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Resident Evil 3 Remake: Release Date, Gameplay, Story, Multiplayer

With the Resident Evil 2 remake last year, Resident Evil fans saw just how well Capcom could do when remaking classic games in the series, so the Resident Evil 3 remake is no doubt hotly anticipated. Luckily, its release date is less than a month away, so Capcom has already revealed quite a bit about the Resident Evil 3 remake’s gameplay changes, story differences, and Resident Evil Resistance multiplayer mode.

After the critical success of the Resident Evil 2 remake, rumors were rampant about the possibility of a Resident Evil 3: Nemesis remake announcement. Leaks beat Capcom to the punch, with the game’s cover art confirming the remake – which drops the “Nemesis” and is just called “Resident Evil 3” – before it could be officially revealed. While perhaps not quite as beloved as other games in the series, Resident Evil 3: Nemesis still looks like it’s making for a promising remake, just as Resident Evil 2 did.

Related: 10 Things From The Games We Want To See In The Netflix Resident Evil Series

Rather than just a simple remaster, Resident Evil 3 adds new content to the original, fleshing out elements of its story and world and modernizing its gameplay. Below, fans will find information on Resident Evil 3′s release date, gameplay, story, and multiplayer mode (formerly known as “Project Resistance”).

Resident Evil 3 will release on April 3, 2020. The game will come to PC, PS4, and Xbox One. Resident Evil 3′s release date once put it up against both Cyberpunk 2077 and Final Fantasy 7 Remake, after the latter was delayed into April, but CD Projekt Red later delayed Cyberpunk 2077 to September, freeing up the month a bit. Besides Final Fantasy 7 Remake, which releases just four days after Resident Evil 3, other notable April releases include Predator: Hunting Grounds, Trials of Mana, and Gears Tactics. Players curious about Resident Evil 3 will be able to try it before the April release date, when Capcom releases a Resident Evil 3 demo soon. There are also several Resident Evil 3 special editions available for pre-order.

Like the Resident Evil 2 remake, Resident Evil 3 features third-person shooting rather than the fixed camera of the original. It still appears to be relatively deliberate and slow compared to many modern third-person shooters – which helps preserve the horror elements – but it’s more action-oriented than its PS1 predecessor. Protagonist Jill can now easily execute handy side-steps to dodge enemy attacks, and, when timed correctly, these turn into dodge-rolls that initiate a slow-motion counterattack opportunity. But according to a PlayStation Blog preview, players will still need to conserve their resources, collecting and crafting ammo as they go about the environment.

Capcom’s remake will feature reimagined Resident Evil 3 monster designs, including enemies like Mutant Worms, Hunter Gammas, drain deimos, and, of course, zombies. The main attraction, though, is the Resident Evil 3 remake’s Nemesis bio-weapon, which is nastier than ever. He’s more aggressive than Resident Evil 2′s Mr. X, able to grab players from a distance with a tentacle, chase them down at high speeds, jump in front of them, and knock over zombies that get in the way. He can use his massive fists or weapons such as flamethrowers to damage to Jill, so players will have to get creative to escape pursuit, slowing him down with environmental hazards and the like.

Related: Resident Evil 2 Mod Replaces Mr. X With The Nemesis

From what Capcom has shown so far, it appears Resident Evil 3′s remake will follow the same general story beats as the original game, set around the time of Resident Evil 2′s events in Raccoon City. The remake will expand on certain sections of the original, however, adding new content and context. According to the aforementioned PlayStation Blog preview, Resident Evil 3 “dramatically reinvents” Raccoon City’s streets in a fashion “grander than a one-to-one remaster.” That means new shops, an expanded subway station, and a new sewer system. The section of the original game where Carlos becomes playable will apparently be maintained, or he will otherwise be playable in some other capacity. But with all this added-on content, Capcom has made one story-related omission: The Resident Evil 3 remake won’t have multiple endings.

The news that the Resident Evil 3 remake won’t include Mercenaries mode may have upset some fans, but Capcom is supplying a different bonus mode in its place. Resident Evil Resistance is a 4 vs. 1 multiplayer game included with the Resident Evil 3 remake. The Resident Evil 3 multiplayer mode tasks four co-op players with escaping different maps, avoiding traps, monsters, and other obstacles sent their way by one “Mastermind” player. The Mastermind can also take control of Tyrant bio-weapons like Resident Evil 2′s Mr. X to hunt down the co-op players more directly, but the special abilities at the Mastermind’s disposal depend on which character they’re playing as, such as Resident Evil villains Alex Wesker and Ozwell E. Spencer. Chinese-language footage of the multiplayer mode (via GameRevolution) appeared to reveal it will include microtransaction loot boxes, which wouldn’t be much of a surprise for an otherwise free, multiplayer add-on.

Next: All The Connections To The Resident Evil Games In The Original Movie

The Resident Evil 3 remake will release for PC, PlayStation 4, and Xbox One on April 3, 2020.


2020-03-12 22:29:21

Camden Jones

Half-Life: Alyx’s Gravity Gloves Shine in New Gameplay Footage

New gameplay footage of the Half-Life prequel, Half-Life: Alyx, shows the game’s protagonist using her cool new gravity gloves in a tense fight against Combine soldiers. As the name suggests, Half-Life: Alyx will put players in control of Alyx Vance, who played a major role in Half-Life 2.

Half-Life: Alyx may not be the Half-Life 3 that many players have been waiting so long for, but there’s still plenty of reason to be excited for the game. Not everyone was happy to hear that the return to the Half-Life franchise is going to be in VR, but it looks like a treat for those who’ve adopted the divisive technology, or were among the vast number of people who purchased a Valve Index after Half-Life: Alyx was announced. Recent purchases of a Valve Index include a free copy of the upcoming Half-Life game with them, as well as other bonuses. Valve is offering Half-Life skins for Counter-Strike: Global Offensive and special SteamVR home space environments based on Half-Life: Alyx to anyone who buys a Valve Index to make the pricey headset look a little more like a must-have.

Related: Death Stranding’s PC Release Has Bonus Half-Life Headcrabs

Just a few weeks before Half-Life: Alyx’s March release date, Valve released three new gameplay videos showing the game in action. There’s lots to see in the short combat video, but the standout is the gravity gloves, which seem to be an essential part of Half-Life: Alyx’s arsenal. The video shows Alyx using the gloves to pluck grenades thrown by enemies out of midair and throw them back at her attackers, but if they’re anything like the gravity gun from Half-Life 2, there’s likely a lot more to them than that.

Aside from the gravity gloves, the video also shows a hefty dose of gunplay with Half-Life: Alyx’s distinctly DIY-looking firearms. Half-Life: Alyx uses a blend of teleportation and traditional movement to let players move from cover to cover, and at one point in the video, Alyx even pulls open a car door to serve as a shield between her and the soldier on the other side. With Half-Life: Alyx reportedly as big as Half-Life 2, it’s likely holding plenty more surprising uses of VR along the same lines.

With such a long gap between Half-Life 2 and Half-Life: Alyx, there’s a lot riding on the new game, both for fans and Valve itself. Half-Life 3 has basically become a joke at this point, so Half-Life: Alyx could be a sign that the franchise is alive and well or that it’s time to give it up. However it turns out, Valve is clearly treating it like a new flagship game, putting the largest development team in its history to work on it.

Next: Valve’s Index VR Headset Sold Out After Half-Life: Alyx Announcement (In Some Regions)

Half-Life: Alyx will be available on PC March 23, 2020.

Source: Valve


2020-03-02 01:03:57

Bryan Lawver

Atomic Heart’s New Gameplay Footage Has Telekinesis & Giant Robot Worms

A newly released trailer for first-person action RPG Atomic Heart showcases strange aspects of its bizarre and horrific Soviet-era landscape. Atomic Heart was first announced in 2018 and slated for release sometime last year. Still, it has quietly slumped into an extended state of development limbo, causing most fans of its initial trailer to forget all about it until now.

Atomic Heart is an action RPG that takes clear inspiration from games like FalloutBioshock, and Prey. It’s a first-person experience that sets the player in a strange and frightening alternate-history setting. The player is brought to the heart of the Soviet Union; in a world where advancements in technology that didn’t exist during the era of the actual USSR have already been made. These include things like the internet, holograms, and robots. This results in many deranged and terrifying science experiments that the player would have already had a chance to confront had the game released in 2019 as planned.

Related: Nintendo Switch Outer Worlds Port Delayed By Coronavirus

To breathe new life into the project (and get players excited once again), developer Mundfish has released a brand new gameplay trailer for Atomic Heart, which displays the utterly bizarre Soviet experiments you encounter. Giant robotic worms prowl the landscape, some of them even fly through the air. The environment is littered with suspended blobs of water that the player can swim through. On the gameplay side of things, the player is also seen to use telekinetic abilities. The clip of these powers in action will likely feel familiar to players of last year’s Control. Not only is the player seen flinging objects at walls with a wave of a hand, but they also channel Marvel’s Thor and summon their hammer to them from a great distance away.

As evidenced by the success of The Outer Worlds last year, there’s plenty of demand for sci-fi alternate history. Outer Worlds had the benefit of pedigree in the form of legendary RPG developer Obsidian Entertainment. Atomic Heart, however, is being put together by a little-known Russian studio, Mundfish, whose only other project is a VR shooter that released in 2018. Small indie studios like Mundfish are undoubtedly capable of producing excellent products. Still, from everything we’ve seen of Atomic Heart, it seems like the height of ambition for such a relatively untested developer.

What’s been shown of Atomic Heart looks very promising, and this new trailer is no exception. Expectations were high from the start, and while the yearlong slump that followed hasn’t been good for maintaining hype, it’s hard to not get exited by this new footage. No release date has been provided now that the initial 2019 window has been missed, but preorders are still available on Mundfish’s website. The title has a great deal of potential, and after watching the trailers, it’s understandable that someone would jump at the opportunity to get access to this game as soon as possible. But given its rocky development history so far, it remains to be seen if Mundfish can pull off this ambitious project and fulfill the potential of Atomic Heart.

Next: Watch: PT Recreated in Media Molecule’s PS4 Title Dreams is Still Scary

Source: Mundfish


2020-03-01 04:03:41

Peter Morics

Baldur’s Gate 3: Release Date, Story & Gameplay Details

Baldur’s Gate fans waited over fifteen years for any hint of information on a third game, but finally, E3 2019 brought news. Developed by Larian, the studio behind the critically-acclaimed Divinity: Original Sin, Baldur’s Gate 3 had a terrifying trailer featuring plenty of body horror and mind flayers. Larian is bringing everything they’ve learned over the years to Baldur’s Gate 3, and they’ve been vocal about how the series inspired them.

While Baldur’s Gate 3 does split off from the original games, Larian is trying to be faithful to both the game series and the D&D series. The jump in technology since the last game allows the studio to capture the series like never before, especially when it comes to horror.

Related: History of the Baldur’s Gate Series (And What It Means For Baldur’s Gate 3)

Baldur’s Gate 3’s big gameplay reveal happened at PAX East 2020, and since then there have been plenty of details to dig into on the CRPG.

Baldur’s Gate 3 was officially revealed at E3 2019, during Google’s Stadia premiere event. Developed by Larian, the game is based on the 5th edition of D&D. Baldur’s Gate 3 had its big reveal at PAX East 2020, where Larian confirmed that it would be coming to early access sometime in 2020.

At the event in February, Larian Studios Founder Swen Vincke said the game would be hitting “early access in a couple of months,” most likely pointing to a Summer date. The full game, however, still doesn’t have a firm release date, although it’ll be 2021 at the earliest. Baldur’s Gate 3 is also currently only planned for PC, as Larian believe PS4 and Xbox One simply wouldn’t be able to handle it.

Baldur’s Gate 3 takes place years after the events of the first two games, with scars still remaining on the world from the previous events. With that in mind, Baldur’s Gate 3 doesn’t directly follow up on the first two games but rather wants to tell a brand new story within the same world. Lead Writer Adam Smith still believe it’s a true sequel, however, stating,

There were scars left by these events. But there’s a new conflict with new adversaries. There are new movements in the world, or in the worlds, that will create new adventures and opportunities, new threats.

Related: Baldur’s Gate 3 Has Over 100 Hours of Content

Baldur’s Gate 3 starts with a group of Mindflayers assaulting human settlements and capturing subjects, one of which is the player character. The Mindflayers inserts “tadpoles” into a human’s brain that burrow in through the eye, slowly turning the subject into another Mindflayer. After the ship the main character is on crashes, it’s up to players to find someone that can remove the tadpole and stop the transformation.

The creature does give players one advantage, however, and that’s to “mind-meld” with other characters that have been implanted with tadpoles. This ability will tie directly into the story and gameplay, giving the player additional options in conversation. Of course, just like the past games Baldur’s Gate 3 will be heavy on choice and morality.

Baldur’s Gate 3 uses the same isometric viewpoint as the rest of the series, however, the viewpoint can also be changed for a more modern third-person view. The game uses a turn-based combat system, with meter popping up for character’s moves and a number of stats and percentages for attacks. It’s a Larian-style combat system built upon the rules of D&D. As you might expect from that everything is based on dice rolls, and even conversations will force you to do checks for options you pick.

Unlike the past two games, the world of Baldur’s Gate 3 is fully 3D, and players can take advantage of that. The world has verticality to it, and characters can climb and jump to move to new positions. Environmental hazards will also appear, like being able to splatter oil on the ground, then light it on fire with a spell. A spell called feather fall allows characters to jump from great heights without being damaged, and Larian says spells like this will play into combat more and more as players progress.

Related: Baldur’s Gate 3 Getting Exclusive Features On Stadia

Exploration takes place in real-time, but at any point, the player can slow things down and enter a turn-based mode, which comes in handy when trying to split the party up and maneuver around groups of enemies.

Interestingly,  Baldur’s Gate 3’s dialogue tries to switch things up a bit by putting everything in the past tense. Occasionally player characters will speak out loud, but more often the dialogue choices are themed around something a player or Dungeon Master might say in a game of D&D.

Baldur’s Gate 3 is trying to expand on player choice more than ever before and in every way possible; equipment, character customization, combat approach, etc.

Next: Baldur’s Gate III Preview: D&D Lore Meets Divinity: Original Sin’s Pedigree


2020-02-28 02:02:07

Hayes Madsen

Watch Dogs: Legion: Release Date, Story & Gameplay Details

Ubisoft’s Watch Dogs: Legion expands on the crazier tone set by Watch Dogs 2, this time transporting the action to London. Announced at E3 2019, Legion uses the same formula as the past two games while making its own improvements.

It’s clear that Ubisoft is putting a lot of work into Watch Dogs: Legion as one of their big marquee releases. At the same time, it looks like a big departure for the series in terms of tone.

Related: Ubisoft Adapting Watch Dogs As Animated ‘Cybermystery’ Show

At E3 2019 Ubisoft had a huge blowout of information, and other details have slowly come out since. Here’s everything we know about Watch Dogs: Legion. 

Ubisoft had originally set Watch Dog: Legion’s release date as March 6, 2020, but in late 2019 the game was delayed indefinitely. This is due, in part, to the lackluster reception and sales of both Ghost Recon Breakpoint and The Division 2. Ubisoft also delayed Rainbow Six: Quarantine and Gods & Monsters at the same time, showing a full-blown effort to re-evaluate their production.

Legion was reset for a release sometime in the fiscal year 2020-2021, which officially starts on April 1, 2020. While that’s a fairly large window, it seems likely that Ubisoft would want to get Legion out before the launch of the PS5 and Xbox Series X or to coincide with the new consoles and have it be a cross-gen title. Because of all these delays, Ubisoft doesn’t have a confirmed title for Fall 2020, although rumors of a new Assassin’s Creed are out there. Since it was announced in 2019, it’s likely that Ubisoft will eye Watch Dogs: Legion as its big game of 2020, which would point to a Fall 2020 release date.

Watch Dogs: Legion takes place in the United Kingdom, primarily in London, after an authoritarian regime has claimed control of the country. As a member of the hacking group DEDSEC, players have to form a resistance force to take back the city and combat the surveillance system called ctOS.

Related: How Assassin’s Creed and Watch Dogs Could Revitalize Ubisoft in 2020

There are a number of playable characters in Legion, who each come with their own backstory and skillset. Ubisoft is trying to make these characters have a more dynamic effect on the overall narrative. There’s no main character in Legion, but Ubisoft has put an emphasis on the fact that you can, supposedly, recruit any NPC in the game. It’s an ambitious design in any regard.

Legion’s gameplay, from what Ubisoft has shown, seems to revolve around the idea of being able to recruit any NPC in the game’s world. These characters are procedurally generated and can be recruited by playing a mission, or series of missions. Characters are separated into three categories once they’re recruited; combat, stealth, or hacking. Of course, their abilities are themed around those classes, and past that character’s looks and equipment can be customized. This system has you playing everything from a grandma super-spy, to a rogue taxi driver.

Players will need to be careful with their characters, however, as permadeath is present and any playable character can die. When a character dies players will have the option of laying them to rest, meaning they’re gone forever, or attempt to have another character rescue them. Legion will also feature up to four-player co-op, with progression shared between single-player and multiplayer.

Past all those new systems, Watch Dogs: Legion uses most of the same core mechanics as the past two games. It’s still a third-person shooter that puts an emphasis on stealth or hacking technology to use in inventive ways. Ubisoft has gone to great lengths to recreate the city of London, and the massive open-world area can be explored by foot, vehicle, or via the subway system. More customization and gameplay details can be seen in the 30-minute demo shared by Ubisoft at E3 2019.

Next: Watch: BBC Goes Into Watch Dogs Legion To Interview The Game’s Creative Director


2020-02-25 02:02:16

Hayes Madsen

Resident Evil 3 Leaked Gameplay Screenshots Show New Monster Designs

Another significant Resident Evil 3 remake leak has hit, this time a trove of gameplay screenshots that show off new monster designs. In addition to previously unseen looks at the game’s terrifying antagonist, Nemesis, the new images also reveal the first-ever look at the redesign of a haunting subterranean boss.

The story of Resident Evil 3‘s development thus far has been one defined by rumors and leaks, something that’s undoubtedly helped Capcom’s online marketing efforts more than any expensive campaign. The game’s very existence, which had been speculated upon since the lauded remake of Resident Evil 2 released last year, was leaked when Resident Evil 3 box art surfaced online in December. The cover of the standard edition prominently features protagonists Jill Valentine and Carlos Oliveira and, of course, Nemesis, for whom the original release was subtitled. An experimental Umbrella Corporation bio-weapon and the game’s intimidating answer to the previous entry’s Mr. X, Nemesis’s redesign was officially unveiled to fans in a trailer last month.

Related: Resident Evil 3’s Multiplayer Mode Gets Two New Maps and Masterminds

Ever scrupulous, the Resident Evil community on Resetera has compiled a huge collection of screenshots ahead of the Resident Evil 3 remake’s February 25 preview embargo. Most of the new images show candid gameplay moments that seem to confirm this remake will be as unnerving and gorgeously grotesque as the last, with a few depicting a massive, slimy sewer creature which appears to be none other than the original Resident Evil 3 Grave Digger boss. The four-mandibled horror looks larger and certainly more disgusting than the original PlayStation was ever capable of rendering, and the dank darkness of its underground lair may have the potential to unnerve even veteran horror enthusiasts if the still pictures reflect the gameplay experience.

Capcom is sure to make myriad changes to the core gameplay, design, and structure of the two decade-old original, such as the decision to can Mercenaries mode in favor of an online component. However, the most iconic monsters of Resident Evil 3 appear to be intact, as the above nightmare creature is unquestionably the sewer-dwelling Grave Digger. At the high point of the story’s tension – and before the game slips completely into a patented Resident Evil-tier web of convolution and betrayal – Jill is separated from Carlos’s shady comrade, Nikolai Zinoviev, in the sewers of Raccoon City, and she’s forced to tackle the worm-like monster on her own in order to progress. The story beats surrounding Grave Digger’s encounter may change, but it’s exciting to know the boss is getting the same remake treatment as Nemesis.

Capcom has regained a vast amount popularity in recent years, and it’s reputation wasn’t salvaged solely on the backs of critical and commercial successes like of Devil May Cry 5 and the recent Resident Evil titles. Organic, fan-driven viral marketing was an invaluable factor in the warm reception of the Resident Evil 2 remake, and it seems that Capcom’s liberal approach to fans getting excited about pre-release material regardless of its officialism has the potential to be a winning strategy with Resident Evil 3, as well.

Next: Resident Evil 2 Remake: Where to Find Jill’s Letter

Resident Evil 3 is coming to PS4, Xbox, and Microsoft Windows on April 3, 2020.

Source: Dusk Golem/Resetera


2020-02-23 01:02:28

Phillip Tinner

Tales of Arise: Release Date, Story & Gameplay Details

The Tales series is one of the longest-running JRPG franchises out there, and over the years it’s evolved gameplay systems while still retaining the core elements of the franchise. Tales of Arise looks to continue the darker tone set up with Tales of Berseria, while also making its own innovations to the franchise’s formula.

Tales of Arise is developed by the dedicated Tales team at Bandai Namco, with veterans on the team who’ve been working on Tales since the very first game, Tales of Phantasia.

Related: Bandai Namco Sees ‘No Point’ In Putting Its Games On Epic Store

Perhaps the biggest change Tales of Arise brings, though, is being the first Tales game to be built on Unreal Engine 4, instead of using an in-house engine. Here’s everything known about Tales of Arise so far.

Tales of Arise was announced at E3 2019 by Bandai Namco, and it’s the first mainline Tales game since Tales of Berseria released in 2016. The title is planned for PlayStation 4, Xbox One, and PC sometime in 2020. The announcement trailer only set 2020 as a release window, but looking at the past of the series, a smaller release window can be discerned.

Tales game generally release at the beginning of the year or near the end of summer, to avoid cramped seasons with heavy-hitters like Call of Duty. For example, Tales of Zestiria originally released in January 2015 in Japan, while Tales of Berseria released in August 2016 in Japan, then January 2017 in North America. With PS5 and Xbox Series X coming Holiday 2020, Bandai Namco will want to get Tales of Arise out before that, in order to attract players looking for something while they wait for new consoles. Because of this, Bandai Namco will likely eye a Summer or Fall release for Tales of Arise. The game was also rated in Korea in January 2020 which could signal its development is decently along.

Tales of Arise uses a story format that’s appeared multiple times in the series before, dual worlds that are inexplicably tied to each other. There’s the medieval world of Dahna, and the technologically advanced world of Rena. The technology and advancements of Rena have led to the world enslaving the people of Dahna, using them as slave labor.

Related: The Most Exciting JRPGs Coming in 2020

The game revolves around two main characters from these differing worlds; Alphen is a young man from Dahna who wears an iron mask and has lost his memory as well as the ability to feel pain. Meanwhile, Shionne is a young girl from Rena who’s cursed by “Thorns” that can cause intense pain to whoever she touches. The unlikely pair bands together to rebel against Rena, and change the injustices between the two worlds.

The character design of Tales of Arise is led by Minoru Iwamoto, who worked on party member designs in Tales of Zestiria and Tales of Berseria. In an interview with Famitsu, via Abyssal Chronicles, the game’s producer, Yusuke Tomizawa, talked about the rocky relationship between the two main characters.

The people of Rena discriminate against the people of Dahna, so the start of their relationship eventually leads to significant drama.

The main goal of the development team is to advance the Tales formula and make it more accessible to newcomers. Iwamoto also had more to say on this in the interview, stating,

There are many elements that make a Tales game, such as the action battles and the skits or chats. We composed each element while thinking exactly why they’re so popular and how can we make them evolve somehow. The team is working to make it feel still as a Tales game, and we feel it important to communicate with our fans.

Tales of Arise’s combat looks to retain elements of the franchise’s iconic Linear-Motion Battle System, while also making things more accessible to a new audience. While Bandai Namco has been tightlipped about the combat system, but Arise will try to make battles more dynamic than past games have. According to Iwamoto, they want players to feel like “Tales battles are refreshing,” and provide quick intuitive options.

Related: Tales Of Arise Developer Announces New Online Action-RPG

From early trailers, it looks like battles will flow seamlessly into the world instead of cutting to a separate battle area or scene, like most of the past games have done. Graphically Tales of Arise is a massive step forward for the series, and Bandai Namco has put an emphasis on making the world, and characters, seem more realistic and live-in.

In terms of other gameplay, fans should expect the usual JRPG fare of visiting towns and dungeons, intermixed with battling. The developer’s goal this time is to strike a balance between “tradition vs evolution,” so while it will still retain similar elements, Arise is going to be quite a departure for Tales.

Tales of Arise launches in 2020 for PlayStation 4, Xbox One, and PC.

Next: 10 Games To Play While You’re Waiting For Tales Of Arise


2020-02-21 01:02:55

Hayes Madsen

Call of Duty: Modern Warfare Battle Royale Gameplay Has Been Leaked

Just a couple days after its initial in-game teaser, gameplay footage from Call of Duty: Modern Warfare‘s upcoming battle royale mode has already been leaked. Most rumors and leaks that spring up around huge multiplayer titles like the Call of Duty series from alleged insiders should often be approached with skepticism, but this particular revelation seems completely water-tight.

This news comes hot of the heels of the game’s Season 2 launch, which reintroduced the Call of Duty: Modern Warfare 2 character Ghost as a new operator, in addition to bringing back one of that entry’s fan-favorite maps, Rust. These large additions came alongside a trove of content, including weapons, modes, balance changes, even more maps, and several other morsels that will be held back until later in the season. However, an in-game teaser for an apparent battle royale mode (which is for now demarked as “Classified” in the game’s main menu) has captured the greatest amount of intrigue from the Call of Duty: Modern Warfare community, and now they’re already getting their first unofficial peek at how it might play.

Related: Modern Warfare: The Best MP5 Loadouts To Use

Aptly named Warzone according to leakers, video footage of the upcoming battle royale mode’s gameplay tutorial has somehow made its way to YouTube courtesy of ImCarbon. The leaked tutorial is set in the “Armistice Training Facility,” a Call of Duty 4 FNG-like obstacle course designed to teach players how looting and other basic gameplay elements will work in Warzone. Most noteworthy is the implementation of a shop system reminiscent of that found in the series beloved Zombies mode, where players spend “Plunder” currency in exchange for various equipment and killstreaks at supply stations strewn across the battlefield. An in-game screenshot of items available at supply stations was tweeted by TheGamingRevolution, though it’s not clear if it’s actually an all-inclusive list of everything players will be able to buy when Warzone ships.

As far as veracity goes, numerous unique voice lines from the game’s Coalition faction announcer and the unmistakably hyper-polished gameplay and visuals of Call of Duty: Modern Warfare speak to the fact that this video is almost certainly legitimate. The footage could very well be based on an older version of the mode, but it’s doubtful that what players get when Warzone launches is going to be too terribly different from what’s shown here. So far, the official Season 2 kickoff trailer is still the only thing players have to go on in terms of the Warzone’s map design and likely massive size, but it’s still exciting to know that developer Infinity Ward is making some major gameplay tweaks to what’s become a rather tired formula since battle royale first went mainstream.

Players are probably much closer to Warzone being added to Call of Duty: Modern Warfare‘s growing list of modes than they may realize, and the ready-to-play state of this leaked tutorial further reinforces that likelihood. With Call of Duty: Black Ops 4, the franchise safely dipped its toe into the mode due to its popularity as a trend, but Infinity Ward’s stronger entry has the potential to cement battle royale as a shooter mainstay.

Next: Call of Duty: Modern Warfare’s White Phosphorus Controversy Explained

Call of Duty: Modern Warfare is available now on PC, PlayStation 4, and Xbox One.

Source: ImCarbon/YouTube[tldr_position][tldr_position], TheGaming Revolution/Twitter



2020-02-13 01:02:38

Phillip Tinner

Ghost of Tsushima: Release Date, Story, Gameplay | Screen Rant

There’s more mystery surrounding Ghost of Tsushima than any other of 2020’s most anticipated games. The PS4-exclusive game from inFamous series developer Sucker Punch has received few trailers in the time since its 2017 announcement, leaving PlayStation fans mostly out of the loop regarding the game’s setting, story, and gameplay. Still, the interviews and the trailers Sony has released give fans enough info to get a good idea of what Ghost of Tsushima is all about.

Following PS4 launch title inFamous: Second Son, Sucker Punch’s last release was 2014’s inFamous: First Light, a standalone DLC for that game. That put a three-year gap between Sucker Punch’s last release and the announcement of Ghost of Tsushima, and the developer has been quietly working on the game since. A development update in 2018 showed Sucker Punch working with real samurai to ensure authenticity, but few other behind-the-scenes details are available (besides rumors of an internal Ghost of Tsushima delay to the second half of 2020).

Related: Ghost of Tsushima Confirmed To Have Local Japanese On ALL Discs

Recent trailers and interviews fans may have missed confirm plenty of details about Ghost of Tsushima, however, so a surprising amount of information is known about it already. Here are the details so far about Ghost of Tsushima’s release date, story, and gameplay.

While fans still don’t have a specific date to look forward to, Sony finally revealed at The Game Awards 2019 that Ghost of Tsushima is releasing in summer 2020. If that means July or August 2020, it would give credit to the earlier rumors of an internal delay to the second half of the year. Regardless, Sony will likely announce a set release date soon – possibly at the rumored February PS5 reveal.

A set of E3 2018 Ghost of Tsushima details revealed the game follows Jin Sakai, a feudal Japanese samurai-turned-“samurai commando,” who appears to be seeking revenge on Mongolian soldiers on the Japanese island of Tsushima. The game takes place in an open-world environment, but it will feature a linear main quest for players to take on, along with various side missions. Much of what has been shown so far focuses on these few details and on Ghost of Tsushima’s atmosphere. The game’s Akira Kurosawa inspiration is extremely apparent, as trailers have been full of both epic landscapes and moments of quiet. Sucker Punch has also said the story focuses on “good people, in dark times, doing bad things.”

Jin’s fade into smoke at the end of the Paris Games Week 2017 reveal trailer seemed to indicate Ghost of Tsushima would include some kind of inFamous-like supernatural powers, but Sucker Punch has since revealed that there is no supernatural element to Ghost of Tsushima. As shown off in Ghost of Tsushima’s E3 2018 gameplay, combat is instead focused on “lethal precision,” where one or two sword strikes will down an opponent. The game has an over-the-shoulder camera perspective, from which players control Jin to dispatch enemies with brutal ease. Some of Jin’s most devastating attacks come as a part of Ghost of Tsushima’s stealth gameplay: Jin can perform Assassin’s Creed-like “death from above” take-downs, entering a slowed “bullet time” state afterward to pick off any remaining enemies nearby.

All this talk of Ghost of Tsushima’s methodical, skill-based combat may sound like it would come with the challenge of something like Bloodborne, but Sucker Punch has noted that, as a “mainstream” game, Ghost of Tsushima won’t be that difficult. This is perhaps due to Ghost of Tsushima’s progression system, through which players will be able to upgrade Jin’s abilities and arsenal with items like grappling hooks for climbing and smoke bombs for disorienting enemies. These abilities help complete Jin’s transformation from a rule-following warrior into the aforementioned samurai commando.

Next: Ghost of Tsushima’s Graphics Are So Good Even Sony Boss Is Impressed

Ghost of Tsushima will release for PS4 sometime in summer 2020.


2020-01-29 03:01:37

Camden Jones

Final Fantasy 7 Remake: Release Date, Story, Gameplay

The wait for the Final Fantasy 7 Remake has been a long one, as is the case for several of this year’s biggest game releases. Square Enix’s Final Fantasy 7 Remake delay pushed back the game’s release date, making eager fans of the original wait even longer. In the meantime, there are plenty of details to dig into about the Final Fantasy 7 Remake’s story and gameplay, as well as how those elements compare to the original.

If any of the best Final Fantasy games deserved to be remade, it was Final Fantasy 7. While earlier games like Final Fantasy 6 had pixel-art graphics that still hold up today, and later PlayStation titles like Final Fantasy 8 were able to better utilize the hardware, Final Fantasy 7′s chunky, early-PlayStation polygons look crude and downright ugly by today’s standards. It’s fortunate, then, that Final Fantasy 7 Remake gameplay footage and trailers have shown nothing but beautiful visuals so far.

Related: Final Fantasy 7 Remake is A Stunning, Ambitious Take On A Classic

It’s not just visuals Square Enix has revealed, however. In the years since the Final Fantasy 7 Remake’s reveal, fans have gotten tons of information about the game’s setting, story, and gameplay changes. Here’s everything known so far.

Despite the game being announced back in 2015, the initial Final Fantasy 7 Remake release date wasn’t revealed until June 2019. The remake was planned to release on March 3, 2020, but Square Enix changed course in early 2020. The company now plans to release the Final Fantasy 7 Remake on April 10, 2020. That delay initially put the game into the same release month as Cyberpunk 2077, making for what could have been one of the most absurd months in gaming history, but CD Projekt Red delayed Cyberpunk to September just days later.

If most of the Final Fantasy 7 Remake screenshots and trailers look similar to each other, that’s because – in what will likely be the game’s most controversial choice – the entire remake takes place in Final Fantasy 7′s starting area, Midgar. Speaking about the Final Fantasy 7 Remake at E3 2019, Producer Yoshinori Kitase explained that the Midgar section, which only took a few hours to get through in the original game, has been expanded with new scenes and characters into the length of an entire game. This means the remake is technically only the first “episode” of a multi-part re-imagining of the original – though the Final Fantasy 7 Remake box art fails to mention this. There’s currently no word on when the next parts of the remake are planned to release.

Because of this “fleshing-out” of the Midgar section’s story, it’s hard to say exactly what will be different from that part of the original game. Square Enix has already revealed a new character, Roche, and confirmed that the remake will keep Final Fantasy 7′s infamous cross-dressing scene (although this will be modernized in some way), so the door is open for more elements of the original to change or remain.

Related: Final Fantasy 7 Taught Square Enix That Remakes Are Harder to Develop

Some of the Final Fantasy 7 Remake’s most significant new elements come in the form of gameplay tweaks. The remake features a real-time battle system similar to Final Fantasy 15′s that also incorporates more tradition Final Fantasy elements, like an Active Time Battle gauge for charging up abilities. In this hybrid system, players build up the gauge by performing attacks and dodging enemy strikes, then select a special ability when the meter is full. Additionally, there will be a turn-based Final Fantasy 7 Classic Mode for players who want an experience closer to the original.

Along with the combat changes, there will also be changes to the Final Fantasy 7 Remake’s weapon system. It appears players will upgrade their weapons as the game progresses, earning access to those weapons’ unique abilities as they go. If a weapon is upgraded to a certain level, the character will gain permanent access to that weapon’s ability, even when using other weapons. Materia can still be slotted into weapons to give them enhanced abilities, though some Final Fantasy 7 Materia is being removed to ensure it works properly with the game’s new combat system.

Finally, the combat changes also affect how summons work in the FF7 Remake: If players equip a Summon Materia, a summon gauge will fill during combat (similar to the ATB gauge). Players can then unleash a summoned character to assist them. Summons are AI-controlled by default, but players can also order them to perform certain abilities by using ATB charges. The summoned character fights until the summon gauge is empty, at which point it uses its ultimate attack and disappears.

Next: Players Must Confirm Final Fantasy VII Pre-Orders Soon Or Risk Losing Them

The Final Fantasy 7 Remake will release for PS4 on April 10, 2020.


2020-01-29 01:01:14

Camden Jones