Pulp Fiction In Chronological Order | ScreenRant

Director Quentin Tarantino’s 1994 film Pulp Fiction presents three intertwined stories presented in such a way that it’s key you figure out the chronological order of all the episodes. Pulp Fiction elevated Tarantino’s status as a must-see director, cementing his aesthetic, thematic interests, and the kinds of stories he was interested in telling as a filmmaker.

One of the biggest selling points of Pulp Fiction is its cast, which includes John Travolta, Samuel L. Jackson, Uma Thurman, Bruce Willis, Ving Rhames, Tim Roth, Harvey Keitel, Amanda Plummer, and Eric Stoltz. This cast comes together to tell three different stories, so to say, which are all woven together. One storyline follows two hitmen (Jackson and Travolta) whose day starts off normally before quickly descending into chaos; another storyline follows Travolta’s character taking his boss’s wife (Thurman) out for a little fun and things quickly going sideways when she overdoses; the final storyline follows a boxer (Willis) who has to go on the lam and, in a twisted turn of events, finds himself fighting his way out of the basement of a pawnshop owner. Things get very strange and very intense easily and quickly in Pulp Fiction, making it all the more compelling to watch.

RELATED: 10 Things Everyone Gets Wrong About Pulp Fiction

One of the most notable parts of Pulp Fiction is the fact that it’s not a linear story. Over the course of the film’s runtime, it becomes clear this story is cutting from one time of day to another and it’s tough to tell just how much time is passing between events, or “episodes.” Figuring out Pulp Fiction‘s chronology benefits the story, especially because it adds some more stakes and context to what’s going on. What follows is the chronological order of events from Pulp Fiction, a film which takes place over the course of two days.

Captain Koons’ (Walken) time may be brief in Pulp Fiction, but he certainly knows how to make a lasting impression. As the film transitions from one protagonist, Vincent (Travolta), to the next, Butch (Willis), viewers are first shown a flashback scene. The story briefly goes back to the mid-’70s and we see a young Butch sitting in front of the TV. His mother enters with Koons, introduces Koons as a man who knew Butch’s father when they were both in a Vietnam War POW camp, and lets Koons take over. Koons proceeds to tells Butch a long story about a gold watch Butch’s father wants Koons to get to his son because he was going to die in the prisoner camp.

As Koons tells the story Butch’s father ostensibly told him about the gold watch’s journey from its purchase in the early 20th century and through the generations, it seems like such an inspiring tale; the Coolidge men have done whatever necessary to make sure their son gets the watch. Koons’ story takes a turn for the surprisingly disturbing when he reveals how Butch’s dad kept the gold watch safe in the POW camp so his son could have it: by storing it in a body cavity that was definitely not his mouth.

The Pulp Fiction timeline jumps back into the main events with the chronologically first episode where Vincent and Jules (Jackson), two L.A. hitmen who work for Marcellus Wallace (Rhames) are shown on the job. It’s unclear where Vincent and Jules are headed but Vincent spends some time telling Jules about his recent trip to Europe, complete with the French version of a Quarter Pounder – a “Royale with cheese” – and the bars in Amsterdam.

By the time the story is finished, Jules and Vincent are heading up to Brett’s (Frank Whaley), an associate of Marcellus’, apartment. The men proceed to shake Brett down for something he owes to Marcellus. The conversation ends with Jules and Vincent shooting Brett as well as two of his friends and taking Brett’s friend Marvin (Phil LaMarr) as a hostage to answer to Marcellus for Brett. They take the mysterious briefcase and head towards Marcellus’ house with Marvin, but things go from bad to worse when Vincent accidentally shoots Marvin in the face, making a makes a big mess inside the car.

Jules and Vincent immediately head over to Jimmy’s (Tarantino) house in Toluca Lake. The hitmen know they need to get the car cleaned up and themselves cleaned up as well. It will be an incredible undertaking and only one man knows the right steps to fix it: The Wolf (Keitel). The Wolf, an old-school pro who’s been in more than one of these kinds of situations in his time, arrives at Jimmy’s house. Over a cup of coffee, he coolly tells Jules and Vincent every excruciatingly minute detail they have to take in order to clean the inside of the car, dispose of the body, and get themselves cleaned up before they can go back to work. The episode ends with Jules and Vincent out of their sleek suits and now dressed in colorful shorts and T-shirts, which they’ll be seen in a few more times in other episodes later in the day.

The story moves from Toluca Lake to the Hawthorne Grill diner, the scene that actually opens the movie, shortly after Jules and Vincent’s encounter with The Wolf in the morning. A young couple, Pumpkin (Roth) and Honey Bunny (Plummer), sit in a booth. They discuss the merits of robbing all of the people currently in the diner as well as the diner itself. They calmly come to the agreement that they’re going to go through with the robbery. At that moment, Pumpkin hops up on to the table while Honey Bunny stands on the ground and both point their guns at the diner patrons. Pumpkin calmly explains what’s going on and that he and Honey Bunny will be collecting everyone’s money and valuables.

It’s revealed Jules and Vincent have also gone right to the Hawthorne Grill for lunch after their debacle earlier that day. The men eat in their newly-acquired outfits and chat about why Jules doesn’t eat bacon as well as what just happened to them. Vincent gets up to go to the bathroom, leaving Jules all alone when Pumpkin and Honey Bunny hold up the diner. Pumpkin makes his way to Jules, demanding whatever is in the briefcase. Jules tells him that’s a bad idea because it’s the property of Marcellus and robbing Marcellus is a very bad idea. Jules instead offers Pumpkin all of the money in his wallet. At this same time, Vince exits the bathroom, sees what’s going on, and holds up Honey Bunny as insurance against Pumpkin doing anything to Jules. Jules convinces Pumpkin to take the money and leave with his girlfriend.

Once they’re gone, Vincent reminds Jules they have to go see Marcellus, so they put their guns in their shorts, take the briefcase, and leave. The last time we see them together, it’s that same afternoon as they meet up with Marcellus, who is having a conversation with Butch about throwing a boxing match later that night because it will benefit Marcellus and Butch. Vincent encourages Butch to really consider what Marcellus is offering.

The present-day part of the “Gold Watch” prelude cuts to the evening of the same day as Jules and Vincent’s mishap with Marvin, Honey Bunny and Pumpkin holding up the Hawthorne Grill, and Vincent talking with Butch about throwing the boxing match. Butch wakes up from dreaming about this memory of Koons giving him the gold watch. It seems Butch is having downtime in between rounds so, as the prelude ends, Butch is shown leaving the room and preparing to finish the fight.

That night, Vincent shows up at Marcellus’ house to take Marcellus’ wife, Mia (Thurman), out for a night on the town. It’s not romantic, but more of a favor Vincent is completing at Marcellus’ request. Vincent picks Mia up but before they go, Mia has a few bumps of cocaine to get the night started. Vincent drives Mia to a ’50s-themed restaurant, Jack Rabbit Slim’s, where all of the employees are dressed like famous celebrities from the 1950s. Over the course of their conversation during dinner, Mia tells Vincent about her short-lived career as an actress. At one point, Mia gets up, goes to the bathroom, and does another line of cocaine. She comes back to the table and she eats. About halfway through dinner, one restaurant employee announces there’s a dance contest starting, which Mia encourages Vincent to participate in with her. The pair get up on a stage on the center of the restaurant and start dancing to Chuck Berry’s “You Never Can Tell.”

The couple leaves the restaurant and goes home. They make it back to Marcellus and Mia’s house, and while Vincent is in the bathroom, Mia discovers his heroin and, mistaking it for more cocaine, does a line and overdoses. Vincent panics, thinking he’s about to watch his boss’s wife die. He rushes her to the home of his drug dealer, Lance (Eric Stoltz), to see if he can help. Lance figures out the only way to revive Mia is to take a large needle filled with adrenaline and plunge it into Mia’s heart. Vincent does the honors and successfully wakes Mia up. He takes Mia, in new clothes and looking a lot worse for the wear, back to her house and then leaves.

The “Gold Watch” episode begins right after the boxing match, which we now know is happening at the same time Mia and Vincent are at Jack Rabbit Slims. Butch leaves the match, having won and somehow knocked out his opponent (the one Marcellus wanted Butch to purposely lose to) to the point he killed him. Butch makes it back to his apartment but knows he and his girlfriend, Fabienne (Maria de Medeiros), can’t stay there. Butch manages to get her to come with him to a motel where they hide out for the night.

The next morning, Butch realizes he left his father’s gold watch at his apartment. Butch leaves Fabienne at the motel and returns to the apartment to retrieve it. Upon entering, he suspects someone else is in there. He grabs the watch and sees Vincent, sent there by Marcellus to kill him. Butch shoots and kills Vincent, then leaves the apartment. As Butch is driving back to the motel, he happens to see Marcellus crossing the street. Butch tries to run him over and the two men get into a fight and end up in a pawnshop. Things get extremely unsettling very quickly as the pawnshop owner and his friend, a security guard named Zed, take them hostage in the pawnshop owner’s basement where Butch, with the help of Zed, rapes Marcellus. Butch puts aside his differences with Marcellus and rescues him. Butch agrees to leave town and never speak of the incident, leaving Marcellus behind to brutalize his captors. Butch takes Zed’s motorcycle (actually a chopper) and goes back to the motel and drives off with Fabienne.

NEXT: All Of Quentin Tarantino’s Screenplays (Including The Ones He Didn’t Direct), Ranked

2019-07-13 11:07:37

Allie Gemmill

Jedi Fallen Order Is EA’s Force Unleashed – But Can They Fix The Mistakes?

Star Wars Jedi: Fallen Order is shaping up to be the next Star Wars: The Force Unleashed – but the question is, can it fix all the mistakes that the latter game had? The story trailer for Jedi: Fallen Order looks quite promising, but developer Respawn Entertainment and publisher EA have yet to show players any footage revealing how Jedi: Fallen Order will actually play, inciting some worry since EA has so far only wielded its exclusive franchise license to pump out DICE’s two multiplayer-centric Battlefront games. There is hope, though – it’s possible that Respawn looked back to learn from the successes and failures of LucasArts’ Star Wars: The Force Unleashed series, the only two proper single-player Star Wars entries of the last 10 years.

Starring Darth Vader’s secret apprentice, Galen Marek – better known by the moniker Starkiller – Star Wars: The Force Unleashed games were power fantasies on a level that only a Star Wars setting could do justice. Before joining the non-canon universe of Star Wars Legends, along with the rest of the Expanded Universe after the franchise was purchased by Disney, Starkiller was the strongest Force-sensitive person living at the time of the Great Jedi Purge. The Force Unleashed‘s gameplay reflected this spectacularly, with each title making players feel beyond powerful when chaining lightsaber and Force ability combos on enemy fodder, as well as performing such jaw-dropping feats, such as pulling a Star Destroyer down to a planet’s surface.

Related: Star Wars: Jedi Fallen Order Game Trailer Gives Fans What They’ve Waited For

It’s understandable, then, that Starkiller and the once-canon Force Unleashed story remain well-loved among Star Wars fans and creators alike, with characters from each game having almost appeared in Rogue One and Star Wars RebelsNeither Force Unleashed title was perfect, however, with the franchise falling into a fast downward spiral by the rushed launch of The Force Unleashed II prior to the series’ cancellation. Considering EA – a company accused of being greedy and untrustworthy, which has resorted to attacking itself to promote Jedi: Fallen Order – is at the helm with the new game, there’s a lot that could go wrong, so analyzing where The Force Unleashed shone and where it went oh-so wrong could decide Jedi: Fallen Order‘s ultimate fate.

  • This Page: Retain The Story’s Meaning & Avoid Weak Gameplay
  • Page 2: Explore The Star Wars Galaxy & Make Players Truly Feel Like Jedis

While The Force Unleashed allowed players to live out their Sith fantasies as Starkiller, Jedi: Fallen Order is taking a parallel but opposite approach. Following Cal Kestis, a Jedi Padawan who survived the Jedi Purge’s initial onslaught, Jedi: Fallen Order seems it will place players squarely on the light side of things. There are plenty of similarities to be found between each protagonist, though. Each characters’ stories are set during the Purge, with Starkiller having been the son of a slain Jedi before being spared and trained by Darth Vader. Much like the first Force Unleashed puts players into Starkiller’s shoes to prove himself in the ongoing Purge near the end of his Sith training, Jedi: Fallen Order will similarly use the convenient setting so that players can control Cal as he continues to grow in strength, having been unable to complete his training.

Cal will start off Jedi: Fallen Order on the righteous side of the Force, but some may still recall that Starkiller’s character arc was one of personal redemption. Those who played The Force Unleashed will remember that Starkiller starts off as a moderately powerful villain, slaying droves of Torguta and Wookiees without remorse. Halfway through the first game, however, he begins to question the Sith and develop a conscience, putting him at odds with the Galactic Empire and eventually inspiring the organization of the Rebel Alliance before the events of A New Hope. It remains to be seen if Cal’s story will match the dramatic grandeur of Starkiller’s, but it’s doubtless that a single-player only story experience like Jedi: Fallen Order will focus on Cal’s development from Padawan to Jedi. The first Force Unleashed is a beacon of video game storytelling in the Star Wars universe done right, so it can be hoped Respawn did its homework in this area.

Then there’s The Force Unleashed II, a perfect example of what Respawn should not do. Following a rushed development over less than a year, LucasArts took everything great about the original and threw into the trash compactor. It lazily walks back Starkiller’s death from the first game’s true ending, next to nothing occurs during majority of the story, and returning characters and plot devices from the first game aren’t ever explained. Worst of all, the “amnesiac” Starkiller clone protagonist’s motivations are nonexistent, and his character isn’t developed in any sense by the time players are asked to once again choose one of two endings. One ends on a cliffhanger, whereas the other completely jumps the shark once expanded upon through DLC. Respawn is a highly capable developer, but if they dare to make Cal Kestis as hollow as Starkiller’s clone, Jedi: Fallen Order should at least be so courteous to be as unduly brief as The Force Unleashed II.

Gameplay-wise, it’s a safe bet that Jedi: Fallen Order‘s Cal will not be shooting Force lightning from his hands like players could do so gleefully as Starkiller. That said, the reveal trailer confirmed that Cal has some mastery over the Force, as he’s shown bending steel and executing impressive jumps and wall-runs that would likely be impossible without Force manipulation. Since he also wields a lightsaber, it’s more than fair to assume there will be plenty of room for overlap between combat in The Force Unleashed and Jedi: Fallen Order. Gameplay has yet to be shown for the latter, though, and conflicting sources have so far likened it to everything from Metroid to Dark Souls.

What’s clear are the things that both Force Unleashed titles did right in terms of gameplay, as well as the many ways they got wrong. The primary reason so many players have fond memories of the games come down to their visually and mechanically spectacular combat, which was weighty and flashy enough to truly make players feel like a Force-wielding, lightsaber-swinging god. The Force Unleashed is a power fantasy in every sense, and the variety of fluid, stylish animations that trigger as Starkiller is directed to dispatch his foes carry go a long way to achieve this. This feeling of unlimited power was bolstered by groundbreaking use of ragdoll and particle physics, allowing players to effortlessly grip and push large objects and enemies aside.

While it was fun in both entries, combat in The Force Unleashed was imperfect for a number of reasons, and the foremost was that each game suffered from repetitive enemy types. The original had considerable visual variety among enemies and a meaningful sense of skill progression in how Starkiller could deal with them, but many enemies were really more of elaborate reskins of one another. The Force Unleashed II, on the other hand, just suffered from a general lack of enemy variety in trying to address the aforementioned issue by introducing enemies that could only be killed using certain methods. True to contemporary gaming trends, both games were guilty of over-relying on recycled (but cool-looking) QTEs, but by the end of The Force Unleashed II it feels as though they’re required to defeat nearly every enemy.

The Force Unleashed duology certainly suffered from gameplay kinks beyond combat, mostly in the form of pitifully weak puzzle and platforming sections. Each game was guilty of the former crime, with easy but annoying “puzzles” killing the pacing of either story. However, as with all of the most egregious things to take issue with in the series, The Force Unleashed II was the only one brazen and desperate enough to shoehorn platforming in between layers of the core experience. Used to pad out the game’s length – despite the fact that the majority of The Force Unleashed II is blatant padding – these platforming segments felt as completely out-of-place and pointless when the game released as in 2010 as they do now.

Page 2 of 2: Explore The Star Wars Galaxy & Make Players Truly Feel Like Jedis

The most useful tool any Star Wars game has at its disposal are the countless amazing locales that come with it, as the franchise sports some of the most visually striking and truly alien settings ever depicted. Demonstrable of how important it is to take advantage of this is that the one Force Unleashed entry that did was acclaimed for its fidelity to the Star Wars universe, while the other one was lambasted for generic settings that overstayed their welcome. Unfortunately, it’s not hard to guess which is which.

The Force Unleashed featured numerous memorable locations, including the verdant worlds of Kashyyyk and Felucia and the dingy but fascinating junkyard planet Raxus Prime. Unforgettably, these worlds underwent massive transformations when revisited after falling to the Empire, and many players still likely have images of a horrifically scorched Kashyyyk burned into their minds. Each setting gave the sense that Starkiller was merely an unwelcome visitor by thoughtfully tailoring enemy designs to the locale and creating the illusion that the present enemies and NPCs were going about their own (often violent) business prior to the player’s arrival.

Related: Amy Hennig Reactions to Jedi: Fallen Order Reveal

Running entirely counter to this was the level design of The Force Unleashed II, which is so destitute in terms of aesthetic and variety that Jedi: Fallen Order would have to actively go out of its way to replicate it. Unlike the original, LucasArts was frantically pressed for time with The Force Unleashed II, and it shows nowhere more than here. In addition to forcing players to constantly retread the exact same corridors and arenas in order to save on development time, LucasArts only included four unique locations in the sequel – two of which exclusively consist of generic interiors and another, Dagobah, only exists to trigger a single cutscene. To its credit, The Force Unleashed II did at the very least bring better visuals to the table. But it did so to no real end, as the game’s drab worlds don’t come close to the beauty and character on display in the original.

To recapture the space magic of The Force Unleashed while avoiding its most glaring mistakes, Jedi: Fallen Order needs to help players feel like a Jedi without making Cal Kestis into a walking tank like Starkiller. Fights, especially against the game’s imposing Purge Troopers and bosses, need to feel unique and challenging, testing players’ mastery of abilities as they’re acquired. At the same time, though, this needs to be balanced with the sense of weight and style that made its forebears feel so satisfying, and this will primarily be down to the slickness of animations and the tightness of controls.

As for overcoming The Force Unleashed‘s biggest combat issue, Jedi: Fallen Order will need to walk a fine line when it comes to enemy variety. On top of including just enough new enemy types to neither bore nor overwhelm, variably scaling enemy presence and configurations goes a long way to help build tension and better pace levels. As for traversal-focused gameplay, Respawn proved that they’re masters of verticality in the Titanfall series, but if they’re going to bring platforming to Jedi: Fallen Order they need to keep it varied and make it a core part of the gameplay rather than tack it on as an afterthought.

Every bit as much as Cal and others will need clear motivations and meaningful character development in order to make them compelling characters, the places Jedi: Fallen Order takes players will play an equally important role in ensuring the game feels like it truly inhabits the Star Wars universe. Based on what’s been shown thus far, it’s really too early to tell if it will succeed in this regard. However, if the stunningly unique sci-fi worlds that Respawn has crafted for the shared Titanfall and Apex Legends universe are anything to go on, Jedi: Fallen Order is likely in some of the industry’s best hands in this department.

In the end, Jedi: Fallen Order may not come to resemble The Force Unleashed series beyond their shared franchise identity. It’s unlikely, but even if that turns out to be the case, it doesn’t change the inherent design lessons to be learned from the gaming industry’s last foray into single-player Star Wars territory. The night-and-day contrast between The Force Unleashed I and II can easily be boiled down to a few key points of difference, and the reception of Jedi: Fallen Order hinges on those same things. If it can’t engross players in an original story in the franchise, fails to make them feel like a true Jedi, and bars them from visiting beautiful, detailed worlds that look ripped from the sequel trilogy, EA and Respawn will have a mess on their hands. However, if enough attention has been paid to those all-important pillars of the Star Wars experience, Star Wars Jedi: Fallen Order will unleash its true potential this November.

Next: Jedi: Fallen Order – Every New Detail Revealed At Star Wars Celebration

2019-04-20 10:04:58

Phillip Tinner

Jedi: Fallen Order – Every New Detail Revealed At Star Wars Celebration

Although Star Wars movie and TV news was prominent at Star Wars Celebration 2019, one of the most exciting reveals of the event was video game Star Wars Jedi: Fallen Order. Developed by Titanfall studio Respawn Entertainment, Jedi: Fallen Order will be released on November 15, 2019.

Jedi: Fallen Order had Star Wars fans wondering about it since it was initially revealed in 2018. The topic of much discussion, particularly given the struggles of publisher EA to release Star Wars games worthy of the license and last year’s loot box debacle surrounding Star Wars: Battlefront 2, Jedi: Fallen Order needs to be a hit to help alleviate doubts over EA’s use of the property. Following Star Wars Celebration, at the very least the community knows a little more of what to expect.

Related: Amy Hennig Reactions to Jedi: Fallen Order Reveal

Respawn Entertainment shared plenty of details about Jedi: Fallen Order as part of its panel. With that in mind, here’s everything that was revealed as part of Star Wars Celebration.

The Story of Jedi: Fallen Order

The most exciting part of the reveal was Jedi: Fallen Order‘s inaugural story trailer, which confirmed an awful lot about where the game is set within the context of the wider Star Wars lore. Taking place after the events of Revenge of the Sith, but before A New Hope, Jedi: Fallen Order revolves around the fallout of Order 66. This action was the one that led to the near-destruction of the Jedi, as they were hunted down by the forces of the Emperor.

Enter Cal Kitsis. Cal is the playable character of Jedi: Fallen Order, and is a Jedi Padawan who escaped Order 66. Played by Cameron Monaghan of Gotham, Cal has been hiding his Force sensitivity for some time, but after being forced to reveal himself he must go on the run under pursuit from forces including Purge Troopers and the Second Sister of the Inquisitors – the group made infamous by the events of Star Wars Rebels.

Along the way, it looks like Cal is going to visit plenty of new places for Star Wars fans. Cal’s journey will start on Bracca, which is one of many new locales that Respawn Entertainment is going to include within Jedi: Fallen Order. But if that footage of the Star Destroyers at the scrapyard in that trailer is anything to go by, there’s going to be plenty that’s familiar to Star Wars fans as well.

Cal does appear to have some help in his escape from the Inquisition. The Jedi Padawan will have a droid companion called BD-1, but also will have Cere for support, a former Jedi Knight played by Debra Wilson who will reportedly act as Cal’s mentor. However, given how much the trailer warned players to “trust no-one,” it might be worth keeping a close eye on those who come to Cal offering help.

Page 2 of 2: Jedi: Fallen Order Gameplay & Miscellaneous Details

Jedi: Fallen Order Gameplay Details

Respawn Entertainment did not show any gameplay of Jedi: Fallen Order at Star Wars Celebration, which was a disappointment for those wanting to see the game in action. The developer was able to share a fair few details about how the game will play, however. Thankfully, this provides a decent base line for what fans should expect from Jedi: Fallen Order.

For starters, Respawn has been adamant that Jedi: Fallen Order is a single player, microtransaction-free experience. This was first announced before the more in-depth session, but Respawn reiterated as much throughout, as if to separate it out from the troubles of Visceral or the well-deserved ire of Battlefront 2 – not that the gaming community will forget quickly. With that in mind, players should expect something of a more straightforward, less predatory experience than EA’s previous Star Wars games – although Jedi: Fallen Order will still offer up some cosmetic DLC as part of its inevitable deluxe edition release along with a few extra bits and pieces.

Jedi: Fallen Order will be a third-person, action-heavy experience with an emphasis on melee combat. This will reportedly include both lightsaber combat and the use of Force powers, in line with previous games that put players in the shoes of a Jedi. Since Cal doesn’t appear to have been fully trained before Order 66, it will be interesting to see how he fares using some of these powers.

Respawn explained that Jedi: Fallen Order revolves around “thoughtful combat.” This means players will need to exploit enemy weaknesses in an easy to pick up, difficult to master system that tests the user’s ability to understand mechanics and use all their tricks and tools to succeed. That certainly sounds like a good basis for a combat system, with Cal’s skill growing alongside the player.

It’s not just Cal that will improve over the course of Jedi: Fallen Order, either. His lightsaber will be upgradable too, although at the moment the details on how this upgrade system will work are few and far between. Perhaps it will allow the player to customize the lightsaber in some way, or add some variation in combat styles as seen in games like Jedi Academy.

Everything Else You Need To Know

Unlike other Respawn games, Jedi: Fallen Order is purely single player. Although Respawn did put together a great campaign for Titanfall 2, the studio is known predominantly for its multiplayer efforts. Jedi: Fallen Order is being put together by a new team at Respawn, and headed up by director Stig Asmussen, of God of War fame.

That’s not the only big name who is attached to Jedi: Fallen Order. Chris Avellone has worked as a writer on the game, and his previous writing credits include the fantastic Fallout: New Vegas, Pillars of Eternity, and Prey, among a stunning career of well-crafted games. Often cited as one of the strongest storytellers within gaming, it’s a good sign that Jedi: Fallen Order will deliver when it comes to its Star Wars story.

From a technical standpoint, Jedi: Fallen Order will not be using EA’s in-house Frostbite engine. This engine has been used effectively by DICE for the Star Wars: Battlefront games, but has caused trouble elsewhere in ambitious titles such as Mass Effect: Andromeda and Anthem. Instead, Jedi: Fallen Order is built in Unreal Engine 4, which may allay fears of the kinds of technical glitches seen in other recent EA games.

Finally, Jedi: Fallen Order is now available for pre-order, complete with the aforementioned deluxe edition that comes with cosmetic options for both the lightsaber and BD-1, as well as some behind-the-scenes footage of the game being made. That said, some may wait until more details are available; even if it’s looking good so far, the complete lack of gameplay footage means this is still something of a gamble to immediately put on pre-order. May 4 may be a fitting date for another reveal for the game, but a much better bet will be that more details, including gameplay, will be shared as part of the EA Play event during E3 2019. Then, fans will be able to see exactly how Jedi: Fallen Order is shaping up.

More: Star Wars Celebration 2019 Round-Up: The Biggest News & Reveals

2019-04-16 05:04:31

Rob Gordon

Amy Hennig Reactions to Jedi: Fallen Order Reveal

Amy Hennig, the former creative director of EA’s canceled Star Wars single-player known as Project Ragtag, has given her opinion on the new Star Wars Jedi: Fallen Order. One of the talking points of 2019’s Star Wars Celebration, Fallen Order hopes to cash in on the reinvigorated Star Wars fandom as Disney expands the various movie and TV franchises.

Starring Gotham‘s Cameron Monaghan, Star Wars Jedi: Fallen Order promises something different. The AAA experience will offer no loot boxes or microtransations at a time when EA is still plagued by the lingering effects of the Star Wars: Battlefront II fiasco. As EA comes to the end of its current licensing deal with Disney, it seems that Fallen Order is coming at just the right time to show what the video game publisher can do with the galaxy far, far away.

Related: How EA is Marketing Jedi: Fallen Order is Weird

While fandom is more than excited for Star Wars Jedi: Fallen Order, Hennig is less likely to be over the moon. Speaking to Eurogamer, she broke her silence on life after Project Ragtag and what she thinks of EA’s partnership with Respawn with the announcement of Fallen Order:

[It’s] odd! I have to be candid with you. I mean, it’s coming from the EA Star Wars Twitter handle, so it’s certainly part of the plan, but I don’t know whether it’s implicitly referencing previous comments they made after our project was killed?

The Uncharted creator seemed hopeful she could put her stamp on Star Wars, only to have Project Ragtag pulled from beneath her. She went on to discuss what happened to her game, citing the surprising reveal of Fallen Order when EA said it would veer away from single-player gaming because it’s not what fans want anymore:

Over the course of my time at EA, we were back and forth on what the overall publishing corporation wanted. Everybody’s trying to figure out what the right path is. I also think Respawn’s game has the benefit of being largely developed before they were acquired. It is a protected entity, and Vince [Zampella] makes very sure – because he’s part of the executive team at EA, he can protect the interests of Respawn.

Hennig admitted that it is all speculation and says a lot had changed since Project Ragtag was Force-choked back in late 2017. She then reiterated that there has been a “pretty public and vocal backlash against the idea gamers don’t want single-player finite games without all these extra modes,” saying, “of course they do, of course we do.” That being said, she rounded off by clarifying that there have been a lot of management changes at EA and she’s excited to see what Respawn can do with Star Wars Jedi: Fallen Order.

Sadly, Star Wars gaming fans will never get to see what Hennig had planned. Instead, Project Ragtag joins the long list of canned Star Wars games and the famous Star Wars 1313. Hennig’s game was reportedly going to focus on a diverse crew of rogues instead of Fallen Order‘s one main character. As players turn to the future and Star Wars Jedi: Fallen Order, perhaps they’ll get to see some of Hennig’s ideas brought to life by the talented developers hard at work on the title at Respawn Entertainment.

Next: Why EA’s Open-World Star Wars Game Was Canceled (Again)

Source: Eurogamer

2019-04-15 12:04:44

Tom Chapman

How EA is Marketing Jedi: Fallen Order is Weird

The latest installment in the Star Wars video game franchise was announced a few days ago during the ongoing Star Wars celebration – Jedi: Fallen Order is officially being developed by EA and Respawn, and the timing couldn’t have been better. As EA nears the end of its exclusivity period with the media franchise, the Jedi: Fallen Order marketing is a weirdly distinct 18o-degree change from the likes of Star Wars Battlefront.

The word on the street is that Jedi: Fallen Order is going to have a star-studded cast with the likes of Gotham‘s Cameron Monaghan. The studio looks like it’s going all out, and EA’s PR team has made quite the sweeping statement about the type of experience that the game is going to deliver to fans according to the Jedi: Fallen Order marketing. Whether fans can put any weight in this statement, however, remains to be seen.

Related: Jedi: Fallen Order Is Single-Player (With No Microtransactions), Releases 2019

The tweet from EA from its official Star Wars account Twitter account notes that Jedi: Fallen Order is going to be devoid of a lot of the features that made players unhappy with Star Wars Battlefront. From the presence of microtransactions to loot boxes, it looks like those are all going to be nixed from this newest Respawn title if the Jedi: Fallen Order marketing campaign is to be believed.

The issue that the community is likely having with the Jedi: Fallen Order marketing is fundamentally to do with the way EA appears to be patting itself on the back for not having pricey in-game transactions and RNG loot that you have to pay real money for. Being proud of not adding arguably exploitative practices like loot boxes seems a bit hypocritical for a studio that canned everything meaningful about the single-player experience with Star Wars Battlefront whilst packing as many real money transactions into the game’s dead horse as efficiently as possible. The fact that fans have seen almost nothing with regards to actual gameplay footage from Jedi: Fallen Order is just another warning bell that makes it hard to take the marketing of the game at face value.

It’s a good thing that EA has decided to do away with microtransactions in Jedi: Fallen Order, and not just because the fan blow-back over that topic was particularly swift and vicious. However, the fact that the studio appears to be lauding itself for not putting in things like loot boxes when it was one of the prominent driving forces behind that microtransaction craze a few years ago with Battlefront is tone deaf at the very best.

Next: Exclusive: We’ve Played Vader Immortal And It’s Very Cool

Source: EA Star Wars/Twitter

2019-04-15 10:04:46

Ginny Woo

Star Wars: Jedi Fallen Order Game Trailer Gives Fans What They’ve Waited For

Star Wars: Jedi Fallen Order finally gets shown off to Star Wars fans. The Respawn Entertainment Star Wars game took the main stage at Star Wars Celebration 2019, and fans were finally able to see exactly what to expect. Based on the footage shown, players will be in for a treat.

Star Wars: Jedi Fallen Order was first revealed during E3 2018. The game was given a brief mention as part of the EA Play event, with Respawn’s Vince Zampella casually confirming a couple of details about the mysterious Star Wars game. Set before the events of A New Hope, and putting players into the role of a Padawan that survived Order 66, Jedi Fallen Order had Star Wars fans hoping that another strong Star Wars game could be on the way.

Related: What Star Wars Jedi: Fallen Order’s Leaked Poster Says About The Game

If this new trailer is anything to go by, Star Wars: Jedi Fallen Order could be the game that players have long been waiting for. With lightsaber-wielding and Force power-centric action, the narrative-focused footage certainly feels like an authentic Star Wars story. Check out the trailer below, and see what Respawn Entertainment has planned for its single player, microtransaction-free game ahead of its release on November 15.

It’s been a long time since the video game world has seen a title that purely focuses on playing as a Jedi, but Jedi Fallen Order is going to return to that play style. Players will take on the role of Cal, played by Cameron Monaghan from Shameless and Gotham, a Jedi on the run who is trying to hide his powers. However, things don’t go according to plan, with the Inquisitors from Star Wars Rebels making a return to hunt him down.

Respawn Entertainment has a strong track record when it comes to delivering bombastic action games. Both Titanfall games were a lot of fun, and Titanfall 2 included a wonderful campaign that will give Star Wars aficionados a sense of optimism that the studio can pull through when it comes to strong narrative. Given the rocky journey Star Wars games have had so far, it’s definitely needed.

EA has a lot riding on the success of Star Wars: Jedi Fallen Order to say the least. The publisher took the reins for Star Wars back in 2013 but has failed to impress so far, with the closure of Visceral Games (and delay to its promising Star Wars game) the hardest pill to swallow for fans. Star Wars: Jedi Fallen Order looks like it will play a similar role as a single player game based on this trailer, and the stakes are high for it to come through with something spectacular.

More: Star Wars Jedi: Fallen Order is Do or Die For EA

2019-04-13 11:04:38

Rob Gordon

Jedi: Fallen Order is Single-Player (With No Microtransactions), Releases 2019

In the current AAA gaming climate in which live-service multiplayer and microtransaction-soaked mobile games reign supreme, there are a few words that will bring gamers to a new a title in droves right now, and Respawn Entertainment’s Star Wars Jedi: Fallen Order is saying all of them: single-player with no microtransactions. Star Wars Celebration is on in full-force this week, and even though potential players will finally be learning some concrete details about Star Wars Jedi: Fallen Order today, it’s likely this latest news is all that some needed to hear.

Jedi: Fallen Order‘s presence at Star Wars Celebration has been known for a little while now, and the public’s reception to what’s shown of the game today may ultimately be a deciding factor in publisher EA’s future with partner Disney. Having more or less piddled away six years of its exclusive ten-year Star Wars license with nerf-herding duds like the multiplayer-focused Battlefront games and, well, virtually nothing else, the pressure is on at EA and Respawn for Jedi: Fallen Order to be a commercial hit. Earlier this week, though, fans got a tiny taste of what’s to come in the form of a leaked poster, and the hype surrounding this small news seems palpable enough to allay some fears about the game’s performance upon launch.

Related: What Trailers & Reveals To Expect At Star Wars Celebration 2019

Respawn co-founder Vince Zampella took to the Star Wars Celebration stage yesterday to proudly announce that Jedi: Fallen Order is a strictly story-based experience with “no multiplayer” and “no microtransactions.” As captured in the video below, the waiting crowd went understandably wild at these words alone. The small reveal has since reverberated throughout the internet, taking the gaming community’s excitement for the mysterious game to heights even Cloud City would envy. Additionally, if Twitter user Nibel is to be believed, the hype train isn’t letting off anytime soon as the game apparently has a release date: November 15, 2019.

Set after the cataclysmic events of Star Wars: Episode III – Revenge of the Sith, Respawn’s Jedi: Fallen Order will see players follow the (probably bleak) journey of a Padawan who somehow escaped death after the declaration of Order 66 – Anakin couldn’t get all of them in the Jedi Temple, after all. Left only with a small droid companion and a lightsaber, the Padawan protagonist must make his “journey to – what, well we don’t know,” according to a humorously coy Zampella. What’s known, though, is that Jedi: Fallen Order is highly unlikely to follow in the footsteps of EA’s last major Star Wars title, Battlefront II, which was lambasted by consumers and critics alike for its shamelessly greedy balance around predatory loot boxes. A holiday release this year for Jedi: Fallen Order would only put icing on the cake.

Though it may feel like fans know a lot already, there’s still a Star Destroyer-load of unknown details about Jedi: Fallen Order that have yet to be revealed. With luck, though, today’s panel focusing exclusively on the upcoming game will confirm what’s been leaked so far, and it can be hoped it’ll also show more than it tells by providing footage of the game’s never-before-seen gameplay.

More: Star Wars Explains How General Grievous Killed So Many Jedi

Source: Star Wars Celebration, Nibel/Twitter

2019-04-13 10:04:02

Phillip Tinner

Star Wars: Jedi Fallen Order Stars Gotham’s Cameron Monaghan

Star Wars: Jedi Fallen Order will star Cameron Monaghan of Gotham and Shameless. Monaghan was unveiled at Star Wars Celebration 2019, with the team from developer Respawn Entertainment finally revealing some finite details about this long-anticipated video game.

This Star Wars game has been in the pipeline for some time, but was initially announced during E3 2018 with Respawn Entertainment’s Vince Zampella giving scant details. For Star Wars Celebration, though, Star Wars: Jedi Fallen Order took center stage with an in-depth discussion from the studio alongside the much-wanted initial trailer for the title.

Related: Star Wars: Jedi Fallen Order Game Trailer Gives Fans What They’ve Waited For

Among the details given was the announcement that Cameron Monaghan would star as Star Wars: Jedi Fallen Order‘s main character. Monaghan’s turn as Jeremiah Valeska in Gotham has been a fascinating one for DC fans, particularly that recent creepy look at the Joker, but next up he will be swapping the comic book world for the one of the Force.

In Star Wars: Jedi Fallen Order, Monaghan will play Cal Ketsis. Set after the events of Revenge of the Sith, Cal is a Jedi Padawan who escaped Order 66, the event which led to the near-eradication of the Jedi. His survival is based on hiding his powers from the world, but when he is found out he is pursued by the Inquisitors, who Star Wars fans may recognise from Star Wars Rebels. The chief antagonist is the Second Sister of the Inquisitors, so players will face a new and likely formidable challenge.

Star Wars: Jedi Fallen Order certainly looks to contain a lot that will keep players happy. For a long time, the video game community has been calling for a single player Star Wars game, particularly after the two Star Wars: Battlefront titles and the struggles with sales and loot box backlash. With Respawn promising no microtransactions and a single player focus, it ticks plenty of boxes for those after a game that follows the Star Wars classics of old.

That said, until gameplay footage proper is finally revealed some may still remain cautious about exactly how Jedi Fallen Order is shaping up. Respawn promised that the story trailer included in-game assets, and talked well about the thoughtful combat system in the game, but a game such as Jedi Fallen Order will live or die on its gameplay. At the very least, having a talented lead actor for the project suggests the narrative elements are being taken very seriously.

More: Star Wars Jedi: Fallen Order is Do or Die For EA

2019-04-13 01:04:57

Rob Gordon

Magical Artifacts From The Order That Are Based On Real Relics

Truth is often stranger than fiction. If it’s not, fiction takes the truth and piles on some extra strange. Fantasy stories might seem far removed from reality, but they are often rooted in our milquetoast world. For instance, dragon mythology may have been the result of ancient humans misinterpreting dinosaur fossils or whale bones.

RELATED: The Order Vs. The Knights Of Saint Christopher: Who Would Win?

Numerous magical artifacts throughout pop-culture have real life counterparts as well. There’s a treasure trove of wondrous doodads in Netflix’s new show The Order, so let’s do some investigating and see what may have inspired those cinematic RPG items.

10 Enchanted Knives

Magic weapons are like giant spiders or reanimated skeletons. They’re practically a genre cliché at this point. Still, the enchanted knives used by members of the eponymous Order are frightening little numbers. A single cut could be fatal. Unless someone intervenes with a healing spell, you could be taken out by the equivalent of a shaving accident.

King Arthur’s Excalibur is probably the most famous magic weapon. However, it’s not the only prominent example. The Honjo Masamune was said to be one of the finest Japanese blades ever made. It was a cultural icon until it mysteriously vanished in 1946. According to legend, the Honjo was inhabited by a righteous, supernatural entity that would only serve a noble master.

9 True Sight Potion

Also known as Oculus Veritatis, the True Sight Potion allows those who drink it to see the true form of shapeshifters. This makes it extremely useful if you’ve got a werewolf problem. We usually consider potion-making to be a hobby for witches, but it was once an actual career.

Related: Where The Deathly Hallows & Philosopher’s Stone Are During Fantastic Beasts 2

Throughout history, alchemists tried combining chemistry with mysticism to create universal solvents or medicine that could cure anything. Some even tried to craft the immortality-bestowing Philosopher’s Stone. Shockingly, they weren’t successful. (Either that or none of them felt like sharing.)

8 Charm Necklace

At one point in the show, Edward Coventry uses a necklace charm to outsmart a magical truth serum. The necklace he wears isn’t given a name, but it allows him to say whatever someone wants to hear, thus countering the effects of the serum.

Related: Exclusive: Bad Joke Telling Season 3 Challenges The Cast Of NBC’s Champions

“Good luck charms” a.k.a. amulets play a part in almost every country’s belief system. Symbols such as the Christian crucifix, Hebrew chai, and Turkish Nazar-talisman are all used to ward off evil. Ironically, Coventry used a charm for evil, and that just isn’t charming at all.

7 Obfuscation Powder

This is basically The Order’s version of the Men in Black neuralyzer. Obfuscation Powder is primarily used to erase the minds of exiled Order members or neophytes that flunked the initiation trials. Although, as we learned from the season one finale, it can be weaponized as well.

In India, people apply a turmeric powder called Kumkuma to their foreheads because that’s where the spiritually receptive “third eye” is supposedly located. The powder is believed to heighten mankind’s connection with the divine. Thankfully, Kumkuma doesn’t erase memories. Otherwise, India would be a pretty confused place.

6 The Glove

This innocuous looking gauntlet was tailor-made for a good, old-fashioned inquisition. All you have to do is touch someone with The Glove and ask them a question. If they lie, The Glove burns their soul and makes them bleed from their eyes. Coventry would have needed a dozen charm necklaces to circumvent this frightening device.

In a way, The Glove is a supped-up version of medieval branding irons used to torture prisoners. It’s funny how wizards are always determined to cling to archaic behavior and technology. Even indoor plumbing took a while to catch on in the Harry Potter universe!

5 Cursed Obsidian Fragment

A major plot point in The Order is Coventry’s attempt to rebuild a malevolent book known as the Vade Maecum Infernal (more on that later). Decades before the events in the show, the book was split into four pieces and scattered across the world. One of the pieces was sealed within a fragment of obsidian that could deflect any spell back on its attacker.

While stones and crystals are another ubiquitous part of magical lore, obsidian was once an integral part of Mesoamerican cultures. Instead of steel, the Aztecs and Mayans used obsidian to craft weapons, particularly blades for sacrificial or bloodletting rituals. This works quite well aesthetically. After all, Obsidian is one of the most sinister looking mineraloids.

4 Necrophone

Contacting the dead used to be a huge hassle. You’d have to hire a medium, set up a seance, and even then there was no guarantee it would work. The Order’s necrophone cuts through all that nonsense. Designed like a phonograph, all you have to do is speak into the necrophone’s receiver and address the ghost of your choice. The most popular way of speaking with the dearly departed today is a spirit board or Ouija.

Related: The Best Haunted House Movies Of All Time

While the Ouija is little more than a party game, (invented by a savvy businessman in the 80’s) its ancient precursor: “fuji” or “planchette writing,” began in 1100 AD China. Practitioners of fuji would try to channel the dead and spell out messages by dragging a suspended writing device over sand or ashes. But don’t bother with any of that, pick up your very own necrophone today for just five payments of $19.99. Operators are standing by.

3 Werewolf Pelts

As discussed here, The Order gives werewolf lore a massive, highly creative makeover. In the show, werewolves are the result of magical wolf pelts (that appear to be alive and capable of thought) melding with human hosts. Think  Power Rangers, just with more hair and “wet dog” smell.

Related: John Landis Planned Amazing American Werewolf In London Sequel

Throughout history, many different types of warriors have worn pelts into battle. The best example would be Norse berserkers who believed they could take on the unique attributes of the animals they clad themselves in. The Order makes that line of reasoning literal.

2 Sir Richard De Payne

Calling De Payne a magical artifact is perhaps stretching the truth a little. He might look like an ancient, preserved corpse, but he’s very much alive. De Payne was cursed to sleep forever and conceal part of the Vade Maecum inside his subconscious. To retrieve the piece, an intrepid spellcaster must enter his eternal dream and face a gauntlet of horrors designed specifically with them in mind. No pun intended.

Even though he has a pulse, De Payne’s closest real-world analog would probably be a mummy. Everyone immediately thinks of the Egyptian variety, but there are also chilling stories of Buddhist monks allegedly self-mummifying themselves with a technique involving meditation, starvation, and gradual suffocation. In Catholicism, incorruptibility (a.k.a. defying the natural process of decomposition) is said to be a sign of sainthood. With an imagination like his though, De Payne is clearly no saint.

1 Vade Maecum Infernal

This is The Order’s answer to the One Ring or the Infinity Stones. Anyone who forges a contract with the Maecum gains immense power and the ability to perform magic without any of the usual drawbacks. All it takes is one tiny, initial fee: the sacrifice of your first-born son. But hey, if you want to make an omelet you’ve got to break a few kid-sized eggs, right? Evil books are incredibly common in fiction and, surprisingly, they’re common in our reality too.

The Codex Gigas/Devil’s Bible was conceived by a fallen monk on the night before his execution in a bizarre bid for clemency. Knowing he would be unable to finish it in time, the monk made a pact with Satan asking him to complete the Codex in return for his soul. Or so the story goes. Speaking of which, do you think the Prince of Darkness would be willing to help out with a few pop-culture listicles? Asking for a friend.

NEXT: 10 Key MCU Moments To Remember For Avengers: Endgame

2019-04-12 07:04:34

Billy Greer

What Star Wars Jedi: Fallen Order’s Leaked Poster Says About The Game

Amazon appears to have spilled the beans on one of the biggest pieces of gaming news to come from Star Wars Celebration, leaking a never-before-seen poster for Respawn Entertainment’s Star Wars Jedi: Fallen Order. Found on a t-shirt of all things, this single poster says a lot about the highly anticipated title, and it also just looks really, really cool.

Announced at E3 2018 during exclusive Star Wars license holder EA’s conference, it’s been known for a while now that Jedi: Fallen Order will see players take the reins of a surviving Padawan following the calamitous events of Revenge of the Sith. A single-player action-adventure game, this title will only mark EA’s third Star Wars release on consoles in nearly six years since it scored its priceless ten-year deal with franchise owner Disney. Accordingly, there’s a lot riding on this game’s critical and commercial success, but if any studio is capable of saving EA’s oafish keister from the Sarlacc pit, it’s Apex Legends developer Respawn.

Related: Sadly, Mark Hamill Will NOT Be At Star Wars Celebration Chicago

Interestingly, the leaked poster below was spotted on a graphic t-shirt by Twitter user Wario64, a reliable source with a reputably keen eye for leaks. The poster most notably features a young wielder of a blue lightsaber – presumably Jedi: Fallen Order‘s Padawan protagonist – on a rocky coast of an unknown planet with an adorably small droid at their side and a hulking crashed Republic ship in the background. A reminder of the Padawan’s status as a fugitive after Darth Sidious’ infamous Order 66, a swarm of foreboding TIE figthers appear to be scanning the scene from above. “Printed” on a black t-shirt, the page of the product originally bearing the beautiful poster has since been removed.

Looking more closely, some likelihoods about Jedi: Fallen Order can be gleaned, and they’re pretty compelling if true. First and foremost, the word “Jedi” in the title isn’t just for show; the Padawan’s possession of a functional lightsaber all but confirms reasonable prior assumptions that lightsaber combat will be at the heart of the game’s mechanics. Nevertheless, there’s nothing concrete here to confirm that the Padawan reached a point in their training to hold any mastery over the Force before Order 66, and it’s not likely that they dragged that ship to its grave a la Starkiller from the retconned The Force Unleashed. Still, it’s likely that the protagonist’s status as a Padawan serves as a smart way for Respawn to incorporate progression elements like an RPG-like skill tree, simulating the self-taught path the Padawan must take to master their combat abilities. Finally, the crashed ship appears to be either one of the Republic’s Acclamator-class assault ships or a Venator-class Star Destroyer. Considering it’s relatively fresh-looking wreckage, this strongly hints that the fight for galactic control between the dying Republic and budding Empire is still being fought in full-force despite the absence of the Jedi, which would place Jedi: Fallen Order much closer to the end of Episode III than previously speculated.

At this point, it’s relatively harmless to get excited and speculative, but it is worth mentioning that this poster resembles concept art, which often doesn’t accurately reflect a game in its finished state. Fans of the prequels, with all its many unexplored elements, will likely be holding be left holding their collective breath until further details are released at this week’s Star Wars Celebration. As always, make sure to follow Screen Rant’s coverage of the event to learn more as the facts surface.

More: Star Wars Just Made TARKIN More Badass Than Darth Vader

Sources: Wario64/Twitter, Amazon

2019-04-11 06:04:43

Phillip Tinner