Shoot for the stars in Teamfight Tactics: Galaxies, an auto battler featuring League of Legends‘ futuristic and space-themed skins. In Teamfight Tactics: Galaxies, eight players battle it out on the Convergence, but only the top four players are deemed victorious.
In order for players to make it into the top four players remaining in Teamfight Tactics: Galaxies, they will need to formulate a strategy and play around the strategies of their opponents. Teamfight Tactics: Galaxies games are filled with instances of controlled randomness and sometimes it can feel like the game is working against the player. These tips and tricks should help players feel like they are having as much of an impact on their games as possible!
When players are in a game of Teamfight Tactics: Galaxies, it can often be easy to throw a unit onto the board and rarely ever move it again. Positioning units correctly on the board has become even more prevalent in this set compared to those before it, with four major things that players need to account for.
Blitzcrank makes its return in this set, and those with experience with set one know how important it is to position around him. Blitzcrank starts off each round with full mana, meaning he immediately uses his ability to pull the furthest unit from him directly next to him. If Blitzcrank pulls the carry of a player’s team, it will immediately spell defeat for the player. To prevent Blitzcrank from being able to easily pull a squishy member of a player’s composition, they can place bulkier units in the back corners of their board or directly across from where the Blitzcrank will be to be pulled instead. To pull an opponent’s carry with Blitzcrank, pay attention to where most players are placing their carries and position Blitzcrank opposite of that.
Zephyr is also making its return as an item this set, meaning that a unit on a player’s board can be disabled for the first five seconds of combat. Although five seconds doesn’t seem like a long time, a battle can be decided within the first five seconds. Zephyr will knock up the unit that is on the mirrored hex of the unit equipped with it. Player’s that have a Zephyr equipped to a unit will be shown which hex the item will attempt to target, indicated by a tornado animation every time the unit is moved. For players to avoid their units getting knocked up, they will need to reposition their carry by over two hexes right before the round starts.
Infiltrators are a new class that is reminiscent of the Assassin class, meaning they jump to the back of the enemy’s board at the start of combat. Unlike the Assassins that would jump to the farthest target on the enemy’s side, Infiltrators jump directly across from them to the furthest enemy on the opposite side of the board. If player’s find they are having issues with Infiltrators, make sure to place units behind any units that would be wiped out by an Infiltrator user and space out units so they are not all bunched together. When using Infiltrators, spread them out horizontally so they don’t get clumped after jumping.
One of the new items introduced in this set, the Shroud of Stillness, will shoot a beam straight ahead of the equipped user, increasing the hit enemy’s max Mana by 40% for their first spell cast. When positioning correctly with this item, units with powerful spells can be eliminated before they have the ability to cast them. Player’s can place a unit in front of their important spell casters to take the hit for them to avoid this. Those using this item should try to predict openings and move the unit equipped with it horizontally to snipe unprotected units.
The key to success in Teamfight Tactics: Galaxies is to not only focus on one’s own board but the boards of opponents as well. Scouting opponents allows a player to better decide which composition to go for, where to position units, and when to push levels.
If multiple players are trying to use the same traits or units, it will be much harder to hit those units in the shop consistently. Look at opponent’s boards throughout the early, middle, and late game to make sure that there aren’t too many players looking for the same unit and definitely don’t attempt to get a unit to tier three if someone else is trying to do the same for that unit.
To position correctly against the obstacles presented in the last tip, players will need to know where these are located on their opponent’s boards. Scouting out these items or units is very important, but isn’t completely necessary until the middle and late game when multiple players have dropped out.
Each lobby of players is going to play slightly differently and it is important to keep track of the level average of all the other players in the lobby because of this. If all the other players pushed to level four for the first PvP round, it would be safe to assume that pushing to level four is required to even stand a chance of starting a winning streak. Players need to check throughout the course of the stages that they aren’t too under-leveled or chance taking massive amounts of damage.
Players should avoid attempting to build compositions that require reaching level nine or hitting large amounts of four cost or five cost units. It is very likely that most games will not last long enough for more than one player to reach level nine. A realistic team composition to aim for includes seven to eight units. Players should also keep units that can fill slots until they can find the four cost and five cost units needed for their composition. In Teamfight Tactics: Galaxies, it is far more advantageous to get champions to tier three than to try and get nine units on board.
Teamfight Tactics: Galaxies continues to emphasize adaptability with its newest mechanic, Galaxies, and it is very important for players to understand the disadvantages of trying to brute force a strategy. Galaxies are the new set mechanic that applies special rules to some games of Teamfight Tactics: Galaxies. Since this is not happening every game and the special rules aren’t the same every game, players will need to adapt their compositions to make these rules into advantages.
Depending on the items that are dropped for players, certain compositions will become more viable and stronger to build. For example, if a player receives multiple Tear of the Goddess and Needlessly Large Rod, then it would be beneficial to build a team composition that involves something like Sorcerer that can take advantage of it. Golden Spatulas can also majorly shift a player’s possibilities by creating synergies that wouldn’t normally be possible.
Even if items seem to indicate that a certain team composition would be best, those units might not show up in shop frequently enough to make it work. Players need to work with the units they are given, especially when it comes to three cost and four cost units.
To start winning games in Teamfight Tactics: Galaxies, players need to understand the current state of the game and make appropriate changes. If the positioning isn’t working, change the positions. If the units aren’t showing up, change the composition. If the opponents all have more units, push to the next level. If players start to make these changes and learn from them, they will start to see improvements.
More: League of Legends: Getting Started (A Beginner’s Guide)
Teamfight Tactics: Galaxies is available now in League of Legends.