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Jeopardy’s Alex Trebek Offers Health Update After Cancer Diagnosis

Alex Trebek, famed host of Jeopardy!, has released a video with an update after his cancer diagnosis. Taped on the final day of Jeopardy!‘s 35th season, the king of America’s favorite quiz show offered a message of hope.

Created by Merv Griffin, the trivia show has become a household staple and most recognized game show of all time. A majority of the show’s success can be attributed to Trebek. Winner of five Emmys for Outstanding Game Show Host, the 78-year-old Trebek has been with the show since it debuted in syndication in 1984. Trebek has appeared, as himself, in a slew of TV shows including, The X-files, The Golden Girls, The Simpsons, and Orange is the New Black.  Last month, Trebek announced via Jeopardy!’s YouTube channel, that he had been diagnosed with stage 4 pancreatic cancer. While the message shocked the nation, Trebek’s optimism remains a strong pillar. Trebek assured the masses that he will work fervently towards good health and plans to continue his job. Now, Trebek has revealed what will happen next.

Related: Watch: Jeopardy! Contestant Wins With Just $1

In a video on Jeopardy!’s YouTube channel, Trebek says that he’s “feeling good” and expresses deep gratitude for all the fans who have reached out. He also mentions continuation with his therapy and that “all kinds of good stuff” is in store. The video promises viewers that Jeopardy! will return in September for the show’s 36th season and Trebek plans on being a part of it.  See the full video below:

Despite Trebek’s recent update of continuing his role in season 36, Jeopardy! is reportedly searching for his replacement. Before the cancer announcement, the host’s contract was only cemented for the next three years. However, the network is wary about keeping him much longer. Supposedly, Jeopardy! has been dabbling with the idea of bringing a female host of color on board. Trebek has suggested attorney Laura Coates or Los Angeles King announcer Alex Faust be his successor. As for Jeopardy!, the show remains in top ratings and currently has a contestant keeping the game intense with his recent 10th consecutive win.

Trebek’s dignified, pointed and kind-hearted appearance is why so many have welcomed him into their homes. While it is difficult to picture someone other than Alex Trebek behind Jeopardy!’s podium, change is inevitable. Trebek’s newest message is inspiring for anyone facing difficulty and is a reminder that his legacy and Jeopardy! have a reserved place in television history.

Next: Jeopardy! Reportedly Searching For Alex Trebek’s Replacement 

Source: Jeopardy! 


2019-04-18 04:04:53

Bethany Guerrero

Super Smash Bros. Ultimate – Version 3.0 Update Trailer



Persona 5’s Joker joins the playable roster, and updates in Ver. 3.0 include additional functionality, such as a stage builder, video editing, and Smash World integration.

Watch more trailers here!

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2019-04-17 17:39:22

Minecraft Update Removes Notch From The Game

Notch’s controversy has stemmed from periods of attacking women game developers online, amongst other public incidentst. His Twitter has hosted a number of controversial issues, ranging from opinions on financial and government conspiracies to other bizarre issues that have left fans hesitant to associate him with such a family friendly game. Now, it looks like whatever tension has been simmering as a result of his outspokenness has boiled over.

Related: Minecraft Movie Moving Forward With Writer-Director Peter Sollett

Twitter user decrepitlab tweeted out the following status after apparently noticing the latest publicly released patch notes where it looks like Notch has been removed from Minecraft in essence. The screenshot shows that all splash text referencing the creator has been taken out of the game. There was a search run on asset files in the same Twitter thread which appears to display a lack of results for the creator’s name. This likely confirms that the company has had Notch removed from Minecraft and its latest build.

Notch’s enduring legacy had previously been integrated into his game by way of references on the splash screen. Now, the replacement of the recognizable “Made by Notch!” with generic quotes from the team at Mojang without much fanfare is arguably the quiet send-off that the creator deserves. Having Notch removed from Minecraft in this manner, without public acknowledgment from the company itself, is fitting. There’s no need to give oxygen to some of the views that he’s displayed in the past; being erased in this way deprives him of the opportunity to create the usual tornado of controversy and public disapproval that accompanies his internet presence.

The Minecraft property has continued to endure in Notch’s absence anyway, moving on to greater heights like Netflix collaborations and more recently even a movie deal and the likes of Minecraft: Dungeons. Mojang hasn’t been afraid to take risks with the product that it has on hand, and its decisions appear to have paid off so far. Having Notch removed from Minecraft with a whimper and not a bang is likely going to be considered one of those positive decisions if the community’s reaction has been anything to go by.

More: Minecraft: 20 Hidden Things Only Real Fans Know How To Find

Source: Twitter



2019-03-28 08:03:34

Ginny Woo

FFXIV Shadowbringers Update: Director Explains New Races, Trust System & More

With the Final Fantasy XIV Fanfest having just wrapped up in Japan and Patch 4.56 just having been released, it looks like things are in full swing for the arrival of Shadowbringers later on this year. Now that it’s been confirmed that there are going to be two gender-locked races in this expansion, the community has been abuzz with questions about how all these features are going to play out. Director Naoki Yoshida has given some insight into how the FFXIV Shadowbringers new races are going to work, how the Trust System will play out, and more.

There’s been some outcry around the announcement of the Hrothgar being able to only be men in Shadowbringers. With the Viera also being gender-locked, there’s been a fair amount of critique from the fans now about the lack of gender options for the two new races. It’s unsure at this stage whether FFXIV is going to introduce those options for players later on in the life cycle of the game (the way Mi’qote were implemented makes this a possibility), but that’s just one of the many unanswered questions that the FFXIV Shadowbringers new races has posed.

Related: FFXIV Director Also Wants To Make A Battle Royale Game

Yoshida spoke to USGamer about the FFXIV Shadowbringers new races, as well as some of the core concepts behind the new expansion and what Square Enix’s team wants to deliver. When asked about the community’s reaction to the lack of gender options, Yoshida was quick to note that that the team had “no design references for the male version” of the Viera, appearing to suggest that one of the reasons why there were no rabbit men was because there were no existing assets from the original Final Fantasy XII to lean on.

The Trust System was another key feature of Shadowbringers that Yoshida emphasized during his interview. It sounds like players are going to be able to queue with NPCs in order to fill out dungeons via the duty finder, which would be especially useful when trying to fill out roles that are harder to come by at a pinch. The Trust System would enable players to “pick some NPCs to bring along” with them, and Yoshida hinted that some MSQ dungeons for Shadowbringers could have up to six NPCs used at a time.

From what we’ve seen so far and from Yoshida’s insight points to the fact that the FFXIV Shadowbringers’ new races are just the tip of the iceberg when it comes to what’s in store for players. While it’s lamentable that we may not get to see Viera men or Hrothgar women in the game at launch (just think about the missed glamor possibilities), the fact that Yoshida has indicated that the team is thinking carefully about community feedback seems to suggest that there’s a non-zero chance of implementation at a later date. We’ll keep our fingers crossed.

More: FFXIV Shadowbringers Fanfest Update: Dancer Job, Hrothgar Race and More

Source: USGamer


2019-03-28 02:03:16

Ginny Woo

Exclusive: Project Nova Status Update From CCP Games

In October 2018 we had the opportunity to finally get hands-on with CCP Games’ long-in-development first-person shooter Project Nova, a game that’s meant to be the spiritual successor of sorts to DUST 514. Set within the EVE Online universe but serving as a standalone, next-gen PC shooter, the game hadn’t been playable for the media or public since EVE Fanfest 2016 – and that old version, known at the time as Project Legion, was in reality a different sort of prototype.

Project Nova, built on Unreal Engine 4, was meant to launch as a playable alpha in late 2018 until CCP Games announced that they were going back to drawing board with it. We’ve not heard anything official since, until we spoke with CCP Games Senior Community Manager Paul Elsy, known as CCP Falcon.

Related: CCP’s Project Nova Goes Back to the Drawing Board (Again)

At CCP’s fan-focused EVEsterdam event this past weekend, the first stop on a series of events around the world under their EVE Invasion Tour, Elsy explained to me that “Nova’s in the incubator. We’ve learned some exciting things with it. It’s super cool. We’re just seeing where to go from there, basically.”

I asked if it’ll be a major departure from what we played at EVE Vegas in October before it was decided upon to be reworked.

“I don’t think so. The core gunplay is there, but it’s about figuring out what is the wider purpose?”

The core gunplay is what Game Designer Steven Clark emphasized to me back in 2017 when CCP Games, while not showing Project Nova at the time, confirmed at their EVE Fanfest event in Iceland that they were committed to the game, to the shooter experience first and foremost, and weren’t going to rush it. CCP Games CEO Hilmar Veigar reiterated the same to me in 2017 and twice again last year. One of the benefits of the player feedback from each version they’ve sent, and from the acquisition of CCP Games by Pearl Abyss, is that the company is focused on the long-term, the community, and quality so there’s no rush to put out something just to have an EVE-based shooter on the market.

From the vague details we’ve learned however, it seems it’s Project Nova’s gameplay meta being worked on, what modes will make the game worth playing, etc.. When we interviewed Project Nova devs in 2018 at EVE Vegas, the modes discussed were basic objective modes and PvP squad and team based modes for up to 32 players. Perhaps that wasn’t enough.

What we played was visually impressive (the videos above and below showcase the sniper and assault classes we tried), but the AI and movement felt dated for something that would be playable to the public a few weeks later. Players couldn’t mantle, climb or lean, when other modern shooters are all pushing boundaries on these fronts, and the objective-capturing involved stopping the momentum and combat for players, which seemed counter-inuitive in a co-op or competitive action title. Still, there was potential here because the gunplay felt strong.

What was playable involved only three classes, each with a unique weapon, but none of the subclasses, additional weapons, or mods described to us were available in the pre-alpha demo. There wasn’t much there so we’re curious if these issues will be addressed and what the standout modes or gameplay will be in an era where large-scale battle royales with an emphasis on movement and more dynamic gameplay are the top trending games in the genre – a mode however that Hilmar tells me they wouldn’t be chasing after.

More: How CCP Games Plans For EVE Online’s Long-Term Future With New Tech

Source: CCP Games


2019-03-27 03:03:13

Rob Keyes

FFXIV Shadowbringers Fanfest Update: Dancer Job, New Hrothgar Race and More

The Final Fantasy XIV Fan Festival’s Japan leg kicked off in Tokyo yesterday, bringing with it a host of announcements about the upcoming expansion. The keynote by director Naoki Yoshida was a welcome FFXIV Shadowbringers Fanfest update; it confirmed a number of rumors that had been kicking around, especially with regards to a new job and a new playable race to accompany the highly-anticipated Viera.

The announcement of the Viera earlier this year as a playable race sparked a lot of discussion amongst fans as to what else Yoshida could be bringing to the table with Shadowbringers. The announcement of the NieR: Automata collaboration raid was considered an outlandish yet fitting pairing, which only arguably raised the bar in terms of community expectations for this next installment in the FFXIV saga.

Related: Final Fantasy VII Remake – Everything You Need To Know

The official FFXIV Twitter account tweeted about the FFXIV Shadowbringers Fanfest updates, listing off the highlights including the newest Dancer job and the introduction of the Hrothgar as a playable race. Alongside those two announcements, the official website for Shadowbringers also lists a number of revelations from the Fanfest keynote, including new trials, a new endgame 8-player raid called Eden involving a feisty new NPC, and a new location for the Warrior of Darkness to explore — Norvrandt.

Our burning questions about how we’d segue from Stormblood to the upcoming expansion were also answered to some degree: Yoshida confirmed that the Shadowbringers story would be taking place in an alternate universe of sorts without night time, separate from where the story of the game has previously taken place. This realm has been named as The First, and the Warrior of Darkness will be tasked with bringing balance to a world controlled by Light. Our rundown of the various FFXIV Shadowbringers Fanfest updates continues below.

As mentioned, the Dancer is the newest job that’s been introduced as part of Shadowbringers, and the trailer above from the official Final Fantasy XIV YouTube channel shows the job off in style. Available when the new expansion drops, we know now that the Dancer will be a utility DPS job. Much like the existing Bard, it looks like the Dancer’s kit is going to revolve around buffing allies as well as doing ranged damage.

The official promotional photos on the Shadowbringers website show off some neat-looking chakram, so we have some idea of the fluid style that the team is trying to achieve here when combined with the graceful weaponskills of the reveal trailer. While it’s uncertain at this stage whether Dancers will only use chakram or have other weapons available to them, one thing is clear: it looks incredibly stylish and incredibly fun.

After all the hubbub about there not being any male Viera in the game after the race’s announcement, it’s been officially confirmed that the Hrothgar is the next playable race. Much like how you’ll be unable to play as a man if you want to be a Viera, it looks like you’ll be unable to play as a woman if you want to roll a Hrothgar.

Interestingly enough, the name “Hrothgar” was first brought up when FFXIV was patched last month, with the French version listing off every race in the game as part of a glitch including both the Viera and who we know now are the lion-maned playable race that will be released with Shadowbringers. Not much is known about them at this stage, though these leonine characters look amazing and we can likely expect to find out a little more as the expansion draws closer.

Progression raiders with their sights set on the next big thing will have been pleased that the Shadowbringers high-end raid has now been given a name. Fans will be able to look forward to Eden, the latest to join the ranks of FFXIV end game content. This raid is apparently going to feature a woman named Gaia (pictured above), though not much is currently known about this particular NPC or what she has to do with the Warrior of Darkness at this stage.

However, Yoshida’s keynote confirmed one incredibly interesting fact: the character and boss design for Eden are going to be the product of acclaimed Kingdom Hearts director Tetsuya Nomura. It’s possible that this collaboration might have something to do with the aesthetic that Gaia is rocking in the promotional images. So far Shadowbringers looks to be drawing heavily on other Square Enix properties and the creatives behind them, so it’s possible that Taro and Nomura could be just the tip of the iceberg here.

Yoshida’s keynote also revealed what would be the latest content hub for the expansion. Shadowbringers and its journey to The First will also take players to the city of The Crystarium, which will be the Warrior of Darkness’ base of operations as they attempt to bring balance to the realm. This is a 180-degree change from the rugged expanse of Rhalgr’s Reach with its intricate design and the bustling town feel. Exploring it should prove to be interesting, but those wanting a little callback to Heavensward might very well also enjoy the other city that was teased: Eulmore.

Eulmore is somewhat of a different beast when it comes to the hub of The Crystarium. Described during the keynote as a place designed for people to live as large as possible before the end of the world as they knew it, it’s both a place of incredible excess and what appears to be incredible inequality. Much like Ishgard’s issues with corruption, it looks like the upper parts of Eulmore have a vastly different life to those living below, which will be an interesting parallel to experience in person.

For those needing a little more to whet their appetite for Shadowbringers, Fanfest also delivered in the form of an updated full trailer for the expansion. While most of the material is stuff that we’ve already been previously exposed to, this latest trailer showcases the Crystarium and a frolicking Viera, bringing the latest FFXIV Shadowbringers Fanfest announcements full circle with the footage that’s been shown off to the community to date. With FFXIV Patch 4.56 to look forward to very soon, the wheels are in motion for this next chapter in the game’s long-running story, and we’re definitely chomping at the bit to experience the Warrior of Darkness forging new paths.

More: FFXIV Patch 4.56 Drops Soon, Ending the Stormblood MSQ and More

Source: Final Fantasy XIV/Twitter



2019-03-23 01:03:45

Ginny Woo

Magic Arena Adding 3D Cards In Next Update

Magic: The Gathering Arena will be implementing a unique new card animation in its next update, allowing players to acquire 3D versions of cards they already own. The new feature will be called “card styles” and will be introduced in Arena‘s next major update, following a long period of the beta remaining relatively unchanged outside of a few select quality-of-life changes.

Magic Arena is the central conceit of Magic‘s esports plan in 2019, and will soon feature as the platform of choice for Wizards of the Coast’s Mythic Invitational tournament. That event will award $1 million in prizes to its participants, and will be run using Magic Arena‘s best-of-one match style. While that has caused a bit of controversy, it’s also the easiest way to introduce a new audience to Magic, which is clearly part of the philosophy behind the creation of a tournament series that rewards dedicated streamers and interested celebrities with an opportunity to compete.

Related: New Magic: The Gathering Set Will Have Planeswalker In Every Pack

The March Update for Magic Arena will prioritize allowing new levels of customization to players that simply hasn’t been available in-game as of yet. The card styles update will be the most noticeable by far, introducing a new, 3D element to cards that will completely alter the way they look on a battlefield. Players will be able to shift the card around slightly while holding it, getting a glimpse into more of its art as they go. Check out the latest State of the Beta video to get a glimpse of card styles in action, which will be implemented when the update releases on March 27, 2019:

Some more details on card styles: once they’ve been unlocked, they’ll be unlocked for all cards, so they don’t need to be unlocked four times for the same card. They’ll be obtained through bundle deals, seasonal rewards, playing through daily or weekly quests, or through purchase in the deckbuilder. The latter one will probably be something of a sticking point for the community, especially since the price of card styles for mythic rare cards (the hardest to obtain and typically the most powerful) seems a little steep:

The March Update will also introduce another feature that’s been heavily requested by fans in the form of cardbacks. Called “sleeves” in Magic Arena, they function identically to Hearthstone‘s existing system that allows players to earn stylized cardbacks that they can then apply to the decks they play. It’s a nice way to separate visuals on-screen, too, and will likely make watching Arena events a bit more colorful than they already are.

The game is also totally revamping its progression system, featuring a very RPG-inspired layout that looks a lot like a skill tree. Players will be able to play and unlock rewards like gold, deck upgrades, and more while watching a much more satisfying visual representation of that progress. Arena will also add Huatli, Angrath, and the ten guild leaders from Ravnica for purchase as new, alternative avatars. Finally, the update will include a practice mode that lets players test against an AI opponent to hone any new deck ideas before venturing out into the game’s online multiplayer.

It’s a sizeable batch of updates in store for Magic Arena, then, but they’re all positives that makes the game feel much closer to an esport. Wizards of the Coast is still relatively new to the world of competitive online gaming – at least, the way it’s been structured by competitors – but updates like this seem like an indicator that acclimitization is moving well and quickly. We’ll see more evidence either way when the Mythic Invitational kicks off Thursday, March 28th at PAX East.

More: Magic: The Gathering’s New Challenger Decks Make Standard More Accessible

Source: Magic: The Gathering


2019-03-20 02:03:04

Cody Gravelle

Anthem Update 1.03 Out Now, Removes Respawn Restrictions & Fixes Loot Rates

Anthem has released its latest patch, Update 1.03, which will make some major changes to the way players experience EA and BioWare’s game. While there are a significant number of changes, the two most prominent ones are the removal of respawn restrictions and the updates made to the end-games loot tables, two major points of contention and feedback for players.

Anthem‘s first month of release has been a long, drawn out nightmare for its publisher. In the span of a month, EA and BioWare have had to address infinite loading screens, bugged weapons, impractical quest design, loot rate issues, various technical flaws, and an element within the game’s code that was crashing people’s PS4s without warning. For a AAA game that’s been created by one of the more well-respected developers in the industry, Anthem has been a significant let down, although it still manages to attract a fair share of players thanks to some of the hidden gems buried underneath its current problems.

Related: Anthem’s Weapon Damage Numbers Are Broken Because Of Course They Are

Anthem is slowly getting better, too, as evidenced by Update 1.03. The patch notes are long (if you’re interested, they’re at the bottom of this article in full), but they all point toward BioWare doing a quick and efficient job at addressing some of the game’s biggest issues. First and foremost is the change to respawn restrictions, which were a frustrating experience for players. Since Anthem auto-groups players for some of its content, and that content typically involves many respawn restricted fights, players had to rely on teammates to resurrect them. Sometimes, that simply didn’t happen, and Freelancers were forced to watch others enjoy the fight while they waited until it was over. Now, players will be on a respawn timer that will bring them back after a 10-30 second window depending on the content they’re playing through.

Anthem is also making a major change to its loot drops at max level. Players will no longer experience the frustration of attempting to find rare drops during end-game content and instead being rewarded with commons and uncommons. As of Update 1.03, those two rarities can no longer drop for players that are level 30, addressing one of the most annoying elements of Anthem‘s loot system.

The newest update for Anthem also makes several quality of life fixes, including solutions for the PS4 crashing issues that had plagued console users and some latent audio bugs that needed a solution as well. We’re almost a month into the game’s launch cycle, though, and it feels like we’re just starting to get something vaguely resembling a full game now. While that’s good news for those who want Anthem to ultimately succeed, it raises questions about the way game’s are being released now, especially since this one in particular charged players extra to give them early access to a game that clearly needed more time.

  • Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds.
  • The respawn timer Freeplay remains unchanged.Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
  • Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
  • Audio Improvements – Fixed a number of issues that could cause audio to drop out
  • Fixed a number of issues that were blocking players from accessing the Forge
  • All missions should now properly end when all conditions have been met
  • The inbox now properly displays information on PC (the inbox is found in the newsfeed)
  • Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
  • The vault is no longer accessible from the Forge. This change was made to improve performance
  • Fixed an issue that would cause the game to hang when entering menus while on an expedition
  • Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
  • Server shutdown messages should now appear less often
  • The ability to Quickplay into a Stronghold has been added back to the game
  • Mouse button 4 is no longer bound to the back button for PC players
  • Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
  • Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
  • Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
  • Players should no longer get stuck behind fogwalls on missions or in strongholds as often
  • Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
  • Improved the audio when defeating creatures to provide better feedback
  • Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
  • Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
  • PS4 led lights will now change based on the javelin being used
  • It should now be harder for players to get stun locked by certain enemy compositions
  • The values on max flight time inscriptions have been increased
  • The appearance of the N7 vinyl on Legion of Dawn armor has been improved
  • Haluk will now properly face players during certain dialogue scenes
  • The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges
  • Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold
  • Titans: We have made several balance changes to all variations of Titans
  • Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
  • Increased the time that weakpoints are exposed.
  • Fixed an issue that prevented effects from applying and thus preventing combos.
  • Increased the damage the Titan takes from weakpoint hits.
  • Lesser Titan’s weakpoint’s have been changed to always be active.
  • Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
  • Decreased the radius of the seeking projectile attack.
  • Decreased the damage done by the self-destruct ability.
  • Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
  • The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
  • Players will be less likely to be repeatedly staggered by heavy attacks.
  • Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.
  • Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:Melee Damage, Combo Damage, Ultimate Damage, Status Effects, Item Procs (e.g. Proc from Yvenia’s Thunder)
  • Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.
  • The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
  • Weapon recoil will now stop once an exo is looking straight up
  • Fixed a number of animation issues that could occur when the Colossus was using its shield
  • It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
  • Interceptor Aura damage will now deal the correct type of damage based on the active aura
  • Players can no longer equip abilities from one javelin to another
  • The Colossus can now use gear faster after being attacked by a heavy hit from enemies
  • The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
  • The Colossus now recovers faster after crashing into walls
  • Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
  • Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
  • Flak Cannon’s damage has been increased to 42, up from 30
  • Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
  • Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura. Note: Description text for Wraith Strike will be updated in 1.0.4.
  • Wind Wall should no longer block or interfere with other player abilities
  • Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
  • Fixed an issue where certain weapons were not firing where the crosshairs were aimed
  • The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed
  • The Thruster Delay Recovery inscription is now correctly applying a bonus
  • The Overheat Delay Recovery inscription is now correctly applying a bonus
  • The Weapon Reload Bonus inscription is now correctly applying a bonus
  • Note: These will have non-updated text values until the next patch (1.0.4)
  • Increased the base damage of the following Masterwork Weapons: Ralner’s Blaze, Rolling Carnage, Cycle of Pain, The Last Stand, Glorious Result, Insult and Injury, Sentinel Vengeance, Gnosta’s Balm, Vassa’s Surprise, Soothing Touch, Renewed Courage, Artinia’s Gambit.
  • Ralner’s Blaze – Will no longer roll with incorrect inscriptions
  • Ablative Shielding now provides the proper boost in shield and armor
  • Badge of Devastation will now generate more ultimate charge when triggered
  • It should no longer be possible to stack the effect from Gunslinger’s Mark more than once

In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:

  • When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
  • Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
  • Some players may experience audio crackling while in Fort Tarsis.
  • There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
  • A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
  • Some players may encounter a bug where they are unable to interact with any objects or players.
  • Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
  • Inactivity messages may not be able to be dismissed after a player returns from being away.
  • There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online and that the friends list is accessible when in offline mode.
  • The UI may not display events for some players when an event has spawned nearby in Freeplay.
  • There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.

More: Don’t Play Anthem Until It’s A Full Game

Source: EA


2019-03-09 08:03:25

Cody Gravelle

The Last Remnant Remastered Review: Good Update For Mediocre Game

It’s always exciting when a favorite classic game gets a remaster, but then there are times when players wonder why some games get a remaster at all. Such is the case with The Last Remnant Remastered, which technically looks good, but the title itself doesn’t hold a candle to similar games in the JRPG genre.

The original version of The Last Remnant released in 2009 and follows the story of a young boy, Rush Sykes, whose sister gets kidnapped by monsters. The game is all about his search for his sister, as well as uncovering details about the mysterious remnants, magical artifacts that have sparked wars throughout the world’s history. Rush meets many other characters along the way, including those who can help him in his quest.

Related: Dragon Quest XI Review: A Magical And Near-Perfect RPG

If that story seems a little dull, it’s because it is. Even in The Last Remnant Remastered, the plot doesn’t really do much to compel the player into caring about what happens to this world and its characters. Considering that Square Enix has an entire back catalog of JRPGs with the kind of stellar storytelling that players continue to discuss in 2018, it’s sort of surprising that the company chose to give this one a remastered version for the PlayStation 4. The characters in The Last Remnant feel uninspired as if the writers were going through the motions of creating a roleplaying game. Even the main character, Rush, isn’t someone players can care about, even though he’s a boy whose parents have all but abandoned him for their work and whose sister gets kidnapped.

The Last Remnant does a few things, though, to separate itself from other JRPGs. Rush does not wander all over the world in search of his sister. Instead, there’s a world map that has points on it, places that Rush can quickly travel to, either within a particular city or throughout the world. More areas open up as the game progresses. While in specific areas, Rush can go to shops and purchase items, as well as talk to NPCs. Some NPC’s have specific quests that Rush can take immediately. The problem with this, though, is that if the player takes the mission, Rush immediately goes to the area where it takes place without any idea of what level that quest is. There are also guilds where Rush can hire additional “units,” groups that help Rush when he goes into combat against enemies. This kind of travel on the game map is refreshing, especially when almost every modern game is now so open world that players spend hours just trying to climb up and down a mountain.

It’s the combat that really sets The Last Remnant apart from other similar titles. Although it is turn-based, each turn covers an entire unit, so the player only gets prompted to choose actions for each unit, rather than for each party member. It’s hard to explain and even more difficult to understand during gameplay. Although Square Enix tried to do something different here, it ends up feeling like the game is playing itself during battle scenes, taking most of the control away from the player. It’s also very unpredictable, meaning that Rush and his units will die a lot, which gets annoying after sitting through the same cut-scene over and over: unfortunately, this title doesn’t have a “skip scene” feature.

One of the biggest complaints about the original game had to do with issues regarding the graphics. The remastered version not only fixed those issues but makes this classic game look pretty good, much better than it did in 2009. However, it doesn’t look quite as good as most games released in 2018, so a remaster can, apparently, only do so much.

Square Enix made this old title look fairly new again, but the critical question here is why? With so many other great games in its library, why did it choose The Last Remnant to remaster? Square Enix might have used its valuable resources for a different project. Regardless, fans of the original game should feel pleased with The Last Remnant Remastered.

More: 15 Final Fantasy Secrets That Square Enix Never Thought You’d Notice

The Last Remnant Remastered is available now on PlayStation 4. Screen Rant was provided PS4 copy for the purposes of this review.



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2018-12-06 01:12:22

Joker Origin Movie: Every Update You Need To Know

DC Films is making Joker, a non-DCEU canon origin story about Gotham’s clown prince of crime, starring Joaquin Phoenix and directed by Todd Phillips. The movie boasts an impressive supporting cast, including Robert De Niro, Zazie Beetz, and Marc Maron.

Not part of the DC Extended Universe but instead the start of its own banner (likely to be denoted as “DC Dark” or “DC Black,”) the film promises to explore the origins of the Clown Prince of Crime in a decidedly new manner, inspired by Martin Scorsese’s 1982 film The King of Comedy.

Related: How Joaquin Phoenix’s Joker Look Compares To The Previous Versions

Here’s everything we know about the Joker prequel.

  • Release Date: October 4, 2019
  • Cast: Joaquin Phoenix
  • Director: Todd Phillips
  • Writers: Todd Phillips and Scott Silver

The Joker “Origin” Movie Explained

Joker will provide an origin story for Gotham’s most infamous villain. That idea alone is intriguing given the character’s steadfast refusal to establish a reliable origin for himself. The story is expected to use elements from Alan Moore’s highly influential one-off comic, The Killing Joke, where a version of the character is shown as a failed comedian who turns to crime and falls into a vat of chemicals. That Joker narrative is familiar to anyone who saw Tim Burton’s film, with Jack Nicholson in the role. What The Killing Joke smartly does is deny the authenticity of that story by having the Joker admit, “If I’m going to have a past, I prefer it to be multiple choice!”

That idea would give Joker license to experiment with various narratives and play around with the concept that there is no such thing as a true origin for this character. The failed comedian angle is also an intriguing one given its echoes of the Martin Scorsese film, The King of Comedy. The film will also be set in the 1980s, just like the upcoming Wonder Woman 1984.

Read More: Joker Movie Resembles Darren Aronofsky’s Batman Pitch

Joaquin Phoenix Is Playing The Joker

It was made clear from the earliest reports that Warner Bros. wanted a big star for the role. Initial rumors suggested that Leonardo Di Caprio was the studio’s top choice, which certainly would have been a high-profile selection. Instead, the alleged joker is three-time Oscar nominee Joaquin Phoenix.

Phoenix, who was last seen in You Were Never Really Here (for which he won Best Actor at the 2017 Cannes Film Festival), has wanted to play a comic book villain for a long time, but thought The Joker would be off limits because of Heath Ledger’s iconic performance.

Landing Phoenix is a major get for the studio. He’s flirted with joining big-budget epics and franchises, and was very close to playing the lead in Doctor Strange, but backed out over fears of committing to a multi-film contract. He certainly has interest in the genre and the chops to pull off a very difficult role that’s been made iconic by more than one actor before him. It may be that the prospect of a one-off film with no future commitments is what drew him in.

Related: Joaquin Phoenix Doesn’t Regret Passing on MCU Movie Roles

The Joker Is a Struggling Comedian Called Arthur Fleck

In summer 2018 it emerged that Joaquin’s Joker starts out as a struggling comedian called Arthur Fleck. Set photos and behind-the-scenes peeks have shown Phoenix wearing a traditional clown costume – complete with over-sized shoes, a red nose, and a green wig – indicating that he has a day job as a children’s entertainer, while aspiring to be a real comedian. As the Joker begins to lead an uprising against the 1% in Gotham City, he keeps a semblance of his clown make-up, but trades in the tattered costume for a dapper red suit.

Related: Everything We’ve Learned About Joker From Set Photos

Joker’s Supporting Cast Includes Marc Maron and Robert De Niro

In addition to its star, Joker has attracted an impressive supporting cast. Robert De Niro will be playing a successful talk show host, while GLOW‘s Marc Maron will be playing his producer. Deadpool 2‘s Zazie Beetz will be dressing down for the role of a Lower East Side single mother called Sophie Dumond. Brett Cullen will be playing Batman’s father, Thomas Wayne, while young Bruce Wayne himself will also be in the movie (played by Dante Pereira-Olson), as will his faithful butler, Alfred Pennyworth (played by Douglas Hodge). Shea Whigham and Bill Camp will play two Gotham P.D. cops.

Related: Joker Movie: Joaquin Phoenix & Zazie Beetz Spotted Together in New Photos

Todd Phillips (The Hangover) Is Writing and Directing The Joker Origin Movie

Todd Phillips, director of The Hangover trilogy, has signed on to direct, co-produce and co-write the Joker origin movie. While best known for The Hangover, Phillips has spent the past 25 years working in film and documentary. He got his start with Hated: GG Allin and the Murder Junkies, a critically acclaimed documentary on the infamous punk rock musician. His work in comedies includes Road Trip, Old School, Starsky & Hutch, and Due Date, with his most recent release being 2016’s War Dogs.

Co-writing the film will be Scott Silver, an Oscar nominee for The Fighter. He’s the only one of the pair to have experience in the world of comic book movies, having done an uncredited rewrite on X-Men Origins: Wolverine. The pair have never worked together before.

Related: Joker Movie Director Teases Start Of Production With New Photo

Martin Scorsese is Not Involved in The Joker Origin Movie

Rumors that the legendary Oscar-winning director Martin Scorsese was involved in the Joker origin movie initially raised as many eyebrows as it has delighted smiles. While more auteurs have become involved with the superhero and comic book adaptation genres, it seemed inconceivable that someone of Scorsese’s stature would take such a step. Early reports indicated he would be a co-producer alongside Phillips for Joker. After the movie was officially confirmed, Scorsese’s name was nowhere to be found

That doesn’t mean he wasn’t involved in getting it off the ground, though. Comparisons made to Scorsese films like The King of Comedy and rumors that the studio was looking to cast Leonardo DiCaprio, who has collaborated with Scorsese a number of times, give the rumor more credence. Whatever his involvement before it got the green light, he will not be involved in the actual production.

Related: Answering The Big Questions About Jared Leto’s Solo Joker Movie

The Joker Origin Movie Has A Modest Budget

Reports suggest that the film will be budgeted at $55m. For a comic book movie in this era of cinema, that’s very low. It’s not uncommon for a superhero franchise film these days to go past $200m before it even gets to the marketing stage. For contrast, Avengers: Infinity War is estimated to have cost $316–400 million. Even Deadpool, which is widely positioned as the lower budget example in the genre, cost about $58m.

A lower budget seems like the best route to take for such a film. It allows for greater creativity and a grittier feel, and it would give the filmmakers more room to experiment without major studio pressures. One of the biggest hurdles for the DCEU as it stands has been the gargantuan cost of its films. The most conservative estimates place Justice League’s budget somewhere in the region of $300m. A smaller budget also means an opportunity for a greater profit boost. To make a profit on a $55m film, this would need to make about $137m, which seems simple enough given the massive name recognition of the character. The film is also expected to be rated R, making a smaller budget a savvier move.

Read More: Joaquin Phoenix Joker Movie Budget & Filming Start Date

The Joker Origin Movie Will Release in October 2o19

Joker’s release date is October 4, 2019, marking the first time DC has released 3 films in the same year. While Joker won’t be a part of the DCEU, an R-rated gritty Joker origin movie could make for interesting counter-programming to 2019’s other DC releases, Shazam and Wonder Woman 1984.

Related: All 30 Upcoming & In-Development DC Films

The Joker Movie Will Start The ‘DC Dark’ Franchise

Joker will be the first movie released under DC’s non-DCEU movie label, which will focus on darker, more adult films outside of the central universe. The idea is that DC Dark (or DC Black, which is another name being suggested) would work in the same way a comic book imprint does, offering another side of the world and characters for creators to experiment with.

An offshoot from the DCEU like this would offer immense creative opportunities for DC and Warner Bros. alike. It is suggested that DC Dark/Black could focus more on the many illustrious DC villains who have not found their way to the big screen so far. It gives DC a route, unlike anything Marvel is doing with their expanded universe, to tell stories that aren’t beholden to an interconnecting central narrative. As Deadpool and Logan have proved, there is an audience for more adult comic book adaptations.

Related: Justice League Dark Movie May Include the Shadowpact Team

The Situation With Jared Leto’s Joker

Leto’s take on the Joker in Suicide Squad was less than warmly received, and his screen-time barely added up to 15 minutes. Still, he remains the Joker of the DCEU, and Phoenix’s Joker will have nothing to do with the stories Leto is in. Leto is reportedly getting his own Joker movie within the DCEU as well as one with Harley Quinn, as played by Margot Robbie. It is Leto who has the more traditional franchise contract, not Phoenix, and it seems that Warner Bros. are keen to make good use of him.

RELATED: All 6 Joker Movies DC Has In Development, Explained

The Is No Joker Origin Movie Trailer or Poster Yet

There is nothing yet in terms of promotional materials for Joker, understandable given how far from production we still are. It is possible that concept art or a teaser title card could be unveiled if the film is given a major announcement at Comic-Con, but it will be a long wait until we get to see Phoenix in the makeup.

Other Upcoming DC Films

  • Shazam
  • Wonder Woman 1984
  • Aquaman
  • Suicide Squad 2
  • The Batman



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2018-12-02 12:12:08