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The Flash: Ezra Miller Solo Movie May Finally Escape Development Hell

The DC Extended Universe has had trouble finding its feet, especially after the departure of Zack Snyder and the fallout of Justice League, but the movie giving the studio the most trouble is The Flash. Ezra Mille was hired to play the Scarlet Speedster by Zack Snyder for a couple of cameos in Batman v Superman: Dawn of Justice before joining the main lineup in Justice League and eventually getting his own solo film, but the latter has faced a litany of creative issues preventing it from getting properly underway.

The Flash has been through multiple creative teams, from Seth Grahame-Smith to Rick Famuyiwa to John Francis Daley & Jonathan Goldstein before the newest name, IT director Andy Muschietti, joined the fold. Throughout it all, despite rumors of his departure, Ezra Miller has hung on. In fact, he may be partially to blame for some of the creative issues, at least with Daly & Goldstein, as he went as far as to partner with Comic Book legend Grant Morrison to write his own darker script for the movie when the studio preferred version wasn’t to his liking.

RELATED: The DCEU Is Dead, Long Live The DCEU

While it’s clearly still in the works, The Flash is long past its original due date, and without a clear spot in the future slate yet, it’s the movie still has a few obstacles to overcome before finally entering production and making its way to the big screen. It may be ironic that a movie about DC’s speedster is so slow in getting off the ground, but Miller explained why his character’s solo movie is (fittingly) behind schedule: “Anyone who knows anything about Barry Allen knows he’s always late, but then when he arrives, he gets stuff done. That’s definitely how this film’s production schedule is proceeding. [laughs] We’re a little late, but the reason why we’re late… [is] we are very meticulously focused on making a movie that’s not just one of the greatest superhero movies that we can possibly make…”

As the DCEU continues to find its new post-Snyder identity, there are a few things still contributing to the delays in The Flash, and Miller, WB, and Andy Muscietti will have to overcome a few last obstacles to finally take the long-awaited plunge into the Speed Force.

While Zack Snyder was only directing his own 5-story arc, leaving the solo movies to other creatives, the universe’s core story was still his Justice League movies, meaning any plans for solo character films ultimately spun out of what Snyder was doing with them in his version of Justice League.

It’s not clear exactly what Zack Snyder had planned for The Flash, but we do know time-travel was already a core theme. Flash learns to travel back in time a few seconds in the finale of Snyder’s cut of Justice League, then, of course, we all know at some point down the line he jumps back again to warn Bruce as we see in Batman v Superman: Dawn of Justice. The fact that the Flash solo movie was officially titled “Flashpoint” for a period could indicate what direction they were going.

RELATED: Why The Flash Movie Shouldn’t Reboot The DCEU

Flashpoint is certainly one of the darker and crazier DC stories, and while it’s also seen as a Justice League level event, at its core it’s still a Flash story, and there’s certainly a version that could be told as a Flash solo movie, and could even work as a sort of Flash origin story if needed.

Regardless, with Snyder no longer serving as a major creative driver of the DCEU, his original plan is gone, and thus The Flash is seeking a new direction, only it hasn’t found it yet. Rick Famuyiwa was presumably involved in the original darker version of the story, but Daly & Goldstein were said to be looking for something lighter before they left.

It’s not uncommon for a superhero actor to be passionate about their character, but Ezra Miller takes it to the next level. He’s clearly well versed in Flash lore, regularly making references to the world of Flash in various interviews. He’s excited about playing the character, but his vision also doesn’t align with Warner Bros.

RELATED: Aquaman’s Post-Credits Scene Has A Flashpoint Tease: What It Means For The DCEU

It’s important to remember that Ezra Miller was cast by Zack Snyder. Since he came into the universe for Batman v Superman: Dawn of Justice, Snyder would have had his whole plan fleshed out by the time he started talking to Miller. Like Ben Affleck and Batman, Miller signed up for a very specific version of the character that fit into Zack Snyder’s plan, but due to Snyder’s departure and other creative differences, Warner Bros. is hesitant to  go as dark with its iconic characters and brought in Spider-Man: Homecoming and Game Night writers Daley & Goldstein.

Miller pushed back to the point that Warner Bros. let him try to write his own script with Grant Morrison. That version of the movie wasn’t ultimately selected, but Daly & Goldstein did end up leaving the project regardless as Ezra Miller stayed in the role for, despite his contract expiring in May.

While Miller’s tenure as The Flash hasn’t been that long and he could be more easily recast than some other characters, he’s clearly passionate about staying on the project and seeing a certain version of the character realized on-screen, and with his role in Fantastic Beasts, a franchise very important to Warner Bros., the studio has a vested interest in keeping Miller happy, meaning they just might be playing ball with him to find a compromise so he can keep his darker Flash movie.

Since rejecting Zack Snyder’s DC universe, Warner Bros. has yet to replace it with their own clear plan. It’s been stated many times that continuity won’t be a priority as individual character movies get the focus. Zack Stentz, when giving an update on his Boost Gold script, said DC’s “strategy seems to change depending on how […] most recent movie did.”

Being in such a state of constant flux is understandably rough for any in-process productions, especially ones where there’s creative struggles like with The Flash. In order for Warner Bros. to gain the confidence they need to get The Flash into production, it seems they may also need to decide what they want from the rest of the DCEU.

Since super speed is so core to Flash’s character, the studio and producers have likely been assuming the character can’t be properly adapted without a big-budget movie. Flash’s speed could be a highly stylized power, but heavy VFX means bigger budgets, which means Warner Bros. could be more concerned about making sure the movie has broad appeal for box office purposes, ruling out a darker story.

RELATED: Every Superhero Movie That Was Supposed To Release In 2018 (But Didn’t)

However, with Andy Muchsietti likely joining the project, there’s a few things we can infer about the ways The Flash is changing behind the scenes. Muchsietti’s horror background and experience with lower budget movies (that still perform at the box office) could signify that WB is allowing Miller and Muchietti to take a darker, more risky approach with the movie and simply giving it a smaller budget – like with Birds of Prey and its $75 million budget – to insulate themselves from potential losses associated with mega-blockbusters.

If the perceived need for a larger budget was driving Warner Bros. desire for a lighter, more accessible movie, then it’s possible they’re hiring Muschietti because he gives them confidence in his ability to make the movie at a lower cost, meaning it can take more risks an appeal to Ezra Miller’s desire for a darker take.

Add in Christina Hodson, seemingly Warner Bros. new go-to scriptwriter, and it seems like The Flash might finally be escaping development hell. Given, writers and directors have come and gone numerous times before, so it’d be understandable if fans aren’t holding their breath just yet.

NEXT: The Flash’s Batman v Superman Time Travel Plot Finally Explained


2019-07-13 03:07:48

Stephen M. Colbert

Arrested Development: 10 Lucille Bluth Quotes That Are Super Relatable

Could Arrested Development exist without its queen of backhanded compliments, passive-aggressive behavior, and brutal honesty? Nope. Lucille Bluth is problematic in more ways than one, but we can’t help but sympathize with her. It’s just so hard when your money can’t rescue you from all of your problems, right?

RELATED: Other Places We’ve Seen The Stars Of Arrested Development

In a way, she holds the family together. Yes, technically Michael does that. But without her, how would her children learn to be critical — ahem, we mean real as they head into life? For that, they owe it to Lucille. Now, the story of a wealthy woman who had no choice but to keep her family together with quotes we all relate to.

10 “I Don’t Understand The Question, And I Won’t Respond To It”

In “Public Relations” (S1E11), while eating dinner at Klimpy’s, Lucille and Lindsay get into a fight while drunk together. Of course, their squabble results in the police showing up. It also may or may not have found its way into the newspaper.

Regardless, Lucille stands her ground. She knows that it’s better to be real and stay silent than dig yourself into a darker hole. If only this momentary wisdom could last the entire series.

9 “I Love All My Children Equally… I Don’t Care For Gob”

Lucille has mastered the fine art of balancing her frankness and her coverups. There are appropriate times to say what mothers are supposed to say, and there are appropriate times to instead be real about your children.

RELATED: 12 Best Arrested Development Guest Stars, Ranked

What did Gob really expect? He’s not Buster. Let’s not pretend there isn’t some honest favoritism going on here. We get it.

8 “It’s One Banana, Michael. What Could It Cost? 10 Dollars?”

While most of us probably have some idea of how much fruit sells for at the grocery store, we do relate to Lucille’s shameless claim of ignorance in “Charity Drive” (S1E5).

Lucille blows up at Michael in her calm and collected way for charging his brother for a frozen banana from the Bluth family banana stand. While her memorable words are outrageous, we feel her unaware attitude to the core. If it doesn’t concern you, what’s the point in knowing about it?

7 “Get Me A Vodka Rocks… And A Piece Of Toast”

Do you ever have those days that you just know are going to be bad? Lucille does.

Let’s put this into context. Lucille only added that she wanted a piece of toast with her alcoholic beverage after Michael reminded her it was breakfast. Mood. At least she knows not to skip the most important meal of the day. She’s clearly doing something right.

6 “You’re Telling Me There’s No Alcohol? What The Hell Are We Supposed To Do For Two Days?”

While spending time with Lindsey at a spa in the desert to avoid rehab, Lucille comes to realize her getaway isn’t as great as it could be. She’s particularly bothered by the fact that there are four saunas, three steam baths, and an Olympic-sized swimming pool at the location, yet no alcohol to be found anywhere.

RELATED: Arrested Development: Gob’s 10 Most Hilarious Quotes

Despite the fact that Lucille does have an actual drinking problem, when you isolate the quote, you feel it. There has to be a time in your life where the lack of beverage options present was rather concerning. Her “Exit Strategy” (S3E12) quote is a little too real.

5 “I Wanna Cry So Bad, But I Don’t Think I Can Spare The Moisture”

Okay, so the context for this joke changes it quite a bit. That being said, even isolated, it’s still pretty great. Hint: It originally has to do with Lucille and George’s private lives. Just go watch the episode—it’s “Prison Break-In” (S3E7).

Paying no attention to what Lucille really means by this, we feel her level of prima donna. Maybe it’s not a good thing to be so blunt, but at least she is her. She makes it look cool to not care.

4 “I Don’t Know Who That Is, And I Don’t Care To Find Out”

Partway through “Out on a Limb” (S2E11), Michael tells his mother about a Michael Moore look-alike who was featured in a bit for Jimmy Kimmel Live, to which Lucille responds the above.

There are too many people in this world to keep track of them all. There are always friends of friends to remember, celebrities to keep track of, extended family members that we have to store way in the back of our brains — so is it really necessary to act like we care about every single one of them? Lucille may be onto something.

3 “Oh, That’s How We Joke. She Doesn’t Even Have A House”

This fabulous quote comes right after Lucille tells her house cleaner, Luz, not to get anything on a coat because it costs more than her house. Now reread the quote. We’ll wait.

Michael is clearly bothered by his mother’s frankness, but who can stop her? She’s rich, she’s powerful, and she doesn’t give a flip. We all have those friends we joke with harshly. Just please don’t say this to the people who clean your house. It’s not exactly a nice thing to say.

2 “She Thinks I’m Too Critical. That’s Another Fault Of Hers”

Lindsey’s mother throws a lot of shade at her. Despite this, there are definitely times people deserve this kind of bluntness.

Lucille says these honest words to Maeby after her granddaughter reveals the real reason she is there: because her mother thought hanging out with Lucille would serve as a solid punishment. If someone thought your presence could be used as a punishment, you might respond the same way.

1 “Here’s Some Money. Go See A Star War”

Lucille’s cluelessness is golden, and we are here for it. Why does it matter if you know how to properly refer to one of the world’s most beloved film franchises? Why should that concern you?

What actually bothers us is the fact that Lucille handed her adopted son, Annyong, only a dollar. Wow. Movies must cost less than frozen bananas in Lucille’s world!

NEXT: Arrested Development: 10 Most Memorable Quotes From Tobias Funke


2019-07-11 01:07:45

Brooke Bajgrowicz

All 30 Upcoming & In-Development DC Films

Warner Bros. Pictures is hard at work on several DC Comics-based movies, both in live-action and animation. While the vast majority of live-action DC films remain part of the ongoing DC Extended Universe (DCEU), which launched with Zack Snyder’s Batman v Superman: Dawn of Justice in 2016 (a follow-up to 2013’s Man of Steel), a handful of upcoming DC films are going to be standalone. Those are going to release as part of WB’s currently-untitled banner that resembles DC Comics’ Elseworlds stories.

Over the past few years, WB has released sevenDC Comics-related movies – Man of Steel, Batman V Superman, Suicide Squad, Wonder Woman, Justice League, Aquaman and, most recently, Shazam! – and the critical and commercial reception has ranged from being overwhelmingly negative to overwhelmingly positive, with a few handing in the middle. But things are changing going forward.

Related: Wonder Woman 1984 May Break DCEU Sequel Tradition (& Change Its Future)

IT producer Walter Hamada will be overseeing DC Films alongside Chantal Nong as VP of DC production, and their purview extends to all corners of the DC universe on the big screen. And it looks like they have their work cut out for them. In total, there are more than two dozen DC Comics-based movies in various stages in development (including several movies that are on the official DCEU slate and some that aren’t), with only a select few slated either to release or go into production within the next few years.

  • This Page: Every Movie On Warner Bros.’ Official DC Slate
  • Page 2: DCEU Movies In Active Development
  • Page 3: Every Other DC Movie In Development

Last updated: April 19, 2019

Directed by Todd Phillips (The Hangover), Joker is technically not part of the DCEU, but is instead a standalone movie set in the 1980s, with Joaquin Phoenix playing the Clown Prince of Crime. Executive produced by Martin Scorsese and inspired by Scorsese’s 1982 satirical film The King of Comedy, Joker will serve as an imagined origin story for Batman’s greatest nemesis, though Bruce Wayne himself is just a child (played by Dante Pereira-Olson). Set photos and behind-the-scenes images from Phillips have shown Phoenix wearing a red suit, green hair, and traditional clown make-up, and seemingly inciting riots in Gotham City.

Read More: Joker Origin Movie: Every Update You Need To Know

Margot Robbie’s Harley Quinn will return in Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn), a team superhero movie with a very long title, directed by Cathy Yan and written by Christina Hodson. Birds of Prey will also star Mary Elizabeth Winstead as Huntress, Rosie Perez as Detective Renee Montoya, and Jurnee Smollett-Bell as Black Canary. Ella Jay Basco will play the young Cassandra Cain, and Ewan McGregor will play the movie’s villain, Black Mask.

Read More: Birds of Prey Movie: Every Update You Need To Know

After first appearing in Batman v Superman, Gal Gadot reprised her role as Diana Prince/Wonder Woman in Patty Jenkins’ Wonder Woman film in 2017, which became an astounding critical and commercial success. So, of course, Warner Bros. decided to fast-track a sequel. Jenkins returns to direct the sequel based on a script from David Callaham (Godzilla, The Expendables) and a story Jenkins co-wrote with Geoff Johns. Wonder Woman 1984 (as you can tell from the title) takes place in the 1980s, during the final days of the Cold War, with Kristen Wiig playing the titular villain, Dr. Barbara Minerva/Cheetah.

Read More: Wonder Woman 1984: Every Update You Need To Know

Moving into 2021, the first dated movie is DC’s Super Pets on May 21. An animated movie from Jared Stern (writer of The LEGO Batman Movie) and thus a more family-focused film than many on the slate, Super Pets will presumably follow Krypto the Superdog, Ace the Bat-Hound and the various other animal sidekicks of Justice League members (likely with an all-star cast).

While this will be an animated film and not a part of the DCEU main narrative, it’s still a key DC release and represents the diversification of the DC Films output going forward.

Ben Affleck originally signed on to write and direct The Batman – a standalone Batman movie film set within the DCEU – in addition to reprising his role as Bruce Wayne/Batman. In 2017, however, Affleck chose to remove himself from a creative role. And now, Affleck has officially exited the DCEU; Warner Bros. is looking for a younger actor to replace him as Batman. Cloverfield and Planet of the Apes director Matt Reeves ended up replacing Affleck as writer-director, though. Reeves threw out the story that Affleck and Geoff Johns co-wrote for the movie and started the script from scratch. Although Reeves is only confirmed to direct The Batman, he’s also reportedly looking at creating a new Batman trilogy of his own.

Read More: The Batman: Every Update You Need to Know

David Ayer’s Suicide Squad was the first movie that truly expanded the DCEU beyond the core heroes, but it wasn’t the critical success that WB or audiences expected it would be based on its impressive marketing campaign. Still, the film was an enormous commercial success, so the studio is planning on releasing a sequel, Suicide Squad 2. After Guardians of the Galaxy director James Gunn was fired by Marvel Studios, Warner Bros. wasted little time in recruiting him to write and direct Suicide Squad 2. In addition to bringing his Guardians of the Galaxy thought process to Suicide Squad 2, the sequel is currently titled The Suicide Squad and it will feature and all-new cast. While it’s possible Margot Robbie will reprise her role as Harley Quinn in The Suicide Squad, it was recently confirmed that Will Smith won’t be appearing as Deadshoot due to a scheduling conflict, with The Suicide Squad aiming to begin production in September 2019.

Read More: Suicide Squad 2: Every Update You Need To Know

One of the latest DC movies to be put into development is Aquaman 2, which comes on the heels of James Wan’s Aquaman earning more than $1.14 billion at the worldwide box office. Aquaman 2 is currently being written by David Leslie Johnson-McGoldrick, who co-wrote the first movie; Wan will return as a producer, though there’s no word on if he’s directing the sequel yet. Peter Safran is also returning to produce. While it hasn’t been announced, Jason Momoa will undoubtedly return as Arthur Curry aka Aquaman in Aquaman 2, as should Amber Heard as Mera.

Page 2 of 3: DCEU Movies In Active Development

The Flash solo movie was originally slated to release in March 2018, but it was removed from the schedule following Seth Grahame-Smith and Rick Famuyiwa’s separate departures as directors in 2016. Directing duo Jonathan Goldstein and John Francis Daley (Game Night, Spider-Man: Homecoming) later signed on to helm the film based on a script from Joby Harold (King Arthur). Due to various delays, the Flash movie is not expected to begin filming until late 2019 at the very earliest, and will not be released until at least 2021. Barry Allen actor Ezra Miller reassured fans that the movie is definitely still coming, saying, “Nothing is ever certain in this world, but as certain as things get, we’re making a f****** crazy-dope Flash movie.”

Read More: The Flash Movie: Every Update You Need to Know

Warner Bros. originally attempted to launch a cinematic universe with Martin Campbell’s Green Lantern in 2011, starring Ryan Reynolds. The film was a critical and commercial failure, which is why DC is looking to reboot the film (and team) within the DCEU with Green Lantern Corps. Geoff Johns, who wrote a nine-year run of Green Lantern comics, will write and produce the movie. Mission: Impossible – Fallout director Christopher McQuarrie was rumored to be Warner Bros.’ favorite choice to direct, and McQuarrie has said he is open to coming onboard for the right story, but no one’s officially attached to direct right now. While the film was originally given a July 2020 release date, it’s no longer slated to release on that date.

Related: Green Lantern Corps: Every Update On The New Movie

One of the strangest (read: unknown to the general public) properties that Warner Bros. is trying to get off the ground is Justice League Dark, based on the comic book team of the same name that protects the world from magical and supernatural forces. Guillermo del Toro and Doug Liman were both previously attached to direct the film, which was once titled Dark UniverseJustice League Dark may not be getting the most attention at the moment, but it’s something that WB is actively trying to get made.

Related: Justice League Dark Movie May Include the Shadowpact Team

A Batgirl movie wasn’t on Warner Bros.’ DCEU slate until former Avengers director Joss Whedon talked to the studio about wanting to make that film. Whedon reportedly wanted to adapt The Million Dollar Debut of Batgirl!, but he simply couldn’t make it work, so he exited the project as both writer and director in February 2018 – almost one year after signing on for the film. Warner Bros. is looking for a female director to replace Whedon. Christina Hodson, the screenwriter behind Birds of Prey, is also penning the script for Batgirl.

Page 3 of 3: Every Other DC Movie In Development

In addition to all the movies on Warner Bros.’ official DCEU slate, there are at least a dozen other projects in various stages of development, some of which are connected to the DCEU and some that aren’t. The LEGO Batman Movie director Chris McKay is directing Nightwing based on a story and script from Bill Dubuque (Ozark). However, that film may not release for several more years since McKay was recently hired to direct Dungeons & Dragons for Paramount Pictures (which is due out in theaters in 2021). There’s also a Supergirl movie in development, from 22 Jump Street writer Oren Uziel.

Instead of returning to helm Suicide Squad 2, David Ayer might be adapting Gotham City Sirens from a script by Geneva Dworet-Robertson (Tomb Raider, Captain Marvel). That’s just one of several projects that Margot Robbie has in development for Harley Quinn. Robbie will also potentially reprise her role in Glenn Ficarra & John Requa’s (Crazy, Stupid, Love) Harley Quinn & The Joker and an Untitled Harley Quinn movie – but there’s no guarantee that either project will be given the green light. There’s also a long-dormant Cyborg movie starring Ray Fisher that is supposedly still happening.

Related: Ava DuVernay’s New Gods Movie Might NOT Be In The DCEU

Meanwhile, Dwayne ‘The Rock’ Johnson will be making his debut as Teth-Adam in Black Adam, based on a script from his longtime collaborator Adam Sztykiel (Rampage). As for Lobo, Wonder Woman scribe Jason Fuchs is rewriting the screenplay, with Warner Bros. eyeing Michael Bay (Transformers) to direct. Finally, Warner Bros. is reportedly developing Justice League 2 and Man of Steel 2, though those two have basically been put on ice for now. Moreover, the studio also commissioned a New Gods movie from Ava DuVernay (Selma, A Wrinkle in Time), though the film may not be part of the DCEU. Plus, there’s the Booster Gold movie from Arrowverse co-creator Greg Berlanti that has been in development for several years, and a Blackhawk movie that will be produced and possibly directed by Steven Spielberg.

Given Aquaman‘s success and extensive world-building, an Aquaman spinoff called The Trench (about the Trench) is currently being developed by WB, which would cost considerably less than a tentpole movie and delve more into horror. If it happens, Wan has promised that it won’t affect other mainline DC films in development. This is evident by Aquaman 2 already being dated by WB.

Along with Warner Bros.’ live-action DC films, Warner Bros. Animation also has quite a few DC-based projects in development. The first to release is Justice League vs. The Fatal Five, arriving in spring 2019, followed by Batman: Hush in summer 2019, which will offer a “gauntlet of Batman villains including Poison Ivy, Ra’s al Ghul, the Joker, and, of course, the bandage-faced mystery villain Hush.” The final animated movie being planned for 2019 is Wonder Woman: Bloodlines, though we don’t yet have a more specific release window. Furthermore, WB Animation also reportedly has animated movies for Superman: Red Son and Batman Beyond in development. However, it’s unclear when those movies would release.

More: How to Watch Every DCEU Movie Online


2019-04-19 03:04:31

Mansoor Mithaiwala

Alan Wake 2 Was In Development But Was Scrapped

Remedy Games recently revealed that it had plans to create a sequel to Alan Wake, but it just didn’t work out for the studio. The initial Alan Wake game released on the Xbox 360 in 2010. The action-adventure game put players in the shoes of the title character, Alan Wake, a best-selling thriller author whose wife went missing during a vacation in the fictional town of Bright Falls.

The game played out almost like a thriller TV series, with episodes ending with plot twists. Its style, story and gameplay captured the imaginations of players and critics, which led many to assume that Remedy would eventually release a sequel to the story. The developer certainly seemed interested in a sequel: when it released Quantum Break for the Xbox One, players quickly discovered that the title seemed to be set in the same universe as Alan Wake, thanks to a series of Easter eggs revealed during the game. There was even an interaction with a TV that launched footage of a video with the title “Alan Wake’s Return. Not only that, but Remedy revealed recently that it explicitly wanted to create an Alan Wake sequel, making it very clear how the studio felt about the cult classic hit.

Related: Even Alan Wake’s Developers Want A Sequel

In an interview with VG 24/7, Thomas Puha, director of communications at Remedy Games, spoke about how the developer had worked on an Alan Wake sequel. Puha lamented the fact that things ultimately hadn’t worked out the way the studio wanted when it came to Alan Wake 2, and then suggested if it was going to happen, it would have to wait, as the studio was busy for the next few years at least:

We were working on Alan Wake 2 years ago and it just didn’t pan out, so there’s nothing – we’re just booked solid for the next couple of years, really. We do own the Alan Wake IP, but it’s never quite as simple as that, but yeah, we do own it.

In the end, it seemed that an Alan Wake sequel was likely asking too much of Remedy, who is currently focused on its latest title, Control, which the studio announced in 2018. Much like Alan Wake, Control is an action-adventure game that puts players in the role of a character who has supernatural abilities: gameplay revolves around the use of those skills. Remedy also has a few other games in the works, including a team working on Crossfire and an additional as-of-yet unnamed game.

Although the developer seems interested in continuing the story it began in Alan Wake, it currently does not seem to have the time and resources available to make that happen. It’s a reminder that even if a studio is passionate about making a sequel to a well received game, there are a lot of factors at play that can prevent it from happening, and Remedy’s high demand in the industry is likely limiting the amount of time it has to pursue all the projects it would like to. Alan Wake sounds like its still a priority for Remedy, but with so many projects on the go, even a high priority could take years to begin developing.

More: Control Trailer: Remedy’s New Gravity-Bending Mystery Game Revealed

Source: VG 24/7


2019-04-04 08:04:24

Robin Burks

All The Live-Action Disney Remakes In Development

There are more than a dozen Disney live-action remakes in development. That’s hardly surprising given how much success the recent reimaginings of their classic animated movies have been.

In 2017, Beauty and the Beast grossed over $1.2 billion at the global box office, while The Jungle Book was met with very favorable reviews upon its release in 2016 and pulled in an impressive $966 million worldwide. Cinderella, Maleficent, and Pete’s Dragon have also seen success, and while initially the thought of Disney remaking nearly their entire back catalog was worrying, most fans are now looking forward to seeing our favorite characters again. Which is just as well, since Disney currently has a whopping seventeen live-action remakes in the works.

Related: Disney’s Box Office Success Proves Original Movies Are A Waste (For Them)

There are four live-action Disney remakes due in 2019 alone, and many more spinoffs, sequels, and reinterpretations in various stages of development. Here’s every live-action remake Disney is currently working on.

Last updated: March 28, 2019

  • This Page: Disney Live-Action Remakes Release Dates
  • Page 2: Disney Live-Action Remakes In Development

Dumbo – March 29, 2019

A Dumbo remake was announced way back in 2014 and is finally set to arrive on March 29, 2019 from director Tim Burton and writer Ehren Kruger. Dumbo‘s cast reunites Burton with several familiar faces: Colin Farrell stars as circus hand Holt, alongside Eva Green as aerial artist Colette. Danny DeVito plays ringmaster Max Medici, while Michael Keaton takes on the villainous role of V.A. Vandevere.

It’s clear that while the core idea remains, a lot has been added or adjusted to the original story (unsurprising given this is Disney’s shortest animated movie). There are no talking animals, for a start, and the humans play a much larger role. Dumbo, of course, is still as cute as ever and his drunken dream scene, with the “Elephants On Parade,” will be recreated.

Read More: Why Dumbo Isn’t A Remake – It’s An Original Story

Aladdin – May 24, 2019

Disney’s second live-action remake of 2019 is one of its best-loved animated movies, Aladdin. Directed by Guy Ritchie, Aladdin will still be a musical and will feature two new songs by The Greatest Showman composers, Pasek and Paul. Mena Massoud stars in the titular role, with Naomi Scott (Power Rangers) as Princess Jasmine. Additions to the character line up include Billy Magnussen as Prince Anders, another suitor for Jasmine to contend with. The biggest name on the call sheet, though, is Will Smith as the Genie.

So far, Aladdin has been one of Disney’s more controversial remakes. While there’s no reason to assume a live-action version wouldn’t work (the story has been well-received on Broadway and in the West End), there have been several white-washing controversies that could potentially harm its box office chances. The first Aladdin trailer, at least, suggested something fitting of the original movie. But things are starting to look up with more recent promos.

Read More: Why Aladdin’s Full Trailer Is So Much Better Than The Teaser

The Lion King – July 29, 2019

Another favorite of many, The Lion King will be the third Disney live-action offering of 2019. Directed by Jon Favreau, who saw great success with The Jungle Book, The Lion King features an all-star voice cast: Donald Glover voices Simba; Seth Rogen and Billy Eichner are Pumbaa and Timon, respectively; Chiwetel Ejiofor lends his voice to Scar; John Oliver is Zazu; Beyoncé voices Nala; and James Earl Jones reprises his role of Mufasa, because it simply couldn’t be anyone else. Hans Zimmer is set to score the movie, with a new song from Beyonce and Elton John included.

There’s been some debate if the human-lacking Lion King remake is really live-action, given it’s entirely CGI. But if Favreau pulls it off, The Lion King could well end up being one of the most successful movies of all time.

Related: The Lion King Live-Action: Everything You Need To Know

Maleficent: Mistress of Evil – October 18, 2019

Not strictly a remake, Maleficent: Mistress of Evil follows on from the 2014 hit, Maleficent, which retold the tale of Sleeping Beauty from the wicked fairy’s point of view. Angeline Jolie reprises her role – one she played with great relish the first time around. Rejoining her will be Elle Fanning as Aurora, Imelda Staunton, Juno Temple and Leslie Manville as the good fairies, and Sam Riley as Diaval. New characters include Michelle Pfeiffer as Queen Ingrith, Ed Skrein as a villain, and Chiwetel Ejiofor as a rumored romantic interest for Maleficent.

Maleficent: Mistress of Evil was originally slated to release in 2020 before moving up to late 2019, and it will pick up several years after the events of the first movie, with Aurora soon to become Queen and trying to form an alliance with Maleficent. Joachim Rønning directs from a script by Linda Woolverton, Micah Fitzerman-Blue, and Noah Harpster.

Mulan – June 19, 2020

Mulan has been delayed a few times, from 2018 initially to 2019 and now 2020, but now it’s all set. Niki Caro directs, and what was initially going to be a non-musical movie is now all-singing and all-dancing affair after an outcry from fans. The cast is all Asian, with Yifei Liu in the titular role, Jet Li as The Emperor, Donnie Yen as Commander Tung, and Yoson An as Chen Honghui, Mulan’s love interest. The character of Li Shang, Mulan’s original love interest, will not feature, although An’s character sounds remarkably similar.

Page 2 of 2: Disney Live-Action Remakes In Development

Lady and the Tramp

Lady and the Tramp (1955) is cute and adorable, but is often ignored in favor of bigger, blockbuster titles, making it prime for a remake. The film, directed by Charlie Bean (The LEGO Ninjago Movie), will release direct to the Disney Plus streaming service, although no release date set (it could be late 2019 on launch or a later addition).

The Lady and the Tramp remake will be a live-action and CGI hybrid (that reportedly uses real dogs), featuring the voices of Tessa Thompson and Justin Theroux in the lead roles along with Ashley Jensen, Benedict Wong, Kiersey Clemons, Thomas Mann and Yvette Nicole Brown.

Cruella

Emma Stone has been attached to star in a 101 Dalmatians remake/prequel told from Cruella DeVil’s point of view for years. Now, I, Tonya director Craig Gillespie is attached, meaning it should move forward soon. Cruella is reportedly set in 1979, and tied to Punk Rock-era London.

Lilo & Stitch

The first Disney movie released in the 2000s announced to be getting the live-action treatment is Lilo & Stitch. Little is known about the movie other than it will be written by Mike Van Waes (Conjuring spinoff The Crooked Man) and will feature a mix of live-action and CGI.

The Hunchback of Notre Dame

Another film from the 1990s Disney renaissance, albeit not the most popular, set for a live-action remake is The Hunchback of Notre Dame. The film is executive produced by Josh Gad who may star as Quasimodo and sing; this new Hunchback is reportedly still a musical.

The film could be the cause for some competition as Iris Elba is reportedly starring and directing a version for Netflix (who also released Andy Serkis’ competing Mowgli).

The Little Mermaid

The Little Mermaid has also been in pre-production for a while now, and it has some impressive cornerstones already in place. Rob Marshall is rumored to be directing, returning to Disney once more after directing Mary Poppins Returns. The Little Mermaid is also said to contain new music from Alan Menken and Lin Manuel Miranda, a huge coup and one sure to delight fans of the original movie. There’s still no release date set or actors attached, although Zendaya is repeatedly rumored.

The Sword In The Stone

The Sword In The Stone is another live-action remake set to debut on the Disney streaming service when it launches. As well as new TV shows from Lucasfilm and Marvel, Disney plans to release four to five original movies on the platform each year, and it seems as though it’s looking to its back catalog for some remake ideas. It seems unlikely The Sword In The Stone will get a theatrical release, but that doesn’t mean it won’t be popular; take a look at Descendants as an example. The Sword In The Stone was due to start filming in Ireland in September 2018 with Juan Carlos Fresnadillo directing, but there’s been no official word since.

Read More: Every Exclusive Movie & TV Show Coming To Disney Plus

Pinocchio

A live-action Pinocchio has been talked about for several years, but it’s hit several roadblocks. First, Sam Mendes was attached to direct but left in 2017. More recently, Paddington director Paul King stepped away. Disney had hoped to film Pinocchio in 2019 (likely for a 2020 release), but that’s looking unlikely. There are no actors attached to the project yet, while Jack Thorne, probably most well-known for writing Harry Potter and the Cursed Child, is said to be rewriting the script after Pete Hedges and Chris Weitz collaborated on a previous draft.

Prince Charming

Disney announced way back in 2015 that there would be a live-action movie based on the life of Prince Charming – the one true love of Cinderella who we never really learn much about. In November 2017, Disney revealed that Stephen Chbosky is attached to write and direct and, although it will center on Charming, the story will be told from his brother’s point of view. Given the success of Maleficent, this could well be a smart move. With no further updates, though, it’s impossible to know when this one could arrive.

Jungle Book 2

It’s no surprise that Disney has a follow-up to the critically acclaimed live-action Jungle Book, released in 2016, in the works. Don’t expect a release date set anytime soon, though; director Jon Favreau will return, and right now he’s focused on The Lion King. Given the massive amount of work involved with the CGI process, this one could take a while to reach our screens, but Disney remain adamant that Jungle Book 2 is in development. The movie is said to delve further into Rudyard Kipling’s work, and also to use some discarded ideas from the 1967 animated version of Jungle Book.

Tink

If Maleficent and Cruella can get their own movies, then why not Tinkerbell? Tink has been in development for a long time now, with Elizabeth Banks at one point attached to star. Now it’s allegedly Reese Witherspoon, although there’s been no reports on the project since 2015.

Peter Pan

David Lowery did a great job directing the live-action Pete’s Dragon, so Disney must view him as a safe pair of hands to be trusted with Peter Pan. First released in 1953, Peter Pan has amazing characters, but the movie drags in places, so hopefully Lowery can overcome that. There have been many iterations of the Peter Pan story told over the years, but it sounds as though Lowery will be taking the classic tale and turning it into a live-action adventure movie that has the potential to be really fun. Again, reported development has been slow in recent years.

Rose Red

The original Disney movie, it’s hardly surprising that a new version of Snow White had long been in development. What is surprising is the angle. Rose Red won’t actually focus on the warbling princess at all, but on her sister; the movie is said to pick up moments after Snow White bites the poisoned apple, leaving Rose Red to embark upon a quest with the Seven Dwarfs to find a cure. Most recently, it’s been reported Disney is eye Brie Larson for the lead role.

Snow White and the Seven Dwarves

In addition to the Rose Red movie, Disney is also working on a feature-length remake of Snow White and the Seven Dwarves – the animated movie that transformed the studio decades ago. The Girl on the Train scribe Erin Cressida Wilson is reportedly penning the script with La La Land duo Benj Pasek and Justin Paul writing all-new songs for the film. However, considering it’s been a few years since the movie was announced, the Snow White remake may have been put on hold in order to pursue Rose Red instead.

More: Disney’s Upcoming Movie Releases – From 2019 to 2023


2019-03-28 03:03:31

Becky Fuller

11 Sequels In Development That We’re Still Waiting For

These days, as soon as a movie is a quantifiable box office success, the studio hires someone to write a sequel. Sometimes, a movie is so overwhelmingly successful that a sequel is a no-brainer and they fast-track it into development – for example, Black Panther.

But other times, it’s not quite successful enough to make a sequel a priority – for example, Don’t Breathe – and if the original doesn’t prove to have lasting value or the cast doesn’t agree on the script, they end up getting stuck in development hell. So, here are 11 Sequels In Development That We’re Still Waiting For.

11 Beverly Hills Cop 4

Eddie Murphy has been talking about reprising his role as Axel Foley in a fourth Beverly Hills Cop movie for years. He has admitted that his motivation behind wanting to do a fourth movie is the chance to redo the franchise’s finale, since he thought the third movie turned out “horrible.”

Brett Ratner had been attached to direct, but due to the many #MeToo allegations levied against him and the fact that all the major studios have cut ties with his company, he’ll probably be replaced. Murphy’s plan with the fourth movie is to take Axel back to his hometown of Detroit.

10 District 10

Neill Blomkamp’s sci-fi allegory about the Apartheid in South Africa, which combined an alien invasion story with political commentary about immigration and racism, was acclaimed by critics when it released in 2009. Ever since then, we’ve been waiting for the sequel, District 10.

In 2013, Blomkamp said, “I really want to make a District 9 sequel. I genuinely do. The problem is, I have a bunch of ideas and stuff that I want to make. I’m relatively new to this – I’m about to make my third film, and now, the pattern that I’m starting to realize is very true is that you lock yourself into a film beyond the film you’re currently working on. But it just doesn’t work for me.”

9 Disenchanted

It’s been 12 years since Disney’s fairy tale homage Enchanted became a huge hit and a sequel called Disenchanted was announced.

James Marsden said, “I don’t know. I think that the clock is ticking on that one. Amy Adams and I are both saying, ‘If there’s going to be a sequel, we’re not getting any younger.’ Since we play sort of ageless animated characters. Hopefully we do. That was something really special and I’d love to come back and do another. I’ve heard the same things you’ve heard. There’s a script out there somewhere and there’s talk of it, but I never believe it until I see the script and learned we’re making that film. So, I don’t know. Too many eggs in that basket.” That was way back in 2011, so God knows what his thoughts are on the age thing now.

8 Alan Partridge: Alpha Papa 2

After Alan Partridge: Alpha Papa, the big-screen adaptation of Steve Coogan’s iconic radio DJ character, was released to positive reviews and box office success in the summer of 2013, it was announced that a sequel went straight into development.

Henry Normal, the co-founder of Coogan’s production company Baby Cow (who produced the movie), told the Guardian, “We are planning a sequel [to Alpha Papa], yes; that will be great.” Coogan has continued to play Partridge in various incarnations on the small screen in the past few years, but we still have yet to see the narcissistic Norfolk broadcaster back in movie theaters.

7 Evil Dead 2

Fede Alvarez’s remake of the classic Sam Raimi indie horror movie The Evil Dead was surprisingly one of the best horror remakes ever made. It took all the most frightening concepts from Raimi’s film, but used the money and CGI technology that Raimi didn’t have in 1981 and used them to ratchet up the tension and terror.

RELATED: Evil Dead 2 Will Probably Happen if There’s a Good Story, Says Fede Alvarez

The remake was a box office success, so a sequel to the remake, as well as a sequel to Raimi’s Army of Darkness, were both announced to be followed by a crossover that would combine the stories of Mia from Alvarez’s movie and Ash from Raimi’s trilogy. Alvarez took to Twitter recently to conduct a poll with fans to see if they’d rather see a sequel to his Evil Dead remake or a sequel to his original film Don’t Breathe, and the winner was Evil Dead, so this could be moving forward soon.

6 We’re Still the Millers

The road trip comedy We’re the Millers, which starred Jason Sudeikis and Jennifer Aniston pretending to be a married couple with kids in order to smuggle drugs across the Mexican border, became a huge hit back in 2013 to the tune of $270 million.

Naturally, the studio, New Line Cinema, wanted to a sequel into development as quickly as possible. Due Date writer Adam Sztykiel was hired to write a sequel called We’re Still the Millers. Unfortunately, the sequel has yet to move past the script stage. It was a great cast; it would be fun to see them all get back together.

5 Edge of Tomorrow 2 (a.k.a. Live Die Repeat and Repeat)

Edge of Tomorrow – which was officially retitled Live Die Repeat when people preferred the tagline over the movie’s actual title – was surprisingly good. It was jokingly referred to as “Groundhog Day with aliens,” which made it sound like it would suck. However, it turned out to be an exhilarating sci-fi action thriller, with acclaim from critics and huge turnout from audiences, so a sequel, Live Die Repeat and Repeat, was hastily announced.

RELATED: Edge of Tomorrow Sequel Adds New Writer As Development Continues

Emily Blunt recently said that she, Tom Cruise, and director Doug Liman are all eager to return to that world and produce a sequel, although she did cast doubt that it would happen: “It’s a lot for all the stars to align for everyone to be free at the same time and available to do it at the same time.”

4 Coming 2 America

This is the second Eddie Murphy-starring entry on the list. For years, we’ve been waiting for a sequel to his cross-cultural comedy Coming to America. It’s been in development hell for some time. It’s been reported that Black-ish creator Kenya Barris is writing a script for the sequel, Coming 2 America, for a 2020 release date.

Both Murphy and Arsenio Hall are returning for the sequel, which will see Prince Akeem returning to America in search of his long-lost son. However, many iterations of this sequel have been announced and fallen apart before, so take this with a pinch of salt.

3 Die Hard 6 (a.k.a. McClane)

Since the fifth Die Hard film, A Good Day to Die Hard, was the first one in the franchise with a wholly negative reception from both fans and critics, audiences are hardly clamoring for more. Still, that didn’t stop Fox from developing a sixth movie called McClane that would reportedly be a blend of John McClane origin story starring a younger actor as the roguish cop (Alden Ehrenreich, anyone?) and present-day sequel starring Bruce Willis.

The resounding consensus was that this would be tacky and unnecessary. For a while, McClane had been included on the 20th Century Fox release slate. However, after Disney acquired the studio, it disappeared from the slate and it’s unclear if it’ll ever get made now.

2 Kill Bill Vol. 3

Quentin Tarantino’s two-part action thriller Kill Bill has proven to be one of the director’s best-loved movies. It’s also one of Tarantino’s favorites of his own movies. He never planned for it to be a franchise and actually wanted to release the two volumes as one film, but still, he’s been teasing a third movie for years.

The threequel would reportedly revolve around Vivica A. Fox’s daughter coming back for revenge against the Bride, while Tarantino suggested Chloë Grace Moretz as possible casting for B.B., who would now be all grown up and fighting her mother’s battles. The #MeToo links will probably stop Kill Bill Vol. 3 from ever happening now.

1 Austin Powers 4

Years ago, Mike Myers began speculation about a fourth Austin Powers movie when IGN asked him, “So, no more Austin Powers?” and he replied, “No, no, there is a fully conceived idea for a fourth and I can just say that it’s from Dr. Evil’s point of view. So, if you balanced how much of it was Austin with Dr. Evil, it’s more about Dr. Evil than Austin.”

There still hasn’t been a fourquel released, but in late 2018, when Myers was asked about it for the millionth time, he said that a script had been written that he was happy with and things were “looking good” for the actual production of the movie.

NEXT: 7 Amazing Unfinished Movies We’ll Never Get To See (And 8 Too Bad To Finish)


2019-03-22 01:03:29

Ben Sherlock

Arrested Development: The 10 Best Buster Bluth Quotes

The cult classic sitcom Arrested Development ran for three critically acclaimed, but low rated seasons on Fox from 2003 to 2006. Two polarizing seasons have followed on Netflix, and that number increases to three if you count the odd choice to remix the poorly planned out fourth season into something meant to be more enjoyable to the remaining audience.

RELATED: Arrested Development Season 5 Pt. 2 Trailer: The Bluths Are Back

From its beginning, the series has chronicled the misadventures of the dysfunctional Bluth family. All members of the family are wealthy, spoiled, and unbelievably stupid, but acted with such perfect comedic timing and skill that they’re almost impossible to hate in any way.

Arguably one of the clearest standouts of the entire series, however, is Tony Hale’s Byron “Buster” Bluth. Neurotic to a fault and adorable in his innocence, Buster is the baby of the Bluth family, and the series’ emotional center. He also just so happens to have some of the best lines in the series, too.

10 “These are my awards, Mother. From army.”

Perhaps the most defining relationship that Buster has is the one with his mother, the overbearing Lucille. In the second season, the struggle of their back and forth relationship results in Buster enlisting in the Army. Of course, it’s all thanks to Lucille’s doing, but it becomes a point of pride for Buster, too, to show that he can make it.

But anyone who knows Buster could predict that this wouldn’t end well. Buster missed out on his ride to basic training because he was too distracted playing a claw machine game, where he won his “awards” from the Army – a seal for marksmanship, and a gorilla for sand racing. Or so he tells Lucille.

9 “I was made to understand that there would be grilled cheese sandwiches here.”

As the sweetest member of the Bluth family, Buster still manages to be pretty straightforward about his needs. But due to his childlike innocence and naivete, most of his needs can seem pretty simple to any outsiders.

RELATED: 10 Arrested Development Characters By Myers-Briggs® Personality Type

Take, for example, a recurring quote motif that succinctly represents this. On multiple occasions, Buster is lured into relatively compromising situations with the promise of grilled cheese. And if he doesn’t see the grilled cheese he was promised, he has no qualms about complaining until he gets it.

8 “Now will someone please have the decency to punch me in the face?”

We’ve already talked about how open and honest Buster can be when he wants to be. But sometimes, his level of frankness is surprising – and, even, ill-timed. In the season one episode “Beef Consomme,” Buster’s brothers Michael and G.O.B. are fighting over a girl – a fight that soon turns physical.

Buster, apparently jealous of the opportunity to get in a fight and be a real rough and tumble guy like his brothers, tries his darnedest to get involved, even being so bold as to ask to be punched in the face.

7 “I don’t want no part of your tight a** country club, ya freak b****!”

On other occasions, Buster’s frank language is totally out of character and even alarming. One of the most surprising instances of this behavior can be found when he assumes the persona of the Bluth family puppet, Franklin Delano Bluth, and confronts his mother very openly.

RELATED: Netflix Casts Doubt On Arrested Development Season 6 Happening

Making the moment all the more hilarious, and the line resonate even more strongly, is the combination of the jazzy soundtrack used in the scene, and Buster’s own horrified reaction to Franklin Delano “speaking.”

6 “You lied to me! You said my father was my father, but my uncle is my father! My father is my uncle!”

The Bluth family is arguably one of the most messed up families in all of sitcom history. That’s precisely what makes Arrested Development work, after all. But one of the most hilarious and disturbing storylines that carries on throughout the series is the question of the identity of Buster’s biological father.

As it turns out, his biological father is not George Bluth, Sr., but Oscar George Bluth – George’s identical twin brother. Therefore, the man Buster thought was his uncle, is, in fact, his father.

5 “The army had half a day.”

Further reinforcing Buster’s lack of understanding of the adult world, and his commitment to the pursuit of training and enlisting in the Army, is his apparent belief that the Army works just like an elementary school would.

RELATED: Modern Family: 10 Best Phil Dunphy Quotes

But making this innocent belief of his all the more hilarious is the fact that he expects other adults in the family to totally accept his explanation as to why he’s home, and not at basic training. Try as he might, Buster just could never really make it in the real world that way.

4 “That’s what you do when life hands you a chance to be with someone special.”

“You just grab that brownish area by its points, and you don’t let go no matter what your mom says.”

While Buster may be defined by his subservient relationship to his mother, Lucille, it turns out that she’s not the only Lucille who has his heart. One of Buster’s other most important relationships is with Lucille Bluth’s rival, Lucille Austero – or Lucille II.

Despite the considerable age gap between them, and the fact that Lucille II often treats Buster more like a son than anything else, the two wind up falling for one another, even if their first meeting occurred when Buster was lacking his glasses and unable to see her as anything other than a “brownish area.”

3 “Mom always taught us to curl up in a ball and remain motionless when confronted.”

As the baby of the Bluth family, it’s only natural that Buster would be less inclined toward the limelight than his other siblings and parents. But not only does Buster hate being the center of attention, he really hates receiving, well, any attention at all, as can be seen when he tries time and again to literally hide and blend in with the Bluth apartment.

RELATED: 10 Funniest Quotes From The Wayne’s World Movies

But it seems like this may be a case of nurture superseding nature. Even if Buster is mild-mannered to begin with, Lucille’s childhood instructions of caution and confrontation avoidance seem to have really stuck with him.

2 “We have unlimited juice? This party is going to be off the hook!”

There’s only so many ways you can stress Buster’s childlike personality without outright calling him a child. But one of the traits that certainly makes him seem this way more than any others is his near addiction to juice boxes.

While most things intimidate Buster or upset him in some way, the boy can never get enough juice. Just having plenty of juice is enough to make or break a party for him – and, further, a little too much juice can turn him into a real party animal.

1 “I’M A MONSTER!”

One of the most defining parts of Buster’s character doesn’t come about until the series’ second season is almost over. After trying to enjoy himself in the ocean for the first time, Buster loses his hand in a freak seal attack, and as a result, he receives a hook for a prosthetic.

The identity crisis that comes about as a result of this change in his body leads to some truly off-color humor, including his assertion that he is now half-machine, likely to become romantically involved with the Bluth family Roomba, and, therefore, a monster.

NEXT: 10 Best Bob Belcher Quotes


2019-03-17 05:03:32

Katerina Daley

What To Expect From Arrested Development Season 6

Will Arrested Development be renewed for season 6? The high concept comedy about the wealthy, amoral Bluth family started life on Fox in 2003 as a ratings challenged, but critical darling. Despite the fact it won the Emmy for Outstanding Comedy Series three years in a row, Fox canceled the series after its third season in 2006. The cast and crew talked up a revival for years, and Netflix finally brought the series back in 2012.

However, in the intervening years much of the cast had become Hollywood heavyweights with busy schedules, which led to season 4 consisting of character specific vignettes where many of the characters never interacted with each other due to the actors’ other commitments. The new format was polarizing, and season 5 largely went back to basics – though it was split in half, with the first half airing in early 2018, and the second half debuting in March 2019.

Related: Arrested Development Season 5 Cast & Guest Star Guide

Season 5 ends on a very dark note, as Lucille 2’s murderer is finally revealed, and Michael and George Michael once again abandon the family for greener pastures. At this point it’s unclear if this is the end of the story or if there are more angles for the Bluths to work. Here’s everything we know about Arrested Development season 6.

Netflix is yet to greenlight an Arrested Development season 6, and there are genuine questions over whether or not they will. A top Netflix executive recently said there have been no discussions about another season as of yet, though didn’t close the door on the possibility. Several factors are almost certainly being weighed; the show is no longer the critical darling it was in its Fox years, with reviews for the Netflix seasons occasionally veering into the openly hostile. The cast are still in high demand – Jason Bateman and Will Arnett star in other, hipper Netflix shows with Ozark and Bojack Horseman, respectively – and the logistics of getting them all together for another season would be more difficult than ever.

The elephant in the room is almost certainly Jeffrey Tambor’s involvement. Tambor was fired from his hit Amazon series Transparent amid a wave of sexual harassment allegations. Making things even worse, Tambor was revealed to have driven Arrested Development co-star Jessica Walter to tears in an infamous New York Times profile of the cast to promote season 5, where the majority of the show’s male cast came off as insensitive to Walter’s feelings and oblivious to the larger cultural moment. It’s hard to imagine Netflix would be eager to go back into business with Tambor anytime soon.

With all the practical and logistical headaches involved, it would seem logical that Netflix isn’t overly enthusiastic about Arrested Development season 6. The show has come back from the dead before, but it seems even more doubtful this time.

If Arrested Development season 6 somehow ends up happening, don’t expect to see it for a while. There was a seven-year gap between the end of the Fox run and the beginning of the Netflix run, and it took another five years to get the cast back together for season 5.

With the show no longer serving as the cultural lightning rod it once was for Netflix, and with the fallout from the Tambor allegations, it’s unlikely a theoretical Arrested Development season 6 would surface for several years.

Most of the show’s dangling plot threads from seasons 4 and 5 were resolved at the end of season 5, the show seemingly realized it was likely nearing its natural end. If the show did return for another run, it would presumably revolve around the fallout of the reveal of Buster as Lucille 2’s murderer, which left the family in a rare moment of speechlessness. Michael and George Michael would be roped back into the family drama they seemed to be escaping at the end of season 5 – much like they did at the end of season 3 – and the cycle of family disfunction would begin again. Arrested Development season 6 is far from a sure thing, but there would still be some story to tell.

Related: Arrested Development Reveals Who Killed Lucille 2 – And It’s Dark


2019-03-16 12:03:07

Dusty Stowe

Amy Hennig Thinks AAA Game Development Needs Drastic Changes

Amy Hennig thinks AAA game development needs drastic changes. The award-winning video game director and script writer has forged a highly respected career since her early days with Nintendo, navigating the industry as it continues to grow and change, while being directly involved with successful Naughty Dog franchises like Uncharted, as well as Jak and Daxter.

Having worked in the industry for such an extensive period, Hennig has seen numerous changes in how games are made and played, as well as how different the staffing of game development teams has become. With recent news that huge names in gaming like Activision-Blizzard and EA would be laying off substantial swaths of their staff, many outside and within the gaming industry have been left wondering exactly what is going on. The question becomes particularly pointed when consideration is given to the fact that Blizzard brought in record profits last year, only to turn around and eliminate 800 jobs.

Related: Here’s What Amy Hennig’s Uncharted 4 Could Have Been

Last month, at the DICE Summit in Las Vegas, Hennig spoke after being honored with a Lifetime Achievement Award. According to GamesIndustry, during her speech, the gaming development veteran addressed many of the realities currently being faced by AAA game developers in what is a rapidly changing industry. Though the idea of downsizing development teams is a difficult one to deal with, Hennig sees outsourced labor as the future of game creation, something that is more in line with how film and television is made. She said:

“If we’re in a studio system, but we’re all free agents, what would that look like? This is all speculative, because we’re still living in a world where big companies have these giant staffs. But even so, we never really used to do external development. Everything we did was more or less in-house. And more and more – particularly for art, visual effects, and things like that – we are working with external vendors a lot. It wouldn’t be possible to make these big, impressive games if we weren’t. So it feels like there’s already a move in that direction. Whether it just becomes that we still have big teams and more external partners or smaller teams and more things are externalized remains to be seen.”

Having spent such a lengthy period of time working in the video game industry and having made such a prominent name for herself there, it’s easy to forget that Hennig’s career path was initially intended to involve the film industry. It was a job with Atari as an animator that pulled her out of film school, making her realize that her heart was in gaming rather than film. She has also previously stated that she’s found a great use for her filmmaking education in game development, in ways that she hadn’t previously expected. And with more AAA gaming titles increasingly blurring the line between gaming and cinema (Rockstar’s Red Dead Redemption 2 even offers gamers a cinematic mode option), the future of gaming seems to indicate that the difference between video games and movies is growing smaller with each new release.

It’s especially interesting to see one of the biggest names in video game development calling for a new, industry saving model at time when filmmakers seem to be engaged in their own debate regarding what’s best for their industry. The discussion surrounding films released on streaming platforms potentially means big changes, as does a game development model that sees artists working in a freelance capacity rather than as a part of a huge team. Whether or not AAA game franchises will begin to employ this strategy on a regular basis remains to be seen, but if, at present, industry torchbearers like Amy Hennig see a future in such a model, there’s a good chance that a substantial sea change is coming.

More: Screen Rant’s 25 Most Anticipated Video Games of 2019

Source: GamesIndustry


2019-03-09 06:03:41

Mike Jones

Russ Bullock Interview: MechWarrior 5’s Development & Features

Mech_Con 2018 has begun and MechWarrior 5: Mercenaries is the focus of this year’s fan meetup in Vancouver. We had the chance to get hands-on with game, in single-player and co-op while visiting developer Piranha Games, and we sat down with CEO Russ Bullock to talk about the development and features of the long-awaited, eagerly anticipated sequel to the classic PC mech franchise.

Related: Screen Rant’s Hands-on Impressions with MechWarrior 5

Our discussion begins talking about Mech_Con and how much work goes into planning it for every December. As it turns out, Piranha has weekly meetings that begin in February, meaning that for nearly the entire year there’s a focus on the next fan-focused MechWarrior meetup.

Russ Bullock: We take January off. And then in February we start weekly meetings planning for that next year. Yeah. So, like for 11 months we plan this. For 11 months we are planning so it starts out with like venues first thing. So, we’ve changed venues all three years. Various reasons. Commodore Ballroom was great. They weren’t available for year two. So, we picked the biggest kind of hotel that you could find and that was great. But then the venue’s too small. We were jammed. It needed to be been bigger. We wanted to get bigger. So, we choose a venue, get all the hotels sorted. Long story short, it takes all year.

Screen Rant: Not just logistics, but do you plan that early for what you want to showcase? Like co-op is a big thing for Mech_Con 2018.

Russ: Yeah. Not quite that early. I’d say we know, for a show like five playable and— And it probably takes, I would say, certainly by summer or even early summer by May, June, we’re starting to get a pretty good idea of what we want to show. Some of it’s in question until a little bit later, like the co-op demo being part of this year’s Mech_Con was maybe a little up in the air even let’s say two months ago. But it was like, “No, got to do it. Focus. Got to have it.” Sort of pushed for that. Everything we did is, you know how these things go. Like it’s a lot of work to make these demos for these shows. But they also serve a very powerful purpose of really pushing your game to particular states of completion that go a long ways towards getting your game done. So, now we’re in a good spot. We got co-op in pretty good shape. There’s still bugs and issues, but it’s good and working, playable. We are making story decisions now. All you’re destructible systems are essentially done. So, you’re in a good state when you get to that point.

We had various conversations over the years about how MechWarrior Online came first. Can you talk about the history of that and how the IP part of that may have come into play? How MechWarrior Online came first, it grew, and now you’re finally able to do a story-based experience.

Russ: Pretty much out of necessity. Because like I said, if everything was all perfect and we could do anything we wanted, we never would have wanted to do it. We’d probably have made, like we would have made MechWarrior 5, first. We kind of tried that in 2009. We couldn’t get it off the ground.

So, when we started to make MechWarrior Online, I think it’s, you saw a similar trend in the industry, and you still do to this day, that smaller independent studios don’t just sit down and make the big single player games. You know, like mostly that’s reserved for the Sony’s. Making the Last of Us and so on and so forth. And you see a lot of smaller studios, whether it’s Rust or whatever it is, they make like a multiplayer game. Because you know, the amount of money it takes to create these single player experiences, with all these big scripted sequences, and all this stuff, is just so intense. That normally– So, for MechWarrior, development was like, “Well you know, we think we can make MechWarrior Online.” And at that point, World of Tanks was just coming into its power in the western world.

And we kind of looked at that and said, “That’s interesting.” Because it looks like you can make a very core game experience as a free to play game. And it’ll work. Because previous to that, it was mostly sort of caricature type, simpler cartoony type stuff. If you think of the kart racers, or even the original Medal of Honor, the free to play was like a spin on it. So, when we saw World of Tanks, we thought we saw an avenue into getting a MechWarrior game done. The amount of money and time it will take, just to get to that initial, like a Beta release of [unintelligible]. We figured we could do. And the amount of time and money that we could afford to do. So, that’s kind of what drove us. That’s what drove our decision. And a lot of smaller studios would be driven that way. And so, we made MechWarrior Online. It took us like, well a full four years of MechWarrior Online before we were in a position to start MechWarrior 5.

The MechWarrior 5 greenlight, was that after the old publisher, IGP, kind of folded?

Russ: The MechWarrior 5 commit?

Yes.

Russ: Yeah. So, we bought them out in the summer of 2014. And it was about another 18 months after that, that we started MechWarrior 5.

Was there an IP issue ever? Or it’s just a case of resources sort of thing?

Russ: Yeah, no, it was not an IP issue at all. Just the timing and resources and when we could afford to do so.

And how did the engine switch to Unreal come into play?

Russ: Yeah, well, I mean when we decided we were going to make it, we started to think about what we make it in. And we considered, you know, we took a look at the very newest version of CryEngine at that time. I think they jumped ahead and call themselves CryEngine 5 or something like that. We looked at that. And we were looking at Unreal. And really the assessment was like, “Well, we’re going to have to, if we’re going to do this, we need to be able to leverage as much of all these years of MechWarrior Online line development as possible.” And so, naturally you might think, well that would also include just using the exact same engine, and code base, and everything. But we also knew some of those things we had to accomplish in order for MechWarrior 5 to be what it needed to be. And we did investigate a code assessment of building off of MechWarrior Online and CryEngine technology. Or, versus just starting over with Unreal. And we still found that we could get done, have a better game, and get it done faster. Starting with Unreal than continue on with CryEngine. It’s just the tool chain and the development processes was that much faster and better.

In terms of assets though, you bring Mech designs and such over?

Russ: We brought it over. So, we brought it all over. We had to do some upgrading, because the version of CryEngine that we used, 3.8… No, we’re at like 3.4 or something. Bottom line is it was just previous to CryEngine’s physically based rendering. So, when we brought our art and all of our mechs over to Unreal, we did have to upgrade, all the materials and everything to PDR and stuff. So, that was part of the process. But still, you’re looking at hundreds and hundreds of battle mech chassis that we were bringing over. So, where past MechWarrior mercenaries’ titles had like 12 to 15 maximum, we’ve got like 300. So, that’s a huge boon for our name because our free market out there in the Inner Sphere is actually like a well populated market. Where you might see rare mechs in various areas of space and stuff. So, yeah, definitely got a lot of leverage out of that artwork. But it just didn’t come over like, you know, like perfect. We had upgraded.

How many mechs are going to be playable in the game? Or acquirable?

Russ: Yeah, there’ll be about, this is a rough guess. It’s about 50 different unique chassis. With like three to four variants each. So, we’re in the 250 range of various chassis.

But there’s also, for the first time now, we can finally see other vehicles, like tanks and helicopters. How many vehicles like that are there?

Russ: Certainly, the first time for us. You did see a bit of that in Mech 4-ish. But, yeah, that’s great. I mean, because a lot of people were really Jones-ing, craving that, after all those years in MechWarrior Online. And just PVP. People are really, really looking forward to the PVE experience, like in past games. Also, they want that, you know, combined arms thing, feeling, where you’re shooting not just other mechs.

But sometimes in the early going missions might just be, you know, killing lots of vehicles and turrets and all sorts of things like that, are very hard. Some of them are hard, like this one tank in the demo and it’s the demolisher tank. It has like double AC-20s on it. So, it doesn’t take the abuse that a mech can take, but you don’t want to leave it unintended, it can do a lot of damage.

In the PVP part of MechWarrior Online, there’s so much that goes into like balancing the mechs. But in this, you don’t have to worry about that as much.

Russ: Yeah. Not near as much. We can really just tune for fun, you know. It’s like, in MechWarrior Online, everything you do, like everything about a medium laser, how much damage it does, how much heat is, it’s all down to the decimal point. You’re balancing and the communities like, “Well, it’s OP.” Or you have to Nerf something in the past and it’s a big thing. For here, it’s really just about like, you know, is it balanced? Is it really fun? Does it feel great? It doesn’t necessarily matter if the medium lasers do six damage instead of five. As long as it feels perfect. The health values of the vehicles and stuff can just be balanced for fun, and yeah.

“We can really just tune for fun, you know.”

What’s the biggest change for like a weapon or equipment type then from MWO to MW5?

Russ: Yeah. Honestly, not a lot at this point. Like meeting, we were able to start off with, you know, basically MechWarrior Online values. So, you know, we bring in like all the weapons and all the data and how much heat damage, and damage and all that stuff just kind of comes over. But I guess the beautiful thing is that it… it doesn’t matter, you know, if we have to change any of that stuff. Because you’re not– as long as you’re not competing with other players, there’s really no limits to what you can tweak and change.

With replayability being one of the core pillars, you talked about there being map generation, using your system. Can you talk about how that works. Will it include things that we saw in the demo mission like farms and fields?

Russ: Yeah, it will. Basically… Designs creating all the puzzle pieces. They’re essentially like these, I think the tiles are like close to a kilometer square. Maybe 750 meters square or something like that, roughly. So, some of them are just purely terrain, but the terrain has these spawn markers on them. So, these spawn markers say, well here’s where foliage is, or here’s where trees are, or here’s where rocks are. And if you’re in a Mars desert-like planet, well there’s no trees, and the rocks look like this, and so on, so forth. But if you’re in a forest terrestrial Earth-like map, and it’s wintertime in the polar highlands, then you’d get, you know, snow covered fur trees, and there’s snow on the ground. So, the system is created to any number of more than a dozen biomes can all use the exact same tiles. The exact same tile sets. They use different materials, different textures, different rocks, trees, shrubs and whatever else to make it that particular biome.

And then the encounter is the basis, whether it’s like a farm, or the big city environment in the demo board. Those are also staked out in tiles. So essentially, your generator can decide to use that port. Let’s say you might create 10 or 12, 15, 20 whatever you have time for, different configurations of like a port-like, we call it garrisons. A general term in our design. So, it’s like we create as many of these garrisons as we can. Some of them are cities and farms and ports. Some are arenas, fighting arenas, right? That are different, location based, art. So, then the generator says, “Okay. So, we’re going to create a mission that’s Arctic biome. It’s going to be this big, it’s going to be five by 10 tiles let’s say.” And like I said, it’s going to be arctic. And okay, the main thing is it’s going to be an assault on a mining facility. And so, we know to use these particular mining facility tiles. And they might choose from a dozen different of those. And then make sure that’s put in the map. And the generation kind of—So, there are recognizable puzzle pieces. Certainly, someone who has put dozens of hours in the game, might recognize the fact that, you know, they’ve seen that particular port before. But everything around that port, how they got to the port, the path they took to get there, and the look and feel of the terrain getting there, and even the encounter itself might have different enemies and stuff. So, there’s a limit to the randomness. It’s not completely 100 percent procedurally generated to like even the designers don’t know what’s going to happen. It’s like, “Oh look at this neat thing.” No. It’s within rules. So, we like to call it rule based level generation. So, there’s a limit, but it’s still a lot of combinations.

The generated maps, are these are like the side missions? Or are these story missions as well?

Russ: Primarily the, I guess I’m not going to call them side missions, I’ll call them the main compulsion loop missions, you know, like the ones where you’re grinding out your reputation and earning your c-bills. And you know, buying bigger and better mechs. And so, all the stuff that you do in between your star mission zones.

So, you are earning in all these missions though?

Russ: Oh, yes.

Oh, okay. I wasn’t sure.

Russ: Oh, yeah. Yeah. I mean that’s your main form of earning. Is to just go off, take contracts, and defend garrison contracts, assault contracts, all of them. You’re going to be earning c-bills, getting salvage, selling salvage, pooling your money. Maybe you’ll sell that mech now and get a bigger mech. And then slowly build up to like a bigger, better and more powerful elite mercenary unit. And all the while you’re taking the story missions as they come along to you.

When your friends kind of drop in and help you out for any one of these missions, are they thinking, I know they take one of your pilots, is the host also kind of choosing their men?

Russ: Yes. The whole sustained health welcome play this guy from the beginning. You know, your friends, you probably avoid, say probably say, “Nah, nah. Not me and the Dragon.” I mean that’s between you and your pal.

You talked about the story side of it, you guys worked with Catalyst on the board game side. Was the pitch from beginning to be like this is the mercenaries game. This is the era it’s set and then?

Russ: Yes. That much was set in stone. We knew that. We also knew this story. So, we work with Randall [Bills] and he’s been working with the brand for forever, for his whole life it seems like. He’s written novels and said, “Hey, you know, we’d like, do you want to take a shot at writing the story for us?” And gave him a little bit of guidance. Like we kind of had this sense of, “We want the player to have this history and we wanted there to be an incident with his old unit, or his parents’ unit so that you have to start out with nothing. And should be some sort of like, you know, revenge arc, but also some larger arc.” And so, we gave some guidance like that. Stuff like that. Some really good ideas. Did a couple few rounds of feedback. And it’s good. It worked out well.

Is it challenging working with another company like that? And also trying to fit it into like– Because there is so much lore and so many stories in this universe. Plus four old school games in the nineties, and kind of building off– Were you trying to continue any of that? Or just pick an era and here’s your new story.

Russ: Yeah, no. It’s more of the latter. I guess, it’s going to be hard to decide because there’s so much. But, there’s so many interesting stories to be told that’s the thing. There probably could have been a 100 different stories written for this game. Every one of them would have been great. And we felt like we ended up with one of them. And so we’re happy.

You mentioned there’s mod support for this game.

Russ: Yes.

What will players be able to play with?

Russ: Oh, it’s pretty, it’s quite a lot. I mean there’s really only, there’s very few limitations and it’s just, I suppose they won’t be modifying the actual, you know, like game code. But the power of the blueprint system now in unrelated area that that doesn’t even hardly mean anything it seems like. There won’t be a lot you won’t be able to mod. People can go in there and change anything. Make new mechs, make new vehicles, make new missions, story arcs. Very little limitations really.

So, would it be all just kind of up to their own toolkit sort of thing. It’s like a mod tool, right?

Russ: Yeah. It’s pretty much just Unreal, Unreal editor. And that’s all there.

What are you most excited for fans to see? When they finally get to play a new MechWarrior story.

Russ: I guess I would go with… To me there’s a few things. But the one thing would be, I think, the fact that you’re physically in your mech hanger. Like I think that’s the thing that might resonate with so many people. It’s like you’re there on the ground, you’re in your Leopard, you’re walking around the Leopard. You to see your technicians, you see your mech, you see how damaged it is when it comes back from missions. Just having that physical, I’m there looking at your battle mechs and looking what damaged state they’re in and stuff like that.

That does raise another question, actually. So, for the repairing, are you just paying to repair it before you go out again for the next mission?

Russ: Yeah, like if it’s too damaged to go out, obviously, if you just lost an arm, lost your lasers, no one’s going to stop you from taking it out next time. You want to save your c-bills if you can get the mission done. But yeah, everything takes time and money. So, let’s say it’s going take three weeks and you know, 200,000 c-bills to repair that battle mech, then you can start the repairs and three weeks goes by on the game clock and 200,000 comes out of your accounts and your mech’s repaired. So, you’re paying a cost both in c-bills, but also in time. So, time is a resource, like you’ve only got so many years to get your career done. Like the game spans from 3015 to 3049. So, that’s your career. You have a 34-year career to try to achieve elite mercenary status.

And how many extra mechs can you have to like swap in? Can you build up an inventory of extra mechs?

Russ: Yes

Is there a limit to that?

Russ: Um, I’m not sure yet. We’ve been debating that. That’s kind of just going to be a number in the UI in the end, but it’s a balanced item that can tune for economy sake and balance sake. There’s upkeep costs though based on how many mechs you have.

When you lose weapons, like are they gone? Can you replace it with a new one?

Russ: If you’re totally destroyed, it can be replaced, it can’t be repaired. So, medium laser is totally destroyed, go to the market and buy one. Or you probably have ten in your inventory from the salvage.

Okay. And can you customize the look, beyond the weapon parts, like the colors and stuff like that?

Russ: Yeah, we didn’t show that, but it’s very much like MWO. We brought over a lot of the same patterns, everything. So, you like to franken-pattern in MWO, you can paint your mech that way.

You pay c-bills for that?

Russ: Probably be a c-bill cost not, probably not, a time cost. Just a little bit of money to paint your mech.

Awesome. Thanks!

More: MechWarrior 5’s New Trailer and Screenshots

MechWarrior 5: Mercenaries releases for PC on September 10, 2019.



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2018-12-01 06:12:58