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Super Smash Bros. Ultimate Outsells Wii U Console; Switch Outsells N64

Nintendo has updated its sales data, showing that Super Smash Bros. Ultimate has actually outsold the lifetime sales of the Wii U, and the Switch has surpassed the Nintendo 64’s sales. Smash Ultimate has been available since December, and the Switch launched in early 2017.

Super Smash Bros. Ultimate was released on Dec. 7, 2018 to critical and commercial success. It broke Halo: Reach’s record of being the most successful exclusive console title during launch month. The game continues to be a massive hit, and now with the latest update, fans can play as Joker from Persona 5, and create their own stages for battle. Of course, Ultimate’s success is owed to the overall popularity of the Nintendo Switch. Nintendo’s console is the first of its kind, focusing as both a home console, as well as a handheld. With a strong current library, and more to come in 2019, the Switch is going to remain in the spotlight for a long time.

Related: 10 Must-Own Switch Games That PS4 & Xbox One Owners Can’t Play

Now, Nintendo has released its latest financial earnings report, showing how far Super Smash Bros. Ultimate and the Switch have come in sales. As of March 31, Ultimate has sold 13.81 million copies worldwide. The Wii U’s lifetime sales are 13.56 million copies sold, meaning that in just a little under four months, Ultimate has outsold a whole modern console. Meanwhile, the Switch has moved over 34 million units, surpassing the Nintendo 64, which sold 32.93 million.

The Wii U was released in late 2012. This means that the console had been available for a number of years, and yet Ultimate surpassed its lifetime sales in under four months. That speaks volumes on how Nintendo bounced back after the Wii U’s commercial failure. Now, 2019 is going to be a strong year for Nintendo, with releases like Super Mario Maker 2Pokémon Sword and Shield, and more. The Switch’s sales aren’t likely to stop anytime soon.

It is interesting to compare the sales between Super Smash Bros. Ultimate and Super Smash Bros. for Wii U. The Wii U game was popular, but sold under six million units. Ultimate doubled that in a short amount of time. Thanks to those sales, Ultimate has become a pop culture phenomenon. At its present pace, it should outsell Super Mario Odyssey, but it remains to be seen if it can surpass Mario Kart 8 Deluxe, the highest selling title on Switch with over 16 million units sold.

It isn’t surprising that the Switch outsold the Nintendo 64. The N64’s game library was notably smaller in comparison to other consoles. It will be very interesting to see where the Switch’s sales are one year from now.

More: 20 Things Only Experts Know The Nintendo Switch Can Do

Source: Nintendo


2019-04-25 01:04:09

Daniel Alvarez

Super Smash Bros. Ultimate – Version 3.0 Update Trailer



Persona 5’s Joker joins the playable roster, and updates in Ver. 3.0 include additional functionality, such as a stage builder, video editing, and Smash World integration.

Watch more trailers here!

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2019-04-17 17:39:22

Super Smash Bros. Ultimate’s Biggest Leak Debunked By Joker DLC

It appears as if a seemingly credible leak has been debunked following the arrival of Joker in Smash Bros. Ultimate, leaving gamers to once again begin speculating on who will make the final cut as DLC. Super Smash Bros. is the ultimate gaming crossover, and its scope seems to grow every other month as more characters are added via downloadable content. The latest fighter to join the battle is none other than Persona 5‘s Joker, but fight aficionados have been preparing for his arrival since December 2018—lessening the impact as a whole.

The other four fighters joining Smash Bros. Ultimate as part of the game’s Fighters Pass are still unknown, although a few rumors and reports have ousted Erdrick from Dragon Quest as a likely Smash newcomer. Despite this, the arrival of Joker has appeared to have cast doubt upon and possibly even debunked another widely circulated “leak” in Smash Bros. Ultimate. Are fans finally able to begin hoping for the inclusion of their favorite characters to join the fray again?

Related: Cuphead Devs Hope Fans Can Get Characters in Smash Bros. Ultimate

The DLC characters previously mentioned in the Smash Bros. Ultimate leak included the aforementioned Edrick from Dragon Quest, Steve from Minecraft, Ryu Hayabusa from Ninja Gaiden, and Doomguy from DOOM. The thing that made this leak unravel, however, was earlier details associated with Joker that never materialized in the final content for the game – namely, the appearance of Jack Frost appearing on screen with a skill. Source Gaming’s PushDustin highlighted the leak and its current status on Twitter.

So where does this leave fans of Super Smash Bros. Ultimate? Well, it opens up a lot of possibilities when it comes to characters that could make the cut. Characters like Banjo and Kazooie could appear in Smash Bros. now, while other highly-requested characters once again have the opportunity to join the fray. Even just recently, the official Halo Twitter account suggested that Master Chief would be a great addition to Smash Bros. Ultimate, which would turn all kinds of heads for fans—however unlikely it may be as of this writing.

It’s important to keep in mind that just because Erdrick was part of this leak doesn’t mean that he’s completely off the table. The character has been hinted at by some credible leakers in the past and one of the developers working on Super Smash Bros. posted Erdrick’s shield from Dragon Quest on his Instragram account as a teaser of sorts. As much as the arrival of Joker in Smash Bros. has seemingly debunked this major rumor, it’s important to note that development plans change often and the lack of Jack Frost could be a result of just that. Nothing is quite so concrete as it would seem, but this has cast a lot of doubt on the legitimacy of the original claims.

Next: Smash Ultimate’s Leaked DLC Characters Are Good – But Entirely Disappointing

Source: @PushDustin – Twitter



2019-04-17 10:04:04

Riley Little

Smash Ultimate Finally Adding Joker To Its Roster

The long-awaited arrival of Joker in Super Smash Bros. Ultimate is finally upon fans, as the 3.0 update and a bevvy of additional content prepare to release. Fighting game fans have been waiting for the next Super Smash Bros. character to drop since Piranha Plant joined Smash Ultimate in February 2019. Truth be told, the wait was almost too long, as gamers had known about the impending existence of Joker in Smash prior to the game’s release, which led to speculating on the other four fighters that would be joining Smash Ultimate via DLC.

Previous reports claimed that Joker would be joined by Dragon Quest‘s Erdrick, before a follow-up rumor eventually emerged stating that the two would also be accompanied by Steve from Minecraft, Ryu Hayabusa from Ninja Gaiden, and Doomguy from Doom. While it’s looking as if that latter report won’t end up being true, speculation can finally take a back seat to the arrival of new content in Smash Bros. Ultimate for the first time since February.

Related: Super Smash Bros. Melee Player Wins Match By Doing Nothing

Dropping a video highlighting every new feature out of nowhere, Nintendo has confirmed that Smash Bros. Ultimate will receive its long-awaited version 3.0 update today on April 17, 2019. A specific time has yet to be clarified by Nintendo. For those with the Fighters Pass, this will include Joker as a brand-new playable character, a stage based on Mementos from Persona 5, and a heaping pile of new music for gamers to enjoy. Version 3.0 also adds a Stage Builder mode to Super Smash Bros. Ultimate, as well as a Video Editor and support for the new Smash World mobile app, all for free.

Accompanying all of that content is the arrival of paid costumes for the playable Mii characters in Smash Bros. Ultimate. These costumes are based on characters from across several Persona titles and even touts attire inspired by Sonic the Hedgehog‘s Tails and Knuckles. The digital garb will retail for $0.75 USD apiece and release alongside version 3.0 on April 17th. The most noteworthy aspect of their arrival is that they’re launch under the label “Extra Mii Fighter Costumes – Round 1,” implying that there will be more to come.

It might be a safe bet then to wager on other Mii Fighter costumes returning to the fold in Ultimate after appearing in Super Smash Bros. for Nintendo 3DS/Wii U. Keeping that in mind, Square Enix’s Geno and Chocobo costumes make the most sense as add-ons, and could even arrive alongside Edrick from Dragon Quest in Super Smash Bros. Ultimate.

Jumping back to Joker, his use of a pistol also dismisses arguments being made against potential DLC characters that utilize guns. Resident Evil‘s cast of heroes and heroines look all the more feasible now (and could be joined by a wave of Capcom-related costumes), and the same can be said for the potential of Halo‘s Master Chief joining Super Smash Bros. Ultimate. Others that fall into this category include Tomb Raider‘s Lara Croft and Doom‘s Doomguy, but only time will tell who the remaining four newcomers are in Super Smash Bros. Ultimate‘s incoming selection of DLC.

Next: Cuphead Devs Hope Fans Can Get Characters in Smash Bros. Ultimate

Source: Nintendo


2019-04-17 04:04:09

Riley Little

Cuphead Devs Hope Fans Can Get Characters in Smash Bros. Ultimate

The developers behind Cuphead would be eager to see characters from the game appear in Super Smash Bros. Ultimate – but it’ll ultimately come down to fan demand. In a surprising twist, it was recently confirmed that the smash-hit indie game Cuphead will be arriving on Nintendo Switch this April. The game was previously an Xbox console exclusive, but Microsoft and developer StudioMDHR opted to bring the game to Nintendo’s platform.

This seems to be part of Microsoft’s greater goal of building an Xbox-branded service that spans beyond its hardware and fits in perfectly with rumors of Xbox Game Pass and Ori arriving on Nintendo Switch at some point in 2019. While fans wait to see if this is true, there’s a lot of promise in that eventuality thanks to Cuphead‘s arrival on the platform. Of course, the developers behind Cuphead have bigger hopes and dreams when it comes to future collaborations with Nintendo.

Related: Next Smash Bros. Ultimate DLC Character is Likely From Dragon Quest

During a recent discussion at GDC 2019 between Game Informer, several “Nindie” developers (namely Cuphead co-creator Jared Moldenhauer), and Nintendo’s manager of publisher and developer relations, Kirk Scott, it was revealed how badly Moldenhauer wants Cuphead and Mugman in Super Smash Bros. Ultimate. The Super Smash Bros. series is known for its gaming mashups, and Moldenhauer apparently wasted no time in letting Scott know his desire to see a Cuphead crossover in the latest Smash Bros. title during the interview.

“I’ve dreamed of Smash Bros. [Cuphead and Mugman] belong in there. So basically if fans want it, I couldn’t see how Nintendo wouldn’t want the fans to get what they wanted. I think they would because they support their fans a lot. … So if Nintendo was keeping their fans happy, then I’d be more than pleased to make that the easiest transition. Just a piece of paper, we don’t need anything. You can have those characters make an appearance.”

When asked which characters from Super Smash Bros. Ultimate he’d most like to see Cuphead and Mugman go up against, Moldenhauer called out retro NES icons the Ice Climbers.

“Maybe just Ice Climbers? Like a two versus two. I’ve been [playing] a lot of the NES mini, and it’s not my favorite game. That’s why Ice Climbers came up because it’s like, ‘Well, that one isn’t fun,’ so I kind of want to take those characters and then demolish them.”

Setting aside Cuphead, there’s been a lot of talk about which characters will make the cut in Super Smash Bros. Ultimate‘s Fighters Pass. Current rumors have claimed that Minecraft‘s Steve has been given the nod, while others remain hopeful that Rare’s Banjo-Kazooie will join Smash Ultimate‘s roster. Both are technically Microsoft-owned, while Cuphead is still a property of StudioMDHR – although Microsoft had to sign off on the game’s Switch port all the same.

Given the newfound relationship brewing between both Xbox and Nintendo, there’s not much to prevent this crossover, or others, from happening. For now though, fans that want to see Cuphead and Mugman join Super Smash Bros. Ultimate will have to rally behind the characters and prove to Nintendo they’re worth adding to the game.

More: Why A Fortnite Character Would Be Perfect For Smash Ultimate DLC

Cuphead arrives for Nintendo Switch on April 18, 2019.

Source: Game Informer


2019-03-21 01:03:14

Riley Little

Super Smash Bros. Ultimate Fixes An Old Franchise Problem

While everyone is talking about the massive amount of content in Super Smash Bros. Ultimate, including its roster of 74 fighters and 103 stages, there’s one new feature that hasn’t been given much attention. Super Smash Bros. Ultimate makes getting started ridiculously easy with its new “Create Ruleset” option.

Super Smash Bros. Ultimate is packed with every fighter in series history, ranging from forgotten characters like Snake and Young Link, to DLC challengers from the last installment, like Ryu and Bayonetta. Super Smash Bros. Ultimate contains an impressive 103 stages, which means only 15 stages from previous games were left out. The game also comes with a new story mode called World of Light, which features various bosses, including Dracula, Ganon, and Monster Hunter‘s Rathalos. With all of this content stuffed into one game, it’s easy to see why some details would be overlooked.

Related: Tips & Hints For Playing Super Smash Bros. Ultimate

One of the mostly commonly used modes in all Super Smash Bros. games is the standard Smash mode, which lets players battle it out locally, against CPUs, or both. The beauty of the Smash mode is that it’s always completely customizable. Not only do players have access to several types of matches, but they can also adjust the rules to account for a number of different factors. You can limit items, determine the skill of the CPU, decide how many lives you have, and so much more. The freedom in which you can change the rules has evolved with each installment.

One thing that didn’t change in the first four Super Smash Bros. games, though, was the rules for a default match. Players fight level 3 CPUs in a 2-minute Timed match. You can, of course, change these settings however you want, but it will always go back to them each time you start up the console or back out of the Smash mode. This being considered, setting up matches generally becomes tedious after a while.

Super Smash Bros. Ultimate finally fixes this problem with a relatively simple – and long overdue – solution. The game’s “Create Ruleset” option eliminates all of these repetitive steps by letting you set up the game exactly the way you want it, give it a name, and save it. Multiple rulesets can be created using this feature. This way, when you play the Smash mode, you can immediately jump into a match with the desired number of lives, CPU level, and more. Also, having multiple rulesets to choose from is helpful for those who like to play the game in more than one way, but don’t want to constantly repeat the setup process.

The inclusion of the “Create Ruleset” option in Super Smash Bros. Ultimate goes hand-in-hand with one more much-needed improvement made to the Smash mode. Now, the Stage Selection screen comes before the Character Selection screen, which means you can start thinking more strategically about which character to use. These small but significant changes are a welcome addition to Super Smash Bros. Ultimate. These new features will add more hours of fun by cutting out the setup process. In doing so, Nintendo has made playing Super Smash Bros. easier and faster than ever.

More: The Complete Super Smash Bros. Timeline and Lore Explained



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2018-12-13 01:12:28

Super Smash Bros. Ultimate Review: Everything We’ve Ever Wanted

The greatest crossover event in history is finally here. No, we’re not talking about Avengers: Endgame; it’s Super Smash Bros. Ultimate. The fifth entry in the fighting game series is easily the biggest one yet, touting 74 playable fighters and over 100 (or 300 if you count variants) stages. In addition to the traditional “Smash” mode, Ultimate features a sprawling Adventure mode called “The World of Light,” Classic Mode, and numerous other ways battle as your favorite Nintendo characters. With such a massive game, there were ever more massive expectations. With a firm handshake from Master Hand himself, Super Smash Bros. Ultimate met those expectations, and joins its predecessors as one of the best the genre has to offer.

The Nintendo 64 release of Smash Bros, now dubbed Smash 64, was released in 1999. In the nearly two decades sinceplayers have seen a lot of changes and newcomers. In Super Smash Bros. Melee, the roster more than doubled from 12 fighters to 26. It became the best-selling Gamecube game and is the reason that to this day, many prefer using Gamecube controllers in Smash Bros. Masahiro Sakurai, the series’ director at one point thought that Melee would be his final game. But he returned for Super Smash Bros. Brawl on the Wii and Super Smash Bros. Wii U/3DS. He and his team continued to add characters and stages from beloved games, to the point where fans wondered how he could top himself next.

Related: Super Smash Bros. Ultimate: Here’s the Fastest Way to Unlock All Characters

Well, they have their answer. Super Smash Bros. Ultimate is truly better than the series has ever been. After some high notes (Melee) and lower notes (Brawl), Sakurai combined fan input and his own passion to make an iteration of Smash so filled to the brim with content and love that it’s impossible to know where to start.

So let’s start at Smash. It’s the game’s main mode and the most persistent and most-played part of this Smash Bros. saga. The way it works hasn’t changed much here, only been fine-tuned. Sakurai and team have done an amazing job in the short span of time since the Wii U and 3DS’ Super Smash Bros. iteration (often referred to as Smash 4). The graphics are beautiful, crisp, and clear. Impacts of every punch and kick feel hard-hitting but not too cartoonish. Characters pop off of the screen and even against the bright backgrounds of the stages they never managed to get lost. It’s a triumph of engineering that this game can be played at all with so much happening in a single match. Four (or more) characters running around, grabbing items on an often-times moving stage. But it’s easier to follow than ever, not just because of enhanced graphics and a terrific resolution on handheld.

Smash Ultimate is not a port of the Smash 4 as so many fans initially feared; that much is true after playing a single match. It’s immediately noticeable in the way that hits register. It feels more like Street Fighter than any other previous Smash game. It’s still a Nintendo game of course, but everything feels a bit heavier and quicker (if not bloodier and more “realistic”). When fighting 1v1 for instance, attacks all do a bit more damage than they do in a Free For All with four players. This speeds up the game quite well; it falls in between the insanely fast Melee and the tempered and approachable Smash 4. In addition to the damage buffs, 1v1 also adds a dynamic camera that zooms in when finishing blows are dealt. It really adds to the cinematic quality of watching a friend pummel another friend. Even if you’re the one being pummeled, it’s hard not to appreciate how good it looks. There’s also a stock countdown display and a map that can be toggled on or off when a character reaches the border of the level.

Though the game’s roster features 74 characters, players only start with 8, the same 8 starters from Smash 64 (the original Super Smash Bros.). One gripe with the game is that is takes a long time to unlock all of the remaining 66 characters. Though there are some ways around it, the game forces players to fight each one, which can only happen after a certain amount of hours played. This could get frustrating fast for those who want to unlock their favorite hero and have to wait 10 hours. Once all the heroes are unlocked, the game comes alive.

The new fighters fit right into the formula, as if they’ve been here forever. The Inklings from Splatoon have a wonderful flow to their movement, they’re fast and sneaky; taken right out of their shooter and adapted for a fighter. King K. Rool (Donkey Kong) and Simon Belmont (Castelvania) are also newcomer standouts, their movesets perfect homages to their games and backstories. Returning fighters have all been given reworks, some major, some hardly noticeable. Link from The Legend of Zelda resembles his Breath of the Wild iteration, and has new and improved bombs to boot. For players preferring the old-school way he was played, there’s always Young Link as well.

Super Smash Bros. Ultimate introduces the idea of Echo Fighters, copies of certain characters that are mostly the same but with a few tweaks. There’s Daisy, who is a lot like Peach with a few minor changes and Chrom who is mostly like Roy but also has some of Ike’s moves; sort of a Fire Emblem mash-up. It’s confusing why some characters are labeled Echo Fighters and others are not. Dr. Mario is his own fighter and so is Pichu, but Richter is an Echo. The decision seems arbitrary, but in the end is mostly semantic; all the characters are a blast to play.

The stages are also terrific; returning and new. The addition of an element called “Stage Morph” allows players to change between levels in the middle of a match. It’s very strange but helpful for getting to visit every single stage a bit quicker. It spices things up, and if friends can’t decide on a favorite stage, the answer can now be “let’s go to both of them!” There are also plenty of new customization options for fighting, with Super Smash Bros. Ultimate finally allowing players to save their rule sets, so they don’t have to change it from Timed to Stock each time their hardcore gamer pals come over. Music can be changed on each stage (there are more than 800 tracks to choose from), and stage hazards such as bosses can now be turned off. These changes emphasize how much Nintendo looked at fan feedback to help make the game more easily customized and navigated.

In addition to the traditional Smash mode, there are several new versions. Returning from the Wii U, there is 5-8 player smash – a utterly brilliant mess. It’s recommended just to stick to 4 players, but if you have that many friends over at once and no one wants to wait, give this all-out brawl a shot. There’s also Special Smash, a mainstay of customization, where players can make every character giant or tiny, super slow or super fast. It offers a respite to the no-items competitions, but isn’t nearly as exciting as the new modes: Squad Strike and Smashdown.

In Squad Strike, players choose 3 or 5 characters and battle their friend doing the same. Each character can be used as a stock (or life), making for a single round that is unpredictable. Players hide the order of their lives from their friends, so there’s no counter-picking! This mode is endlessly entertaining and a great new way to try a bunch of characters and see how you stack up 1 on 1. Smashdown is the perfect mode for newcomers and vets with a lot of time on their hands. The mode forces players to choose a new hero each round, eliminating any hero that was chosen before. Friends can pick their rival’s best character to guarantee they can’t play them; there’s a ton of fun strategy to be found.

Though it’s hard to believe, the game has more content… a lot more. There’s of course the returning Classic Mode, a single-player or co-op short campaign that features a few different versus battles against computers. These battles always feature items and generally some odd changes: the enemy might be metal, start with a baseball bat, etc. Super Smash Bros. Ultimate does a lot to improve the mode since years past. It’s fast, featuring only 6 stages, a bonus stage, and a final boss. But it’s never the same; each character has their own specific set of matches. Mario, for example, will face Giga Bowser as the final boss, but Roy faces Master Hand. These variations make the mode tremendously more replayable than in the past. The repetitive bonus level is the odd standout here; the same across all versions, it’s best skipped entirely so players can get to the final boss.

For those with friends in other area codes, Super Smash Bros. Ultimate does offer an online mode. Though it’s a significant improvement from Brawl and subsequently Wii U, the ability to play over the internet with friends is strangely still one of Nintendo’s greatest failings. Players can create lobbies where they can battle their friends with a customized rule set. Unfortunately players have to make an entirely new lobby to change the rule set AND players can’t queue up for the next game if they are spectating, only do one or the other. Quickplay against random players is even more frustrating. Players select their “Preferred Rules,” for instance 1v1-No items, but it doesn’t mean that Nintendo will match you with someone with those same rules. Queuing is a total gamble, and the occasional lag-spike doesn’t help.

The biggest new addition to the game is perhaps its strangest: Spirits. There are over 700 of these figures, and each provides stat boosts and other changes to the player’s character in matches. At default, they are set off, but they could cause some interesting mix-ups when used in a 4-player brawl. Their main use is for the Adventure mode: “World of Light.” This RPG-influenced mode sees the player travel around a large map, defeating different characters and “freeing” as may Spirits as they can. It’s confusing at times, features 20+ hours of content, and isn’t for those looking for traditional Super Smash content.

Super Smash Bros. Ultimate lives up to its name and has almost everything: all the fighters, all the music, all the stages. It has Spirits, if players decide to care about this new addition, but we’d trade it for a modern online multiplayer infrastructure. There has never been a better game to play with friends on the Switch. Super Smash Bros. Ultimate might just be among the best games to play with friends, period.

More: Super Smash Bros. Ultimate – Persona 5’s Joker Joins as DLC

Super Smash Bros. Ultimate is available now on Nintendo Switch for $59.99. The Super Smash Bros. Ultimate Fighter Pass is available for an additional $24.99 or as a bundle with the digital copy of the game for $84.98.



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2018-12-10 04:12:06

10 Smash Bros. Characters Who Are Overpowered (And 10 Who Are Completely Worthless)

The competitive fighting game scene has some of the most passionate gamers alive in its community, with fans who go to great lengths to determine the strengths and weaknesses of each character in every game. The Super Smash Bros. series also has some of the most passionate fans of all time, due to the fact that it is filled with characters from other beloved video game series who are given the chance to battle it out in the biggest crossover spectacular of all time.

Super Smash Bros. Ultimate is promising to be the biggest crossover in the history of gaming and fans are salivating at the chance to learn all about the new characters, as well as the fact that they are able to return to their old favorites who were cut from older games and have been given a new chance at life. The highly competitive nature of the Super Smash Bros. scene has led to every character being dissected and it’s clear that there are distinct gaps in the strengths of the fighters in each roster, with some characters being far better than others.

We are here today to find out which Super Smash Bros. characters were the best in their respective games and which ones weren’t worth the bother of learning how to play – from the small monkey who could dismantle giants to the baby who may be due for a comeback.

Here are the 10 Smash Bros. Characters Who Are Overpowered (And 10 Who Are Completely Worthless).

20 Overpowered: Diddy Kong In Super Smash Bros. 3DS/Wii U

Diddy Kong was one of the highest-ranked characters on the Super Smash Bros. 3DS/Wii U tier list, which was partly due to the fact that he was mained by ZeRo, who was regarded as the best player in the world. The reason why Diddy Kong is so amazing is due to the sheer speed at which his moves come out and the combo potential they possess. Diddy’s agility when off the stage is also incredibly dangerous when combined with his speed, as it allows him to easily dispose of enemies who don’t have the room to recover or the speed to counter.

What about Ultimate? – Diddy has received a few changes, such as having a faster dash and less landing lag, but his recovery move and Monkey Flip move now travel less distance and his down tilt knocks opponents further back, making it harder to use it in a combo.

19 Worthless: Ganondorf In Super Smash Bros. Brawl

One of the most crippling factors that can destroy a Super Smash Bros. character’s viability is a lack of mobility and speed, as this is a game where swift characters have often dominated the metagame. The version of Ganondorf that appeared in Super Smash Bros. Brawl was let down by being incredibly slow, having a terrible recovery move that made him easy to edgeguard against, and a total lack of projectiles. Ganondorf had trouble even getting close to the opponents in Brawl, which meant that his powerful moves struggled to land due to their short reach.

What about Ultimate? – Ganondorf is now sporting his Ocarina of Time appearance, which has been accompanied by numerous buffs. Ganondorf is now much faster and deals more damage with his attacks, making him an overall better character.

18 Overpowered: Marth In Super Smash Bros. Melee

The Super Smash Bros. series can be thanked for bringing the Fire Emblem games to the West, as characters like Marth and Roy in Melee helped to inspire interest in the series. Marth’s amazing performance in Melee is what made him so popular, as he was one of the few challengers to the Star Fox characters that dominated the game. Marth’s high speed and surprising range for a sword-wielder made him a potent threat, especially when combined with his amazing combo potential. The wide range of Marth’s sword also makes him amazing when off the stage, due to his spiking potential.

What about Ultimate? – Marth has had all of his landing lag reduced in Ultimate, which has had the Smash Bros. pros excited for what this means for his aerial game, with some claiming that he now plays a lot closer to his Melee incarnation than ever before.

17 Worthless: Mewtwo In Super Smash Bros. Melee

Mewtwo is similar to the EarthBound/Mother reps in that he is difficult to learn for those who are new to the game, due to how floaty and tricky to control he can be. There was a period of time when Mewtwo was considered to be the worst character in Melee, due to just how light he was. Mewtwo was ridiculously easy to KO and his large frame made him easy to hit and trap in combos. It was Mewtwo’s sheer floatiness that was his downfall.

What about Ultimate? – Mewtwo saw huge improvements in Super Smash Bros. 3DS/Wii U and he has only become stronger in Ultimate. Mewtwo is both faster and heavier, while the end lag on most of his moves has been reduced. The only real nerf to Mewtwo has happened to Shadow Ball, which deals less damage and is much smaller.

16 Overpowered: Kirby In Super Smash Bros. 64

The Kirby series was created by Masahiro Sakurai, who is also the creator of the Super Smash Bros. series. This has led to several accusations of favoritism on Sakurai’s part, going back as recently as the last Direct for Ultimate, where it was revealed that Kirby was the only survivor in the galaxy of Galeem’s attack. The version of Kirby that appeared in the original Super Smash Bros. game may be the pinnacle of his success, due to his high speed, large hitboxes on his moves, and amazing smash attacks, with his forward smash being able to KO a foe who is as low as 80%.

What about Ultimate? – Kirby has received numerous buffs in Ultimate, especially in regards to his Inhale ability, which now has far more utility than it did before. The only downside is that Kirby’s throws have been weakened.

15 Worthless: Princess Zelda In Super Smash Bros. 3DS/Wii U

The limitations of the Nintendo 3DS hardware meant that all character transformations were removed from Super Smash Bros. 3DS/Wii U, which meant that Princess Zelda could no longer turn into Sheik mid-battle. The loss of Sheik was a huge knock to Zelda’s viability, as she was regarded as one of the worst characters in Super Smash Bros. 3DS/Wii U. The main reason for her weakness is that Zelda is meant to be about powerful magical projectiles, but they are all easy to predict and even easier to punish due to their slow start and end lag. Zelda is also easy to KO due to being a lightweight.

What about Ultimate? – Zelda now looks like the Princess from A Link Between Worlds and her moves have been reworked for the better. Zelda’s physical attacks have been made much faster and her special moves (most notably Phantom Slash) were changed so that she’s not so easy to punish when using them.

14 Overpowered: Falco In Super Smash Bros. Melee

Super Smash Bros. Melee was kind to the Star Fox characters, as Fox and Falco were regarded as the two best characters in the game. Falco shares Fox’s amazing speed, which can be combined with a highly effective move pool in order to KO foes at low percentages, most notably with his down smash being one of the best attacks in the game. The only thing that lets Falco down is his recovery move, which covers less ground than Fox’s and is easier to punish.

What about Ultimate? – Falco took a major nosedive in quality in Super Smash Bros. 3DS/Wii U and he doesn’t appear to have risen too much in Ultimate, as his moves still have a ton of ending lag (which is strange, considering how many characters have had their lag reduced). Falco Phantasm is also now stopped by shields, making it far more punishable than before.

13 Worthless: Bowser In Super Smash Bros. Melee

The original Super Smash Bros. game was heavily lacking in villain representation. It wasn’t until Bowser, Ganondorf, and Mewtwo arrived in Melee that villains were allowed to smash. Bowser was a huge letdown in Melee, due to how insufferably slow he was and how terrible the range of all of his attacks was. There are many players who believe that Bowser is on the same level as Pichu, which is a huge insult to the King of the Koopas.

What about Ultimate? – Bowser has only gotten stronger in subsequent Super Smash Bros. games and Ultimate is no exception. Bowser is much faster than previous iterations of the character and his base defense has been improved, to the point where he can resist many light attacks during the startup of his physical attacks.

12 Overpowered: Pikachu In Super Smash Bros. 64

The original Super Smash Bros. game was released at a time when Pokémania was in full swing, which meant that Pikachu was easily the most popular character in the roster at the time and his inclusion was a big deal for the game. Pikachu’s popularity likely contributed to how awesome he was in the first Super Smash Bros. game, as his incredible speed and recovery allowed it to outpace every other character in the game and its selection of special moves offered it a lot of utility in terms of what it could accomplish in battle.

What about Ultimate? – The Smash Bros. pros who have been given the chance to play Ultimate have been touting Pikachu as one of the most improved characters in the game, with the overall changes to the systems in the game benefiting Pikachu the most. Pikachu’s agility and move pool have been tweaked to make it one of the best off-stage and edgeguarding characters in the game.

11 Worthless: Link In Super Smash Bros. 64

Link reached new heights of fame during the Nintendo 64 era thanks to games like The Legend of Zelda: Ocarina of Time and Majora’s Mask, which made him a popular choice for players of the original Super Smash Bros. Link didn’t live up to his promise as the Hero of Hyrule, though, as his overreliance on subpar projectiles turned out to be his downfall, due to the fact that they could easily be dodged by the faster characters in the game. Link’s slow melee attacks and terrible recovery also prevented him from living up to his potential.

What about Ultimate? – The new Link comes from Breath of the Wild and his move set has been altered to reflect this. The properties of the Master Sword have been changed so that it now fires out a beam when Link is at 0% and his bombs can now be remotely detonated, which comes at the cost of losing access to the Clawshot and it’s extended throws and recovery.

10 Overpowered: Cloud Strife In Super Smash Bros. 3DS/Wii U

Cloud Strife would have been a popular pick in Super Smash Bros. 3DS/Wii U even if he was terrible, due to how beloved he is. Cloud is pretty much the total package, due to his speed, strength, and the long range provided by his Buster Sword. His poor recovery is offset by amazing agility while in the air and his Limit Breaks offer a wide range of moves for him to call on, with the charging motion often pressuring foes into acting first.

What about Ultimate? – Cloud has received some significant nerfs in Ultimate, most notably in how his Limit Breaks work. Cloud can now only maintain a full Limit Charge for fifteen seconds before it disappears and he loses some charge if he is struck. The majority of Cloud’s physical attacks have also either had their damage reduced or had their end lag increased.

9 Worthless: Luigi In Super Smash Bros. 64

Masahiro Sakurai joked in the Ken reveal that he was the original clone character, even though that title should apply to Luigi, due to his appearance in the original Mario Bros. game. This statement was true in the original Super Smash Bros. in which Luigi was the first and only clone character. Luigi was an inferior copy of Mario, as his increased aerial range (a reference to the differences between the two characters in other games) was at the expense of diminished offensive capabilities, to the point where he was considered the worst character in the game.

What about Ultimate? – Luigi became his own distinct character in the later Super Smash Bros. games and his Ultimate iteration has received several significant buffs, most notably in a longer grab that uses the Poltergust and overall improvements to the speed and lag of his physical attacks.

8 Overpowered: Ice Climbers In Super Smash Bros. Brawl

The Ice Climbers seemed like a strange addition to the Super Smash Bros. cast in Melee, but their showing in Brawl proved that they could be horrifying to face in combat. The reason why the Ice Climbers were so broken was due to their ability to perform an infinite chain grab, with Popo and Nana being able to throw the enemy into a spot where the other could grab them, resulting in an endless combo that allows them to rack up as much damage as they liked.

What about Ultimate? – The Ice Climbers sat out Super Smash Bros. 3DS/Wii U but they are back for Ultimate. Their ability to chaingrab has been totally removed, as Nana now cannot act when Popo initiates a grab. To make up for this, almost all of their other moves have seen improvements in order to keep them as a viable choice.

7 Worthless: Jigglypuff In Super Smash Bros. 3DS/Wii U

Jigglypuff always seemed like a strange choice for the Super Smash Bros. roster, considering how many other more popular Pokémon there were in the original generation of games. Jigglypuff is often referred to as the Balloon Pokémon, which is fitting for its appearance in Super Smash Bros. 3DS/Wii U, as it’s the floatiest and lightest character in the game. It’s this lack of weight that makes Jigglypuff so terrible, as it’s the easiest character in the game to KO, which is only exacerbated by Jigglypuff’s lack of KO’ing options.

What about Ultimate? – Jigglypuff fans should rejoice, as it is receiving several buffs in Ultimate, most notably in the form of all of its physical attacks dealing more damage and Rest & Sing being far more difficult to punish.

6 Overpowerd: Fox McCloud In Super Smash Bros. Melee

It’s common in fighting games for the fastest characters to be the best, due to how most successful attacks will interrupt an opponent and allow you to perform combos on them. It takes a lot of work to master the speed available to Fox McCloud in Super Smash Bros. Melee, but your patience will be rewarded with a character that can outpace anyone in the game. Fox is also helped by his gadgets, most notably his Reflector shield, which can be used as an offensive move to spike opponents.

What about Ultimate? – The Ultimate version of Fox has received a few nerfs in the form of his recovery move being shortened and his throws all being weakened, though his physical attacks have been made stronger and his aerials have less landing lag.

5 Worthless: King Dedede In Super Smash Bros. 3DS/Wii U

The Kirby villains were great in Super Smash Bros. Brawl, with King Dedede having some of the best grabbing and throwing capabilities in the game. The version of King Dedede that appears in Super Smash Bros. 3DS/Wii U had all of his amazing throwing techniques removed, as well as replacing his projectile with Gordo Throw, which can easily be reflected back at him. The fact that King Dedede was already a large and slow character meant that there was little reason to choose him.

What about Ultimate? – Sakurai looks after his boys, which is why King Dedede is receiving several buffs in Super Smash Bros. Ultimate. King Dedede is now much faster and harder to KO due to his increased bulk, and almost all of his attacks have been made either faster or stronger.

4 Overpowered: Bayonetta In Super Smash Bros. 3DS/Wii U

The inclusion of DLC in modern fighting games has led to accusations of “pay-to-win” characters who are intentionally better than the rest of the roster in order to make gamers shell out more cash. These complaints can easily be levied at Bayonetta in Super Smash Bros. 3DS/Wii U, as she is easily the best character in the game. The reason why Bayonetta is so great is due to her combo potential, which allows her to chain together potentially fatal moves from a single hit at the start of the match. Bayonetta also has some amazing defensive moves and has one of the best recoveries in the game.

What about Ultimate? – The best news that fans were given about Super Smash Bros. Ultimate is that Bayonetta has been nerfed and her amazing combo potential and specials have all been weakened, even though people who have played her still say she is a force to be reckoned with.

3 Worthless: Ness In Super Smash Bros. 64

The older Super Smash Bros. games couldn’t be patched, but they did receive changes when they were released in other regions. Ness is an example of a character who was screwed by the international versions of Super Smash Bros. as he was nerfed hard when the game left Japan. The version of Ness in Japan had some of the most damaging attacks in the game, which were all weakened for the international release. Ness was left with easily punishable projectiles and a recovery that could be easily disrupted with a single hit, leaving him helpless as he falls to his doom.

What about Ultimate? – Ness is one of the most improved characters in Super Smash Bros. Ultimate, with almost all of his attacks being buffed and the addition of air dodging giving him more recovery options.

2 Overpowered: Meta Knight In Super Smash Bros. Brawl

The power of Meta Knight in Super Smash Bros. Brawl is all the proof we need that Masahiro Sakurai favors his own characters over the rest of the roster. Meta Knight’s greatest asset was his speed, which was coupled with the best priority in the game and almost always ensured that he would hit first in an exchange. Meta Knight also had the fastest and most powerful KO’ing moves in the game and had so many jumps that he could easily escape from any situation that happened off-stage. The fact that Meta Knight was consistently banned in unofficial tournaments should give you an idea about how the Smash Bros. community felt about this character.

What about Ultimate? – Meta Knight was nerfed pretty hard in Super Smash Bros. 3DS/Wii U, most likely as a response to his power in Brawl.  Super Smash Bros. Ultimate is improving Meta Knight with several buffs to the speed of his physical attacks and special moves, but it’s unlikely that he will ever reach the same level of dominance that he achieved in Brawl. 

1 Worthless: Pichu In Super Smash Bros.

The return of Pichu in Super Smash Bros. Ultimate might be the most surprising thing about the game, as Pichu was a joke character who was never meant to be taken seriously in a competitive battle. The fact that several of Pichu’s moves also damage it when used in battle and it having the highest hitstun in the game meant that Pichu was outclassed by everyone else in Melee and is considered to be the worst Super Smash Bros. character of all time.

What about Ultimate? – It seems that there has been a genuine attempt to make Pichu viable, as Pichu has received quite a few buffs to its attacks, even if it still takes a lot of recoil damage. Super Smash Bros. Ultimate is due to receive a day one patch and will receive continued support throughout the lifespan of the Nintendo Switch, so we may see a day when Pichu is one of the most dominant characters in the game, which might be Masahiro Sakurai’s last joke at the expense of the fans.

Are there any other powerpowered or worthless Super Smash Bros. characters? Sound off in the comments!



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2018-12-07 11:12:02

Super Smash Bros. Ultimate: Persona 5 Joker Fighter Reveal Trailer – The Game Awards 2018



The reveal trailer for Super Smash Bros. Ultimate’s first DLC character, Joker from Persona 5

Watch more trailers here!

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2018-12-07 04:39:14