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PVR disappointed with films going directly to streaming platforms, Carnival Cinemas understands producers’ dilemma

Indian films are heading straight to the digital platforms that has led to causing a lot of debate amongst the theatre chains in India. INOX has already showcased their anger at producers who did not wait for the situation to get better and chose OTT as their resort amid this crisis. Now, PVR is left disappointed that the Indian films are directly releasing on streaming platforms.

PVR disappointed with films going directly to streaming platforms, Carnival Cinemas understands producers’ dilemma

“As PVR, we believe that the theatrical release is the best way for audiences to experience the labour and creative genius of our filmmakers. This has been so for decades and not just in India, but globally,” Kamal Gianchandani, CEO of PVR Pictures, stated.

“We are confident, once we get to the other side of this crisis, there will be enough and more pent-up demand from cine-goers who have been cooped up at homes for the last many weeks. We are likely to see demand by force on a sustained basis, once we reopen,” he added. He further said that exhibitors had asked the producers to hold back the films till the cinemas reopen after lockdown is lifted. “Needless to say, we are disappointed with some of our producers deciding to go straight to streaming platforms,” he said.

“That said, this is not the first time films are being premiered on streaming platforms. Cinema exhibition has regularly faced competition from new emerging distribution platforms over the last many years, and it has continued to enjoy cine goers patronage and affinity. I would also like to use this opportunity to express our appreciation for all the producers who have publicly voiced their support for the theatrical platform and have decided to reschedule their releases to accommodate the reopening of cinemas,” he added.

Carnival Cinemas also released their statement regarding direct-to-OTT release debate. While they understood that producers are also in crisis, they said that mid-budget movies won’t affect the theatres as such. “Though we are disappointed with the move of the filmmakers to go straight to digital, we understand the financial burden/compulsion that one may have in these times. Even in the past, there have been a few cases of filmmakers facing failure when they opted for digital release, skipping the theatrical run. The ones who have decided to go ahead with a digital release were possibly in a difficult situation due to the coronavirus pandemic. There is money invested, there may be interest (on it), someone wants to minimize the loss and If they are in a position to monetize it, we can’t stop them. The situation is such that you cannot blame anyone. In this time of uncertainty, some producers have decided to release their content directly on OTT. It is within their rights to decide but we will not release those movies in our theatres,” Multiplex chain Carnival Cinemas said it understands the financial stress of the producers.

“We hope filmmakers stick to theatre format. We were expecting them to stand by us because we are family. I feel that the trend of releasing films on OTT platforms directly is a temporary phenomenon. I don’t see this going beyond the lockdown. While OTTs are a reality, big film producers will prefer a theatrical release before a digital one. The overall collection from theatrical releases also surpasses what is garnered by directly releasing movies on OTT platforms. Once people are able to go back to theatres there would still be demand and all of us will be able to resume our business like before,” said Carnival Cinemas CEO Mohan Umrotkar.

Films like Gulabo Sitabo starring Amitabh Bachchan and Ayushmann Khurrana and Shakuntala Devi starring Vidya Balan will release on Amazon Prime Video. Meanwhile, the streaming giant has also announced a bunch of South films to be released on their platform too.


2020-05-16 12:41:01

Turkey to establish first Lightning Testing Center for airborne platforms


Turkey’s first Lightning Testing Center will be established to facilitate the testing of airborne platforms against the effects of lightning, within the scope of the country’s firs… .

2020-02-24 15:14:00

Fortnite, Minecraft Among Top Platforms Predators Use to Prey on Kids

Fortnite and Minecraft might be two of the most popular video games on the planet, but their massive player bases have made them popular choices for online predators who want to contact children. The audience size for both Fortnite and Minecraft is staggering, to the point where Minecraft has one hundred million active players and has outsold Tetris to become the best-selling video game of all time.

Fortnite is equally as impressive as Minecraft in terms of its audience and effect on the industry. There are major movie franchises which have bent over backward to include Fortnite references in their narrative, even in the MCU and Star Wars. Fortnite is part of Star Wars canon officially now, which shows how much Disney wants to horn in on Epic’s audience. The money generated by Fortnite is equally as impressive, as it’s bringing in hundreds of millions of dollars each month. Minecraft now even has cross-play among all of the consoles, giving it access to a bigger audience and making it even easier for people around the world to play the game together.

Related: Mark Hamill & Ninja Play Fortnite Together for Xbox Sessions

The popularity of both Fortnite and Minecraft has made them popular choices for online predators. According to NJ.com, the Attorney General of the State of New Jersey Gurbir Grewal has listed both games among the apps that parents most need to be aware of, as they are being used by predators to target children. The other apps included popular sites like Discord, KiK, and Tumblr. These programs were mentioned following the arrest of twenty-four individuals who believed they were talking to teenagers online when they were actually talking to the New Jersey State Police’s Internet Crimes Against Children Task Force.

The social media sites and games in question all have chat apps that can be used to contact other users, which is why they have become popular with online predators who wish to keep their identity a secret. The fact that games like Fortnite are so popular with young people makes them attractive prospects for these kinds of people, especially when Fortnite can have 8.3 million concurrent players, making it extremely hard to monitor the player base.

The internet is one of the most incredible inventions ever created by man, but it comes with its own dangers, especially for younger people. Fortnite’s dance moves and popularity make it an extreme draw for children as well as a target for child predators, and parents need to be aware of all of the programs their children use, be they simple games like Fortnite and Minecraft or something more complex, as well as talking with them about who they communicate with online and what kind of information is safe to share. These apps and games are becoming a part of our daily lives more and more as time goes on, and online safety should be of paramount importance to those who use the internet on a regular basis.

Next: Fortnite: Twitch Suspends Teen For Streaming With Banned Player

Source: NJ.com


2019-12-20 04:12:13

Scott Baird

Sony Prevented Destiny 2 Character Transfers Between Platforms

In Destiny 2 news, it’s now come to light that Sony reportedly vetoed Bungie’s idea that the community should be able to transfer their characters between platforms should they choose to. The Destiny 2 platform transfers would have been a cool feature for its player base, but after the fiasco with the Wavesplitter PS4-exclusive, this comes as no surprise from Sony.

Players were having a field day last week when the Wavesplitter weapon, originally only meant for PS4 customers, was made available to those on other consoles. There’s historically always been a delay in the content release cycle across the various platforms that Destiny 2 is available on: PS4 players get the latest material first, with things like maps, weapons, and strikes rolled out for other consoles as far away as a year later.

Related: Destiny 2‘s PS4 Exclusive Exotic Weapons Prove How Dumb Console Exclusive DLC Is

PCGamer has reported on some digging done by Jason Schreier which alleges that Bungie had long wanted to allow Destiny 2 platform transfers for players, but that Sony had said no because it wanted people to associate the title with the console. On Kotaku Splitscreen, Schreier alludes to this clawing need for platform exclusivity that Sony seems to chronically exhibit. Taking into account the current console-exclusive heavy Destiny 2 DLC line-up and the way that things have been historically for the franchise, the allegations seem more likely than not.

Sony as a company has had a long history of being hostile to any cross-play initiatives proposed by developers, even on major AAA titles like Fallout 76. So far, the only title that has been given a hall pass for cross-play (and likely only because Nintendo was so eager to put its best foot forward) is Fortnite, and that appears to have been because of inescapable market pressure more than anything else. The fact that Sony wants to cling desperately to what it has to perceive as a first-string horse in its stable is a little bemusing; sure, Destiny 2 is a game with decent popularity, but the way that these console exclusives have been handled lately are likely doing more to hinder than help.

It’s highly unlikely that Sony is going to get with the times on this cross-play issue. The Destiny 2 platform transfers were probably received by the company as a threat when it comes to consumers potentially moving to other consoles, and considering the company’s history with ensuring that other big budget titles are tied to the PlayStation, it’s an expected if backward view to have. That being said, with Nintendo making more plays at things like cross-play and VR and hitting it out of the park, soon the commercial pressure to accommodate players who want console flexibility might just be too much for Sony to ignore.

Next: Activision Blizzard Shareholders Encouraged to Sue After Destiny Debacle

Source: PCGamer


2019-04-15 11:04:54

Ginny Woo