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Super Dragon Ball Heroes: World Mission Review – Only For The Fans

Super Dragon Ball Heroes: World Mission seeks to bring the arcade sensation to Western home audiences but only works for the most hardcore fans.

Super Dragon Ball Heroes: World Mission is the first non-handheld localization of a Japanese arcade game that blends 3D Dragon Ball fighting game visuals with mixed reality trading card gameplay. The original game gained significant popularity in Japanese arcades by combining the massive franchise with a captivating gameplay gimmick, in which players place their physical Dragon Ball Heroes cards onto a specialized board to deploy their favorite characters from various series and timelines onto a virtual battlefield.

Now the franchise makes its Western console debut with this port ditching the physical cards for free digital ones. While this should be a relief to anyone who has ever fallen down the financial well of booster packs before, the move from the arcade to the PC and Switch was a bit messy. Much of the gimmicky arcade appeal clings onto the experience like the useless human appendix to its functional large intestine. Still, Super Dragon Ball Heroes: World Mission‘s numerous imperfections won’t keep otakus away, but it’s feasible that avid card game players may find it hard to embrace the game when presented with its convoluted mechanics and technical missteps.

Related: GWENT: The Witcher Card Game Is Finally Coming To Mobile

For starters, World Mission majorly deviates from traditional card games like Yu-Gi-Oh, with its gameplay closely resembling a cross between the mainline Pokémon games and Mega Man Battle Network. Including well over 1,000 cards that feature more than 300 characters, players take a deck of seven cards into battle with the goal of depleting their opponent’s HP in a series of quick-time events (QTEs) called Charge Impacts (CIs). Usually, the player whose cards are imbued with the largest numbers and most overpowered abilities and effects wins. There are three card types, Co-op Bonuses, Super Abilities, Ultimate Unit Chances, Card Action Abilities, Touch Action Abilities, meters like Power Level, Hero Energy, card Stamina to balance, and that’s not even everything – to say that World Mission is overwhelming is to put it lightly. However, as these QTEs determine who deals more and receives less damage, the course of battle ultimately comes down to players’ ability to fill the Charge Impact meter to its fullest while defending and attacking each round. There are a few hitches to this that come in the form of CI buffs and debuffs, but this facet of World Mission is an otherwise barebones skill game.

CIs and other QTEs are the focus of cinematic scenes in which players watch their iconic fighters face off, but World Mission fails to deliver much spectacle during these animated sections. In fact, they might be the game’s worst design choice. Even though they boast an impressive number of unique character models and a ridiculous number of re-skins, these feel underutilized when paraded around in a handful of recycled animations so stiff and amateur that they appear as if ripped from the Budokai era. Nevertheless, these animations comprise the majority of what players see during matches, and the utter lack of an option to skip them during single player battles hamstrings the game’s pace.

Also showcased during these interactive scenes are Card and Touch Action Abilities, which trigger bombastic attacks when executed successfully. Unfortunately, these sequences aren’t compelling to trigger, requiring players to complete bizarre QTEs by moving a card-shaped cursor around on a representation of the game board or drawing shapes over the attacking character. Unlike CIs, these timed QTEs are too easy to possibly mess up and add little to the experience aside from visual confusion.

World Mission suffers from an unwavering attachment to its roots in the arcades of Japan, and the above issues are only a portion of this larger problem’s symptoms. Like ports of other Japanese exclusives before it, some of World Mission‘s English translation is a little awkward in places, with card effects being somewhat inelegant (but consistent) in their wording. However, that doesn’t hold a candle to the fact that none of the Japanese audio in World Mission is translated into English, neither through subtitles or voice dubs. While it’s probable that die-hard Dragon Ball fans will be unfazed to know that the characters are exclusively voiced by the Japanese cast, their tune will change when quips are being screamed over one another while the game’s announcer narrates the action, none of which they will understand unless they speak Japanese. This is accompanied by World Mission‘s unpolished sound design, which is probably no big deal in a noisy arcade but is painfully clear when played through home speakers or headphones. Worst of all, it appears no one considered including options or settings of any kind, meaning that players wanting to tweak aspects of the game’s audio or controls in the name of preference or accessibility are fresh out of luck.

Not everything about World Mission is bad news and the game’s campaign serves as a long, colorful tutorial for players while they bolster their decks for online play, and it’s liable to be many players’ favorite part of the game. World Mission is set in a world in which Dragon Ball Heroes is a treasured past-time, plagued by a sudden series of anomalies that are warping Dragon Ball characters from different timelines and universes into both the virtual and real worlds. This provides the game with endless opportunities to reference any and all events from Dragon Ball Z all the way through Dragon Ball Super – even the retconned Dragon Ball GT gets some love – while creating hilarious breaks in continuity. The resulting clashes and paradoxes create entertaining moments that are often as self-aware as they are absurd, and the dialogue feels surprisingly authentic between the characters and all their iterations. As such, fans of the franchise will adore World Mission, but players less invested in the anime will probably skip through the dialogue and focus on the battles. Additionally, the campaign includes lots of extra scenarios that generously increase individual chapters’ length and replayability

Online play, meanwhile, is fairly straightforward and plays almost identically to single player battles, complete with all of the fight animations and QTEs. Of course, there’s the added unpredictability of a human opponent that all card game players crave, but all the usual caveats to interconnectivity are present in World Mission. Most battles end in a quick rout, with players either getting decimated or doing the decimating. In-game chat is relegated to Stickers, preset quips and responses to curb toxicity at the cost of meaningful communication. The game’s reliance upon QTEs, namely Charge Impacts, highlights lag otherwise guised by lengthy animations, cheapening the outcomes of particularly delayed Attack Phases. Overall, though, World Mission‘s online component is more than serviceable, offering spaces for both casual and competitive play in which players can take on strangers and friends while perfecting their decks and strategies.

Lastly, there’s the matter of World Mission‘s approach to monetization – that is, it’s refreshingly welcome lack thereof. Like in the golden days of console gaming, players can unlock every card and item by just playing the game. Despite Dragon Ball Heroes‘ arcade presence being designed to generate revenue from blind card packs, for whatever marvelous reason nothing can be bought with real money in World Mission. And its fairly giving at that, as campaign missions provide a steady flow of currency, which players can redeem for one-time consumable items, permanent passive and active abilities, and cards of varying rarity. Though the Gacha Shop does award duplicates, they’re immediately transformed into Ticket Pieces, which can be crafted into Gacha Tickets for 10 pieces and Rare Gacha Tickets fo 50. This is a bit steep, but the game avoids devolving into a grindfest early on with its massive library of cards, leaving a lot of room to grow for new players – trying to complete a collection is likely a different story, however.

Super Dragon Ball Heroes: World Mission carries a fun card game at its core, but the final product is a mediocre port laden down with mechanical convolution and kitschy arcadiness, each present for their own sake. While there are saving graces like the lighthearted fan service offered by the campaign, a solid online offering, and a much-appreciated rejection of genre standard monetization practices that keep things enjoyable and fair, there are plenty of negatives that the average player will have to wade through in order to appreciate the good. World Mission‘s semi-polished state and strange presentation will be everything that ardent fans of everything Dragon Ball want in an unapologetic arcade experience, but genre veterans looking for the next Magic the Gathering don’t need to feel guilty for passing on this one.

More: 10 Dragon Ball Villains That Hurt The Series (And 10 That Saved It)

Super Dragon Ball Heroes: World Mission is currently available for PC and Switch. Screen Rant was provided a Switch code for review.


2019-04-15 03:04:45

Phillip Tinner

Outlander: 24 Crazy Things Only Super Fans Knew About Black Jack Randall

Every once in a while, a villain comes along on a television series that is so abhorrently yet enthralling to watch, that you can’t help but be intrigued by him (or her). In the case of Outlander, the main antagonist of the first two seasons was Jonathan Wolverton “Black Jack” Randall.

The moment we met him, we knew we were going to despise him and passionately so. He certainly left us with a bad impression when he tried to attack Claire immediately after she fell through the stones at Craigh Na Dun. His repugnant personality only served to make us hate him more with each appearance after that and yet…we couldn’t look away.

Every time he was on-screen, being the menacing man we knew him to be, his cold eyes and menacing smirk immediately would send chills down our spines. The truth of the matter is, there will likely never be a better antagonist to the Frasers and their timeless love story. And while Black Jack Randall is no more after the Battle of Culloden, there is still plenty to learn about him. Or for fellow super fans, to refresh our memories about the sinister Redcoat soldier.

For all of you Outlander fans, read on to see the 24 Crazy Things Only Super Fans Knew About Black Jack Randall.

24 Tobias Menzies Had No Problem Playing A Character Like Black Jack

The actor who bravely portrayed both Frank Randall and Black Jack Randall was Tobias Menzies, who gave a riveting performance as both Claire’s historian husband and the Redcoat soldier who inflicts misery on both Claire and Jamie.

When producers wanted to check that he was okay with play a despicable character like Black Jack, he laughed and said he had absolutely no problem with it.

Evidently, this is because British actors like Menzies enjoy being challenged with material and characters like BJR.

23 The “Black” In His Nickname Represents His Soul

Believe it or not, but Black Jack Randall didn’t get his infamous nickname from a card game. According to Jamie Fraser, the “black” in his moniker actually represents the color of his soul.

This makes perfect sense being that Randall is the epitome of evil incarnate. He literally enjoys other people’s struggle, whether it be emotional or physical. It is what truly makes him happy in life, especially if he is the one inflicting the pain.

Never has a character so perfectly emulated what it means to be a corrupt individual with a black soul.

22 The Show Brought Black Jack Back In A Different Way Than In The Books

When we first see Black Jack Randall on Outlander again after we assumed he had perished in the stampede at Wentworth, it is at the Versailles court in France. Of course, Claire had already learned that he had survived from his brother, Alex.

But in the books, this all happens in a much different way. While at another person’s home, Claire is running down a hall and runs directly into Black Jack. They grab onto each other to maintain their balance and Claire is immediately in shock upon seeing his face. She wonders if it is his brother, who he looks remarkably like, but realizes it is, in fact, him once she looks into his cold eyes.

In the book, too, Claire did not know that he had survived the stampede.

21 He Isn’t Based On A Real Person

There are plenty of characters in the Outlander series that are actually based on real-life people from history. Such as Geillis Duncan, Bonnie Prince Charlie, and other Jacobite lords. Mother Hildegarde and Lord Lovat are other notable mentions of real people from history that were featured in this tale.

But one character that definitely was not based on a real person was Jonathan Wolverton Randall a.k.a. Black Jack.

We suppose that is a good thing because he would have been one twisted man if he had actually existed back then.

20 Randall Is An Equal Opportunity Attacker

During the first two seasons of the Starz series, many fans assumed his orientation based off he seems to want to physically harm men more often than women.

This is actually not the case. Author of the Outlander series, Diana Gabaldon, actually clarified that he is “an equal opportunity” attacker.

If it seems like he goes for men over women, that is just because he has easier access to them at the prison. So whether he is brutally hurting Jamie for his pleasure, he’s perfectly happy to do the same with Claire, it seems that the gender of the individual he is hurting really has no bearing on his own preferences.

19 He Was A Minor Knight Within England

During the Jacobite Rebellion in the 18th-century, Jonathan Wolverton Randall, a.k.a. Black Jack, was a Captain Of His Majesty’s Eighth Dragoons. He was also considered a minor knight which is a prestigious title. 

Because of his rank and title, he was trusted with quashing the rebellion by the Scots and ended up, as we know, playing a pivotal role in that. It certainly helped him, too, that The Duke of Sandringham financially supported him quite a bit throughout this time period.

18 Black Jack Always Keeps His Word

This trait of his is one of the more shocking because it is a stark contrast with the evil villain we have known since he first came across Claire in the Highlands at the start of Outlander. He has rarely shown signs of being an honorable man, regardless of being in the British army.

But it seems that once he gives someone his word, he sticks to it. A prime example is when he had Jamie at Wentworth and Claire showed up trying to save him. He told Jamie to give himself to him and he would let Claire go unharmed. Jamie agreed, but BJR easily could have harmed her anyway, just because he wanted to.

Instead, he actually let her go, before going back to inflict pain on Jamie.

17 He Sets Off Most Of The Events That Occur Between Jamie And Claire Early On

When looking back at everything that happened from the start of the Outlander novels and series, it was Black Jack’s actions that set most of these things into motion.

With Jamie leaving because of the price on his head that Black Jack created, to Jamie meeting Claire after BJR attacked her, to the two getting married to save Claire from Black Jack’s nefarious plans for her, and so many other events that happened after that.

So if it weren’t for him, in some weird way, we never would have had the epic love story that centered around Jamie and Claire.

16 He Only Showed His Humanity When His Brother Perished

The only emotions we’re used to seeing from Black Jack is hate, glee from harming someone, or fury. There is not a range of other emotions we see from him because he is just a terrible person.

But there was one instance where we caught a glimpse of his humanity. This was when his younger brother, Alex, was almost at his grave.

Once his brother actually passed, you could see the despair on his face, even if he still seemed to be struggling with showing this emotion. It was so out of character for the man we had come to know but showed that even he has “normal” emotions when he loses someone he truly cared about.

15 He Disguised His Sussex Origins By Getting A Proper Education

Sussex during the 18th-century was not considered a place where the citizens were properly educated and noble. Because of this, Jonathan Randall’s parents ensured that he would receive a proper education that would effectively disguise his origins.

Though it was not always a secret that he was originally from Sussex, he still did everything he could to hide that fact and come across as a proper Englishman with higher education. It seemed that despite his evil ways, he still wanted to play the part of English gentleman.

14 He Attacks Claire’s Greatest Weaknesses

With Black Jack as the main antagonist in the first two Outlander novels and seasons of the show, it makes sense that he would constantly be going up against our main protagonist, Claire Fraser.

This creates a compelling struggle between the two and a more intriguing and dramatic storyline.

When he first sees Claire, his reaction is to assault her after recognizing her confidence and self-reliance. This is to cause doubt and insecurities to arise in her and ultimately take the control she has away from her. He continues this when he interrogates her in a later episode, making her feel at ease once he apologizes for his actions. But just as she thinks she is getting through to him and bringing him to the “light” with her wits, he turns everything around on her again. It’s really like watching the battle between good and evil unfold before your eyes.

13 He Burned Fergus With His Ring

In Dragonfly In Amber, the second book in the Outlander series, Black Jack does something unbelievably wrong, even for him. While in France, he decides instead of picking a worker, he would pick Fergus, the pickpocket who Jamie took under his wing.

Aside from being rough with the young boy, he actually burned him with his ring.

This is what caused Jamie to take notice, and immediately challenged him to a duel upon discovering what Randall had done. It was a traumatic and damaging event for Fergus, both physically and mentally.

12 In The Books, He Looked Almost Identical To His Brother, Alex

Anyone who has seen the television adaptation of the Outlander books knows that not only are Alex and Jonathan Randall night and day from each other in the personality department, but they also look damn near nothing alike.

However, in the books, they look so much alike that it’s almost hard to tell them apart. If it weren’t for Jonathan’s coldness in his eyes that are clear as day, it may even be impossible.

Of course, they had to change this part of the story for the television series, but it would have been interesting to see unfold on screen.

11 Black Jack Leads By Instilling Fear

Most leaders in any capacity want to earn the respect of those who work under them in honorable ways. They don’t normally go about getting respect by instilling fear in anyone who gets on their bad side.

But that is exactly what Black Jack Randall does with all of his soldiers in His Majesty’s Eighth Dragoons. The fear that these Redcoats feel because of BJR is palpable in any scene featuring their Captain.

It’s not very shocking since we know the type of person he is, but it is definitely not the proper way to earn your troops’ respect.

10 He Married His Brother’s Fiancé

Jonathan Randall’s younger brother, Alex, was a good man. He cared deeply for his love, Mary Hawkins. But unfortunately, he was also very sick for a long time, which eventually led to his demise.

Before he met his end, though, he had wanted his brother, Black Jack himself, to marry his fiancé. He knew that she was pregnant and he didn’t want her to have the child on her own. Plus, the child would have then become a problem in this time period just because he had no father.

It took convincing from Claire, who had her own motives for the union, but Randall did end up marrying Mary just before his brother passed.

9 Randall Has A Child That Is Actually His Brother’s

Mary Hawkins and Alex Randall were expecting a child before Alex met his untimely demise. This meant that BJR had to step up to the plate and not only marry Mary Hawkins, but he had agreed to raise the child.

This child would eventually extend the Randall lineage that would lead directly to Frank Randall, who was Claire’s first husband.

Though Black Jack had agreed to take care of the child and marry his brother’s love, he actually didn’t live long enough to make good on his word…

8 He Knew The Day He Would Go

Just before Randall began his brutal attack on Jamie at Wentworth Prison, he let Claire go and escorted her out of the prison. Claire was angry and upset over what she knew was about to occur in that prison cell, so she decided to do the only thing she could: hurt BJR with knowledge.

Before she goes, she tells him she is a witch and that she knows the exact date of his end. She then whispers it in his ear before he pushes her into a mass grave that leads to the exit of the prison.

He never forgot this date, either. But he still fought in the Battle of Culloden, knowing he would not make it out alive.

7 Black Jack Is The Polar Opposite Of Frank

Say what you will about Frank Randall, but he was a great man, especially in comparison to his ancestor, Jonathan “Black Jack” Randall.

In every way, shape, and form, Frank was the exact opposite of Black Jack. While BJR was a ruthless man, Frank was a loving, empathetic, good-natured human being.

While Claire knew there was a clear difference from the first man she ever loved and the man who hurt people for fun, it makes sense that she was so wary of being around Frank once she returned to her own time. He did look alarmingly like his ancestor, after all.

6 The Duke Of Sandringham Used BJR’s Psyche To Control Him

It’s no secret that The Duke of Sandringham could be just as despicable as Black Jack when he really wanted to. Which was often, apparently.

He used Black Jack as the pawn in most of his schemes, and they had some sort of sick and twisted partnership that created a lot of problems for Jamie and Claire throughout the first two seasons and books.

The Duke actually used BJR’s messed up psyche – that he was fully aware of – to get what he wanted. He knew Randall had a thing for inflicting wickedness on people, especially if his victim was Jamie, so he used that to his advantage time and time again.

5 BJR Traded Information On His Troops Movements For Claire’s Help

When Black Jack’s brother, Alex, had his health declining at an alarming rate, Randall had to turn to the one person who could have easily said no to their pleas for help.

Luckily, Claire wanted to help Alex because she knew that he was not anything like his brother. Even so, she ended up getting something out of it when Alex encouraged his brother to exchange information about his troops in the upcoming battle against the Scots and their planned movements.

Against his better judgment, he does trade this information to Claire for helping his brother in his time of need.

4 He Always Forces Claire To Make Increasingly Difficult Decisions

Black Jack is always one step ahead of our heroine, Claire. It is because of him that many things change her life, sometimes for the better, but a lot of times for the worse. He is the reason that she ends up staying in 18th-century Scotland and marrying Jamie Fraser, which for her, at the time, was frightening.

But even after she acclimates to her new life, he still is testing and pushing her. Because of these instances, Claire must always make high stakes decisions that will change everything.

3 He’s Competitive Over Jamie

After first met Jamie, he became obsessed with the Scotsman.

Because of this, once Claire entered the picture and married Jamie, he felt compelled to compete with her for Jamie. But not in the normal love triangle way we have seen several times in other shows and films.

No, he uses Claire to lure Jamie out and then proceeds to taunt the two of them and make threats. It’s a disturbing sight when he does this.

2 He’s Completely Obsessed With Jamie

This all began when Black Jack Randall flogged Jamie more than once and looked at his mutilated back as a work of art that he created. Even referring to it as his masterpiece. This is the first glimpse into the darkness that Black Jack has inside his soul.

After this event occurs, he becomes obsessed with Jamie Fraser. He originally offered Jamie freedom with no more flogging if he gave himself to Randall. But Jamie refused. That is what spurred Black Jack into his obsession with having Jamie all to himself. It was haunting to watch it all unfold.

1 Black Jack Randall Is The Perfect Antagonist

Though BJR did not survive the Battle of Culloden, he was still the best antagonist Outlander has ever seen. For the first two seasons, we witnessed his brutality and lack of empathy being poured out into every act he performed.

As disturbing as it all was, we also couldn’t look away. And even when he wasn’t actively inflicting pain on someone, he played manipulative mind games that still greatly affected the person’s psyche. He challenged our protagonists in ways we could have never imagined, and in the end, it brought them closer together. 

He was the definition of evil and we couldn’t imagine a greater villain in the Outlander universe because Black Jack Randall was the absolute perfect antagonist.


2019-04-15 01:04:36

Alyssa Avina

LEGO DC Super-Villains: SHAZAM! DLC Out Today

Warning! MILD SPOILERS ahead for Shazam!.

Zachary Levi is suiting up once again to promote the arrival of Shazam to LEGO DC Super-Villains. With David F. Sanberg’s Shazam! ruling it over the box office, now is the perfect time to add Billy Baston and few other familiar faces to the colorful video game.

As the long-awaited sequel to LEGO Batman 3: Beyond Gotham, Warner Bros. Interactive once again heads back to the LEGO Batman universe, but has put a twist on the classic formula by having players control DC villains like Lex Luthor and Darkseid. Being able to play as everyone from Brainiac to Bizarro, General Zod to Gorilla Grodd, there was already plenty of villainous action to be had. Now, the game is cashing in on the hype surrounding Shazam!.

Related: Shazam! Every Easter Egg & Secret DC Reference

The “SHAZAM! Movie Level Pack 1” launched on April 5 and puts that fun-filled LEGO spin on Sanberg’s movie. As Levi says in the trailer, “What’s cooler than saving the world as Shazam? Saving the world as LEGO Shazam.” Warner Bros. Interactive promises that “players will jump into the action and begin their journey as Billy Batson and Freddy Freeman to fight against the evil Dr. Sivana.” The first pack will see Baston transform into the heroic Shazam and use his abilities of flight and strength to hurl projectiles and electric beams at Sivana.

As Levi shows off some new gameplay footage in the trailer, the first level pack will recreate iconic Shazam! scenes like Shazam and Sivana’s mall fight and their final showdown at the carnival.  The Shazam! packs will join an Aquaman-themed DLC to celebrate James Wan’s undersea adventure and two more based on 1993 classic Batman: Mask of the Phantasm and the animated Young Justice series. Billy’s best friend, Freddy Freeman, is also joining the fight and can take on the powers of Shazam. Elsewhere, players will be able to unlock four characters embodying the sins of Gluttony, Wrath, Pride, and Envy. These six new characters will expand LEGO DC Super-Villains‘ already impressive roster of 150 famous DC Comics’ faces.

If that wasn’t enough, the “SHAZAM! Movie Level Pack 2” is being released on April 23, promising a whole new level, more characters, and a few more surprises. The LEGO DC Super-Villains Deluxe Edition adds six levels and four character packs and can be bought separately for $14.99. Anyone who just wants the Shazam! DLC will be able to download it on April 23 for $5.99.

Shazam is a great addition for LEGO DC Super-Villains, fitting in perfectly with the series’ humor and friendly-family vibe. Plus, along with other available DLCs, it shows that Warner Bros. is looking beyond their film slate when it comes to exposing fans to even their lesser known characters. Of course, after the positive reception Shazam! is receiving from audiences and critics, he won’t be a lesser-known DC hero for long.

More: LEGO DC Super-Villains Review: A Good Time Being Bad


2019-04-06 09:04:39

Tom Chapman

Dragon Ball Super: Everything to Know About Goku’s New Form – Ultra Instinct

Over the years, Dragon Ball‘s star protagonist, Goku, has seen some wild transformations that propel his power far beyond the expected, usually accompanied by a slick new hairdo. Much to Vegeta’s dismay, it seems that every time he or another character comes close to surpassing Goku in power, Goku experiences another awesome transformation that leaves everyone else in the dust.

RELATED: Dragon Ball Z: 10 Powers You Didn’t Know Goku Had

10 Goku Tapped Into It By Necessity, Not Will

Goku’s method of activating Ultra Instinct is closely reminiscent of the way most Super Saiyan transformations happen, for example, Gohan’s ascension to Super Saiyan 2 during the Cell Saga. Only after witnessing the death of Android 16 and the brutalization of his family and friends by Cell and the Cell Juniors, Gohan’s inner monologue remarks that he can “feel it slipping,” before launching into the transformation that eventually brings down Cell.

9 Ultra Instinct -Sign- Is Purely Defensive

Ultra Instinct may very well be Goku’s ultimate form, but it’s preceded by an unstable, far less capable form known as Ultra Instinct -Sign-. When Goku first succumbs to Ultra Instinct -Sign- at the brink of death by Jiren, he’s able to match Jiren’s ferocious attacks with swift dodging abilities.

However, it isn’t until he’s able to achieve the complete Ultra Instinct form that he begins experiencing the offensive benefits of his elevated form. The Ultra Instinct -Sign- form also differs from the final Ultra Instinct form aesthetically, with Goku sporting a slightly disheveled, dark silver shock of hair compared to Ultra Instinct’s definitively white-haired characteristic.

8 Vegeta Is Unlikely To Ever Achieve Ultra Instinct

7 Ultra Instinct’s Japanese Name Was Hard To Translate Into English

6 It’s Unclear If Goku Can Ever Use It Again

5 It Has Its Flaws

4 Master Roshi Might Be Able To Reach Ultra Instinct

Indeed, Goku is the only known mortal able to transform into the Ultra Instinct form, but it’s hinted at in the manga that Master Roshi may be another who can harness its great power. To the astonishment of the spectating mortals and gods, Roshi is able to block and dodge a flurry of attacks from Jiren, before ultimately being defeated.

Even though he didn’t win, Roshi gives Goku a masterclass in utilizing skill and dexterity over raw power, a lesson Goku seems to heed when he first achieves Ultra Instinct -Sign- and displays incredible speed and dodging abilities. This is far from confirmation that Master Roshi has mastered Ultra Instinct, but it’s definitely peculiar that he manages to hold his own against someone he has no business fighting in the first place.

3 It Might Have Origins In Real-Life Philosophy

It’s, ahem, unlikely any real-life human would ever possess the ability to destroy entire universes in a feat of supernatural power, but there might be something more to Ultra Instinct than Dragon Ball Super lets on. The legendary martial artist Bruce Lee has spoken about an opportunistic fighting technique that relies on instinct and reflexes to act without thinking beforehand. His words bear a striking resemblance to Goku’s fighting style during his fight with Jiren while in his Ultra Instinct form. In the “Lost Interview” with Pierre Berton, Lee phrases it best: “When the opponent expands, I contract. When he contracts, I expand. And, when there is an opportunity, I do not hit – it hits all by itself.”

RELATED: 10 Best Animated Shows On Netflix (2019)

Separate from Bruce Lee, the principles of the Ultra Instinct form appear to mimic the Mushin mental state practiced in Zao and Daoist meditation and martial arts. The technique seeks to unburden the performer from mental inhibitors such as anger and ego by displacing analysis with instinctual movement and intuition.

2 Ultra Instinct Is Featured In Dragon Ball Video Games

Ultra Instinct is used to great effect in Dragon Ball Super in Goku’s fight against Jiren in the Tournament of Power. However, as it turns out, Dragon Ball Super isn’t the only place fans can witness Goku using Ultra Instinct to punish his enemies with god-like strength. In the Japanese trading card arcade game Dragon Ball Heroes, Ultra Instinct -Sign- is featured as Goku’s super move.

Elsewhere, in Dragon Ball Xenoverse 2, Ultra Instinct Goku is a playable character patched via a paid DLC pack Finally, Ultra Instinct -Sign- Goku appears in the free-to-play mobile game Dragon Ball Z Dokkan Battle.

1 Anyone Can Achieve Ultra Instinct

While the Super Saiyan form is obviously limited to Saiyans, Ultra Instinct is theoretically feasible to anyone – yes, even Yamcha. After all, Ultra Instinct isn’t technically a transformation into a new form, but rather a technique or state of mind which requires incredible discipline and concentration. In fact, it doesn’t appear that Ultra Instinct even requires any specific level of power, but rather the right mentality.

The fact that Ultra Instinct is limited to neither Saiyans nor immortals proves that within the laws of Dragon Ball Super‘s universe, there’s nothing stopping Yamcha, Krillin, Chi-Chi, and Hercule from reaching Ultra Instinct through sheer will and desperation.

NEXT: 10 Things You Missed In gen:LOCK (So Far)


2019-03-28 05:03:54

Jordan Gerblick

25 Things Only Super Fans Knew About Missed In Outlander

There are so many elements in Outlander that tie the whole thing together; there’s something for everyone, making it one of the most addicting —and best— shows on television.  There is typically something about it for everybody to enjoy. With romance, history, action, adventure, and much more to dive into, it easily sucks people in.  Because of this, the show has gained a very large and very dedicated fanbase.

Those who read the books before the TV already know plenty about the story, but regardless, even the most knowledgable and dedicated fans have most likely missed things that occurred in the show over the past four seasons. Whether they were fun easter eggs left there by the crew, or references you didn’t quite catch, there is typically something you may have missed in an any given episode.

With Outlander having so much go on in a single episode, let alone over the course of an entire season, it’s easy to miss important details here and there. But that’s where we come in. There are plenty of behind-the-scenes tidbits and details missed that we have compiled in this list.  This way, any Outlander fan can go back and rewatch their favorite episodes and catch things they might have not seen before. This will be especially helpful now that we are in a Droughtlander once again.

Here are the 25 Things Only Super Fans Knew About Missed In Outlander.

25 The Season 4 Premiere Is Way Different From The Books

In the fourth book in the Outlander series by Diana Gabaldon, Drums of Autumn, Stephen Bonnet shows his true thieving, pirating ways when he attacks Jamie and Claire and the rest of their crew.

But what makes matters worse in the premiere of season 4, is that Bonnet steals Claire’s most prized-possession – her wedding ring from Jamie.

In the books, though, he steals her ring from Frank, not Jamie. Executive producer, Ron Moore, explained their decision: “The plain gold band wouldn’t be noticeable as like, ‘Oh that’s clearly my mother’s ring,’ whereas the other one clearly would. So that’s kind of why we made that change.”  This refers to Brianna finding the ring later on.

24 They Made Frank More Likable In The TV Series

Let’s face it, even if we felt bad for Frank at times, he was never going to measure up to Jamie.  Which was why it was easy, to us at least, that Claire picked Jamie over Frank time and time again.

But in the books, it was even easier, because Frank was less likable.  See, in season 3, we find out that Frank is in love with another woman named Sandy, who he had been carrying on an affair with for years.  Yet, in the books, he just has a number of interactions with unnamed women throughout his entire marriage to Claire.

This change from the books to tv screens made him more sympathetic than the book version of himself.

23 There Were A Lot Of Parallels Between “A. Malcom” And “The Wedding” Episodes

All anyone was waiting for during season 3 was the reunion between our hero and heroine, Jamie and Claire Fraser, after having been apart for twenty years.  While it was already special to fans because their favorite couple was back in each other’s arms once again, there were little details, too, that made it even more special.

From the shared meal to the hesitancy and awkwardness at times to their effortless passion when they’re intimately together, there were nods everywhere to the first time they were together.

22 Claire Did Know Jamie’s Full Name Before Marrying Him

In what is arguably the fan favorite episode of season 1 (and probably the entire Outlander series), “The Wedding”, Claire is understandably very nervous before marrying Jamie. She tells him before the ceremony that she can’t marry him because she doesn’t know his real name.

This isn’t actually true, though, since in the previous episode, “The Garrison Commander,” Claire reads the marriage contract that not only lists her full name, but Jamie’s as well.

Maybe it was just her nerves forgetting that information, but it definitely was there on the contract.

21 Claire’s Wardrobe In Season 3 Had A Nod To Season 1

Fans of Outlander may have noticed something familiar about Claire’s wardrobe on The Artemis in season 3.  There was one look, in particular, that was reminiscent of the Claire 20 years prior.

She was wearing a white blouse with a billowing skirt that was belted at the waist.

She wore a very similar ensemble back in Scotland in season 1 when the Frasers traveled to Lallybroch for the very first time.  This was not only a nod to the younger Claire, but showed that Claire in season 3 was becoming herself again with Jamie by her side.

20 Roger (Richard Rankin)Actually Sang In The Scottish Festival Scene

Richard Rankin plays the charming Scot, Roger Wakefield, who steals Brianna’s heart.  Turns out the man behind the role has many talents, since he performed his own songs during the Scottish Festival scene in season 4.  Not many knew that, though.  

And apparently, Rankin even annoyed his castmates with his incessant rehearsing beforehand.

He told Entertainment Tonight, “I basically spent every minute of every day learning to play that track and it drove the crew nuts, so that was fun.”

19 Jamie’s Print Shop Has The Original Book Hidden In It

It’s always fun when there are easter eggs as little nods to the dedicated fanbase of a popular show or movie.  That’s exactly what author Diana Gabaldon did for her fans when she arranged for a copy of Drums of Autumn to be on a shelf in Jamie’s famous print shop.

Drums of Autumn is, of course, what season 4 is based on.

It was hidden very well, but eagle-eyed fans were able to make it out.  It made the long-awaited reunion between Jamie and Claire that much sweeter.

18 Sam Heughan Actually Operated The Real Printing Presses In Season 3

Sam Heughan isn’t considered a “method actor” but he did get very specific training to perform an integral part of the print shop reunion scene.

See, part of getting Jamie’s print shop perfect was having production designers masterfully design the set, that included two working print presses.

And while some superfans may know this already, it is not common knowledge that Sam Heughan, our very own Jamie Fraser, learned how to operate the presses himself for his scenes in the shop.  That in itself is very impressive.

17 There Was A Literary Connection To An Episode In Season 4

In episode 10 of season 4, “The Deep Heart’s Core”, there was actually a literary origin connected with the episode’s title.

It comes from “The Lake Isle of Innisfree,” which is a poem by William Butler Yeats.

This was quoted in the book by Brianna to Jamie when she mentions her father, Frank, reciting the poem while watching Claire garden.  However, though it was supposed to be quoted in the episode as well, it ended up not being used after editing.

16 Black Sails Was Featured In Season 3 (Sort Of)

No, this wasn’t your typical television show crossover.  But for those who watch both Black Sails and Outlander, each of which are on Starz, you may have noticed that the ships used in the pirate drama were the very same ones used for several scenes throughout season 3 of Outlander.

Executive producer, Matthew Roberts, was quoted as saying, “I watched a lot of clips from Black Sails ‘cause I didn’t want to repeat anything.”

Luckily, the ships seemed authentic to the Outlander storyline rather than repeating a story from Black Sails.

15 Claire Has Had Previous Ensembles Repurposed For Later Seasons

At the Governor’s Ball in Jamaica in season 3, Claire is seen wearing a gorgeous yellow ballgown to the event.  But there were things about it that seemed oddly familiar, and for good reason.

It turned out that the gown was a repurposed gown of Claire’s from her time in Versailles with Jamie in season 2.

This was because in the 18th-century, historically women like Claire would have clothes for a lifetime.  They would often repurpose their clothing rather than going out to buy a new one.  

14 The Print Shop Set Was Used Before

A lot of hard work, time, and dedication went into not only the making of the Print Shop episode, but also into the set itself.  But it was not bare bones to begin with.

Initially, this set was used for a specific purpose in season 2.  This was when Jamie and Claire had their adventures in France, and Claire went to visit Master Raymond at his Paris apothecary.

When you really look at the sets, you see some of the similarities, as well as a lot of the new additions to the set.

13 A Historical Inaccuracy In “La Dame Blanche”

In season 2, episode 4, Jamie and Claire are trying to distract potential supporters and investors in Prince Charles’ war effort, so what do they do?  Why, throw an outlandish party, of course.

But during this dinner party, their guest, Louise, asks if anyone there had attended Lully’s opera, ‘Acis et Galatée’.  The problem here is it would be an out of date opera in the 1740s, since it was performed for the first time back in 1686.  That would make it highly unlikely to be a hot topic for a dinner party.

12 Something From The Parisian Brothel In Season 2 Was On The Artemis

Who could forget the scenes from the brothel in Paris where Jamie frequently had to meet Bonnie Prince Charlie?  For fans who can spot an easter egg a mile away, they may have noticed this connection to the brothel featured on The Artemis in season 3.

The ship’s figurehead is from the Parisian brothel Prince Charles frequented.

This was decided because when designing the sets, they felt the statue looked like a masthead, and were able to repurpose it for season 3 while also giving the fans a fun easter egg to look for.

11 Symbolism In Alexander Malcolm’s Print Shop Sign

Outlander is known for its symbolism throughout the series.  That’s why it makes perfect sense that in the most important episode of season 3, where Jamie and Claire reunite at his print shop, there would be symbolism front and center.

On Alexander Malcom’s – a.k.a. Jamie Fraser’s – print shop sign, there were symbols featured at the top of the sign that are two opposing symbols: Jupiter and Saturn.  This would be representative of Claire and Jamie.  Meanwhile, in the middle there are the Freemason square and compass, that would let other Masons easily identify Jamie as one of their own.

Even Clan Fraser is represented with a strawberry blossom in the top corners of the sign.

10 Filming For Season 4 Took Place In Scotland, Not North Carolina

Season 4 had everything to do with Jamie and Claire settling down and creating a home together like they’ve always wanted from the very beginning of their relationship, and they did this in North Carolina.

But what some may not know is that they didn’t do any filming in North Carolina, but rather created sets in Scotland to resemble the landscape of North America, and North Carolina, specifically.  They also used stock shots of North America, occasionally, for authenticity.

There are, in fact, a lot of similarities between the woods and landscapes in Scotland to those in North Carolina.

9 Jenny Was Missing In Season 4 For A Reason

Jenny Murray is Jamie’s older sister, Claire’s sister-in-law, and also Brianna’s aunt. But Brianna never got to meet her like she did her Uncle Ian in episode 7, “Down The Rabbit Hole.”

It was disappointing to some fans, who were hoping that Jenny would finally get to meet her biological niece after all this time.

Her absence occurred for a very good reason, though.  The actress who plays Jenny, Laura Donnelly, was busy with acting on Broadway in “The Ferryman.”

8 The Strong Meaning Behind “Bakra”

Geillis Duncan was Claire’s friend turned foe from season 1 to season 3, and by the time we saw her again in Jamaica, she had become quite the villain.

She would keep young boys in her servitude, until she had her fill, and ended them.  One of these young boys was none other than Jamie’s nephew, Young Ian.  

The boys would refer to Geillis as the “Bakra”, which was never given a definition in the show, but means “boss” or “master” in Jamaican Patois.  This fits Geillis’ new persona perfectly.

7 Claire And Jamie Share The Same Line In Season 3

At the beginning of season 3, we see Jamie in the Battle of Culloden.  When we see him lying in the field after the infamous battle, he utters the line, “I was dead” as he narrates.

This is the exact same line we hear Claire speak in the same season, during the finale when she’s drowning in the ocean in the middle of a hurricane.

The two seem to share more than just their love for one another, but also a way of thinking.

6 The Bath Geillis Takes Was Inspired By Dracula

The tension-filled and intense scene featuring Geillis and Young Ian was one that was much-talked about from season 3.  Geillis is speaking to him as she bathes in a red bath.

This scene was not originally in the books, but was inspired by another famous tale.  Executive Producer, Matthew Roberts said he was inspired by Bram Stoker’s Dracula, as well as historical figure, Countess Elizabeth Báthory de Ecsed. 

She was a 16th-century woman who was rumored to bathe like this to retain her youthful look.  The similarities between these characters and Geillis is quite uncanny.

5 Marsali Took Jenny’s Line In Season 4

Jenny Murray, Jamie’s fiery and equally stubborn sister, may have been absent from season 4, but a famous line that was originally her’s went to another character on the show, instead.

In Dragonfly In Amber, Jenny says to Jamie, “I’d rather have a whole man than not have him at all.”  The quote from the second book was said about her husband, Ian.

But Marsali says this exact line to Murtagh about Fergus to get him to try to fight with the Regulators.  It had the same sentiment, and was said by a woman just as strong as our Jenny.

4 The Casablanca Reference In Season 3

When Geillis and Claire first reunite at the Governor’s Ball in Jamaica in season 3, after twenty years apart, mind you, Geillis quotes something only Claire would know.

She walks up to Claire and says, “Of all the gin joints in all the world.”  This is a direct quote from the classic 1942 film, Casablanca, that starred Humphrey Bogart and Ingrid Bergman.

This was a blink and you might miss it reference, but was there nonetheless.  And Claire certainly understood the pop culture reference.

3 The Synchronicity Between Jamie And Claire Before Their Reunion

There’s no denying that Jamie and Claire are soulmates who have a passion and love for one another that knows no bounds.  That also includes their ability to always be perfectly in sync with each other, even while apart.

In episode six of season 3, Jamie walks up to his print shop and stops to wipe the dust off the sign.  In the episode just before that, Claire did the exact same movement when walking up to his shop and touching the sign.

This was what occurred not long before their famous reunion, showing their love is as strong as ever.

2 The Season 4 Finale —Yeah, With The Fire— Was A Real Stunt

In the season 4 episode, “Providence,” our beloved Roger Wakefield witnesses a horror he won’t soon forget.

At the end of the episode, Roger has to watch on as a Cherokee woman throws herself into the flames where her lover and father of her child is tied to a burning stake.

According to executive producer, Matthew B. Roberts, the actor was, in fact, a stuntwoman in protective fireproof clothing who also had protective gel on her skin and hair.  That is true dedication to her craft.

1 Geillis Asks The Same Question To Claire Throughout The Series

Several times in season 1, Geillis Duncan repeatedly asks Claire, “Why are you here?”, while they are awaiting their witch trial at Crainsmuir.  This was because Geillis suspected Claire was a time traveler, just like herself.

In the season 3 finale, Geillis confronts Claire in the exact same way, but under completely different circumstances.  Now instead of being on the same side, they are fighting each other to survive.

This is a parallel between not only the two episodes, but the two women who were once friends and are now enemies.  Or were until Geillis’ demise.


2019-03-18 05:03:53

Alyssa Avina

25 Amazing Things Deleted From Dragon Ball Super (That Would Have Changed Everything)

The Dragon Ball franchise is arguably the most popular it has been in a very long time. Riding high on nostalgia, an epic fighting game, the latest (and utterly spectacular) film, Dragon Ball Super: Broly, and a recently-wrapped series filled with fan service (necessary or otherwise) has forced the mystical Dragon Balls into the minds of fans new and old. While most would agree that Dragon Ball Super: Broly exceeded expectations and FighterZ is one heck of an excellent fighting game, you’ll find some contention regarding the quality of the flagship series, Dragon Ball Super.

From weird animation issues, rampant retconning (or forgetfulness,) and uneven-at-best pacing, the series isn’t exactly a favorite among fans, despite all the stuff it actually does get right. The series isn’t the only version of the Dragon Ball Super story, though. In fact, there’s a manga that runs concurrently with the anime, and the differences between the two are often staggering, to say the least. In fact, you might actually be surprised by what the anime’s version of the plot chooses to include (or exclude) when compared with the manga.

In our list of 25 Amazing Things Deleted From Dragon Ball Super (That Would Have Changed Everything,) we’re going to be addressing the cut content from both the Dragon Ball Super anime and manga, along with other concepts that were seemingly left on the cutting room floor. By the end, you’ll likely come to the same conclusion as us: there’s a version of Dragon Ball Super that’s practically flawless somewhere, but you’d need to do a lot of mixing and matching to find it.

25 Master Roshi’s Role In Ultra Instinct

Like many longtime Dragon Ball characters, Master Roshi had been relegated to the sidelines as a member of the one-note supporting cast, despite him being one of the most important figures in Goku’s life. The Tournament of Power changes this by putting him back into battle, but the anime leaves out the Turtle Hermit’s role in Goku’s Ultra Instinct transformations.

In the manga, not only does Roshi go toe-to-toe with Jiren, using nothing but instinct, he attempts to inspire Goku to stop relying on raw power and instead go for pure instinct, as well.

24 Jiren’s Personality

Jiren’s absolutely absurd level of power stretches the suspension of disbelief the furthest it’s ever been, even for Dragon Ball Super, which asks us to believe that figures as powerful as gods are in jeopardy of being defeated by mortals.

Jiren is also ridiculously boring with a cookie cutter backstory that’s so cliché, he would have been better off without one. Jiren’s blank-slate personality is only an issue in the anime, however, as the manga gives a far more interesting (and prideful) demeanor, making him a much more intriguing fellow.

23 Dabra’s Big Moment

Dabra always seemed like he should have been a greater threat, considering that he was more-or-less the devil himself, at least in some capacity (since Dragon Ball’s afterlife in the anime is a convoluted mess.) But nah, he ends up being a minor footnote in the Buu arc, and even in his cameo during the Goku Black arc in Dragon Ball Super’s anime.

The manga handled the character differently, though, giving Dabra at least one big moment to shine. Instead of being swiftly dealt with, he actually manages to defeat and terminate the Kaioshin, which is a pretty serious deal.

22 Gohan’s Relevance

This is a point of contention for even the most hardcore fans of Dragon Ball Super. After the huge set-up during the Cell Games, where Gohan seemed poise to take on the role of Earth’s protector after Goku’s demise, the series would slowly roll that decision back, making Gohan less and less relevant.

This all comes to a head in Super, where Gohan is one of the weakest and wimpiest characters in the entire cast. The Tournament of Power, featuring a re-trained Gohan, gave fans hope that he’d be back in the limelight, but alas, it was only a mere moment of brilliance on stage before being cast aside.

“Out, out, brief candle.”

21 Goku Using “Hakai”

A God of Destruction’s most devastating move is to utter the word “hakai” and lay their hand on their target, which utterly and purely eradicates them from existence. They don’t call them “Gods of Destruction” for nothing, after all.

While we only see this occur a few times in the series, it’s always by a God of Destruction and yet, in the manga, we actually see Goku use this insane technique. This is crazy for a lot of reasons, and we’re glad it wasn’t in the anime, but we can’t help but be fascinated by the implications of a mortal having the ability to use a God of Destruction’s most iconic technique.

20 Confirmation Of Vegetto’s Power

Fans of the Potara-based fusion between Goku and Vegeta, Vegetto, went absolutely berserk to know that their beloved fused fighter was going to return in Super to duke it out with the tyrannical Zamasu. Not only would he be back, he’d also be going Super Saiyan Blue, which made his already tremendous power exponentially greater.

In the battle itself, it was quite clear just how overwhelming strong the merged warrior was, but what the anime didn’t confirm was exactly how strong he was. According to the manga, Super Saiyan Blue Vegetto might surpass even Beerus.

19 Vegeta Going Super Saiyan God For The First Time

One of the major hype-builders in regard to Dragon Ball Super: Broly’s release was the confirmation that the previously-unseen Super Saiyan God Vegeta would be making his debut. This sequence was stellar in the film, and it delivered on everything fans wanted from the transformation… but it wasn’t actually his first time using this form, at least not in the manga. There, Vegeta used the red-haired, orange-aura form against Goku Black, and would only transition to Blue before attacking in order to maximize efficiency.

18 Hit’s Nerves

The assassin, Hit, has become one of the more popular side characters, even when he’s uttering moronic lines about making donuts in the English dub. His cool, calm, collected, and unshakable personality make him a very cool and stoic fighter, but that seems to be only in the anime version of the tale.

In the manga, Hit maintains the majority of those traits in all of his appearances, but he’s seen sweating after Goku goes Super Saiyan Blue against him. It doesn’t seem like that big a deal at first, but this is a guy who has been DIRECTLY threatened by Gods of Destruction and didn’t do so much as blink.

17 Zamasu’s Original Trigger

Zamasu is arguably one of the best villains in the entire franchise. He has a unique personality, a goal that isn’t run-of-the-mill, an exceptional arsenal of insane techniques and plots, plus a great backstory. While Zamasu already had something of an obsession with justice and the role of that the gods should play, Goku’s immense power and battle prowess pushed him over the edge in concocting and carrying out the “Zero Mortal Plan.”

This was a perfect trigger for Zamasu’s insane ambitions, but the manga’s version of events was much different (and far less poetic.) In short, Zamasu gets mad after watching Goku battle Hit on GodTube. Wow, how exciting.

16 The Real Reason The Other Gods Hate Beerus

The Gods of Destruction are a unique bunch of characters. From Egyptian queens to elephants, clowns and everyone’s favorite hairless cat, their appearances are as distinct as their personalities. Even though they aren’t strangers to butting heads, most can agree on one thing: their distaste for Beerus.

The manga’s reason behind their strong dislike is that Beerus’ napping nearly cost the entirety of the multi-verse, after he fell asleep for fifty years during multiversal hide-and-seek. This not only angered his fellow gods, but Zen-Oh, too, which put everyone into serious jeopardy.

15 Gowasu’s Coolest Moment

Gowasu has been one of Super’s most interesting new characters. Not only does his existence help in the world-building department by letting us understand more about the multiple universes and how Supreme Kais work, he was also just a cool old dude that seemed pretty fun to hang out with.

The above makes his fate so much sadder than it could’ve been, but Gowasu actually got a special moment in the manga that didn’t transpire in the anime. With Future Trunks near the brink of defeat against Goku Black, Gowasu actually saves him through teleportation, which is pretty cool for a guy who doesn’t like to get involved.

14 The Manga’s Abandonment Of Kaioken

In something of a role reversal, we’re now going to mention something in the anime that was nowhere to be seen in the manga. In this case, it was the return and new implementation of the iconic Kaioken technique.

Seeing it combined with the divine powers of Super Saiyan Blue was a fantastic treat in the series, but no such thing transpired within the pages of the manga, which we consider to be a pretty major let down and even kind of surprising considering DBS’s obsession with fan service.

13 Trunks’ Superior Strength

Trunks and his wrecked future are fan favorites, and have been ever since the sword-wielding teen sliced Frieza in half. His return in Dragon Ball Super was also the first few steps in righting the ship for what had been a lackluster series so far.

A fantastic moment in the anime was when Trunks and Goku sparred in order to test each other’s strength, and it was quite impressive to see how much Trunks had grown. Even more impressive is how powerful Trunks was in the manga, where he was equal to Super Saiyan 3 and Goku actually needed to go into Super Saiyan God form to defeat him.

12 No Super Saiyan Blue Evolution

Vegeta’s biggest moment in the entirety of Dragon Ball Super was when he finally got a unique transformation that Goku didn’t have by achieving the brand new form known as Super Saiyan Blue Evolution. Despite Goku going into Ultra Instinct later on, Super Saiyan Blue Evolution’s existence ensures Vegeta still has his own unique form… at least at the moment.

Unfortunately in the manga, Vegeta has no such transformation, and instead only reaches a higher level of Super Saiyan Blue. While the two forms are similar, SSB Evolution has been stated to be a brand new transformation, while the manga state is closer to Goku perfecting Blue against Jiren.

11 Trunks’ Taiyoken Mastery

One of Dragon Ball’s most famous techniques is the Taiyoken. An invaluable move that blinds an opponent with an enormous flash of light, it’s been used by heroes and villains countless times to great effect. Heck, it’s been relevant throughout the entire franchise, to the point of it receiving an upgraded form developed by Krillin in preparation for the Tournament of Power.

One thing the anime left out, however, was Trunks using it against Goku Black in the manga. It was great to see that Trunks had learned the classic move, and that it was effective even against gods.

10 Confirmation Of The Grand Priest’s Might

We’re going to talk in greater detail about the Grand Priest a little later on, but one thing that the manga was clear on, and the anime was vague about, is that the Grand Priest is essentially the most powerful being in existence.

Whether or not this takes Zen-Oh into consideration is another matter altogether, but it does confirm a long-held suspicion that as the father of all the enormously powerful angels, that the Grand Priest himself would be superior to even them.

9 Trunks’ Unique Transformation Is MIA

Dragon Ball Super has its ups and downs, but it also has moments that are somewhere in between for a variety of reasons. One of these is Trunks’ new form, colloquially known as “Super Saiyan Rage.”

It isn’t explained in the slightest, but it seems like some kind of mixture between the titular rage, a Genki Dama, and a divine transformation. Regardless of what it is or what its potential is, it’s sadly nowhere to be seen in the manga, which sort of takes the climax out of the arc.

8 Fused Zamasu’s Weakness

For years, fans of Vegetto claimed Gogeta was weaker due to his 30 minute time limit (or even less when he’s SSJ4), while Vegetto was fused as long as he had the earrings. Super changed this by having Vegetto’s fusion also be temporary due to the power involved, but then reconfirming that deities who fuse with Potara earrings are permanently merged.

This permanence made the immortal Fused Zamasu an insanely lethal threat, but the manga forgoes it all together, having his fusion be temporary, too.… yeah, no one seems to have any idea what’s true about fusions anymore.

7 Trunks’ New Teacher

As seen in the depressing History of Trunks, a grown-up Gohan, the last surviving Z Fighter, took the purple-haired youth under his wing and helped him hone his powers against the Androids. Unfortunately, he would be tragically lost in battle, leaving Trunks masterless until he returned to the past, where he got to train with those who were no longer around in his timeline.

Years later, after reclaiming the future from the Androids, the manga shows us that Trunks would begin to train under the Supreme Kai, which is a really interesting bit of lore. Unfortunately, that detail was cut from the anime, and it’s a terrible shame.

6 Loads Of Character Development In The Tournament Of Power

The Universal Survival arc, and its centerpiece, the Tournament of Power, had a lot going on, with huge teams of fighters from all the many universes. It only makes sense that some characters would need to have less focus or development than others, especially in a case like this one, which involves so many moving parts.

Unfortunately, this meant that the only characters who had any real development and focus were Android 17, Goku, Vegeta, and Frieza. Sure, others like Piccolo and Roshi had their moments, but that was it. The manga, on the other hand, gives a lot of focus to not just the Universe 7 crew, but the others as well, which was great.

5 The Grand Priest’s Villainy

If we’re being honest, this is crossing into fan theory territory, but there’s just so much evidence at this point that the Grand Priest and/or his Angels have villainous intentions that it might as well have been abandoned at the last minute.

From the incredibly shifty demeanor and behavior of the Grand Priest himself, to the flippant smirks of Angels from erased Universes or even Whis’ sinister smile during the climax of Dragon Ball Super: Broly, something is going on… or at least was.

Maybe this concept will be revisited later on, but so many signs just for no pay off suggests an abrupt course change.

4 The Battle Of The Gods Of Destruction

The Tournament of Power, which pit all the strongest fighters of every universe against each other in a climactic duel for survival was as epic as it sounds, but in the manga, something similar had been done before, but was limited to only the Gods of Destruction.

This “tournament” was held to show Zen-Oh what the Tournament of Power would be like, and in yet another piece of evidence suggesting the Grand Priest has ulterior motives, he straight up threatens the Gods of Destruction to use their full power or face deletion.

3 Trunks’ Healing Powers

Training under the Kaioshin has its perks. While he certainly isn’t the strongest fighter around, he’s still a deity, and one that has vast knowledge and a great many techniques under his belt, including the power to heal.

Absent from the anime, but on full display in the manga, Trunks learned the ability to heal from his master before his untimely fate, and put it to good use during the war with Goku Black and Zamasu. With no Dende around, it was nice to see at least someone possess inexplicably potent healing powers.

2 Goku’s Entire Character Arc

One of Super’s greatest crimes is how it just entirely abandons Goku’s growth as a character. This is someone who we’ve followed from boyhood, to young adulthood, to becoming a father, and even a grandfather, all while going through personal growth and a subtle, but believable character arc.

Then Super came along and decided to revert the character we knew and loved back into a totally selfish dunce, ignoring the literal decades of development he went through. While there were a few minor instances of his old self shining through, the majority of the series made us suffer through the antics of an unlikable idiot.

1 Good Animation, Cinematography, And Action

Perhaps the most amazing thing deleted from Dragon Ball Super, and its greatest crime without a doubt, is the total abandonment of its high-quality pedigree in regards to animation, cinematography and, most critically, the action.

To be fair, these issues don’t last the ENTIRE series… only about 85% of it, leaving the actual Tournament of Power untouched.

It’s also true that Dragon Ball Z had its fair share of animation foibles and off-model drawings, but here’s the thing: they were a rarity in Z, but common place in Super.

Consistently terrible shots, stunningly awful animation, and, most egregiously, fight “choreography” that looked like it was directed by someone who had no idea what they were doing plagued the majority of Super, and even the Tournament of Power doesn’t fully let us forgive the series.


2019-03-17 08:03:09

Joseph Walter

25 Hidden Details In The Original Legend of Zelda Only Super Fans Notice

Ask anyone what their opinion of the original Legend of Zelda, and you’ll get a combination of “it’s too hard,” “it stinks,” or, most predominantly, “it’s confusing.”

It’s a shame that the title has fallen out of favor so dramatically when compared to its modern brethren, as “the Hyrule Fantasy” has so much to offer gamers both young and old.

Sure it’s hard, but it’s not unfair. Yes, it’s confusing, but the initial mystery leads to incredibly satisfying discoveries. And no, it doesn’t stink; you’re just not used to a game letting you loose in a world rife with secrets and complexities without a fairy guide to help you along the way.

Very few games are as unabashedly (and intensely) open-ended as Zelda, especially on the NES (or even the SNES and beyond!), and while it can be a challenge to acquire a taste for it if you’re strictly a modern gamer, it’s worth it in the end.

One of the coolest aspects of this series-starter is the insane amount of little details littered amongst its already obscure world, and we’re going to be discussing them today with the hopes of getting newcomers (or even seasoned Zelda vets) excited about Link’s first journey.

In our list of 25 Hidden Details In The Original Legend of Zelda Only Super Fans Notice, we’ll be discussing fantastic references, helpful tips, odd Easter Eggs, and even the game’s connections to sequels and the overall plot of the Zelda franchise.

Hope you’ve got some fairies in a bottle, because this is going to be a wild ride!

25 Controlling Enemy Populations

Some of the later Labyrinths are filled with immensely powerful and annoyingly difficult enemies. This isn’t good for your health, but it also makes backtracking far more perilous than necessary.

Luckily, you can keep enemy populations down with a VERY easy trick: if you eliminate every enemy but one on a screen, the next time you return, only that last enemy will be there, rather than the entire clan.

Obviously, this trick isn’t foolproof, and sometimes it can be downright impossible to perform, but always keep it in mind if you need to tip the scales in your favor.

24 Getting A Free Key

After years of games like Ocarina of Time, players have been conditioned to think that Small Keys only work in the dungeons that they were found in.

Crazily enough, that isn’t the case in the original Legend of Zelda.

Keys are universal, and can even be purchased from certain vendors if necessary, but there’s one way to get an extra key early on (and you never know how it might come in handy.)

Enter the first Labyrinth, exit, go back in, and then a certain door will unlock itself.

Why? Who knows, who cares. You just got a free key.

23 The Second Quest

The NES Zelda is infamous for its unhelpful hints and extremely well-hidden secrets (including important dungeon entrances).

That said, part of the game’s joy is exploring Hyrule and slowly becoming familiar with its layout while also learning methods for discovering secrets, like pushing suspicious stones.

By the end of the game, you’ll feel like you conquered an entire continent… but then comes the Second Quest.

The Second Quest remixes the entire game, including Labyrinth locations and layouts, along with key items and much more.

You’ll suddenly find that the so-called “conqueror of Hyrule” is nothing more than stranger in a strange land.

22 The King Of Hyrule

One of Breath of the Wild’s chief inspirations was unquestionably the original Legend of Zelda, and when some of the first trailers were released, longtime fans went nuts to see a cloaked and bearded old man giving advice to Link.

While the old man would later be revealed as the long-deceased King of Hyrule, but the reason that old school fans were losing their marbles was because the character’s design and purpose was clearly based on the old man from the original game.

“IT’S DANGEROUS TO GO ALONE. TAKE THIS” is one of gaming’s most iconic moments, so it was awesome to see a modern-day version of the character.

21 The Secret Save Screen

While it’s a gift from heaven that the original Legend of Zelda has a save feature (unlike the comparable Metroid), there’s one major issue: you need to perish before you can actually save the game.

Thankfully, there’s a workaround for this dilemma, and although it’s probably a little more convoluted than it really should be, it’s still extremely helpful.

Go to your inventory and then, using a second controller, press up Up and A.

This will take you to a secret screen allowing you to save at your leisure, minus all the doom and gloom.

20 Starting With Full Health

Health is in dangerously short supply in the original Legend of Zelda. Enemies do drop hearts, but they’re often in short supply, as are the rare fairies (who you might not even be able to catch).

Like health, rupees are also scarce, so constantly buying potions is out of the question.

Worst of all is that every time you start the game, you’ll only have three filled hearts.

No problem: visit a Fairy Fountain and while you’re being healed, use the Secret Save Screen.

Next time you play, you’ll be at full health!

19 The Second Quest’s Labyrinths

The Second Quest will keep even the most hardened Zelda veterans on their toes.

With its rearranged Labyrinths, altered Key Item locations and more to contend with, the land of Hyrule regains all the mysteries that you had once considered solved.

One cheeky aspect of the all the rearranging comes in the form of the Second Quest’s Labyrinths, as if you look at their maps, you’ll see that five of them resemble letters and, when arranged properly, spell out “ZELDA.”

This is also a hint on how to easily start the Second Quest if you’re feeling confident. Simply put your name as “Zelda” when starting a new file, and you’ll be in the Second Quest.

18 Keeping Your Bait, Mate

One of the more bizarre puzzles in the original NES romp involves being stopped by a rather cranky Goriya, who does nothing but grumble in dejected protest.

The solution is to purchase bait from a shop, which will then satiate the beast and allow you to pass so you can finally proceed with your arduous quest.

Here’s the thing: rupees don’t grow on trees, and bait ain’t cheap, so you’re best off swindling the oaf.

Right when the famous “secret” jingle plays after giving out the bait, immediately use the Secret Save Screen.

Upon booting up the game again, the grumbling fiend will be gone, and you’ll still have the bait.

17 The Moblin’s Dog-Like Appearance

One of the scariest moments in Ocarina of Time (aside from the nightmare fuel Bottom of the Well, horrifying Shadow Temple, eerie Forest Temple, and… sorry about that; we were descending into madness) was in the Sacred Forest Meadow, where the serenity would be shattered by a bloodcurdling warcry from a giant humanoid dog charging us at full speed.

That creature is known as a Moblin, and it’s been a fixture of the Zelda series for years. While it’s gone through many incarnations, its most predominant feature (up until recently) is its bulldog-like face.

It’s cool to see that even with the original’s limited graphics, the Moblins still had their canine appearance.

16 Oracle of Seasons’ Biggest Secret

The Oracle games on the Game Boy Color are oddities in the Zelda line-up, as they are traditional-style games developed not by Nintendo, but Capcom of Mega Man fame.

Both Oracle of Ages and Oracle of Seasons scratch the classic Zelda itch and are worth playing, but Oracle of Seasons, in particular, has a curious history.

While the final product would be its own thing, it actually started out as a remake of the original game, and some remnants of that can still be found, such as the Gnarled Root dungeon design.

15 Swiftly Ending The Bubble Curse

As you barely escape an encroaching mob of Darknuts in the later Labyrinths of the game, your heavily wounded Link stumbles into a room filled with enemies. Luckily, they’re frail and should you play your cards right, you could easily defeat them despite your minimal health.

And then a Bubble comes, curses you, and you’re destroyed.

Being cursed by a Bubble is one of the greatest banes in the entire franchise, especially in the first game.

Thankfully, there’s an easy trick to get you swinging your sword again.

Simply play the Recorder and you’re ready to go!

14 Gan(n)on’s Appearance Music

The original game’s soundtrack is nothing short of an all-time classic. Obviously the main theme and its “Hyrule Field” rendition are some of the most well-known video game pieces in history, being remixed and referenced for decades, but even the game’s lesser-known tracks have been treated with reference, such as the final dungeon’s music getting remixed into Breath of the Wild’s lava theme.

One lesser-known track is Ganon’s dramatically cheesy appearance fanfare.

Surprisingly, this piece was referenced in Wind Waker, when Phantom Ganon made its presence know, creating a fun Easter Egg in the process!

13 Spectacle Rock

In countless Zelda games, a mountain range or rock formation called “Spectacle Rock” appears.

The area in question often consists of two circular platforms with a thin bridge in between, vaguely resembling glasses or “spectacles.”

This tradition is traced all the way back to the premiere title in the franchise, as the final Labyrinth, Ganon’s lair, was located within the area called Spectacle Rock, behind a bombable wall.

To be fair, this version of the location, while still seeming suspicious, doesn’t really look like spectacles… but hey, they tried.

12 The Dungeons Are A Jigsaw Puzzle

The Labyrinths in the original Legend of Zelda all have unique shapes that reference their names. The first Labyrinth, “The Eagle,” is shaped like a bird, for example.

What’s cool about ALL of the unique Labyrinth designs is that they actually fit together pretty well.

We don’t mean that in the sense that the Second Quest’s dungeons spell out “ZELDA,” either; these actually go together.

This reason for this is because all of the Labyrinths are on the same map in order to save space.

11 Why Pols Voice Doesn’t Like Loud Noises

The quality of advice offered by the inhabitants of Hyrule during Link’s debut quest can range from surprisingly helpful, to borderline Engrish, or, at worst, total nonsense.

The manual isn’t safe from this problem, either, as it claims that Pols Voice doesn’t like loud noises.

In game, the only way to destroy these devilish beasts is with an arrow, but in Japan, the advice actually made sense.

By screaming into the Famicom’s built-in microphone, you would wipe out Pols Voice in an instant.

10 Hidden Caves Are Only Towards The North

One of the chief complaints from folks playing the original Zelda for the first time are the bombable walls. Unlike in subsequent entries, there’s no obvious way to know whether a wall has a weakpoint.

In Labyrinths, there are at least maps to reference, but in the overworld, you’re out of luck… or are you?

While this isn’t totally helpful, all destructible overworld walls are to the North.

So don’t waste bombs in overworld by attempting to detonate walls to your left, right or bottom. Save them for walls that are facing you from the North.

9 The Two-Force?

The Triforce is the most iconic item in the entire franchise of Zelda. Shockingly, what the Triforce actually is in its original incarnation is bizarrely different from what most Zelda fans would know.

To start, there are only two Triforce pieces, rather than three. So where does the “Tri” come in? Well, they’re triangles… and that’s about it.

In fact, there are eight of these triangles that you need to collect in order to make a whole “Triforce.”

This deviation would be explained in the Hyrule Historia, but we’d have to wait for the maligned sequel to actually get the “traditional” concept of the Triforce.

8 The Masterless Sword

Where the Triforce is the MOST iconic item in the entire Zelda franchise, the Master Sword is almost assuredly the second.

The sword of evil’s bane is such an integral, key item to the series that there’s an entire game dedicated to its creation.

It might come as a shock to some, but the Master Sword makes no appearance whatsoever in the original game.

Instead, the ultimate weapon is the “Magic Sword.”

While we’re at it, give up hope for any Light Arrows. Instead, Ganon’s weakness is the “Silver Arrow.”

7 The Open World Lineage

One of the best examples of an open-world game is Zelda’s own Breath of the Wild, which features an incredibly detailed Hyrule that rewards exploration with fantastic secrets.

As we said earlier, BOTW’s game design took inspiration from the original game’s open world, but it’s important to note just how much the original had that its modern sibling used.

The original is almost entirely non-linear, with most Labyrinths accessible from the start. There are rafts for sailing the seas, trees to burn, minigames to enjoy, and a plethora of empowering secrets.

This amount of freedom is inconceivable for the NES, and it’s awesome that BOTW was just as impressive for its own generation.

6 Octoroks And Guardians

Octoroks are some of the most common enemies in the Zelda series, and have appeared in countless entries.

In the original game, it’s likely that Octoroks will be the first enemies that you see, and they make quite an impression with their rock-shooting noses and stubby little feet.

Today, we know that Octoroks are tiny creatures, but back during the NES era, things weren’t so cut and dry.

In fact, Breath of the Wild’s gigantic, lethal octopus-like Guardians were directly inspired by what a developer thought the Octoroks in the original looked like, picturing them not as tiny non-threats, but massive, devastating titans!

5 Being A Jerk Has Consequences

Modern-day open-world games allow players to make a wide array of decisions, good or evil, with varying consequences.

Zelda games rarely have the option to let you do things that are less than heroic, with a few exceptions being stealing the bow in Link’s Awakening or destroying the thief in Majora’s Mask.

Oddly enough, you can do something totally immoral in the NES classic, and the game will punish you severely for it.

If you’ve ever had the urge to stab one of the old men in a Labyrinth, do it. He’ll be hurt, and his torches will fire back in retaliation, teaching Link a hot lesson.

4 The Recorder Sound Effect’s Cameo

This is actually a really crazy Easter Egg, and one that will blow your friend’s minds.

One of Link’s key items in the original game is the Recorder. Playing this instrument will warp you to Labyrinths and also unlock certain entrances, but the only thing we’re concerned about today is the tune that sounds when you use the item.

This catchy piece would later become the Warp Whistle theme for Super Mario Bros. 3, which in turn would become the ocarina notes during the title screen of Ocarina of Time!

In another bit of musical trivia, the theme for World 3 of SMB3 would eventually become the beloved Fairy Fountain music. Small world!

3 Dueling Peaks

In many ways, Breath of the Wild is the only true sequel to the original Legend of Zelda.

Both feature vast open-worlds, crippling difficulty, a proud lack of handholding, and a great many discoveries begging to be made through gritty exploration.

Nintendo clearly knew this, and they even created a BOTW prototype using an engine that looked almost exactly like the NES classic.

The connection between both games is most clear when at the art of Link kneeling on a cliff facing the Dueling Peaks. This is a nearly identical image to art from the original game!

2 Cheating The Medicine Woman

While there are very few NPCs in the original Legend of Zelda, and a good chunk of the ones that do exist are either liars or thieves, there is a small handful that are integral to completing your quest.

The old woman, or medicine woman, is one of those. So, like any moral and ethical “hero,” it’s best to cheat her as much as possible.

Buy an expensive red potion from the old lady, which turns blue after a gulp. Go back and buy a cheap blue one, which will restore the red one.

Now you have more rupees (and health) at your disposal, thanks to the swindling.

What’s she gonna use rupees for anyway?

1 It’s Actually The End, Not The Beginning

While the NES’s Legend of Zelda was the start of the franchise, it was NOT the start of the story. Quite the opposite, actually, when referring to the Hyrule Historia.

Before Nintendo’s recent decision to make BOTW the end of all the fractured Zelda timelines (possibly paving the way for a direct sequel), the original game was actually an apocalyptic final battle near the end of the Fallen Hero Timeline… which explains the lack of people, towns and other niceties.

Ironically, the battle to finish the saga would be the one to start it.


2019-03-16 07:03:03

Joseph Walter

Dragon Ball Super: Broly Passes $100 Million at Worldwide Box Office

Dragon Ball Super: Broly has just passed $100 million at the worldwide box office, making it the highest-grossing film in the Dragon Ball franchise. The movie was released in Japan on December 14th, and hit theaters in North America on January 16th.

Dragon Ball Super: Broly is the 20th film in the popular anime series, and the first movie released under the Dragon Ball Super brand. Written by Dragon Ball creator Akira Toriyama, the movie was announced in December of 2017, and was expected to explore the history of the Saiyans. It was later confirmed that the movie would pit Goku, Vegeta, and Frieza against the Legendary Super Saiyan, Broly. While the movie is Broly’s fourth appearance in a feature film, this is the first time Goku’s longtime nemesis has appeared in-canon. The same holds true for Gogeta, the fused form of Goku and Vegeta.

Related: Dragon Ball Game – Project Z Announced With New Trailer

New totals from Box Office Mojo reveal that Dragon Ball Super: Broly has made nearly $102 million at the worldwide box office, including $30 million in the United States and $71 million in foreign markets. The movie dominated at the Japanese box office. Broly is now the third-highest grossing anime film to be released in the United States. Broly also topped the highest-grossing film in its own franchise, Dragon Ball: Evolution, the first and only live-action film in the series.

Dragon Ball Super: Broly‘s success at the box office is impressive based on a few factors. It’s important to note that the animated movie only had a budget of $8.5 million. The last two films, Dragon Ball Z: Battle of the Gods and Dragon Ball Z: Resurrection F both made significantly less but were still considered successful. The two movies grossed $51.2 million and $64.8 million respectively. Broly nearly doubled those numbers. Also, Broly was only released in select theaters in the United States, which limited its audience.

Not only did it do well in theaters, but the film also received a great deal of praise from both fans and critics, who felt that the movie added a new level of depth to the fan-favorite villain by giving him a fresh new backstory.

It’s hard to say where Dragon Ball will go from here. With the conclusion of the “Tournament of Power” saga, Dragon Ball Super ended after a 131-episode run. Akira Toriyama has already confirmed that a new Dragon Ball project is in the works. At this point it’s not clear if a new TV series is planned, or if another movie is on the horizon. However, the unprecedented success of Broly is an indication that a second Dragon Ball Super movie is a major possibility.

More: Dragon Ball Super: Broly Ending Explained

Source: Box Office Mojo



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2019-02-06 01:02:13

10 Things The Avengers: Endgame Super Bowl TV Spot Could Be Hinting At

A new Avengers: Endgame TV spot hit during Super Bowl LIII on Sunday and it showed some interesting new scenes from the upcoming movie. According to Marvel, this is the movie that will end the current Avengers run and likely will see names like Iron Man and Captain America check out one way or another.

RELATED: Avengers: Endgame Super Bowl TV Spot Breakdown: 19 Story Reveals & Secrets

The new clip was very short but had a lot of interesting shots to give hints at what is to come. With only a few months left until the final battle with Thanos takes place, here is a look at some things the Avengers: Endgame Super Bowl TV spot could be hinting at.

10 Counting Down the Fallen

So, the trailer started out with rapid-fire clips and anyone who has slowed it down realized that they are showing everyone who died in Avengers: Infinity War. This is a basic blink-and-you-miss-it memorial or in the case of the Internet, pause and restart it over and over again to catch them all.

Wasp, Nick Fury, Spider-Man, Doctor Strange, Falcon, the Guardians of the Galaxy, Black Panther, Spider-Man, Scarlet Witch and Vision are all shown. This was very fast and it is hard to spot all of them, but those were the ones shown. Loki is conspicuous by his absence, though.

9 The World Has Fallen

Outside of the post-credit scene with Nick Fury racing through the streets where pandemonium is taking place, Avengers: Infinity War only showed what affect Thanos’ snap had on the superheroes. However, there was little in that movie to show how this moment affected the world.

RELATED: Kevin Feige Reveals Why The Original Avengers Survived Infinity War

The snap wiped out half of all living beings, Black Widow explained in the trailer. This wording means everything, one would assume, including animals. However, the Avengers: Endgame Super Bowl spot shows an empty baseball stadium and a sign for a support group for those who lost loved ones. The world is messed up, big time.

8 Captain America Is Still The Man

The first trailer for Avengers: Endgame had Black Widow telling Captain America that things were going to work and he said that it had to or he didn’t know what he would do. In the Avengers: Endgame Super Bowl spot, it was still Captain America who had the big rallying cry.

RELATED: How Chris Evans May Continue Working In The MCU Beyond Avengers 4

He said that some people move on, but “not us.” This is huge as it is setting up Captain America — the man pushed out by his own country in Civil War — as the man to lead The Avengers, something that Steve Rogers was born and deserves to do.

7 Nebula And Iron Man

In the first Avengers: Endgame trailer, Iron Man put together a message to send to Pepper Potts to let her know what happened to him. There was also a quick shot later of Nebula, but that was it. After Avengers: Infinity War, those two were the only ones left alive after the battle with Thanos.

The new Avengers: Endgame Super Bowl spot shows that they are still together, which means she was on the ship when Tony Stark was putting his message for Pepper together. Plus, the trailer shows that Nebula and Tony are working together for their ultimate survival.

6 Something Is Coming

There was a quick shot that showed Steve Rogers, Black Widow, Bruce Banner and Rhodey looking into the sky. They are outside their headquarters and obviously see something coming. Could this be Iron Man returning?

RELATED: Captain Marvel’s Origin Story, Powers & Movie Changes Explained

Honestly, and this is just a guess, they are looking into the sky and see a new figure arriving — someone they have not met yet. This might be the moment that Captain Marvel makes her big debut and introduces herself to The Avengers. Arriving at night would be a perfect visual when introducing Carol Danvers and would throw her right into the fight when they need help the most.

5 Rocket And Thor In Wakanda

Thor and Rocket Raccoon look like they will continue the buddy cop routine they started in Avengers: Infinity War because the two of them are in scenes that look just like those seen in Wakanda.

RELATED: Rocket’s New Avengers Costume Is From The Guardians’ Most Important Comic

For Rocket, he enters a shack that seems similar to the one Winter Soldier stayed in while recovering with Shuri. The second was Thor looking out an opening in a mountain — one that looked just like where Black Panther took Killmonger to die. Thor was seen in what looked like Avengers headquarters in the first trailer, but could it be misdirection and both he and Rocket stayed in Wakanda?

4 Ant-Man And War Machine

When Ant-Man and the Wasp ended, Ant-Man was stuck in the Quantum Realm. In the first trailer, he showed up at the end of the trailer in what looked like recorded footage. However, in the Avengers: Endgame Super Bowl spot, Scott suits up as Ant-Man while Rhodey suits up as War Machine.

This means clearly Scott is there to help in the present day and Rhodey is ready to take on his superhero role again a few years after experiencing severe injuries in a battle against Captain America in Captain America: Civil War. It is also nice to see the two former enemies ready to team up again.

3 Thor Still Has Stormbreaker

Thor still has Stormbreaker when he is shown in the Avengers: Endgame Super Bowl spot. There wasn’t really a chance of getting Mjolnir back after what Hela did to it in Thor: Ragnarok, but at least he still has the new weapon forged for him by Eitri.

There are some people whose whereabouts are still unknown. One of the biggest is Valkyrie and it appears that Tesse Thompson is going to be in Avengers: Endgame. Stormbreaker can summon the Bifrost, so Thor can likely use it to find Asgardian survivors and bring some more help. Plus, this could also be how he figures out if Loki is really dead or not.

2 Cap Gets His Shield Back

At the end of Captain America: Civil War, Iron Man took away Cap’s shield, telling him he is not worthy to carry it. In Avengers: Infinity War, Black Panther told his scientists to get Steve a new shield and Cap carried the new one in that movie.

RELATED: 15 Crazy Secrets About Captain America’s Shield

However, in the Avengers: Endgame Super Bowl spot, there is a huge moment where Cap straps what is clearly his original shield to his wrist as he heads into battle. It looks like with Iron Man gone, Steve found and regained his weapon, which should work wonders on his confidence heading into the huge final battle.

1 The New Mission

The biggest rumors were that The Avengers would end up going into the Quantum Realm to try to save the world using time travel. The end of the Avengers: Endgame Super Bowl spot sees the new team heading into battle. It includes Captain America, Thor, Rocket, Ant-Man, Black Widow, War Machine and Bruce Banner (still no Hulk).

One thing that looks interesting, even though the heroes are silhouetted, is that they are not in their regular costumes. There has been some merchandise that shows white outfits and it seems this scene has the team heading out to prepare to enter the Quantum Realm and save the world.

NEXT: Kevin Feige Reveals The Importance of the Quantum Realm to The MCU



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2019-02-04 01:02:05

HOBBS AND SHAW Super Bowl Trailer (2019) Dwayne Johnson Fast & Furious Movie HD



HOBBS AND SHAW Super Bowl Trailer (2019) Dwayne Johnson Fast & Furious Movie HD
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