the South stays in the Disney vault for the time being.) The unexpected downside of this is the opportunity to see all the middling, mediocre, and downright awful stuff Disney has made over the years. How many people were clamoring for the 1986 “classic” Fuzzbucket or The Sultan and the Rock Star or the legendary flop The Country Bears? The endless Disney Channel made-for-TV movies and deep cuts from the vault are fascinating novelties but few of them provide a major incentive for potential subscribers to the service.
Disney love to rewrite their own history. It’s one of the reasons that Song of the South will probably never receive a home or streaming release decades after its initial premiere. They have built an image of such unbeatable power over the decades, fueled by the audience’s nostalgic devotion to them, that it would be easy for one to think of them as a company that has always been on top creating nothing but artistic genius. So to see the near-complete filmography of the company laid out in such a specific manner is revealing but also a fascinating stripping away of the brand’s own lore. They’re not untouchable after all.
Disney+ has also done something that we’ve yet to see from other streaming services but will probably experience more of in the near future. Everything on their platform is the property of one company and, if nothing else, it’s demonstrative of their sheer economic might. Netflix has always thrived on its promise of quantity but Disney may be the only company that can truly compete with them on those terms, if only because of the number of major acquisitions they’ve made over the past three decades, starting with their purchase of the network ABC.
Familiarity is the name of the game here, and nobody does that better than Disney, the kings of nostalgia. For all the jokes people on Twitter made about the more bonkers Disney titles on offer, some of which feel like the movies Troy McClure starred in on The Simpsons, there are plenty of people who grew up on those shows and films and want to indulge in their fond childhood memories. Of course, even if nobody ever watches titles like The Apple Dumpling Gang or Operation Dumbo Drop, the major Disney movies and Marvel slate and Star Wars franchise are alluring enough for potential subscribers. Ultimately, that may be what makes this entire Disney+ charade so depressing: On top of showing audiences an endless array of mediocre content, the company did so with the secure knowledge that their brand is too strong to be dented by any form of mockery or criticism. People are just that devoted to Disney in a way they aren’t with any other major studio or streaming service. A whole lot of people are going to pay their monthly subscription fee for Disney+ and nobody else can compete on those terms. Is it depressing? Of course, but this is also just Disney doing what they’ve done best for decades.
Next: Every Single Movie and TV Show Coming To Disney+
The complete 4K and Blu-ray box set for The Infinity Saga of the Marvel Cinematic Universe has been revealed. Over the last eleven years, Marvel Studios has created what is now known as the MCU. It all began in 2008 with Iron Man and launched an interconnected universe on the big screen spanning nearly a dozen franchises. Over the last few years specifically, the goal was to build towards Avengers: Infinity War and Avengers: Endgame so that all of these characters can crossover in epic fashion.
Marvel achieved that goal earlier this year and saw Avengers: Endgame become the highest-grossing movie of all-time. Spider-Man: Far From Home may be the official conclusion of the first three Phases of the MCU, but it serves an epilogue to the events of Endgame, which is why it is part of Phase 3 and not kicking off Phase 4. On the whole, the 23 film adventure is now known as The Infinity Saga, and Marvel Studios president Kevin Feige previously confirmed that a box set of the whole saga is on the way.
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Now, the day has come and The Infinity Saga box set is officially available at Best Buy (via Comicbook) for pre-order. Officially called “The Infinity Saga Collector’s Edition,” the box set includes all 23 MCU movies released to this point on 4K and Blu-Ray, as well as an exclusive bonus disc filled with “never-before-seen deleted and extended scenes, and more.” Each of the discs are individually packaged in new covers, which can all be held by a special case. In addition to the films, those who purchase the box set will receive an exclusive Matt Ferguson lithograph, a letter from Kevin Feige, and a numbered limited edition collection featuring the autographs of the original six Avengers. The box set costs $549.99 and will arrive on November 15th.
Even though $550 is a lot to pay up for the box set, that averages out to just over $23 for each movie in 4K and on Blu-Ray, which is cheaper than buying them individually. But, since this is likely only something that die-hard MCU fans who already own the movies will purchase, buying the box set is more so for collectors’ purposes. The additional exclusive items and the bonus disc is what we know of now, but there’s also the possibility that more bonus features – like commentary tracks or behind-the-scenes featurettes – will be included as well. There’s even the possibility that this includes digital codes for each of the movies as well.
As for what else The Infinity Saga box set will offer, Marvel’s already shown one of the deleted scenes that will be included. Feige previously debuted an alternate post-credits scene for Iron Man that shockingly included X-Men and Spider-Man references. If this is the first scene released from Marvel’s vault, then who knows what other surprises the bonus disc could hold. Thankfully, with a release date just over a month away, the wait to find out more won’t be that much longer for those who purchase the entire MCU collection of films.
MORE: Every MCU Character Confirmed For Phase 4
Source: Best Buy [via Comicbook]
Here’s a complete weapons guide to Remedy Entertainment’s Control video game, in which weapons like the Director’s Pistol can become quite a versatile tool. In Control, players take on the role of Jesse Faden, a young woman who finds herself forced to deal with a paranormal invasion at The Oldest House, a “Place of Power,” and the headquarters for the Federal Bureau of Control.
Jesse finds herself up against The Hiss, a dark force that corrupts the denizens of The Oldest House, turning them against their former allies. Jesse has to fight these corrupted agents with an array of supernatural powers and her new weapon, the Director’s Pistol. Though Jesse is only armed with a single weapon throughout the duration of the critically-acclaimed Control, it’s more than just a handgun
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The Service Weapon is an Object of Power, an enhanced item with powers beyond the realm of known reality. By the end of the game, this modular weapon can transform into five different forms, which can be purchased as progress is made throughout the story. Forms can be upgraded to improve damage as well as the number of Weapon Mods that can be equipped, up to a maximum of three. Here are all five Service Weapon variants along with recommendations for the best mods to use.
The base form of Control‘s Service Weapon, Grip plays like a typical, semi-automatic pistol. It’s accurate, even at long range, and packs a decent punch. With a damage upgrade mod, it becomes even stronger; throw in a mod granting boost to headshot damage, a skilled player can take down entire groups of enemies with only a few shots without needing to get too close.
Control‘s Shatter variant is basically a shotgun that fires a burst of pellets that can do devastating damage at close range. Control is a run-and-gun type of shooter, so staying mobile and executing quick hit-and-run tactics is a good strategy with this weapon. Mods can reduce bullet spread, giving players a tiny bit more range, as well as add extra pellets to each shot, boosting damage. Another good mod boosts damage output after a kill. One enemy may take several blasts to take down, but this mod ensures subsequent foes won’t last nearly as long.
In addition to gun-toting foes, Control is populated by Chargers, enemies who like to get close to Jesse before self-destructing in a violent explosion. Spin, an SMG-style form for the Director’s Pistol, should help keep them from getting too close. It’s normally too weak to be a true replacement for Grip, but a damage boost, plus a mod to improve its fire rate, will go a long way towards improving Jesse’s DPS. Finally, there’s a mod to reduce ammo cost while levitating off the ground. All three of these combine to make Spin a significantly useful tool in Jesse’s arsenal.
Pierce is Control‘s resident sniper weapon, but it’s also useful at close range; it can penetrate multiple targets, allowing Jesse to take down multiple enemies with one shot. It’s particularly useful in tight hallways or against groups of mold-infected enemies, though the trigger needs to be held down for a second or two before the weapon can be fired, so keep that in mind. Pierce is also great for quickly destroying an enemy’s shield. Less accurate players might want to invest in improving Pierce’s zoom function, while others may prefer the mod that enhances damage while aiming.
In the right hands, Charge can destroy an entire room of enemies with a single pull of the trigger. In the wrong hands, it’s more dangerous to the wielder than to the enemies. Charge is basically a rocket launcher, and holding the fire button charges the weapon so it fires a salvo of missiles that can utterly devastate practically any enemy. It’s useful against groups or big enemies, but is best used while levitating at maximum height, lest Jesse become a victim of her own splash damage. Mods don’t matter much on this weapon, but there is one that boosts its blast radius, which isn’t so much useful as it is just showing off.
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Snape has always been one of the most controversial characters in the Harry Potter franchise, and certain fans still struggle to forgive him for his actions simply because he had a redeeming arc in The Deathly Hallows. All in all, however, Professor Severus Snape did have his heroic moments, even if his actions were more frequently perceived as villainous.
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Given that Harry Potter himself named his son Albus Severus Potter – honoring both Dumbledore and Snape – it is safe to say that The Boy Who Lived made up his mind about who Snape was after all. If you are still deciding for yourself, here are 5 times Snape was a total hero, and 5 times he was a complete villain.
Throughout the first novel and movie, The Sorcerer’s Stone (also known as The Philosopher’s Stone), fans got a sense that Professor Snape had something against Harry Potter. What’s more, he constantly favored Draco Malfoy, who quickly established himself as Harry’s nemesis. Things became even clearer to Harry and his friends when, during his very first game of Quidditch, Harry’s broom was jinxed, and Snape seemed to be casting a spell from the bleachers.
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However, turns out that it was Professor Quirinus Quirrell (under Voldemort’s command) who was casting the spell for Harry’s broom to spin out of control. Snape, on the other hand, was casting a counter-spell to protect Harry from the jinx, thus saving his life.
After his time at Hogwarts as a student in the 1970s, Snape eventually joined Voldemort’s side as one of his Death Eaters. Despite the fact that his involvement with Lord Voldemort would later serve the greater cause, Snape’s intentions were certainly not in the best place when he joined the Death Eaters.
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The fact that Severus Snape was once genuinely associated with Lord Voldemort – and served him as a Death Eater for years – proves that this character was not entirely on the right side of history all of the time. During the First Wizarding War (which took placed between 1978 and 1981), Snape fought alongside Voldemort to cause destruction and chaos in the world.
After Lord Voldemort killed Lily Potter and her husband, Severus Snape realized that being a Death Eater was not the wisest choice. So he decided to approach Albus Dumbledore and look for a path of redemption. Thankfully, Dumbledore believed Snape and gave him a second chance, vouching for the wizard and eventually hiring him as a professor at Hogwarts.
Over the years, Snape acted as a double agent for Dumbledore, gathering information from the Death Eaters and learning about Voldemort’s plans to return. All in all, many (if not most) of the plans that Dumbledore devised to protect Harry Potter came from information that he received from Snape.
One of the most unforgivable things about Snape as a professor (and as an overall character) was how many times he shamed Hermione for simply being a good student. What’s more, he even would go as far as judging her appearance, which is quite disturbing for a professor-student dynamic.
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Time and time again, Snape put Hermione down for asking questions, having the right answer in class, or simply wanting to learn. Furthermore, when a curse caused Hermione’s teeth to grow larger, Snape declared that he saw “no difference” in her appearance. Why so shady, Snape?
While this is certainly a controversial move from Snape’s part, many consider his actions attempting to save the Potter family as a heroic act. As the story goes, when Snape learned that Lord Voldemort planned to kill the Potters, he begged the Dark Lord to spare her life. In a way, this was a little messed up, because it didn’t seem like Snape cared about anyone’s life but Lily’s.
However, many critics fail to mention that Snape also went to Dumbledore after failing to convince Voldemort that he should spare Lily’s life. With Dumbledore, Snape tried to hide the entire Potter family. Despite the fact that Snape failed to save them, it bears repeating that Snape did try to save the Potter family.
Creating a curse that can bleed your opponent to death is a pretty villainous act, there’s just not a lot of debate there.
During his time as student at Hogwarts, Severus Snape created ‘Sectumsempra,’ a curse that slashes its target. This curse was found by Harry Potter during his 1996-1997 school year, when he discovered a book that was property of the Half-Blood Prince. Later, it was revealed that Severus Snape was the Half-Blood Prince, thus having created ‘Sectumsempra.’
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Throughout the movies, there were a few key moments when fans saw ‘Sectumsempra’ being employed. For instance, Harry used this curse when dueling with Draco Malfoy during the events of The Half-Blood Prince. Moreover, George lost an ear during The Deathly Hallows after Snape used ‘Sectumsempra’ against him.
When analyzing Snape’s overall attitude throughout Harry’s seven years at Hogwarts, there are several key moments that define the professor as a villain. However, it is hard to look back at those moments without considering the nuance that Snape had to project the appearance of acting maliciously toward Harry. Otherwise, his work as a double agent would fall apart.
All in all, Severus Snape actively protected and watched over Harry Potter during many moments of the seven books and eight movies – we just didn’t understand it all back then. And sure, there were certainly moments when Snape’s disdain for James Potter jumped out (causing him to be fully mean to Harry, James’ son). In general, however, it is safe to say that Professor Snape did his job at protecting Harry against real threats, and taught him many spells that would later be useful against Lord Voldemort.
One of the most nonsensical and villainous things Severus Snape did was exposing Remus Lupin as a werewolf. Sure, Snape was always somewhat jealous of the people who taught the Defense Against the Dark Arts class – and he didn’t care much about Lupin in the first place –, but working to expose such a personal part of Lupin’s identity was not okay.
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Some may argue that Professor Snape did not out Remus Lupin entirely. However, Snape took the one opportunity he had to teach the Defense Against the Dark Arts class (substituting for Professor Lupin) to cover the topic of werewolves, which was not at all in the curriculum. Snape made things very clear for all the students, consequently outing Remus Lupin and causing him to resign from his post as a professor.
It may seem hard for some Harry Potter fans to accept that Snape killed Dumbledore for the right reasons, but that is just a fact. In the end, Dumbledore was aware of Voldemort’s plan to kill him, and asked Snape to do it instead of Draco Malfoy.
The goal of Dumbledore’s agreement with Snape was two-fold. Firstly, Dumbledore would have a friend kill him, rather than a Death Eater that would actually gain pleasure from the act. Secondly, by killing Dumbledore, Snape would gain a lot of credit from Voldemort, which would benefit his position as a double agent.
Killing Dumbledore was Snape’s most heroic act throughout the Harry Potter saga, even if it pained fans to see it. At the end of the day, someone had to do it for the greater cause, and Snape was the only one capable of it.
Snape’s redemption arc is largely dependent on his love for and friendship with Lily (Harry’s mother) during their childhood. However, it comes without saying that their relationship wasn’t necessarily positive or healthy.
For one, Snape apparently has no qualms calling Lily a ‘mudblood,’ which is the ultimate slur in the Wizarding World. Then, as Lily fell in love with James Potter, Snape became vengeful and bitter rather than being happy for his so-called friend.
Despite the fact that Severus Snape spent the rest of his life grieving the loss of Lily, it still doesn’t excuse how Snape treated her time and time again when they were younger.
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Here are our predictions for WWE Summerslam 2019. Billed incessantly as the “biggest party of the summer,” WWE’s annual Summerslam event remains one of the fabled big four pay-per-views and a highlight on any wrestling fan’s calendar. The landscape of both WWE and the wrestling industry as a whole is entering a period of considerable transition, with WWE facing genuine competition from AEW for the first time in years. In response to rapidly declining ratings, Vince McMahon has drafted in Paul Heyman and Eric Bischoff to oversee his weekly product, and WWE are becoming increasingly reliant on returning legends to boost viewership.
This perhaps explains why both Trish Stratus and Goldberg have places on this year’s Summerslam card, the latter seeking redemption after a travesty of a match against Undertaker earlier this year. However, WWE Summerslam 2019 isn’t just a nostalgia trip, with plenty on offer for the hardcore fans too. Bray Wyatt will finally make his in-ring debut as the Fiend, a fascinating evil character that has been the highlight of WWE over the past few months, and AJ Styles will go up against Ricochet once again.
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The full card for WWE Summerslam 2019, with our predicted winners, reads as follows:
Several notable big names aren’t included on the WWE Summerslam 2019 card at present, but could certainly still play a role before the night is through. Fans may see a continuation of the “who keeps trying to kill Roman Reigns” story, either in the form of fresh developments or an impromptu match with Buddy Murphy. Meanwhile, Drew McIntyre, The Revival and Elias are almost certain to run interference for their boss, Shane McMahon, and Luke Gallows and Karl Anderson could perform the same function for AJ Styles. With none of WWE’s Tag Team Titles on the line, the most fans will see of the New Day will be during Kofi Kingston’s entrance. Also expect some shenanigans with the WWE 24/7 title, featuring R-Truth, Carmella, Mike & Maria Kanellis and Drake Maverick.
Unfortunately, a host of major players are still missing out, including Sami Zayn, Asuka, Rey Mysterio, Alexa Bliss, Andrade, Shinsuke Nakamura, Ali, Aleister Black, Braun Strowman and virtually every tag team on the main roster. It could be argued that spots should go to these figures instead of bringing the likes of Trish Stratus and Goldberg out of retirement, but the real problem is WWE’s bloated roster and scatter-gun approach to recruitment, with the company taking on far more wrestlers than they can book for 2 weekly shows and a monthly PPV. Nevertheless, WWE Summerslam 2019 promises plenty of excitement with a packed card and scope for surprises.
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WWE Summerslam 2019 takes place August 11th on the WWE Network.
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