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Sekiro Mod Gives The Game An Easy Mode | ScreenRant

A new mod for From Software’s Sekiro: Shadows Die Twice aims to make the game a bit more approachable by adding an easy mode. When Sekiro was released this year, it drew mountains of praise from reviewers, but plenty of players and professional critics alike were also turned off by its extreme difficulty.

Sekiro’s release sparked the latest round of a long-running debate involving players, developers, and critics over difficulty in video games. Some argue that implementing easy modes would go against the creative vision of developers – particularly those like From Software, who are famed for their games’ unrelenting challenge. Others say that such a compromise would be worth it to allow more people to enjoy the game, noting that extreme difficulty can serve as an even greater impediment for people with any number of disabilities. Developers like God of War‘s Cory Barlog and Rami Ismail even weighed in to refute the idea that making games more accessible was a compromise in the first place.

Related: Celeste Creator Has Sekiro Easy Mode Suggestions

The new mod, called Sekiro The Easy, certainly isn’t restrained by From Software’s intent, and it’s likely to help people who initially struggled with the game make a bit more progress. Just released last week, it’s currently climbing the charts at Nexus Mods. Sekiro The Easy makes a number of mostly statistical changes to lower the game’s difficulty, without affecting enemy behavior or placement or introducing new items. The biggest change is a buff to attack power and defense, which will help new players take down foes faster without falling quite as quickly themselves. It also removes the need to spend a limited currency called Spirit Emblems to use the game’s abilities and weapons, as well as removing fall damage, increasing buff durations, and nerfing a powerful status effect that could originally kill players outright.

Sekiro The Easy isn’t the only mod made to address Sekiro’s difficulty. Some offer wide-ranging balance changes to the entire game, while others fixate on single issues like Spirit Emblem costs or buff durations. There are even mods available to make the game harder, for players who really want to push themselves. The good thing about Sekiro The Easy is that it bundles a lot of changes into one mod, so players don’t have to search for mods that address each individual issue, which makes it ideal for new players who may not even understand what the more granular options do. It also doesn’t completely remove the game’s challenge, so players will still have to master Sekiro’s precise deflection system to survive.

It’s only been a few months since Sekiro launched, but From Software is already talking about its next game. That game, Elden Ring, doesn’t have a release date yet, but it will be interesting to see what lessons the developer takes from the uproar ignited by Sekiro: Shadows Die Twice.

Next: Sekiro: Shadows Die Twice Review – A Brutally Difficult Masterpiece

Source: Nexus Mods


2019-07-13 11:07:15

Bryan Lawver

Sekiro Prosthetic Upgrade Locations & Guide

Sekiro: Shadows Die Twice has a unique mechanic at its core – the ability to use different prosthetic toolkits is what will get you around the various environments in the game, and help you defeat the various bosses that haunt your route. Our Sekiro prosthetics guide will tell you what prosthetics are available and how best to acquire them.

The prosthetics in Sekiro are vital to your ability to wear down your enemies and to generally make your life easier in the endless cycle of rebirthing, killing, and dying. Knowing what tools to use against which enemies is a valuable lesson to learn, and there’s honestly a prosthetic for almost every occasion in the game.

Related: Sekiro: How to Beat the Chained Ogre

This is the list of prosthetics available for you to unlock in the game. Check out the rest of our Sekiro prosthetics guide for the individual details of where to find the following tools:

  • Loaded Axe
  • Loaded Shuriken
  • Loaded Spear
  • Loaded Umbrella
  • Sabimaru
  • Flame Vent
  • Firecracker
  • Mist Raven

This is particularly useful against certain enemies, and you’ll note that we recommended it against the Chained Ogre in our guide. Protip: that boss is terrified of fire, which means that you’ll be able to cut short some of their attack animations by using the Flame Vent, and potentially inflict a DOT effect.

To acquire the Flame Vent prosthetic, you’ll have to convince the woman in the burned house in the Ashina Outskirts that you’re her son. Once you offer the bell she gives you to Buddha, you’ll be whooshed back in time and have to kill the bandits along the Estate Path in the Hirata Estate. Following the path culminates in an area with a small fire, where you can take out the enemies and loot the fire itself for the prosthetic. Bring it back to the Sculptor and he’ll have you running hot.

The loaded axe is one of the less complicated prosthetics in execution. Like the other loaded tools (spear, umbrella, shuriken), its purpose is pretty straightforward; it gives you the opportunity to do more damage. The axe does this mainly by smashing through things, which opens your enemies up to deathblows.

If you remember where you found the Flame Vent prosthetic just above, continue up the path that you were on and you’ll see a wounded Samurai who mentions the presence of the Loaded Axe at a shrine not too far from where you are. Head back to the main Estate Path, and there will be some chatty foes that you can eavesdrop on who mention not wanting to set the shrine sitting behind the closed gate alight. Get rid of them, and loot said shrine for the Loaded Axe before bringing it back to the Sculptor.

The Loaded Shuriken is, as the name suggests, a way for you to do ranged damage to your foes in Sekiro. As you upgrade the weapon later on in the game, you’ll be able to throw multiple shuriken and to increase the damage that you do with this tool. If used effectively, it can have the ability to halt the Posture recovery of foes.

Finding the Shuriken isn’t difficult. It’s located conveniently next to a corpse in the Ashina Outskirts and accessible by rooftop. If you head up to the second floor of the pagoda by the idol, there’ll be a way for you to enter it structure. In it, there’s a corpse in poor condition who will be hanging on to a Shuriken Wheel. Bring that item back to the Sculptor to gain the ability to harass your foes from afar with spiky projectiles.

Like the other Loaded items, this is a straightforward prosthetic to find, and straightforward in its effect. It gives you the ability to poke your enemies with an unblockable attack, and you can later then cleave them if you’re smart about your upgrades (and hit everything within the reach of your weapon to boot).

To find the Loaded Spear and to acquire it, you’ll have to make sure that you have an item called Gyoubu’s Broken Horn. This particular item is housed in a Gatehouse near Ashina Castle. Once you get to the Idol in the reservoir by the Castle, head to the main structure and you’ll be able to unlock the gatehouse to acquire this item. Bring the Horn back to the Sculptor to unlock the Loaded Spear.

The Loaded Umbrella is the last in our list of the Loaded tools, and as you may have been able to guess from its name it’s about helping you deflect attacks from foes. The Umbrella isn’t able to protect you from sweeping attacks from your enemies, but it has the ability to block projectiles. You can also upgrade it to enable you to repel projectiles back at enemies.

To find the Loaded Umbrella, you’ll have to go to Ashina Castle and head towards where the Old Grave idol is. There’s a convenient hole in the top of a structure nearby, and taking a leap of faith off that ledge into the hole will land you in front of a very small creature with a very large hat. They’re a merchant, and they’ll sell you the Loaded Umbrella prosthetic for 1,600 sen. Take this prosthetic back to the Sculptor to get your very own stylish barricade.

Page 2 of 2: Sekiro – Even More Shinobi Prosthetics

The Sabimaru tool is unique because it gives you the ability to poison your foes. This definitely has its uses, though it’s potentially not as valuable as some of the other more disruptive prosthetics like the Firecracker because it lacks the crowd-control utility that the latter would provide. That being said, the Poison status is handy in its own right for whittling away at tricky foes.

If you want to acquire the Sabimaru, it’s a matter of going to Ashina Castle. Head to the chamber in the Upper Tower where the Idol is, and take out any roaming enemies who get in your way. If you wander around on the floor above the idol and pop out onto the railing inside the building, you’ll see a samurai and some adds on the ground floor. Take them out to find a chest on that level which has Sabimaru, and take it back to the Sculptor to use it.

This is one of the most useful prosthetics in Sekiro. It does its fair share of damage against animals, and it’s also valuable because using it gives you the ability to divert the attention of your enemies enough to interrupt their attacks. In a title all about learning attack animations and responding to them, even the smallest reprieve from the cycle can leave you with enough of an opening to get a leg up on the bosses that are out for your blood.

The Firecracker costs 500 sen, and you can buy it from a merchant in the Outskirts Wall area who hawks his wares at the top of a stone tower by the Gate Path. Once you pick up the Firecracker from this merchant, get the Sculptor to pop it in and you’ll be setting off sparks in no time.

The Mist Raven prosthetic is probably one of the coolest ones out there. It affords you the opportunity to maneuver more efficiently around your foes by giving you the power to move and dodge faster. To get this tool, you’re going to have to loot the Mist Raven’s Feathers item.

To find the elusive feathers, you first have to go to the Hirata Estate. When you reach the bamboo thicket, move to the ledge to the upper left of the Idol and take a dip in the river that you find. Struggle against the current before grappling to a tree and cutting down some bamboo to reveal an enemy. Once you kill him, you’ll be able to access what he’s guarding and pick up the Mist Raven’s Feathers. Take those back to the Sculptor and voila!

Now that we’ve shown you how to get all of these cool tools in our Sekiro prosthetic guide, it’s time for you to get grappling and exploring so that you can be the lethal shinobi that you were meant to be. Check out our other guides for tips on how to beat some of the mandatory bosses and also how to unlock all of the game’s endings.

Next: Sekiro Endings Guide: How To Get All Four Sekiro Endings


2019-04-22 05:04:19

Ginny Woo

Sekiro: Shadows Die Twice – All Merchant Locations

All Souls games tend to have a few out-of-the-way merchants, and while Sekiro: Shadows Die Twice has far fewer NPCs than most, there are quite a few merchants who can be found or triggered to appear during your quest. These shop-keeps stock a few important items which are more-or-less crucial to success – Gourd Seeds, for instance, can be used to upgrade your healing gourd, adding another replenishing heal use to your total stock – as well a few valuable consumables to assist in farming runs and boss battles of attrition.

FromSoftware’s latest action-adventure game Sekiro: Shadows Die Twice has garnered significant accolades from critics, long-time Souls fans, and even total newcomers to Hidetaka Miyazaki’s games, while also earning cautionary notes for its challenge. Luckily, in the span of time since its release on March 22, the gamer community has been dutifully working to parse out its mysteries and secrets, though practiced reflexes are required to carry players the rest of the way.

Related: Sekiro: Shadows Die Twice Review – A Brutally Difficult Masterpiece

As you make your way through the toughest portions of Sekiro: Shadows Die Twice, don’t miss out on the below merchants – and take special note of the first one, because it’s possible to remove him from your game entirely if you’re not careful.

The first merchant in Sekiro: Shadows Die Twice, Anayama sells a few important items, as well as some simple gameplay tips for a fee. His most important item for purchase is probably the Phantom Kunai, a tool for upgrading the Shinobi Prosthetic’s Shuriken attachment. You’ll find Anayama’s shop set up at the gate before the one that leads to the Chained Ogre mini-boss — if you arrive at the Ogre and haven’t seen him, simply turn around and look under the gate roof.

Chronologically, when you first find Anayama, he’s not exactly being respectfully merchant-like. When encountered in the flashback memory of Hirata Estate, Anayama is trying to break into a temple to rob it. Speaking with him here will also tip you off to an important treasure hidden in the bamboo forest (incidentally, it’s guarded by a fearsome shinobi who you might not be ready for at this early stage of the game). If, however, you attack and kill him, you’ll lock off the first available merchant in the game, so be careful.

Later on in the game, Anayama’s shop is a good infinite source of the Black Gunpowder and Scrap Iron, though chances are you’ll have a bevvy of these items just from playing through the game up til that point.

You’ll find a few so-called Memorial Mob merchants in the game, and while this one isn’t exactly a secret merchant, the Crow’s Bed Memorial Mob is very easy to miss. You’ll need to grapple and jump up a few different ledges from the early Gate Path Sculptor’s Idol, not far from the area with the cannon-wielding enemy positioned on the wall.

This merchant sells the Robert’s Firecrackers item which upgrades the Shinobi Prosthetic with a very useful tool, and is also sold by the following merchant on this list. If you manage to find this merchant first, though, you can actually use these firecrackers in the fight against the boss positioned before the gate to Ashina Castle.

The path to this merchant is unlocked upon defeating mounted boss Gyoubu Oniwa. Head in the direction opposite to the main gate of Ashina Castle and up the stairs on your right (if you pass by this instead, you’ll run into Tengu) to find this memorial mob’s tent tucked in an alcove. The Battlefield Memorial Mob sells Robert’s Firecrackers as mentioned above, and also has a useful Gourd Seed on sale for 1000 sen, which can upgrade your healing uses via Emma back at the Dilapidated Temple.

You’ll find this unassuming pot in a lake in the Hirata Estate memory, near the Dragonspring – Hirata Estate idol. Navigate your way down the cliffs and jump clear into the water, where you should hear him chatting at you near the shore of a small island.

Unlike other merchants, Harunaga only accepts the rare currency of treasure carp scales as payment, but he has a few special and unique items for trade. The Withered Red Gourd is similar to the main healing gourd, but this one only reduces burn status build-up, as well as protects against additional burning status effects for a short period of time. Also, just like the healing gourd, it replenishes automatically when you rest or travel at a Sculptor’s Idol.

Aside from that, Harunaga has the Mask Fragment: Right item, one of three needed to activate a special late-game feature, and a Floating Passage Text which will unlock a weapon skill (of dubious practical use, to be honest, but it looks nice). In the early portion of the game especially, the best first item to purchase with your scales has to be the Withered Red Gourd.

One of Tengu’s hated “rats,” Blackhat Badger has no allegiances to the underlying conflict in the story, and you can first find him hiding in a house with a broken roof just past the Old Grave Sculptor’s Idol; be mindful of the cannon enemies nearby, but they cannot damage you so long as you remain in the house.

Make sure not to attack him (he may look like several other “rat” enemies in the game, but he’s harmless), and you can pick up two important items from his shop; namely, the Anti-Air Deathblow Text skill and the Iron Fortress, a special material which can be used to enable the Shinobi Prosthetic’s umbrella tool.

Page 2 of 2: Even More Merchant Locations In Sekiro: Shadows Die Twice

Probably the hardest-to-find and most easily-missed merchant in the first half of the game, Fujioka is actually hiding from enemies on the right side of Ashina Castle. From the Ashina Castle idol, start heading up the stairs of the castle, grapple onto the rooftops to the right, then jump into the small L-shaped alcove ahead. There you’ll find Fujioka, who will ask you to kill the samurai in the surrounding area. Return to him once that’s done and he’ll leave the area, but will actually head directly to the Dilapidated Temple, where he will set up shop as a merchant.

It’s very useful to have a merchant back at home base and, though Fujioka is dubbed an “info broker,” he sells a nice variety of non-memo items as well, including a Gourd Seed for 2000 sen.

This memorial mob is easy to find, and his tent is situated right before the entrance to the Abandoned Dungeon. If you’re having trouble finding it, simply warp to the Ashina Castle idol and grapple across the side of the bridge, where you’ll find another bridge with two soldiers and an eavesdropping opportunity. Further on, there’s a large enemy carrying a bell surrounded by wolves, and just past him is the Abandoned Dungeon entrance, next to a Sculptor’s Idol and this specific merchant on the left.

The Dungeon Memorial Mob has a few useful items, including the Mask Fragment: Dragon and a Prayer Bead, the latter of which sells for 1400 sen, and may prove very useful if you’d like a health increase before an important boss fight, but happen to be one bead short (interesting side note: this is the only merchant-provided Prayer Bead in the game). The Mask Fragment is useful as well, though isn’t worth the high cost of 5000 sen in the early portion of the game, since it’s practically useless without the other two fragments.

The only merchant to be found in the Senpou Temple, Mt. Kongo region, the Shugendo Memorial Mob is located near the Shugendo idol, close to the travel point and across the mountain scaffold bridges below it. This merchant doesn’t stock many important items, although he does sell the Five-color Rice, a tool which serves as the game’s version of prism stones. It drops up to five small brightly lit beacons at your feet, and can be replenished when resting or traveling at an idol.

Considering that Sekiro: Shadows Die Twice is a single-player game, the utility of this item is questionable (in other Souls games, players would often use prism stone-type items in a number of strange ways during PvP), although it can help players gauge exact drop distance when the floor below is clouded in darkness.

You’ll find this memorial mob merchant at the far bottom of the Sunken Valley in the poisonous marsh area. Grapple directly above the Riven Cave idol and exit through the passage, where you’ll be standing high above the swamps. From here, you can make your way across the cliffs and statues ahead, but you can also just head directly to the merchant by dropping far below and grappling a branch right before you reach the ground; there are lots of branches surrounding the fall, so this is a lot easier than it sounds.

The Toxic Memorial Mob can be found on a small, non-poisonous portion of land in the middle of the swamp. Sticking to his brand, he sells Antidote Powder, as well as the Green Mossy Gourd for 1800 sen, which is another replenishing status protection item, but this one prevents poison build-up.

The final memorial mob can be found next to the Mibu Village idol. When you travel there, there’s a stream just below (be mindful of a potentially strong enemy in the grotto at the other end of the stream), and across it you should be able to make out a faint yellow light in the mist. This lamp is attached to the merchant, notable for selling the renewable terror-status-protection tool, the Mottled Purple Gourd, as well as some treasure carp scales. He also has two Adamantite Scraps for purchase, which are useful for some advanced Shinobi Prosthetic upgrades.

If you’ve been waiting to take on some of the Headless mini-bosses scattered throughout the game, the aforementioned gourd is an important tool for protecting against their terror attacks without having to spend consumable items.

[Note: Spoiler warning for the description below, which mentions the final area of the game]

Much farther on and in the final game area, you can eventually find another Pot Noble named Koremori, who also accepts scales for his wares. In Fountainhead Palace, travel from the Palace Grounds idol and through the open front door of the palace and run past the nobles. Through there, you’ll find yourself above awaterfall, and there is a hidden grapple point that will lead into a small cave tunnel filled with lizards — to find it, you need to take a leap of faith from the far right ledge, and look for a grapple to emerge above and to the right. Once you’re through the cave, grapple down onto the pagoda rooftop, and you’ll find Koremori’s potresting near a tree and anew idol travel point.

Koremori will have the third and final piece of the Dancing Dragon Mask to purchase for 12 scales. Additionally, if you take on and complete the Pot Noble quests, either merchant will stock the remaining wares of their dead counterpart.

More: Sekiro Endings Guide: How To Get All Four Sekiro Endings


2019-04-15 07:04:33

Leo Faierman

Sekiro: How to Beat the Chained Ogre

Sekiro: Shadows Die Twice is lauded for its tough fights. Our Sekiro chained ogre guide will help you take down the Ashina Outskirts’ monster.

Sekiro: Shadows Die Twice has its fair share of intimidating bosses and set-piece enemies that are designed purely to give you a hard time. While you’re actually able to avoid a fair few fights that might put you in a pickle, there are just some foes that you can’t shake. Our Sekiro Chained Ogre guide will show you how to dispatch this beast in the Ashina Outskirts, tactics and all.

The Chained Ogre is an easy one to find. You can’t miss them on your travels through the world; they’ll likely be one of the first few bosses that you encounter in the game close to the Outskirts Wall. Killing them will net you some Shinobi Medicine and a prayer bead. Read on to find out what strategy will work best against this beast.

RelatedSekiro: Shadows Die Twice Review – A Brutally Difficult Masterpiece

Let’s get one thing straight before we get on to the bulk of our Sekiro Chained Ogre guide. If you encounter an enemy with red eyes in this game, that means that they’re vulnerable to fire. You’ll be able to eavesdrop on some nearby guards before you actually approach the Chained Ogre proper at the top of the stairs who will tell you as much. At this point in the game, you might not have the Shinobi Prosthetic that lets you essentially shoot flames at your opponents. If you do have it, it’ll stagger the Ogre and let you get some cheap shots in when they try to shield themselves from the flame.

The strategy for the Chained Ogre fight won’t look too different depending on whether or not you have the Flame Vent prosthetic. Sure, it’ll make it a little easier on you if you’re able to weave in a little staggering here and there, but the bare bones of what to do don’t fundamentally change at all.

It’s a smart idea to clear out the enemies roaming around the stairs that lead up to the Chained Ogre. The Ogre will aggro onto you once you’re about halfway, and our strategy involves trying not to fight them on higher ground at all cost so you’re really going to want to make sure that you have enough room to kite the Ogre around without running into something else that wants to stab you in the back. There’s also another enemy past the Ogre which will aggro if you make it to the top of the stairs, so it’s really up to you if you want to zoom past the boss to dispatch that foe to give you a bigger combat arena to work with, or if you just want to focus on kiting down the stairs.

One of the easiest ways to get cheap opening damage onto the Chained Ogre is to remember that death blows are a thing. The Ogre has a two-hit death blow gauge, which means that you can essentially cut down the time of your skirmish significantly by getting one of these shots in. When you first aggro the Ogre, lure him down the path and leap out of line of sight until he starts walking back up the stairs. Stealth behind him and go in for said blow, and this will cut his health in half before the fight really starts.

Flame Vent prosthetic aside, the easiest way to get some chip damage onto the Chained Ogre is to launch yourself at them with a flurry of blows. This will eventually result in the same effect – the boss will eventually be staggered and you’re going to be able to get some slashes in.

Once the boss recovers from being staggered, however, they’re likely going to go in for a grab. This will be indicated by the red kanji that flashes over your head. Dodge to the side, and not back. The upside of the Ogre is that they often overextend their reach, and trying to grab you will result in them leaving themselves vulnerable to a few extra blows before they can right themselves and go on the offensive again.

If you’re wanting to be a little more proactive than just waiting for the Chained Ogre to flail around after being overconfident, you can be smart about Step Dodging to avoid its reach and grappling onto its collar when it passes. This will let you get in some hits of your own. All of the Ogre’s attacks aside from the unblockable ones can also be deflected, no matter how significant they might look.

Rinse and repeat the above strategies enough times and you should be able to whittle the Chained Ogre’s health down to a paltry zero before taking them out. As mentioned, it’s a fight that leaves you with a more easily obtained opportunities to do damage if you have the Flame Vent prosthetic, but the rest of the strategy in our Sekiro Chained Ogre guide is easily translatable no matter what mods your arm is rocking. Give the fight a go and keep an eye 0ut on the other guides that we’ll be putting out for the game’s biggest and baddest bosses.

Next: Sekiro: Shadows Die Twice Is Steam’s Biggest Launch of 2019


2019-04-11 08:04:40

Ginny Woo

God of War Director Weighs In on Sekiro Easy Mode Discussion

The debate around Sekiro Shadows Die Twice continues to rage on, but developers have begun to weigh in on the existence of easy modes in general, with God of War director Cory Barlog becoming one of the latest to advocate for the implementation of easier features in games. Sekiro Shadows Die Twice began the debate when an increasing number of players began to vent frustration over the game’s difficulty, lamenting the absence of a mode that made things more accessible for them; this was then met with outrage from another section of fans who felt that FromSoftware games would be hurt by the inclusion of such a feature.

For those unfamiliar, FromSoftware titles are renowned for their intricacy as well as their difficulty, and famously pull no punches with the latter, refusing to offer players much in the way of assistance whether they’ve died one time or a thousand. Sekiro Shadows Die Twice is the latest from the studio, and has done little to shed that reputation for better or worse, with a torrent of guides emerging from the ashes of failed playthroughs across the world. For many, the pull to the game, as it is with the Souls series and Bloodborne before it, is that seemingly insurmountable difficulty—but recent dialogue with the community suggests that it may be unfair to have that be the only way players are allowed to experience it.

Related: Sekiro Guide: All The Treasure Carp Scale Locations

Barlog chimed in on the discussion in response to another tweet from Steve Spohn, the COO of Able Gamers. Able Gamers is an organization dedicated to making video games accessible to people with disabilities, and Spohn has been vocal about the need for Sekiro to be as accessible as possible in light of the debate surrounding an “easy” mode. Furthermore, however, Spohn suggested that developers refrain from call it an “easy mode” altogether, suggesting using different language that doesn’t condescend to those who feel the need to use a different mode of play. Barlog replied to one such tweet with his own personal philosophy on how to design games:

Essentially, Barlog’s argument is that accessibility should never hurt or hinder a game’s ability to succeed because it is a design decision and not a component or selling point to be debated. It’s compelling stuff from a creative mind who completely revitalized the God of War franchise with what many believed to be the best game in a stacked 2018 offering. Barlog clearly knows what he’s talking about, then, and Rami Ismail, another notable developer, also supported the statement:

Unfortunately, it appears the debate is also wearing on Barlog, who followed up with a tweet earlier today:

Many of the arguments against the existence of “easy” modes in games like Sekiro Shadows Die Twice speculate that it would go against the developer’s wishes to include accessibility options like more subdued gameplay. Now, famous developers are saying that simply isn’t true, or, at the very least, that it doesn’t need to be. While it’s likely the internet will continue to have its opinions split on the debate, getting valuable insight from developers who have created successful, compelling games on how simply it can be to prioritize accessibility should at least convert some people over to the opinion that maybe FromSoftware should simply include more accessible modes in its games after all.

More: Sekiro: Shadows Die Twice Is Steam’s Biggest Launch of 2019

Source: Twitter (2)



2019-04-08 01:04:18

Cody Gravelle

Celeste Creator Has Sekiro Easy Mode Suggestions

Sekiro: Shadows Die Twice has garnered both praise and ire for its blistering difficulty (here’s our review). However, the creator of acclaimed indie platformer Celeste has ideas for making the game more approachable. FromSoftware’s latest epic has become somewhat notorious for its lack of accessibility options, more so than previous titles such as Dark Souls and Bloodborne.

Celeste released January 2018 and gained widespread praise for its challenging gameplay and emotional storytelling. Critics singled out the game’s Assist Mode in particular for its myriad of helpful accessibility options. Celeste is a hardcore platformer in the vein of Super Meat Boy, but players can choose to reduce the game’s overall speed, gain infinite stamina, become invincible, and more. The idea behind the mode is to allow less-skilled players, or those with physical disabilities, to enjoy the game in whatever way suits them. By contrast, Sekiro is tuned to a single, steep difficulty. Performing well requires a high-degree of reflexive skills and precision. Although many players enjoy FromSoftware’s approach, an increasingly vocal group of players have expressed a desire for multiple difficulties in order to enjoy Sekiro without the headaches.

Related: Sekiro Guide: All The Treasure Carp Scale Locations

One of those players is Matt Thorson, the creator of Celeste. As reported by PSGamesN, he took to Twitter to express that while he was loving his time with Sekiro, the game could stand to be a bit more inviting. His thread presents a list of possible options to feature in a hypothetical Assist Mode. Suggestions include reducing the combat speed and infinite Posture (i.e. the player’s guard). Later in the thread he suggests that this mode only be accessible from the main menu, per save file. This would make the Assist options unavailable to those playing “normally” and eliminate the temptation to bump things down mid-playthrough.

Despite making a seemingly fair assessment, that hasn’t stopped many of the FromSoftware faithful from lambasting Thorson’s ideas as “game breaking.” Some say that the tough difficulty is what defines a FromSoftware experience – that the very presence of Assist options would ruin the entire game. Conversely, plenty of players and critics have joined Thorson’s rallying cry for accessibility options. Their main argument is that Sekiro’s alluring world and combat should be more attainable to those who neither possess the time nor physical ability to master its brutal challenge.

The line in the sand that this debate has drawn can be both enlightening and frustrating to watch. Wishing to preserve what fans feel is the intended experience is an understandable sentiment, especially from an artistic perspective. However, shooting down completely optional accessibility modes in belief that they sully the experience seems a tad elitist. Regardless, it’s doubtful that FromSoftware will implement such changes to Sekiro: Shadows Die Twice. If they did, though, maybe it would look something like this.

More: 20 Hidden Things Everyone Completely Missed In Sekiro

Source: Matt Thorson/PCGamesN



2019-04-04 07:04:45

Marcus Stewart

Sekiro: Shadows Die Twice Review Roundup – Difficult & Rewarding

The much-anticipated Sekiro: Shadows Die Twice slices its way to release tomorrow and so far many critics have fallen in love with FromSoftware’s shinobi flavored follow-up to Bloodborne and the Souls series. The tough-as-nails action/stealth adventure currently boasts an 90 percent aggregate score on Metacritic. Several reviews remain in progress, (likely due to codes going out later than normal), but those critics appear to largely enjoy their experience thus far.

Gamers got their first glimpse of Sekiro via a teaser during the 2017 Game Awards. FromSoftware unveiled the title in full during E3 2018. Unlike the fantastical settings of Dark Souls and Bloodborne, Sekiro’s story takes place during the 16th century Sengoku period of feudal Japan. Players control Wolf, a shinobi tasked with protecting a young lord. A rival clan manages to kidnap the leader, sever Wolf’s arm, and leaves the warrior for dead. After Wolf recovers and has his lost limb replaced with a multi-functional prosthetic arm, he sets out to rescue his lord and cut down his would-be killers.

Related: Sekiro: Shadows Die Twice – Everything You Need To Know

While Soulsborne faithful will find some familiarity with Sekiro, the game executes a ton of new ideas that will throw even FromSoftware veterans for a loop. Stealth and verticality play a major role, as players can use Wolf’s arm to grapple atop rooftops and ambush foes from above. The elimination of a stamina bar forces more offense-heavy battles. Praise has been heaped upon the thoughtful and challenging process of breaking through an opponent’s defense to land powerful Deathblows. Another much-touted feature is Sekiro’s unique death mechanic. Upon dying, Players have the choice to instantly revive themselves with resources intact. However, doing so has ill effects on the world and narrative. Check out why critics are hailing Sekiro as a brutal but refreshing shakeup to the Souls formula below.

Game Informer: 9/10 – Daniel Tack

Sekiro’s story moves in strange and compelling ways that defy the initial adherence to the trappings of feudal Japan, and allows the player to discover multiple endings and confrontations depending on choices and secrets. It’s a challenging journey through a weird and wondrous world that forces you to learn and master its punishing combat to succeed. However, the sweet thrill of victory keeps you pushing forward despite myriad disheartening deaths. Sekiro is one of the most difficult games I have ever played, but for those seeking adventure, exploration, and a truly realized ninja fantasy, the trek is worth the high demands.

Polygon: Review in Progress – Dave Tach, Jeffrey Parkin

I have to put in a lot of work and effort to meet Sekiro on its own terms, but what might feel ponderous in a lesser game becomes rewarding in one created with this much care. Sekiro meets me with just as much effort and enthusiasm as I’ve put into it. It lets me know I’m capable and skilled, and that I can figure it out. And then it hands me my ass again.

IGN: 9.5/10 – Brandin Tyrrel

Within the first minutes of Sekiro: Shadows Die Twice, there’s no missing the fact that FromSoftware has built its Shinobi-focused adventure from the DNA of the Souls and Bloodborne series. But this new mutated strain is as much its own stealth-action experience, one that’s more focused, cohesive, and in some ways forgiving, despite retaining its predecessors’ trademark difficulty. As I rolled credits after 50 hours of pressurized-blood-geyser executions, fantastical monster fights, split-second swordsmanship, and sprawling, secret-filled areas, I’m left with a deep appreciation for this amazing journey and the skills it demands to master it.

VG 24/7 – Kirk McKeand,

Sekiro is a game a lot of people are going to bounce off. It’s one for the “git gud” crowd – for people who want a feeling of accomplishment, rather than the fake achievement you feel from finding some Level 20 Pants in most modern triple-A experiences. It’s FromSoftware at its most confident, at its most unapologetic. It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019.

Waypoint: Review in Progress – Austin Walker

Yes, FromSoft could have shipped another game that more cleanly fits one of their successful molds, another Souls, another Bloodborne. Instead, they radically iterated and came away with something that feels genuinely new to play. Which is appropriate: Like one of their own protagonists, FromSoft faced a choice between sustaining the past and charging into the unknown, and they chose the latter.

GameSpot: Review in Progress – Tamoor Hussain

The unflinching way Sekiro punishes you for missteps and the repetition of trial and error are clearly suited for people of a certain temperament and with a very specific, slightly masochistic taste in games. These are the people that are willing to endure devastating defeats for hours on end and watch as their progress is undone time and time again, just so they can have the intoxicating thrill of overcome a seemingly insurmountable challenge that awaits at the end. In that respect, Sekiro is unmistakably a FromSoftware game – but one unlike any we’ve had so far.

Sekiro: Shadows Die Twice appears as likely to make players lob their controllers in fury as it is to make them fist pump in exhilaration. It also proves that FromSoftware has more ideas up its sleeve than the well-worn Souls formula that has become a staple design trope. Sekiro clearly isn’t for the faint of heart. However, those patient and brave enough to accept its challenge will be rewarded with exceptional design, razor-sharp combat, and countless, countless deaths.

Sekiro: Shadows Die Twice launches March 22 for PlayStation 4, Xbox One, and PC


2019-03-21 01:03:25

Marcus Stewart

Sekiro: Shadows Die Twice – Official Launch Trailer



Check out the launch trailer for FromSoftware’s next adventure. Sekiro: Shadows Die Twice will be released on March 22 for PlayStation 4, Xbox One, and PC.

Watch more trailers here!

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2019-03-11 22:50:32

SEKIRO SHADOWS DIE TWICE Official Trailer (2019) E3 2018 From Software Game HD



SEKIRO SHADOWS DIE TWICE Official Trailer (2019) E3 2018 From Software Game HD
© 2018 – From Software

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2018-06-10 20:21:25