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21 Bridges Trailer: Chadwick Boseman is a Detective on a Mission

Chadwick Boseman plays an NYPD detective on a manhunt to find a pair of highly-trained criminals (and cop killers) in the trailer for 21 Bridges. While he’s best known for playing Black Panther in the Marvel Cinematic Universe these days, Boseman has led a long and decorated careeer as a character actor over the years. Among his better known non-superhero roles to date are his performances as Jackie Robinson, James Brown, and Thurgood Marshall in their recent memoirs, in addition to his work in genre fare like Draft Day and Message from the King.

In recent months, Boseman has signed on for Da 5 Bloods, a Vietnam War veteran drama that Spike Lee is directing for Netflix. He’s also expected to reunite with Ryan Coogler for Black Panther 2, after T’Challa is (presumably) un-dusted in this week’s Avengers: Endgame. Before then, however, Boseman will reunite with Endgame directors Anthony and Joe Russo on another project altogether.

Related: Will Smith Battles His Younger Self in the Gemini Man Trailer

The Russos are producing this summer’s 21 Bridges, which Boseman is headlining for STX. Directed by Brian Kirk (Luther, Game of Thrones) from a script by Matthew Michael Carnahan (Deepwater Horizon) and Adam Mervis (The Philly Kid), 21 Bridges stars Boseman as Andre Davis, an NYPD officer who was only a boy when his father – a cop himself – was gunned down in the line of duty. When two men kill several cops during a shootout on Manhattan Island, Davis quickly moves to shut the island down and catch them before it opens up again. For more, watch the trailer below.

Much like the 21 Bridges footage shown at CinemaCon, the trailer offers a quick look at the film’s many noteworthy actors, including Keith David, Sienna Miller, and J.K. Simmons. Taylor Kitsch and If Beale Street Could Talk‘s Stephan James also show up here as the two gunmen in question, who come to realize that the job they were hired for is part of a much bigger and more dangerous conspiracy than they thought. Indeed, the trailer nods to the idea that Andre’s decision to close off Manhattan Island for a few hours (including, yes, the twenty-one bridges connecting it to the rest of New York) could have an enormous impact on the stock market, among other things.

By the look of things, 21 Bridges has the makings of a lean, mean, and well-acted piece of genre fare. The film doesn’t really seem to break the mold for this sort of crime-thriller and hits on a lot of the expected tropes, but its hard-boiled dialogue and action appear to be in safe hands here. It also doubles as a showcase for Boseman and should allow the actor to flex his acting chops once again, much like he has to great success in his previous leading roles (non-MCU and Marvel related alike). As a change of pace from the summer’s big, splashy blockbusters, 21 Bridges may yet do the trick.

NEXT: 2019 Summer Movie Preview – The 20 Films to See

Source: STX


2019-04-25 06:04:05

Sandy Schaefer

Bronn’s Game of Thrones Season 8 Mission (& Why It’s Perfect For His Character)

Game of Thrones is setting up a perfect final mission for one of the show’s most beloved supporting characters: the sellsword Bronn. Played with scuzzy charm by Jerome Flynn, Bronn has quietly played an important role in the Lannisters’ rise to power over the course of the series. He’s rarely shown ambitions beyond the desire to be rich and surrounded by beautiful women, which has ironically made him one of the show’s purest and most likeable characters. After his actions at the Battle of the Blackwater, his trial by combat in Tyrion’s name, or his many excursions with Jaime, the Lannisters – even Cersei – rightly consider Bronn a valuable ally.

But the queen isn’t going to make this final season easy for Bronn. In the season 8 premiere “Winterfell,” Cersei interrupts Bronn’s triumphant foursome to task him with a dark duty: hunting down and murdering both Jaime and Tyrion. It’s no real surprise that Cersei wants Tyrion dead, as that’s been true for essentially her entire life, but her order to have Bronn kill Jaime feels like a point of no return for Cersei. She’s still deeply in love with Jaime and is indeed carrying his unborn child, but she takes his decision to leave for the north and fight the undead army with the Lannisters’ ostensible enemies as an unforgivable betrayal. She trusts Bronn is the sort of immoral thug who won’t have a problem murdering his friends if the pay is high enough. Is she right?

Related: Game Of Thrones Confirms The Fate Of Ed Sheeran’s Character

To say this is a complicated order for Bronn would be a massive understatement. Despite the fact he ended up an unlikely knight, Bronn considers himself a true mercenary, unburdened by things like friends and family. But along the way he formed real, unmistakable friendships with both Tyrion and Jaime. His admission to Tyrion that he missed his company during last season’s massive meet up between all of the show’s major players was perhaps Bronn’s most honest, affecting moment. He may have grown even closer to Jaime as the two men killed some time in Dorne, overthrew the last of House Tyrell at Riverrun, and just barely survived an attack by Daenerys and her dragons on the road to King’s Landing.

So, how will Bronn react to orders from the queen to kill possibly his two closest friends? The obvious answer is that he lives up to his reputation and follows the commands of the highest bidder, but that’s starting to seem unlikely. Beyond his personal affection for Tyrion and Jaime, Bronn is likely the Game of Thrones character who has shown the most efficient talent for self preservation – with the possible exception of Sansa. Even if Bronn decides to obey Cersei’s orders, that would likely mean a trip to Winterfell, where the largest army in Westeros is amassing to take on the Night King. It seems highly unlikely that Bronn would be able to penetrate Winterfell’s defenses undetected and simply slit Tyrion and Jaime’s throats in their sleep.

Also, for all his bluster and carnal passions, Bronn is no idiot. He is, in fact, one of the savviest characters on the show, and a trip to the north would likely be enough for him to realize that what’s coming could easily wipe out all the prostitutes and alcohol in Westeros. Even now he seems to understand that Cersei’s grip on power is tenuous at best, and the likelihood of even being able to collect his ultimate payment from her may factor into his ultimate decision.

Bronn has never wanted to be a hero; he largely stumbled into a pivotal role for a powerful house by accident. But either through his relationship with Tyrion or through a well hidden sense of right and wrong, Bronn has generally ended up doing the relatively noble thing. This is, in many ways, the ultimate test of his moral compass.

Page 2: Why Bronn’s Mission is Perfect For His Character Arc

Cersei is not exactly known for her sense of humor, but she does enjoy something akin to poetic justice. The crossbow she hands Bronn when ordering him to kill Tyrion and Jaime has quite a history. It originally belonged to Joffrey, her late son and king, who murdered Ros with the weapon in season 3. In the darkest moment of his life, Tyrion used the same crossbow to murder his and Cersei’s father, Tywin, before fleeing King’s Landing. Cersei blames Tyrion for both Tyrion and Tywin’s deaths – even though only Tywin’s was really his fault – and each of those losses affected her in profound ways, leading to her eventual transformation into the cold, calculating queen she is now.

Passing that crossbow on to Bronn for him to use in the murder of her brothers creates a sort of pitch black cosmic rhyme. The deaths of Joffrey and Tywin ultimately led to Cersei’s grotesque ascension to power, and the elimination of Tyrion and Jaime would make her the last Lannister of any real importance standing. For that all to be carried out with the same weapon would be sort of remarkable, and a fitting final blow from Cersei.

Related: Game of Thrones: Why Jon Snow Is Able To Rise a Dragon So Easily

Virtually everyone left standing on Game of Thrones has changed in fundamental ways over its eight seasons. A recurring theme in the show has centered around the lengths people will go to survive unthinkable hardship, and how much of their own moral compass and basic motivations they’re willing to compromise. Some characters have found great strength and purpose through that sense of self-compromise, while others have simply doubled down on their most toxic impulses.

Bronn, for his part, has never really had to grapple with that sort of existential crisis. His personal goals have largely aligned with those of his allies, to the point that it’s been rare to see him forced to make any sort of difficult decisions since the early days of the series. But that all changes now; Tyrion and Jaime are the closest thing Bronn has to family at this point, and his affection for both of them is easy to see. This is really the first time in years where Bronn has had to decide what sort of person he is. Is he still a mercenary at heart, with no allegiance except to himself? Or have his relationships with the Lannister brothers subtly changed him, to the point he can justify turning away Cersei’s promise of riches?

It’s possible Bronn could still follow Cersei’s orders. Penetrating Winterfell is no small feat, but Bronn has shown himself to more or less have the abilities of a ninja. If he’s betting that Cersei’s right, and that the Lannisters can wipe out their enemies after they defeat the Night King, then it’s not unthinkable that he could go through with the execution of his friends. But if he has truly grown as a character, it’s not hard to imagine him admitting to Tyrion and Jaime what Cersei ordered him to do, joining Daenerys’ army, and fighting alongside his only true comrades. Besides, if Game of Thrones is gearing up for an all out battle between the denizens of Westeros and the Night King’s undead army, does anyone want to see that fight without Bronn cracking ice zombie skulls?

Next: Game Of Thrones: The Most Powerful Families, Ranked

Game of Thrones airs Sundays at 9pm on HBO.


2019-04-20 01:04:06

Dusty Stowe

Super Dragon Ball Heroes: World Mission Review – Only For The Fans

Super Dragon Ball Heroes: World Mission seeks to bring the arcade sensation to Western home audiences but only works for the most hardcore fans.

Super Dragon Ball Heroes: World Mission is the first non-handheld localization of a Japanese arcade game that blends 3D Dragon Ball fighting game visuals with mixed reality trading card gameplay. The original game gained significant popularity in Japanese arcades by combining the massive franchise with a captivating gameplay gimmick, in which players place their physical Dragon Ball Heroes cards onto a specialized board to deploy their favorite characters from various series and timelines onto a virtual battlefield.

Now the franchise makes its Western console debut with this port ditching the physical cards for free digital ones. While this should be a relief to anyone who has ever fallen down the financial well of booster packs before, the move from the arcade to the PC and Switch was a bit messy. Much of the gimmicky arcade appeal clings onto the experience like the useless human appendix to its functional large intestine. Still, Super Dragon Ball Heroes: World Mission‘s numerous imperfections won’t keep otakus away, but it’s feasible that avid card game players may find it hard to embrace the game when presented with its convoluted mechanics and technical missteps.

Related: GWENT: The Witcher Card Game Is Finally Coming To Mobile

For starters, World Mission majorly deviates from traditional card games like Yu-Gi-Oh, with its gameplay closely resembling a cross between the mainline Pokémon games and Mega Man Battle Network. Including well over 1,000 cards that feature more than 300 characters, players take a deck of seven cards into battle with the goal of depleting their opponent’s HP in a series of quick-time events (QTEs) called Charge Impacts (CIs). Usually, the player whose cards are imbued with the largest numbers and most overpowered abilities and effects wins. There are three card types, Co-op Bonuses, Super Abilities, Ultimate Unit Chances, Card Action Abilities, Touch Action Abilities, meters like Power Level, Hero Energy, card Stamina to balance, and that’s not even everything – to say that World Mission is overwhelming is to put it lightly. However, as these QTEs determine who deals more and receives less damage, the course of battle ultimately comes down to players’ ability to fill the Charge Impact meter to its fullest while defending and attacking each round. There are a few hitches to this that come in the form of CI buffs and debuffs, but this facet of World Mission is an otherwise barebones skill game.

CIs and other QTEs are the focus of cinematic scenes in which players watch their iconic fighters face off, but World Mission fails to deliver much spectacle during these animated sections. In fact, they might be the game’s worst design choice. Even though they boast an impressive number of unique character models and a ridiculous number of re-skins, these feel underutilized when paraded around in a handful of recycled animations so stiff and amateur that they appear as if ripped from the Budokai era. Nevertheless, these animations comprise the majority of what players see during matches, and the utter lack of an option to skip them during single player battles hamstrings the game’s pace.

Also showcased during these interactive scenes are Card and Touch Action Abilities, which trigger bombastic attacks when executed successfully. Unfortunately, these sequences aren’t compelling to trigger, requiring players to complete bizarre QTEs by moving a card-shaped cursor around on a representation of the game board or drawing shapes over the attacking character. Unlike CIs, these timed QTEs are too easy to possibly mess up and add little to the experience aside from visual confusion.

World Mission suffers from an unwavering attachment to its roots in the arcades of Japan, and the above issues are only a portion of this larger problem’s symptoms. Like ports of other Japanese exclusives before it, some of World Mission‘s English translation is a little awkward in places, with card effects being somewhat inelegant (but consistent) in their wording. However, that doesn’t hold a candle to the fact that none of the Japanese audio in World Mission is translated into English, neither through subtitles or voice dubs. While it’s probable that die-hard Dragon Ball fans will be unfazed to know that the characters are exclusively voiced by the Japanese cast, their tune will change when quips are being screamed over one another while the game’s announcer narrates the action, none of which they will understand unless they speak Japanese. This is accompanied by World Mission‘s unpolished sound design, which is probably no big deal in a noisy arcade but is painfully clear when played through home speakers or headphones. Worst of all, it appears no one considered including options or settings of any kind, meaning that players wanting to tweak aspects of the game’s audio or controls in the name of preference or accessibility are fresh out of luck.

Not everything about World Mission is bad news and the game’s campaign serves as a long, colorful tutorial for players while they bolster their decks for online play, and it’s liable to be many players’ favorite part of the game. World Mission is set in a world in which Dragon Ball Heroes is a treasured past-time, plagued by a sudden series of anomalies that are warping Dragon Ball characters from different timelines and universes into both the virtual and real worlds. This provides the game with endless opportunities to reference any and all events from Dragon Ball Z all the way through Dragon Ball Super – even the retconned Dragon Ball GT gets some love – while creating hilarious breaks in continuity. The resulting clashes and paradoxes create entertaining moments that are often as self-aware as they are absurd, and the dialogue feels surprisingly authentic between the characters and all their iterations. As such, fans of the franchise will adore World Mission, but players less invested in the anime will probably skip through the dialogue and focus on the battles. Additionally, the campaign includes lots of extra scenarios that generously increase individual chapters’ length and replayability

Online play, meanwhile, is fairly straightforward and plays almost identically to single player battles, complete with all of the fight animations and QTEs. Of course, there’s the added unpredictability of a human opponent that all card game players crave, but all the usual caveats to interconnectivity are present in World Mission. Most battles end in a quick rout, with players either getting decimated or doing the decimating. In-game chat is relegated to Stickers, preset quips and responses to curb toxicity at the cost of meaningful communication. The game’s reliance upon QTEs, namely Charge Impacts, highlights lag otherwise guised by lengthy animations, cheapening the outcomes of particularly delayed Attack Phases. Overall, though, World Mission‘s online component is more than serviceable, offering spaces for both casual and competitive play in which players can take on strangers and friends while perfecting their decks and strategies.

Lastly, there’s the matter of World Mission‘s approach to monetization – that is, it’s refreshingly welcome lack thereof. Like in the golden days of console gaming, players can unlock every card and item by just playing the game. Despite Dragon Ball Heroes‘ arcade presence being designed to generate revenue from blind card packs, for whatever marvelous reason nothing can be bought with real money in World Mission. And its fairly giving at that, as campaign missions provide a steady flow of currency, which players can redeem for one-time consumable items, permanent passive and active abilities, and cards of varying rarity. Though the Gacha Shop does award duplicates, they’re immediately transformed into Ticket Pieces, which can be crafted into Gacha Tickets for 10 pieces and Rare Gacha Tickets fo 50. This is a bit steep, but the game avoids devolving into a grindfest early on with its massive library of cards, leaving a lot of room to grow for new players – trying to complete a collection is likely a different story, however.

Super Dragon Ball Heroes: World Mission carries a fun card game at its core, but the final product is a mediocre port laden down with mechanical convolution and kitschy arcadiness, each present for their own sake. While there are saving graces like the lighthearted fan service offered by the campaign, a solid online offering, and a much-appreciated rejection of genre standard monetization practices that keep things enjoyable and fair, there are plenty of negatives that the average player will have to wade through in order to appreciate the good. World Mission‘s semi-polished state and strange presentation will be everything that ardent fans of everything Dragon Ball want in an unapologetic arcade experience, but genre veterans looking for the next Magic the Gathering don’t need to feel guilty for passing on this one.

More: 10 Dragon Ball Villains That Hurt The Series (And 10 That Saved It)

Super Dragon Ball Heroes: World Mission is currently available for PC and Switch. Screen Rant was provided a Switch code for review.


2019-04-15 03:04:45

Phillip Tinner

Captain Marvel Isn’t Part Of The Avengers’ Big Endgame Mission – Why?

Captain Marvel is hailed as the most powerful hero superhero in the MCU, so why does it seem like she’s not in the big Avengers: Endgame mission? The newest superhero in the franchise, Carol Danvers made her debut last month in Anna Boden and Ryan Fleck’s Captain Marvel. After that, she’s going straight into the biggest battle in the universe joining the remaining heroes from Avengers: Infinity War to take down Thanos.

As revealed in Captain Marvel‘s mid-credits scene, Carol returns to Earth following Nick Fury’s SOS message at the end of Infinity War. She tracks down the beeper to the Avengers HQ where Captain America, Black Widow and the remaining heroes convene after Thanos’ decimation of half of life in the universe. Avengers: Endgame‘s marketing has since shown Carol proposing the team simply go after Thanos, leading to the team piloting the Benatar for a space rematch.

Related: Every Record Captain Marvel Has Broken

After that, there’s no sign of Captain Marvel in the Avengers: Endgame trailers. In footage that appears to be after a time-jump (due to Black Widow’s longer hair and the presence of Hawkeye), Carol is nowhere to be seen. Most notably, she doesn’t seem to be present in the lead up to the team’s big mission with the heroes dressed up in their white-and-red matching suits; she’s not present in any shots of the scene, nor do she have one of the “Advanced Tech Suits” in any of the merchandise.

Obviously, there’s the possibility that she’s edited out of the Avengers: Endgame trailer footage and that she doesn’t need a new suit knowing how powerful she is, but what if she’s never really a part of the film’s primary mission?

Considering everything known about Captain Marvel’s role in Avengers: Endgame, it does look like something will happen to Carol Danvers early on the film sidelining her from the primary action.

Since the Tesseract was the source of her powers, the Mad Titan in posession of the Space Stone has the advantage over her. Perhaps Thanos is able to neutralize her, leaving the Avengers with no one but themselves to rely 0n in taking down the intergalactic villain. Worse, she could die early on in the film (only to be brought back once the Avengers succeeds with their endeavor). Either way, it would be a bold move considering Captain Marvel‘s recent $1 billion success, although an effective way to amp up the drama in the movie.

Similar to what directors Joe and Anthony Russo did with Thor almost defeating Thanos in Avengers: Infinity War, Carol inspiring the heroes to take another swing at Thanos is the perfect set-up for this plot twist. It also serves the Avengers: Endgame‘s overall narrative by reinforcing the idea that everything boils down to the original six Avengers, with no single hero able to accomplish this mission alone.

Related: Endgame Theory: The Avengers Win At The BEGINNING Of The Movie

Regardless of what her role will be in Avengers: Endgame, Captain Marvel is going to be the face of the MCU as it begins a new chapter in Phase 4. With that comes a slew of future opportunities for her to save the universe from countless threats. At this point, this ongoing narrative belongs to the founding heroes of the franchise, and it makes sense that they’ll be the ones to save the day potentially for the last time as a team.

Next: Captain Marvel May Have Already Teased A Proper Avengers Team Replacement


2019-04-13 06:04:52

Ana Dumaraog

Star Wars 9 Image Unites The Main Cast For New Mission

The main cast of Star Wars: Episode IX unites on an intergalactic adventure in a brand new image. When Disney and Lucasfilm decided to bring back the galaxy far, far away, they began this process with Star Wars: The Force Awakens in 2015. The new film picked up decades after the original trilogy and brought back original stars Mark Hamill, Carrie Fisher, and Harrison Ford – but the focus of these new movies has been on a brand new group of characters.

This group of Rey (Daisy Ridley), Finn (John Boyega), and Poe Dameron (Oscar Isaac) have quickly become favorites of fans, but so far the new trilogy has hardly featured them all together. Finn got to spend time with each of the other two in The Force Awakens, while Rey was largely on her own in Star Wars: The Last Jedi. When director J.J. Abrams debuted the first image from Episode 9 though, fans got to see the trio together at last.

Related: Star Wars 9 Theory: Rey & Kylo’s Force Connection Will Bring True Balance

During the Star Wars: Episode IX panel at Star Wars Celebration, Abrams debuted another new image from the film that featured Rey, Finn, and Poe together standing outside the Millennium Falcon. They are joined by Chewbacca, BB-8, and C-3PO – who appears to be greeting them on an unknown jungle planet. Check out the image below:

There are no details at this time about what exactly their mission will be (although stay tuned as the trailer could do just that), but this trio together should make it fun no matter what. Obviously, this part of their mission is not from the same moment as the previously released photo, so we do at least know that this ensemble will journey across the galaxy and to many different planets throughout Star Wars 9.

As we wait for more details on the mission itself, the takeaway here that is sure to get fans most excited is just the main cast all being together for an extended period of time. Each are beloved in their own right, but now we’ll get to see what the group dynamic will be like. All three are strong willed and capable leaders, so it will fascinating to see how they work together to go on this top secret mission. Plus, since Star Wars: Episode IX is being billed as the final entry in the Skywalker Saga, this could be the final appearance by all three of these characters, so it would be a shame if they didn’t share the screen more in the movie. Thankfully, it sounds like there will be plenty of scenes with Rey, Finn, and Poe together here.

MORE: Star Wars Celebration 2019: How To Watch Live & Panel Times

Source: Star Wars Celebration


2019-04-12 09:04:38

Cooper Hood

Mission: Impossible Director Explains Ghost Protocol Rewrites

Tom Cruise Mission: Impossible Ghost Protocol

Mission: Impossible – Fallout director Christopher McQuarrie explains the rewriting work he did on the fourth entry Mission: Impossible – Ghost Protocol. While it’s hard to believe now, the original Mission: Impossible was considered a bold move for Tom Cruise, who rarely appeared in straightforward action movies at that time. The movie was directed with slick style by Brian DePalma (Scarface), and the franchise has attempted to set itself apart by choosing auteur filmmakers for each sequel.

John Woo brought his kinetic action and love of slow-motion to Mission: Impossible 2, while J.J. Abrams made his movie directing debut with the third entry. Brad Bird directed Ghost Protocol, while Tom Cruise’s regular collaborator Christopher McQuarrie broke the mold by helming both Rogue Nation and Fallout. Fallout, in particular, was acclaimed as not only the best entry in the franchise to date, but one of 2018’s best movies in general.

Related: Mission: Impossible Fallout Honest Trailer: A Potent Mix Of Intrigue And Cardio

While McQuarrie is still mulling over the idea of directing Mission: Impossible 7, he recently revealed to Light The Fuse (via JoBlo) the extent of his rewrite work on Ghost Protocol. McQuarrie was dropped into the production around the midway point to help smooth out narrative concerns, but it turns out his contributions had a big impact on the final product.

When I read the script, the big things were, you didn’t know what was in the suitcase, you didn’t know what was in the envelope, you didn’t know what the villain was doing – this was all a mystery in the movie – and Michelle Monaghan was dead, Julia’s character was really dead. I came on board and I said, ‘Look, there are two things going on. One, emotionally if Julia’s dead, no matter how this story turns out, I’m sad.’

Michelle Monaghan in Mission Impossible Fallout

One major fix McQuarrie brought was to merge the storyline of Jeremy Renner’s Brandt with that of Ethan Hunt’s ‘dead’ wife Julia. Brandt originally felt guilty over the deaths of two unnamed agents he failed to save, but McQuarrie felt this was too disconnected from the rest of the movie.

I said, first of all, let’s try to integrate Tom’s story with Jeremy’s story so that Jeremy’ story is actually relevant to the movie, right now it feels like there are two movies happening. And again, no matter how you resolve Jeremy’s story, even at a hundred you were at ninety because he still hesitated and these two guys were still dead. Whereas, if we integrate the stories to say that Jeremy feels responsible for the death of Julia and at the end of the story we found out Julia’s not dead and Jeremy finds out that Julia’s not dead, you get to use that emotional engine, but then you get to let the audience off the hook at the end of it.

McQuarrie also removed the ‘mystery box’ elements, with the story originally being vague on key details like the motivations of the villain. Tom Cruise himself feels the writer’s work helped save the movie, which led to him directing Rogue Nation. Christopher McQuarrie has proven to be a great fit for the franchise’s blend of labyrinthine plotting and crazy action sequences. Ghost Protocol also feels like the movie where Mission: Impossible solidified its formula, by aping the episodic structure of the original TV series and making the IMF team a bigger part of the story.

McQuarrie, unfortunately, found himself facing the ire of some fans over the decision to not let Henry Cavill shave off his Mission: Impossible – Fallout mustache for Justice League reshoots, with the two productions filming at the same time. The studio was forced to use CGI on Cavill’s upper lip instead, leading to less than convincing results. It turns out McQuarrie was open to the idea, suggesting Warner Bros pay for the cost of shutting Fallout down by shaving Cavill’s facial hair, but Paramount shot that idea down. Either way, McQuarrie is clearly someone with Mission: Impossible’s best interests at heart, as he’s been showing since Ghost Protocol.

More: Mission: Impossible 6 Director Said Yes To Removing Henry Cavill Mustache

Source: Light The Fuse (via JoBlo)



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2019-01-02 02:01:02

Mission: Impossible Fallout Honest Trailer: A Potent Mix of Intrigue and Cardio

Mission: Impossible – Fallout is the latest film to get an Honest Trailer. Fallout is the latest movie in the Mission: Impossible series, and is also the sixth entry in the franchise overall. Directed by Christopher McQuarrie, Mission: Impossible – Fallout revolves around Ethan Hunt and his IMF team, as they take down a terrorist organization called the Apostles, who attempt to acquire and detonate three plutonium cores. The film stars Henry Cavill, Ving Rhames, Rebecca Ferguson, and of course, Tom Cruise.

Many action franchises that last as long as Mission: Impossible either end up becoming predictable or so over the top that they seem unrealistic, but the Mission: Impossible series seems to have beaten these odds over the last 20 years. While some Mission: Impossible movies are better than others, there are many people that think the series just keeps getting better with each film that comes out. Fallout not only received rave reviews, but also made a ton of money for Paramount, and even broke records for the Mission: Impossible franchise. While the film was no doubt a box office hit, sometimes these types of movies make for the best Honest Trailers.

Related: Elf Honest Trailer: A Christmas Movie Too Delightful To Criticize

Posting on their YouTube, Screen Junkies released their newest Honest Trailer today, this time poking fun at the latest Mission: Impossible flick. The trailer makes fun of the movie for bringing back apparently forgettable characters such as Solomon Lane and Ilsa Faust, while also critiquing the film for featuring a villainous plan similar to Thanos’ in Avengers: Infinity War. Screen Junkies also admits that Fallout is one of the best action movies of the year, but jokes that the series needs to stop before it kills Cruise. The Honest Trailer can be seen in full below:

With the success of Mission: Impossible not only at the box office, but with fans and critics alike, people can expect to get Mission: Impossible 7. Actor Simon Pegg has revealed that the franchise shows “No signs of slowing down“, but as of right now it’s all just speculation on what the film could be about. While many people are wanting McQuarrie to return to the director’s chair for a third Mission: Impossible film, McQuarrie isn’t quite ready to commit just yet.

Despite the film having some flaws, much like every Hollywood blockbuster, Mission: Impossible – Fallout is widely regarded as the best in the series, as well as the best action movie of 2018. Given the praise that this sixth film got upon its release, Mission: Impossible 7 seems to be not a matter of if, but a matter of when. Until more news about the next Mission: Impossible movie is released, fans can enjoy Mission: Impossible- Fallout on Blu-ray, as well as laugh at the Honest Trailer treatment of the film.

More: Mission: Impossible 6 Director Thinks Oscars Should Add Stunt Category

Source: Screen Junkies



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2018-12-04 07:12:24

Mission: Impossible – Fallout Director Would Direct A Star Trek Movie

Director Christopher McQuarrie is very open to directing a new Star Trek movie. Following the box-office disappointment of Star Trek: Nemesis in 2003, the movie series took a break while the studio figured out what to do with the brand. J.J. Abrams came onboard with the clever idea of bringing back the classic Star Trek crew (Kirk, Spock, Bones etc) but splitting them off on a divergent timeline, allowing for new adventures and twists on familiar storylines.

Both Star Trek (2009) and Abrams’ sequel Star Trek Into Darkness were solid hits, but the latter movie was roundly criticized for its lazy plotting and being a blatant retelling of Star Trek II: The Wrath Of Khan. The filmmakers were also called out for somewhat pointlessly pretending Benedict Cumberbatch’s villain wasn’t Khan in the marketing. Audience disappointment in the movie is considered a factor in the underperformance of 2016’s Star Trek Beyond, despite being regarded by critics and fans as the best entry in the rebooted franchise.

Related: Chris Pine and Chris Hemsworth may not return for Star Trek 4

There are currently two Star Trek movies in development at Paramount; Star Trek 4, and an untitled instalment that Quentin Tarantino is earmarked to direct. In a new interview with Forbes, Mission: Impossible – Fallout director Christopher McQuarrie has stated he would be very open to working on a new Star Trek, as he’s a big fan of the series.

Star Trek is another one of those doors I mentioned, if that door opened I would gladly go through it. I am a huge fan of Star Trek. I grew up on Star Trek, The Wrath of Khan is one of my favorite movies of all time, but we haven’t really talked about it because we’ve been so busy with the work in front of us.

McQuarrie would be a fantastic addition to the Star Trek franchise, but its unlikely he’ll be approached for at least a few more years. The movie series appears to be in a state of flux, with the studio uncertain over how to proceed next. Before Star Trek Beyond underperformed there were plans for a 4th movie that would pair Captain Kirk (Chris Pine) with his late father George (Chris Hemsworth) for a time-bending adventure, but the two actors have since walked away over pay disputes. The movie has a director in S.J. Clarkson, but there’s been no movement on the project since August.

Tarantino is currently busy with Once Upon A Time In Hollywood and is expected to jump onto his Star Trek movie once he’s wrapped. McQuarrie is also an in-demand screenwriter and is currently working on Top Gun: Maverick with regular collaborator Tom Cruise. McQuarrie has also stated he’d be open to a Man Of Steel sequel if he got the opportunity to work with Henry Cavill again. Since Cavill seems to have departed from the DCEU, however, he may not be so keen on the idea anymore.

More: Man Of Steel 2: Chris McQuarrie Will Direct ‘If Henry Cavill Asks’

Source: Forbes



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2018-12-04 05:12:37

Astro Bot Rescue Mission Review: PS VR’s Killer App

Anyone with a PlayStation VR is familiar with the character Astro Bot, a perky and charismatic mascot mainstay of the The Playroom VR, who heads off to rescue his friends in a memorable mini-game pack-in. Utilizing a headset-oriented camera, players follow and control Astro as they bop around in search of lost robot pals, hiding behind bright foliage or dilly-dallying down secret paths. Astro Bot Rescue Mission is a full-length upgrade on that initial proof-of-concept, and gives PS VR gamers a signature exclusive to proudly lord over their non-VR-having friends.

Astro Bot Rescue Mission manages to both act as a showcase of that hardware while also bringing a superb design approach to the chosen genre. Beyond the impressive capabilities of the headset, the game features a few fantastic mechanical concepts that will endear you to the character beyond their raw cute-factor, which is no small feat. Astro Bot is a nimble little character navigating brightly-colored 3D environments, and they can jump, punch, and charge up a spin-attack, moves which have admittedly seen repeated use in countless platformers. However, this little robot has another important trick up their sleeve: a jump-jet technique that permits a temporary hover during every leap, damages any enemies caught in its line-of-fire, and precisely indicates where Astro will finally land.

Related: 11-11 Memories Retold Review: A Hauntingly Beautiful War Story

This one seemingly modest mechanic proves ingenious, and handily solves one of the most prominent bugbears in even the greatest examples of the genre: the fussiness of predicting where a character will land in 3D space. Using the jump-jets, players can safely hover over thin tightropes and tiny ledges, always feeling secure that Astro won’t mistakenly plummet from a misread jump. Beyond these basic moves, certain stages offer specific tools that are integrated into the PS4 controller (following your movements, it’s always visible in the literal game-space), like a controllable grappling hook or water hose. While these tools are less notable and refined than the singular brilliance of the jump-jets, they boost player immersion in the diorama-like environments.

Remember when it was revealed in Super Mario 64 that Lakitu on his trusty cloud was the camera operator? Astro Bot Rescue Mission similarly personifies the camera control, only with the player representing their own large robot, traveling forward through each level while the controller moves Astro around. Swiveling the headset (a comfortable spinning desk chair helps) allows you to investigate the level geometry in every direction, helping to spot well-hidden robots as well as camouflaged chameleons, which then unlock challenging bonus stages. As Astro’s pals are discovered, they hop gingerly into the player’s controller with an animated flourish that is completely delightful, and finding some of the toughest ones — there are a total of eight per level, but one or two tend to be particularly well-hidden — requires some out-of-the-box thinking.

The gameplay loop of platforming and robot-finding doesn’t change much through the game’s five worlds, a framework which puts a lot of pressure on the quality of the level design to keep things interesting. Thankfully, every individual level in Astro Bot Rescue Mission features an imaginative approach to obstacle layout and navigation, shuttling Astro through bounce pads, secret windowed rooms, destructible environments, imposing bosses, and countless surprise reveals. One minute it’s a massive enemy emerging from a bottomless pit that targets the player themselves (requiring an IRL dodge or head-bop to defeat), then a bursting set of beanstalks carries you into the sky, leaving Astro in the far distance below, where you lead him on a long scamper back up into view.

The overall difficulty always hit a good sweet spot, rarely throwing anything too daunting in your way while ensuring that completing a level still feels rewarding. Checkpointing is peppered throughout, though it’s not uncommon to run into a surprise threat and be forced to re-do the last minute or so of gameplay. Luckily, any found robot friends never reset and player lives are unlimited, so it’s just a matter of reacquiring any lost coins.

In between levels, players can cash in those coins for special toys and props to engage in the spaceship hub. The coins are plunked into a little carnival claw game on the ship that serves various bubbled set-pieces, which can be used to transform the spherical spaceship into a variety of playroom environments. It’s a quaint diversion that can serve as a nice breather from the different worlds and challenge stages, shrinking the visual motifs found in the proper levels down to a cozy little play-set.

If anything, the only sore spot in the experience might be the over-stimulating soundtrack. There are a few pieces that stand out, like a pleasant track that plays during an underwater level, but most of it is just highly-caffeinated nonsensical pop, full of cringe-inducing record scratches and synthesized horns. It’s not enough to weigh the experience down, but it’s a meaninglessly raucous assortment of noise bereft of personality, and doesn’t compare to the characterful delight found in almost every other aspect of the game. The sound effects on their own are quite good, though, and listening for the warbles of hiding robots provides a hint for figuring out where they are — one that would be easier if the soundtrack’s intensity could just tone itself down a few notches.

The first board meeting held for Astro Bot Rescue Mission could have featured a single word written in all caps on a whiteboard: CHARM. It oozes through the game’s pores, but never feels like a cheap or thoughtless cash-grab; this isn’t another me-too half-baked mascot platformer fast-tracked out the door. The minutes or hours you spend with it never fails to provoke a well-earned grin, whether it’s from Astro mistakenly leaping onto your in-game headset and politely waving a cheerful hello, or the way the rescued robots huddle around in thankful awe when visiting the spaceship. The PlayStation VR’s killer app for 2018 is here, and it’s both a robust expression of the tech’s potential and a smartly designed platformer that can go toe-to-toe with some of the best in the genre.

More: Transpose Review – Mindbending Puzzles in VR

Astro Bot Rescue Mission is available now on PlayStation VR for $39.99. Screen Rant was provided a digital PS VR code for this review.



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2018-12-02 08:12:15

Does First Man Have An After-Credits Scene?

You’ve been to the Moon and back with Ryan Gosling’s Neil Armstrong, does First Man have an after-credits scene in store for you? The new film from Damien Chazelle (Whiplash, La La Land) is about the first man to walk on the lunar surface, exploring Armstong’s family life as much as his humanity leaping actions.

It’s a very different sort of biopic for sure. While all the key moments are there – Neil joining NASA, the near-fatal Gemini 8 mission, the successful and unforgettable Apollo 11 landings – the film takes a more abstract approach, with documentary-style filming and moments of reflection creating something more personal than a peek behind the curtain. One of the biggest aspects of this is the lack of any end cards that explain what happened to First Man‘s key players after the Moon landings.

Watch: The First Man Trailer

And if you’re expecting to find out more by sticking around in the theater, you’re out of luck: First Man does not have an after-credits scene. However, there are two very good reasons to still stick about. The first is Justin Hurwitz’s score. In the movie itself, it’s a stunning blend of grounded and magical styles, evoking 2001 and Interstellar while still being its own thing, and the credits suite is a perfect cap. Second, there’s the use of archive NASA recordings at the end that serve as both a reminder of the reality of this story and how space exploration continued beyond the Moon landings.

It shouldn’t be too surprising that First Man doesn’t include anything after the credits. Even with it shirking a lot of drama genre conventions, it’s not going to dip its toe into a trope typically saved for superhero movies. The story of both the Space Race and Neil Armstrong are completed by the movie’s end, so there’s no greater narrative to explore – even if that final scene is rather ambiguous. A stinger showing Armstrong and Buzz Aldrin planting the US flag in the Moon would be humorous, but again not totally fitting.

There’ll be other ways to keep up with the talent involved. Chazelle is going to be giving the big screen a break, but is set to direct the first two episodes of upcoming musical Netflix series The Eddy and is writing a project for Apple TV. Ryan Gosling has no other acting projects lined up, but Claire Foy will be back in cinemas next month for The Girl In The Spider’s Web (but not on Netflix for The Crown, where the role of Queen Elizabeth has been recast with Olivia Coleman).

Next: First Man’s Moon Sequences Are Meant To Be Seen In IMAX



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2018-10-11 03:10:50 – Alex Leadbeater