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20 Things Wrong With American Horror Story We All Choose To Ignore

The horror anthology hit TV show American Horror Story just might be the magnum opus of Ryan Murphy and Brad Falchuck. Scarier and more riveting than any of the duo’s other projects, the spine-tingling series features a new theme and characters every season that are all still linked to each other’s universe. From the casting announcements to the series hints, theme reveals, and each season’s unique introductory visuals, it’s riveting entertainment all around. Even so, some seasons fall further off the mark than others, with many episodes barely even registering on the “horror” radar while others left us scratching our heads wondering what the heck just happened.

The thing is, we tend to give glaring errors, plot flops, and other things wrong with the show a pass because we love it so much. From intriguing horror to irresistible characters, from unexpected plot twists to some of the best storytelling on TV, American Horror Story keeps us coming back, not because it’s flawless but because it’s still addictive despite, and sometimes because of, its many flaws.

We might love a character and conveniently forget that he or she is a monster. We’ll keep tuning in even after an entire sequence left us feeling disgusted, embarrassed for the actress who had to play out the scene, or even angry at the creators themselves. It’s just that addictive.

We love it and we’ll keep coming back for me, even with these 20 Things Wrong With American Horror Story We All Choose To Ignore.

20 Some Seasons Aren’t Scary

With a name like American Horror Story, you might expect every episode to be a scream-fest. That’s just not the case, especially in seasons four and five. While there’s no shortage of horror-inducing characters in these seasons, they didn’t really give us nightmares like previous and subsequent seasons were able to do.

Were we jaded from all the mutants, ghosts, zombies, and other creatures in previous seasons?

Both Freak Show and Hotel fell short on promises of terror, often vying for more intense drama (a calling card of Falchuck and Murphy) instead. While we still received interesting stories, Gaga’s vampire and Twisty the Clown just weren’t all that scary.

19 There’s No Reason Given For All The Hotel Vampire Kids

In season five, Hotel, Lady Gaga’s character, The Countess Elizabeth, is a little less fabulous than we expected her to be. Perhaps she couldn’t live up to the Gaga we all know and love already. One of the things that just made zero sense about the character was her propensity to collect children and turn them into little vampires. Does Elizabeth have an old woman in the shoe complex? Is she just that bored? What is the point?

Here’s the thing about kids in horror movies: they add instant scare-factor. Take a look at most scary film kids, from Village of the Damned to The Others and you’ll see the scariest moments. The fact that the vampire kid collection wasn’t even scary was a pretty big letdown.

18 Teeth Fall From The Sky For No Reason

Season six of AHS, Roanoke, was able to recover some of the lost ground from the previous two less-scary seasons but still suffered from the lack of the one and only Jessica Lang. The season saw a return to the haunted house theme, always popular in AHS history, and wove in some new elements, like the whole “based on a true story” theme.  Between Deliverance-like hillbillies and more incredible Kathy Bates, Roanake was much better-received than Hotel, but it had some weird unexplained moments, like teeth randomly falling from the sky.

Not only do the teeth inexplicably fall while Matt is at work, but they also disappear.

The reason why is never given, prompting us to chalk this one up to “random scare tactic.”

17 Queenie Tried To Hook Up With A Minotaur

While we definitely applaud Murphy and Falchuck’s use of mythology throughout American Horror Story, it often makes no sense. Gabourey Sidibe was fantastic as Queenie, the young and lonely witch who gave as well as she got, used LaLaurie as her own personal racist slave, and really deserved main credits billing. But there was that one time she tried to hook up with a grotesque Minotaur…

While the inclusion of adult content is pretty standard in AHS, getting involved with a man who has bull’s head sewed over his own is pretty far out there. It didn’t make any sense, nor did Queenie’s own survival following the incident (or anything else including the Minotaur, really), so we just move along and say that there’s nothing to see here.

16 Zoe’s Hell Is Just Life Without Kyle

Zoe Benson, portrayed by Taissa Farmiga, starts out as a compelling character in the third season of American Horror Story, Coven. She has unique powers that pay homage to classic horror and a long journey ahead.

Tossing in a love interest is a great way to derail a personal growth story.

That’s what happened to Zoe with Kyle, her resurrected boyfriend played by Evan Peters. While we’re glad that Murphy and Falchuck used Kyle to illustrate that mothers can be abusive to their sons just as much as fathers can, “life without Kyle” as Zoe’s own personal hell is really stupid and overly angst-ridden.

15 Aliens In Asylum Makes No Sense

When it comes to American Horror Story, many fans reacted to the inclusion of aliens in season two, Asylum, in the same way that fans of Indiana Jones reacted to the Kingdom of the Crystal Skull. For many horror fans, aliens don’t enter the territory without very specific rules, and you certainly don’t add aliens into an already-existing story for a scare factor.

The aliens of AHS also just weren’t scary. Sure, they made Pepper more interesting and gave convenient explanations for a few weird happenings, but at the end of the day mixing aliens in with mutants, a mean nun, demons, and war criminals just doesn’t work. It’s a hodgepodge of plot devices tossed together like a salad with too many kinds of dressing. Sometimes simpler is just better.

14 The Musical Sequences

We get that Sister Jude is losing her mind in this tenth episode of season two, Asylum, but must we lose ours as well? The episode itself was gripping, but watching Jessica Lange sashay through “The Name Game” wasn’t nearly as eerie as it should have been. It played off as more of an homage to the creators’ Glee in a way that didn’t work.

While some critics enjoyed the mind-boggling number, many of us like to pretend it never happened.

It’s not the last time the showrunners implemented a bit of music and dance, either. Season four, Freak Show, featured several ditties, including a rendition of “Come As You Are” by Evan Peters, Sarah Paulson’s “Dream a Little Dream of Me”, and Lange singing David Bowie’s “Life on Mars”.

13 What Happens To Dr. Arden’s Experiments?

The mutants created in Dr. Arden’s horrific experiments are the stuff of nightmares, and they definitely present an interesting side story among the rest of the godawful happenings at Briarwood Manor in season two of American Horror Story, Asylum. Their issue, of course, is that they disappear off the radar without much of a peep.

Once turned into a mutant and taken to a hospital, Shelley, played by Chloë Sevigny as a homage to the many women unjustly committed to asylums throughout history, seems as if she may be able to lead the authorities toward Arden, but alas, Joseph Fiennes’ conflicted yet greedy Monsignor Timothy Howard takes her out instead. We don’t hear much about them afterward. What happened to the mutants?

12 The Messed-Up Historical Figures

Anne Frank was lobotomized by the evil Dr. Arden from Briarcliff Manor in season two, Asylum. Not only does this make zero sense, but it also really does a disservice to Anne Frank’s memory. There is a lot of artistic license taken with historical figures throughout American Horror Story, from Delphine Lalaurie to James March. Even characters used as backgrounds for new characters, like Nellie Bly’s inspiration for Lana Winters, often seems a bit much, especially when the representation is so loose.

The misrepresentation or grand re-representation of historical figures is nothing new.

Our own history books present complete falsehoods about everyone from Christopher Columbus to Paul Revere. Perhaps it’s just so glaring because we acknowledge that now, particularly during an age of “fake news” awareness.

11 The Opening Sequence And Spoilers Promise More Than We Get

One of the most exciting elements of a new season of American Horror Story is always the opening sequence and the slowly-revealed spoilers. Cast announcements and cool visuals trickle in until we finally get to see that first episode with its incredible casting graphics. The creepy opening sequence does much more than announce the cast: it revs us up like the announcer for a really scary joust about to take place.

The only problem is that it often goes downhill from there. While season 1 typically delivered, the casting graphics in seasons like Freak Show were actually scarier than the episodes themselves. That’s a real problem if we are supposed to be watching a horror program.

10 We Have No Idea What Happened To The Pig Boys

They were a successful execution of “the scary children” in a way that the little vampire entourage of the previous season just couldn’t seem to manage, so maybe that’s why Murphy and Falchuck decided to never let the “pig boys” of season six be seen again.

Aside from the fact that the boys could have made for some truly scary storytelling, the problem here isn’t just that they had no deeper involvement in the story than “check out these creepy kids” but that they don’t even have a resolution. Why the kids say, “Croatoan!” and why they drink pig milk remains unknown, and we may never know what happened to the charming little tykes.

9 No Consequences for the bad things the “good guys” do

As fans of American Horror Story, we sure do forgive a lot of murderers, don’t we? When someone bad finally goes good, all of their wicked deeds don’t seem to be as problematic. Even sweet Nan takes out Joan. Misty Day, otherwise a kind hippie, offs a couple of guys with alligators.

Were these warranted attacks? Maybe, but that doesn’t erase the fact that many characters end the lives of others and we pretty much turn a blind eye toward it like we wouldn’t if they occurred in real life. Of course, from people returning from the grave to mutant attacks near an asylum, there’s really not a lot in the show that applies to real life.

8 There’s Really No War Between The Coven And The Voodoo Witches

During season three, Coven, there’s a big build up about an oncoming war between the coven and the voodoo witches of the area. Both are led by powerful women, and who wasn’t excited to see Fiona, played by Jessica Lange, and Marie Laveau, played by Angela Bassett, go up against one another?

While there was plenty of tension and a zombie attack, it pretty much stopped there, especially after the witch hunters came to town.

AHS often builds up to something we’re expecting and completely abandon it for another plot instead. While we get that they want to keep us on our toes, broken promises do leave us unsatisfied and underwhelmed.

7 Zoe And Madison Gave Their Souls To Azaezel And It Never Came Up Again

When the bus full of frat boys who assaulted Madison wrecks, taking out all of the monsters on board on Madison’s whim, it’s satisfying. Even seeing Kyle taken out doesn’t bother some of us, given that we’ve already seen Evan Peters return from the grave before and wouldn’t be surprised if he returned. He may have stopped his “brothers” but he certainly tried to help them not get caught, making him complicit in the attack.

When Zoe and Madison decide to put “boy parts” together to resurrect Kyle as the perfect Frankenstein boyfriend, they sell their souls to Azaezel in order to do so, and yet it never comes up again. Given that both girls bite the dust during the show, shouldn’t that at least be an issue?

6 Roanoke’s Reality Show Inception

It was one of the most pointless plot points to ever be inserted into a season of American Horror Story. During season six, Roanoke, we’re treated to a reality show type of setting where re-enactors help us understand what happened to the Millers in “My Roanoke Nightmare”, an obvious play on so many other popular reality-based ghost hunting and experience shows. That’s an intriguing concept that works well for much of the season, but then we’re hit with reality-ception.

Getting all of the actors and people involved in actual events together for the blood moon event is one thing, but what about the disclaimer that nobody even survived the ordeal? If that’s true (which makes sense, since this is Roanoke), how did we get the footage in the first place?

5 There’s No Point To Scathach

Scathach, the mythical warrior from the Isle of Skye in Irish folklore, is an incredible character. It’s too bad we didn’t really get to know her in season six, Roanoke.

Lady Gaga’s Scathnach has a plethora of powers, is said to be the first Supreme and yet has no real point in the series.

The witch does a few nefarious things here and there, from purchasing souls to rendering people evil and insane, but in the grand scheme of things she has no real point except to serve as one of those random elements of horror woven in to just be spooky. Given the history of the traditional character, it would be amazing to see Murphy and Falchuck to use this as a tie-in for a more myth-heavy season.

4 People Are Constantly Offed Only To Be Brought Back

Character losses in the American Horror Story realm are pretty much like those in any comic book series: you don’t ever count them as permanent. Even when an entire series ends and you believe a character to be truly gone, they may return in another season! It’s definitely not a new tactic to have characters return from the grave; it’s a strategy used in everything from Dallas to Supernatural.

It makes us feel a little more jaded and a little less invested when tragedy does strike.

Oh, Fiona is sick? Oh, Ethel’s not going to make it? It’s too often meaningless. We want to feel affected, and we can’t help but worry a bit because we do love these characters, but deep down we’re always still wondering when they’ll return.

3 Twisty’s “Resolution” Is Basically A Deus Ex Machina

Season four’s big villain, Twisty the Clown, turned out to be much more Bozo than Pennywise. Sure, he was scary-looking, and he had the tragic backstory to boot, but Twisty’s crimes felt more garden variety scary movie than the monstrous panache we’d expect from AHS.

Twisty, played by John Carroll Lynch, even had a disappointing resolution as a character. Not only was he never really sorted out by a main character or a victim bent on revenge, but he was literally yanked out of the show to join Edward Mordrake’s nightmarish troupe, collecting the clown’s soul after hearing his tale of woe.

2 Misty Day Was Unjustly Lost

One of the characters fans most resonated with in season three, Coven, was Misty Day, played by the talented Lily Rabe. Misty’s character screamed Supreme, from her unique abilities to her lack of really caring about the position.

Misty was all about fairness, being kind to animals, and protecting the vulnerable, making her a fantastic character to root for.

Unfortunately she was also a red herring. Falchuck and Murphy offed her in such a terrible way in a Hell made up of her own personal vivisection nightmare, which made zero sense given her ability to bring things back to life so easily. Misty didn’t deserve her ending, but neither did Nan and many other characters.

1 Tate Is A School Shooter

Tate Langdon is one of the most romanticized characters in the history of AHS. The season 1 character is a doting friend, devoted boyfriend who would do anything for Violet, and speaks volumes of teen angst to many a smitten heart. It doesn’t hurt that Evan Peters, who plays Tate, is easy on the eyes as well. Is that why it’s so hard to remember that Langdon is such a deplorable character?

Tate is a school shooter. He took the lives of several classmates and should represent what we most despise and do not condone in this nation right now. He also assaulted Violet’s mother, Vivian, causing her to become pregnant with his Antichrist baby. How can anyone still crush on this guy knowing what harm he’s done?

What other problems with American Horror Story do fans overlook? Let us know in the comments!



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2018-10-10 08:10:37 – Sara Schmidt

Assassin’s Creed Odyssey Beginners Gameplay Tips

Assassin’s Creed Odyssey is here, and it offers up something of a different experience from the previous games in the series. Rather than the stealth-based gameplay of old, Odyssey doubles down on the RPG mechanics, becoming a huge, deep open world game for players to enjoy. In essence, it takes what worked from Assassin’s Creed Origins and makes it even better.

The end result is a fantastic take on the Greek myth, albeit one that sometimes struggles a little to bridge the gap between open world RPG and its roots in the larger Assassin’s Creed universe. Nonetheless, those changes could leave some players a bit confused as to where to start, and after working through the opening island of Kephallonia things could become a little bit daunting.

Related: Assassin’s Creed Odyssey – How To Get The Best Ending

That said, there are some ways to make the most of Assassin’s Creed Odyssey from the get go. After all, there’s lot to get to grips with before taking on Medusa or hunting after all those legendary armor sets. Instead, here are some tips for how to take up what Assassin’s Creed Odyssey has to offer fast.

Choose Exploration Mode

The most important first choice to make comes before the player even starts the game. When given the option, it’s highly recommended to choose Exploration Mode as the method of play. This is the way that Assassin’s Creed Odyssey was designed to be played, and for good reason; the additional level of emphasis on discovery is a delight to play, and much more fun than simply following map markers to reach objectives.

Effectively, Exploration Mode works by making the player find their own way through quests. NPCs will give hints towards locations to be discovered when talking about the mission in question, forcing players to use a little of their own intuition. This mode also makes map exploration much more fun, with the player finding random locations as they work their way around the regions hunting down quests.

Exploration Mode also means players will make the most out of eagle companion Ikaros. The eagle is not only able to scout out discovered locations, but also target enemies and notable items within specific locations, such as chests or hostages to release. Finally, remember to seek out Synchronization points to boost the power of Ikaros overall.

Think About Crafting Over Cash

Whether armor or weapons, it’s easy to find loot in Assassin’s Creed Odyssey. As such, when players notice they have plenty of unused items sitting around in their inventory, it’s extremely tempting to drop them all off at a nearby blacksmith and make a bit of drachmae.

That said, it’s probably best to hold fire of cashing in. That’s because drachmae are not in short supply in the game, and can be picked up from completing quests, in explored locations, or from dead enemies. Instead, consider breaking down weaker weapons and armor into leather, wood, and metal, as these can be useful as crafting for upgrades to the player’s ship or even to beef up items at a blacksmith.

It’s worth bearing in mind that drachmae are needed in a couple of places in the game, and it’s always worth keeping some around in case of having to pay off a bounty to keep mercenaries off the player’s trail when it’s better to lay low. Nonetheless, put money on the back burner, and instead think about how best to boost the overall power of the misthios.

Choose Your Abilities Wisely

Assassin’s Creed Odyssey has a fairly comprehensive skill tree, but there are some abilities that are better to unlock than others. As explained in our guide to the best abilities to unlock first, There are a few essential abilities, with the Sparta Kick being useful from a warrior perspective alongside beef ups to the assassin skill tree such as Shadow Assassin.

Overall, though, Assassin’s Creed Odyssey gives players the greatest level of flexibility in how they choose to play that the series has seen so far. It’s perhaps best to pick and choose skills based on what works for the player in question, providing they keep enough core skills in each area to make sure they can get out of trouble whatever the situation.

Remember you can always change your choices as well, albeit at a cost. A few drachmae allows the player to reset all of their abilities, so if some skills are found to be less useful than others, it’s easy to drop them and rebuild the character from scratch.

Take To The Waters With Style

Assassin’s Creed Odyssey takes the series back to the high seas, and it’s something that is long overdue. With gameplay reminiscent of Assassin’s Creed IV: Black Flag, the core way to travel between the different islands is to take to the Adrestia and hop from island to island seeking adventure.

Even though a lot of the gameplay takes place on land, it’s truly beneficial to upgrade the ship regularly. This could mean recruiting new lieutenants, which helps both with buffs to the ship’s power and when boarding enemy vessels, or improving things like rowing power or damage caused by ranged attacks. It comes at a cost in terms of drachmae and consumables, but it’s worth it in the long run.

This is because it’s all too easy to get into scraps with pirates, Spartan or Athenian vessels when out at sea. Naval combat is extremely good fun, but when outnumbered it’s much better to have more firepower onside, and it’s always satisfying to take out those Cult of Kosmos members who happen to captain a ship of their own.

Revel In The Game World

It may feel like an obvious rule to follow, but Assassin’s Creed Odyssey is much more fun if taken at the player’s own pace. The title’s story is a compelling, personal adventure that (generally) ties well into the larger plot of Assassin’s Creed, but the game perhaps works best with the player following their own path and doing what’s most fun to them.

As such, it’s important to stretch your legs in Assassin’s Creed Odyssey. Between the Conquest Battles, side quests and other additional smaller elements of the game at large, there’s no reason to purely stick to the main quest. This is something the game expects, too – there’s no real reason to grind in the game, providing players make good use of the enthralling, extra content available to them.

Perhaps the best examples of this are the game’s mercenary system, which leads to some excellent one-on-one fights with fearsome combatants, and hunting down the Cult of Kosmos. Although the cult ties into the larger plot as a whole, hunting down smaller members is a fantastic element of the game, and one that shouldn’t be overlooked.

Those are just a few tips to help players make the most of Assassin’s Creed Odyssey. However, with a game as expansive as this, players are best suited to decide how best they want to play the game. Regardless of how they choose to enjoy the title, there are bound to be some surprises along the way.

More: Every Assassin’s Creed Game Ranked



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2018-10-09 03:10:13 – Rob Gordon

Super Mario Party Review: The Best Mario Party in Years

Super Mario Party isn’t just a return to the classic gameplay, bringing back the board game format and forgoing the controversial car. It’s the best entry in the Mario Party franchise in years though admittedly, Nintendo hasn’t set the bar very high. The last time there was a halfway decent Mario Party was back in 2007 with Mario Party 8 and to find a truly great addition you need to go even further back in time. Super Mario Party makes up for some of that, finally.

The newest first party title for Nintendo Switch isn’t without flaws. In their effort to bring back Mario Party to relevance Nintendo went overboard. Super Mario Party spreads itself very thin, adding too many extraneous modes. And sadly, Nintendo also hasn’t managed to capitalize on the obvious when it comes to online multiplayer and Mario Party. Overall though Super Mario Party is a celebration worth throwing especially with three friends along for the (now metaphorical) ride.

Related: Best Multiplayer Games To Play At A Party

Super Mario Party should be viewed as an apology for the absolute rubbish that was Mario Party 9 and 10. The failed experiment that was all four Mario Party players being stuffed into the same car with no autonomy is over. The classic Mario Party mode has the four partiers move about a colorful board game map, snagging stars and playing mini games at the end of each turn. It’s glorious. The board game’s return and the pleasing ways it can be used to screw over opponents with random chance would be enough of a victory. Super Mario Party goes further with the board game mechanic and adds exciting new layers of strategy.

There are several little changes to board game play. Stars cost just 10 coins now, not the customary 20. Bowser and other villains are now playable characters and maps are much smaller than before. The biggest change concerns dice rolls. They’re still completely random but Super Mario Party has added some dice rolls by giving every playable character their own dice block. The choice of playable character now means more than simple Mario franchise favoritism. There is a regular dice block and going along with the smaller maps it only has 6 sides as opposed to the previous 10 but with the character dice blocks, this mechanic can get wacky and interesting.

For example, Shy Guy’s die has 5 sides of 4 and 1 side of 0. This means that if a player wants to move just 4 spaces on the board to get to a star or avoid a trap, they’re best off using Shy Guy’s dice but there is a chance that they might not move at all. Similarly, Bowser has a 10 on his dice but also two sides where he can lose coins if he’s unlucky enough to hit them. These new special dice might sound strange but in practice they add in a surprising amount of depth.

The special dice don’t just end at the playable characters either. In a holdover from Mario Party: Star Rush for the 3DS it’s now possible to recruit allies. These allies will loan out their special dice and in certain mini games even help out as a part of a team. Allies are always computer controlled but they can turn a player’s game around. Allies seem like they could over-complicate play but they add just enough to the game without becoming too distracting or that big of an advantage. Even though ridiculous RNG is part of the charm of Mario Party it does sting when a computer ally wins a tense minigame but that’s a relatively minor quibble. Nintendo has nailed the board game dynamic with their first Mario Party on the Switch even though it’s disappointing that there’s only four boards at launch with no more coming (as of right now).

Minigames are another area where Super Mario Party succeeds … for the most part anyway. There are 80 minigames in all and they switch between standard and motion controls. It’s impossible though to play Super Mario Party with anything but a single joy-con which prevents prevents Super Mario Party from being played in the Switch’s handheld mode. Some of Super Mario Party‘s best games use the joy-con’s stellar motion control and HD rumble features so it becomes an understandable sacrifice, and of course, tabletop mode is still available. There are still a couple of stinkers in the minigame department but Super Mario Party might just have the most consistent overall collection of the series.

Everything else in Super Mario Party is a a mixed bag. In an effort to live up to the Super part of the title, Nintendo has added a bunch of new modes to the game and would have been better off leaving them alone. They aren’t all terrible though. For instance, ‘River Survival’ has four players working together to paddle down a raft on mountain rapids and playing in cooperative minigames is pretty interesting. So is Partner Party which is the standard Mario Party mode but in teams of two. The other modes are lot less successful.

The worst of the bunch is ‘Sound Stage.’ This is a collection of rhythm-based motion control minigames where the player who triumphs at the most minigames wins. The minigames themselves are surprisingly solid with a good mix of rhythm and motion, but there’s no reason for them to exist in their own separate section. It’s a waste of space.

Sound Stage isn’t the only time that Super Mario Party allows you to just play minigames either. There’s also Minigame Mode which is a hit or miss. The one and only highlight of Minigame Mode is Square Off. Here, laying minigames is still the main focus but the real winner is chosen by how much territory a player steals on a square board (one minigame usually equates to one territory). Everything else in Minigame Mode takes out all the strategy of Mario Party for just boring minigame brawls. This is particularly true in Mariothon where whoever wins the most of a collection of five minigames is crowned the champion.

Mariothon being a bust stings because this is the one and only mode Super Mario Party has chosen to make available for online multiplayer. Super Mario Party is the first Mario Party to include online play but there’s no way of playing a board game in the mode. One could argue the commitment (a 10 turn board game can take up to an hour) would be a problem in online matchmaking, but there being no option is disappointing, especially the only available mode is Mariothon where the Minigames have little stakes. Online play even shrinks down the available games in Mariothon to just 10 random ones not the full 80. It’s terrible.

There are other features in Super Mario Party like a lackluster single player campaign called Challenge Road, but playing the standard board game mode with computer opponents is a much more satisfying single player experience. There’s also Toad’s Rec Room which can use two switches to play special minigames. It’s an interesting tech demo but not much more than that. The bulk of Super Mario Party‘s successes and failures can be found in the other modes. Overall, those positives do outweigh the negatives.

Super Mario Party isn’t perfect. It doesn’t even supplant Mario Party 2 or Mario Party 4 as the best Mario Party game ever. It does, however, get very close. Super Mario Party would’ve been stronger if it did away with some of the extra game modes and focused on quality more than quantity. Toad’s Rec Room or Sound Stage could’ve easily been swapped out for three to four new board game maps. As it stands, Super Mario Party is a solid rebirth for what has become the redheaded stepchild of Nintendo franchises. Hopefully there will be many more and impressive sequels to come building off what it does right and ignoring what it does wrong.

More: Nintendo Switch 2 is Already Going to Release in 2019

Super Mario Party is available now for $59.99 on Nintendo Switch.



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2018-10-08 05:10:06 – Derek Stauffer

Marvel Killing Off a Guardians of the Galaxy Hero

Warning: SPOILERS for Marvel’s Infinity Wars

The Infinity War movie forced fans to watch the Guardians of the Galaxy die – now Marvel Comics is going to repeat the heartbreak by killing off one member of the team. And if you read the evidence right, it’s not hard to guess which Guardian will make ‘the ultimate sacrifice.’

It’s a strange time to break the news to fans that Marvel is going to be first killing, then replacing the members of the Guardians of the Galaxy for a full-scale reboot. With James Gunn being forced out of the series director’s chair, and at least one cast member saying he’ll quit Guardians 3 without Gunn, the future of the property stands in question. The comics have followed a different path, but find themselves in the same spot.

So, which Guardian of the Galaxy is Marvel going to kill… and will the comic reboot show how the MCU may follow suit?

  • This Page: Marvel’s Plan To Kill & Reboot The Guardians
  • Page 2: The Guardian Marvel is Hinting Will Be Killed

Yes, a Guardian of the Galaxy is Going To Die

These days even casual comic fans know that when it comes to superheroes, even death isn’t permanent – a major reason why fans didn’t riot when Avengers 3 killed off half the MCU. So even with Marvel announcing the launch of Infinity Wars: Fallen Guardian coming in December, with a somber, de-saturated cover depicting the five core heroes (the same as the original movie team), there was some wiggle room on just how “fallen” was being used.

RELATED: Marvel’s Infinity Wars Does What The Movie Should’ve

With the Infinity Wars event building to its finale around the same time, even a Guardian leaving the team behind or turning to the villains’ side would be more believable than Marvel killing one off. Unfortunately, the synopsis leaves no doubt:

In the stunning climax of INFINITY WARS, one of the Guardians of the Galaxy makes the ultimate sacrifice. Look back at the life of a fallen Guardian and the empty space they leave behind in what’s left of the universe.

That tease means Guardians fans will need to pick up Infinity Wars #6 on the same day, December 19th, to see which Guardian dies for the sake of their friends and universe in the event’s big finale. On the very same day, writer Gerry Duggan and artist Andy McDonald will give that Fallen Guardian their own memorial issue… before the new Guardians of the Galaxy begins its total reboot just weeks later.

It All Leads To The New Guardians Reboot

The confirmation that an existing member of the Guardians of the Galaxy – Star-Lord, Gamora, Drax, Rocket, or Groot – won’t actually survive the Infinity Wars adds even more weight to the event. But it also helps explain the previous announcement of a new reboot for the Guardians of the Galaxy comic book. With the first image teasing that the new series, launching in January, will take just about every cosmic character into consideration, the tagline itself makes more sense than ever.

The inclusion of Silver Surfer, Adam Warlock, Captain Marvel, Thor, and even Galactus in the tease of a new roster grabbed the attention, but the tagline itself – “Who Are The Guardians?” – implies it’s the heroes themselves asking the question. In the wake of the coming death, the surviving team members may question everything. But how they recruit new heroes will change depending on who dies.

Especially if it’s the Guardian who Marvel seriously wants fans to expect… since they’re hinting that it’s another Guardian who actually kills the fallen hero.

Page 2 of 2: The Guardian Marvel is Hinting Will Be Killed

Star-Lord Will Die, Or So Marvel is Hinting

Surprisingly, the synopsis for Fallen Guardian revealing that a Guardian of the Galaxy dies in Infinity War‘s final issue makes perfect sense. Ever since the mysterious hooded figure referring to themselves as Requiem snuck up behind Thanos and cut off his head, then revealed themselves to actually be Gamora, Thanos’ daughter in disguise, the Guardians have been shattered. The sense of betrayal grew even deeper when Star-Lord tried to talk some sense into Gamora… who responded by murdering him, too.

RELATED: Thanos Finally DIES in His Final Comic Story

Luckily Doctor Strange was on hand with the Time Stone, and succeeded in reversing Peter Quill’s death. But it also demonstrated just how committed Gamora is to her current mission to kill Thanos and gather the Infinity Stones (a satisfying reversal of her death in Infinity War). She will seemingly stop at nothing to regain the piece of her soul trapped inside the Soul Stone – including murdering Star-Lord once again, which is exactly what’s shown on the cover of Infinity Wars #6. But then, comic fans know not to judge a book by its cover.

Gamora May Be The Guardian Dying, Not Killing

Not only would Star-Lord’s death be anticlimactic the second time around, it seems too big a moment to spoil on the cover. Frankly, it makes as much sense, if not more, that it’s Gamora who risks going too far and must be killed by a teammate. But judging by the synopsis of Fallen Guardian, it doesn’t sound like Gamora fans need to worry about her legacy. If she makes “the ultimate sacrifice” to bring the Wars to an end, Marvel likely has bigger plans in store than being put out of her desperation and misery.

It’s hard not to suspect that Thanos will be the one putting the doomed Guardian into their grave. Especially after Thanos Legacy #1 revealed that the villain’s death at his daughter’s hand may have been part of a larger plan. And with Duggan and Donny Cates writing that revelation together, Duggan scribing Fallen Guardian, before Cates launches the new Guardians reboot, it would make sense for Thanos to get his revenge as part of this narrative shifting of gears.

Pray For Groot & Rocket Raccoon

Of course, it must be considered that Marvel may wish to punch their readers and movie fans directly in the heart, and have either Groot or Rocket Raccoon sacrifice themselves in Infinity Wars. And with such a noble act expected least from Rocket, it’s hard to deny that such a twist would blindside readers and their emotions. Would the comic book Guardians ever continue without their furry, foul-mouthed mascot? And could Marvel fans endure one more Groot death scene after The Avengers: Infinity War?

The good news is that the tragic sacrifice and Fallen Guardian memorial issue will drop just months from now, and just in time for the holidays. Enjoy!

Infinity Wars: Fallen Guardian #1 arrives on December 19th, available from Marvel Comics.

MORE: Marvel Reveals Wolverine Was Venom Before Eddie Brock



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2018-10-07 06:10:35 – Andrew Dyce

How MCU Cosmic Movies Allowed X-Men To Adapt Dark Phoenix Properly

During a panel at New York Comic Con, screenwriter and producer Simon Kinberg explained how Marvel Studios’ dip into intergalactic fare set the stage for the latest X-Men cinematic installment, Dark Phoenix. Directed by Kinberg, the film will tackle one of the most famous stories from the X-Men’s extensive comic canon as it traces the rise and fall of Jean Grey (Sophie Turner) as her immensely powerful alter-ego, the Phoenix.

The original comic book story by Chris Claremont, Dave Cockrum, and John Byrne featured a distinct science fiction tone. After an accident in outer space exposed her to a strange flare of cosmic radiation, Jean’s powers increased exponentially, making her one of the most powerful beings on the planet. Despite Professor X’s best efforts, the power drove her insane and made her a target of a powerful extraterrestrial race, the Shi’ar Empire. The third film in the first X-Men series, X-Men: The Last Stand, adapted some of this storyline, but left out the space-related material, resulting in a less-than-satisfying adaptation of the beloved original.

Related: Here’s How Old The X-Men Are Supposed To Be In Dark Phoenix

According to Kinberg, two recent trends in Marvel movies had a significant impact on the culmination of the reboot series that began with X-Men: First Class. He cites Logan as an influence on the film’s dark dramatic themes, but also the success of the MCU’s cosmic films as preparation to expand the X-Men universe.

“What Marvel Studios has done in terms of making these movies extraterrestrial, taking them into space with Guardians [of the Galaxy], with Thor: Ragnarok, with the Avengers movies, allowed for us to tell the Dark Phoenix story not just in the dramatic, grounded emotional ways that we’re talking about… but to also go to outer space, to have alien characters.”

Fox also premiered some new footage of Dark Phoenix at NYCC, which backs up Kinberg’s description. Most likely coming early in the film, the scenes show the X-Men attempting to rescue a group of astronauts whose shuttle has gone out of control. While the attempt is mostly successful, it results in Jean’s exposure to cosmic radiation, following the similar setup from Claremont’s comics.

That’s a reassuring sign after the all-around disappointment of X-Men: The Last Stand. Adventures in outer space have been part of the X-Men’s repertoire for decades, and it’s about time that the films started to reflect that. So far there’s been no confirmation of whether the Shi’ar will appear in the story. It’s possible that the as-yet-unnamed character played by Jessica Chastain will fill that role, but Kinberg has only hinted that she’s not “from our planet.”

With the upcoming move to Marvel Studios, this is likely to be the X-Men’s swan song at Fox (excepting perhaps the more removed The New Mutants). Despite delays that pushed the premiere back to next year, Kinberg seems confident that they’ve finally brought one of the definitive X-Men stories to the big screen in the manner it deserves. Time will tell if they’ve got it right this time.

More: Your Guide To The Best Panels At New York Comic Con 2018

Source: Simon Kinberg



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2018-10-05 08:10:23 – Michael Heerema

Tyrion Lannister Will Get a Beautiful GoT Ending, According to Peter Dinklage

Peter Dinklage promises that Tyrion Lannister will get a beautiful ending on Game of Thrones. Viewers will just have to wait to find out if it’s a happy one. Dinklage has been portraying the fan favorite character for the show’s entire run, beginning in 2011.

Based on George R. R. Martin’s A Song of Ice and Fire series, Game of Thrones is set to conclude when the show returns for its 8th season next year. The show originally hewed closely to the source material, but diverged in later seasons as it began to outpace Martin’s novels. With his sixth installment no closer to release, showrunners David Benioff and D. B. Weiss have decided that the upcoming six-episode season will also be the show’s last. Martin, certain Thrones could continue on for many years, was stunned by this revelation.

Related: Game of Thrones: Jon Snow’s Direwolf Is Returning For Final Season

According to ET, Peter Dinklage had only positive things to say about next year’s finale. He stated, “There are no better writers in television than Dan Weiss and David Benioff. They ended it brilliantly. Better than I could have imagined and you people are in for it. It ends beautifully for my character whether it be tragic or not.”

Martin wasn’t the only one surprised and saddened by the news that Thrones would be ending its run so soon. Fans are already going through withdrawal, counting the days until the show returns. Season 7 ended in August 2017 and all viewers know for certain is that “winter is coming” sometime in 2019.

Dinklage’s statement may not be entirely comforting, but it’s not exactly shocking either. Both the series and Martin’s novels have never been shy about killing off major characters, regardless of how beloved they may be. This is not to say that Tyrion won’t survive the finale, but Dinklage’s comments certainly leave room for that to be the case. Without Martin’s novels as a blueprint, little is known about how the series will wrap up. Sophie Turner, who plays Sansa Stark, feels that the ending may prove divisive among fans.

The show’s final details have been shrouded in secrecy, with the scripts disappearing as soon as the episodes are shot. Fans have been scouring the internet for clues and some feel that Turner’s direwolf tattoo and Maisie Williams’s cryptic Instagram post both point to the survival of at least some of the Starks. The rampant speculation is to be expected. Game of Thrones has become a worldwide phenomenon and most viewers will be sad to see it go, regardless of whether the ending is satisfying or not. At least a prequel series was ordered earlier this year, so audiences won’t have to completely bid farewell to Westeros just yet.

More: Emilia Clarke Commemorates Game Of Thrones Ending With New Dragon Tattoos

Game of Thrones season 8 premieres on HBO in 2019.

Source: ET



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2018-10-05 07:10:24 – Jamie Gerber

Forever Review: Amazon Delivers A Satisfying and Unassumingly Weird Comedy

Master of None co-creator Alan Yang and Matt Hubbard (Superstore, Parks and Rec) have one of the year’s most unexpected comedies on their hands with Amazon’s Forever. The unassuming series stars Fred Armisen and Maya Rudolph as Oscar and June, a married couple for whom their otherwise pleasant life together has become more than a little routine. That routine is altered after they opt to do something different for their annual vacation. That decision brings surprising changes, and turns what a modest comedy about the ennui of domestic life into something unexpected. 

In many ways, Forever is a rarity in the entertainment industry, in that its marketing hinged almost entirely on the comedic appeal of its two very funny and very charming leads, rather than the concept that’s beneath the surface. That surreptitiousness is almost unheard of in this day and age of trailers giving nearly everything away for anything but the latest puzzle box film or television series produced by J.J. Abrams. But it’s doubly surprising coming from Yang and Hubbard, whose work up until this point hasn’t exactly been prone to twists or explorations into quaint weirdness. 

More: Kidding Series Premiere Review: A Fascinating Showcase For Jim Carrey

The secrecy surround the actual premise of Forever is, in truth, part of its appeal. Like so many series nowadays, Forever’s idea of what makes a comedy is markedly different from, say, The Big Bang Theory. In that sense, it’s more akin to Yang’s work on Master of None or FX’s Atlanta, both of which are notable more for their digressions in narrative and form than for producing the sort of yucks some might expect from a series selling itself as a half-hour comedy. That’s not to say Forever isn’t funny or doesn’t make the most of its two leads. It definitely delivers in the laughs department, but it’s also not interested in mining every interaction for comedy gold. 

Critics who were granted access to the full eight-episode season ahead of time were also given instructions on what could and could not be revealed. The secrecy approaches Mad Men levels in its desire to preserve the purest viewing experience possible, though for the extreme spoiler-phobic merely knowing there are spoilers to be had is enough to send them over the edge, so the idea of where to draw the line remains as nebulous as ever. 

Though early reviews aren’t allowed to touch on the events of the first episode or what the rest of the season entails, there’s still plenty to talk about, both in terms of the show’s themes, how well it executes them, and just how well Armisen and Rudolph perform as a married couple.

As if the title weren’t hint enough, the show is largely about what it means to be committed to a single person and the habitual pitfalls that develop from such a relationship. The series begins with a endearing montage of Oscar and June’s relationship, from their early first dates to their wedding to where they are when the audience meets them. The montage cleverly takes things just to the edge of becoming cloying, with its soundtrack and shots of Armisen and Rudolph dancing to celebrate June’s inability to bowl. But the cracks soon begin to show, as the montage eventually settles on Oscar serving June the same meal over and over again, making the same silly gestures each time. The only thing that changes is June’s face, which slowly becomes glassy-eyed with indifference. The series ostensibly asks the question: How long can a person wring satisfaction out the same routine?

Forever primarily centers on June’s growing dissatisfaction with Oscar and her feeling trapped and wanting to find and experience new things. But Yang and Hubbard’s approach to June’s domestic discontent — in addition to the surprising plot twists that take the series into some unexpected territory — isn’t as cut and dry as it might seem. June and Oscar enjoy a pleasant enough relationship, one that affords the writers the opportunity to have their actors fire off droll banter at one another and seek answers to questions like “What’s the best way to sit?” As a result, Armisen and Rudolph are able to slip into a comfortable comedic rhythm that smartly underlines the degree to which these two people — though they might still love one another — have completely run out of things to say to one another. 

That sort of comedy carries through the entire season, with Armisen delivering a one of a kind performance that helps match the series’ willingness to go to some very weird places. Meanwhile, Rudolph grounds the comedy in June’s relatable desires and her humanity. In a sense, she has the tougher job of the two, as she’s asked to vacillate her performance between handling witty banter and delivering moments that are more plaintive than you might expect from a high-concept comedy. 

Nevertheless, even once the series reveals its true premise, Forever still manages to keep things interesting, mainly by introducing new characters at key intervals, like Mark (Noah Robbins), the foulmouthed but secretly insecure teenager, and Kase (Catherine Keener), June and Oscar’s intriguing new neighbor. Thankfully, Forever turns out to be a series that adds up to a lot more than its twisty conceit, and it manages to find some fascinatingly human moments were it not for some smart writing and its endearing lead performances. 

Next: Castle Rock Finale Review: An Uneven First Season Ends On A Perplexing Note

Forever season 1 will stream on Amazon Prime Video on Friday, September 14.



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2018-09-13 03:09:33 – Kevin Yeoman