Posts

10 Fatalities We Hope To See In The R-Rated Mortal Kombat Movie

It looks like Hollywood is taking another crack at the Mortal Kombat franchise in 2021. Joe Taslim is already set to portray Sub Zero and James Wan’s attached as a producer! The film’s Screenwriter Greg Russo even promises that the movie will be rated R! But none of that will matter if Fatalities don’t receive their proper dues.

MK’s main claim to fame is the franchise’s over-the-top gore and violence. If this movie’s going to become a huge success, we’ll need to see somebody get their spine ripped out before the credits roll! Here are ten of the top MK Fatalities that we hope make it into the 2021 reboot. Even if these finishers don’t make it into the film, anything’s better than Quan Chi’s ‘Neck Stretch’ Fatality!

10 To The Choppa

One of Sonya’s newer Fatalities in MK11 pays homage to Arnold Schwarzenegger’s character from the first Predator film!

After battering her opponent to a pulp, Sonya knocks them into the air. General Blade then calls in air support before going prone firing at her foe. Sonya’s shots push her enemy closer and closer to the spinning blades of a helicopter.

RELATED: Arnold Schwarzenegger’s 10 Best One-Liners, Ranked

Blade keeps firing until she turns her foe into MK style carne asada! Sonya has other, more iconic Fatalities (such as her infamous Fire Kiss). However, Blade’s older finishers might not play out too well on the big screen. To the Choppa, on the other hand, is brutal and less random – narratively speaking.

9 Face Feast

Much like the Incredible Hulk, Mileena isn’t afraid to bite or even eat an opponent during a battle! Many of Mileena’s Fatalities involve her taking chunks out of her enemies in gruesome fashion. Man Eater is undoubtedly her most famous finisher. But much like Sonya, Mileena’s old school Fatality might not work too well on film.

That’s where Face Feast could come in; Millie stabs her sais in her foe’s head, tears it off, and then bites off her enemy’s face! Man Eater could work onscreen if this new MK film will a slapstick comedy. But if Wan and crew are going for a slightly more serious tone, Face Feast is the way to go.

8 Gore-Nado

Kitana makes the act of killing look like an art form. She’s like a female Jonh Wick with wind powers! Mileena’s genetic template and older sister, Kitana is just as lethal without being anywhere near as crazy. Kitana’s most famous Fatality is Kiss of Death. As hilarious as this finisher is, we just can’t see it working well on film.

Gore-nado, on the other hand, looks great and sets up Kitana as a force of nature! Kit cuts open her foe’s chest with her fans, vacuums out their innards, and then flings them away with gale force winds. Gore-nado isn’t as funny as Kitana blowing up an enemy with a kiss, but it’s much more stylish.

7 Headed Nowhere

Kung Lao looks (and fights) like someone straight out of a classic Kung Fu flick. Lao’s fighting skills and iconic Razor-Rimmed hat would’ve made him a great addition to the Master of the Flying Guillotine! We could imagine Kung Lao finishing his foes off with any of his iconic Fatalities!

That’s what’s so awesome about Headed Nowhere – it combines many of Lao’s finishers into one Fatality! Here, Kung Lao cuts his enemy’s head clean off before kicking them and then teleporting. Lao then slices their body in half before tossing his hat and scalping his opponent! Stylish, gory, and over-the-top, Headed Nowhere would look great on the big screen.

6 Dragon Bite

We couldn’t talk about Kung Lao without honoring the Champion of Earthrealm himself – Liu Kang! This walking, ‘ATATATA’ – ing Bruce Lee homage has kicked major butt since the very first Mortal Kombat game! Over the years, Liu’s finished his enemies off in a slew of creative ways.

RELATED: 25 Weird Things That Happened Between Mortal Kombat 1 And 2

Save for the Aracde Drop, none of Liu’s other Fatalities are anywhere near as iconic as his Dragon Bite finisher. Through mystical means, Liu transforms into a massive dragon – devouring his foes before they can react! The second MK film already featured a scene in which Liu Kang turns into a dragon. The reboot could also make this Fatality a part of the plot, or revamp it to suit the film’s needs.

5 Head Up

Hate him or love him, Johhny Cage is also a Mortal Kombat veteran – just like Sonya Blade or Liu Kang. A Hollywood actor by day and a Kombatant by night, Cage’s feats speak for themselves. He’s also got some of the funniest Fatalities in the MK franchise – killing his enemies with style and panache.

Heads Up is a fusion of two of Cage’s classic finishers – Head Pop and Torso Rip. Johhny uppercuts his foe’s head off then tears off their torso and slams it down – catching his enemy’s skull like a basketball! We could see Cage doing this in an attempt to one-up the others – adding some comedic relief to the film.

4 Soultaker

The main villain and final boss of the first MK game, Shang Tsung’s dark magic makes him a deadly and deceptive foe. In a series filled with so much death, Tsung uses the excess carnage to fuel his powers and twisted experiments. Shang Tsung also uses his sorcery in most of his Fatalities.

Soultaker is Tsung’s most iconic finishing move; after beating the will out of an enemy, he sucks out their soul – leaving a brittle husk behind! The first MK featured a variation of this move, so we’re almost certain the new movie will do the same. Bonus points if Cary-Hiroyuki Tagawa reprises his classic role!

3 Bug Eyes

Shang Tsung led the forces of evil in the first MK game, but Raiden galvanized the good guys! Earthrealm’s stalwart protector has electrocuted his enemies for decades – struggling against deadly alliances and deceptions on his own, more often than not. If Raiden plays a big role in Simon McQuoid’s film, we fear for anyone foolish enough to anger him!

MK’s God of Thunder has a bevy of awesome Fatalities in his arsenal. Bug Eyes merges a few of his older finishers and adds a new spin on things. Raiden grabs his opponent’s head and shocks until their eyes pop out! Raiden continues his assault until his foe’s head flies off. With pinpoint accuracy, Raiden obliterates it with a lightning bolt!

2 Frozen In Time

We don’t know much about this upcoming MK film, but we do know that Joe Taslim will star as Sub-Zero! A trained martial artist, Taslim is perfect for the role – as proven by his work in The Raid and Warrior. Sub-Zero’s most infamous Fatality is his Spine Rip – it virtually created the ESRB rating system!

RELATED: Mortal Kombat: Every Ninja Ranked From Worst To Best

Since the first MK game, we’ve seen several iterations of the Iceman’s most famous finisher. Frozen in Time is one of Sub-Zero’s newer Fatalities from MK11. The Lin Kuei Grandmaster makes an icy, spear-wielding clone of himself. He then knocks his foe into the spear, tears out their head and spine, and implies it on his sculpture.

1 Toasty!

The first Mortal Kombat movie has plenty of charm in its own right. But one of the things that held it back from greatness was its PG-13 rating. Hardly any of the games’ iconic Fatalities could make it into the film. During Cage’s battle with Scorpion, the filmmakers paid homage to this classic finishing move. But we want the real thing!

That’s where Simon McQuoid’s film can surpass its predecessors; it can deliver the gore that Mortal Kombat fans want. This movie can properly depict Fatalities in all their gruesome glory. We might finally see Scorpion melt an enemy to ash – and hear somebody shout “Toasty!”

NEXT: 10 Characters We Hope To See In James Wan’s Mortal Kombat Movie


2019-07-13 05:07:51

Caleb Bailey

10 Fatalities We Hope To See In The R-Rated Mortal Kombat Movie

It looks like Hollywood is taking another crack at the Mortal Kombat franchise in 2021. Joe Taslim is already set to portray Sub Zero and James Wan’s attached as a producer! The film’s Screenwriter Greg Russo even promises that the movie will be rated R! But none of that will matter if Fatalities don’t receive their proper dues.

MK’s main claim to fame is the franchise’s over-the-top gore and violence. If this movie’s going to become a huge success, we’ll need to see somebody get their spine ripped out before the credits roll! Here are ten of the top MK Fatalities that we hope make it into the 2021 reboot. Even if these finishers don’t make it into the film, anything’s better than Quan Chi’s ‘Neck Stretch’ Fatality!

10 To The Choppa

One of Sonya’s newer Fatalities in MK11 pays homage to Arnold Schwarzenegger’s character from the first Predator film!

After battering her opponent to a pulp, Sonya knocks them into the air. General Blade then calls in air support before going prone firing at her foe. Sonya’s shots push her enemy closer and closer to the spinning blades of a helicopter.

RELATED: Arnold Schwarzenegger’s 10 Best One-Liners, Ranked

Blade keeps firing until she turns her foe into MK style carne asada! Sonya has other, more iconic Fatalities (such as her infamous Fire Kiss). However, Blade’s older finishers might not play out too well on the big screen. To the Choppa, on the other hand, is brutal and less random – narratively speaking.

9 Face Feast

Much like the Incredible Hulk, Mileena isn’t afraid to bite or even eat an opponent during a battle! Many of Mileena’s Fatalities involve her taking chunks out of her enemies in gruesome fashion. Man Eater is undoubtedly her most famous finisher. But much like Sonya, Mileena’s old school Fatality might not work too well on film.

That’s where Face Feast could come in; Millie stabs her sais in her foe’s head, tears it off, and then bites off her enemy’s face! Man Eater could work onscreen if this new MK film will a slapstick comedy. But if Wan and crew are going for a slightly more serious tone, Face Feast is the way to go.

8 Gore-Nado

Kitana makes the act of killing look like an art form. She’s like a female Jonh Wick with wind powers! Mileena’s genetic template and older sister, Kitana is just as lethal without being anywhere near as crazy. Kitana’s most famous Fatality is Kiss of Death. As hilarious as this finisher is, we just can’t see it working well on film.

Gore-nado, on the other hand, looks great and sets up Kitana as a force of nature! Kit cuts open her foe’s chest with her fans, vacuums out their innards, and then flings them away with gale force winds. Gore-nado isn’t as funny as Kitana blowing up an enemy with a kiss, but it’s much more stylish.

7 Headed Nowhere

Kung Lao looks (and fights) like someone straight out of a classic Kung Fu flick. Lao’s fighting skills and iconic Razor-Rimmed hat would’ve made him a great addition to the Master of the Flying Guillotine! We could imagine Kung Lao finishing his foes off with any of his iconic Fatalities!

That’s what’s so awesome about Headed Nowhere – it combines many of Lao’s finishers into one Fatality! Here, Kung Lao cuts his enemy’s head clean off before kicking them and then teleporting. Lao then slices their body in half before tossing his hat and scalping his opponent! Stylish, gory, and over-the-top, Headed Nowhere would look great on the big screen.

6 Dragon Bite

We couldn’t talk about Kung Lao without honoring the Champion of Earthrealm himself – Liu Kang! This walking, ‘ATATATA’ – ing Bruce Lee homage has kicked major butt since the very first Mortal Kombat game! Over the years, Liu’s finished his enemies off in a slew of creative ways.

RELATED: 25 Weird Things That Happened Between Mortal Kombat 1 And 2

Save for the Aracde Drop, none of Liu’s other Fatalities are anywhere near as iconic as his Dragon Bite finisher. Through mystical means, Liu transforms into a massive dragon – devouring his foes before they can react! The second MK film already featured a scene in which Liu Kang turns into a dragon. The reboot could also make this Fatality a part of the plot, or revamp it to suit the film’s needs.

5 Head Up

Hate him or love him, Johhny Cage is also a Mortal Kombat veteran – just like Sonya Blade or Liu Kang. A Hollywood actor by day and a Kombatant by night, Cage’s feats speak for themselves. He’s also got some of the funniest Fatalities in the MK franchise – killing his enemies with style and panache.

Heads Up is a fusion of two of Cage’s classic finishers – Head Pop and Torso Rip. Johhny uppercuts his foe’s head off then tears off their torso and slams it down – catching his enemy’s skull like a basketball! We could see Cage doing this in an attempt to one-up the others – adding some comedic relief to the film.

4 Soultaker

The main villain and final boss of the first MK game, Shang Tsung’s dark magic makes him a deadly and deceptive foe. In a series filled with so much death, Tsung uses the excess carnage to fuel his powers and twisted experiments. Shang Tsung also uses his sorcery in most of his Fatalities.

Soultaker is Tsung’s most iconic finishing move; after beating the will out of an enemy, he sucks out their soul – leaving a brittle husk behind! The first MK featured a variation of this move, so we’re almost certain the new movie will do the same. Bonus points if Cary-Hiroyuki Tagawa reprises his classic role!

3 Bug Eyes

Shang Tsung led the forces of evil in the first MK game, but Raiden galvanized the good guys! Earthrealm’s stalwart protector has electrocuted his enemies for decades – struggling against deadly alliances and deceptions on his own, more often than not. If Raiden plays a big role in Simon McQuoid’s film, we fear for anyone foolish enough to anger him!

MK’s God of Thunder has a bevy of awesome Fatalities in his arsenal. Bug Eyes merges a few of his older finishers and adds a new spin on things. Raiden grabs his opponent’s head and shocks until their eyes pop out! Raiden continues his assault until his foe’s head flies off. With pinpoint accuracy, Raiden obliterates it with a lightning bolt!

2 Frozen In Time

We don’t know much about this upcoming MK film, but we do know that Joe Taslim will star as Sub-Zero! A trained martial artist, Taslim is perfect for the role – as proven by his work in The Raid and Warrior. Sub-Zero’s most infamous Fatality is his Spine Rip – it virtually created the ESRB rating system!

RELATED: Mortal Kombat: Every Ninja Ranked From Worst To Best

Since the first MK game, we’ve seen several iterations of the Iceman’s most famous finisher. Frozen in Time is one of Sub-Zero’s newer Fatalities from MK11. The Lin Kuei Grandmaster makes an icy, spear-wielding clone of himself. He then knocks his foe into the spear, tears out their head and spine, and implies it on his sculpture.

1 Toasty!

The first Mortal Kombat movie has plenty of charm in its own right. But one of the things that held it back from greatness was its PG-13 rating. Hardly any of the games’ iconic Fatalities could make it into the film. During Cage’s battle with Scorpion, the filmmakers paid homage to this classic finishing move. But we want the real thing!

That’s where Simon McQuoid’s film can surpass its predecessors; it can deliver the gore that Mortal Kombat fans want. This movie can properly depict Fatalities in all their gruesome glory. We might finally see Scorpion melt an enemy to ash – and hear somebody shout “Toasty!”

NEXT: 10 Characters We Hope To See In James Wan’s Mortal Kombat Movie


2019-07-13 05:07:51

Caleb Bailey

Ed Boon Responds to Mortal Kombat 11 Microtransactions Controversy

Mortal Kombat co-creator Ed Boon has responded to criticism aimed at the latest game in the series, Mortal Kombat 11, and the way it implements microtransactions. The veteran game director took to social media to defend his company, NetherRealm Studios, and the game itself from complaints that the game was designed to encourage spending extra real world money rather than playing the game itself.

Since its release on April 23, Mortal Kombat 11 has received positive reviews. However, one constant gripe fans have had with the game is that its systems seem designed to reward players more for spending extra cash than for actually playing it. In the lead up to its release, NetherRealm Studios heavily advertised the game’s customization features and the ability to unlock cosmetic changes for every character. The game does reward players with various skins, but unlocking those skins requires a hefty time investment in the game’s Tower of Time. This mode challenges players with increasingly difficult situations that, once completed, give them in-game currency to buy different customization items in the game’s Krypt mode. If the player doesn’t want to do all that, they can instead pay real money to get a premium in-game currency immediately to buy some of the items. Given the difficulty and tedium of the challenges, the large amount of rewards to buy, and the relatively small amount of in-game currency awarded, many are calling out what they feel is a grind-heavy system made to frustrate players into paying for shortcuts.

Related: Mortal Kombat 11: The Best Tips & Tricks To Know Before Playing

Ed Boon took to Twitter to directly address the mounting backlash and debunk the idea that Mortal Kombat 11’s main goal is squeezing players for more money. In response to stories that purchasing all of the cosmetic options the game has to offer would cost players $6,440 in real money, according to VG247, Boon stated that the “VAST VAST majority of MK11 skins are NOT for sale…You have to EARN them IN GAME!” Boon does not plainly say how much buying all of the skins that are for sale would cost, nor does he comment on the high amount of grinding needed to get all the skins. Instead, he wants fans to know that they are rewarded for putting in in-game hours.

NetherRealm Studios does typically take a stance against loot boxes and pay-to-win tactics, and Boon is repeating that claim in his tweet. The studio has already acknowledged the game’s issues with grinds and in-game microtransactions. Though this tweet does not specifically bring them up, the studio is planning an update that will hopefully mitigate the feeling of heavy grinding for loot and rewards.

This may be one in a long line of recent games that are designed around microtransactions, or it may have been a poorly thought out misstep that fans were quick – and right – to call out. Ultimately, the skins are not a core part of the gameplay design; they are optional cosmetic customizations that are awarded for completing optional tasks. However, the Tower of Time and Krypt modes contain so much of the game’s content, including the skins, that calling them completely optional feels somewhat dishonest. Few will deny that Mortal Kombat 11 is a solid fighting game, but with so many saying how much the grind ruins the experience, Boon and his studio will have to act with more than just tweets to retain their goodwill with fans.

Next: How to Unlock Frost in Mortal Kombat 11

Source: Ed Boon



2019-04-25 07:04:29

Ricky Miller

Mortal Kombat 11: The Best Tips & Tricks To Know Before Playing

Mortal Kombat 11 is arguably a great jumping on point for beginners and older players who haven’t picked up a title in the long-running series for a while, with its time-bending storyline and highly polished fighting mechanics. With any game, though, there’s bound to be a learning curve involved and Mortal Kombat 11 is no exception.

The difference between Mortal Kombat 11 and other games, however, is that a lot of vital tricks to succeeding at or making the game a somewhat easier experience are hidden beneath the surface. This isn’t really new to a Mortal Kombat game, either, but this most recent iteration does a few things differently. With that in mind, there are a few different things players can do this time around, from completing early tasks to unlock skins for each character to making some of the difficulty away from some of oft-frustrating Towers of Time mode.

Related: Mortal Kombat 11 Fatal Blows Explained & How-To Guide

Some of these Mortal Kombat 11 tips and tricks are easier to accomplish than others, but all of them will make the game slightly easier or more enjoyable in the long run. Below you’ll find a comprehensive list of these various Mortal Kombat 11 tips and tricks that you’ll want to know about before booting up the game:

  • Make sure to complete each character tutorial, as it’ll guarantee you a new skin for each. This actually serves two purposes, as the very intuitive tutorials will make you a much better fighter as you learn the ins and outs of each of the quite large roster of characters.
  • Keep an eye on the offensive and defensive meters at the bottom left and right sides of the screen. Holding R1 or RB (depending on your console) and attacking will unleash more powerful attacks while defensive breakaway maneuvers (R2 or RT) will help you recover faster. These meters can deplete, but they will recharge.
  • Use projectile Konsumables in the Living Towers mode, especially with modifiers where it makes it basically impossible to block enemy attacks or buffs. This will increase your chances of winning and make the frustration at least somewhat bearable.
  • Customize character loadouts, as the standard ones may not play to your strengths as a fighter. Completing the aforementioned tutorials first will make customization all the better, as well, as you’ll better understand each character’s strengths and weaknesses.
  • Complete the story mode. This may seem like a no-brainer, but every activity in Mortal Kombat 11 rewards currency and cosmetics, including the story mode. It’s a great way to build some Koins before you head into competitive fighting.
  • Focus on one character at a time for augment slots. Otherwise you’ll be spreading your Koin spending out too thin and end up with a bunch of underpowered fighters. Pick your favorite and grind as much as you can stand toward making them powerful. It’ll pay off in the long run. Though, hopefully this changes with NetherRealm Studios’ promised updates to make things less grindy.
  • Experiment with combos. The move list is great for learning the basics of combat, but there are a ton of hidden combos for each character. Play around with different button combinations and see what wonderfully violent combos you can discover.
  • Complete daily challenges. These are a surefire way to getting Koins and other forms of currency as fast as possible. It will help you in both the Towers and Krypt modes.

While there are certainly other ways to become better at Mortal Kombat 11, the above list of tips and tricks are some of the best ways to turn yourself from a novice to a pro in a short amount of time. Keep in mind that a lot of these tips and tricks won’t help you much in ranked play as NetherRealm has designed it with previously designed character variations to ensure balance.

More: Mortal Kombat 11 Ending Explained (& How To Get All THREE Endings)


2019-04-24 02:04:51

Corey Hoffmeyer

Mortal Kombat 11 Fatal Blows Explained & How-To Guide

The Mortal Kombat games have always featured many different brutal attack methods, from standard attacks to fatalities, and Mortal Kombat 11 is no exception to this rule. This time around, the game has introduced Fatal Blows, a new finisher type to replace the X-Ray move that was previously introduced in the 2011 Mortal Kombat.

While the X-Ray attack required the charging of the super meter to a third level and then unleashing the attack on an unsuspecting victim, Fatal Blows is an entirely different thing altogether. In fact, Fatal Blows adds a whole new layer to Mortal Kombat 11 when it comes to strategy, forcing players to use it at ideal moments during a particular battle. For this reason, even Mortal Kombat veterans may need an adjustment period to get used to the fact that X-Ray attacks are no more and, perhaps more importantly, the best method and time to use them during combat.

Related: Every Mortal Kombat 11 Fatality Revealed So Far

Fatal Blows in Mortal Kombat 11 are all about timing, precision, and patience. They can only be activated when a player’s (or enemy’s) health hits 30 percent or lower. Don’t worry, a prompt will indicate the necessary buttons to push (it’s the both trigger buttons simultaneously on consoles). When activated, your character will enter an animation that’s similar to the X-Ray move, and your Mortal Kombat 11 fighter will deal quite a bit of damage. Keep in mind that the attack can be blocked and you’ll have to wait for the cooldown, which lasts around 10 seconds or so, to expire before a Fatal Blow can be tried again.

Perhaps the most important thing to remember about Mortal Kombat 11‘s Fatal Blows is that they can only be successfully used once during an entire match, so it’s important to choose ideal moments. Obviously, using it in round 1 probably isn’t the smartest idea as you’ll be left without a fail safe should you need it in future rounds. Instead, try and save it and play defensively and effectively use your block. Should you lose the first round and the second round isn’t going so hot either, you may not have a choice in the end, but it’s always better to save it in a first round. Remember that enemies can also perform Fatal Blows on you during a match so keep an eye on their health as often as you can, and make sure use block when you think they might be going in for the kill.

It’s also important to note that X-Ray attacks aren’t completely gone. Performing certain combos or powerful attacks on opponents will still trigger a neat little animation similar to that mode. These are called Krushing Blows. Still, Fatal Blows will likely become a vital part of a player’s inventory while playing Mortal Kombat 11 and, along with the tried and true Fatalities that still exist, is yet another fun and bloody way to deal a ton of damage to an enemy or finish them off entirely.

More: Mortal Kombat 11 Shao Kahn Reveal Trailer


2019-04-23 02:04:42

Corey Hoffmeyer

Mortal Kombat 11 Review Roundup: Bloody Good

According to early reviews, Mortal Kombat 11 is a worthy successor to a franchise that has had its fair share of ups and downs over the past decade or so. As the first entry in the beloved series in over four years, Mortal Kombat 11 has embraced all the elements of the franchise that fans may have missed in its absence, including over-the-top fatalities and a storyline that features time travel, Johnny Cage teaming up with Johnny Cage, and a first-time female villain with the ability to control the ebbs and flows of reality.

Mortal Kombat‘s last release was Mortal Kombat X, which was considered one of the best in the series despite having a PC release that was met with middling reviews over the severe technical issues players faced on that platform. In the time away from the series, NetherRealm Studios released Injustice 2, the DC-based super hero fighter that received equal amounts of praise for its prowess in the genre. To say that the developer has had a string of successes (excepting WWE Immortals) over its past few outings would be an understatement, and as such, expectations are high heading into Mortal Kombat 11‘s release tomorrow on April 23, 2019.

Related: Mortal Kombat 11 Leak Confirms [SPOILER] As DLC Characters

Luckily for those heavily invested in the adventures of Liu Kang, Scorpion, and the countless other iconic characters who grace Mortal Kombat 11‘s roster, it appears that early feedback on the game is extremely positive. Many reviewers are praising the game’s combat (spelled with a “c”, sorry), particularly what many have identified as a fluid, savvy tutorial system that immediately prepares players for the nuances of mechanical and timing-based online fighting. According to MetaCriticMortal Kombat 11 is currently sitting at an 84, which makes it generally favorable and something to keep an eye on. It’s a similar story with OpenCritic, which sees Mortal Kombat 11 at an 82% average with an 81% recommendation percentage from reviewers. Those are strong numbers, and should the reviews that are still to come continue the trend, it will be yet another impressive release from NetherRealm Studios. Read on to learn more about what Mortal Kombat 11 is doing to keep reviewers kraving more.

IGN: 9/10 – Mitchell Saltzman

It’s a rare fighting game that hits just about every note as strongly as Mortal Kombat 11 doesEverything from its methodical and deep combat to its fantastically absurd story mode and its rock-solid netcode, right down to its extraordinarily comprehensive tutorial is absolutely exceptional. It’s only when you get into its drawn-out progression that it triups up: the keys to unlocking Mortal Kombat 11’s rich vault of customization options are locked behind the frustratingly gimmicky and grindy barriers of the Krypt and Towers of Time.

GameSpot: 8/10 – Edmond Tran

MK11 isn’t just a sequel for series fans and NetherRealm devotees, it’s a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There’s a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The unfulfilling approaches to the game’s dynamic single-player content and progression may feel like they’ve totally whiffed (at least at this early stage), but Mortal Kombat 11 hits where it matters.

GamesRadar: 4/5 – Aron Garst

Mortal Kombat 11 struck a rare chord in me where, even after playing twenty hours in a few days, I want to go back and play more. I doubt I’ll be next in line to compete at EVO, but as a casual player who enjoys putting extra time in – I love what NetherRealm Studios has put together.

USGamer: 3.5/5 – Mike Williams

There’s a lot to love in Mortal Kombat 11. It’s a fantastic fighter with a roster of 25 varied characters, tons of customization options, beautiful graphics, and one of the best story modes in a fighting game. It’s a shame that modes like the Krypt and Towers of Time inject annoyance and tedium into what was an excellent experience. The progression is complex and obtuse, when it should be easy and straightforward. MK11 could been[sic] an all-time best, but it’s just a contender.

Variety – Nicole Carpenter

The violence in Mortal Kombat 11 is gratuitous, but it’s also self-aware. In both comedy and horror, we like to make ourselves feel uncomfortable. Mortal Kombat 11 is uncomfortable. Outlandish. Campy. Combined with the game’s complex, precise gameplay, it’s a damn good fighting game.

From the sounds of it, Mortal Kombat 11 succeeds as a fighting game, with mechanics, tutorials, fatalities, visuals, and even some absurd storytelling to make it one of the most compelling choices in the genre in 2019. As the reviews all tend to point out, though, the thing holding back NetherRealm Studios’ latest effort is the grind that is required to unlock many of its customization options: it’s time-consuming and has been called out by nearly everyone who has come into contact with it as a transparent means of either getting players to spend money to accelerate the process or to extend the game’s lifespan by several hours.

Overall, Mortal Kombat 11 seems to make up for its short-comings with a near-flaweless gameplay experience in-fight. While concerns over Mortal Kombat 11 microtransactions—especially after series creator Ed Boon was so adamantly against predatory game practices—remain a point of contention for the game heading into its broader release, it’s also possible the grind will be lessened based on reviewer feedback. As it stands now, Mortal Kombat 11 is another worthy entry into a historic franchise that should once again sit at the top of the fighting game genre alongside some of its fiercest competitors.

Next: Mortal Kombat 11 Brings Back Movie Theme Song In Launch Trailer

Mortal Kombat 11 will be available on PC, PlayStation 4, Xbox One, and Switch on April 23, 2019.


2019-04-22 08:04:27

Cody Gravelle

Mortal Kombat 11 Leak Confirms [SPOILER] As DLC Characters

All nine of Mortal Kombat 11‘s DLC characters have been ousted by a recent datamine. As with most fighting games, the roster is a heavy focus for fans in the build up to the game’s eventual release. Mortal Kombat is no exception to this, as fans make roster wishlists and rally behind some of their favorites as they hedge their bets on who will return or debut in the game for the first time ever. Mortal Kombat, in particular, is known for crossover characters being added as downloadable content, which adds a further layer for fans to speculate on.

Past guest fighters in Mortal Kombat have included Kratos from God of War, Freddy Krueger from A Nightmare on Elm Street, Jason Vorhees from Friday the 13th, Predator, Alien, and even Leatherface from Texas Chainsaw Massacre. It’s really a smorgasbord of violent offenders from outside of the Mortal Kombat franchise, and that trend was always destined to continue in Mortal Kombat 11. The only question that fans had about the DLC pertained to who was next.

Related: Mortal Kombat 11 Brings Back Movie Theme Song In Launch Trailer

It looks like Warner Bros. Interactive and NetherRealm Studios may have had the DLC lineup for Mortal Kombat 11 revealed prematurely, as dataminers have been able to find names within the code of the Nintendo Switch version for the unreleased game. These details have since been posted on Reddit, where the legitimacy of the code has been verified by a number of people. Despite being seemingly verified, consumers should still take the complete roster as a rumor until NetherRealm releases official details on the planned DLC.

With that out of the way, the allegedly complete list of add-on fighters coming to Mortal Kombat 11 can be found below:

  • Shang Tsung
  • Joker
  • Nightwolf
  • Terminator
  • Sindel
  • Spawn
  • Ash
  • Fujin
  • Sheeva

There are a few things worth noting with this cast, although the guest fighters are sure to generate the most buzz. Spawn joining Mortal Kombat 11 was expected after Spawn’s creator, Todd McFarlane, implied that the crossover would be happening. Others like Terminator and Ash (who is presumably Ash Williams from The Evil Dead), are sure to feel right at home on the Mortal Kombat 11 roster. Finally, Joker looks to be the first DC Comics character making the jump over to the bloody carnage of Mortal Kombat, although that hasn’t prevented MK characters like Scorpion, Sub-Zero, and Raiden from squaring off against the clown prince in NetherRealm’s other fighting game series, Injustice.

As for the rest, they round out a respectable selection. Shang Tsung was previously announced as the first DLC character in MK11, while Sindel and Nightwolf have been longtime favorites of the community. Still, there are some noteworthy mainstays that appear to have been shafted if this list of characters turns out to be true. Reptile not appearing in Mortal Kombat 11 is one of the tougher pills to swallow, while Rain and Smoke were two characters that fans really wanted to see. Overall, the roster of Mortal Kombat 11 is very strong, but fans aren’t likely to let those characters be left by the wayside without voicing their concerns.

More: Mortal Kombat 11 Shao Kahn Reveal Trailer

Source: Reddit


2019-04-20 12:04:45

Riley Little

Mortal Kombat 11 Shao Kahn Reveal Trailer

NetherRealm Studios released a Mortal Kombat 11 Shao Kahn reveal trailer earlier today, showcasing the Emperor of Outworld decimating enemies with his trademark hammer while incidentally confirming the veracity of a series of leaks that emerged earlier this week due to a retail location breaking the game’s street date. Mortal Kombat 11 had managed to avoid many of the leaks that typify the release cycle of a fighting game prior to the incident, but was obviously unable to get to launch without information slipping out at the last moment.

Mortal Kombat 11 fatalities have taken center stage in the build-up to the game’s release on April 23 this month, with trailers often showcasing a character’s basic moveset in game before getting to the part where they creatively obliterate the poor soul who stood in their way. While the game’s fatalities have been explicit to the point of discomfort for some fans, Mortal Kombat 11 has also retained the series’ humor, having a debuting Kotal Kahn lose in his own trailer while also poking fun at the franchise’s dumbest character, Johnny Cage, for messing up his own fatality.

Related: Mortal Kombat 11 Will Only Have Cosmetic Microtransactions

There’s little humor to be found in the Mortal Kombat 11 Shao Kahn trailer, however, chiefly because the character is largely incapable of it. Shao Kahn is a legendary figure in Mortal Kombat lore, the ruthless Emperor of Outworld who is never sated by how far his dominion expands, constantly attempting to expand his empire. As one of the game’s strongest villains, Shao Kahn is also one of the most desired inclusions in any new title, so his presence in Mortal Kombat 11 is a major selling point for fans. In the trailer, Kahn wields his hammer to destroy Raiden before exhibiting one of his fatalities, a brutal, to-the-point execution that puts a new spin on the concept of blowing someone’s back out. Check out the trailer here:

Incidentally, the trailer also seems to confirm the veracity of a previous Mortal Kombat 11 leak that had emerged a few days ago, where a Reddit user claimed to have purchased the game due to a retailer breaking the street date before uploading several convincing videos and screenshots that spoiled the game’s roster, secret character, stage choices, and more. There wasn’t much doubt about the screens, since they were way too polished to be the effort of someone just trying to troll a fanbase, but if there were any lingering questions remaining, Kahn using the same fatality showcased in the leak should cause them to evaporate.

Shao Kahn is a pre-order bonus character, so fans of Mortal Kombat 11 who are interested should make sure they’ll have him right at launch by putting in their order for a copy soon. As we near the release of the heavily anticipated next instalment of the series, though, the Mortal Kombat 11 Shao Kahn trailer reminds us that NetherRealm is happy to return to the roots of what made the franchise such a historic entry into popular video game culture.

Next: Mortal Kombat 11: 10 Characters We’d Love to See as DLC

Source: Mortal Kombat


2019-04-17 12:04:37

Cody Gravelle

Mortal Kombat 11 Will Only Have Cosmetic Microtransactions

Mortal Kombat 11 microtransactions exist, but they’ll only be applied to cosmetic items that won’t be gated behind using real currency, according to producer Shaun Himmerick during a recent livestream. The game is scheduled to release later this month, and series creator Ed Boon had previously stated there would not be any loot boxes, much to the enjoyment of many Mortal Kombat fans.

The topic of microtransactions is always a sensitive one for fans of video games. While Mortal Kombat 11‘s fighters have taken center stage in the lead up to the game’s launch, developer NetherRealm Studios has also been pretty clear that it’s looking to make a game that won’t rely on any tacky business models. Predatory microtransaction practices, like those that made EA’s Star Wars Battlefront II infamous in the community, have soured many fans on the process as a whole, often leading to fair implementations of the business model getting shouted down as exploitative as well.

Related: Mortal Kombat 11: 10 Characters We’d Love to See as DLC

NetherRealm Studios has obviously recognized this and, in anticipation of the game’s launch, has made its policies regarding Mortal Kombat 11 microtransactions very clear so that there will be no surprises come April 23. During the Kombat Kast livestream, Himmerick revealed the existence of time crystals that could be purchased with real-world money and can then be used in the store to buy things like character skins, new cosmetic gear, emotes, and easy fatalities. Himmerick was also very careful in discussing the topic, however, suggesting that none of the purchases could be leveraged for an edge in fights, and that everything the time crystals give players access to can also be earned in-game.

If that deliberate nod to the potency for toxic reactions to Mortal Kombat 11 microtransactions wasn’t enough, Himmerick also revealed that the game will award players with time crystals as a normal progression element during gameplay. No matter what, players will have the option to grind for the outfits they’re interested in, and time crystals will be a valuable time-saving measure for those who don’t have the hours to sink into acquiring extra content.

The major question that perisists regarding Mortal Kombat 11 microtransactions, however, is what the ratio on them looks like in terms of how much time it takes to earn all of the cosmetic rewards. Not being gated is fine, but it also leaves the door open for an extremely harsh system wherein players earn time crystals at a slow rate, artificially inflating the value of time crystals as a result. Given how adamant NetherRealm Studios has been about avoiding the business practices that are the pitfalls of greedy AAA titles, it seems unlikely, but it’s still a something of a fear for fans until it is explicitly confirmed to not be the case.

Next: Our Hopes for Shaggy in Mortal Kombat 11 Have Been Crushed

Source: Kombat Kast


2019-04-15 09:04:39

Cody Gravelle

Mortal Kombat 11: 10 Characters We’d Love to See as DLC

Mortal Kombat 11‘s April 23 release date is fast approaching, and yet the roster of playable characters has yet to be revealed in its entirety. Beyond the main cast of characters, only one DLC character has been confirmed, leaving fans to their imaginations with regards to Mortal Kombat 11‘s final character roster.

In that past, we’ve seen guest characters from Jason Voorhees to Kratos join the Mortal Kombat family, meaning the spectrum of possibility is pretty broad. Leaving out any fighters from previous franchise entries, here are 10 characters we’d love to see join Mortal Kombat 11‘s roster as DLC.

RELATED: 10 Must-See Horror Movies By Female Directors

10 Spawn

Fans pining for Spawn to kick some butt in Mortal Kombat 11 have been hoping for an official reveal since it was strongly hinted by Todd McFarlane that the superhero would, in fact, join the roster.

It makes perfect sense – Spawn’s sinister appearance and magical skill set make him a shoo-in for Mortal Kombat 11‘s roster of savage killers, plus the idea has already been green-lit by none other than the superhero’s creator himself. Out of all the possibilities on this list, Spawn is by far the most likely.

9 Pennywise

Already a Warner Brothers property, Pennywise is another addition to the Mortal Kombat 11 roster that is both highly exciting and legally plausible. Pennywise has been dancing his way into our nightmares through the original It novel, the 1990 mini-series, and the excellent 2017 reboot.

RELATED: The 10 Best Psychological Horror Movies That Will Mess With Your Brain

It only makes sense then that the amorphous clown would transition into video games, and there’s perhaps no better venue for him to do so than the Mortal Kombat franchise. Pennywise would surely make smart use of his ability to transform into his victim’s greatest fear, which could inspire plenty of creative, story-driven moves in his arsenal.

8 Michael Myers

Considering the other two pillars of the 80s slasher genre, Jason Voorhees and Freddy Krueger, have already been inducted into the Mortal Kombat universe, leaving Michael Myers out would be an injustice.

The relentlessly stalking, knife-wielding serial killer would be right at home next to his fellow horror icons, plus his supernatural ability to survive otherwise fatal wounds would make for a seriously formidable fighter. Now if only we could get Myers, Jason and Freddy all in a single game together to beat the stuffing out of each other.

7 Mr. X

In both the 1998 original and 2019 remake, Resident Evil 2‘s most suspenseful moments are spent speed-walking from the hulking, expressionless mutant Mr. X. The tyrant is so formidable as to be essentially unbeatable, but he might just meet his match amidst Mortal Kombat‘s cast of famously bloodthirsty killers.

The Resident Evil 2 tyrant’s fighting style would undoubtedly be slow and deliberate, but it’s hard to imagine any character in the roster standing up after a few good swipes from Mr. X’s gargantuan fists.

6 Bane

One of Batman‘s most intimidating villains, Bane has proven himself not only a physical powerhouse but also a surprisingly agile fighter for his size. Not only that, but the DC villain’s very appearance looks like it was designed specifically for the Mortal Kombat roster.

We already know Mortal Kombat is no stranger to the DC universe, thanks to 2008’s Mortal Kombat vs. DC Universe, so it’s unlikely that bringing Bane into the fold for Mortal Kombat 11 would pose any significant legal challenges. Along with Spawn and Pennywise, Bane is another character with favorable odds of making it to the Mortal Kombat 11 roster.

5 Pyramid Head

Pyramid Head is one of Silent Hill‘s most petrifyingly scary monsters, if not one of the scariest villains in gaming history. Quietly stalking his victims with a monstrous serrated blade, Pyramid Head’s greatest strength might as well be frightening his foes into submission, before claiming victory with a fatality of nightmarish quality.

Fans have been asking for Pyramid Head to join the Mortal Kombat family for a long time, so with any luck, the developers will find a way to make it happen. Regardless, there’s no doubt his unsettling presence would be a seamless fit within Mortal Kombat 11‘s horrific roster.

4 Deadpool

Being part of the Marvel Universe, it’s less likely that Deadpool would be a part of Mortal Kombat 11 than his DC counterparts. Still, his rated-R characteristics and fast-paced fighting style would be right at home in the Mortal Kombat family, and his sarcastic sense of humor would bring a refreshing touch of comic relief to the otherwise grim character roster.

RELATED: Mortal Kombat’s Ed Boon Would Love To Make A Marvel Fighting Game

Pitting a superhero from the Marvel universe against the likes of, say, Baraka, might seem an unbalanced match for the Tarkatan but we doubt that Deadpool would play into the game’s story. So calm down MK canon nerds.

3 Chucky

We’re rooting for Chucky to join the Mortal Kombat 11 roster if only for the sheer novelty of seeing a pint-sized doll disembowel imposing killers like Scorpion and Goro. Anyone who’s seen any of the Child’s Play can attest to the fact that if any doll can strike fear into his enemies’ hearts, it’s Chucky.

RELATED: 25 Weird Things That Happened Between Mortal Kombat 1 And 2

Plus, the forthcoming remake of Child’s Play would make the addition of Chucky to the Mortal Kombat 11 roster that much more topical. It might not be the most likely reveal, but Chucky would certainly make for an entertaining addition to the Mortal Kombat universe.

2 Ghostface

Scream’s masked killer is a modern horror icon, making his introduction by mutilating a young Drew Barrymore before hanging her corpse from a tree in her parents’ front yard. If that doesn’t qualify Ghostface for a job within Mortal Kombat‘s roster, nothing will.

RELATED: 10 Hilariously Bad Horror Movies on Netflix

Ghostface’s catalog of inventive kills spread throughout the Scream franchise would serve as the perfect inspiration for his moves and fatalities. If he was thrown in with some of the other names on this list, we would have a slasher movie bonanza on our hands.

1 The Mountain

Fans of Game of Thrones are likely already imagining one of The Mountain’s would-be fatalities (rest in peace Oberyn Martell) and grimacing at the thought of their favorite Mortal Kombat characters being trapped in the clutches of this massive, undead warrior.

The Mountain’s current status as some sort of reanimated Frankenstein monster is the stuff of Mortal Kombat lore, plus Game of Thrones‘ international following would undoubtedly draw attention to Mortal Kombat‘s newest entry, not that it necessarily needs it. Perhaps the only thing better than seeing The Mountain join the Mortal Kombat 11 roster would be his vengeful brother, The Hound, but we won’t get ahead of our skis.

NEXT: The 10 Best Multiplayer GameCube Games You Should Still Be Playing


2019-04-11 01:04:00

Jordan Gerblick