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Lucasfilm Is Developing A Star Wars: Knights of the Old Republic Project

Knights of the Old Republic project is in the works at Lucasfilm that could serve as the next movie franchise for Star Wars. Disney and Lucasfilm have successfully brought back the galaxy far, far away over the last few years, but with Star Wars: The Rise of Skywalker hitting theaters this year, the future on the big screen is not yet confirmed. We do know that Star Wars 9 will be the end of the Skywalker Saga though, but it won’t be the final Star Wars film.

Lucasfilm experimented with standalone projectsm but appear to have completely abandoned the concept for the time being, as the focus of the future has shifted to two different trilogies. The first to be announced was for Star Wars: The Last Jedi director Rian Johnson, which will give him a blank slate to work with inside of the larger universe. The second trilogy is being developed by Game of Thrones co-creators David Benioff and D.B. Weiss. Details about both trilogies have been almost impossible to come by, but we do know that all three of the creators are working together to help figure out the next decade of Star Wars movies.

Related: The Rise of Skywalker: What Star Wars 9’s Title Really Means

There were no new movies announced at Star Wars Celebration, which just wrapped up in Chicago, but Lucasfilm president Kathleen Kennedy came close during an interview with MTV. She was asked specifically if anything Knights of the Old Republic related was in development and confirmed that there is. Kennedy stopped short of specifying what type of project this could be, but she may have confirmed that this project will be a movie – if it does happen. During her answer, she discussed the future of the Star Wars movie slate and unlikelihood of multiple movies coming out every year, so her mentioning this in the same breath as a Knights of the Old Republic project may indicate that this is a potential film franchise. Here’s her quote:

You know, we talk about that all the time. Yes, we are developing something to look at. Right now I have no idea where things might fall, but we have to be careful that there is a cadence to Star Wars that doesn’t start to feel like too much. We don’t have a crystal ball, you know. We tried a little bit with Solo [A Star Wars Story] to see if we could do two movies a year and whether or not there was really an opportunity for that and we felt that’s not going to work so we backed off that a little bit. But it doesn’t mean we don’t think about lots of different stories because that’s the exciting thing about this universe.

Now that Kennedy has confirmed that Knights of the Old Republic is something they are developing – and may be a movie – it may lend further credence to the recent report that Benioff and Weiss’ trilogy of films would be set during this time. The basis of the original popular video game series takes the galaxy thousands of years before the films, but the rumors about the possible Benioff and Weiss adaptation shortens this time frame down to just a couple hundred years. Unfortunately, Kennedy didn’t share any additional details about what aspects of Old Republic would be included in any such adaptation, so fans of the games may only see a loose adaptation of the story on the big screen instead of a literal one.

If Benioff & Weiss’ trilogy of Star Wars films is indeed tackling this period of time in a galaxy far, far away, it could be the latest Old Republic content that fans receive. It was recently announced that Star Wars: The Old Republic, the followup game to Knights of the Old Republic, is getting a new expansion pack. If Lucasfilm is gearing up for a brand new movie franchise to be set around this same time, this could explain why The Old Republic is suddenly being given new life as a means to further increase knowledge and excitement about a future movie announcement. However, a Knights of the Old Republic project is just in development at this point, so we’ll have to wait for more updates before getting excited about a possible new movie franchise.

MORE: Star Wars 9 Theory: Palpatine Never Existed, It Was Always Darth Plagueis

Source: MTV



2019-04-16 04:04:06

Cooper Hood

Shovel Knight Developer’s Next Project, Cyber Shadow, Is An 8-Bit Ninja Adventure

The studio behind indie-hit Shovel Knight, Yacht Club Games, is helping to release a new project known as Cyber Shadow across a medley of platforms. The studio has been hard at work on creating more depth for the Shovel Knight franchise through additional spin-off entries that flesh out the villains in the game. The titular main character was even honored for the fandom surrounding the series with an Assist Trophy role in Super Smash Bros. Ultimate, which still stands as the first and only indie rep to ever gain that sort of representation in the Nintendo fighting game series.

Yes, Yacht Club Games has done very well for itself in recent years, but now the studio appears ready to take on a new challenge in the gaming industry: publisher. The indie studio announced plans to partner with developer Aarne “MekaSkull” Hunziker and showcase the new title, Cyber Shadow, with plans to have the game be playable at PAX East 2019. The project is a massive undertaking from both parties, but the retro gameplay itself, much like Shovel Knight, is the real hook.

Related: God of War Canon Includes Shovel Knight’s Kratos Fight

Starring a cybernetic ninja known only as Shadow, Cyber Shadow follows a hero who is summoned after his clan is seemingly kidnapped. The world has been taken over by synthetic lifeforms, which Shadow will have to have to deal with as he traverses the devastated landscape of Mekacity. Cyber Shadow is certainly pursuing the retro vibes of previous Yacht Club Games titles–albeit with a modernized take on what looks similar to the NES classic game Ninja Gaiden. Despite lacking a release date, Yacht Club Games did inform consumers that it will launch for $14.99 USD.

Cyber Shadow looks like it’ll be a speedrunner’s dream, as users dash through the environment at a breakneck pace. It also looks to be adhering to the difficulty that older NES titles are synonymous with, which should help it establish an audience pretty quickly when it inevitably arrives across Nintendo Switch, PC, PlayStation 4, and Xbox One platforms.

Indie games in general have become increasingly more prominent in recent years because of the ability to self-publish. This changeup has allowed titles like Yacht Club Games’ Shovel Knight to flourish. Even Nintendo has begun collaborating with indie devs in a meaningful way, with the latest example of this arriving in the form of an exclusive Nintendo Switch project called Cadence of Hyrule. That crossover title is being worked on by Crypt of the Necrodancer developer Brace Yourselves Games. Hopefully, it’s only just the beginning, as games like Cyber Shadow are constant reminders of how much talent even one developer can have.

More: The Best Indie Games of 2018


2019-03-28 09:03:02

Riley Little

Exclusive: Project Nova Status Update From CCP Games

In October 2018 we had the opportunity to finally get hands-on with CCP Games’ long-in-development first-person shooter Project Nova, a game that’s meant to be the spiritual successor of sorts to DUST 514. Set within the EVE Online universe but serving as a standalone, next-gen PC shooter, the game hadn’t been playable for the media or public since EVE Fanfest 2016 – and that old version, known at the time as Project Legion, was in reality a different sort of prototype.

Project Nova, built on Unreal Engine 4, was meant to launch as a playable alpha in late 2018 until CCP Games announced that they were going back to drawing board with it. We’ve not heard anything official since, until we spoke with CCP Games Senior Community Manager Paul Elsy, known as CCP Falcon.

Related: CCP’s Project Nova Goes Back to the Drawing Board (Again)

At CCP’s fan-focused EVEsterdam event this past weekend, the first stop on a series of events around the world under their EVE Invasion Tour, Elsy explained to me that “Nova’s in the incubator. We’ve learned some exciting things with it. It’s super cool. We’re just seeing where to go from there, basically.”

I asked if it’ll be a major departure from what we played at EVE Vegas in October before it was decided upon to be reworked.

“I don’t think so. The core gunplay is there, but it’s about figuring out what is the wider purpose?”

The core gunplay is what Game Designer Steven Clark emphasized to me back in 2017 when CCP Games, while not showing Project Nova at the time, confirmed at their EVE Fanfest event in Iceland that they were committed to the game, to the shooter experience first and foremost, and weren’t going to rush it. CCP Games CEO Hilmar Veigar reiterated the same to me in 2017 and twice again last year. One of the benefits of the player feedback from each version they’ve sent, and from the acquisition of CCP Games by Pearl Abyss, is that the company is focused on the long-term, the community, and quality so there’s no rush to put out something just to have an EVE-based shooter on the market.

From the vague details we’ve learned however, it seems it’s Project Nova’s gameplay meta being worked on, what modes will make the game worth playing, etc.. When we interviewed Project Nova devs in 2018 at EVE Vegas, the modes discussed were basic objective modes and PvP squad and team based modes for up to 32 players. Perhaps that wasn’t enough.

What we played was visually impressive (the videos above and below showcase the sniper and assault classes we tried), but the AI and movement felt dated for something that would be playable to the public a few weeks later. Players couldn’t mantle, climb or lean, when other modern shooters are all pushing boundaries on these fronts, and the objective-capturing involved stopping the momentum and combat for players, which seemed counter-inuitive in a co-op or competitive action title. Still, there was potential here because the gunplay felt strong.

What was playable involved only three classes, each with a unique weapon, but none of the subclasses, additional weapons, or mods described to us were available in the pre-alpha demo. There wasn’t much there so we’re curious if these issues will be addressed and what the standout modes or gameplay will be in an era where large-scale battle royales with an emphasis on movement and more dynamic gameplay are the top trending games in the genre – a mode however that Hilmar tells me they wouldn’t be chasing after.

More: How CCP Games Plans For EVE Online’s Long-Term Future With New Tech

Source: CCP Games


2019-03-27 03:03:13

Rob Keyes

Netflix May Have Accidentally Revealed New Jurassic World Project

Netflix may have just accidentally revealed a new Jurassic World project, according to a new title that popped up temporarily as a related title when a fan searched for “Jurassic World.” It’s already been taken down, but not before the title, Jurassic World: Camp Cretaceous, was screenshot and tweeted to the public.

The as yet uncompleted Jurassic World trilogy has already spawned a decent amount of supplementary content in the form of video games and two separate LEGO series, LEGO Jurassic World: The Indominus Escape and LEGO Jurassic World: Legend of Isla Nubar. The franchise itself is basically bulletproof – Jurassic World and Fallen Kingdom weren’t exactly critical darlings, and no sequel has come close to the quality of the 1992 original, but Jurassic anything is an undeniable cash cow for Universal. Jurassic World and Fallen Kingdom both grossed over $1 billion at the worldwide box office, and are currently the 6th and 12th highest-grossing films of all time, respectively. It would make sense that Universal has already made moves to pump out even more content from what’s been such a lucrative premise.

Related: The Biggest Unanswered Questions From Jurassic World: Fallen Kingdom

So, when Twitter users nsjstuff and derekzrncic posted their screenshots of the mysterious new Jurassic World: Camp Cretaceous showing up after searching Netflix for “Jurassic” and “Jurassic World,” it begged to be taken a little seriously. Fan site Jurassic Outpost picked up on the news and did some investigating of its own. They discovered that despite the title disappearing from Netflix the same day as its discovery, Universal had already taken out trademarks on “Camp Cretaceous” and “Jurassic World: Camp Cretaceous” in December of 2018. Phantom search results are one thing, but trademarks are quite another.

The fact that Universal has taken out trademarks indicates that there’s at least been discussion of a new Jurassic project, and the fact that the title popped up as a Netflix search tag points to the two partnering together. Universal’s already working with the streaming giant to produce the animated series Fast and the Furious: Spy Racers, and considering how stupidly lucrative the Jurassic World franchise is, it’s not unbelievable that the two would partner together on such a project.

But it’s also possible that this is a project in development that, like so many others, will never see the light of day. Or if it does see the light of day, it’ll be under a different title and not feel remotely related to what we’ve seen today. It’s far too early to tell, but just the idea of Netflix and Universal working together to produce Jurassic World content when there are so many different ways it could possibly manifest itself feels worthy of a little excitement. In the meantime, Screen Rant has reached out to Netflix for comment.

More: 20 Crazy Secrets About the Jurassic Park Movies

Source: Jurassic Outpost



2019-03-20 08:03:39

Alexandra August

What to Expect from Project Blue Book Season 2

Project Blue Book season 2 is happening, but when will it release and what can audiences expect from it? Based on real-life UFO studies by the United States Air Force, History Channel’s Project Blue Book season 1 wrapped up in March 2019. And now, fans want to know what to expect from Project Blue Book season 2. 

Project Blue Book stars Aidan Gillen as Dr. J. Allen Hynek. In the History series, the astrophysics professor teams up with Air Force Captain Michael Quinn (Michael Malarkey) to investigate sightings of unidentified flying objects. The experience ultimately inspires Dr. Hynek to become a ufologist, one who created the “Close Encounter” classification system.

Related: Project Blue Book Renewed for Season 2 at History

Gillen famously portrayed the devious Littlefinger on HBO’s Game of Thrones; however, Project Blue Book is something entirely different (and based on real events). Here’s everything we know about Project Blue Book season 2, including its potential release date and story details. 

Project Blue Book Season 2 Release Date

As of March 2019, Project Blue Book season 2 doesn’t have an official release date. However, it seems likely that Project Blue Book season 2 will most likely release in January 2020, at least if History repeats itself. Last July, the Project Blue Book season 1 trailer premiered, so we’ll probably get a first look at Project Blue Book season 2 later this summer. Unlike limited series that are developed for single-season runs, History reportedly produced Project Blue Book with the understanding that season 2 would happen, and its season 1 ending proves as much.

Project Blue Book Season 2 Story

In Project Blue Book season 1, Dr. Hynek’s changing beliefs culminate with the explosive season finale entitled “The Washington Merry-Go Round”. The episode recreates the 1952 Washington, D.C. UFO incident, in which various sightings were reported from July 12 to July 29. For Project Blue Book‘s story, this event allows the show to establish that Dr. Hynek has reached the crossroads, so to speak, and that he’s willing to deceive others in pursuit of his goals. Specifically, he tells President Harry Truman and other government officials that the Washington Mall incident doesn’t correlate with extraterrestrial intelligence. For Littlefinger fans, this moment is probably especially intriguing, as Gillen’s Game of Thrones character uses deceit to his advantage, and at every opportunity.

Based on the Project Blue Book season 1 finale, Dr. Hynek seems to have adopted a ufologist frame of mind. In fact, Gillen has confirmed this concept, stating (via IGN), “This is the first we see of him as a UFOlogist instead of some government stooge.” So, History has the creative flexibility to not only further base Project Blue Book season 2 on actual events, but to also use a creative license for dramatic purposes. In other words, Dr. Hynek’s life will become especially complicated as he looks beyond perceived truths in order to understand the larger picture. The story trajectory suggests that Project Blue Book season 2 will indeed be more expansive, but only time will tell if loyal viewers embrace Dr. Hynek’s evolving character arc.

More: Game of Thrones Theory – Littlefinger Faked His Death With A Faceless Man


2019-03-17 11:03:20

Q.V. Hough

The Mindy Project: 5 Best (And 5 Worst) Episodes

The Mindy Project was one of those shows that survived thanks to its very dedicated fans. The show started its run on Fox before being canceled after four seasons. But thanks to that loyal fanbase, the show found a second life on Hulu until finally ending after its sixth season.

After the rollercoaster ride through those six seasons, The Mindy Project ended a much-loved sitcom that will no doubt be looked back on fondly by its fans. There are plenty of hilarious and fun episodes that show why the show inspired such loyalty. But there were also a few episodes that fell quite short. Take a look back on the best and worst episodes of The Mindy Project.

RELATED: 5 Best (And 5 Worst) Episodes Of How I Met Your Mother

10 Worst: Nurses’ Strike

The Mindy Project worked best when focused on Mindy’s relationships. The show excelled at matching Mindy with fun love interests and building up those exciting “will they or won’t they” moments. However, they eventually overstepped with this kind of storytelling.

In Season 5, fresh off of a divorce, the show quickly found Mindy another crush in the form of male nurse Ben. Instead of trying some new stories with a single Mindy, the show seemed to panic and go with what they know. This episode’s introduction to the rather dull Ben was a sign that the show was becoming stale.

9 Best: Christmas Party Sex Trap

Like many sitcoms, The Mindy Project had a lot of fun with holiday episodes. This Christmas special proved to be one of the best. The episode revolves around Mindy throwing a Christmas party for the sole purpose of seducing her crush. This includes what she envisioned to be a perfect rendition of “Santa Baby”.

RELATED: 15 Best Christmas TV Episodes You Completely Forgot About

Along with all the festive fun it had to offer, the episode also featured some great character moments. And while Mindy gets her man in the end, the episode helped to plant the seeds for her much more important relationship with Danny.

8 Worst: Road Trip

It’s bold to have an episode in a sitcom barely feature the title character. In this one-off episode, Danny and Morgan head out on a road trip to visit Danny’s ailing father. It probably served as a way for Mindy Kaling to get a much-needed break.

While Chris Messina and Ike Barinholtz are both stand-outs on the show, this episode doesn’t give them anything worthwhile to work with. The episode tries to be about Danny’s father issues without actually including his father. In the end, it feels like a waster experiment.

7 Best: Danny Castellano Is My Personal Trainer

One of the best qualities about The Mindy Project is how the show is so willing to make a fool out of Mindy. Though she is a brilliant and talented doctor, Mindy is also incredibly careless and immature about her own health. In this episode, Mindy asks Danny for help getting in shape for a weekend getaway.

RELATED: Myers-Briggs® Personality Types Of The Mindy Project Characters

While Mindy and Danny work extremely well as a couple, they’re almost better when they’re at odds. Watching the battle between overly-intense Danny and ridiculously lazy Mindy makes this one of the show’s funniest episodes.

6 Worst: Mindy’s Minute

Despite all the charm of the show, The Mindy Project had a rough beginning. The first season was largely a mess of the show trying to figure out what worked. While there were some great episodes, the show was bogged down by a constantly shifting cast and change in tone.

This episode sort of marked the show beginning to settle into itself but not quite getting there. It reintroduced characters to become series regulars and tried to cement its comedy style. As a result, this episode feels like a throwaway effort in their attempt to find the sweet spot.

5 Best: Mindy Lahiri Is A White Man

Something that has set this show apart from other comedies is its inventive fantasy episodes, such as this stand-out episode in which Mindy wakes up as a handsome white male. The unusual situation exposes Mindy to the great and troubling advantages given to white men.

RELATED: Mindy Kaling Thinks The Office’s Kelly Might’ve Eventually Murdered Ryan

This episode is the best example of how the show was able to deal with important issues, like sexism and job discrimination, yet maintain its light feel. The episode managed to be insightful as well as hilarious.

4 Worst: Mindy’s Brother

As the show continued to find its footing, they also awkwardly tried to keep existing storylines going. This episode introduces Mindy’s brother, gives more screen time to Morgan and tries to wrap up Mindy’s relationship with Josh. It’s a lot of things to juggle and it just doesn’t work.

It doesn’t help that the central story about Mindy’s brother’s rap career is very uninteresting and leads to a cringe-worthy rap performance in the climax. It’s a rare episode where the B-storyline was more entertaining.

3 Best: You’ve Got Sext

It’s a classic sitcom trope to have a misunderstanding leading to all sorts of hijinks. It’s been played so often in so many shows that it can be a bit tiresome. However, The Mindy Project managed to pull-off this well-worn premise in an engaging way.

RELATED: Hulu’s 10 Best Shows To Stream

Through a variety of mishaps, Mindy and Danny are forced to spend some quality time together – and pose as a couple. Again, nothing too original here, but the chemistry between the characters and the opposites-attract tension they have created keeps you cheering them on.

2 Worst: A Romantical Decouplement

The show was not afraid to take chances with the relationships in Mindy’s life. But sometimes, it felt as though they were reshuffling these relationships because they were out of ideas. Such is the case with this episode which saw the end of Mindy’s brief marriage to Ben.

While Ben was not an interesting character, to dismiss the relationship so quickly seemed like a cop-out. It felt like we just saw Mindy go through a failed marriage with Danny. With the lack of character development, the episode showed the storylines were really beginning to suffer.

1 Best: Danny And Mindy

After two seasons worth of questions, Mindy and Danny finally come together. But the show wisely throws a wrench in the works before the audience gets too comfortable.

The relationship between these two has always been complicated and had a lot of hurdles to get over. This episode plays on the fact that these two are very different people, each with their own set of flaws and maybe they just aren’t meant to be together. And that all makes it that much better when they do get together.

NEXT: 5 Best (And 5 Worst) Episodes Of The Office


2019-03-09 03:03:24

Colin McCormick

Project Nova: CCP Games CEO Hilmar Veigar Pétursson Interview

Update: This interview was originally published at the end of October and is being re-published since Project Nova has been delayed, and potentially, re-designed.

At EVE Fanfest earlier this year in Reykjavik, Iceland – where CCP Games HQ resides – we caught up with CCP CEO Hilmar Veigar Pétursson to discuss a game we’ve been inquiring about for years, Project Nova.

Project Nova is a standalone first-person shooter with co-op and PvP elements set within the EVE Online universe. It builds off the Project Legion prototype that was playable two years priort at EVE Fanfest 2016 and is the spiritual successor to the PlayStation 3 exclusive DUST 514 which shared a direct connection the EVE Online, ideas that in practice, ended up not quite living up to the potential. Project Nova will avoid directly connection the the single, shared EVE Online universe but in the long-term, the hope from CCP Games is that they can one day meaningfully connect them.

Related: CCP Games reveale EVE: Echoes, a mobile version of EVE Online

Our interview covers the recent acquisition of CCP Games by Pearl Abyss, the long-awaited official unveiling of Project Nova, taking learnings from Warframe, and the current state of VR – something CCP Games has long been a pioneer of.

Screen Rant’s Rob Keyes: I’m very excited about EVE Vegas because I’ve been waiting for Project Nova for quite some time. And in Iceland, you told me, you promised, that it would be playable this Fall, and it is. You’ve delivered. How are you feeling about it now?

Hilmar Veigar Pétursson: Really good. It’s good to be kind of like the cat out of the box. And start to properly get going on the journey of getting feedback and starting to tune based on what we’re learning.

So, we only got to play a bit of it, but what I played, was polished. It ran well. It looks beautiful and I know from talking to [game director] Snorri Árnason, the Alpha happening next month is a real Alpha, looking for feedback. How far away are we from like a Beta or like an actual release with it?

Hilmar: I mean, it’s hard to say. It’s based on what we learn in the Alpha. Like you said, an actual Alpha.

With the Pearl Abyss acquisition coming in, does that change anything in the development slate for this game or give you guys different resources?

Hilmar: No, not really. I mean, the overall thesis of the partnership with Pearl Abyss is just to continue to operate as is. So, there’s no kind direct impact. I mean, obviously, as months and years go on, there’s bound to be kind of opportunities to work together on different things.

In Iceland, we talked about other shooters in terms of which ones are inspirations and the way the industry was moving. Now that we know it’s a PVE and PVP game, like EVE Online is, are there certain games in the industry that you’re drawing inspiration from or are looking to compete against?

Hilmar: I think I’m going to look a lot about the journey for Warframe. I think both the development story of Warframe and also how Warframe plays is kind of a set of inspiration. I mean, could also look at that journey, it’s very similar to Eve’s. Even EVE was an inspiration for them and now they’re an inspiration for us.

That’s funny. That game was made in my backyard. I live in Canada near London, Ontario [where Digital Extremes is located]. That’s amazing. It’s minutes from where I live.

Hilmar: I think it’s hugely impressive how they’ve organized the development of that game, like how they have continued to develop, what it’s risen to by now. I’ve played quite a bit. I mean it’s fun to play.

Yeah. They announced this week, they’re announcing like an open world coming in November. That’s interesting. They’re changing quite a bit. So, it’s very clear that Project Nova is a PC-focused, hardcore shooter. Does that preclude the ability that years down the road, that it could come to a new console or something like that?

Hilmar: Absolutely, it could come to consoles. I mean it’s made on our new Unreal Engine 4, it’s easy to port over. But, we’re just focusing on getting that right. One of the elements from Dust [514] was trying to do too many things at the same [Laughs]

Yes. And trying to connect it all at the same time. Still, it’s pretty cool.

Hilmar: I know, it’s pretty cool. And I hope we get to that at some point.

The model makes sense long-term.

Hilmar: Yes!

I want to ask you about Unreal. When that announcement came out in the summer, that all your unannounced projects will be developed on Unreal Engine going forward, are those projects all EVE Universe set projects as well?

Hilmar: Yes. And also, we’re working on another MMO in London, which, I haven’t really disclosed the IP but…

With Echoes and War of Ascension, there are multiple mobile games on the way and there’s a huge future there for that. Do you guys have other ideas for other mobile products in the EVE Universe as well?

Hilmar: We have ideas, but right now, we’re just finishing what we started on this front. But obviously there are many different things you could do.

Are any of your ideas VR related [laughs]?

Hilmar: I have a lot of ideas [laughs].

We also spoke last time about EVE Fanfest, next year, changing, going to different locations. And now it’s going to a player’s house too which is pretty intense. Has it been solidified whether you’re going to which countries?

Hilmar: It probably has. Like Paul Wright [Project Nova Lead Designer] probably knows. There’s a lot going on. It’s hard to keep track of everything. I’ve seen some dates firming up.

Is it going to come back to Iceland in the feature?

Hilmar: I mean we’re going to have one in 2020.

Oh, in Reykjavik. That’s my favorite place. EVE Online coming to China. That’s a massive market. Are you guys forecasting that being as big or bigger there than it is now?

Hilmar: It could be, but we’re not forecasting it as such. We are expecting healthy growth from everywhere with our partners NetEase. But I think us and NetEase see the opportunity. The market is huge. If you do a good job, it could be a really, really big thing for EVE.

With NetEase publishing it in the China area, are the pay models all different for that region?

Hilmar: No, they are now the same. Now the game is free to play, there’s Alpha and Omega. Those all move over to China.

So, it still applies the same?

Hilmar: Yes.

My last question then, what are you most excited for next year?

Hilmar: What am I most excited for? I think I’m most excited for EVE. I think EVE is on a bit of a roll right now. And we’ve rejigged how we organize our development. This year, which I’m excited to see, what’s going to a return in terms of actual kind of modifications and results for the game.

The announcements yesterday, the keynote seemed to be big and very exciting. I’ll ask you this as well. How long ago did the Pearl Abyss thing start to happen?

Hilmar: I had the first call with them, I think, December last year.

Did they reach out to you guys?

Hilmar: Yes.

So, they were interested in you from the beginning?

Hilmar: Yes.

So, it didn’t take that long to make that all happen.

Hilmar: No. It took less than a year.

Is it easy working with them, another MMO dev?

Hilmar: Yeah, it’s really. It’s weird just like working with them and working with NetEase. Because we’re all MMO developers. There’s just so much shared understanding of what the topic is. I often find it easier to work with other MMO developers, even if there’s cultural and language barriers rather than developers that haven’t made MMO’s.

What does that change for you though? Partnering with them for what CCP does for EVE products, does that change your ideas or give you more resources? What does it do?

Hilmar: We are just entering into this on a very simple stand-alone basis, just continue to do what we do. But I mean obviously there are opportunities in learning from each other, collaborating on things, and all that. But we’re just going to move slowly on those things. Those things are best done slowly. If you start to brush into, into kind of development that spans locations, it’s better just to do that slowly and surely, rather than rush into anything. So, it’s more or less just nothing changes but over time we will look for opportunities to do cool things together.

Thank you!

Next: An interview with Project Nova’s Lead Designer



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2018-12-02 03:12:17

CCP’s Project Nova Goes Back to the Drawing Board (Again)

In October we attended EVE Vegas, an annual fan convention hosted by CCP Games to celebrate and discuss EVE Online and the developer’s other EVE-set gaming projects. For this year’s event, the big new thing was the first playable build of the current version of Project Nova, a first-person shooter set in the EVE universe and the spiritual successor to PS3’s DUST 514.

An alpha build was planned to debut before year’s end for players, and all EVE Vegas attendees were guaranteed access. Like Project Legion before it, a prototype showcased years ago at EVE Fanfest in Reykjavik, Iceland, Project Nova is seemingly going back to drawing board

Related: Project Nova Officially Unveiled – A PvP and PvE Hardcore Shooter

The announcement came this week from CCP Games via email to those subscribed for Project Nova news, and later posted by CCP on their official website.

At CCP, one of our core principles is that we work to provide our players with excellent experiences. This mindset can be found within every creative team working on bringing your beloved virtual worlds to life. This means that we keep challenging ourselves every step of the way by asking difficult questions when facing tough decisions – especially when this principle could be compromised.

The development of Project Nova is an example of where this fundamental belief has been continuously exercised and put into practice.

At EVE Vegas, we showed you the most recent iteration of our vision to provide an engaging and unique FPS experience to enrich the EVE Universe. Our goal for this was always to reinforce the ‘One Universe // One War’ gameplay and create a worthy spiritual successor to DUST 514 that has the potential to captivate not only existing Mercenaries and Capsuleers, but also to attract new adventurers into the ever-evolving world of New Eden.

Over the course of Project Nova’s development, we conducted a number of player research sessions with external partners, tirelessly playtested the game internally and brought community stalwarts in to help us evaluate the project. Now, after taking all this research and feedback into account, we see that the gameplay experience in its current form does not live up to our original vision and would not achieve our ambitious goals for this project. As a result, we will not be moving forward with the upcoming invite-only Alpha until further notice.

We are aware that many of you have been eagerly anticipating the moment when you can get your hands on Project Nova. Please accept our heartfelt apologies for the disappointment this will no doubt cause. We hope you understand that we need to take a step back and return to the drawing board, where we will spend more time figuring out how all this hard work can translate into something better and more meaningful for the EVE Universe. Remaining true to our vision of Project Nova’s future in connection with EVE is essential. That is the only way we will be able to continue creating memorable experiences that ensure you – our ineffable players – are satisfied and make us proud as developers.

Project Nova continues to evolve and we remain committed to delivering a high-quality team-based shooter experience to EVE Online fans, while exploring new and exciting opportunities to integrate the two games. CCP is in no rush to release Project Nova until we’re satisfied it provides a rock-solid gameplay experience and visuals to match.

The timing is especially interesting given CCP’s push to let players and media play the game recently, although what was playable was very limited. We included videos of our play sessions for more, and as you can tell from these, its’ visually impressive but lacks AI or customization in this build. We’re told from various leads on Project Nova that there are many more weapons and subclasses, along with co-op and PvP modes that supports up to 32 players in squads.

CCP Games CEO Hilmar Veigar Pétursson tells us the inspiration and gameplay loop for Project Nova was inspired by the success of Warframe and you can already see similarities in the design aesthetics. Now, we don’t know to expect or when, or if the acquisition by Pearl Abyss earlier this year altered the business realities of the project. In the meantime, CCP Games is working multiple mobile projects, EVE: War of Ascension and EVE: Echoes – the former of which (previously known as Project Aurora) similarly went back to the drawing board for another go in 2019.

More: A Mobile Version of EVE Online Revealed in EVE: Echoes

Source: CCP Games



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2018-12-02 02:12:44