Teamfight Tactics Galaxies: Tips and Tricks to Hitting Top 4

Shoot for the stars in Teamfight Tactics: Galaxies, an auto battler featuring League of Legends‘ futuristic and space-themed skins. In Teamfight Tactics: Galaxies, eight players battle it out on the Convergence, but only the top four players are deemed victorious.

Related: Teamfight Tactics Galaxies: How to Make the Ultimate Super Mech

In order for players to make it into the top four players remaining in Teamfight Tactics: Galaxies, they will need to formulate a strategy and play around the strategies of their opponents. Teamfight Tactics: Galaxies games are filled with instances of controlled randomness and sometimes it can feel like the game is working against the player. These tips and tricks should help players feel like they are having as much of an impact on their games as possible!

When players are in a game of Teamfight Tactics: Galaxies, it can often be easy to throw a unit onto the board and rarely ever move it again. Positioning units correctly on the board has become even more prevalent in this set compared to those before it, with four major things that players need to account for.

Blitzcrank makes its return in this set, and those with experience with set one know how important it is to position around him. Blitzcrank starts off each round with full mana, meaning he immediately uses his ability to pull the furthest unit from him directly next to him. If Blitzcrank pulls the carry of a player’s team, it will immediately spell defeat for the player. To prevent Blitzcrank from being able to easily pull a squishy member of a player’s composition, they can place bulkier units in the back corners of their board or directly across from where the Blitzcrank will be to be pulled instead. To pull an opponent’s carry with Blitzcrank, pay attention to where most players are placing their carries and position Blitzcrank opposite of that.

Zephyr is also making its return as an item this set, meaning that a unit on a player’s board can be disabled for the first five seconds of combat. Although five seconds doesn’t seem like a long time, a battle can be decided within the first five seconds. Zephyr will knock up the unit that is on the mirrored hex of the unit equipped with it. Player’s that have a Zephyr equipped to a unit will be shown which hex the item will attempt to target, indicated by a tornado animation every time the unit is moved. For players to avoid their units getting knocked up, they will need to reposition their carry by over two hexes right before the round starts.

Infiltrators are a new class that is reminiscent of the Assassin class, meaning they jump to the back of the enemy’s board at the start of combat. Unlike the Assassins that would jump to the farthest target on the enemy’s side, Infiltrators jump directly across from them to the furthest enemy on the opposite side of the board. If player’s find they are having issues with Infiltrators, make sure to place units behind any units that would be wiped out by an Infiltrator user and space out units so they are not all bunched together. When using Infiltrators, spread them out horizontally so they don’t get clumped after jumping.

One of the new items introduced in this set, the Shroud of Stillness, will shoot a beam straight ahead of the equipped user, increasing the hit enemy’s max Mana by 40% for their first spell cast. When positioning correctly with this item, units with powerful spells can be eliminated before they have the ability to cast them. Player’s can place a unit in front of their important spell casters to take the hit for them to avoid this. Those using this item should try to predict openings and move the unit equipped with it horizontally to snipe unprotected units.

The key to success in Teamfight Tactics: Galaxies is to not only focus on one’s own board but the boards of opponents as well. Scouting opponents allows a player to better decide which composition to go for, where to position units, and when to push levels.

If multiple players are trying to use the same traits or units, it will be much harder to hit those units in the shop consistently. Look at opponent’s boards throughout the early, middle, and late game to make sure that there aren’t too many players looking for the same unit and definitely don’t attempt to get a unit to tier three if someone else is trying to do the same for that unit.

To position correctly against the obstacles presented in the last tip, players will need to know where these are located on their opponent’s boards. Scouting out these items or units is very important, but isn’t completely necessary until the middle and late game when multiple players have dropped out.

Each lobby of players is going to play slightly differently and it is important to keep track of the level average of all the other players in the lobby because of this. If all the other players pushed to level four for the first PvP round, it would be safe to assume that pushing to level four is required to even stand a chance of starting a winning streak. Players need to check throughout the course of the stages that they aren’t too under-leveled or chance taking massive amounts of damage.

Players should avoid attempting to build compositions that require reaching level nine or hitting large amounts of four cost or five cost units. It is very likely that most games will not last long enough for more than one player to reach level nine. A realistic team composition to aim for includes seven to eight units. Players should also keep units that can fill slots until they can find the four cost and five cost units needed for their composition. In Teamfight Tactics: Galaxies, it is far more advantageous to get champions to tier three than to try and get nine units on board.

Teamfight Tactics: Galaxies continues to emphasize adaptability with its newest mechanic, Galaxies, and it is very important for players to understand the disadvantages of trying to brute force a strategy. Galaxies are the new set mechanic that applies special rules to some games of Teamfight Tactics: Galaxies. Since this is not happening every game and the special rules aren’t the same every game, players will need to adapt their compositions to make these rules into advantages.

Depending on the items that are dropped for players, certain compositions will become more viable and stronger to build. For example, if a player receives multiple Tear of the Goddess and Needlessly Large Rod, then it would be beneficial to build a team composition that involves something like Sorcerer that can take advantage of it. Golden Spatulas can also majorly shift a player’s possibilities by creating synergies that wouldn’t normally be possible.

Even if items seem to indicate that a certain team composition would be best, those units might not show up in shop frequently enough to make it work. Players need to work with the units they are given, especially when it comes to three cost and four cost units.

To start winning games in Teamfight Tactics: Galaxies, players need to understand the current state of the game and make appropriate changes. If the positioning isn’t working, change the positions. If the units aren’t showing up, change the composition. If the opponents all have more units, push to the next level. If players start to make these changes and learn from them, they will start to see improvements.

More: League of Legends: Getting Started (A Beginner’s Guide)

Teamfight Tactics: Galaxies is available now in League of Legends.

2020-03-20 16:35:51

Spencer Reynolds

Ori and the Will of the Wisps: Tips and Tricks for Beating Combat Shrines

Ori and the Will of the Wisps is a platforming adventure game and the direct sequel to Ori and the Blind Forest. The player plays as Ori, a spirit that gains new abilities by absorbing nature’s light. In Ori and the Will of the Wisps, players will use these abilities to solve puzzles, successfully traverse the environment, and defeat hordes of enemies.

Related: Ori and the Will of the Wisps: How to Beat The Horn Beetle Boss

Players can find Combat Shrines in Ori and the Will of the Wisps that will spawn waves of enemies for the player to defeat when activated, rewarding the player with Shard Slot Upgrades if they can do so successfully. Shard Slots are extremely useful and beneficial, but the Combat Shrines get more and more difficult throughout the game. Here are some helpful tips and tricks to use when taking on any of the Combat Shrines in Ori and the Will of the Wisps.

Combat Shrines will replenish energy depending on the difficulty of the Combat Shrine after each wave of enemies is defeated. It would be a waste for the player not to use at least a few charges of energy on abilities that will help defeat enemies each wave.

Regenerate is an ability that allows Ori to use one energy to heal up. Since the Combat Shrines will restore some of the player’s energy after each wave, it is also smart to take this time to heal if needed. Players can even keep one enemy alive and distance themselves before healing to make sure more enemies don’t spawn before they are ready. Keep in mind that this doesn’t mean that Regenerate always needs to take up one of the player’s ability slots, seeing as abilities can be swapped relatively quickly.

Spirit Shards are very important in maximizing Ori’s potential and each player will use Shards that fit more to their playstyle. Despite this, not all Spirit Shards are great for Combat Shrines, and if a player is having difficulty, they should consider swapping some out. Players should prioritize shards that boost combat ability, such as taking less damage (Resilience, Vitality), dealing out more damage (Reckless), or increasing energy efficiency (Overcharge, Energy).

Although no two Combat Shrines are the same, an individual Combat Shrine will always have the same enemies spawning in the same order. Memorizing where the enemies spawn and when will allow the player to make proper preparations for further attempts. If the Combat Shrine has a large number of flying enemies, for example, the player can equip the proper shards and skills that will deal more damage to flying enemies.

More: Ori And The Will Of The Wisps Review Roundup: Bigger Bosses, Same Quality

Ori and the Will of the Wisps is available for Xbox One, Windows 10, and Steam on March 11th, 2020.

2020-03-11 16:51:21

Spencer Reynolds

Final Fantasy 7 Remake Combat Tips & Tricks For The Demo

Final Fantasy 7 Remake has officially released a fully playable demo of the upcoming title for the Playstation 4. This guide will help players learn tips and tricks for combos in the demo. Final Fantasy 7 Remake is one of the most anticipated games to release in 2020. After being delayed from March to April, consumers have become a bit itchy when regarding having content for the game. The demo was recently released and plays through the entire first chapter of this multi-game adventure. The original Final Fantasy 7 is known as one of the best RPGs to ever release. It’s iconic gameplay and story put it amongst the greatest games to exist and remaking a title like that is no easy task. The original Final Fantasy 7 also was strictly a turn-based RPG, where the player and the enemies will take turns attacking each other. The Final Fantasy 7 Remake has thrown this system away in for a brand new system that brings together turn-based gameplay with a more modern action RPG system. This guide will help players learn this new combat system.

Related: Final Fantasy 7 Remake’s Biggest Gameplay Differences

As to come up to speed with most modern RPGs, Final Fantasy 7 Remake pulls from titles like the Kingdom Hearts series. Real-time combat is favored in this entry. The previous mainline Final Fantasy entry, Final Fantasy 15 released with more action RPG elements. This is looking to be a new standard for the franchise as it continues to grow and evolve. Final Fantasy 7 Remake follows a rebellious group called Avalanche as they attempt to protect the world from the Shinra corporation. This company has been sucking the life energy out of the planet for their own cooperate group, and it is up to Avalanche to put a stop to them. The Final Fantasy 7 Remake demo follows a playable Cloud and Barrett as they work together to destroy a reactor in Midgard that’s sucking up the energy of the world.  For the first time ever, the player can switch between more than one playable character at a time. Here’s how the combat works in Final Fantasy 7 Remake.

In the demo itself, the player can alternate between Cloud, the Buster Sword-wielding protagonist, and Barrett, the leader of Avalanche. Both play differently and have their own moments to shine based on their move sets. Cloud thrives with in-your-face combat with quick slashes of his Buster Sword. Barrett is better for dealing with flying enemies or enemies in areas too high to reach. Other playable characters will be introduced like Aerith and Tifa as the actual game releases in April. Players can quickly switch between characters by using the D-pad. It’s important to access the situation to determine what character would be better in those situations.

Each character also has their own special moves. Cloud can switch into “Punisher Mode” allowing him to do more damage and landing faster slashes. Barrett has an ability that allows him to shoot one, high damage attack at enemies, but this move will need time to recharge with each shot. Not only that, but each character has a move called a Limit. Limit charges over time and once full can decimate even the strongest of enemies. While fighting the player will also gain meter for their ATB Guage. The ATB Guage can be used to perform battle commands, such as using abilities, magic, or items. Pressing X in combat will bring up the Command Menu. Once the Command Menu is up, time will slow down, allowing the player the opportunity to stop and think about their next move. Here, special moves, items, and magic can be used, but only if the ATB gauge allows it. This is an excellent callback to the original Final Fantasy 7’s turn-based combat. This is also a great combat feature to catch a breather if things are getting too hectic.

Enemies can also have specific weaknesses in combat. For example, the Sweeper enemy is this large, bi-pedal tank that can take a lot of his. To potentially stun him, his weakness would be the Thunder spells. The demo does not allow the player to customize their Materia (Items used to equip to characters weapons to prove them with special abilities and stat boost) but the final game will allow players to change up their spells. If an enemy is staggered in combat, they will not move for a limited time. A small, orange meter will present itself showing how much time the enemy is in this position. This is a great opportunity to build up ATB gauge by attacking it or using power abilities. Another benefit of the ATB gauge is the ability to use abilities and items as the characters the player is not currently playing. For example, if the player is locked into Cloud, they can pull up the Command Menu and cycle through commands using the triggers and selecting an ability for Barrett. This helps plenty with multi-tasking attacks.

The defense is also a key gameplay feature in this title. By holding the trigger button, players can guard oncoming attacks. While this doesn’t completely negate the damage of enemy attacks, it does lower the damage taken on by the character. Using a guard is a great way to avoid being staggered and approaching enemies. All characters can now also use dodge roll. By using the analog stick, players can move in a certain direction to avoid being attacked. There’s no cooldown for this move either, so it is optimal to spam this when it tough situations. The game has the decency to provide the player with several in-game items to help take down enemies. Potions can be used to restore health, Ethers can be used to recharge MP for magic attacks, and a Phoenix Down can bring back dead allies with a bit of health. Items also use ATB gauge so be prepared to fight if needed.

Final Fantasy 7 Remake has found a perfect mix between turn-based and action RPG. The gameplay will keep players on their toes. The game also comes with a “Classic Mode” for players who prefer the older gameplay methods. This game means a lot to the RPG community and is looking like it won’t disappoint. The demo was an excellent taste of what to come. It did a solid job of demonstrating to the world that Square Enix is capable of taking on such a challenge of remaking a masterpiece once again.

More: Final Fantasy 7 Remake’s World Explained

Final Fantasy 7 Remake will release on April 10th, 2020.

2020-03-02 02:03:08

Sky Flores

Dragon Ball Z Dokkan Battle: Beginner Tips & Tricks | Screen Rant

Dragon Ball Z: Dokkan Battle is a free to play mobile game that lets players experience the Dragon Ball Z saga by playing as characters from the hit anime and battling various opponents. The game has been steadily updating and adding new content, such as characters from Dragon Ball Super since it launched in 2015. But for new players, there is a lot to take in if they are new to the experience.

RELATED: 10 Dragon Ball Games That Retell The Story Better Than Kakarot

Luckily, there are tips and tricks to help players start Dragon Ball Z Dokkan Battle on the right note. Here are beginner tips and tricks for Dragon Ball Z Dokkan Battle.

Spoilers ahead for Dragon Ball Z Dokkan Battle.

Dokkan Battle features team-based, card-like gameplay where players create a team of their favorite DBZ characters to fight against their opponents. Doing this provides players with a variety of different perks, including leader skills. Leader skills are bonuses granted to a team depending on who the team leader is, which is the first card in the team.

These skills can benefit the rest of the team as long as the skill is used with the correct character. There are a variety of different leader skills and it’s up to players to look at the various skills and what characters they work with.

Passive skills are abilities that activate when certain conditions are met during battle. Each character card has its own passive skill that activates when certain scenarios are met. The different effects vary, such as healing damage and increasing ally ki.

These effects can ultimately benefit a player’s entire roster if and when used correctly. It is up to players to learn the different abilities of each card. Before choosing their characters, players should look at each one individually to see what they bring to their team. Passive skills can benefit one character and one team in the end.

Super attacks are special attacks that activate when characters generate 12 Ki. Like passive skills, each character has super attacks that vary from card to card. Additionally, other effects can be added to super attacks, such as increased damage. Players will need to investigate further what every character’s specific attack does.

There are certain characters that have the ability to possess two special attacks or to activate attacks with less than 12 Ki. Every character cards’ perks will be a determining factor what characters a player will select, and special attacks are one of those perks.

Links skills are effects that activate when two cards with the same ability are placed next to each other. The skills’ effects vary from card to card, so players will need to search through their cards to determine what to utilize during matches. These effects include stat and Ki boosts as well as other bonuses.

Certain link skills have prerequisites that need to be met for activating. That is something players should be especially careful with when choosing their cards. Some cards work better together than others, so players need to be extra cautious.

Active skills are the most powerful abilities that only a few characters have. These effects only turn on when certain conditions are met, and each ability differs from card to card. These effects include special transformations and high-damage attacks.

Since these skills only apply to a select number of cards, players will have to really delve deep into the different characters with these powers. Saiyan characters, such as Goku for example, will have the Super Saiyan transformation ability activated if the correct conditions are met. Again, these requirements will need to be investigated further when choosing characters.

MORE: Everyone Goku Has Killed In The Dragon Ball Franchise

Dragon Ball Z: Dokkan Battle is available to play on IOS and Android devices.

2020-03-02 01:03:40

Brian Martin

YOU Season 2 Tricks The Audience: Joe Isn’t Meant To Be Likeable

Netflix’s YOU has garnered much acclaim and popularity for various reasons – but arguably its greatest trick is that it tricks the audience into rooting for Joe Goldberg, a character who shouldn’t be likeable at all. Developed by Sera Gamble (The Magicians) and Greg Berlanti (Arrowverse), the series initially debuted on Lifetime. YOU only truly found its place within the zeitgeist, however, when it enjoyed a second release via Netflix. Released in its entirety in December 2018, YOU ultimately garnered over 40 million viewers and dominated social media over the Christmas period. Though Lifetime had already commissioned a sophomore season, YOU eventually moved exclusively to the streaming service and became an official Netflix Original. YOU season 2 was released in December 2019.

YOU centers on the exploits of Joe Goldberg. Outwardly a good-looking, charming, well-read bookstore manager who compassionately looks out for children, Joe seemed like the type of man who belonged on lists of eligible bachelors. Unfortunately, Joe was quickly revealed to have a dark side. Prone to obsessive tendencies, YOU season 1 saw Joe stalk, manipulate, and murder his way into the life of Guinevere Beck. The already-deranged relationship inevitably soured even further when Beck discovered Joe’s secrets. After failing to win her around to his twisted way of thinking, Joe murdered Beck and framed her therapist/intermittent lover for the crime.

Related: YOU Season 2’s Best Twist Was Not Killing [SPOILER]

YOU Season 2 saw Joe Goldberg relocate to Los Angeles and quickly latch on to a new target. Operating under the stolen identity of Will Bettelheim, Joe ingratiated himself into the life and workplace of Love Quinn. Similar to the first season, YOU season 2 subverted traditional rom-com tropes as Joe and Love simultaneously pursued their perceived love story. As a result – with everything from the use of sun-kissed lighting to the swell of music upon that first moment of eye contact – viewers understandably began rooting for the burgeoning romance. Similarly, as YOU season 2 delved deeper into Joe Goldberg’s past via flashbacks, the show’s creators are all but daring fans to sympathize and fall in line with Joe Goldberg’s view of himself. That, however, is a trap by the writers that is akin to one of the delusional serial killer’s own.

YOU season 1 already established that Joe Goldberg didn’t have the most normal of upbringings. After being seemingly adopted by bookstore owner, Mr. Mooney, Joe endured frequent harsh punishments. The main part of that saw Joe often locked in the infamous cage that he would ultimately utilize for his ends. YOU season 2, however, ventured further back into Joe’s childhood. Introducing the character of his mother, Sandy, a 9-year-old Joe was frequently abandoned so that she could enjoy liaisons with various men. The repercussions of her infidelities also tended to manifest in violent ways – with Joe’s father often visibly beating his mother.

Joe himself was also not exempt from direct physical abuse. Whenever he was endeavoring to uncover Sandy’s deceptions, Joe’s father would actively torture Joe. In one particular scene, Joe’s father burned him to elicit the truth from the youngster. In an early sign of his eventual patterns, Joe’s focus was entirely centered on his mother. Not only did he protect her secrets, but he was often dismayed when she never followed through on forgoing other men in favor of him. The events of Joe’s childhood came to a head when he once again a witness to his father attacking his mother. Having learned of a gun his mother had bought for protection, Joe used it to shoot his father dead.

Related: YOU Season 2 Ending & Twist Explained

As a result, Joe seemingly got what he had wanted – namely, his mother all to himself. Unfortunately, Sandy had an entirely different reaction. Though she still declared Joe to be a good boy, the event served to illuminate her parental failings. She then immediately called social services and allowed Joe to be taken to a boy’s home. Little more of Joe’s time at such an establishment was shown before his initial arrival. However, Joe would relay in his adult life that his time in boy’s home was not something he’d wish on any child. Whether or not his time there will be explored in YOU season 3, potentially bridging gap between his life with his mom to his time with Mr. Mooney, remains to be seen. One thing is already abundantly clear, however: Joe’s upbringing was not a pleasant one.

While young Joe’s story may be sympathetic, the same cannot be said for the adult version of Joe Goldberg around which YOU revolves. As the old saying goes, those who don’t learn from the past are doomed to repeat it. Equally, as the real Will Bettelheim stated, adult patterns are locked in early – with most men subconsciously seeking out versions of their mother. Will also elaborated that if Joe isn’t able to see and accept that that is definitely what he’s doing, then he’s merely deluding himself. And therein likes the crux of why Joe has gone from a sympathetic child to a monstrous adult: because he is too firmly ensconced in his denials, delusions, and self-aggrandizing justifications. Joe Goldberg is largely incapable of seeing outside of his viewpoint.

This is why Joe put Beck on an such a high pedestal in YOU season 1. It’s why he missed all the signs pointing towards Love Quinn’s true nature. And it is why he placed the idea of being a good person on the shoulders of both Love (the person) and love (the concept). Like most rom-com characters, there is always an illusion of change, of them evolving. In truth, however, it’s usually more a tale of people coming together through an eventual appreciation of the flaws and quirks they’d previously used to dismiss in the other. Joe Goldberg is all but the personification of that trend. While he pursues the idea of being a good person, it’s merely an illusion. There is no real, meaningful growth. That is largely the reason that, even after seemingly gaining everything he claimed to be searching for, Joe concluded YOU season 3 by obsessing over a new victim.

The idea of a darker protagonist is nothing new in the world of television. Though Dexter‘s titular character only hunted bad guys, he was still a serial killer. Unlike Joe, however, Dexter Morgan’s delusions were the reverse. He had been conditioned from a young age to believe that he was an emotionless killing machine incapable of forming genuine attachments. In truth, however, each season of Dexter peeled back layers of the character and revealed that he was capable of deep levels of emotion. He was even able to develop a loving family of his own – though his own darker impulses would ultimately leave it in ruins. Meanwhile, Walter White on Breaking Bad was ostensibly a normal, loving family man…until he wasn’t. And while opinions will always differ regarding when Walt officially crossed the line into becoming Heisenberg, it remains that he was relatable and more than sympathetic when his journey began.

Related: 5 Reasons YOU Season 2 Is Better Than Season 1 (& 5 Reasons Season 2 Is Better)

Joe Goldberg never had that luxury. Despite boasting leading man looks and charm, Joe was a fully formed monster from the outset. Firstly, Joe often relied willingly on murder. Secondly, even when he was attempting to forgo those habits, he put himself in situations that could only end in death. Another way that YOU succeeds in obscuring that fact is the return of Candace Stone. Equally, there is also the introduction of characters like Forty Quinn and Milo Warrington. So efficient is YOU Season 2 at leaning into romantic-comedy elements that it is surprisingly easy to view Forty, Candace, and Milo as obstacles to Joe’s happy ending. In any other thriller, they would be the heroes of the story. But, by mostly viewing the world through Joe Goldberg’s biased gaze, they are simply an obstacle to be overcome, and it can take an extra level of focus to remember that that is not the case.

The question of whether or not Joe Goldberg can be redeemed will no doubt be one that hangs over YOU season 3. On the one hand, anything is possible – especially in a show centered on a character that treats a baseball cap like an invisibility cloak. If, as some fans have theorized, Joe’s new obsession is his long-lost mother – be it by a twist of fate or his twisted design – it could certainly pave the way for redemption. If he were to finally heed Will Bettelheim’s words, the return of Joe’s mom could allow him to bring things full circle and address his issues once and for all.

A more pertinent question, however, is whether Joe deserves redemption. While Joe’s childhood certainly illuminates why he is the way that he is, it still far from justifies his decisions and actions. The very same question of redemption and happy endings hung over Dexter for the length of its run. Given that Joe is arguably worse, however, the answer would almost certainly be no. The laundry list of Joe’s crimes (against actually innocent people) and the fact YOU season 2 saw him actively choose to slip into old habits should preclude him from achieving fulfillment. However, despite all of the evidence suggesting not to – and actor Penn Badgley’s insistence that fans not romanticize Joe – fans may find themselves still rooting for Joe Goldberg when YOU season 3 eventually rolls around.

More: What To Expect From YOU Season 3

2020-01-11 02:01:25

John Atkinson

Borderlands 3 Expert Tips & Tricks That Gearbox Won’t Tell You

Borderlands 3 is a game that hides a lot of complexity underneath the sheen of cel-shaded graphics, divisive humor, and shoot n’ loot mechanics. While much of the game’s marketing promises explosions, wild fights, chaotic decision-making and more variety in weapons than perhaps any other game in the genre, it also tends to mask the fact that the game is a min-maxer’s dream. There are a lot of hidden mechanics at play in Borderlands 3 that determine damage output, survivability, and more – let alone the fact that certain builds of characters can become late-game powerhouses when, in the beginning, they seem much tamer than the other Vault Hunters.

All of this is to say that Borderlands 3 tips & tricks go beyond just the usual “stuff players should know” before booting the game up on their platform of choice. Being well-informed is a necessity, but the game’s tutorial does a decent enough job of that – especially because so much content is gated behind story progression, introducing new concepts and more complicated loadouts at a pace that ensures players are experienced enough to handle it.

Related: Borderlands 3 Eridium Farming Guide & Spending Tips

Those are the Borderlands tips & tricks that will help brand new players transition into playing the game competently. There’s a lot more going on in the game than just having a decent build and knowing when to pop a cooldown, however. Here’s our guide for the Borderlands 3 tips & tricks that will help set players up to become masters of the game as they get a better hold on what it’s doing.

One of the things Borderlands 3 doesn’t do a great job at exploring early – beyond the fact that there are plenty of suspicious barrels just asking for players to try to shoot them – is indicating that its destructible environment is a big player in fights. It’s not necessarily a make or break deal outside of some early bosses – later ones tend to have their own various mechanics and, beyond that, player builds are so intricate that there’s so much going on some added damage doesn’t often matter. For early group fights, however, these can be make or break, and they also dramatically reduce the amount of time it takes to progress through the main story.

Most enemies tend to spawn in areas full of barrels that contain an element they’re not particularly fond of. Beyond the questionable nature of enemy environment selection in Borderlands 3, though, it’s strictly a boon to players to mess around with these and try to create scenarios where multiple enemies are crowding around a dangerous element. It’s not just barrels, either. Borderlands 3 has low-hanging electrical wires that can be brought online as damage through shooting water valves, for instance, and other visual cues that function similarly. Make sure to pay attention to the environment much more than Borderlands 3 tells its players.

This is important for two different reasons, but both of them are crucial. First, having multiple weapon types is important in navigating each situation Borderlands 3 throws at its Vault Hunters. Crowd control, solo DPS, maneuverability, distance, and more all play into the game’s different setups, and being able to have a comfortable solution to problems posed on each of theses axes is important. Getting caught with two pistols, a shotgun, and then a sniper rifle can be tricky if there’s a huge group of low health enemies at a medium distance, for instance, whereas having a more even spread helps cut off these problems before they occur.

The next reason is even more crucial, however. Doubling up on the same weapon in Borderlands 3 can be completely game-breaking for players who find themselves suddenly stuck in a lengthy firefight that’s scarce on ammunition. Being able to swap between two, three, or four different weapons that don’t share the same ammunition, even if one of them is a little worse than an option that would double up on types, can be the difference between wiping a fight and getting through some of the more chaotic moments when things don’t go to plan.

Specifically, Borderlands 3 SDU Upgrades to the backpack (inventory) are completely necessary for storing potentially awesome but situational loot, of which there is a lot towards the mid-to-late game. Beyond that, though, increasing ammunition stores is incredible, especially because farming time lengthens as the game progresses. That taxes inventory and ammunition and, to be as efficient as possible, sinking cash into these upgrades early – when buying weapons or trying a players’ luck for some Eridium out of the slot machines is even less appealing than usual – can create some bigger paydays faster for prospective Vault Hunters.

Mayhem Mode unlocks at the end of the first Borderlands 3 playthrough and buffs enemy health while adding different modifiers to their abilities or behavioral patterns while also increasing the chance at good loot. Mayhem Mode can seem like too much randomization for players, especially since True Vault Hunter Mode already exists as a true “higher” difficulty without necessarily the same level of variance, there’s a reason Mayhem Mode is better first. Mayhem Mode can grant Anointed weapon drops, which have extra perks directly tied to a player’s action skills that can dramatically increase the effectiveness of specific builds – some even create builds of their own, or at least draw players towards them, and the game won’t be figured out for a very long time.

One of the most critical elements of Borderlands 3 is how cheap it makes respeccing builds. The game barely even hints at the function and it’s not done in the actual skill tree menu, so it can be a well-hidden thing, although it’s been a feature for so long that veterans of the series will certainly know it’s there. There are situations where building out a character a specific way for 20-25 levels and then switching to a new build once a key ability unlocks is the best way to level, though, and players shouldn’t be afraid to let that happen.

More importantly, though, players also need to understand that builds are a very difficult thing to get down early into a game’s existence, even for end-game. That’s further complicated by loot which, if it has specific buffs and perfect stats, could completely validate an otherwise unplayable end-game strategy. With the constant tweaks and updates that go into these sorts of games, players need to embrace the unknown and be unafraid to constantly attempt to interrogate what they understand about the game. Things change fast in Borderlands 3 sometimes and, like life on Pandora, if players don’t adapt they could find themselves downed before they know it.

Next: Borderlands 3 End Game Will Be The Most Diverse Yet

2019-09-15 04:09:11

Cody Gravelle

Days Gone: The Best Tips & Tricks to Know Before Playing

Days Gone is finally here, and there are quite a few tips and tricks that players should know before getting started. Even though the Days Gone story leaves a bit to be desired, there’s a lot to love about the full-on freaker massacres in store, and the many ways Deacon can dispatch his foes. The third-person open world shooter has a familiar approach for fans of Red Dead Redemption, Last of Us, or Mad Max, but there’s a few important distinctions to keep in mind.

Though not crushingly difficult, Days Gone does have a large difficulty spike towards the end, when taking down hordes becomes required instead of a random encounter you might run away from. Though there are plenty of early missions to learn the ropes of Deacons’ various skills: stealth, bike-riding, crafting, and so forth, some things aren’t explained quite as well. And so, it’s understandable for players to want to know some Days Gone tips and tricks.

Related: Days Gone Review: A Cliche Open-World Zombie Love Story

Before you hop into your first playthrough, check out Screen Rant’s tips and tricks for Days Gone below. It’s always helpful to have a little assistance in the post-apocalypse.

  • You’ll burn fuel fast driving around on your bike Oregon, so make sure to add gas stations to your route (they’re marked on the map).
  • You’ll save a lot on gas by taking your foot off the petal when heading downhill. Don’t always do this; sometimes in a chase you need to go fast, but know that coasting downhill may get you just the extra distance you need to make it to a gas station to fuel up again.
  • Water is bad news for motorcycles, and even driving through shallow water can damage your bike. Though it isn’t too costly to repair it, you’ll want to save as much scrap as you can for other crafting opportunities.
  • You need to loot after every fight, all the time. Bandits you kill will always have something; whether it’s an already-constructed bandage or medkit, or just an ingredient for a certain recipe. Their camps are often littered in supplies as well: scrap, kerosene, etc. It may not be incredibly engaging, but you’ll thank yourself for checking every nook and cranny later. Unfortunately, the primary enemies in the game, freakers, don’t carry much on them. But simply running over their corpse will place an ear in Deacon’s inventory. These ears can be sold as bounties at the various camps, increasing your credits and trust. Why they pay for freaker ears, we don’t know, but they should always be looted so they can be turned in and used to get upgrades or guns.
  • Don’t hold onto your credits until the end of Days Gone. The various camps offer a lot of tantalizing upgrades. Copeland can get your bike in tip-top shape, and Tucker has a veritable arsenal of guns. While it is important to level up both your fighting and your… flighting, make your priority a new set of arms. Deacon starts Days Gone with a junk condition pistol (the worst level) and later gets a rifle as his primary weapon. They’re functional, but once you get your Trust with Tuck’s camp up to Level 1, there are a lot better guns you can buy. Don’t wait on leveling up trust or save up hard-earned credits to buy the really high-tier items. They may look amazing (and trust us, they are) but you need something in the interim.
  • Days Gone features an extensive day-night weather system that is at times beautiful. Exploring the rainy forests of Oregon is not without its pleasures. However, the changing weather and time also leads to a lot of enemy unpredictability. Most noticeably, freakers are out in full force at night and are a lot more aggressive. They’re still out during the day of course, just less in numbers and less willing to give up the chase. Keep in mind this isn’t always the case; some missions will feature hordes of these freaks irregardless. If you’re struggling with a particular mission (one that doesn’t auto set the time or weather), try sleeping at one of the various beds and advancing the time or simply doing another activity and trying again when the weather’s changed.
  • Way before the game is ready to introduce you to them, you may encounter a huge cluster of freakers, moving together like a mob. This is a horde, and they are tough. Each horde consists of around 150 or so of the undead and they can easily overwhelm you. If you run into one with low ammo, very few health kits, and most importantly – no molotovs, turn around. There’s no shame in running from a fight, especially one that you can’t win.
  • NERO checkpoints often have anywhere from 2-6 loudspeakers. Once the power goes back on, these puppies will ring out, bringing down the wrath of freakers around you. To avoid this, you can either shoot the speakers down with a silenced gun or cut them down with a knife by climbing on top of the outpost. Be careful to look for hidden speakers in trees (sometimes they can be a bit tricky!).
  • Use napalm molotovs all the time. Though the recipe is essentially the same as basic molotovs with a bit more ingredients that are a bit rarer, these guys are necessary in taking out hordes. Necessary. Fire can spread quickly over a large group of baddies and kills them much faster than praying and spraying.
  • Gunfire attracts more freakers. Yes, guns also kill freakers, but if you keep firing in a crowded area, you’ll end up firing for a long time, wasting precious ammo. So instead of shooting these bad guys when there are only a few around you, take out a trusty crafted (or found) melee weapon and go to town.

Mastering all of these concepts in Days Gone will ensure that you’re prepared for the horde, marauders, and anything that the apocalypse can throw at you. Keep in mind that these may not suit your playstyle, so mix and match as you see fit.

Next: The Real Reason Days Gone Removed Player Choices

2019-04-25 02:04:31

Ty Sheedlo

Mortal Kombat 11: The Best Tips & Tricks To Know Before Playing

Mortal Kombat 11 is arguably a great jumping on point for beginners and older players who haven’t picked up a title in the long-running series for a while, with its time-bending storyline and highly polished fighting mechanics. With any game, though, there’s bound to be a learning curve involved and Mortal Kombat 11 is no exception.

The difference between Mortal Kombat 11 and other games, however, is that a lot of vital tricks to succeeding at or making the game a somewhat easier experience are hidden beneath the surface. This isn’t really new to a Mortal Kombat game, either, but this most recent iteration does a few things differently. With that in mind, there are a few different things players can do this time around, from completing early tasks to unlock skins for each character to making some of the difficulty away from some of oft-frustrating Towers of Time mode.

Related: Mortal Kombat 11 Fatal Blows Explained & How-To Guide

Some of these Mortal Kombat 11 tips and tricks are easier to accomplish than others, but all of them will make the game slightly easier or more enjoyable in the long run. Below you’ll find a comprehensive list of these various Mortal Kombat 11 tips and tricks that you’ll want to know about before booting up the game:

  • Make sure to complete each character tutorial, as it’ll guarantee you a new skin for each. This actually serves two purposes, as the very intuitive tutorials will make you a much better fighter as you learn the ins and outs of each of the quite large roster of characters.
  • Keep an eye on the offensive and defensive meters at the bottom left and right sides of the screen. Holding R1 or RB (depending on your console) and attacking will unleash more powerful attacks while defensive breakaway maneuvers (R2 or RT) will help you recover faster. These meters can deplete, but they will recharge.
  • Use projectile Konsumables in the Living Towers mode, especially with modifiers where it makes it basically impossible to block enemy attacks or buffs. This will increase your chances of winning and make the frustration at least somewhat bearable.
  • Customize character loadouts, as the standard ones may not play to your strengths as a fighter. Completing the aforementioned tutorials first will make customization all the better, as well, as you’ll better understand each character’s strengths and weaknesses.
  • Complete the story mode. This may seem like a no-brainer, but every activity in Mortal Kombat 11 rewards currency and cosmetics, including the story mode. It’s a great way to build some Koins before you head into competitive fighting.
  • Focus on one character at a time for augment slots. Otherwise you’ll be spreading your Koin spending out too thin and end up with a bunch of underpowered fighters. Pick your favorite and grind as much as you can stand toward making them powerful. It’ll pay off in the long run. Though, hopefully this changes with NetherRealm Studios’ promised updates to make things less grindy.
  • Experiment with combos. The move list is great for learning the basics of combat, but there are a ton of hidden combos for each character. Play around with different button combinations and see what wonderfully violent combos you can discover.
  • Complete daily challenges. These are a surefire way to getting Koins and other forms of currency as fast as possible. It will help you in both the Towers and Krypt modes.

While there are certainly other ways to become better at Mortal Kombat 11, the above list of tips and tricks are some of the best ways to turn yourself from a novice to a pro in a short amount of time. Keep in mind that a lot of these tips and tricks won’t help you much in ranked play as NetherRealm has designed it with previously designed character variations to ensure balance.

More: Mortal Kombat 11 Ending Explained (& How To Get All THREE Endings)

2019-04-24 02:04:51

Corey Hoffmeyer

Tom Clancy’s The Division 2 – Tips & Tricks: Tactical Combat Video

Learn some basics in tactical combat for The Division 2, out now for PlayStation 4, Xbox One, and PC.

Watch more trailers here!

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2019-04-22 18:01:09

World War Z: Best Tips, Tricks, & Hints To Know Before Playing

Before you take on the zombie apocalypse in World War Z, prepare yourself with these tips and tricks. Saber Interactive’s zombie apocalypse co-op shooter, World War Z, is finally out in the wild, and players are having a blast with the game’s non-stop barrage of high-octane action and class-based co-op multiplayer.

World War Z isn’t a cakewalk, and even the most hardened players might have hard time trying to survive the endless waves of zombies hungry for the taste of fresh flesh. Especially on harder difficulties, it’s easy to get overrun by the horde. A four-person squad may seem like an unstoppable force, but the tough zombies will exploit any weakness in their quest for yummy brains.

Related: Here’s What Left 4 Dead 3 Could Have Looked Like

For beginning players, as well as those who’ve already cut their teeth in World War Z‘s first week (at least after overcoming the game’s continuing problems with connectivity and crashing), we’ve assembled some pro tips on how to survive World War Z.

  • Start On Easy: There are five difficulty levels in World War Z. The natural instinct might be to start on Normal or Hard, but it’s better to start on Easy. For an initial playthrough, it’s best to just enjoy the light storytelling and get a feel for the levels and which weapons work best for you. It sounds obvious, but it’s best to learn how to play before trying to conquer Insane difficulty.
  • Bring Friends: World War Z is an online multiplayer co-op game. Like Diablo, Borderlands, Destiny, Army of Two, or, honestly, any co-op game, it’s best played with friends. Trying to conquer levels on Hard difficulty or above can be blisteringly difficult without proper communication, and that’s best handled with friends.
  • Stay In Formation: Most levels in World War Z feature numerous encounters where the team is placed in a wide open area and tasked with defending a position from an onslaught of hundreds of zombies. In the very first level, the concept is introduced via the battle at the mall atrium, in which the team must set up defenses and hold the line against a swarm of zeke who are trying to climb a fence and enter the mall. Communication is key; if a well-armed team delegates responsibility over each portion of the fence, the situation can be resolved with only a minimum number of zombies making it into the mall.
  • Stick Together: In addition to the arena-style horde fights, World War Z also features more traditional corridor shooting. It’s tempting to race through these areas and reach the next objective, but that’s an easy way to get killed. Creeper and Bull zombies can overpower an unaware player and incapacitate them until they’re rescued by another player, meaning “lone wolf” players are better served running with the pack, so to speak.
  • Seriously, Stick Together: Several objectives, including the final leg of the first level in New York, involve scouring a large area for items and returning them to a central point. It may seem tempting to split up and cover more ground, but that path can quickly lead to a TPK (total party kill). Zombies don’t have to divide and conquer when players willingly split up and offer themselves up to be eaten by the horde. At the very least, split up into pairs, so one player can always cover the other’s back. Still, on any difficulty harder than Normal, stick together at all costs.
  • Stay Stealthy: Many areas can be conquered without arousing the attention of the whole horde of zombies. Sticking with silenced weapons like the initial pistols and melee strikes can allow like-minded teams to clear even large rooms without taking a single point of damage. Many level 4 or 5 weapons also feature silencers, including the Combat Shotgun and Sporting Combine (two of our personal favorites)
  • Choose Your Weapon: Save for exceptions like the Heavy Weapons class and certainone-offs like the Revolver and Double Barrel Shotgun (not to be confused with the Compact Shotgun), nearly every weapon in the game earns XP with use and can level up, to a maximum of Level 5. Once you find a gun you like, try to stick with it and it can become more powerful after investing some Credits. That being said…
  • Spend Credits Wisely: Whether it’s purchasing class-specific upgrades, upgrading weapons, or even upgrading multiplayer classes, everything in World War Z costs credits. While it can be tempting to upgrade everything, there’s just not enough credits to go around. It’s better to pick and choose. Especially in the early game, where you’ll be playing on the easier difficulties, it’s not worth buying every single upgrade; instead, purchase the Level two versions, which cost 150 credits, and then wait for the Level 5 version, which costs 1000. Beating levels on higher difficulties awards more credits, so the more you play, the more powerful you get, the more credits you earn. The progression curve is surprisingly natural in this respect.

Page 2 of 2: World War Z: Other Tips & Tricks

  • Choose Your Class: There are six classes in World War Z, each with different strengths and quirks. At the start, the classes seem practically identical, though they really start to become distinct around level 10 or so. When playing on Easy and even Normal, there’s not much strategy to class selection, but having a Medic and Fixer on hand becomes vital on the highest difficulties.
  • Bring A Medic And A Fixer: Medics can partially restore their own health when healing allies, and restore more health when using medkits. Since medkits are a scarce and precious resource in World War Z, a little extra healing power truly goes a long way. Starting at Level 10, Fixers can start each level with a rare Breach Charge, which can open doors to exceptionally powerful weapons, defenses, and medkits. On Insane difficulty, a Breach Charge can easily be the difference between triumphant success and embarrassing failure.
  • Seriously, Bring A Fixer: Fixers don’t carry grenades, tasers, or molotov cocktails: instead, they carry supply drops, which can load any teammate’s primary weapon with explosive ammo. These bullets are so powerful, they can tear through even a Bull zombie in a matter of seconds. When holding the line against a swarm, a strategically deployed supply drop can make all the difference.
  • How To Handle A Zombie Wall: Some of the best moments in World War Z come when a swarm of zombies attempts to scale a vertical structure. The visual spectacle of the incredible animation is matched by the tension and excitement of trying to stop the horde from reaching the top. The best way to handle a wall of zombies is to launch explosives at the base, while a sharpshooter or two snipe stragglers who manage to elude fiery death. With coordination and a little luck, a skilled team can take down a wall without a single zombie making it over.
  • How To Dodge A Bull: World War Z lacks a dodge roll, so Bull zombies can be particularly dangerous. They can take a lot of damage before going down, and have a nasty move where they charge a player and grab them, dealing continuous damage until they’re taken down by other players. Once one has its sights on a player, it’s really tough to evade a Bull, but there is a trick: put something between you and the Bull. Try to position yourself so the Bull will crash into a conveniently-placed obstacle; it will save a lot of grief!
  • Watch Out For Creepers: The Bull’s counterpart is the Creeper, who hides until a player gets close before pouncing on its target. As with the Bull, a player grabbed by a Creeper is completely incapacitated and must be rescued by a teammate. However, Creepers don’t have noticeably more health than regular zombies, and a player with quick reflexes can often take one down before they use their grab move. When a Creeper is in the area, the characters will comment on it; use this opportunity to check tight corners, the preferred hiding spot of these nasty critters.
  • Try PvPvZ: In addition to the co-op story, there is also a somewhat traditional multiplayer suite. Zombie swarms are still present in these 4v4 modes, adding a unique twist on an otherwise standard assortment of modes. Winning a match gains players a cool 250 credits, and getting together with a skilled team can lead to a windfall of currency which can be used to further upgrade weapons and classes.

Next: World War Z Releases Hot Fix to Address Launch Connectivity Bugs

2019-04-21 04:04:14

Zak Wojnar