Posts

Destiny 2: How to Beat Morgeth in Forsaken’s Last Wish Raid

The Last Wish raid, which comes as part of the Destiny 2 Forsaken DLC, contains three main bosses – of which one is Morgeth, the Spirekeeper – that players have to defeat before they can take on the final boss. First off, players need to reach at least level 550 and complete the Forsaken story campaign to even unlock the Dreaming City, which is where they will then launch the Last Wish raid from. That, plus obtaining select items as well as a fireteam capable of undertaking such a challenge are just as necessary in order to succeed.

Like in the many previous boss encounters in Destiny 2, Morgeth is immune to damage. So the only way to deal damage to him is to obtain Taken Strength, a buff that is only gained by jumping into the glowing white-and-black orbs; there are 10 surrounding the arena, but they don’t all spawn at once. Some things to note regarding the Taken Strength orbs: players effectively steal the Taken Strength so that they inhibit Morgeth’s ability to increase in strength. Otherwise, if Morgeth reaches 100%, he will wipe the fireteam. Also, since each player cannot hold more than two Taken Strength buffs at a time, they should be sure to split them up with the team.

Related: Destiny 2: How to Beat Kalli in Forsaken’s Last Wish Raid

The encounter starts when a player jumps through the first Taken Strength orb field in front of Morgeth. From there, there will be three waves; four Taken Strength orbs will spawn in each of the first two waves with the last orb of Taken Strength spawning in the final wave. It’s only after receiving the 10th Taken Strength buff that players can start to deal damage to the boss. Furthermore, defeating the Eye of Riven will drop two orbs of Taken Essence, but only two can be in the arena at any given time.

Throughout the boss fight, if a player has one or two buffs of Taken Strength, there is a chance that he/she will be placed into Umbral Enervation, a field that traps players in place for up to 20 seconds. It’s vital that another player free them from that stasis by using one of the orbs of Taken Essence (use the grenade ability to free them). If the player isn’t freed by the time the counter runs out, they will die. By freeing the player, the person using the Taken Essence will absorb the Taken Strength from the player in stasis. Remember, players cannot stack more than 2 Taken Strength at a time, so determining a strategy to properly distribute the Taken Strength buffs throughout the encounter is crucial to winning.

Once the damage phase begins, players should attack Morgeth with everything they’ve got, but it’s important to always keep an eye on his strength percentage. It’s best to use the Taken Essence bomb (by using the super ability of whichever player holds the Taken Essence) right when Morgeth reaches 80% to 90% in strength, so that the encounter will reset. At that point, repeat the aforementioned process, but note that the number of Taken Strength will increase. Players will start with two Taken Strength fields in the middle instead of one. Do this until he dies.

More: Destiny 2: How to Beat Shuro Chi in the Last Wish Raid

Source: Datto



Source link
2018-09-17 08:09:57 – Mansoor Mithaiwala

Destiny 2 Forsaken Review: Get Back To The Grind

Destiny 2‘s latest expansion, Forsaken introduces a revenge-driven story, beautiful locations brimming with secrets, a brand-new game mode, and more bounties than most Guardians could hope to finish before the weekly reset. The expansion is loaded with new content as well as some changes to the pre-existing formula, all of which results in Forsaken turning Destiny 2 into the game many wished for when it launched a year ago.

Of course, at launch, many reviewers (this one included) lauded Destiny 2 with praise for being what vanilla Destiny should have been and hailing the sequel as a huge improvement. And none of that was wrong, necessarily, but as the weeks and months went on, it soon became clear that some of those improvements were actually hindering what had been the game’s most integral element: the grind.

Related: Destiny 2 Forsaken: Where & How Players Should Start

No one likes repeatedly running the same activities for minimal rewards, but when that action is coupled with interesting gameplay and meaningful rewards, then that grind becomes the real pleasure of playing the game. Forsaken, at least up front, seems to acknowledge this, crafting a grind experience that is both engaging and rewarding. It begins with the story – a tense narrative of loss and revenge in where our Guardians hunt down Uldren Sov and the Scorn Barons to make them pay for the murder of Cayde-6 – and it’s easily the best campaign Destiny has presented since The Taken King.

When Destiny 2 launched, its Red Legion plot was intriguing but after defeating Dominus Ghaul it never really went anywhere. The Speaker was dead and the Traveler fully awakened, but none of that seemed to matter much to our Guardians. Meanwhile, Forsaken‘s story does matter and its impact is felt everywhere.

After Cayde’s death, he can no longer be found in the Tower. When visiting different locations, the characters there verbally mourn his passing (especially Failsafe on Nessus). Petra Venj is motivated not only by Cayde’s death but Uldren’s deception, becoming our most stalwart ally throughout the story. And even Uldren himself, though certainly a villain, has his motivation cleverly unpacked, revealing there’s a lot more going on here than at first it seems. Forsaken‘s narrative is complex and at times morally ambiguous, but it’s also exciting and plays out in the open world more than previous campaigns. The ending to Forsaken is absolutely bonkers (and for some may require further explanation) but it cracks open Destiny‘s murky but fascinating lore in such an unexpected way that even those players who never once cared about Destiny‘s story may now want to start reading up on it. (The Ishtar Collective is a good place to start.)

Through playing the story, our Guardians earn new weapons and armor that quickly makes most of the Year 1 gear pretty useless. This can be annoying seeing as most players by now have painstakingly created their preferred loadout, but Forsaken wants players to think beyond cultivating the perfect set of armor. Instead, it’s all about what’s best for the job at hand. Does your Guardian need a higher Power level for this activity? Then put on that new, ugly blue gear because it’s at least a 500. Would you like to equip an auto rifle, sniper rifle, and rocket launcher? Great, now you can thanks to the wider options available in the three weapon slots. Not to mention the return of random rolls, which can result in a piece gear with a unique set of perks perfectly tailored to your play style or an activity. Plus, bows have been introduced as a new weapon type and nothing in Destiny has ever felt as satisfying as landing a head shot with a bow and arrow.

Early on, this new gear is accumulated at a pretty steady rate, but once your Guardian reaches the soft-level cap of 500 Power, it slows down significantly. This is in stark contrast to how Destiny 2 first approached powerful gear and engrams, handing them out far too frequently. (How many Sweet Businesses does a player really need, anyway?) Forsaken has noticeably slowed down the rate at which the higher level gear drops, but it’s done so while also increasing the number of ways to earn that high level gear. And this is what makes for an enjoyable grind – a large variety of activities with rewards that feel earned and worthwhile.

Related: Destiny 2’s Forsaken Gambit Mode Explained

Once the story is complete and your Guardian is at level 50, a plethora of opportunities to earn gear lay ahead. There are weekly challenges (resetting once a week) and daily challenges (resetting every four day), all of which can result in the powerful gear necessary to keep climbing towards the minimum power required for the forthcoming raid, The Last Wish. (Some are suggesting a minimum of 520, but closer to 540-550 is sure to be recommended. We’ll know when it launches September 14th.) Players can also visit the Cryptarch in the Tower and receive a Prime Attunement buff. This grants a higher chance of earning a Prime engram (i.e. the best engram outside of an Exotic) when defeating challenging enemies, resulting in gear that is sure to be more powerful than what a Guardian already has equipped.

The best stuff in Forsaken is what’s brand new. Finally, after years of re-skins, there’s a new enemy race to contend with – the Scorn, who while technically being Fallen, look and act in ways that are distinctly their own. The new patrols areas, Tangled Shore and the Dreaming City are fascinating to explore and look absolutely stunning – especially the Dreaming City, which is by far the most beautiful locale ever made for Destiny and full of secrets that players continue to uncover. There are nine new subclasses, each with a new super. These includes a Titan super, Thundercrash, which basically turns your Titan into missile, and another, the Warlock’s Nova Warp, where your Guardian teleports and explodes. But most of all, Forsaken‘s best addition is Gambit – a brand new PvEvP mode that combines killing mobs of enemies with occasional fire fights against enemy players. It’s innovative and mixes up some of Destiny‘s best bits into something that plays like nothing else in the game.

Destiny 2: Forsaken has plenty of things to do, places to go, and loot to acquire that it will be quite some time before even the most hardcore of players will burn out. And that’s really the strength of Forsaken – it rewards those players who wish to regularly run through activities, continually grinding towards that higher Power level, yet also remain accessible to the casual players who can only spare a few hours but still want to come away with some worthwhile loot. Forsaken costs a whopping $40, which is pricey for an expansion, so do factor that in when considering it. But price point aside, Forsaken does have plenty of reasons for Guardians to get back to the grind and back to playing Destiny 2.

Next: Destiny 2 Forsaken Ending Explained

Destiny 2‘s Forsaken expansion is available now. The Last Wish raid releases September 14th. Screen Rant played the PS4 version for review.



Source link
2018-09-13 08:09:13 – Sarah Moran

Destiny 2 Forsaken Ending Explained

 Warning! SPOILERS for Destiny 2: Forsaken ahead!

Destiny 2‘s Forsaken expansion updates the game not only with new activities but new lore, taking the overall story of Destiny in an interesting direction. However, for the casual Destiny player returning to game with this expansion, just what is revealed at the end of the campaign might not make any sense.

Destiny has never been very good at communicating its story to players, often hiding important plot points within items that must be discovered and scanned or worse yet, Destiny 1‘s Grimoire Cards which couldn’t even be accessed within the game. However, with expansions like The Taken King, Destiny improved on their storytelling mechanics, and come their latest expansion, Forsaken, the game has finally figured out how to tell a compelling narrative.

Related: Destiny 2 Forsaken: Where & How Players Should Start

Still, for those fans who haven’t kept up with the complicated lore of Destiny, the ending to Forsaken can be a little confusing. To help clear up that confusion, we’ve answered a few of the biggest questions that come up after playing through Forsaken‘s campaign.

What Happens To Uldren Sov?

The driving force of Forsaken‘s campaign has been revenge for the murder of Cayde-6, with our Guardians hunting down the man who pulled the trigger: Uldren Sov. In the campaign’s final mission, Nothing Left To Say, players get their chance to confront Uldren – except, something else gets to him first.

In a cutscene, we see Uldren combine his own Darkness with the Light from the Traveler’s shard and open a portal. He believes he’s freeing his sister, Mara Sov, who has been appearing to him throughout Forsaken‘s main story and urging him onward. However, it quickly becomes clear that the Mara he’s been talking to is only an illusion, and when he opens his eyes expecting to be reunited with his queen, Uldren is instead eaten by a giant monster, a Chimera called the Voice of Riven. It’s a startling turn of events and one it’s safe to assume most players never saw coming – but that isn’t the end of Uldren.

As our Guardians fight the tentacled creature, we can hear him screaming from within the monster, and once we kill the Eldritch horror, Uldren is free. In the following cut scene, Petra Venj shows up, her weapon drawn and aimed at Uldren, and our Guardian does the same (now in possession of the Ace of Spades). A debate then ensues between Petra and our Ghost over whether or not we should shoot Uldren or take him prisoner – do we to take our revenge or seek justice? There’s no easy answer, and as our Guardian and Petra stare Uldren down, the screen fades to black and we hear a gunshot.

Related: How To Trigger Heroic Public Events In Destiny 2 Forsaken

Uldren Sov is dead, but who actually kills him is left unclear. It’s an ambiguous ending that reflects the tone of Forsaken‘s story, making our decision to blindly follow the Traveler appear a bit more dubious. Are our Guardians murderers? Forsaken doesn’t offer up an answer, instead leaving players to mull it over before the story continues.

Page 2 of 2: Who is Riven & Where is Mara Sov?

Who is Riven?

Forsaken may not reveal who actually kills Uldren, but it does reveal who was manipulating him – Riven, an Ahamkara that once belonged to Mara Sov but has since been corrupted, possibly even Taken like Uldren. (Note that Riven isn’t the horrifying tentacle monster our Guardians fight, that’s the Voice of Riven – a Chimera that is speculated to be what’s created when a Fallen Servitor becomes Taken.)

All we know about the Ahamkara comes from mentions of them in the Grimoire, from which we understand them to be dragon-like creatures who first appeared around the same time as the Traveler and have the ability to grant wishes. In order to fulfill these wishes, it’s said the Ahamkara would strike deals with those seeking their services, but in time, the high cost of having wishes granted was deemed too dangerous. A Great Hunt was called and the Guardians exterminated the Ahamkara. Nowadays, players are likely to be more familiar with the Ahamkara from the pieces of armor adorned with their fossilized bones – like the Hunter gauntlets, Young Ahamkara’s Spines or the Warlock helm, Skull of Dire Ahamkara.

Related: Destiny Fans Discover Revealing Info About The Darkness

However, it’s clear that not all of the Ahamkara died in the Great Hunt. Riven, for instance, somehow survived, and possibly even because of Mara’s protection. Whatever the case, the Awoken Queen was quite close with Riven, with evidence of her reminiscing about the Ahamkara found in the lore tab for the Warlock Bond, Reverie Dawn: “And Riven – She used to sit in the shade of those wings. Laugh at the riddles that rumbled in that mercurial throat.

But something has since happened to Riven, and much like the Dreaming City, the Ahamkara has been corrupted. That same lore tab goes on to say Riven was “transformed by the expectations of another scheming, secretive sister,” and while we don’t know for sure, it’s likely that this “scheming, secretive sister” is Savathûn – sister to Oryx, the Taken King. Destiny has been teasing Savathûn as a successor to Oryx for some time (the Song of Savathûn strike, anyone?), meaning it’s possible that she now leads the Taken. And if that’s the case, then Riven is now a Taken Ahamkara and no longer a creature who can be trusted.

Where is Mara Sov?

After players deal with Uldren, there’s one more mission to finish before unlocking the Dreaming City – A Hum of Starlight, a mission in which our Guardians assist Petra Venj in re-establishing some sort of communication relay in the Watchtower. She’s trying to contact her Queen, Mara Sov, last seen attacking Oryx’s fleet in the beginning of The Taken King campaign. Thanks to our help, Petra is successful and she makes contact with Mara – but where is the Awoken Queen?

In an earlier story, we discussed a theory about where Mara went after she seemingly died at the start of The Taken King. That theory – based on the lore from the same Reverie Dawn armor set which mentions Riven – suggests Mara crossed over into the Ascendant Plane, to her own Throne World, Eleusinia. And judging by her discussion with Petra at the end of A Hum of Starlight, it seems very likely that is exactly what’s happened. Mara also confirms our suspicions about Riven, saying that, when the Taken invaded the Reef during The Taken King, the Ahamkara as well as the Techeuns (those druids seen alongside Mara when she attacks Oryx’s ship) were all Taken in the attack.

While we await the Queen’s return, she tasks us with defeating the beast at the heart of the Dreaming City – Riven, her once beloved Ahamkara, now a Taken monster and the final boss of the upcoming raid, The Last Wish (releasing September 14th). Once the raid has been completed, we’ll know much more about the Ahamkara and Riven specifically, but as of now, all evidence points towards a showdown between our Guardians and a Taken wish-dragon. Will defeating Riven reveal Savathûn as the future villain of Destiny‘s ongoing story? It’s certainly possible. After all, we did murder her brother, Oryx, and her nephew, Crota, so she has very good reason to come hunting us in pursuit of her own revenge.

Next: Destiny 2 Forsaken Guide: Fastest Way to Unlock Dreaming City

Destiny 2‘s Forsaken expansion is available now.

Destiny fan art, “The Last Great Ahamkara,” via Garrett Post.



Source link
2018-09-07 04:09:02 – Sarah Moran

Destiny 2 Forsaken Guide: Fastest Way to Unlock Dreaming City



Destiny 2 Forsaken is live and Guardians are hot on the heels of Uldren Sov – the murderer of Cayde-6 on who Guardians have sworn revenge. But exacting revenge isn’t all Forsaken has to offer. For instance, there’s the Dreaming City – a new location to explore that’s the homeworld of the Awoken and host of next week’s raid, Last Wish.

The Dreaming City is a strange place, half within the Guardians’ reality and half within the Ascendant Plane. Physics behave oddly in the Dreaming City, and it changes, never appearing exactly the same from one visit to the next. However, unlike the Tangled Shore – a new area of the Reef that’s open to explore – which becomes available after completing the first mission in Forsaken, the Dreaming City is an end-game location, meaning Guardians need to be of a higher power level to access it.

Related: How to Unlock Ace of Spades Hand Cannon

But entering the Dreaming City is a little more complicated than simply being of a high enough level. There are several tasks Guardians will need to complete in order to gain access to the Dreaming City, some of which aren’t very obvious at first glance. Here’s what players need to do in order to enter the Dreaming City:

1. Finish The Forsaken Campaign

Before you can begin exploring all of what Destiny 2‘s Forsaken expansion has to offer, you’ll need to complete the main story. For the purpose of unlocking the Dreaming City, you’ll need to have completed the campaign through the mission called Nothing Left To Say. Once your Guardian has confronted Uldren Sov, return to the Tower and speak with Ikora Rey and Zavala. Next, visit the Tangled Shore and speak with Petra (and receive the new Vestian Dynasty sidearm). She’ll tell you to visit the Spider, who has a favor to ask.

2. Collect Broken Awoken Talisman Fragments

The Spider asks your Guardian to collect three fragments of a broken Awoken Talisman. These can be found in three Lost Sectors (teased through riddles) in the Tangled Shore – the lost sector next to the Spider’s lair in Thieves’ Landing; the lost sector in Jetsam of Saturn; the lost sector in the Four-Horn Gulch. Once each sector is looted, return to the Spider with the fragments. He’s got yet another request of you.

3. Kill All The Taken

After returning with the three Awoken Talisman fragments, the Spider will ask your Guardian to kill all the Taken. Well, not really all of them, but killing 300 Taken will sure feel like all of them. The best way to efficiently slaughter 300 Taken is to complete the Lake of Shadows strike. However, it’s a PS4 exclusive. For everyone else, a good place to farm a bunch of Taken kills would be Io, so travel there and hunt down some Taken Blight public events. Once the Taken massacre has been accomplished, head back the Spider for his final request.

4. Complete Ether Harvest Public Event

The Spider’s final task is the easiest: asking your Guardian to complete the Ether Harvest public event. This event crops up in the Four-Horn Gulch, though it isn’t the only public event in the area, meaning you might need to wait out a Glimmer Extraction before the necessary event spawns. Once it does, however, it should be easy to complete seeing as there’s no need to turn it into a Heroic Public Event. Finish it, go back to the Spider, and get ready for the final step!

5. Complete A Hum Of Starlight Mission

With the Spider’s laundry list over and done with, he’ll gift your Guardian the repaired Awoken Talisman – that’s your ticket to the Dreaming City. At this point, a new mission will unlock: “A Hum of Starlight.” Complete it and the Dreaming City and all its strange secrets and new activities are yours! Of course, “A Hum of Starlight” is no walk in the park, and your Guardian should be almost at the 500 power level before you attempt it. Getting into the Dreaming City is only the first step in being able to complete the upcoming Last Wish raid, so players better get started.

Next: Destiny 2 Forsaken: Where & How Players Should Start

Destiny 2‘s Forsaken expansion is available now.



Source link

How to Quickly Farm Planetary Materials & More in Destiny 2 Forsaken



Destiny 2 Forsaken is out this week and already Guardians are racing towards that 600 level cap. Of course, not until next week’s release of the raid can anyone earn the gear necessary to reach 600, but until then, Guardians continue to grind so they’ll be raid-ready – which in Forsaken, means farming more materials than ever before.

Forsaken brought a lot of changes to Destiny 2 and one of the biggest is how infusion works. Previously, players could infuse or “feed” a higher level item to a lower level item to raise its level. This allowed Guardians to hang on to their favorite weapons and armor, upgrading them with the higher level but less desirable gear that dropped as rewards. It used to only cost some Glimmer and a few Legendary Shards, but in Forsaken, the cost of infusing an item is much steeper and it requires most materials as payment.

Related: How to Unlock Ace of Spades Hand Cannon

In Forsaken, infusion will still cost Glimmer and Legendary Shards, but it now requires more of each. Additionally, infusion will also require planetary materials – so either Alkane Dust or Simulation Seeds – as well as Masterwork Cores. This all adds up to more time players must spend grinding for these materials, and for that, we’ve got some tips.

How To Farm Planetary Materials

In Forsaken, planetary materials are required for infusing either your weapons or armor with a corresponding item (meaning it resides in the same slot) of a higher level. Each weapon or piece of armor is different, requiring different planetary materials, but the process remains the same – if you want to infuse and upgrade your gear, you’ll need anywhere from 10 to 25 planetary materials per item. And at first, that may seem like a lot, but Forsaken has also upped the number of planetary materials that can be earned from planet-based events, like patrols or public events. With this in mind, it’s easy to make a plan of action that can net a Guardian a good amount of planetary materials in a short amount of time.

Thankfully, where planetary materials can be found hasn’t changed: EDZ Dusklight Shards; Titan Alkane Dust; Nessus Microphasic Datalattice; Io Phaseglass Needles; Mercury Simulation Seeds; Mars Seraphite. The first tip is to equip a Ghost with a planet-specific detector perk, either for materials or chests, but a combo detector would best as it’ll track both. This saves time while out scouting, enabling your Guardian’s Ghost to highlight the location of a materials node or chest within a 30-meter range. Normal chests will net you 4 materials, while golden Region Chests will give you 12.

Next, while scouting for materials and chests, pick up patrols. Each completed patrol rewards another 4 materials. Take part in a public event for 4 materials and turn it into a Heroic Public Event in order to kill the named, yellow-bar boss at the end for 16 materials. In between events, hunt down the yellow-bar, mini-bosses that spawn in planet locations (the ones who drop chests when defeated) and you’ll earn 4 more materials. Do all of this and your Guardian will have a nice stockpile of whatever planetary materials in no time. And if you don’t feel like farming, the Spider in the Tangled Shore will be only too happy to sell you the necessary materials – but they won’t come cheap!

How to Get Legendary Shards & Masterwork Cores

Along with planetary materials, infusion also requires Legendary Shards and Masterwork Cores. These are little trickier to farm because they aren’t simply scattered around a location, but the more activities completed, the more gear earned that can be dismantled for both shards and cores. For the most part, dismantling works just as it did before Forsakendismantle a Legendary (purple) or Exotic (yellow) item and receive 3 Legendary Shards. You can also dismantle your old Three of Coins and you’ll be compensated in Legendary Shards.

Related: How To Trigger Heroic Public Events In Destiny 2 Forsaken

To attain Masterwork Cores you’ll also need to dismantle Legendary or Exotic gear, but only gear with a Masterwork Mod or new gear earned in Forsaken will dismantle into Masterwork Cores. Though again, similar to the planetary materials, the Spider will also be selling Legendary Shards and Masterwork Cores – but with each purchase, the price increases, so only buy when it’s absolutely necessary.

Plus, you may wish to hang on to your new gear until you’ve had the chance to try it out. Weapons and armor earned in Forsaken come with random perks, which means you might actually earn a new gun with better perks than what your Guardians has now. At the very least, don’t immediately begin dismantling new gear for Masterwork Cores until you’ve had the chance to scope out the perks.

When to Infuse?

Infusion is one of the biggest changes Forsaken brings to Destiny 2, and while it can now be quite costly, the reasoning for it is this: Bungie wants players to try out the new gear. When players start up Forsaken, gear with randomly rolled perks and higher power levels begin dropping almost immediately. Take advantage of that higher power level as you start out in Forsaken, and don’t immediately dismantle that new gear until you’ve had the chance to scope out the perks. Eventually, your Guardian will begin earning even Rare (blue) gear of a much higher level than your previous Exotics, so don’t rush to infuse the first 400+ piece of gear your find. Plus, if you infuse a low level item with an identical e but higher level item, the infusion only costs Glimmer! So wait and see what drops, you may be able to save those precious planetary materials.

Waiting to infuse your favorite weapons and gear will allow you to not only try out the new stuff, but it will give you better odds of earning even better, more powerful gear to infuse. Of course, if you just love your MIDA Multi-Tool or Actium War Rig and can’t imagine playing without them, head over to your collection and buy the item with Legendary Shards. It will now come at the same power level as the items that drop as rewards. However, this apparently only works if your Guardian has already reached the soft cap of a 500 power level.

Next: Destiny 2’s Forsaken Gambit Mode Explained

Destiny 2‘s Forsaken expansion is now available.



Source link

How to Unlock Ace of Spades Hand Cannon in Destiny 2 Forsaken



Warning! SPOILERS for Destiny 2: Forsaken ahead!

This week Bungie releases Destiny 2: Forsaken – a new expansion for the year-old sequel that is introducing new game modes, locations, enemies and weapons as well a brand new story. Among those new weapons will also be a few familiar exotics that have been reforged with new perks – including the Ace of Spades, Cayde-6’s trusty hand cannon, which comes with a perk that gives bonus damage when reloaded after a kill.

Forsaken’s story revolves around our Guardians getting revenge on Prince Uldren for the murder of Cayde-6. This includes getting back the Ace of Spades – which as we see in the Destiny 2: Forsaken trailers, Uldren uses to carry out the dastardly deed – earning it through one of the game’s exotic quests. Exactly how and when players will receive the Ace of Spades exotic quest, Cayde’s Will, remains unclear, but it’s most likely connected to completing Forsaken’s main story campaign.

Related: Destiny 2’s Forsaken Gambit Mode Explained

Still, acquiring the Ace of Spades won’t be easy as defeating Prince Uldren or finishing the story. As with most exotic weapons quests, there will be several steps Guardians need to undertake in order to unlock the weapon:

1. Reclaim Cayde’s gun, the Ace of Spades, from Uldren Sov.

Reclaiming the Ace of Spades from Uldren is merely the beginning. Chances are, players will receive the Ace of Spades upon defeating Uldren – though how our Guardians actually accomplish that remains to be seen.

2. Take the broken Ace of Spades to Banshee-44.

Once players have acquired the Ace of Spades – which, naturally, has been broken – they’ll need to take it to the gunsmith, Banshee-44, in the Tower. He’ll inspect the gun and give our Guardians a list of tasks to complete in order to gather the necessary data to tune the Ace of Spades specifically to our hands. (It’s a very personal gun, you see.)

3. Get 5 invasion kills with a Hand cannon in Gambit to collect the biorhythmic data Banshee needs to tune the Ace of Spades to your hand.

The first of Banshee’s tasks is getting five invasion kills in Gambit with a hand cannon. Luckily, this step allows players to use whichever hand cannon they’re comfortable using, but it may still be challenging to get five invasion kills – kills of enemy players when your Guardians invades during Forsaken’s new mode, Gambit.

4. Eliminate 250 enemies in strikes with a Hand Cannon to collect the biorhythmic data Banshee needs to tune the Ace of Spades to your hand.

Having managed to kill five enemy players in Gambit with a hand cannon, players will next be asked to kill 250 enemies during strikes. This step, while easier in that it involves killing NPCs and not opposing players, may still be a daunting endeavor when it comes to racking up over 200 kills. Thankfully, Bungie has promised to improve strikes with Forsaken, doing away with Heroic Strikes and adding the option to choose a difficulty best suited for your Guardian’s power level (300, 400, or 500).

5. Get 25 precision Hand Cannon kills in the Crucible to collect the biorhythmic data Banshee needs to tune the Ace of Spades to your hand.

By far the most challenging step in the Cayde Will’s questline, this one requires players to get 25 precision kills – so make sure to aim for the head – with any hand cannon while in the Crucible. This again means it’s back to a PvP activity instead of PvE, but for the most dedicated Destiny players, this won’t be an issue. Plus, Crucible matches now feature teams of six as opposed to only four, allowing more chances to land those head shots.

6. Search the solar system for Cayde’s personal caches.

During the first year of Destiny 2, Cayde would give players treasure maps to help track down his many caches hidden on different planets. It’s possible that is what this quest step refers to, only this time players will need to find the caches without any maps to help. Of course, diligent players will remember where those caches are (while the rest of us will turn to searching the internet).

7. Cayde’s personal cache is on Titan. Fight your way back into the Arcology to claim the parts you need to repair the Ace of Spades by completing mission “Ace in the Hole.”

It’s unclear if finding the other caches is what triggers this mission on Titan, but regardless, players will next need to complete the mission “Ace in the Hole”, after which, they’ll receive the final parts needed to repair the Ace of Spades.

8. Bring the recovered Ace of Spades parts back to Banshee-44 in the Tower.

Return to Banshee-44 and receive your newly repaired, personally attuned Ace of Spades! Cayde would be so proud.

Next: How Mara Sov Can Return in Destiny 2 Forsaken

Destiny 2: Forsaken expansion releases September 4, 2018.



Source link

Destiny 2’s Forsaken Gambit Mode Explained



The release of Destiny 2: Forsaken is just around the corner, with the expansion launching on Tuesday, September 4. Although it’s been the subject of much discussion overall, perhaps the biggest talking point is that of the Gambit multiplayer mode.

A free trial period that took place over the weekend has given gamers a glimpse at the Forsaken Gambit mode in action, but the taster session perhaps gave rise to more questions than answers. Thankfully, Bungie has been on hand to give players an overview on what to expect from the multiplayer mode.

Related: Destiny Fans Discover Revealing Info About The Darkness

For starters, it’s worth going over the rules of how Gambit will work. Although Gambit is competitive in nature, it almost works as a hybrid of PvP and PvE – or rather PvEvP. The mode pits two teams of four against each other in two separate arenas, and each is tasked with killing the enemies within these arenas and collecting the dropped items called motes.

These motes then need to be collected and deposited into large cylinder in the middle of the area, and the first team to get to 75 motes spawns a boss to be defeated. Whoever beats that boss wins the round, and overall Gambit is played in a best of three format. Although that all sounds relatively simple, there are actually plenty of ways that the teams can interfere with one another.

Perhaps the most obvious way that this can happen is through things called blockers. Depositing motes in quantities of five, 10, and 15 will spawn enemies called Blockers in the opposing teams arena (a Taken Phalanx, Taken Knight, or a Taken Ogre respectively), and these Blockers will lock down the other team, stopping them from being able to deposit motes until they’ve been taken care of. As such, it’s hugely important for teams to work together to make sure they drop off motes in the right way, taking best advantage of this Blocker mechanic.

Something that’s extremely important to note is that death in Gambit is something to avoid. If a player dies while holding motes, it will result in all of those motes being lost for good; they are not dropped to the ground as some players might expect. As such, it’s best to stay safe and make sure the motes are deposited safely – something that Bungie’s Lars Bakken is quick to reiterate.

Beyond that, though, players will also be given the chance to jump in and invade the other team’s arena. The portal to the other team opens at 25 motes, 50 motes, and then an unlimited number of times after the rival team has spawned their boss, with a cooldown between each use. The player who invades the opposing team is then given 30 seconds to go in and cause as much trouble as they can.

Players will need to be careful – and make sure that they didn’t bring any motes with them on the trip to the other side, as the chance of getting back in one piece can be pretty slim. Perhaps the most effective use of time is to be relatively careful, and go after the enemy team members who have the most motes, maximizing the overall impact. It’s worth remembering that it’s not about getting the most kills, but causing the most disruption.

Hopefully that gives a good starting point for those Destiny 2 players who are just as interested in this new multiplayer mode as they are in the potential return of Mara Sov. Exactly how well Gambit goes down with players will become all too clear in the coming weeks, but it’s certainly got the potential to become an exciting game mode. Of course, any players who missed out on Destiny 2 the first time around can check it out with September’s PlayStation Plus, to perhaps give a better idea on whether to take the plunge with Forsaken as a whole.

More: Here Are All The BIG Games Releasing Fall 2018

Source: Polygon



Source link

How Mara Sov Can Return in Destiny 2 Forsaken



Warning! Potential SPOILERS for Destiny 2 Forsaken ahead!

A new expansion for Destiny 2 releases this week – Forsaken, in which the Guardians will hunt down Prince Uldren and the Scorn Barons to get revenge for the murder of Cayde-6. Forsaken is expected to be one of the biggest expansions Destiny has ever seen, and if leaks about what’s to come in Forsaken are to be believed, the expansion might also answer one of the game’s biggest mysteries – what happened to the Awoken Queen, Mara Sov?

In the latest cinematic trailer for Forsaken, there’s quick shot of Prince Uldren sitting in what looks to be his sister, Queen Mara Sov’s throne room. A hand comes in to frame to touch his shoulder and stroke his arm. Judging by its appearance, many fans are speculating it’s Mara Sov – last seen in The Taken King expansion and presumed dead. If it’s actually her, then Bungie has some explaining to do, and if it’s a vision, then Uldren has perhaps gone mad and is operating all on his own in Forsaken.

Related: Destiny 2’s Forsaken Expansion Revealed

Whether or not Mara Sov lives and if it’s her (or someone using her image) who instructs Uldren to release the Barons from the Prison of Elders and kill Cayde-6 is a mystery Forsaken is sure to explore, but the tease of Mara Sov’s return is enough to get Destiny fans excited. And when players examine the datamines of the new Forsaken content that have leaked, it’s possible to come up with a working theory for just how and why the Awoken Queen is returning.

Who Is Mara Sov & What Happened To Her?

Mara Sov is Queen of the Reef and ruler of the Awoken. The Guardians first meet Mara during Destiny, visiting her in the Reef to ask for help in entering the Black Garden. It’s there that players also meet her brother, Prince Uldren, the Queen’s advisor and master of spies. In addition to being Queen, Mara is also a Kell and leader of the House of Wolves, a title she secures by defeating their leader and stopping the Wolves from joining in The Battle of Twilight Gap. However, as players will recall, the Wolves rebel against Mara during the House of Wolves expansion in Destiny, throwing in with Skolas before the Guardians defeat him in the Prison of Elders.

After the defeat of Skolas, Mara becomes an ally to the Last City and opens the Reef to the Guardians. During Destiny‘s following expansion, The Taken King, she leads the Awoken fleet in an attack on the Dreadnaught – Oryx’s flagship. This attack proves vital in allowing the Guardians to eventually breach the Dreadnaught and slay Oryx, but it also results in the destruction of the Awoken fleet. This includes Mara, who unleashes a powerful attack called the Harbinger to rip open Oryx’s defenses but perishes after doing so. Or so players thought. Information gathered from datamines of the new content in Forsaken hint at Mara Sov’s return, suggesting that she’s isn’t merely alive but ascended.

Page 2 of 2: How Mara Sov Can Return in Forsaken

How Mara Sov Can Return In Destiny Forsaken

Fans have questioned whether or not Mara Sov is actually dead ever since that Taken King cinematic. After all, there was evidence in the Grimoire (Destiny’s big book of lore) that she survived in some manner, with entries referring to Uldren still being able to sense her presence. There were also comments made by Bungie’s Creative Story Lead, CJ Cowan, not long after Taken King‘s release which mention seeing another side of Mara in the future, saying that when it happens it’ll be a “really powerful moment” (via Game Rant). And if the new lore gathered from datamines of Forsaken is the real deal, then that powerful moment is almost here.

The new information comes from the lore tabs of a new set of Warlock armor, Reverie Dawn, that players can earn in Forsaken. There are five pieces, each with a lore entry that seems to chronicle Mara’s journey after unleashing the Harbingers to attack Oryx’s ship. Visit the Reddit post for the full chronicle, but here are a few important excerpts:

She travels across the Ascendant Plane.

The voyage across the sea of screams threatens to erode her edges as no other trial ever has. In Oryx’s throne world, she had a semblance of an identity. Treasure. Spoil of war. Defeated queen. Repugnant and alien and Not Me, but she could use these contortions as guideposts to trace her way back to herself.

Here in the emptiness between throne worlds, she has nothing but what she can carry.

The burden is growing heavier, but she is not alone.

He tries to speak to her from a place of high contempt. In doing so, he invites her into his topography.

She steps out of howling and finds her footing upon a plane of swords and madness and all-consuming curiosity.

‘Who are you?’

The question summons an almost-forgotten answer deep within the rapidly solidifying shape of her.

“I AM MARA SOV. STARLIGHT WAS MY MOTHER, AND MY FATHER WAS THE DARK.”

The thing that once was called Toland flees before her darkness/light/shadow/majesty. And she rests within this scrap of a world, before resuming her journey through the Howling.

This text comes from the gauntlets of the Warlock Reverie Dawn armor, and it’s very revealing for a number of reasons. First, it confirms what many have long suspected – Mara Sov is alive. Or, at least, she didn’t die – not entirely, anyway – and is now within the Ascendant Plane. The Ascendant Plane (or Realm, as it’s also known) is an area of trans-dimensional space closely connected with The Darkness. As Guardians, players traveled to the Ascendant Realm when they kill Crota and later Oryx, entering their Throne Worlds – places within the Ascendant Plane created by beings tied to the Darkness where the world’s physics obey their thoughts and desires.

In Forsaken, one of the Scorn Barons the Guardians will hunt, Hiraks the Mindbender, rules over his own Throne World near the Tangled Shore, meaning that creating a Throne World within the Ascendant Plane isn’t Hive-specific. Anyone who studies Hive rituals – as Toland did, the entity with whom Mara is speaking, a Warlock who became obsessed with the Hive and went mad studying the Darkness – can learn to enter the Ascendant Realm and create a Throne World. Toland’s Throne World, however, is described as only a “scrap,” so great power is clearly needed to create grand palaces as Oryx and Crota did.

This next piece of lore comes from the boots of the Warlock Reverie Dawn armor, and they are the most revealing yet for where Mara Sov went when she “died”:

Joy wells in her heart when her searching fingers trace the edges of Eleusinia.

She has passed through the desert. She has reached the far side of the chessboard. She is alive, or soon will be.

She opens the door and her joy dies on the threshold.

Her throne world is desecrated.

Not annihilated, as Oryx’s was. The pillars and terraces and courtyards still retain their shape. But the roots have rotted, and the geometry festers.

She should have known she would not be the only one to plan for such eventualities.

Oryx’s bootprints pucker like scars in the labyrinth that was once only her own.

She sits a while beneath Sjur’s statue, then follows his tracks through the ruins of Eleusinia, back to the Dreaming City.

According to this excerpt, Mara is traveling the Ascendant Plane: beginning in Oryx’s destroyed Throne World, through the Sea of Screams, resting in Toland’s scrap, and finally arriving in Eleusinia – her Throne World. Once there, she hopes to restore her physical form, to become “alive” again, but Eleusinia has been corrupted by Oryx, a final insult from the Taken King to the Awoken Queen. The text then says Mara leaves her Throne World and returns to the Dreaming City – a destination Guardians will visit in Forsaken that will also host the raid of the same name.

We already know the Dreaming City is the homeworld of the Awoken and it’s thought to exist partially in the Ascendant Realm – something which seems to have been confirmed with this lore excerpt. That is where the Guardians will again meet Mara, and it’s likely she will ask for their help is restoring Eleusinia, her Throne World. This means that in Forsaken, we will again enter the Ascendant Realm, only this time from within the Dreaming City.

So Mara Sov isn’t dead, she has instead ascended and returned to her Throne World. Whether this means it’s her or just a vision who touches Uldren’s shoulder in the Forsaken trailer remains unclear, but Mara is almost certain to return. When she does, it will be as a powerful Ascendant Queen tasking us to slay some terrible beast – an ahamkara, perhaps, as some have suggested – and save her Dreaming City.

Next: Destiny Fans Discover Revealing Info About The Darkness

Destiny 2‘s Forsaken expansion releases on September 4.



Source link

DESTINY 2 FORSAKEN Official Trailer (NEW; E3 2018) Game HD



DESTINY 2 FORSAKEN Official Trailer (NEW; E3 2018) Game HD
© 2018 – Activision

Comedy, Kids, Family and Animated Film, Blockbuster, Action Cinema, Blockbuster, Scifi Movie or Fantasy film, Drama… We keep you in the know!

Subscribe now to catch the best movie trailers 2017 and the latest official movie trailer, film clip, scene, review, interview.

2018-06-12 01:35:57