Grandma Beats Legend of Zelda: Twilight Princess in 750 Hours

A grandmother has finally defeated Zant and Ganondorf in The Legend of Zelda: Twilight Princess after a little over 750 hours. The Legend of Zelda: Twilight Princess was released in 2006 and instantly became a seminal title for the Nintendo Wii. It stands at third for most critical acclaim for a Zelda title, just behind Orcarina of Time and the most recent game, Breath of the Wild. Like all of Link’s adventures, many are still playing and talking about it, today.

This isn’t the first time that someone’s grandma has found her way into gaming. 82-year-old YouTuber Shirley Curry made headlines in 2016 after one of her videos playing Skyrim went viral. Even after beating the main quest, Shirley continued to explore the different areas and dungeons, of which Skyrim has plenty. She always broadcasted her travels in the land of the Nords, but her channel got a significant boost when she became famous on the internet. At some point, even Skyrim developer Bethesda took notice and has confirmed that Shirley’s likeness will be used for an NPC in The Elder Scrolls VI.

Related: Zelda: Breath of the Wild Climbing Gear Location Guide

According to Digital Trends, another longtime gaming grandma is getting some attention. Reddit user millerischris (whose real name is Chris), shared the story and revealed that it took his grandmother 755 hours to save Hyrule and Midna, the Twilight Princess. Chris bought a Wii and The Legend of Zelda: Twilight Princess for her 11 years ago, and she has finally wrapped her journey up, clocking in at 754 hours and 31 minutes. “I would help with the occasional challenge or two when she asked,” Chris said, “but she did 99% of the work, including the final fight!” Nintendo even sent her a physical map to help her beat the game.

Chris said that his grandmother has always loved puzzles and Zelda, dating all the back to the original NES. He also confirmed that once she starts a puzzle, she finishes it. After his post began to gain traction, Chris’ grandmother created her own Reddit account, GramieGreat, and started answering questions. She revealed that Snowpeak and City in the Sky were her favorite areas, and that she still plans on going back to finish the Trial of Ordeals. “Had a couple years when I didn’t touch this,” she wrote, “but it was always there waiting for me.” She continued to go back over the years and eventually beat the game.

It will be interesting to see how many more grandparents are willing to share their gaming stories as time goes on. Many people who played games as adults in the 80’s and 90’s are getting older and continuing their hobby in their later years. Some may even pick up gaming after retirement as a stimulating way to pass time. RPG puzzles can keep wits sharp and platformers are a great way to stretch out reflexes. Stories like Shirley’s and GramieGreat’s are great ways to bring communities together and show that different people from all walks of life enjoy solving puzzles and saving the princess.

Next: Link’s Awakening Remake Could Spawn Zelda Maker

Source: Reddit, Digital Trends

2019-07-13 01:07:13

David Brown

Into the Badlands Casts Daughter of Martial Arts Legend as Sunny’s Sister

Sunny’s sister, Kannin, made her first appearance on Into the Badlands in the latest episode, played by Chinese-American actress and former Olympic gymnast Eugenia Yuan. Interestingly, Yuan has deep connections to the martial arts genre, and not just through her own work in movies. Yuan is the daughter of Cheng Pei-pei, a martial arts legend known to many as the “Queen of Swords”, and the first major female martial arts star.

Sunny’s sister is one of the season’s most important mysteries. Earlier in Into the Badlands season 3, Sunny was told that he had a sister named Kannin who helped him escape from Azra several years ago. Despite his efforts to learn more about her, Sunny has been unable to find out what happened to her after Azra was destroyed by the Black Lotus. After being captured by the Black Lotus in “Black Lotus, White Rose”, Sunny finally reunites with his sister, who has been a member of the secret cult since she was recruited as a child.

Related: Exclusive Into the Badlands Clip: Sunny Versus the Black Lotus

The actress who plays Kannin is no stranger to the martial arts genre. Eugenia Yuan has appeared in a handful of martial arts films, including Crouching Tiger, Hidden Dragon: Sword of Destiny and The Man with the Iron Fists 2. Her mother, on the other hand, is a kung fu icon who starred in dozens of martial arts movies in the 1960s and ’70s.

Chinese actress Cheng Pei-pei rose to stardom in 1966 with her role as Golden Swallow in King Hu’s Come Drink with Me. In Come Drink with Me, Cheng Pei-pei’s Golden Swallow is a one-woman army who effortlessly wipes out a large number of swordsmen in an effort to rescue her brother. The film is widely regarded as one of the best and most influential kung fu films of all-time. Come Drink With Me served as the inspiration for Ang Lee’s Academy Award-winning classic, Crouching Tiger, Hidden Dragon, which featured Cheng Pei-pei as the villain, Jade Fox. At 72, the actress is still active in the industry, and will next appear in Disney’s Mulan in 2020.

Her work is credited with revolutionizing the martial arts genre. Before Come Drink with Me, kung fu films typically featured male actors in the lead roles. Cheng went on to play the main character in several films in the years that followed, including The Lady Hermit, The Jade Raksha, The Lady of Steel, and several more. Over the years, her warrior woman image earned her the title of “Queen of Swords”. Her work in the industry has also set the standard for other female martial arts stars, such as Michelle Yeoh. The link between Into the Badlands’ Eugenia Yuan and this martial arts legend is easy to miss, but it provides a fun connection between the AMC series and a legendary pioneer of kung fu cinema.

Next: Into The Badlands Killed Off [SPOILER] To Streamline The Final Season

2019-04-15 02:04:00

Nicholas Raymond

WWE Legend Bret Hart Attacked by Fan at Hall of Fame Ceremony

Wrestling legend Bret “The Hitman” Hart is thankfully okay after being attacked by a crazed fan at WWE’s 2019 Hall of Fame induction ceremony. A multi-time world champion in both WWE and its former competitor WCW, Hart is widely regarded as one of the greatest performers to ever step into a pro wrestling ring. Just some of the classic matches Hart took part in include an epic 60-minute Iron Man match with Shawn Michaels at WrestleMania XII, an excellent technical bought with Mr. Perfect for the Intercontinental Championship at SummerSlam 1991, and a bloody submission match with “Stone Cold” Steve Austin at WrestleMania XIII.

Before attaining his singles accolades though, Hart first gained fame as half of the Hart Foundation tag team. Initially heels, Hart and partner Jim “The Anvil” Neidhart were managed by “The Mouth of the South” Jimmy Hart (no relation). With Hart’s speed and technical prowess and Neidhart’s pure power and brute force, the Hart Foundation was a tag team for the ages, and won the WWE Tag Team Championship twice, back when reigns weren’t so easy to come by.

Related: Exclusive WWE: The Official Cookbook Recipes Have WrestleMania Flavor

Hart was infamously “screwed” by WWE boss Vince McMahon at Survivor Series 1997, leading him to jump to WCW. He would eventually mend fences with WWE, and be inducted into the WWE Hall of Fame as an individual in 2006. At the 2019 ceremony, Hart became only the second man to be inducted twice, as part of the Hart Foundation alongside the now deceased Neidhart. Unfortunately, a so-called fan tried their best to ruin things, rushing the ring where Hart was giving his speech and attacking him. Thankfully, Hart was okay, and eventually resumed speaking.

It’s unclear why exactly this spectator attacked Hart, a 61-year-old cancer and stroke survivor, and all around beloved figure in the world of pro wrestling. Hart was standing next to his niece and fellow WWE superstar Natalya at the time, daughter of Neidhart, who married into the Hart family in the 1970s and was Bret’s brother-in-law in addition to his tag team partner. When the fan rushed Hart, WWE’s cameras quickly cut away from the ring, although fans who attended the event live say that the man took quite a beating from several wrestlers who understandably jumped in and attempted to protect Hart and take his attacker out of the equation.

Hart’s attacker has since been arrested by New York City police and charged with assault, according to CBS New York. For his part, Hart was able to get his speech back on track, and draw the live crowd back into the show. Many have complained over the years about rowdy and inappropriate fan behavior during the Hall of Fame ceremony, which is generally treated in a much more formal manner than the average WWE event. Perhaps this incident will lead WWE to reassess allowing fans to attend in the future.

More: Women to Main Event WWE Wrestlemania for First Time Ever

Source: CBS New York

2019-04-06 11:04:28

Michael Kennedy

Theo Love Interview: The Legend of Cocaine Island

The term “Florida Man” has become ubiquitous with wild, ridiculous, and incredulous stories of inept criminals who straddle the line between obscene and absurd. One such story is the focus of the new Netflix documentary, The Legend of Cocaine Island, true crime doc which offers a light and jolly touch to a genre which is frequently criticized for being overly morbid and violent.

In the aftermath of the economic recession brought about by the 2008 housing market crash, Rodney Hyden did what anyone whose livelihood was compromised by the financial circumstances would; he took a local storyteller at his word and embarked on a quest to dig up a buried treasure, millions of dollars in contraband. The Legend of Cocaine Island tells the true story of a Florida everyman who went outside the realm of law, order, and common sense in an effort to provide for his family. In the wake of a spate of grisly true crime documentaries, it’s refreshing to see a story like this: as hilarious and unbelievable as it is sincere and empathetic, The Legend of Cocaine Island is an atypical documentary, to say the least.

Related: 10 Best True Crime Shows On Netflix

While promoting the film’s debut on Netflix, director Theo Love (Little Hope Was Arson) spoke to Screen Rant about The Legend of Cocaine Island. He speaks about how refreshing it is to make a different kind of True Crime Doc, casting Rodney Hyden himself in the movie’s extensive reenactment sequences, and shares some insight into the extensive process of creating a documentary from scratch.

The hot meme right now is typing the words “Florida Man” followed by your birthday into a search engine and post the first story that comes up.

Theo Love: I haven’t seen that one. That’s hilarious!

How did this “Florida Man” story catch your attention?

Theo Love: A couple of years ago, I was looking for a documentary idea. I made a crime documentary before, and I liked that, but I wanted lighter material, maybe a crime where there wasn’t much of a victim. Florida, as you know, is home to ridiculous criminal stories. I went down the rabbit hole of “Florida Man” research, and came up with all those unbelievable stories, but when I came across Rodney’s, it was almost as if it was structured as a movie already. It felt like the story was just a screenplay ready to be filmed.

Another thing I like about this is how there’s very little violence in the story. Sometimes, I get kind of icked out by True Crime Docs. They can be a little morbid and I’m getting entertainment of true stories of people getting murdered horribly. The Legend of Cocaine Island is refreshingly non-violent, and I like that!

Theo Love: I like that, too. When I was making this, I was in kind of a dark period of my life, and I think that a lot of people around the country shared that sentiment, and I wanted to make a story that wasn’t going into those darker, depressing areas. There are other films and filmmakers who do a wonderful job with those, but I wanted to find a story that was true, but was ridiculously entertaining, and that’s what I got with Rodney’s story. We didn’t have to go to any of the dark territory for it to feel like a movie.

It really does feel like a movie in so many ways. Was there ever the thought to make a straight feature with this story, rather than the documentary format that you’re already familiar with?

Theo Love: Yeah, there’s always that thought. I’ve always wanted to be a narrative filmmaker, but documentaries, there’s something so exceptional about them that I love. You can just pick up a camera and start filming something or someone, and you’re making a documentary already. When we started this, it was just a really small indie project. But that’s the great thing about Netflix; they’ve been changing the whole documentary landscape because they’ve come along and supported indie docs and are giving them a huge spotlight. That’s what we’re really excited about.

So there’s a lot of reenactment in the film, and Rodney plays himself. Can you talk about directing him in those reenactments? Did he ever tell you, “no, this is the way it happened,” leading you to shooting a scene differently, or stuff like that?

Theo Love: He wanted to be in the film to make sure it was authentic and real. I, of course, wanted that as well. I couldn’t have asked for a better actor. There was something about Rodney, from the day I met him, that I was like, this is the kind of person you hope to find in a casting call. He didn’t have that movie star quality to him. (laughs) It was kind of an obvious source from the get-go, and really fun. We had a blast making this film. We went to Puerto Rico. We all crammed in a tiny little plane, and all of us were terrified, Rodney was in there. Hopefully, that energy comes across and people have a blast watching it!

Did you shoot the reenactments in all of the real locations that they happened in real life?

Theo Love: We did our very best. There were a couple of situations where we were denied access to film. Particularly, a spot where a treasure might be buried. That request was denied, so we had to find a different spot, but it is on the island that Rodney went to to find the treasure.

One of the characters in the film, someone I found really intriguing was Dee, AKA The Cuban. His face is covered throughout all his interviews, but he’s such an integral part of the story. I read that he approached you to be in the film. But was there ever a concern that he might not be game to play, so to speak?

Theo Love: Yeah. I hadn’t seen him in any of the news articles. There was nobody who had gotten access to this person. And, with a name like “The Cuban,” he just seemed like this mythical figure. We weren’t planning on going after him, but as we started reaching out to people he was associated with, he heard about the project and was a little upset that nobody had interviewed him to get his side of the story! That’s what I find with a lot of crime documentaries; getting access isn’t as difficult as you might think, because everybody wants to tell their side of the story. I tell all my subjects, “I’m going to do my very best to give you the chance to tell your side and pit it against someone who might have a different perspective.” I think that provides some interesting drama.

Was there anyone you wanted to interview but weren’t able to?

Theo Love: Hmm, you know, I think we got pretty much everybody! There’s always things, while you’re making the film, that feel like, you wish you had an hour left in the day just to get that last shot one more time, or you wish that you could get this one interview, but in hindsight, I think we got everything we needed to tell the story the way we wanted.

Zooming out, way out to putting a documentary together, what is the process of working from your initial idea and how does that change based on the interviews?

Theo Love: My producing partner, Bryan Storkel, and I, we have done lots of projects. We both meet the subject as soon as possible, even before we know if we’re going to move forward with the project. We go out and try to just hang out for a week. We try to get to know the people who we think might be subjects in the film, and try to meet them at their homes, in their environment, to try to get to know how we could possibly communicate who they are on film. Then we come back to L.A. and spend about three months of creative brainstorming and how we can weave these stories together. During that time, we’re continuing to call our subjects and talking to them about how they want to tell their stories. Really, our approach is allowing real people to tell their stories. There’s no narration by us; it’s all the people who lived it, and in some cases, they’re acting in it as well. Once we get the structure down, we go out and do the interviews, which are fairly pointed, because they’re based on conversations we’ve already had. They’re not scripted. I did have, like, four hour interviews, and so we just talked about everything about the story from every angle.

Related to that, how do you play interrogator when you can tell that they’re not giving you, not what you want, but what you already know to be the truth based on your conversations? Has it ever happened that they’re holding back when the cameras are rolling and it’s time to lay down the truth, on the record?

Theo Love: When I’m preparing a subject for the interview, I say, “look, I want to give you the opportunity to defend yourself against some argument that might be pitted against you. I play the Devil’s Advocate with them, and I position myself as that. Like, “what would you say if somebody accused you of lying?” And then they defend themselves on camera, so I don’t have to be the camera. If somebody’s a liar, and they lie on camera, it’s gonna be found out. It’s not a good idea to lie in any situation, but especially on camera.

What were some of the cinematic influences going into The Legend of Cocaine Island?

Theo Love: Definitely a lot of Coen brothers films were watched. We wanted to have a quirk in it, for it to feel a little bit odd. So the Coen brothers were a big one. We watched a lot of treasure hunting stuff. That’s what we were looking for, to give the feeling that the audience was going on a real treasure hunt, to feel that adventure. A lot of adventure-type films. The Big Lebowski was probably one of the more specific films for this one.

More: 10 True Crime Podcasts You Need To Be Listening To

The Legend of Cocaine Island debuts March 29 on Netflix.

2019-03-28 05:03:58

Zak Wojnar

New Legend Of Zelda Game Being Developed By Monolith Soft

The Nintendo Switch already has two games in The Legend of Zelda series in development, but there may be a third one on the way, as a recent job posting from Monolith Soft suggests that they are working on the next entry in the series.

Monolith Soft is a video game development studio that is currently owned by Nintendo and has produced exclusive titles for Nintendo systems since 2007, and was involved in the process of developing The Legend of Zelda: Breath of the Wild. Nintendo recently announced that The Legend of Zelda series would be crossing over with Crypt of the NecroDancer in a game called Cadence of Hyrule, which means that they are allowing an indie developer to use one of their most iconic first-party franchises. The Switch port of The Elder Scrolls V: Skyrim also included content from The Legend of Zelda series, as has Mario Kart 8 and Mario Kart 8 Deluxe. 

Related: Ocarina of Time Online Is A Real Thing Thanks To Modders

It seems that Monolith Soft will be heavily involved with the next Legend of Zelda title, as Nintendo Everything is reporting that the company has posted a job listing on Twitter for an entire development staff that is meant to work on a Legend of Zelda game. The job post is looking for designers, programmers, planners, and more, with a link to the Monolith Soft recruitment page.

Monolith Soft’s involvement with the next Legend of Zelda game isn’t too surprising when you consider that they worked on the last few titles in the series, but the job posting is suggesting a far bigger role than before, to the point where they may be handling the game themselves. The Nintendo Switch currently has two upcoming games in The Legend of Zelda series – Cadence of Hyrule and the remake of Link’s Awakening, which would make Monolith Soft’s project the third in a relatively short window of time. That probably means the game the studio is hiring for is quite a ways off, since Nintendo certainly isn’t lacking Legend of Zelda content for 2019.

Breath of the Wild was the killer app for the Nintendo Switch at launch and there have been rumors about a follow-up game for a while now. The fact that Monolith Soft worked on the original Breath of the Wild might mean that Nintendo trusts them enough to work on a whole new Zelda game, but even if the company is reprising the more supplementary role it had in that game, it’s noteworthy. Given all the other studios working on the Legend of Zelda property right now, Monolith Soft tackling another one seems to strongly suggest a Breath of the Wild sequel is coming.

More: Zelda: Breath of the Wild Has Ocarina of Time Easter Egg

Source: Nintendo Everything

2019-03-28 05:03:41

Scott Baird

10 Actors You Forgot Voiced Characters On Avatar And Legend Of Korra

When Avatar fans watched the first episode of The Dragon Prince, the moment Callum started speaking an image of Sokka immediately popped up at the recognition of Jack DeSena’s voice. Understandable, but not all voices are quite so obvious, even to super-fans. Sometimes, even if we do recognize the voice we can’t quite remember who it belongs to. Other times, the actors change their voice so drastically that it’s virtually impossible to tell who the voice belongs to.

RELATED: 7 Mistakes Netflix’s Live-Action Avatar Series Needs To Avoid

Over the course of three seasons of Avatar: The Last Airbender and four seasons of The Legend of Korra, a lot of actors provided voices for the myriad of characters. Here are some big names you may have missed, or forgotten, did voices on Avatar and Korra.


One of the many reboots we’re getting this year is Hellboy. The original film by Guillermo del Toro came out fifteen years ago and it starred Ron Perlman, who is still best known for portraying Hellboy. Perlman has also done many voice roles, including Slade on Teen Titans, The Stabbington Brothers on Tangled, The Lich on Adventure Time, as well as Fire Lord Sozin on Avatar: The Last Airbender.

The grandfather of Iroh and Ozai, the Fire Lord who instigated the Hundred Year War, Sozin used the fire-enhancing power of a comet to eradicate the Air Nomads in an attempt to eliminate the next Avatar.


The Legend of Korra introduced us to Aang and Katara’s three children: Tenzin, Kya, and Bumi. Kya is the couple’s only daughter and the only waterbender. Named after her maternal grandmother, Kya was a skilled healer and waterbender. She helped Team Avatar through some tough times, including the Harmonic Convergence and the whole ordeal with Zaheer.

If the voice of Kya sounded familiar, you may have recognized the actress Lisa Edelstein. Edelstein is best known for portraying Dr. Lisa Cuddy on Fox’s medical drama House. Currently, she’s back in the hospital setting as Dr. Marina Blaize on NBC’s The Good Doctor.


Aside from firebending, Zuko also possesses masterful skill in swordsmanship, specializing in dual-wielding swordplay, which he learned from the renowned sword master Piandao. That same sword master thought Sokka the art of swordsmanship later in the series. Piandao was voiced by Robert Patrick whom you may remember as Agent John Doggett from The X-Files, T-1000 from Terminator 2: Judgment Day, or Agent Frank Gallo on Scorpion.

Fun fact, Piandao described the use of the sword as an “extra-long, really sharp arm” alluding to Patrick’s role as the T-1000, who had a penchant for turning his arms into swords.


In season two of The Legend of Korra, we meet some of Korra’s closest relatives: the twins Desna and Eska. Bolin approached Eska with the intention of charming her and Eska, thinking it be interesting to spend some time with someone who’s ways are uncultured, proclaimed he was now hers. Though, it’s debatable whether she meant as a boyfriend or a slave.

RELATED: Parks and Recreation: Where Are They Now?

The bossy and comically serious Eska is voiced by Aubrey Plaza, who’s best known as April Ludgate on NBC’s Parks and Recreation, as well as her deadpan-style comedy. Unsurprisingly, Plaza turned Eska into a hilarious character with her outstanding performance.


Mark Hamill is, of course, best known for playing Luke Skywalker in the Star Wars franchise. But, he also has a reputation as a prolific voice actor, famously voicing the Joker in Batman: The Animated Series, which many believe to be the best version of the villain ever put on the screen. Alongside his many voice acting roles, Hamill provided the voice for the big bad in Avatar: The Last Airbender, Fire Lord Ozai.

In what is widely considered one of his best voice acting roles, Hamill managed to convey a truly frightening man bent on world domination. The mere sound of Hamill’s voice was enough to intimidate both the characters on the show and those of us watching.


J. K. Simmons is certainly a man who needs no introduction. The winner of many prestigious awards, including the Academy Award for Best Supporting Actor for his performance in Whiplash, Simmons’ filmography is nothing short of impressive, whether we’re talking movies or TV shows. Marvel fans will forever remember him as J. Jonah Jameson in Sam Raimi’s Spider-Man trilogy, which is probably his most popular role.

But, fans of The Legend of Korra should also have fond memories of J. K. Simmons, since he provided the voice for Tenzin, Aang and Katara’s son who becomes Kara’s airbending teacher and spiritual mentor.


Daniel Dae Kim, whom you most likely know as Jin from Lost and Chin Ho Kelly from Hawaii Five-o, provided the voice of two different characters – one from Avatar: The Last Airbender, the other from The Legend of Korra. In The Last Airbender, Kim voiced General Fong in the first episode of Book Two: Earth. Fong believed that the only way to end the war was for Aang to go into the Avatar State and defeat Fire Lord Ozai, so he did everything he could to trigger Aang. Including making him think he had killed Katara.

In The Legend of Korra, Kim was the voice of Asami Sato’s father, Hiroshi. Hiroshi Sato was a brilliant inventor and founder of Future Industries, who joined forces with the Equalists but came through for Team Avatar against Kuvira.


The leader of the Fire Nation Navy, Admiral Zhao was a powerful firebender who took it upon himself to capture the Avatar, putting him in conflict with Prince Zuko, and, of course, Team Avatar. Zhao orchestrated and led the Siege of the Northern Water Tribe and forced Sokka’s girlfriend to turn into the Moon (damn you, Zhao).

The villainous Admiral was voiced by Jason Isaacs, who is best known for playing Lucius Malfoy in the Harry Potter movies. However, it was his performance in The Patriot that served as inspiration for Zhao. Isaacs said in an interview that he was instructed to “be his American self” when recording the role.


In Avatar: The Last Airbender, Book One: Water, episode “Imprisoned”, Team Avatar encounters an Earth Kingdom town where earthbending has been outlawed by the Fire Nation. Katara convinces a boy named Haru to use earthbending to save an old man’s life, which lands the boy in prison. She then concocts a plan to get locked up herself and free Haru from the inside.

Inside the horrific prison rig, Katara encounters the cruel warden who treats the prisoners as savages and uses brutal punishments to maintain order and suppress morale. That sadistic warden was voiced by none other than George Takei, aka Sulu from Star Trek.


Rami Malek became world famous for his portrayal of Elliot Anderson on USA Network’s Mr. Robot, for which he received wide critical acclaim. In 2019, Malek won an Oscar for Best Actor for his work on the Queen biopic Bohemian Rhapsody in which he played Freddie Mercury.

Before his big break, Malek had a number of supporting roles on TV, including a small part on The Legend of Korra. In several season-one episodes, this Academy Award winner voiced Tahno, a waterbender, and captain of the pro-bending team White Falls Wolfbats. Initially, Tahno was arrogant and sneaky, but he changed his ways after Amon took away his bending.

NEXT: The Myers-Briggs® Types Of Legend Of Korra Characters

2019-03-16 11:03:39

Irina Curovic

25 Hidden Details In The Original Legend of Zelda Only Super Fans Notice

Ask anyone what their opinion of the original Legend of Zelda, and you’ll get a combination of “it’s too hard,” “it stinks,” or, most predominantly, “it’s confusing.”

It’s a shame that the title has fallen out of favor so dramatically when compared to its modern brethren, as “the Hyrule Fantasy” has so much to offer gamers both young and old.

Sure it’s hard, but it’s not unfair. Yes, it’s confusing, but the initial mystery leads to incredibly satisfying discoveries. And no, it doesn’t stink; you’re just not used to a game letting you loose in a world rife with secrets and complexities without a fairy guide to help you along the way.

Very few games are as unabashedly (and intensely) open-ended as Zelda, especially on the NES (or even the SNES and beyond!), and while it can be a challenge to acquire a taste for it if you’re strictly a modern gamer, it’s worth it in the end.

One of the coolest aspects of this series-starter is the insane amount of little details littered amongst its already obscure world, and we’re going to be discussing them today with the hopes of getting newcomers (or even seasoned Zelda vets) excited about Link’s first journey.

In our list of 25 Hidden Details In The Original Legend of Zelda Only Super Fans Notice, we’ll be discussing fantastic references, helpful tips, odd Easter Eggs, and even the game’s connections to sequels and the overall plot of the Zelda franchise.

Hope you’ve got some fairies in a bottle, because this is going to be a wild ride!

25 Controlling Enemy Populations

Some of the later Labyrinths are filled with immensely powerful and annoyingly difficult enemies. This isn’t good for your health, but it also makes backtracking far more perilous than necessary.

Luckily, you can keep enemy populations down with a VERY easy trick: if you eliminate every enemy but one on a screen, the next time you return, only that last enemy will be there, rather than the entire clan.

Obviously, this trick isn’t foolproof, and sometimes it can be downright impossible to perform, but always keep it in mind if you need to tip the scales in your favor.

24 Getting A Free Key

After years of games like Ocarina of Time, players have been conditioned to think that Small Keys only work in the dungeons that they were found in.

Crazily enough, that isn’t the case in the original Legend of Zelda.

Keys are universal, and can even be purchased from certain vendors if necessary, but there’s one way to get an extra key early on (and you never know how it might come in handy.)

Enter the first Labyrinth, exit, go back in, and then a certain door will unlock itself.

Why? Who knows, who cares. You just got a free key.

23 The Second Quest

The NES Zelda is infamous for its unhelpful hints and extremely well-hidden secrets (including important dungeon entrances).

That said, part of the game’s joy is exploring Hyrule and slowly becoming familiar with its layout while also learning methods for discovering secrets, like pushing suspicious stones.

By the end of the game, you’ll feel like you conquered an entire continent… but then comes the Second Quest.

The Second Quest remixes the entire game, including Labyrinth locations and layouts, along with key items and much more.

You’ll suddenly find that the so-called “conqueror of Hyrule” is nothing more than stranger in a strange land.

22 The King Of Hyrule

One of Breath of the Wild’s chief inspirations was unquestionably the original Legend of Zelda, and when some of the first trailers were released, longtime fans went nuts to see a cloaked and bearded old man giving advice to Link.

While the old man would later be revealed as the long-deceased King of Hyrule, but the reason that old school fans were losing their marbles was because the character’s design and purpose was clearly based on the old man from the original game.

“IT’S DANGEROUS TO GO ALONE. TAKE THIS” is one of gaming’s most iconic moments, so it was awesome to see a modern-day version of the character.

21 The Secret Save Screen

While it’s a gift from heaven that the original Legend of Zelda has a save feature (unlike the comparable Metroid), there’s one major issue: you need to perish before you can actually save the game.

Thankfully, there’s a workaround for this dilemma, and although it’s probably a little more convoluted than it really should be, it’s still extremely helpful.

Go to your inventory and then, using a second controller, press up Up and A.

This will take you to a secret screen allowing you to save at your leisure, minus all the doom and gloom.

20 Starting With Full Health

Health is in dangerously short supply in the original Legend of Zelda. Enemies do drop hearts, but they’re often in short supply, as are the rare fairies (who you might not even be able to catch).

Like health, rupees are also scarce, so constantly buying potions is out of the question.

Worst of all is that every time you start the game, you’ll only have three filled hearts.

No problem: visit a Fairy Fountain and while you’re being healed, use the Secret Save Screen.

Next time you play, you’ll be at full health!

19 The Second Quest’s Labyrinths

The Second Quest will keep even the most hardened Zelda veterans on their toes.

With its rearranged Labyrinths, altered Key Item locations and more to contend with, the land of Hyrule regains all the mysteries that you had once considered solved.

One cheeky aspect of the all the rearranging comes in the form of the Second Quest’s Labyrinths, as if you look at their maps, you’ll see that five of them resemble letters and, when arranged properly, spell out “ZELDA.”

This is also a hint on how to easily start the Second Quest if you’re feeling confident. Simply put your name as “Zelda” when starting a new file, and you’ll be in the Second Quest.

18 Keeping Your Bait, Mate

One of the more bizarre puzzles in the original NES romp involves being stopped by a rather cranky Goriya, who does nothing but grumble in dejected protest.

The solution is to purchase bait from a shop, which will then satiate the beast and allow you to pass so you can finally proceed with your arduous quest.

Here’s the thing: rupees don’t grow on trees, and bait ain’t cheap, so you’re best off swindling the oaf.

Right when the famous “secret” jingle plays after giving out the bait, immediately use the Secret Save Screen.

Upon booting up the game again, the grumbling fiend will be gone, and you’ll still have the bait.

17 The Moblin’s Dog-Like Appearance

One of the scariest moments in Ocarina of Time (aside from the nightmare fuel Bottom of the Well, horrifying Shadow Temple, eerie Forest Temple, and… sorry about that; we were descending into madness) was in the Sacred Forest Meadow, where the serenity would be shattered by a bloodcurdling warcry from a giant humanoid dog charging us at full speed.

That creature is known as a Moblin, and it’s been a fixture of the Zelda series for years. While it’s gone through many incarnations, its most predominant feature (up until recently) is its bulldog-like face.

It’s cool to see that even with the original’s limited graphics, the Moblins still had their canine appearance.

16 Oracle of Seasons’ Biggest Secret

The Oracle games on the Game Boy Color are oddities in the Zelda line-up, as they are traditional-style games developed not by Nintendo, but Capcom of Mega Man fame.

Both Oracle of Ages and Oracle of Seasons scratch the classic Zelda itch and are worth playing, but Oracle of Seasons, in particular, has a curious history.

While the final product would be its own thing, it actually started out as a remake of the original game, and some remnants of that can still be found, such as the Gnarled Root dungeon design.

15 Swiftly Ending The Bubble Curse

As you barely escape an encroaching mob of Darknuts in the later Labyrinths of the game, your heavily wounded Link stumbles into a room filled with enemies. Luckily, they’re frail and should you play your cards right, you could easily defeat them despite your minimal health.

And then a Bubble comes, curses you, and you’re destroyed.

Being cursed by a Bubble is one of the greatest banes in the entire franchise, especially in the first game.

Thankfully, there’s an easy trick to get you swinging your sword again.

Simply play the Recorder and you’re ready to go!

14 Gan(n)on’s Appearance Music

The original game’s soundtrack is nothing short of an all-time classic. Obviously the main theme and its “Hyrule Field” rendition are some of the most well-known video game pieces in history, being remixed and referenced for decades, but even the game’s lesser-known tracks have been treated with reference, such as the final dungeon’s music getting remixed into Breath of the Wild’s lava theme.

One lesser-known track is Ganon’s dramatically cheesy appearance fanfare.

Surprisingly, this piece was referenced in Wind Waker, when Phantom Ganon made its presence know, creating a fun Easter Egg in the process!

13 Spectacle Rock

In countless Zelda games, a mountain range or rock formation called “Spectacle Rock” appears.

The area in question often consists of two circular platforms with a thin bridge in between, vaguely resembling glasses or “spectacles.”

This tradition is traced all the way back to the premiere title in the franchise, as the final Labyrinth, Ganon’s lair, was located within the area called Spectacle Rock, behind a bombable wall.

To be fair, this version of the location, while still seeming suspicious, doesn’t really look like spectacles… but hey, they tried.

12 The Dungeons Are A Jigsaw Puzzle

The Labyrinths in the original Legend of Zelda all have unique shapes that reference their names. The first Labyrinth, “The Eagle,” is shaped like a bird, for example.

What’s cool about ALL of the unique Labyrinth designs is that they actually fit together pretty well.

We don’t mean that in the sense that the Second Quest’s dungeons spell out “ZELDA,” either; these actually go together.

This reason for this is because all of the Labyrinths are on the same map in order to save space.

11 Why Pols Voice Doesn’t Like Loud Noises

The quality of advice offered by the inhabitants of Hyrule during Link’s debut quest can range from surprisingly helpful, to borderline Engrish, or, at worst, total nonsense.

The manual isn’t safe from this problem, either, as it claims that Pols Voice doesn’t like loud noises.

In game, the only way to destroy these devilish beasts is with an arrow, but in Japan, the advice actually made sense.

By screaming into the Famicom’s built-in microphone, you would wipe out Pols Voice in an instant.

10 Hidden Caves Are Only Towards The North

One of the chief complaints from folks playing the original Zelda for the first time are the bombable walls. Unlike in subsequent entries, there’s no obvious way to know whether a wall has a weakpoint.

In Labyrinths, there are at least maps to reference, but in the overworld, you’re out of luck… or are you?

While this isn’t totally helpful, all destructible overworld walls are to the North.

So don’t waste bombs in overworld by attempting to detonate walls to your left, right or bottom. Save them for walls that are facing you from the North.

9 The Two-Force?

The Triforce is the most iconic item in the entire franchise of Zelda. Shockingly, what the Triforce actually is in its original incarnation is bizarrely different from what most Zelda fans would know.

To start, there are only two Triforce pieces, rather than three. So where does the “Tri” come in? Well, they’re triangles… and that’s about it.

In fact, there are eight of these triangles that you need to collect in order to make a whole “Triforce.”

This deviation would be explained in the Hyrule Historia, but we’d have to wait for the maligned sequel to actually get the “traditional” concept of the Triforce.

8 The Masterless Sword

Where the Triforce is the MOST iconic item in the entire Zelda franchise, the Master Sword is almost assuredly the second.

The sword of evil’s bane is such an integral, key item to the series that there’s an entire game dedicated to its creation.

It might come as a shock to some, but the Master Sword makes no appearance whatsoever in the original game.

Instead, the ultimate weapon is the “Magic Sword.”

While we’re at it, give up hope for any Light Arrows. Instead, Ganon’s weakness is the “Silver Arrow.”

7 The Open World Lineage

One of the best examples of an open-world game is Zelda’s own Breath of the Wild, which features an incredibly detailed Hyrule that rewards exploration with fantastic secrets.

As we said earlier, BOTW’s game design took inspiration from the original game’s open world, but it’s important to note just how much the original had that its modern sibling used.

The original is almost entirely non-linear, with most Labyrinths accessible from the start. There are rafts for sailing the seas, trees to burn, minigames to enjoy, and a plethora of empowering secrets.

This amount of freedom is inconceivable for the NES, and it’s awesome that BOTW was just as impressive for its own generation.

6 Octoroks And Guardians

Octoroks are some of the most common enemies in the Zelda series, and have appeared in countless entries.

In the original game, it’s likely that Octoroks will be the first enemies that you see, and they make quite an impression with their rock-shooting noses and stubby little feet.

Today, we know that Octoroks are tiny creatures, but back during the NES era, things weren’t so cut and dry.

In fact, Breath of the Wild’s gigantic, lethal octopus-like Guardians were directly inspired by what a developer thought the Octoroks in the original looked like, picturing them not as tiny non-threats, but massive, devastating titans!

5 Being A Jerk Has Consequences

Modern-day open-world games allow players to make a wide array of decisions, good or evil, with varying consequences.

Zelda games rarely have the option to let you do things that are less than heroic, with a few exceptions being stealing the bow in Link’s Awakening or destroying the thief in Majora’s Mask.

Oddly enough, you can do something totally immoral in the NES classic, and the game will punish you severely for it.

If you’ve ever had the urge to stab one of the old men in a Labyrinth, do it. He’ll be hurt, and his torches will fire back in retaliation, teaching Link a hot lesson.

4 The Recorder Sound Effect’s Cameo

This is actually a really crazy Easter Egg, and one that will blow your friend’s minds.

One of Link’s key items in the original game is the Recorder. Playing this instrument will warp you to Labyrinths and also unlock certain entrances, but the only thing we’re concerned about today is the tune that sounds when you use the item.

This catchy piece would later become the Warp Whistle theme for Super Mario Bros. 3, which in turn would become the ocarina notes during the title screen of Ocarina of Time!

In another bit of musical trivia, the theme for World 3 of SMB3 would eventually become the beloved Fairy Fountain music. Small world!

3 Dueling Peaks

In many ways, Breath of the Wild is the only true sequel to the original Legend of Zelda.

Both feature vast open-worlds, crippling difficulty, a proud lack of handholding, and a great many discoveries begging to be made through gritty exploration.

Nintendo clearly knew this, and they even created a BOTW prototype using an engine that looked almost exactly like the NES classic.

The connection between both games is most clear when at the art of Link kneeling on a cliff facing the Dueling Peaks. This is a nearly identical image to art from the original game!

2 Cheating The Medicine Woman

While there are very few NPCs in the original Legend of Zelda, and a good chunk of the ones that do exist are either liars or thieves, there is a small handful that are integral to completing your quest.

The old woman, or medicine woman, is one of those. So, like any moral and ethical “hero,” it’s best to cheat her as much as possible.

Buy an expensive red potion from the old lady, which turns blue after a gulp. Go back and buy a cheap blue one, which will restore the red one.

Now you have more rupees (and health) at your disposal, thanks to the swindling.

What’s she gonna use rupees for anyway?

1 It’s Actually The End, Not The Beginning

While the NES’s Legend of Zelda was the start of the franchise, it was NOT the start of the story. Quite the opposite, actually, when referring to the Hyrule Historia.

Before Nintendo’s recent decision to make BOTW the end of all the fractured Zelda timelines (possibly paving the way for a direct sequel), the original game was actually an apocalyptic final battle near the end of the Fallen Hero Timeline… which explains the lack of people, towns and other niceties.

Ironically, the battle to finish the saga would be the one to start it.

2019-03-16 07:03:03

Joseph Walter

Anchorman: The 10 Most Memorable Quotes From The Legend Of Ron Burgundy

Anchorman: The Legend of Ron Burgundy is famously one of the most quotable movies ever made, because every line in the movie is either an absurd non-sequitur, a hilarious joke, a setup for a later payoff, or a payoff to an earlier setup. The screenplay by Adam McKay and Will Ferrell is one of the finest, tightest, funniest, best-constructed comedy scripts ever written.

RELATED: Will Ferrell Reprising Anchorman’s Ron Burgundy for New Podcast Series

The lead character has dozens and dozens of memorable lines, but so do the supporting characters around him: Brick, Brian, Champ, and Veronica. So, here are The 10 Most Memorable Quotes From Anchorman: The Legend Of Ron Burgundy.

10 On signing off

“You stay classy, San Diego.”

In the 1970s broadcast journalism scene, an anchorman was only as good as his sign-off. The line that you ended the broadcast on was what everyone remembered about you, and it determined whether or not they would tune back in to get the news from you, or tune in to someone else’s news show to get their version of the reports.

Walter Cronkite, who remained the most trusted man in America for several decades, ended every broadcast by saying, “And that’s the way it is.” Ron Burgundy’s is arguably just as memorable, albeit in a different way: “You stay classy, San Diego.”

9 On comebacks

“Where’d you get those clothes? The toilet store?”

Comedy classics have a way of providing their viewers with the most hysterical comebacks to insults. The comeback is a great way of getting a punchline into the dialogue – the insult is the setup and the comeback is the punchline.

As an example, take when George Costanza said, “Oh, yeah? Well, the jerk store called – they’re running out of you!” or when the Dude said, “Yeah, well, you know, that’s just, like, your opinion, man.” Another prime example is Brick Tamland in Anchorman saying, “Where’d you get those clothes? The toilet store?”

8 On regrets

“It’s so damn hot! Milk was a bad choice.”

This is one of those great lines from Anchorman that don’t make a word of sense, but you can kind of see where they’re coming from. After getting fired for accidentally cursing on the air, Ron Burgundy has grown a beard and it looks like he hasn’t changed his clothes since he was kicked out of the news station.

RELATED: Anchorman 3 Would See Ron Burgundy Dealing With The Internet

He’s drinking milk from the carton under the hot sun and it’s dripping down into his beard. Then he says, “It’s so damn hot! Milk was a bad choice.” Somehow, we can all relate to how he feels in that moment.

7 On unrequited love

“We need you. Hell, I need you. I’m a mess without you. I miss you so damn much. I miss being with you. I miss being near you. I miss your laugh. I miss your scent. I miss your musk. When this all gets sorted out, I think you and me should get an apartment together.”

In this Champ Kind monologue, delivered excellently by David Koechner, he basically insinuates he’s in love with Ron, and that love is unrequited. If this scene wasn’t in a comedy and was instead in a movie like My Own Private Idaho, it wouldn’t seem out of place, because it’s acted with such sincerity.

6 On the ground rules

“Okay, before we start, let’s go over the ground rules. No touching of the hair or face. And that’s it. Now, fight!”

The battle between the news teams in Anchorman is, hands down, one of the funniest sequences in any comedy movie ever made. It holds up next to any scene from Airplane!, the Monty Python movies, Animal House, Caddyshack – because it’s so delightfully absurd.

It has a series of cameos from celebrities who were just famous enough to be recognizable (in 2004), and also just obscure enough for it to be funny that they were chosen: Ben Stiller, Luke Wilson, and Tim Robbins.

5 On love

“I love lamp.”

When Ron started telling the rest of the news team about what it’s like to be in love after his night of passion with Veronica, Brick says, “I love carpet. I love desk.” Confused, Ron asks him, “Brick, are you just looking at things in the office and saying you love them?” Then he says the most iconic one: “I love lamp.”

Ron asks, “Do you really love the lamp or are you just saying it because you saw it?” Brick would eventually find true love in the sequel, as he fell for Kristen Wiig’s character Chani.

4 On emotions

“I’m in a glass case of emotion!”

The best comedy actors are the ones who do just the right amount of overacting, like Jim Carrey and Jack Black. Will Ferrell also falls into that category, as exemplified by his hilarious reaction to watching Baxter get kicked off the side of a bridge into a river.

RELATED: Anchorman’s Original Plot Included Plane Crashes & Orangutans

He breaks down in the street, starts crying out in anguish, and calls Brian from a phone booth in hysterics. Brian asks him where he is so he can come and get him and Ron just yells out, “I’m in a glass case of emotion!”

3 On statistics

“They’ve done studies, you know. 60% of the time, it works every time.”

One Redditor pointed out that this statistic could actually make sense, if you twist what Brian means by it. It could be that 60% of the bottles of Sex Panther that get made make the wearer irresistible to women. The one that cleared the room and got Brian hosed down, due to a stench described by Ron as “a turd covered in burnt hair,” could be in the 40% of bottles that don’t work every time.

Later, he bought another bottle that was in the 60% of bottles that work and that’s what attracted the female zookeeper at the end of the movie.

2 On the news team battle

“Well, that escalated quickly.”

This is the line that opened a new chapter in the history of comedy. It didn’t just set up absurd situations; it had its characters talk about how absurd it was in the very next scene. Ghostbusters had already done this with a few one-liners – when he was told about the Gatekeeper and the Keymaster, Bill Murray’s Peter Venkman said, “Oh, we have to get these two together.”

But Anchorman was the first to dedicate an entire scene to characters discussing the absurdity of what was happening to them. Similar scenes in It’s Always Sunny, 30 Rock, and Community would follow.

1 On being a big deal

“I’m not quite sure how to put this, but…I’m kind of a big deal.”

This is the funniest, most memorable line from the whole of Anchorman – and that’s a movie full of funny, memorable lines – and that’s because it sums up the Ron Burgundy character so perfectly. He’s so unabashedly full of himself and expects everyone he meets to know who he is and then looks down on them if they don’t.

It also introduces us to the idea that this is the opposite of every romantic comedy you’ve ever seen. This line is in lieu of a “meet cute” moment.

NEXT: Anchorman 3 Plot Idea Inspired By the Iraq Wars

2019-03-08 01:03:32

Ben Sherlock

WWE Legend King Kong Bundy Passes Away At 61

Legendary wrestler King Kong Bundy has passed away at the age of 61. Few superstars today could compete with the size and strength of Bundy while he was active in the WWE during the 1980s and 1990s, with the imposing heel standing at 6-foot-4 and weighing 458 pounds. He terrorized the landscape of the wrestling industry through several notable eras, and constantly demanded that the referees involved in his matches forego a three-count and instead count to five as he pinned his opponents.

This show of strength was only matched by his nickname as the “walking condominium,” during his time in the proverbial squared circle. King Kong Bundy had several memorable matches with Hulk Hogan – including a steel cage match – and even graced WrestleMania with multipple appearances. During the first ever showcase of the immortals, WrestleMania I, Bundy dismantled his opponent S.D. Jones in nine seconds – hitting the other wrestler with his signature move, the Avalanche, before slamming and pinning Jones for the win.

Tragically, WWE has announced that King Kong Bundy, real name Christopher Alan Pallies, passed away on March 4, 2019 at the age of 61. The larger than life personality first walked away from wrestling in 1988 before jumping back into the ring with WWE (then the WWF) in 1994 as part of the Million Dollar Corporation – a stable built up of the company’s dastardly villains. His run would eventually lead to a showdown against the legendary Undertaker at WrestleMania XI the very next year. That same year, 1995, would be the year he retired from wrestling for good – as Pallies opted to pursue acting and standup comedy.

Pallies was still currently making active appearances at various conventions, with a date set for New York’s WrestleCon in April. Long-time friend David Herro spoke about the passing of Pallies in a recent Facebook post, where he stated “Today we lost a Legend and a man I consider family. Rest in Peace Chris. We love you. Thank you for believing in me. #KingKongBundy.

As a true icon of the wrestling industry, King Kong Bundy will never be forgotten. His size, tenacity, and passion for the business has managed to stand the test of time and cement the superstar’s legacy as a legend within the world of sports entertainment. His Avalanche fishing move and pure strength combined with his ability to work a crowd are Hall of Fame-worthy qualities that are hard traits to come by for anyone that’s stepped foot into wrestling.


Sources: WWE, David Herro/Facebook

2019-03-05 06:03:43

Riley Little

Andy Serkis Interview – Mowgli: Legend of the Jungle

Andy Serkis has become synonymous with performance capture technology in film.  He first came to mainstream attention playing Gollum in Peter Jackson’s The Lord of the Rings film trilogy.  He then put on an Oscar caliber performance portraying Caesar in the current Planet of the Apes series.  Now, he is the director for Mowgli: Legend of the Jungle, a fantasy adventure based on the stories by Rudyard Kipling.

Screen Rant: This has been an ongoing project for you.

Andy Serkis: Yes [chuckles].

Screen Rant: It started back in 2013? Has there been a lot of changes along the way?

Andy Serkis: Yeah. I mean it’s had a life for sure. It was a big journey. But in terms of the vision, and in the script, and how I came on board with it, and why I wanted to do it, I think that’s not changed.  That’s remain rock solid. And I knew the project I wanted to make. And actually, I was looking at my mood boards, that I was drawing up at the beginning. And actually, they really are representative of the final movie in a way.

Screen Rant: Mood boards. So, did these mood boards change at all after Favreau’s project? Did you avoid that project, or did you enjoy it?

Andy Serkis: I went to see it. And I thought there was some magnificent things in it. You know, no one wants to make a movie at the same time someone else is making a movie. Don’t get me wrong.  But that was just the fact of life. And it’s not the first time it’s happened in Hollywood. But I knew that ours was going to be significantly different, whatever. Because, you know, Disney were going to make a family film, that was infused with the storytelling from the ‘67 animation. That was going to– The music, etc. etc. So, we knew that was happening. But this was always going to be a much darker and closer tonally to the original source material.

Screen Rant: Was that ever a concern? Because this story has been so closely attached to this bubbly musical kind of story in the past.

Andy Serkis: I won’t deny it. It’s a challenge to have people have a fresh perception of it.  But certainly, in terms of the story that we set out to make, I knew that we were making something that was completely and utterly different.

That was, for a start, it was a Mowgli-centric story. It was absolutely about this boy’s journey. And this boy who has a sense of being other, an outsider, trying to find– fulfill his destiny. But crucially, trying to find how he fits into the world. Which is changing. Both the world of man and animal. Gradually changing as they affect each other.

Screen Rant: You’re extremely prolific as a performance actor. And this is your third major film as a director.  But you’ve done a lot of B unit as well with Peter Jackson.

Andy Serkis: Yeah. I started directing the second unit on The Hobbit.  So, I shot an enormous amount of for that.

Screen Rant: Was there a lot of pressure though? Working with Academy Award winning actors in something like this? Or was it just having fun with your friends?

Andy Serkis: No, it’s– I mean, look. Everyone came to this, and a lot of actors came to this, a lot of great actors came to this having never done performance capture before. So, they were looking to me for some kind of leadership. But I mean I had to explain to them very quickly that the performance capture isn’t a type of acting. You don’t have to change your way of acting. It’s just a bunch of technology that films you in a slightly different way. So, it’s really about finding character. And that’s of course what they do magnificently. So, no. But I mean, we worked very closely and very hard. And with young Rohan Chand, who played Mowgli at the center of it all. And he wasn’t fazed by anything or anyone. So, it was a really creative experiences. Wonderful.

Screen Rant: Now, am I my wrong, or when I’m looking at Bagheera, you could see Christian Bale’s actual face? I could swear those are his cheekbones.

Andy Serkis. No, absolutely. We designed all of the animals around the actors who were playing them. Because my take on it was, it seems kind of crazy to have to create a photo real tiger or panther and then drop a voice on top of it and expect it to look real. The jaw wouldn’t move in the same way that a tiger’s jaw or the panther’s jaw would move in a completely different way. So, we literally took Christian, an image of Christian, and an image of the panther and then gradually morphed him over a timeline. And then, there is a sweet spot where you can actually see, as we have it in the movie, both his face and the face of the panther. And that was the key that unlocked the way to doing it for all of them.

Screen Rant: It came out wonderful. The film is wonderful.

Andy Serkis: Thank you.

Screen Rant: Thank you so much. I’m looking forward to your next directing project.

Andy Serkis: Thank you very much.

More: Read Screen Rant’s Mowgli Review

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2018-12-08 08:12:32