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Star Wars 9 Changes KOTOR’s Sith Troopers For New Canon

Star Wars: The Rise of Skywalker is completely changing Knights of the Old Republic‘s Sith troopers for Disney/Lucasfilm’s new Star Wars canon. Although practically all of the Expanded Universe (now Legends) was removed from canon shortly after Disney acquired Lucasfilm way back in 2012, bits and pieces of various comics, novels, and video games have found their way back into canon, especially in some of the recent films. And now, J.J. Abrams’ Star Wars: The Rise of Skywalker is introducing Sith troopers.

Interestingly, this is the first time that the term Sith will be used in the Star Wars sequel trilogy, aside from an off-hand remark from Maz Kanata in Star Wars: The Force Awakens. Bringing the Sith back into the Star Wars saga, along with the return of Palpatine nonetheless, has certainly captured fans’ imaginations. However, while the Sith troopers may be the first of more Sith-related characters to join the fold in The Rise of Skywalker, they are decidedly different from their Legends’ counterparts.

Related: Star Wars Theory: How The JEDI Created The Sith

Sith troopers first appeared in Star Wars: Knights of the Old Republic, and they were soldiers of the Sith Empire who followed Darth Revan during the Jedi Civil War. Furthermore, there were different classes of Sith troopers, such as Sith commandos and Sith grenadiers, and sometimes, they had different colored armor. But overall, the Sith troopers weren’t elite soldiers but rather bantha fodder for the Jedi and the Republic to kill, similar to the Stormtroopers that fought for the Galactic Empire and later the First Order.

While the Sith troopers from Knights of the Old Republic followed Revan (and Darth Malak) because they believed that the Sith would better rule the galaxy than the failing Jedi and Republic, the Sith troopers in Star Wars: The Rise of Skywalker are noticeably different, in that they are considered the next evolution of the Imperial and First Order Stormtroopers. Whereas the Sith troopers from the games got their name because they represented the Sith Empire, which was led by two Dark Lords of the Sith, the movie’s Sith troopers are merely taking the Sith name and color.

Sure, the Sith troopers from The Rise of Skywalker are red in color and appear to carry a modified version of the F-11D blaster rifle, they are still Stormtroopers either working for the First Order or simply under Kylo Ren. Even though both versions of Sith troopers fight for the “bad guys” and follow a leader who practices the dark side of the Force, they are different in every other way – from their design and beliefs to their purpose and origin. It seems unlikely that Kylo Ren’s Sith troopers are former members of the Resistance, as Revan’s Sith troopers came from the Republic. All of these changes, however, are being done to represent Lucasfilm’s new version of Star Wars canon, one that fits in line with the First Order’s existence.

Next: How Star Wars: Rise Of Skywalker Can Make Kylo Ren A TRUE Sith


2019-07-14 01:07:07

Mansoor Mithaiwala

Star Wars 9 Changes KOTOR’s Sith Troopers For New Canon

Star Wars: The Rise of Skywalker is completely changing Knights of the Old Republic‘s Sith troopers for Disney/Lucasfilm’s new Star Wars canon. Although practically all of the Expanded Universe (now Legends) was removed from canon shortly after Disney acquired Lucasfilm way back in 2012, bits and pieces of various comics, novels, and video games have found their way back into canon, especially in some of the recent films. And now, J.J. Abrams’ Star Wars: The Rise of Skywalker is introducing Sith troopers.

Interestingly, this is the first time that the term Sith will be used in the Star Wars sequel trilogy, aside from an off-hand remark from Maz Kanata in Star Wars: The Force Awakens. Bringing the Sith back into the Star Wars saga, along with the return of Palpatine nonetheless, has certainly captured fans’ imaginations. However, while the Sith troopers may be the first of more Sith-related characters to join the fold in The Rise of Skywalker, they are decidedly different from their Legends’ counterparts.

Related: Star Wars Theory: How The JEDI Created The Sith

Sith troopers first appeared in Star Wars: Knights of the Old Republic, and they were soldiers of the Sith Empire who followed Darth Revan during the Jedi Civil War. Furthermore, there were different classes of Sith troopers, such as Sith commandos and Sith grenadiers, and sometimes, they had different colored armor. But overall, the Sith troopers weren’t elite soldiers but rather bantha fodder for the Jedi and the Republic to kill, similar to the Stormtroopers that fought for the Galactic Empire and later the First Order.

While the Sith troopers from Knights of the Old Republic followed Revan (and Darth Malak) because they believed that the Sith would better rule the galaxy than the failing Jedi and Republic, the Sith troopers in Star Wars: The Rise of Skywalker are noticeably different, in that they are considered the next evolution of the Imperial and First Order Stormtroopers. Whereas the Sith troopers from the games got their name because they represented the Sith Empire, which was led by two Dark Lords of the Sith, the movie’s Sith troopers are merely taking the Sith name and color.

Sure, the Sith troopers from The Rise of Skywalker are red in color and appear to carry a modified version of the F-11D blaster rifle, they are still Stormtroopers either working for the First Order or simply under Kylo Ren. Even though both versions of Sith troopers fight for the “bad guys” and follow a leader who practices the dark side of the Force, they are different in every other way – from their design and beliefs to their purpose and origin. It seems unlikely that Kylo Ren’s Sith troopers are former members of the Resistance, as Revan’s Sith troopers came from the Republic. All of these changes, however, are being done to represent Lucasfilm’s new version of Star Wars canon, one that fits in line with the First Order’s existence.

Next: How Star Wars: Rise Of Skywalker Can Make Kylo Ren A TRUE Sith


2019-07-14 01:07:07

Mansoor Mithaiwala

KOTOR & Dragon Age Lead Designer To Head New Wizards Of The Coast Studio

Wizards of the Coast announced earlier today that the company would be launching a brand new studio in Austin, Texas, that will be headed by industry veteran James Ohlen. Ohlen is famous for a 22-year career at BioWare that saw him garner design and writing credits for Dragon Age: Origins, Star Wars: Knights of the Old Republic, Jade Empire, Neverwinter Nights, and the Baldur’s Gate series.

Ohlen stated when he left BioWare that he wanted to get back to Dungeons & Dragons, a game he loved, launching Arcanum Worlds, a publishing venture he co-founded and one that will release a new adventure book called Odyssey of the Dragonlords. Ohlen has a pedigree in role-playing games, and Wizards of the Coast has made a push to digitize its tabletop offerings, with the recent Magic: Arena online game garnering hundreds of thousands of views on Twitch and generating an esports tournament series that will award $10 million in 2019 alone.

Related: Fixing BioWare’s Problems Are A Top Priority For Studio

Wizards of the Coast’s new studio will have a strong start with Ohlen at the helm, a lead designer who can draw on decades of role-playing game experience to craft whatever venture will be the first project for the Austin-based company. Ohlen himself stated he was a little taken back by returning to gaming so quickly after he’d publicly stated his wishes to depart for a while to pursue other ventures, but in a quote released during the announcement, he also acknowledged it was an opportunity he was intrigued by:

I didn’t think that I would be coming back to the game industry so soon but working with Wizards is a once-in-a-lifetime opportunity. Our mutual love of RPGs, world-building, and interactive storytelling is a perfect match.”

It’s unclear exactly what that match will end up producing, but it will involve something new, as the press release also stated that the studio will focus on creating an “original IP outside of the Magic: The Gathering and Dungeons & Dragons’ brand.” It’s a curious decision given the resurgent popularity of both those franchises, but clearly Wizards of the Coast is looking to expand its offerings beyond its already successful IPs. Chris Cocks, the president of Wizards of the Coast, gave a vague clue as to the direction of the studio:

James [Ohlen] brings experience in creative direction and studio leadership that will prove important as we look to develop compelling new experiences that engage gamers all over the world.

Whatever the compelling new experience that the Austin-based Wizards of the Coast studio will offer, it’s going to be helmed by someone who is very capable in delivering premium RPG content to gamers. While the new IP will definitively not be based on an existing Wizards of the Coast property, there’s still a chance we’ll see a few crossovers, and with a company like Hasbro and Wizards of the Coast behind it, Ohlen’s new studio has immediately established itself as one to watch as time passes. Given that Ohlen wanted to leave the game industry for longer than he’s been away, there must have been something very tempting on offer with the new studio, which should excite fans just as much as it’s seemed to excite Ohlen’s creative side.

Next: BioWare’s Future Doesn’t Hinge On Anthem’s Success Says Developer


2019-04-24 02:04:22

Cody Gravelle