5 Best Teenage Mutant Ninja Turtles Villains (And 5 Worst)

The Teenage Mutant Ninja Turtles are such a phenomenon that they’ve been popular with every generation since their inception. Millennials may recall the heroes in a half-shell the most fondly, but every generation to follow also has a soft spot for Leonardo, Donatello, Michelangelo and Raphael. The nostalgia doesn’t only run deep for the totally tubular dudes themselves but also for characters like April, Splinter and the many foes they’ve faced in the last few decades.

Many of the turtles’ enemies have brought some serious power to the table, impressing us with their knowledge, know-how and general panache, but there have been just as many duds who left us longing for even a crumb of dastardly viciousness.

RELATED: 10 Things We Know So Far About Pennyworth

10 Worst: Walker

The third of the New Line Cinema Teenage Mutant Ninja Turtles films was the most painful of all TMNT media to watch, and not only for the wince-worthy dialogue and bubbly costumes that made the first film’s look seem Oscar-worthy. The villain of the film, Walker, absolutely ruined the movie beyond redemption with his weird cowboy look (what British guy looks like a cowboy, especially in feudal Japan?), lack of any special skills or cool weapons and zero powers.

Walker is the literal worst when it comes to villains. He’s more annoying than threatening, and if you needed any proof to back that up just look at his demise, which involved him rescuing a pet canary he left behind.

9 Best: Krang

As familiar as everyone is with Krang, they also know that he’s a pretty helpless, whiny little guy who demands that The Shredder do his dirty work, get him a body (which doesn’t look like a real body at all) and generally cause misery to anyone who has the misfortune to enter his vicinity. The way he whined “Saki” alone could give viewers a headache.

RELATED: Batman vs. Teenage Mutant Ninja Turtles Gets Release Date, Blu-Ray Details

That said, he’s been behind some of the boldest plots against the turtles over the years and been one of the few threats against them that actually posed any real danger. Krang was most well-known in the cartoons and comic books, but he also made an appearance in the film TMNT: Out of the Shadows.

8 Worst: Tokka and Razhar

From their “num nums” to their latching onto The Shredder as their mother, the mutated villains of Teenage Mutant Ninja Turtles II: The Secret of the Ooze leave a lot to be desired. While their brute strength still makes them decent roadblocks for the turtles during battle, that doesn’t negate the fact that as The Shredder so eloquently put it, “BABIES! THEY’RE BABIES!”

The slapstick comedy that Tokka and Razhar gave in the movie was meant to mirror that of the characters Bebop and Rocksteady in the animated series but it came out as even more annoying, especially since the snapping turtle’s CGI was outperformed back in 1984’s The Neverending Story by Morla the Ancient One, and the same can be said for the grey wolf regarding the lackluster Twilight werewolves.

7 Best: Karai

A highly skilled assassin, Karai is a complicated member of the Foot Clan whose role is only second to The Shredder himself. Cunning and skillful, she is a force to be reckoned with both in the comic books as well as on the screen. From being The Shredder’s daughter to the long-lost child of Master Splinter, the love interest of Leonardo to the mutated serpent, Karai has seen some incredible transformations in her life that have only further made her something to contend with.

Not only is this ruthless warrior strong enough to take on all four brothers at once while fighting, but also important enough to take over for The Shredder in some shows/movies/books.

6 Worst: Eric Sachs

The 2014 Teenage Mutant Ninja Turtle movie suffered from terrible everything, from writing to wardrobe, but its villain was especially awful. Eric Sachs was after the mutagen that transformed the turtles into crime-fighting teens and everything the villain did or said to get it was so cringe-tastic that it’s fun to mute the movie and improve his dialogue by inviting children to invent it.

RELATED: Suicide Squad: 10 Things It Actually Did Well

This guy is the worst, but he also basically does nothing save for monologue like an over-hyped villain who never truly posed a threat. We get that you made some ooze and you want it back, dude. Go brew some up and go away. That’s the problem with so many villains today: they’re too lazy to use their own bootstraps and want to siphon everybody’s blood out instead.

5 Best: Tatsu

While Tatsu, The Shredder’s Foot Clan leader in the original Teenage Mutant Ninja Turtles movie, was defeated by both the brothers and Casey Jones and ultimately proved he couldn’t take either of them on, he was one of the most threatening villains we’ve seen them face based not on what he did to them, but what he did to his own people.

Tatsu ruled with an iron fist, using fear and intimidation to beat up the wayward children who came to him in search of a new home if they displeased him or lost a fight. At one point he beats up a kid until we’re not sure if he’ll make it or not and we wonder how many of the Foot Clan teens he’s taken out altogether.

4 Worst: Dogpound And Fishface

It’s bad enough to be a literal fish out of water, but it’s even worse when your sidekick is also your nemesis. The animated villains in the 2012 cartoon series, Dogpound and Fishface, are pretty much ridiculous. They can’t stop nitpicking at one another in order to really accomplish anything and they look too stupid to be fearsome in any way. They’re even so terrible in their original mutated forms that The Shredder has to issue them modifications; as a fish, of course Fishface didn’t have legs to begin with, which makes him just as helpless as Krang.

The villains don’t even have decent names, for Pete’s sake. Dogpound even becomes the better-known Rahzar at some point, proving that even his upgrade was a disappointment.

3 Best: Bebop And Rocksteady

In the same vein that Tokka and Rahzar were designed for comic relief, Bebop and Rocksteady, mutated punks turned into a hybrid rhino and warthog pair, often gave slapstick performances in the Teenage Mutant Ninja Turtles animated series and comic books. The regulars even made it to the film universe, awarding audiences who managed to make it through the previous mutant disappointments. These two delivered, bringing the pain as well as the goofy lines and accented threats to the “toitles.”

RELATED: Titans Season 2: 10 Things That Might Happen According To The Comics

No, they don’t really have a brain between them, but they manage to make enough mess to stand in the turtles’ way–at least for part of an episode–and give us a few laughs in the process.

2 Worst: General Traag

Soldiers made out of rocks. The idea itself is defeated long before General Traag’s rock soldiers can even get a foot out of Dimension X, which is the point. Every single time they make an attempt the turtles defeat them. If four teenage reptiles can defeat your entire army, you know you’re a waste of a villain.

Most of the time they came off as gruff idiots, and even when they spewed lava they couldn’t ever manage to seem imposing on the turtles or the planet itself. Krang should have counted his losses and sought other help the first time his rock army was defeated, but you know what they say about a box of rocks.

1 Best: The Shredder

It goes without saying that The Shredder is the best and most fearsome foe that the Teenage Mutant Ninja Turtles have ever faced. Not only does Oroku Saki have the best backstory, filled with complications over the years, but he’s also the most highly skilled and motivated villain who actually leads many of the other villains on the list. If all the villains had a showdown, no doubt Shredder would come out on top.

That, of course, accounts for him in his best form. That’s not to say there have been plenty of embarrassing incarnations of Shred-Head over the years where he wasn’t as formidable of an opponent. At the peak of his powers though, it always takes the combined efforts of the brothers to defeat him.

NEXT: 2 Characters Confirmed And 10 We Want To See In The Matt Reeves Batman Movies

2019-04-15 03:04:18

Sara Schmidt

Dark Phoenix Footage Description: X-Men & Mutant Brotherhood Fight Scene

New footage for 20th Century Fox’s upcoming X-Men movie, Dark Phoenix, was shown off during the movie’s panel at WonderCon 2019 this weekend, and while one clip was previously revealed at New York Comic-Con last year, the second clip was all-new for panel attendees to check out. Screen Rant was in attendance at the panel, and we have a full footage description for X-Men fans and moviegoers alike to read about below.

Just over one week after the Disney-Fox acquisition was finalized, 20th Century Fox (now a division of The Walt Disney Studios) unveiled new, never-before-seen footage of Dark Phoenix, much of which is a continuation of previously seen footage from the Dark Phoenix trailers. Taking place approximately midway through the film, with the X-Men fractured after the death of Mystique, Magneto’s new Brotherhood of Mutants are on their way to kill Jean Grey/Phoenix in New York City.

Related: Everything Dark Phoenix Has Copied From X-Men: The Last Stand

Beginning inside Cerebro at the X-Mansion, Professor X says, “It’s time,” and tells what appears to be the remaining X-Men team members that Magneto has found Jean and means to kill her. So he asks Nightcrawler to teleport him and Cyclops to Jean’s location and then tells him to teleport back. Storm is there and wants to join them on their mission to save Jean, but Professor X won’t allow that, for he’s already lost too many people that he loves. But given what they’re going up against, Cyclops tells Storm that he needs her there. Storm agrees, so she says she’s going – end of discussion. Using his powers, Professor X shows Nightcrawler where to go by showing him a picture in his mind. They all teleport to Jean/Phoenix’s location. Given that she’s in New York City, they presumably teleport into Central Park, next to the X-Jet (aka the Blackbird).

Cut to Magneto and Beast (who’s apparently on Magento’s side at this point in the film, seeing as he wants revenge for Mystique/Raven’s death. Beast actor Nicholas Hoult also mentioned during the Dark Phoenix panel that Beast/Hank McCoy is separated from Professor X in this film.) – along with two new mutants to the X-Men franchise, Selene (Kota Eberhardt) and Red Lotus (Andrew Stehlin) – walking out of the park, at which point Professor X and his group shows up behind them.

Professor X: “Hello, old friend.”

Magneto: “Save the old friend sh*t, Charles. And stay out of my way.”

Professor X: “I’m sorry, for what she did. But I can’t let you go in there.”

Magneto: “You’re always sorry, Charles. And there’s always a speech. But nobody cares anymore.”

Professor X is afraid that if they fight each other, especially out in the open, the humans would see them as monsters, and they would lose any faith they had with the people and the government. (Earlier in Dark Phoenix, the X-Men were considered heroes to the world, and the United States president frequently calls upon them to aide in certain matters.) Magneto scoffs at Professor X’s remarks, at which point Cyclops drops the movie’s only F-bomb (that is, of course, if Dark Phoenix remains a PG-13 movie). Cyclops tells Magneto, “If you touch her, I will f***ing kill you.” After that, Professor X tries to talk sense into Beast, but Beast wants to see Phoenix dead just as much as Magneto. That’s when a fight ensues.

Splintering off, Cyclops goes after Beast and Magneto, but he doesn’t try to actually harm Beast using his blasts. Magneto, on the other hand, Cyclops appears to be okay with killing. Meanwhile, Storm and Red Lotus fight each other using their powers as much as possible, with Professor X trying to prevent Selene from killing Nightcrawler. Given that Selene is also a telepath, she uses her powers to force Nightcrawler to teleport near her so that she can stab him. In order to put an end to all this, Magneto kneels down and pulls a subway car out of the ground.

Magneto then walks inside the building and uses the subway car to block the entrance. (Director Simon Kinberg mentioned afterward that the subway car is a practical effect, and they really did have it stop just a foot or two behind Michael Fassbender on set. That scene is real, surprisingly.) Jean/Phoenix is waiting for Magneto in the building’s lobby, standing alongside Jessica Chastain’s new X-Men supervillain. Looking at Phoenix, Magneto says, “I know whose blood that was.” Phoenix responds, “You cast me out, now you’ve come here to kill me?” “That’s right,” Magneto answers.

Stripping a metal railing, Magneto tries to kill Phoenix, but she’s too strong for him and she stops the railing from penetrating her eye. “And you couldn’t even do that,” Phoenix retorts, adding, “Let me show you how.” She then uses her power to crush Magneto’s helmet, which viewers can see a tiny bit of in the latest Dark Phoenix trailer. The clip ends on that note, trying to imply that Phoenix doesn’t stop killing X-Men characters with Raven; she could keep going, and Magneto might be her next victim. However, judging by previously released trailers and photos, it’s clear that Magneto survives this encounter but is left scarred. He is then taken captive by the “MCU” and perhaps rescued at a later point. Magneto’s story won’t end so unceremoniously in Dark Phoenix.

All in all, Dark Phoenix is shaping up to be an even darker X-Men movie than before, but whether or not it the cast and crew can really pull it off remains to be seen. After all, it could very well be Fox’s final X-Men movie before being rebooted by Marvel Studios.

More: X-Men Theory: Jessica Chastain Is The Real Dark Phoenix Force

2019-03-29 07:03:00

Mansoor Mithaiwala

X-Men: A Timeline Of The Mutant Franchise

With the recent release of the latest trailer for Dark Phoenix, X-Men fans are chomping at the bit for any morsel of new X-Men knowledge. After all, the future of this series is really up in the air. Dark Phoenix has been surrounded by publicized complications, as has the upcoming New Mutants, and could very well be the final movie in this particular franchise before the Marvel Cinematic Universe takes control and totally revamps it.

Perhaps this is a good thing, since the series has one of the most complicated and messy timelines in cinema history. Even the most devoted fans have troubles grasping it. This article will do its best to lay the X-Men movie timeline out as simply as possible even though there are tons of contradictions within the flicks. Without further ado, here is the entire timeline of the X-Men franchise.

RELATED: The Complete X-Men Movies Character Guide

10 X-Men: First Class (2011)

If we’re following the main members of the X-Men, First Class would be the first movie in the timeline as it contains the formation of the group. However, there are key events that happen before. Most of which happens in X-Men Origins: Wolverine. This includes Wolverine’s younger years in the 1800s, as well as his involvement in the Civil War and WW1. The Wolverine also contains a sequence from WW2 where Wolverine saves Yashida’s life. Then, of course, Apocalypse shows far earlier scenes that involve the world’s first mutant in pre-3600 B.C.

But First Class contains important milestones such as Magneto’s WW2 origins and Xavier’s team stopping Sebastian Shaw from starting World War 3 during the 1960s; an event that reveals the presence of mutants to the government.

9 X-Men: Days Of Future Past (2014) – Past Sequence

The majority of Days Of Future Past is spent in the 1970s, where governments have already begun to crack down on mutants, thanks to the events of First Class and Magneto’s possible involvement in the demise of JFK. Trask creates the Sentinel Program and Mystique does her best to take him out.

In the original universe, this event would cause a war that would all-but eradicate the mutants. This is why the future X-Men send Wolverine back in time to bring Xavier and Magneto together in order to stop her. This eventually works and completely resets the X-Men movie timeline (with a few twists) paving the way for the latest X-Men movies. However, if this didn’t happen, we would be in the original timeline…

–Before The Reset: Original Timeline–

8 X-Men Origins: Wolverine (2009)

Thanks to the events of DOFP, we have two timelines running in parallel. But for now, we’ll spend time on the original timeline which begins with X-Men Origins: Wolverine. Here Wolverine has his adamantium skeleton and seeks revenge on William Stryker and Sabretooth. Xavier also rescues Cyclops from Stryker and (for some reason) is still able to walk. This is also where we are introduced to the first (and worst) version of Deadpool.

RELATED: 20 Things Wrong With The X-Men Movies We All Choose To Ignore 

At the end of the film, Wolverine is hit with an adamantium bullet which causes him to forget the events of the movie and go off into the wilderness; something we all wished happened to us after seeing the movie.

7 X-Men (2000)

This is where the very first X-Men movie comes into play. Wolverine and Rogue are rescued from an attack by Magneto’s Brotherhood and brought back to Professor Charles Xavier’s school. We are introduced to the already established group of X-Men including Cyclops, Storm, and Jean Grey, who Wolverine quickly falls for. The group is forced to stop Magneto from turning all the world’s leaders into mutants in order to prevent a war that he knows is coming. Little did the X-Men know, Magento was completely right about this.

RELATED: 25 Crazy Facts Behind The Making Of The X-Men Movies

Wolverine then decides to leave the X-Men in order to discover his past which he tries desperately to remember.

6 X2 (2003) And X-Men: The Last Stand (2006)

X2 and X-Men: The Last Stand represents the very best and the very worst of the original timeline. In the fantastic X2, Wolverine returns after finding nothing about his past. He helps the X-Men and Magneto’s Brotherhood stop Col. Stryker from using Xavier against the mutants. This is where he learns about his past and puts it behind him. But the win is not without casualties as Jean sacrifices herself to save them all.

RELATED: X-Men Movies: The Complete Mutant Character Guide

However, in The Last Stand, we learn that Jean’s Phoenix Force saved her and released a dormant monster within. She goes on a warpath that even Magneto can’t control. This ends badly for Xavier and Cyclops, among many others. Meanwhile, a mutant “cure” is made and forced upon many mutants. Luckily for them, the “cure” doesn’t stick with everyone.

5 The Wolverine (2013)

After the events of The Last Stand, Wolverine has gone into hiding. He’s miserable about the demise of Jean, who haunts his dreams. Eventually, he’s brought to Japan to say goodbye to Yashida, who he saved years earlier. Wolverine finds out that Yashida is trying to take his mutant healing powers in order to prolong his life. This gets him into a mess with Viper and The Silver Samurai that sees his adamantium claws removed.

In the post-credit sequence, Magneto warns him that a war is coming thanks to a new advancement in Trask Industries. Additionally, Xavier is revealed to have reformed his body. Actually, his resurrection is kind of swept under the rug.

4 X-Men: Days Of Future Past (2014) – Future Sequence

The post-credit sequence from The Wolverine leads us to the future events from Days of Future Past. Here, Wolverine has miraculously grown back his adamantium claws just in time for a catastrophic war with the Sentinels that leads to the extinction of most of the mutants. He, Magento, Xavier, and the surviving X-Men hatch a plan to send him back in time to stop Mystique from starting the war back in the 1970s.

As we’ve spoken about, this plan works and resets the timeline. It affects the original timeline positively, as all of the X-Men, including Cyclops and Jean, return from their demise and live in peace. But in the new timeline, the drama is just about to go down…

— After The Reset: New Timeline —

3 X-Men: Apocalypse (2016) And Dark Phoenix (2019)

After the events of Days of Future Past, the original timeline was reset and paved the way for this new one. In X-Men: Apocalypse, we see Jean Grey and Cyclops as teenagers at Xavier’s school, Wolverine captured by Stryker, and Magneto off on his own. However, this changes when they have to come together to stop Apocalypse who returns after a particularly long slumber.

The film is set in 1983 and radically alters what we thought would happen with the characters moving forward. We see Storm, Angel, and Nightcrawler’s origins in a whole new way, and even get the events that set up the upcoming Dark Phoenix movie that will take place in the 1990s.

2 Deadpool (2016) And Deadpool 2 (2018)

The two Deadpool movies take place sometime in the 21st Century after the reset in the new timeline. This was proven by a cameo in Deadpool 2 that showed the younger versions of Xavier, Cyclops, and Storm. Although it’s not obvious when the films take place exactly, they more than likely happen after the upcoming Dark Phoenix movie as they aren’t set in the 1990s.

Deadpool and Deadpool 2 don’t impact the X-Men Universe too much. But they do alter Wade Wilson’s story from X-Men Origins: Wolverine (thankfully) when Wade uses Cable’s time machine to leap into the old timeline. They also include some of the less important X-Men characters like Colossus.

1 Logan (2017)

Although Logan could take place in either timeline as it’s a stand-alone piece, it’s likely that it takes place long after the events of X-Men: Apocalypse and Dark Phoenix. Here, Wolverine has aged and become ill, as has Professor Xavier, who has lost control of his incredible powers and may have accidentally taken out his fellow X-Men.

The pair live in a world where most of the mutants have gone extinct thanks to a government that has modified food to suppress the X-Gene. The pair come across a young mutant who transforms their lives and gives them a bit of hope for the next generation, even if that means leaving the old behind.

NEXT: X-Men Dark Phoenix Trailer 2 Breakdown – 37 Story Reveals & Secrets

2019-03-07 03:03:38

Dylan Parker

The Gifted Season 2 Fall Finale Explained: The Mutant Uprising Has Begun

The Gifted has promised a Mutant Uprising and “gaMe changer,” the fall finale of season 2, delivered. FOX’s X-Men series has compellingly escalated the tension between mutants and the humans who hate and fear them, thanks to the focus of the series shifting from the heroic Mutant Underground to the Inner Circle of the Hellfire Club. The villainous mutants, led by Reeva Payge (Grace Byers) and the Frost Triplets (Skyler Samuels), have a master plan to give mutants their own homeland. The Mutant Uprising they ignited in “gaMe changer” marks the next phase of their scheme and signals a war to come between humans and mutants.

When season 2 began, the action relocated to Washington, D.C., where the Mutant Underground – led by John “Thunderbird” Proudstar (Blair Redford) – set up shop after faking their deaths in Atlanta. Andy Strucker (Percy Hynes White) and Lorna “Polaris” Dane (Emma Dumont) left the Underground and joined the Inner Circle, where Lorna gave birth to Dawn, her daughter with Marcos “Eclipse” Diaz. Meanwhile, Jace Turner (Coby Bell) refused to believe the mutants in Atlanta were dead, and his hunt for his adversaries cost him his marriage and his job at Sentinel Services, making him a prime recruit to become the public face of the anti-mutant hate group called the Purifiers. Reed Strucker (Stephen Moyer) began to manifest dangerous mutant powers, which he kept a secret at first from his wife Caitlin (Amy Acker) and his daughter Lauren (Natalie Alyn Lind).

Related: The Gifted Has No Professor X – And That’s A Good Thing

As the season progressed, the Mutant Underground was torn by inner strife. Clarice “Blink” Fong (Jamie Chung) openly questioned the effectiveness of Thunderbird’s group as she fell under the sway of the Morlocks, a mutant separatist faction. As the MU faltered, the Inner Circle successfully implemented the next stages of their plan: they attacked a hospital to liberate Rebecca “Twist” Hoover (Anjelica Bette Fellini), a psychotic teenage mutant whose powers were vital for their next move, a bank heist at the Creed Financial building. While the heist was a success, Rebecca murdered over 30 human hostages and went on the run, making her a liability to the Inner Circle’s plan. Reeva’s group captured Rebecca, but her massacre of humans set off nationwide anti-mutant riots. This set the stage for the next part of the Inner Circle’s plan: the Mutant Uprising.

  • This Page: The Inner Circle Started The Mutant Uprising
  • Page 2: The Purifiers Beat The Mutant Underground As A Mutant Cure Is Found

The Inner Circle Has Started The Mutant Uprising

So far, all of Reeva’s plans have succeeded, placing her dream of a mutant homeland within reach. The bank heist at Creed Financial enabled the Inner Circle to steal over a hundred million dollars to fill their coffers, and the info in the vault Rebecca’s powers opened led them to their next target: Regimen Technologies, the company that controls all of the mutant restraint collars in the United States. There are thousands of mutants all over the United States incarcerated by Sentinel Services and forced to wear restraint collars that inhibit their powers.

In “gaMe changer,” the Inner Circle struck again by attacking Regimen Technologies. Andy Strucker and Polaris destroyed the Regimen servers, deactivating every restraint collar nationwide in one fell swoop. This immediately sparked a wave of prison breaks as mutants quickly realized they could use their powers again and immediately broke loose, massacring the prison guards. Reeva needs these mutants to join her Mutant Uprising and to serve as the Inner Circle’s army; their reward will be their own homeland where they will be free from persecution. However, it almost all fell apart thanks to Rebecca and Andy.

Andy and Rebecca, who are both teenagers, quickly became a romantic couple. When Rebecca was captured and imprisoned by the Inner Circle, Andy questioned whether Reeva was any better than the humans who previously imprisoned and tortured his girlfriend. Andy finally decided to free Rebecca and run away together, but as soon as she was loose, Rebecca’s first thought was to murder Reeva and the rest of the Inner Circle. Andy used his kinetic powers to stop her but the shockwave hurled Rebecca into a wall, breaking her neck. With Rebecca dead, Polaris urged Andy to get revenge on the humans who made Rebecca a murderer by joining the mission to destroy the Regimen servers. Andy complied and Reeva, who was stunned by the close call that almost got her killed, justified Rebecca’s death since not only eliminated a threat, but also rededicated Andy to her cause.

The Inner Circle has now won multiple victories virtually unopposed and the Mutant Uprising ensures an immensely powerful horde of mutants ready to fight for the dream of a mutant homeland. However, there are other potential traitors in the Inner Circle: unlike her psychic sisters, Esme has also questioned Reeva’s methods, but the one to watch is Polaris. After sending her daughter Dawn away, Polaris has begun to emulate her father, Magneto. While Polaris also believes in the mutant homeland, she has no love for Reeva and may be plotting to take over the Inner Circle, just as Magneto was once a King of the Hellfire Club.

Page 2: The Purifiers Beat The Mutant Underground As A Mutant “Cure” Is Found

The Purifiers Beat The Mutant Underground

Jace Turner has been hunting the Underground since season 1 and he finally caught his biggest prize: Thunderbird himself. The Mutant Underground found themselves outclassed by the Inner Circle and haven’t been as concerned with the human threat. Not only has Thunderbird’s leadership been questionable, he was unable to see the most immediate threat to them wasn’t the Hellfire Club, but the Purifiers led by Jace, the ex-Sentinel Services agent obsessed with stopping the mutants.

In “gaMe changer,” the Mutant Underground’s numbers have been reduced to Thunderbird, Blink, and Eclipse. The latter two were forced by Thunderbird to follow along as he kidnapped a security adviser for Regimen in a desperate bid to understand what the Inner Circle’s plans are. As Blink balked at what was happening and left, Thunderbird was so careless that the Inner Circle was able to learn about the kidnapping and sent Fade (Jeff Daniel Phillips) to kill the security adviser. The resulting battle between Fade, Eclipse, and Thunderbird then tipped off the Purifiers to their location. The Purifiers were able to pounce on the mutants and wound Fade, forcing Thunderbird to sacrifice himself to let Eclipse and Fade escape. As the Purifiers pinned Thunderbird with their car, Jace triumphantly boasted, “Gotcha!”

Related: The Gifted’s Mutant Underground Are The X-Men’s Worst Option

Turner never believed the ruse that the Mutant Underground all died in Atlanta in the season 1 finale, so this was a long-awaited win and sweet vindication for Jace. While Jace has his doubts about the hate group he now belongs to, he thinks he can lead the Purifiers in a better direction and at the very least, they share a common belief that the Mutant Uprising is a terrorist threat. This win also cements Turner’s hero status with the Purifiers. Now, Jace has the leader of the Mutant Underground as a prisoner, which doesn’t bode well for Thunderbird.

The Strucker Family Could Lead To A Mutant “Cure”

The Strucker family may inadvertently be the key to the end of the mutant race. The Struckers spent much of season 2 dealing with the revelation that Reed’s mutant power to create volcanic lava has begun to manifest. As a child, Reed’s scientist father Otto Strucker (Raymond J. Barry) suppressed Reed’s mutant abilities, but now that they’re reemerging, the Struckers sought the help of Otto’s partner, Dr. Madeline Garber (Kate Burton). At first kindly and sympathetic, Garber charmed Lauren and Reed to submit to blood and DNA tests under the auspices of Garber finding a way to allow Reed to permanently suppress his powers. But Lauren soon learned the darker truth about Garber: not only is her brother the founder of the Purifiers, but Garber also plans to use the Struckers’ DNA to manufacture a cure that could wipe out all mutants.

After a failed attempt to destroy their DNA samples, Garber confronted the Struckers and revealed her true beliefs that mutants are a mistake, even going so far as to say Lauren “should never have been born”. Hearing Garber’s true feelings, Noah (Ken Kirby), Garber’s assistant who is also a mutant, used his powers and seemingly destroyed their DNA samples. However, it’s not clear how much of the Struckers’ DNA was destroyed and Garber may not have been killed in the melee. So even though the Struckers escaped, they may have delivered the means for the humans to create a way to stop the Mutant Uprising and eradicate the mutant race once and for all. Thus, The Gifted has introduced their own version of the famous mutant cure plot from X-Men: The Last Stand.

With the further revelation that Lauren and Andy both possess two X-Genes, potentially making them the most powerful mutants alive, and all-out war imminent as the Inner Circle plots to topple the United States Government, the most exciting moments of The Gifted season 2 are still to come when the series returns in 2019.

Next: When The Gifted Season 2 Returns In 2019 (And What To Expect)

The Gifted season 2 returns Tuesday, January 1st @9pm ET on FOX.

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2018-12-05 11:12:00

Mutant Year Zero Beginner’s Guide: Tips & Tricks To Surviving Road To Eden

Mutant Year Zero: Road to Eden is out now on PS4, Xbox One, and PC, and it’s a unique, fun, turn-based adventure, and we’ve come up with a beginner’s guide to help players get started. Combining elements of real-time stealth with the challenging and robust combat system, the game has decently steep learning curve. Even for veterans of the turn-based genre, Mutant Year Zero offers something new and takes a bit of getting used to before a player hits their stride.

Mutant Year Zero provides a few introductory levels before the enemies start getting really challenging, but for some players, it may not be enough time to figure out the balance between using the game’s two dynamic approaches. Even with hints turned on in settings (which we highly recommend doing for beginners), some tactics may not be immediately obvious. Strategies are never fully explained, so there can be a bit of trial and error involved in earlier difficulty-spiking levels in order to progress.

Related: Mutant Year Zero: Road to Eden Review – Charming and Challenging 

For those impatient players who just want to see Dux and Bormin make it to Eden safe and sound, Screen Rant has constructed a beginner’s guide. Some tips may be old news to turn-based combat pros, but Mutant Year Zero’s real-time components may need a bit of explaining as well. And with the game’s varying levels of difficulty (including the permadeath “Iron Mode”), players of all backgrounds could always use a little help.

Approach Stealthily

Players traverse the Mutant Year Zero level in real-time, and the game transitions into turn-based combat either once the enemy spots them or when the player decides to ambush. It’s very important to make sure to use the characters’ flashlights sparingly. When they are turned on, the characters move significantly faster and can more easily spot hidden loot, however, the enemy’s radar is larger. Turning the flashlights off means the characters move in stealth; this approach is always better when enemies are nearby.

Once the player notices a group of enemies, they should plan how they want to approach. Thinking about which side flank is best and which areas provide solid cover are key to taking an easy victory. The enemy will not have a turn to attack until the heroes are revealed; use this to your advantage. Even after selecting “ambush,” there’s still a buffer period before attacking, so using turn-based only abilities before an engagement can help provide players the advantage they need. It’s also important to remember that although an enemy might appear to be alone, there are often reinforcements close by. So even if it looks like you might win the numbers game, the tide of the battle can turn in an instant. Always take the stealthy approach.

Know When to Fight

Very early in Mutant Year Zero: Road to Eden, players will encounter an enemy at level 50, a much higher level than the player at that time. Mutant Year Zero warns the player to avoid the fight, because they will most certainly die. It’s a helpful bit of advice that comes in handy more often than one might think. Although the difference in level is never quite as extreme, players will often encounter enemies that are a bit more advanced than their team. Remember, not every engagement is one worth taking. Though it’s sometimes difficult to avoid all of the enemy’s radars, sneaking through them carefully and slowly might be the best option.

In that same vein, it is possible to single out weaker enemies and create different engagements, where not all of the bad guys are fighting together. With a single button press, players can split up their team; moving them around the map separately can provide an advantage before the turn-based combat even starts. When the player has found one spot that works for a single character, they can choose to engage then or regroup with the team for all the firepower in one spot.

Splitting up has its downsides. Enemies might single a specific character out, taking their health down fast. By the time a buddy is in range to revive, it may be too late. Players should keep in mind distance for combat when splitting up. Operate in a range where you aren’t too grouped up and one grenade can impact all characters, but not too far that Dux, Selma, or Bormin can become isolated instantly.

Explore and Retrace Your Steps

Stepping away from combat for a second, its valuable to remember that the only way to pick up valuables in Mutant Year Zero: Road to Eden is to explore. The levels aren’t vast, so it never takes up too much time, but it is always important. Players will find junk that can be traded in for weapon upgrades and more valuable junk that can be used to upgrade team abilities. Additionally, the world is littered with medkits and grenades, which you can never have enough of, as well as special hats and armor. These latter-mentioned rarer items provide stat boosts and perks, so every character in your party should have one if possible.

Sometimes Mutant Year Zero levels will be locked off because the level cap is too high. Players should make sure that once they’ve leveled up, they retrace their steps and go back to these areas. There will definitely be loot and likely rarer items there as well. Using the map to fast travel makes something that could be tedious quick and fun.

Turn-Based Tactics Tips

It’s helpful to remain stealthy throughout as much of the combat as one possibly can. Right from the start, Dux is equipped with a silent crossbow, allowing him to take out enemies in range without alerting other enemies. Players can wait until a scavenger has moved far away from his friend and isn’t on their radar, then attack. Picking enemies off one-by-one with silent weapons makes fighting the whole group later a lot easier. A 3v3 is a breeze compared to a 3v5. Selma is also equipped with a silent weapon (a pistol) so keep her and Dux apart for maximum silent efficiency. All characters can change their equipped weapons, so giving each of them a silent weapon is best if you want to take this approach.

Another key element to the turn-based combat is taking up the right positions. The game highlights when the character receives half-cover or full cover bonuses. Even though the enemy can shoot through the cover, it’s important to take a stance behind a wall or rock to grant the hit and critical hit bonus. Gaining the high ground in a fight also helps with the characters’ chance to hit, so finding cover on the high ground is often the best bet.

Page 2 of 2: Even More Mutant Year Zero Tips & Tricks

Visit the Ark

Mutant Year Zero: Road to Eden makes it easy to travel between levels, so players should take full advantage of this opportunity. Go to the Ark (the game’s hub world of sorts) between every single or every couple of levels. Not only will players be treated to a short story from the Ark’s Elder, but they will also have the ability to visit each of the shops housed in the neon city. Mutant Year Zero players should upgrade their weapons, purchase team abilities, and take a look at the wares of the shopkeeper, Iridia. She often has a new weapon for purchase, but if you can’t afford that, then stock up on grenades and medkits. They’re relatively cheap and players can carry as many as they want. In later fights, these items are necessary to survive.

Delta’s upgrades are also very important to keeping guns relevant once players encounter harder enemies. Don’t feel attached to any particular weapon as you will find better ones, but make sure to always equip attachments like scopes to improve the range and damage of your firearms.

Take Out High-Priority Targets First

After the player has set up in a solid position prior to combat, they should identify which enemies should be eliminated first. There are many different enemy types, from pyros that throw grenades, to stalkers that try to flank the heroes and land melee hits. To win the fight, knowing which enemies to prioritize is key. Take out healers and alerters first. Healers can revive dead squad mates or heal heavily damaged ones, and there is nothing worse than seeing all your hard work disappear with a well-placed medkit. Alerters will call in reinforcements, which is always a bad thing, so take them out before they can make a sound.

After those enemies are gone, most of the other enemies can be dealt with in any order, depending on the individual’s playstyle. We’d recommend “putting down” the Zone Dogs fast, as they can move great distances and their bites hurt, then following that up by taking down grenadiers. Their area-of-effect and damage-over-time outputs can make the whole team wish for a re-do.

Use Grenades Effectively

Though Mutant Year Zero focuses on weapons and player abilities as the main tenants of its turn-based approach, there’s a third element that is also key to winning battles: grenades. Each character can equip two grenades prior to a fight, so players should make sure they use these slots efficiently. Vary it with two different items, perhaps a Molotov and a grenade, or a grenade and a smoke bomb. Throw them when enemies are grouped up for maximum damage. And remember to keep a hold of those smoke bombs for when your heroes are affected by burn damage; it nullifies the effects.

Level Up and Equip

Last, but far from least, it’s important to level up heroes and equip the best weapons and loot you have in your arsenal. Do this before every encounter, not just at the start of the level or after visiting the Ark. Players should always have at least one medkit and a few grenades before engaging a group of enemies.

Character abilities are also necessary for later fights, so make sure to spend XP wisely. Mutant Year Zero isn’t generous with its points for abilities, so upgrade the characters to your playstyle, but remember your play-style should always incorporate stealth over pure firepower.

More: Top 20 Video Games of 2018, According to Critics

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2018-12-04 08:12:08

Mutant Year Zero: Road to Eden Review – Charming and Challenging

The world as we know it has ended. Our advanced technology could only take us so far, and now remains simply a distant memory. Skyscrapers are just stories passed down by the elders to those willing to listen. This is the world of Mutant Year Zero: Road to Eden. If it sounds a bit familiar, that’s because it is; the post-apocalypse is probably the most common setting in games. So while it’s easy for stories set in this world to be derivative, Mutant Year Zero manages to set itself apart as a unique tactical adventure.

Like the name itself, MYZ: RtE presents itself as a generic world-ending story. The player controls a group of scavengers as they embark on a mission to find Eden, a mythical city and the last vestige of hope in their broken world. They’ll journey to many desolate places: The Cave of Fear (a tunnel filled with car wrecks) and The Sea Titans (a marooned ship) are just two of the earlier levels. The player will take their heroes a long way from their home in the Ark, a neon city far above the water and the dangers of the mutated “Zone.” Zone, Eden, Ark; it’s as if the developers were selecting from a mad-libs of post-apocalyptic storytelling. Luckily, derivation ends, like the game’s burrowing mutants, just below the surface.

The player starts outside of the zone, leading their small team of Dux and Bormin. Dux is a mutated duck-human who enjoys saying “duck you” (not quite as groan-worthy as it sounds) and Bormin is a boar-man with a tough exterior and even tougher demeanor. Their dialogue injects just the right amount of color into the darkened, moody setting. It’s a nice contrast to games that feel their characters have to be just as depressing as the worlds in which they reside. After a few quick introductory levels, the player is introduced to a third part member, Selma: a female human mutant. She fits right in with the squad, her sarcastic energy a nice compliment to Bormin’s drier sense of humor. All of the characters (including ones unlocked later) converse while traversing the world with their own distinct observations, and during combat with exclamations and put-downs. These interjections really help to spice up the long turn-based cycles.

There are essentially two different modes of traversal: the exploratory free-roam and the turn-based movement system. All levels start with the player given free control over their team, able to switch between the crew with the press of a button. The group can be split up or travel together, giving the player the ability to set-up tactically for a fight before it starts. Before combat, the player can also search for collectibles like scrap, which can be used to upgrade weapons, and armor, hats, or weapons to equip.  While in the real-time mode, players will need to use stealth to their advantage, sneaking past high-level enemies and finding cover to take the advantage if a fight breaks out.

And fights will break out. Though Mutant Year Zero smartly incorporates its stealth system, the key component of its gameplay is the turn-based combat. Similar to games like XCOM and Mario + Rabbids, the player moves about the battlefield, indicated with spaces, using cover and flanking enemies to deal damage without getting it dished out on them. Each character has two actions possible during a turn, from movement, to firing a weapon or throwing a grenade, to a special ability. The interfaces used here are beautifully designed and easy to navigate. It’s a pleasure to shoot and run one’s way through the destructible overgrown cities and junkyards.

Related: Mario + Rabbids Donkey Kong Adventure Review

Though their personalities (and adorable yet semi-realistic appearances) are what makes the characters standout, their abilities are also unique. Mutant Year Zero features a progression system that unlocks fighting and passive powers for each squad member. After leveling up from fighting, the player can spend points at their leisure, upgrading health or range or trying out something new. For example, Dux can sprout moth wings and fly, allowing him to gain a high-ground advantage in the middle of a firefight. Bormin can eat the corpses of slain enemies to regain health, solidifying his position as the tanky member of the team.

In addition to character upgrades, players can also modify loadouts and team abilities. A quick trip to the Ark (the game’s functional hub world) grants the player the chance to visit several other fun characters: Delta, who upgrades weapons, Pripp who helps level up the team as a whole, and Iridia, who sells grenades, medkits, and weapons. Paying these folk a visit is vital in surviving out in the zone and making it past higher level enemies.

Because all though the characters are cutesy at times (even in their boarish-ness), the world is unforgiving. Fighting off other scavengers, robots, and mutants becomes increasingly difficult, even on the normal difficulty settings. Throw in the fact that players can access an “Iron Mode” with permadeath, and Mutant Year Zero undoubtedly offers a challenge for every player. Those who have played turn-based combat games before will be familiar with the set-up, but pleased with how well designed the AI is, flanking the player and retreating at all the right moments. Reacting correctly and going into a fight prepared and stealthily is key.

The post-apocalypse has seen its fair share of heroes; unique as they may be, their world is always about survival. In Mutant Year Zero: Road to Eden, the concept is the same, but the approach makes the journey well worth it. Fans of turn-based combat will want to make sure to add this to their collection.

More: Astro Bot Rescue Mission Review: PS VR’s Killer App

Mutant Year Zero: Road to Eden is available now on PlayStation 4, Xbox One, and PC for $34.99. Screen Rant was provided a digital PS4 code for this review.

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2018-12-04 04:12:37

Raymond Chow, Hong Kong producer behind Bruce Lee, Jackie Chan, dies at 91

Legendary Hong Kong film producer Raymond Chow, who introduced the world to Bruce Lee and Jackie Chan and even brought the Teenage Mutant Ninja Turtles to the big screen, has died at age 91.

Hong Kong’…Click To Continue

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20 Things Wrong With American Horror Story We All Choose To Ignore

The horror anthology hit TV show American Horror Story just might be the magnum opus of Ryan Murphy and Brad Falchuck. Scarier and more riveting than any of the duo’s other projects, the spine-tingling series features a new theme and characters every season that are all still linked to each other’s universe. From the casting announcements to the series hints, theme reveals, and each season’s unique introductory visuals, it’s riveting entertainment all around. Even so, some seasons fall further off the mark than others, with many episodes barely even registering on the “horror” radar while others left us scratching our heads wondering what the heck just happened.

The thing is, we tend to give glaring errors, plot flops, and other things wrong with the show a pass because we love it so much. From intriguing horror to irresistible characters, from unexpected plot twists to some of the best storytelling on TV, American Horror Story keeps us coming back, not because it’s flawless but because it’s still addictive despite, and sometimes because of, its many flaws.

We might love a character and conveniently forget that he or she is a monster. We’ll keep tuning in even after an entire sequence left us feeling disgusted, embarrassed for the actress who had to play out the scene, or even angry at the creators themselves. It’s just that addictive.

We love it and we’ll keep coming back for me, even with these 20 Things Wrong With American Horror Story We All Choose To Ignore.

20 Some Seasons Aren’t Scary

With a name like American Horror Story, you might expect every episode to be a scream-fest. That’s just not the case, especially in seasons four and five. While there’s no shortage of horror-inducing characters in these seasons, they didn’t really give us nightmares like previous and subsequent seasons were able to do.

Were we jaded from all the mutants, ghosts, zombies, and other creatures in previous seasons?

Both Freak Show and Hotel fell short on promises of terror, often vying for more intense drama (a calling card of Falchuck and Murphy) instead. While we still received interesting stories, Gaga’s vampire and Twisty the Clown just weren’t all that scary.

19 There’s No Reason Given For All The Hotel Vampire Kids

In season five, Hotel, Lady Gaga’s character, The Countess Elizabeth, is a little less fabulous than we expected her to be. Perhaps she couldn’t live up to the Gaga we all know and love already. One of the things that just made zero sense about the character was her propensity to collect children and turn them into little vampires. Does Elizabeth have an old woman in the shoe complex? Is she just that bored? What is the point?

Here’s the thing about kids in horror movies: they add instant scare-factor. Take a look at most scary film kids, from Village of the Damned to The Others and you’ll see the scariest moments. The fact that the vampire kid collection wasn’t even scary was a pretty big letdown.

18 Teeth Fall From The Sky For No Reason

Season six of AHS, Roanoke, was able to recover some of the lost ground from the previous two less-scary seasons but still suffered from the lack of the one and only Jessica Lang. The season saw a return to the haunted house theme, always popular in AHS history, and wove in some new elements, like the whole “based on a true story” theme.  Between Deliverance-like hillbillies and more incredible Kathy Bates, Roanake was much better-received than Hotel, but it had some weird unexplained moments, like teeth randomly falling from the sky.

Not only do the teeth inexplicably fall while Matt is at work, but they also disappear.

The reason why is never given, prompting us to chalk this one up to “random scare tactic.”

17 Queenie Tried To Hook Up With A Minotaur

While we definitely applaud Murphy and Falchuck’s use of mythology throughout American Horror Story, it often makes no sense. Gabourey Sidibe was fantastic as Queenie, the young and lonely witch who gave as well as she got, used LaLaurie as her own personal racist slave, and really deserved main credits billing. But there was that one time she tried to hook up with a grotesque Minotaur…

While the inclusion of adult content is pretty standard in AHS, getting involved with a man who has bull’s head sewed over his own is pretty far out there. It didn’t make any sense, nor did Queenie’s own survival following the incident (or anything else including the Minotaur, really), so we just move along and say that there’s nothing to see here.

16 Zoe’s Hell Is Just Life Without Kyle

Zoe Benson, portrayed by Taissa Farmiga, starts out as a compelling character in the third season of American Horror Story, Coven. She has unique powers that pay homage to classic horror and a long journey ahead.

Tossing in a love interest is a great way to derail a personal growth story.

That’s what happened to Zoe with Kyle, her resurrected boyfriend played by Evan Peters. While we’re glad that Murphy and Falchuck used Kyle to illustrate that mothers can be abusive to their sons just as much as fathers can, “life without Kyle” as Zoe’s own personal hell is really stupid and overly angst-ridden.

15 Aliens In Asylum Makes No Sense

When it comes to American Horror Story, many fans reacted to the inclusion of aliens in season two, Asylum, in the same way that fans of Indiana Jones reacted to the Kingdom of the Crystal Skull. For many horror fans, aliens don’t enter the territory without very specific rules, and you certainly don’t add aliens into an already-existing story for a scare factor.

The aliens of AHS also just weren’t scary. Sure, they made Pepper more interesting and gave convenient explanations for a few weird happenings, but at the end of the day mixing aliens in with mutants, a mean nun, demons, and war criminals just doesn’t work. It’s a hodgepodge of plot devices tossed together like a salad with too many kinds of dressing. Sometimes simpler is just better.

14 The Musical Sequences

We get that Sister Jude is losing her mind in this tenth episode of season two, Asylum, but must we lose ours as well? The episode itself was gripping, but watching Jessica Lange sashay through “The Name Game” wasn’t nearly as eerie as it should have been. It played off as more of an homage to the creators’ Glee in a way that didn’t work.

While some critics enjoyed the mind-boggling number, many of us like to pretend it never happened.

It’s not the last time the showrunners implemented a bit of music and dance, either. Season four, Freak Show, featured several ditties, including a rendition of “Come As You Are” by Evan Peters, Sarah Paulson’s “Dream a Little Dream of Me”, and Lange singing David Bowie’s “Life on Mars”.

13 What Happens To Dr. Arden’s Experiments?

The mutants created in Dr. Arden’s horrific experiments are the stuff of nightmares, and they definitely present an interesting side story among the rest of the godawful happenings at Briarwood Manor in season two of American Horror Story, Asylum. Their issue, of course, is that they disappear off the radar without much of a peep.

Once turned into a mutant and taken to a hospital, Shelley, played by Chloë Sevigny as a homage to the many women unjustly committed to asylums throughout history, seems as if she may be able to lead the authorities toward Arden, but alas, Joseph Fiennes’ conflicted yet greedy Monsignor Timothy Howard takes her out instead. We don’t hear much about them afterward. What happened to the mutants?

12 The Messed-Up Historical Figures

Anne Frank was lobotomized by the evil Dr. Arden from Briarcliff Manor in season two, Asylum. Not only does this make zero sense, but it also really does a disservice to Anne Frank’s memory. There is a lot of artistic license taken with historical figures throughout American Horror Story, from Delphine Lalaurie to James March. Even characters used as backgrounds for new characters, like Nellie Bly’s inspiration for Lana Winters, often seems a bit much, especially when the representation is so loose.

The misrepresentation or grand re-representation of historical figures is nothing new.

Our own history books present complete falsehoods about everyone from Christopher Columbus to Paul Revere. Perhaps it’s just so glaring because we acknowledge that now, particularly during an age of “fake news” awareness.

11 The Opening Sequence And Spoilers Promise More Than We Get

One of the most exciting elements of a new season of American Horror Story is always the opening sequence and the slowly-revealed spoilers. Cast announcements and cool visuals trickle in until we finally get to see that first episode with its incredible casting graphics. The creepy opening sequence does much more than announce the cast: it revs us up like the announcer for a really scary joust about to take place.

The only problem is that it often goes downhill from there. While season 1 typically delivered, the casting graphics in seasons like Freak Show were actually scarier than the episodes themselves. That’s a real problem if we are supposed to be watching a horror program.

10 We Have No Idea What Happened To The Pig Boys

They were a successful execution of “the scary children” in a way that the little vampire entourage of the previous season just couldn’t seem to manage, so maybe that’s why Murphy and Falchuck decided to never let the “pig boys” of season six be seen again.

Aside from the fact that the boys could have made for some truly scary storytelling, the problem here isn’t just that they had no deeper involvement in the story than “check out these creepy kids” but that they don’t even have a resolution. Why the kids say, “Croatoan!” and why they drink pig milk remains unknown, and we may never know what happened to the charming little tykes.

9 No Consequences for the bad things the “good guys” do

As fans of American Horror Story, we sure do forgive a lot of murderers, don’t we? When someone bad finally goes good, all of their wicked deeds don’t seem to be as problematic. Even sweet Nan takes out Joan. Misty Day, otherwise a kind hippie, offs a couple of guys with alligators.

Were these warranted attacks? Maybe, but that doesn’t erase the fact that many characters end the lives of others and we pretty much turn a blind eye toward it like we wouldn’t if they occurred in real life. Of course, from people returning from the grave to mutant attacks near an asylum, there’s really not a lot in the show that applies to real life.

8 There’s Really No War Between The Coven And The Voodoo Witches

During season three, Coven, there’s a big build up about an oncoming war between the coven and the voodoo witches of the area. Both are led by powerful women, and who wasn’t excited to see Fiona, played by Jessica Lange, and Marie Laveau, played by Angela Bassett, go up against one another?

While there was plenty of tension and a zombie attack, it pretty much stopped there, especially after the witch hunters came to town.

AHS often builds up to something we’re expecting and completely abandon it for another plot instead. While we get that they want to keep us on our toes, broken promises do leave us unsatisfied and underwhelmed.

7 Zoe And Madison Gave Their Souls To Azaezel And It Never Came Up Again

When the bus full of frat boys who assaulted Madison wrecks, taking out all of the monsters on board on Madison’s whim, it’s satisfying. Even seeing Kyle taken out doesn’t bother some of us, given that we’ve already seen Evan Peters return from the grave before and wouldn’t be surprised if he returned. He may have stopped his “brothers” but he certainly tried to help them not get caught, making him complicit in the attack.

When Zoe and Madison decide to put “boy parts” together to resurrect Kyle as the perfect Frankenstein boyfriend, they sell their souls to Azaezel in order to do so, and yet it never comes up again. Given that both girls bite the dust during the show, shouldn’t that at least be an issue?

6 Roanoke’s Reality Show Inception

It was one of the most pointless plot points to ever be inserted into a season of American Horror Story. During season six, Roanoke, we’re treated to a reality show type of setting where re-enactors help us understand what happened to the Millers in “My Roanoke Nightmare”, an obvious play on so many other popular reality-based ghost hunting and experience shows. That’s an intriguing concept that works well for much of the season, but then we’re hit with reality-ception.

Getting all of the actors and people involved in actual events together for the blood moon event is one thing, but what about the disclaimer that nobody even survived the ordeal? If that’s true (which makes sense, since this is Roanoke), how did we get the footage in the first place?

5 There’s No Point To Scathach

Scathach, the mythical warrior from the Isle of Skye in Irish folklore, is an incredible character. It’s too bad we didn’t really get to know her in season six, Roanoke.

Lady Gaga’s Scathnach has a plethora of powers, is said to be the first Supreme and yet has no real point in the series.

The witch does a few nefarious things here and there, from purchasing souls to rendering people evil and insane, but in the grand scheme of things she has no real point except to serve as one of those random elements of horror woven in to just be spooky. Given the history of the traditional character, it would be amazing to see Murphy and Falchuck to use this as a tie-in for a more myth-heavy season.

4 People Are Constantly Offed Only To Be Brought Back

Character losses in the American Horror Story realm are pretty much like those in any comic book series: you don’t ever count them as permanent. Even when an entire series ends and you believe a character to be truly gone, they may return in another season! It’s definitely not a new tactic to have characters return from the grave; it’s a strategy used in everything from Dallas to Supernatural.

It makes us feel a little more jaded and a little less invested when tragedy does strike.

Oh, Fiona is sick? Oh, Ethel’s not going to make it? It’s too often meaningless. We want to feel affected, and we can’t help but worry a bit because we do love these characters, but deep down we’re always still wondering when they’ll return.

3 Twisty’s “Resolution” Is Basically A Deus Ex Machina

Season four’s big villain, Twisty the Clown, turned out to be much more Bozo than Pennywise. Sure, he was scary-looking, and he had the tragic backstory to boot, but Twisty’s crimes felt more garden variety scary movie than the monstrous panache we’d expect from AHS.

Twisty, played by John Carroll Lynch, even had a disappointing resolution as a character. Not only was he never really sorted out by a main character or a victim bent on revenge, but he was literally yanked out of the show to join Edward Mordrake’s nightmarish troupe, collecting the clown’s soul after hearing his tale of woe.

2 Misty Day Was Unjustly Lost

One of the characters fans most resonated with in season three, Coven, was Misty Day, played by the talented Lily Rabe. Misty’s character screamed Supreme, from her unique abilities to her lack of really caring about the position.

Misty was all about fairness, being kind to animals, and protecting the vulnerable, making her a fantastic character to root for.

Unfortunately she was also a red herring. Falchuck and Murphy offed her in such a terrible way in a Hell made up of her own personal vivisection nightmare, which made zero sense given her ability to bring things back to life so easily. Misty didn’t deserve her ending, but neither did Nan and many other characters.

1 Tate Is A School Shooter

Tate Langdon is one of the most romanticized characters in the history of AHS. The season 1 character is a doting friend, devoted boyfriend who would do anything for Violet, and speaks volumes of teen angst to many a smitten heart. It doesn’t hurt that Evan Peters, who plays Tate, is easy on the eyes as well. Is that why it’s so hard to remember that Langdon is such a deplorable character?

Tate is a school shooter. He took the lives of several classmates and should represent what we most despise and do not condone in this nation right now. He also assaulted Violet’s mother, Vivian, causing her to become pregnant with his Antichrist baby. How can anyone still crush on this guy knowing what harm he’s done?

What other problems with American Horror Story do fans overlook? Let us know in the comments!

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2018-10-10 08:10:37 – Sara Schmidt

All The Spider-Villain Movies Coming After Venom

Venom is the first Sony-Marvel film in a planned Spider-Man villain universe – and there’s a lot more on the way. If all goes well for Sony then Venom, in theaters this weekend, will set the ball rolling for a darker version of the Marvel Cinematic Universe

Once The Walt Disney Company’s acquisition of 20th Century Fox is complete, the world of Peter Parker and friends will be the only major segment of the Marvel canon not exclusively under their control. And, although Spider-Man is already part of the MCU, Sony has high hopes for creating their own franchise that can both stand on its own two feet (albeit with the possibility of tying it into the MCU down the line). Spider-Man remains one of the most iconic characters in comic book lore, and his most infamous foes are equally as popular with audiences thanks to the cartoon series and Sam Raimi trilogy.

Related: Is Venom In The MCU? Marvel/Spider-Man Movie Rights & Shared Universes Explained

Their current plans, which are reportedly being referred to internally as Sony’s Universe of Marvel Characters, or SUMC for short, involve expanding the world of the Spidey villains into their own saga. Venom, the human-symbiote who has become one of the series’ most beloved anti-heroes, is only the starting point in these plans. Sony has a whole host of other Spider-villain movies planned. Here are the titles that are either in pre-production or are currently part of the studio’s Spider-verse strategy.

  • This Page: Sony’s Confirmed Spider-Man Villain Films
  • Page 2: Spider-Man Villain Films Sony Has In Early Development

Morbius, the Living Vampire Is The Next Spider-Man Villain Movie

In an unexpected step, Sony has confirmed that the first film to follow Venom would be one centered on Morbius, the Living Vampire, and that the lead role would be played by Jared Leto. The character was created in the 1970s when the Comics Code Authority, the industry’s censorship board, lifted its ban on depictions of vampires and the supernatural. His true identity is that of Michael Morbius, a biochemist whose experiment to cure his rare blood disorder goes awry and gifts him with vampiric abilities.

The Morbius film will be directed by Life‘s Daniel Espinosa, based on a script by Matt Sazama and Burk Sharpless (writers of Gods of Egypt). on screenwriting duties. Morbius is also one of the favorite comic book characters of Avi Arad, who told Screen Rant at a Venom press junket:

We are excited about Morbius. Morbius was always one of my favorite characters. I love the story about the healer that becomes a killer, and how do you deal with it.

Audiences may get Morbius sooner than expected; Sony was last said to be eyeing a November start to production, making a 2019 release possible.

Read More: Morbius the Living Vampire: Who Is He, and What Are His Powers?

Venom 2 Is Likely Going To Happen

WARNING: Spoilers for Venom in this entry.

While we still have to wait for news of Venom’s success before sequel talk begins at Sony for real, it’s clear from the film itself that the studio is eager to establish follow-up films. In one of the two end-credit scenes, Eddie goes to San Quentin prison to interview a prisoner and comes face to face with serial killer Cletus Kasady, a.k.a. Carnage. The part is played by Woody Harrelson, who had previously worked with director Ruben Fleischer on Zombieland.

Like Eddie and Venom, Kasady becomes a host for the Carnage symbiote and proves to be far more powerful and deadly than Venom; in the comics, Carnage leads to Venom teaming up with Spider-Man to take on his uncontrollable rage. Introducing Carnage to their Spider-Man universe would be a strong way for Sony to bring Peter Parker together with Eddie Brock, or otherwise make him more of a hero in his own right.

Silver Sable & Black Cat Are Getting Individual Movies

Originally, Sony had announced plans for a Silver Sable and Black Cat team-up movie, to be titled Silver and Black and released in February 2019. Gina Prince-Bythewood, director of Love and Basketball as well as the pilot for Cloak and Dagger, was attached to helm the project. Now, the two characters will be given their own films and Prince-Bythewood is no longer directing, although she will still receive a producer credit.

Silver Sable (real name Silver Sablinova) is a mercenary and leader of the Wild Pack, a title she inherited from her father, who ran a Nazi-hunting team. Given the character’s roots as a Nazi hunter, it would be difficult for Sony to overlook this crucial part of her backstory. However, it could also open up many storytelling possibilities. Sony are hoping to bring on another female director for the project, but other than that, little else is known about production.

Felicia Hardy, the infamous cat burglar with the ability to produce bad luck in her enemies, is one of Spider-Man’s most popular adversaries as well as a collaborator and on-again, off-again romantic interest. Felicia was previously played by Felicity Jones in The Amazing Spider-Man 2, where she served as Harry Osborn’s assistant, but none of her extra-curricular activities fit into the stuffed movie. Black Cat will reportedly be a re-worked version of the Silver & Black script and Prince-Bythewood will remain a producer.

Page 2: Spider-Man Villain Films Sony Has In Early Development

Spike Lee Was Reportedly In Talks For Nightwatch

While no other films have gone as far in development, Sony has several other Spider-Man villain films in the works. Earlier this year, it was reported that Spike Lee had been in talks to direct a Nightwatch film, with a potential script from Luke Cage showrunner Cheo Hodari Coker, although both Sony and Lee declined to comment.

Doctor Kevin Trench watched a costumed man die while battling terrorists armed with invisibility devices. When he unmasked the dead men, he was shocked to realize that it was an older version of himself. Afraid for what this meant for his future, he stole the costume and fled to a deserted island in the hopes that, if he just never wore the suit, he could avoid his own death. In more recent comics, including She-Hulk, Trench is portrayed as a wealthy philanthropist who secretly spent most of his career as a supervillain and retconned everyone’s memories of his nefarious past.

Kraven The Hunter Has A Script From The Equalizer’s Writer

One character who’s long been eyed for a solo movie is Kraven the Hunter. A Spider-Man villain who’s been rumored for inclusion in movies for years – including the MCU side – it now looks like he could be getting a solo movie at Sony. In August, it was reported that a Kraven script was being written by The Equalizer‘s Richard Wenk, although there’s been no talk of the project since then.

Kraven is one of Spider-Man’s well-known villains, remembered best for the Kraven’s Last Hunt arc which saw him travel to New York in a bid to hunt down and kill Spider-Man, then taking over as a more brutalized version. An involving story, it’s one that would definitely lend itself well to a big screen adaptation.

Read More: Who Kraven Can Hunt In His Movie Instead Of Spider-Man

Jackpot & Silk Have Movies In Development

A couple of other movies have been reported recently. First there’s Jackpot, a more recent addition to the Spider-verse, created by Dan Slott and Phil Jimenez, who only got her own mini-series in 2010. The character also has two aliases: Sara Ehret, a scientist who accidentally gives herself superhuman strength; and Alana Jacobson, who uses performance-enhancing drugs like Mutant Growth Hormone to mimic Jackpot’s powers. A Jackpot movie could open new ground for Sony and the superhero genre: Sara is a 40-something woman with a daughter while Alana is a lesbian, which could bring some much-needed diversity to the field.

There’s also Korean-American superhero Cindy Moon, a.k.a. Silk. Cindy first appeared in The Amazing Spider-Man #1 in April 2014. Her own powers, similar to Spider-Man’s, manifested when the same radioactive spider bit her after biting Peter Parker. Unlike Peter, Silk has the ability to create organic webbing, something she has trouble controlling. She is later approached by businessman Ezekiel Sims, who offers to guide her in her newfound abilities. Cindy briefly appears in Spider-Man: Homecoming as a classmate of Peters and is portrayed by Tiffany Espensen, although the in-development Silk movie is more likely to recast.

Next: Sony’s Marvel Universe May Already Have A Spider-Man Replacement

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2018-10-08 03:10:27 – Kayleigh Donaldson

Dark Phoenix Director Apologizes for X-Men: The Last Stand

Dark Phoenix director Simon Kinberg apologizes for botching Fox’s first attempt at adapting Chris Claremont’s Dark Phoenix saga in X-Men: The Last Stand. A longtime producer of Fox’s X-Men films, Kinberg also wrote the Brett Ratner-directed movie, alongside Zak Penn. The film was the final installment in the series’ initial continuity, before it was rebooted by Matthew Vaughn’s X-Men: First Class.

Specific narrative points are still being kept under wraps, but people involved in Dark Phoenix are hyping it up, including Sophie Turner (Jean Grey/Phoenix), who promised fans that it will revolutionize the superhero genre. Meanwhile, Jennifer Lawrence (Raven/Mystique) dubbed it her best X-Men experience. The movie is set to be the last Fox-controlled X-Men film before rights to the mutants, alongside all their tie-in characters, return to Marvel Entertainment after the Disney and Fox merger is finalized.

Related: Why Fox Is Making a Second Dark Phoenix Saga Adaptation

Speaking with EW as he continues to promote Dark Phoenix, Kinberg apologized for Fox’s first attempt to adapt the quintessential storyline from the comics back in 2006. Considering that he was a pivotal part of The Last Stand, the first-time director also assures fans that this time, they made sure to stick to the source material as closely as possible. Kinberg previously named Logan and the original Star Wars trilogy – as well as other MCU cosmic-set films – as influences on his upcoming movie, but following his apology, he specifically named Taika Waititi’s Thor: Ragnarok as another significant inspiration.

“I’m sorry for X-Men 3. We tried to tell the Dark Phoenix story and we didn’t do it properly. So, with this Dark Phoenix story there is no ‘cure’ plot, there is no other plot. It is the Dark Phoenix story, as told in comics, as told in the cartoons. Sophie is the center of the film, that’s why she’s the one person that’s in the teaser poster. The entire movie revolves around her. It’s a movie that goes into space and is cosmic, very much inspired actually by what [Taika] did with Thor — even though the tone is totally different — but just the ability to make a character movie that still feels grounded, and fun, but is in whole other universes. Jessica Chastain’s character plays an alien, and that’s all I can tell you about that. But, yeah, it’s the Dark Phoenix story and if you’ve read that comic I think you’re going to like the movie a lot.

Admittedly, not many were initially sold on the idea of retelling the same print narrative, especially since Fox could’ve gone with other storylines that have never been translated to the big screen. It didn’t help that Dark Phoenix‘s release has been pushed back a few times, alongside rumors that the reshoots were to alter a huge chunk of the movie. Over the years, the term “reshoots” has developed a negative connotation after being associated with problem-laded productions, that said, reshoots have always been mandatory, especially for blockbusters.

While the film’s first trailer didn’t necessarily squash people’s concerns that Dark Phoenix will be just an updated version of The Last Stand, the buzz surrounding the event-exclusive footage shown at NYCC may sway naysayers to give the movie a fair shot. Those who were lucky enough to see the preview raved about the chemistry of the established X-Men team before Jean’s change of heart. From the looks of it, Kinberg’s apology may not just be lip service, assuming the forthcoming mutant-centered movie blows everyone away.

More: Dark Phoenix NYCC Footage Description: How Jean Grey Becomes Phoenix

Source: EW

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2018-10-06 08:10:05 – Ana Dumaraog