9 Hilarious Dark Souls Memes That Will Make Players Say “Same”

The Dark Souls series changed the face of gaming forever. It’s become a living trope and a symbol for hardcore gamers everywhere. Few games have the reputation for relentless brutality that any Dark Souls title does. Even seasoned gamers approach the challenge of playing through a Dark Souls game with a sigh to steel their nerves. For reasons that will never be clear to less fanatical players, this hasn’t lessened the fervor of the games’ fans.

They’re a hearty and devoted crew who don’t take themselves too seriously. If you don’t believe that just take a look at some of the thousands of memes that aren’t afraid to poke fun at one of the hardest franchises of all time.

RELATED: Streamer Goes Through Entire Soulsborne Series Without Taking A Single Hit

9 I Dropped My Controller

Rage quitting is real. It’s a valid form of emotional expression which can sometimes lead to unintentional property damage. Every gamer knows the feeling of straining every muscle in your upper body to eke out the tiniest improvement in performance only to be heartlessly defeated yet again.

It’s times like these that controllers can accidentally fall out of animated hands. Dark Souls is a perfect storm of the sudden controller propulsion phenomenon. Many players have made an emergency run to GameStop for a new controller that suddenly became slippery after a brutal defeat.

8 5 More Minutes

Once you find yourself sucked into a game it could be days before you shake yourself free of its siren song. It’s just too easy to tell yourself one more quest, one more checkpoint, one more boss.

RELATED: The 25 Biggest Open-World Video Games, Ranked By Size

If you’re playing Dark Souls it could take you a few hours of failed attempts just to learn how to hit an enemy. It’s hard to make progress when you’re being beaten back so ferociously. For every step forward you can sometimes take several steps back. Fans of this game know exactly how easy it is to lose the better part of a weekend.

7 Quality Journalism

Dark Souls isn’t the first game to become a trope. Game journalists have relied heavily on referring to any game with a high player fatality rate as the Dark Souls of its niche. One might say they’ve relied on it a little too heavily.

When a new game in the franchise is released this creates a bit of a conundrum for writers. What’s the Dark Souls of Dark Souls? It seems the wellsprings of creativity run dry when it’s time to describe just how soul-crushing these games are. If you’ve ever found yourself rolling your eyes at a review that makes this parallel you’re not alone.

6 Mimic

There’s nothing quite as classic Dark Souls as the elation of the enthusiastic new player reaching innocently for a treasure chest. Then watching them be grappled, take heavy damage and probably die. In fact, it’s a right of passage.

There are ways to tell if a chest is the real deal without having to slap it. The chain hanging off the side of a mimic is a dead give-away. If it’s an actual chest the chain will be looped. A mimic has a straighter chain. If you’re playing as a higher resolution such as with the PC version of the game you can even see the mimic’s teeth and tongue.

5 Gallows Humor

Being a Dark Souls fan is a point of pride for many. They’re proud of their persistence and grit. They’re proud of their bravery and skill. They’re proud of their absolute commitment to dying. You have to be really resilient to make it through any  Dark Souls game.

RELATED: The 20 Hardest Video Game Bosses Ever (And Exactly How To Beat Them)

A resilient spirit is required. It’s a badge of honor to have made it halfway through one of these titles. Playing one through more than once earns you a reputation. Mostly a reputation for being a masochist. There’s nothing wrong with being a little dark.

4 It’s All Downhill

Just in case you thought that you’d eventually harden against the relentless hammering blows, rest assured, you won’t. It doesn’t get better from here. Each playthrough is a fresh hell beset on all sides by misery.

You may think the struggle is getting a little easier, but it’s just an illusion. The harder you try, the more you play, the number you become to your own pain. You’ll think you’re getting better but really you’re just coming up with more impressive ways to fail.

3 Those Who Can’t, Wiki

You can’t spend any time online in gaming circles without references to a Dark Souls game coming up. If you haven’t had the courage to pick the franchise up for yourself, you may have dipped your toe in the icy black waters by reading up on the games. Studying up on the games might have given you a false sense of confidence.

Rest assured the games really are that difficult and you will definitely die. At the very least some research will ensure you won’t miss out on some of the best memes gaming has ever produced.

2 We’re All Winners Here

There is no hope. No one gets out of a Dark Souls game alive. No one can win. It’s the Kobayashi Maru of the gaming world. Flappy Bird looks like a relaxing idle game in the shadow of this impossible giant.

RELATED: The Funniest Ant-Man and Thanos Butt Memes

This isn’t a franchise or the faint of heart or the weak of spirit. Explaining the kind of dedication and resiliency that playing these games require is no easy task. How to make someone feel the hopelessness if they’ve never played?

1 It’s Gonna Be Okay

Just when you think you can breathe easy for a moment and recover Dark Souls is here to remind you that you aren’t playing Harvest Moon. This is a merciless nightmare from which there is no escape.

Anyone who has every plowed through the desolate terror knows this feeling. The momentary elation of victory followed by the immediate recognition of an even bigger threat.

NEXT: The 5 Best (and 5 Worst) Dark Souls 2 Bosses

2019-04-15 05:04:14

Danyell Marshall

10 Things Players Don’t Know About Spooky’s Jump Scare Mansion

On the surface, Spooky’s Jump Scare Mansion looks like a cute game. Spooky, the titular character, is drawn in an endearing manner, and the little signs that pop out to “jump-scare” you are adorable. But underlying the foundations of the game is actually a masterpiece of little frights. As you slowly get accustomed to the gameplay, Spooky’s finds ways to chill you to the bone, all while maintaining that same level of cuteness.

Related: 10 Horror Games to Play If You Like Resident Evil 2

Traversing the thousand rooms of Spooky’s Mansion is not a small feat. However, while cautiously (or recklessly) walking through those doors, you might have missed a few tidbits about the very game you are playing. Read on if you want to learn more about this most adorable of horror games.

10 Changes To The Original Title

The original title of the game, Spooky’s House of Jump Scares, received a “cease and desist.” The developers behind a game from a company called Spooky House Studios based in Germany wished to trademark the name “Spooky House.”

As such, Lag Studios, the developer behind our favorite jump-scare game, changed Spooky’s House of Jump Scares to Spooky’s Jump Scare Mansion. Perhaps the best aspect of this alteration was its appearance. Immediately after the name change, tape bearing the new name appeared over the old name on the title screen. This makeshift appearance gave the whole situation a humorous connotation.

9 The Five Nights At Freddy’s Monster

The rooms in Spooky’s Mansion hold a variety of monsters as well as jump scares. These monsters are rarely given a name beyond “Monster” or “Specimen,” but you can discern where they take their inspiration from. Unknown Specimen 2 is a clear reference to the popular game Five Nights at Freddy’s.

Known as Otto the Otter, Unknown Specimen 2 is clearly a poor version of an animatronic nightmare. It appears more cartoon-like than the other enemies populating Spooky’s Mansion, and it embraces the idea of  being a “shameless add-on.” It even has a similar laugh to the one Freddy has in FNAF. 

8 The Brain In The Brainframe Can Attack You

Some of the best rooms in Spooky’s Mansion are the ones that are randomly generated. In between the normal ascending order of rooms will be especially creepy ones that may occasionally appear in your game. These moments are rare, but they can leave you with especially memorable encounters.

During your own journey through Spooky’s Mansion, you may have come across the “Brainframe,” a room holding a brain in a jar. After examining this brain, you probably left. However, this brain is actually an interactive part of the game. You can attack the case holding it and shatter the glass. Of course, then the brain launches itself at you and strangles you instantly.

7 Singer Rebecca Black Is Inspiration For A Monster

Rebecca Black earned her claim to fame with her song “Friday.” Spooky’s Jump Scare Mansion throws a nod her way by basing one of their monsters on her. In the DLC called Karamari Hospital, Monster 6 looks like a smiling young woman who is conspicuously named “Bekka.”

But don’t let Bekka’s innocent inspiration trick you into a sense of peace. Monster 6 can end your character’s life in an instant if you get too close to her. If you are unfortunate enough to perish at Bekka’s hands, the death screen that will appear afterwards states, “Don’t get up before Saturday.” Clearly, Bekka, like her real-life counterpart, has a thing for Friday.

6 The LP Room Hall Of Fame

Part of the reason Spooky’s Jump Scare Mansion gained so much traction in the early days of its release is that many Let’s Players recorded videos of themselves playing it. This may have prompted the developers to create a randomly generated room called the LP Room.

The room has white walls except for a few picture frames that house the images of YouTubers such as Forksnapper and ScaryPlayerNorway. If you find yourself in this austere room, be sure to spend some time admiring these portraits on the wall. Since the LP Room is randomly generated, you might not get the opportunity to examine them ever again.

5 Homage To The Silent Hill Game That Never Was

Spooky’s Jump Scare Mansion has an Endless Mode which introduces a whole new set of antagonists for players to face. One of these enemies, Unknown Specimen 5, is a tribute to the Playable Teaser that was released for Hideo Kojima’s Silent Hills project.

Related: 20 Silent Hill Facts You Had No Idea About

As most gamers already know, the project was canceled, but that did not stop the developers behind Spooky’s from including a reference to the fantastic P.T. demo in their own game. Unknown Specimen 5 looks a lot like the woman who haunted players in P.T. Once her chase sequence begins, the rooms begin to cycle through a loop and the environment turns red, just like in the teaser.

4 Alternative Title Screens Appear Randomly

When first launching Spooky’s Jump Scare Mansion, you probably expect the select screen to feature the title of the game and a menu for getting into it. Spooky’s has a surprise in store for unsuspecting players. On occasion, instead of reading Spooky’s Jump Scare Mansion, the select screen will say something like “Spooky’s Sandcastle of LAND SHARKS” or “Spooker’s Homecooked BBQ.”

Push your confusion aside for the moment and enjoy the laughs as you contemplate yet another example of Spooky’s superb sense of humor. It is rare indeed to find a game that blends cuteness, terror, and humor in equal measure.

3 Cryaotic’s Mask In The Merchant’s Collection

Specimen 6 in Spooky’s Jump Scare Mansion is also known as the Merchant. His background, which you can find out through notes, is that he used to sell masks and puppets to children until nearby townspeople threw his life’s work down a river. Starting at Room 310, the Merchant can appear to stalk players remorselessly.

If you find your way to his lair, you will see a collection of creepy masks hung up on the wall. One of these masks stands out from the rest. It is the icon for famous YouTuber and Twitch streamer Cryaotic. Where all the other masks the Merchant possesses look frightening and nightmare-inducing, Cry’s face looks downright normal.

2 Han Solo Made It Into Spooky’s

Specimen 5 is one of the scariest enemies in Spooky’s Jump Scare Mansion. It does not have a face, and it ambles after you with a large blade in its hand. This creature is not a particularly fast one, but its pace is steadfast and relentless. Its aspect is reminiscent of the grotesque monsters that populate a Silent Hill game.

RELATED: Star Wars: 20 Things Wrong With Han Solo We All Chose To Ignore

In one of Specimen 5’s rooms, you will find a random reference to Star Wars. A figure frozen in carbonite on the wall, ostensibly reminiscent of Han Solo, can be found in one of the creature’s rooms. How that person got there and why he is frozen in place remain a mystery. Just don’t linger staring at it for too long. Specimen 5 is probably on your trail.

1 Finding The FNAF Office Fan And Chair

Anyone who has played a Five Nights at Freddy’s game is familiar with the desk and chair set-up. Players are stuck behind a desk with nothing but a monitor, a phone, and a fan to keep them company. (Oh, and animatronics gone crazy.) Spooky’s Jump Scare Mansion included this set-up as one of their randomly generated rooms. It is a bare room, with only a single table, chair, phone, and fan inside.

However, if players stay in the room for a bit, a voice will start to call out with a tentative, “Hello?” At this point, there should be no confusion as to what video game Spooky’s is referencing. The beginning moments to FNAF started in just the same way.

Next: Five Nights At Freddy’s Fan Theories So Crazy They Might Be True

2019-04-13 05:04:09

Amanda Hurych

World of Warcraft Is Finally Letting Players Customize Their Mounts

World of Warcraft: Battle for Azeroth‘s upcoming Rise of Azshara patch has been a long time coming, and the MMORPG had a record year as Twitch’s most popular game in 2018. Fans have been waiting since November last year for more news about what patch 8.2 is going to bring, and it looks like an official stream on Twitch by senior designer, Jeremy Feasel, has confirmed that WoW mount equipment will be available so that you can set your Onyxian drake apart from the rest.

Patch 8.2 will be bringing a rehaul to the Heart of Azeroth system which was in itself a retool of the Legendary Weapon system from Warlords of Draenor. It’s suspected that the patch isn’t going to be out until around July, but it’s going to drag the highly-anticipated Eternal Palace raid along in its wake when it does eventually drop. In the meantime, fans will be able to look forward to the WoW mount equipment that’s going to be added.

Related: World of Warcraft Classic Is Recreating The Original Game’s Bugs

Jeremy Feasel hosted a stream on Twitch which went over some of the patch 8.2 content which had been mentioned at Blizzcon 2018 and also talked about the addition of WoW mount equipment to the game’s ecosystem. It looks like Water Striders are going to lose their coveted position as mount of the moment; they’ll have their water walking ability taken away from them, and other mounts will have the possibility of gaining that ability added to them thanks to new items that can be equipped. The system will work a little like adding equipment to your characters, and you’ll gain access to it once you have a level 100 character. Examples of effects that equipment will give include emergency parachutes when you dismount aerially, water walking shoes, and barding that stops you from being stunned if attacked while mounted.

The addition of the WoW mount equipment is hopefully going to level the playing field in terms of giving you the ability to customize your mounts based on your own traversal needs. While people are yet to acquire Battle for Azeroth flying, the Water Strider mounts were a way to cross the more nebulous, aquatic parts of zones and this made them a hot commodity. Now that they’re losing their floaties, any advantage that owners of these mounts might have had is probably going to evaporate. Unfortunately, acquiring the necessary equipment to get your mount to part the seas looks like it’s going to be a matter of rep grinding, which feels a lot like Blizzard just throwing repeatable dailies at the community to keep it entertained until the next raid.

Whether the changes to the Strider and the new WoW mount equipment additions will be here for good remains to be seen. It’s not unlike the game to roll initiatives back in the name of rebalancing, and it may not even go so far as that; unique mounts who currently won’t benefit from being able to equip items may well go the way of the Strider with their respective passive traits. At the very least, it’s something for fans to chew on as they wait for patch 8.2.

Next: Warcraft Is Reportedly Getting a Pokemon Go Style Mobile Game

Source: Blizzard/Twitch

2019-04-12 02:04:58

Ginny Woo

Fortnite Players Uncover Mysterious Door That Won’t Open

Fortnite‘s latest mystery revolves around a rather suspicious door that was uncovered after a full day of digging by players on the game’s map. Fortnite has several excavation sites littered across the map that players must work together to get through, with rocks that feature millions of HP and require server-wide efforts that unite players in their goal of discovering some of the game’s mysteries.

Fortnite has been having a rocky few months ever since the release of Apex Legends threatened its position at the top of the battle royale food chain. While it hasn’t been usurped just yet, there are a number of other issues cropping up at an inopportune time, and many of them are self-inflicted: Fortnite pros can’t practice despite there being a multi-million dollar tournament series for the title in 2019, and pros were also robbed of their ability to use stretched screen resolutions just days before the World Cup qualifiers began in earnest. That’s on top of some negative publicity from mainstream media, with the game becoming a frequent target of those who want to suggest video games are unproductive distractions for youth.

Related: Prince Harry Wants Fortnite Banned In UK

Those outside concerns haven’t been as noticeable within the game itself, though, which has at the very least managed to maintain the quality players have expected over its short existence. That continued today when players finally unearthed the third excavation site on Fortnite‘s map, unveiling mysterious steel doors that won’t currently open. The reveal has created a lot of speculation about whether this is the harbinger of another major update like we’ve seen in the past or a more minor addition to come in the next few weeks but, as of right now, there’s really no way of telling exactly what’s happening.

Epic Games leaked the existence of the Ruin skin recently, a move that prompted players to question why the company embraced revealing the Week 8 Battle Pass outfit ahead of schedule. Given that this metal door appears to be a reasonably big find for Fortnite fans, it’s highly likely the two are related, with the Ruin skin tying in to a greater event that’s scheduled to happen in the near future. If that’s the case, those metal doors seem awfully likely to house the kind of secret Fortnite‘s seasons tend to host over the course of their cycles.

It’s a pretty big find for Fortnite fans, and a return to the elements of the title that have been so popular over the course of its existence. While the glare of the spotlight on its esports programs has been a little too hot for Fortnite to handle over the last few months, the game’s content itself has remained relevant. Returning people’s focus to that rather than Fortnite pros embracing Uno as a competitive replacement to Epic’s title is probably a smart decision from the developer.

More: Fortnite Pros Are Unhappy With Latest Update And Playing Uno Instead

Source: @FortniteBR (via Forbes)

2019-04-08 12:04:37

Cody Gravelle

Space Jam 2: LeBron Reportedly Having Trouble Recruiting NBA Players

LeBron James is reportedly having difficulty recruiting fellow NBA players to co-star with him in Space Jam 2. While the original film was a vehicle for Michael Jordan, he was hardly the only basketball great that appeared. A handful of Jordan’s contemporaries, including Patrick Ewing, Charles Barkley, and Larry Johnson, had roles as the players who had their talents stolen by the villainous Monstars. While it hasn’t been confirmed, many expect this new film to follow a similar premise, meaning director Terence Nance will need to find the next generation of Monstars.

The NBA is arguably more popular than it’s ever been and several current players have extremely large profiles that would only give Space Jam 2 more selling points. Fans are likely dreaming about seeing the likes of Stephen Curry, James Harden, Giannis Antetokounmpo, and Joel Embiid on the big screen, but they may have to temper those expectations somewhat. With the film gearing up to start production soon, James hasn’t been able to round out a supporting cast.

Related: Space Jam 2 Casts Sonequa Martin-Green

According to ESPN’s Brian Windhorst (via Chris Montano), James hasn’t been able to lock down deals with some of the “top guys” he wants for Space Jam 2. No player names were given and Windhorst didn’t elaborate much beyond what he said, but he insinuated some people don’t want to get dunked on by LeBron and look bad – even if it’s just for a movie.

This adds further insult to what’s already been a hard year for James. Since his Los Angeles Lakers are eliminated from postseason contention, this is the first time since 2005 James won’t be in the NBA playoffs. One of his ulterior motives for signing in LA last summer was to advance his career in the entertainment industry, so it doesn’t bode well that he’s having trouble getting a cast in place for his biggest project yet. As for the reasons why, Space Jam 2 is filming over the summer, a time of year where some players work on developing their games to improve for the next season. It’s possible the NBA’s premier talent would rather do that instead of taking a bit part in a movie. It could also be a case of schedules not lining up or other circumstances.

Surely, Nance, James, and company will eventually get more players to come onboard, but they may not be the team’s first choices. Nevertheless, it’ll be interesting to see who eventually signs on. This summer is going to be a particularly crazy one in the NBA landscape, as there will be several superstar players making life and career altering decisions in free agency and getting acclimated to new situations. Space Jam 2 may be a big thing for James, but clearly several of his fellow players don’t feel the same way.

More: 10 Things We Know So Far About Space Jam 2

Source: Chris Montano

2019-04-05 01:04:42

Chris Agar

Stranger Things 3: The Game Wants Players To Embrace Retro Gaming

The trailer for Stranger Things 3: The Game recently released in all its 16-bit retro glory. Stranger Things showrunners Matt and Ross Duffer initially announced the game at the 2018 Game Awards. The title will follow events that happen during the TV show’s third season on Netflix.

Stranger Things premiered on Netflix in 2016 and quickly became one of the most talked about shows on the streaming subscription service, thanks to its nod to 80s pop culture and horror movies. Season 2 aired in 2017, with Netflix quickly renewing the series for a third season shortly after. When the trailer for the third season dropped recently in March 2019, it became one of the most watched Netflix videos of all time on YouTube. The new season of Stranger Things promises more of that retro vibe that fans love, along with a new bevy of monsters guaranteed to keep viewers up at night. Along with a new season of Stranger Things, though, fans will also get a 16-bit game, which will launch on the same day as the show’s new season, July 4.

Related: Stranger Things Theory: Season 3’s New Monster Is [SPOILER]

NX Twitter posted the trailer for Stranger Things 3: The Game showcasing it in all its retro glory. What’s even more fascinating, though, is that the game trailer closely matches the trailer for season 3 of the TV series: even much of the dialogue matches up. Like the TV show, the game will explore Hawkins and the mysteries that lie beneath it (including the world of the Upside Down) in vintage style, with both solo and co-op game modes available to players. Fortunately, though, the game will be available on modern consoles, including the Xbox One, PS4 and Nintendo Switch. Expect it to also land on PC, Mac and mobile.

When Stranger Things initially premiered on Netflix, the streaming subscription provider already had plans for multiple seasons of the series, much to the delight of fans. There was recently a prank pulled on fans that suggested the series would only run for four seasons with a movie, but considering that much of the young cast are growing up, many fans are wondering just how many seasons the series can run before it loses its appeal.

Whatever the long term plan for Stranger Things is, season 3 will likely have fans wanting more when it ends. Being able to relive it all with a retro video game, though, might make the wait for season 4 seem a little less long. It will be interesting to see if the game can evoke the same sort of nostalgic charm that has made the series its inspired by so popular, but if it does, it could be a sleeper hit just waiting to happen.

More: Stranger Things Season 3 Trailer Breakdown: 25 Secrets & Reveals

Source: NX Twitter

2019-04-04 07:04:33

Robin Burks

Players Want More Inclusive Games, According To EA

A study conducted by EA’s Global Consumer Insights team has found that 56% of 2,252 survey participants consider it important for companies to make their games more inclusive. The survey did not specify games, and was instead a broadly crafted research project meant to get a better feel for the larger landscape of the video game industry and its consumers.

Diversity and representation in gaming is an important quality for many consumers. Gaming has traditionally had stereotypical leads that populate each genre, and it wasn’t until recently that more characters of different racial, sexual, or cultural backgrounds began appearing in more mainstream games. Blizzard’s Overwatch and Respawn Entertainment’s Apex Legends have been praised for their portrayals of marginalized communities. EA is the publisher behind Apex Legends, so it’s unsurprising to see the company also produce a survey concerning inclusivity in games.

Related: PlayStation 4 International Womens Day Theme Is Incredible

EA’s Jenny Shi led the study, which began in May of 2018, and posted the findings earlier this month on Medium. Inclusion in games is a topic about diversity that’s just as diverse in how many areas it covers, so Shi also provided examples to give the participants in the study context regarding what was meant. Inclusivity in the study included character creators with wider ranges of skin colours and body sizes, healthy chat experiences, stories with various cultures as a focal point, and features that help people with different needs access and play games properly. In the study, an impressive 1,261 people reported that they consider it “important” for companies to make their games more inclusive.

That doesn’t include people who were “neutral” on the matter, however. Factoring in those responders, who didn’t feel it was important but also wouldn’t find a more inclusive approach to affect their gaming purchases in any way, brings the total of people who actively want or agree with an increase in inclusivity in games to 87%. Only 13% of the over 2,200 people surveyed felt that inclusivity in gaming was explicitly not an important topic.

The survey also included some other valuable insights into the gaming industry. 45% of respondents were actually more likely to play a game that included the criteria for inclusive game design, while over 50% of the surveyed gamers also felt that representation was currently getting better in the industry. Tellingly, the biggest gaming concern players have after the quality of the game itself was toxicity, with 61% of respondents feeling somewhat concerned about it while 14% outright identified toxicity as the reason they had stopped playing specific games.

Shi is planning to continue research on these topics, including those regarding toxicity in gaming, but for now, the study already indicates something big: developers seem to be a little more afraid of backlash regarding ‘forced’ inclusivity than they should be. Fans clearly want more diversity in their games, and it appears the industry is ready for some more change as gaming becomes more expressive and interested in supporting marginalized groups and communities.

More: EA’s E3 2019 Won’t Include Press Conference

Source: Medium (via PCGamer)

2019-03-17 04:03:16

Cody Gravelle

Valve’s Artifact Players Are Being Left In The Dark

Artifact has been on life-support for a while, but Valve might have already pulled the plug – the game’s players just might not know it yet. A recent report detailing the events following the game’s release has illustrated several troubling signs from the would-be card game contender, and Artifact‘s dwindling player base has nothing to go on that suggests anything but the worst case scenario.

Artifact was supposed to be a game-changing trading card game release, a rival for Hearthstone and Wizards of the Coast’s Magic Arena. The game received favorable reviews, too, even though its payment system immediately came under fire. Charging players for the game’s base, alongside access to packs, tournaments, and more, quickly turned off many who had grown accustomed to the more free-to-play friendly offerings from competitors. In January, Artifact‘s future looked grim, but Valve still had time to address the game’s issues and reassure its playerbase.

Related: Artifact Review: A Legit Card Game Contender

Instead, Valve has remained silent on the topic of Artifact for months as the game continues to spiral further into obscurity. Valve’s official Artifact Twitter account hasn’t tweeted since late December, and there have been no updates regarding content or adjustments despite the complaints of many players who have since left the title for greener pastures. A report from Kotaku neatly outlined the many issues the game currently faces, including a patch released on January 28 that promised fans Valve was still in it “for the long haul,” despite no new information coming after that.

The slow decay of what’s left of the Artifact community has been fueled by the lack of transparency from the publisher, an issue that is quickly becoming Valve’s MO. Even the most dedicated players are beginning to leave – one user simply posted “plz send a sign” in the game’s forums before departing, citing the lack of information from Valve as a major concern regarding the game’s future.

There are some promises Valve made that players should remain adamant about the company keeping, too. Part of the game’s sales pitch was that it would host a million dollar tournament shortly after Artifact‘s release, scheduled for early 2019. Valve reiterated that promise following the game’s launch, but has been eerily quiet about it ever since. Whether that tournament is still being planned, even with a player base that has plummeted over 97% of its initial count, remains anyone’s guess.

Even if that tournament is canceled, though, at this point Artifact‘s players just want updates. For a game that many people sunk a fair bit of money into, this kind of player experience is wholly unprofessional on Valve’s part. Owning the failure of Artifact or doubling down to try to make it work – perhaps with a free-to-play model – are the only two acceptable options from a publisher with more than enough experience to know better than to treat even a small, dedicated player base like what’s left of Artifact‘s this way. So far, though, Artifact‘s players just don’t know what’s going on, and it seems that will be the case for the foreseeable future.

More: Artifact Game: Tips, Tricks, and Hints for Beginners

Source: Kotaku

2019-03-08 01:03:25

Cody Gravelle

Black Ops 4 Beginners Guide: How to Play (& Win) in Zombies Mode

The release of Call of Duty: Black Ops 4 brings with it a variety of different gameplay options for players. Although plenty of eyes seem to be on the title’s battle royale mode, Blackout, the traditional multiplayer modes like Team Deathmatch are still available. Also returning is the franchise’s Zombies game mode, this time with more options than ever before.

Indeed, Zombies is something of a different beast this time around. The mode comes complete with three maps, with two of them on the expansive side to boot. As such, new players might find it a little bit daunting, particularly given the intricacies of the game mode in comparison to some of the more simplistic elements of Call of Duty.

Related: Black Ops 4 Blackout Guide: Pro Tips For Battle Royale Beginners

Thankfully, new players can get a head start thanks to this guide. Read on to learn how to play Zombies mode, as well as some good strategies to help get that first win in what can be a tense and difficult part of Call of Duty.

What’s New In Zombies Mode?

This time around, Zombies is huge, with three different scenarios to choose from. Two of these revolve around Scarlett Rhodes and her band of misfits, with Voyage of Despair taking place aboard an RMS Titanic that had to handle a zombie threat alongside hitting an iceberg, while IX takes the team back in time to face gladiatorial combat in a Roman coliseum. Alongside this, there’s also the option to play Blood of the Dead, with the return of Richtofen, Dempsey, Takeo, and Nikolai.

Within that, the core gameplay loop remains the same. Survive waves of the zombie horde, unlocking areas of the map as and when the points are available, as the fight gets progressively tougher and tougher. This time around, though, it’s fair to say that the levels feel a little more maze-like and expansive, so make sure to be aware of the surroundings at all times to stop from getting stuck in a bottleneck.

Prioritize Your Points

As always, using points effectively is extremely important in Zombies. First and foremost, opening up areas of the map is a given, but more pressing is how the player uses their points towards perks and weapons. Although in early waves things like shotguns and pistols are all well and good, it’s important to aim to get weapons that have a faster fire rate and (most importantly) a faster reload rate as the game progresses. As such, look to weapons like the Spitfire or GKS to be most effective.

It’s also very important to improve the power of weapons as the game goes on. The most obvious way to do this is to keep returning to the Pack-a-Punch Machines once available, which give a 25% boost with each use. This does come at a considerable cost of 2,500 points per use, but it’s an undeniable way to get that firepower up.

Keep Moving

Staying static for too long in Zombies this time around is a recipe for disaster, as there is always the very real threat of being overrun by the horde. Whereas previous games could work with players cementing a position with a strong defensive line, at least for early portions of the game it’s recommended to keep moving. Not only does it avoid the issue of getting stuck in one place, but it also will keep players refreshed when it comes to where the different unlock options are in the map.

Keeping space from zombies is important for reasons other than this, too. Should one member of the team fall, they’ll have to be revived, and with a slightly longer revive time in Black Ops 4 it’s more vital than ever to have enough room to revive a teammate without having chunks taken out by an unseen zombie. This is particularly true when it comes to those special zombies that attack, so always keep an eye out.

Use Your Perks

In Black Ops 4‘s Zombies mode, players are able to use class customization for the first time. This isn’t just there for show, either, as a good grasp of what perks are available and how to use them can make the difference between success and failure. What’s more, the perks that can be chosen can actually work well for a variety of different play styles.

Those who want both power and speed could choose the likes of Deadshot Dealer, which automatically targets the zombie’s head when aiming down the sights, as well as Stamin-Up for a permanent boost to movement speed. Meanwhile, the frost explosion created by Winter’s Wail and the increased ammunition of Bandolier Bandit work well for those whose last stand may come from a more secure position. In essence, it comes down to how an individual best plays the game, and it’s good to have a variety of perks in the team to make the most of these options.

Work Together

As always, teamwork is the key to having an easier run of things in Zombies. Although it’s possible to play the game solo, this is always a challenge, and to help with this there are now bots to play with. Even so, it’s best to play with other human players, and as such taking on the game as a team of four is recommended.

It’s not just a matter of getting other human beings involved in the zombie slaughter, however. Working together cooperatively is key; don’t stray too far from one another, watch out for any fallen that need reviving, and potentially coordinate the perks used to make sure that everyone has bases covered for any eventuality. That way, the team should be set for what the game throws at them.

With these tips in mind, players should now have a solid framework to build on to get through the game’s Zombies mode. Whether taking a trip back in time to arena combat or trying to fight off zombified versions of Jack and Rose, Zombies is always a challenge for players, but with this guidance in mind players should be able to have a fighting chance of beating the supernatural threat.

More: Call of Duty: Black Ops 4 Trophy List Completely Revealed

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2018-10-14 02:10:08 – Rob Gordon

Does First Man Have An After-Credits Scene?

You’ve been to the Moon and back with Ryan Gosling’s Neil Armstrong, does First Man have an after-credits scene in store for you? The new film from Damien Chazelle (Whiplash, La La Land) is about the first man to walk on the lunar surface, exploring Armstong’s family life as much as his humanity leaping actions.

It’s a very different sort of biopic for sure. While all the key moments are there – Neil joining NASA, the near-fatal Gemini 8 mission, the successful and unforgettable Apollo 11 landings – the film takes a more abstract approach, with documentary-style filming and moments of reflection creating something more personal than a peek behind the curtain. One of the biggest aspects of this is the lack of any end cards that explain what happened to First Man‘s key players after the Moon landings.

Watch: The First Man Trailer

And if you’re expecting to find out more by sticking around in the theater, you’re out of luck: First Man does not have an after-credits scene. However, there are two very good reasons to still stick about. The first is Justin Hurwitz’s score. In the movie itself, it’s a stunning blend of grounded and magical styles, evoking 2001 and Interstellar while still being its own thing, and the credits suite is a perfect cap. Second, there’s the use of archive NASA recordings at the end that serve as both a reminder of the reality of this story and how space exploration continued beyond the Moon landings.

It shouldn’t be too surprising that First Man doesn’t include anything after the credits. Even with it shirking a lot of drama genre conventions, it’s not going to dip its toe into a trope typically saved for superhero movies. The story of both the Space Race and Neil Armstrong are completed by the movie’s end, so there’s no greater narrative to explore – even if that final scene is rather ambiguous. A stinger showing Armstrong and Buzz Aldrin planting the US flag in the Moon would be humorous, but again not totally fitting.

There’ll be other ways to keep up with the talent involved. Chazelle is going to be giving the big screen a break, but is set to direct the first two episodes of upcoming musical Netflix series The Eddy and is writing a project for Apple TV. Ryan Gosling has no other acting projects lined up, but Claire Foy will be back in cinemas next month for The Girl In The Spider’s Web (but not on Netflix for The Crown, where the role of Queen Elizabeth has been recast with Olivia Coleman).

Next: First Man’s Moon Sequences Are Meant To Be Seen In IMAX

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2018-10-11 03:10:50 – Alex Leadbeater