Posts

Grandma Beats Legend of Zelda: Twilight Princess in 750 Hours

A grandmother has finally defeated Zant and Ganondorf in The Legend of Zelda: Twilight Princess after a little over 750 hours. The Legend of Zelda: Twilight Princess was released in 2006 and instantly became a seminal title for the Nintendo Wii. It stands at third for most critical acclaim for a Zelda title, just behind Orcarina of Time and the most recent game, Breath of the Wild. Like all of Link’s adventures, many are still playing and talking about it, today.

This isn’t the first time that someone’s grandma has found her way into gaming. 82-year-old YouTuber Shirley Curry made headlines in 2016 after one of her videos playing Skyrim went viral. Even after beating the main quest, Shirley continued to explore the different areas and dungeons, of which Skyrim has plenty. She always broadcasted her travels in the land of the Nords, but her channel got a significant boost when she became famous on the internet. At some point, even Skyrim developer Bethesda took notice and has confirmed that Shirley’s likeness will be used for an NPC in The Elder Scrolls VI.

Related: Zelda: Breath of the Wild Climbing Gear Location Guide

According to Digital Trends, another longtime gaming grandma is getting some attention. Reddit user millerischris (whose real name is Chris), shared the story and revealed that it took his grandmother 755 hours to save Hyrule and Midna, the Twilight Princess. Chris bought a Wii and The Legend of Zelda: Twilight Princess for her 11 years ago, and she has finally wrapped her journey up, clocking in at 754 hours and 31 minutes. “I would help with the occasional challenge or two when she asked,” Chris said, “but she did 99% of the work, including the final fight!” Nintendo even sent her a physical map to help her beat the game.

Chris said that his grandmother has always loved puzzles and Zelda, dating all the back to the original NES. He also confirmed that once she starts a puzzle, she finishes it. After his post began to gain traction, Chris’ grandmother created her own Reddit account, GramieGreat, and started answering questions. She revealed that Snowpeak and City in the Sky were her favorite areas, and that she still plans on going back to finish the Trial of Ordeals. “Had a couple years when I didn’t touch this,” she wrote, “but it was always there waiting for me.” She continued to go back over the years and eventually beat the game.

It will be interesting to see how many more grandparents are willing to share their gaming stories as time goes on. Many people who played games as adults in the 80’s and 90’s are getting older and continuing their hobby in their later years. Some may even pick up gaming after retirement as a stimulating way to pass time. RPG puzzles can keep wits sharp and platformers are a great way to stretch out reflexes. Stories like Shirley’s and GramieGreat’s are great ways to bring communities together and show that different people from all walks of life enjoy solving puzzles and saving the princess.

Next: Link’s Awakening Remake Could Spawn Zelda Maker

Source: Reddit, Digital Trends


2019-07-13 01:07:13

David Brown

New Legend Of Zelda Game Being Developed By Monolith Soft

The Nintendo Switch already has two games in The Legend of Zelda series in development, but there may be a third one on the way, as a recent job posting from Monolith Soft suggests that they are working on the next entry in the series.

Monolith Soft is a video game development studio that is currently owned by Nintendo and has produced exclusive titles for Nintendo systems since 2007, and was involved in the process of developing The Legend of Zelda: Breath of the Wild. Nintendo recently announced that The Legend of Zelda series would be crossing over with Crypt of the NecroDancer in a game called Cadence of Hyrule, which means that they are allowing an indie developer to use one of their most iconic first-party franchises. The Switch port of The Elder Scrolls V: Skyrim also included content from The Legend of Zelda series, as has Mario Kart 8 and Mario Kart 8 Deluxe. 

Related: Ocarina of Time Online Is A Real Thing Thanks To Modders

It seems that Monolith Soft will be heavily involved with the next Legend of Zelda title, as Nintendo Everything is reporting that the company has posted a job listing on Twitter for an entire development staff that is meant to work on a Legend of Zelda game. The job post is looking for designers, programmers, planners, and more, with a link to the Monolith Soft recruitment page.

Monolith Soft’s involvement with the next Legend of Zelda game isn’t too surprising when you consider that they worked on the last few titles in the series, but the job posting is suggesting a far bigger role than before, to the point where they may be handling the game themselves. The Nintendo Switch currently has two upcoming games in The Legend of Zelda series – Cadence of Hyrule and the remake of Link’s Awakening, which would make Monolith Soft’s project the third in a relatively short window of time. That probably means the game the studio is hiring for is quite a ways off, since Nintendo certainly isn’t lacking Legend of Zelda content for 2019.

Breath of the Wild was the killer app for the Nintendo Switch at launch and there have been rumors about a follow-up game for a while now. The fact that Monolith Soft worked on the original Breath of the Wild might mean that Nintendo trusts them enough to work on a whole new Zelda game, but even if the company is reprising the more supplementary role it had in that game, it’s noteworthy. Given all the other studios working on the Legend of Zelda property right now, Monolith Soft tackling another one seems to strongly suggest a Breath of the Wild sequel is coming.

More: Zelda: Breath of the Wild Has Ocarina of Time Easter Egg

Source: Nintendo Everything


2019-03-28 05:03:41

Scott Baird

25 Hidden Details In The Original Legend of Zelda Only Super Fans Notice

Ask anyone what their opinion of the original Legend of Zelda, and you’ll get a combination of “it’s too hard,” “it stinks,” or, most predominantly, “it’s confusing.”

It’s a shame that the title has fallen out of favor so dramatically when compared to its modern brethren, as “the Hyrule Fantasy” has so much to offer gamers both young and old.

Sure it’s hard, but it’s not unfair. Yes, it’s confusing, but the initial mystery leads to incredibly satisfying discoveries. And no, it doesn’t stink; you’re just not used to a game letting you loose in a world rife with secrets and complexities without a fairy guide to help you along the way.

Very few games are as unabashedly (and intensely) open-ended as Zelda, especially on the NES (or even the SNES and beyond!), and while it can be a challenge to acquire a taste for it if you’re strictly a modern gamer, it’s worth it in the end.

One of the coolest aspects of this series-starter is the insane amount of little details littered amongst its already obscure world, and we’re going to be discussing them today with the hopes of getting newcomers (or even seasoned Zelda vets) excited about Link’s first journey.

In our list of 25 Hidden Details In The Original Legend of Zelda Only Super Fans Notice, we’ll be discussing fantastic references, helpful tips, odd Easter Eggs, and even the game’s connections to sequels and the overall plot of the Zelda franchise.

Hope you’ve got some fairies in a bottle, because this is going to be a wild ride!

25 Controlling Enemy Populations

Some of the later Labyrinths are filled with immensely powerful and annoyingly difficult enemies. This isn’t good for your health, but it also makes backtracking far more perilous than necessary.

Luckily, you can keep enemy populations down with a VERY easy trick: if you eliminate every enemy but one on a screen, the next time you return, only that last enemy will be there, rather than the entire clan.

Obviously, this trick isn’t foolproof, and sometimes it can be downright impossible to perform, but always keep it in mind if you need to tip the scales in your favor.

24 Getting A Free Key

After years of games like Ocarina of Time, players have been conditioned to think that Small Keys only work in the dungeons that they were found in.

Crazily enough, that isn’t the case in the original Legend of Zelda.

Keys are universal, and can even be purchased from certain vendors if necessary, but there’s one way to get an extra key early on (and you never know how it might come in handy.)

Enter the first Labyrinth, exit, go back in, and then a certain door will unlock itself.

Why? Who knows, who cares. You just got a free key.

23 The Second Quest

The NES Zelda is infamous for its unhelpful hints and extremely well-hidden secrets (including important dungeon entrances).

That said, part of the game’s joy is exploring Hyrule and slowly becoming familiar with its layout while also learning methods for discovering secrets, like pushing suspicious stones.

By the end of the game, you’ll feel like you conquered an entire continent… but then comes the Second Quest.

The Second Quest remixes the entire game, including Labyrinth locations and layouts, along with key items and much more.

You’ll suddenly find that the so-called “conqueror of Hyrule” is nothing more than stranger in a strange land.

22 The King Of Hyrule

One of Breath of the Wild’s chief inspirations was unquestionably the original Legend of Zelda, and when some of the first trailers were released, longtime fans went nuts to see a cloaked and bearded old man giving advice to Link.

While the old man would later be revealed as the long-deceased King of Hyrule, but the reason that old school fans were losing their marbles was because the character’s design and purpose was clearly based on the old man from the original game.

“IT’S DANGEROUS TO GO ALONE. TAKE THIS” is one of gaming’s most iconic moments, so it was awesome to see a modern-day version of the character.

21 The Secret Save Screen

While it’s a gift from heaven that the original Legend of Zelda has a save feature (unlike the comparable Metroid), there’s one major issue: you need to perish before you can actually save the game.

Thankfully, there’s a workaround for this dilemma, and although it’s probably a little more convoluted than it really should be, it’s still extremely helpful.

Go to your inventory and then, using a second controller, press up Up and A.

This will take you to a secret screen allowing you to save at your leisure, minus all the doom and gloom.

20 Starting With Full Health

Health is in dangerously short supply in the original Legend of Zelda. Enemies do drop hearts, but they’re often in short supply, as are the rare fairies (who you might not even be able to catch).

Like health, rupees are also scarce, so constantly buying potions is out of the question.

Worst of all is that every time you start the game, you’ll only have three filled hearts.

No problem: visit a Fairy Fountain and while you’re being healed, use the Secret Save Screen.

Next time you play, you’ll be at full health!

19 The Second Quest’s Labyrinths

The Second Quest will keep even the most hardened Zelda veterans on their toes.

With its rearranged Labyrinths, altered Key Item locations and more to contend with, the land of Hyrule regains all the mysteries that you had once considered solved.

One cheeky aspect of the all the rearranging comes in the form of the Second Quest’s Labyrinths, as if you look at their maps, you’ll see that five of them resemble letters and, when arranged properly, spell out “ZELDA.”

This is also a hint on how to easily start the Second Quest if you’re feeling confident. Simply put your name as “Zelda” when starting a new file, and you’ll be in the Second Quest.

18 Keeping Your Bait, Mate

One of the more bizarre puzzles in the original NES romp involves being stopped by a rather cranky Goriya, who does nothing but grumble in dejected protest.

The solution is to purchase bait from a shop, which will then satiate the beast and allow you to pass so you can finally proceed with your arduous quest.

Here’s the thing: rupees don’t grow on trees, and bait ain’t cheap, so you’re best off swindling the oaf.

Right when the famous “secret” jingle plays after giving out the bait, immediately use the Secret Save Screen.

Upon booting up the game again, the grumbling fiend will be gone, and you’ll still have the bait.

17 The Moblin’s Dog-Like Appearance

One of the scariest moments in Ocarina of Time (aside from the nightmare fuel Bottom of the Well, horrifying Shadow Temple, eerie Forest Temple, and… sorry about that; we were descending into madness) was in the Sacred Forest Meadow, where the serenity would be shattered by a bloodcurdling warcry from a giant humanoid dog charging us at full speed.

That creature is known as a Moblin, and it’s been a fixture of the Zelda series for years. While it’s gone through many incarnations, its most predominant feature (up until recently) is its bulldog-like face.

It’s cool to see that even with the original’s limited graphics, the Moblins still had their canine appearance.

16 Oracle of Seasons’ Biggest Secret

The Oracle games on the Game Boy Color are oddities in the Zelda line-up, as they are traditional-style games developed not by Nintendo, but Capcom of Mega Man fame.

Both Oracle of Ages and Oracle of Seasons scratch the classic Zelda itch and are worth playing, but Oracle of Seasons, in particular, has a curious history.

While the final product would be its own thing, it actually started out as a remake of the original game, and some remnants of that can still be found, such as the Gnarled Root dungeon design.

15 Swiftly Ending The Bubble Curse

As you barely escape an encroaching mob of Darknuts in the later Labyrinths of the game, your heavily wounded Link stumbles into a room filled with enemies. Luckily, they’re frail and should you play your cards right, you could easily defeat them despite your minimal health.

And then a Bubble comes, curses you, and you’re destroyed.

Being cursed by a Bubble is one of the greatest banes in the entire franchise, especially in the first game.

Thankfully, there’s an easy trick to get you swinging your sword again.

Simply play the Recorder and you’re ready to go!

14 Gan(n)on’s Appearance Music

The original game’s soundtrack is nothing short of an all-time classic. Obviously the main theme and its “Hyrule Field” rendition are some of the most well-known video game pieces in history, being remixed and referenced for decades, but even the game’s lesser-known tracks have been treated with reference, such as the final dungeon’s music getting remixed into Breath of the Wild’s lava theme.

One lesser-known track is Ganon’s dramatically cheesy appearance fanfare.

Surprisingly, this piece was referenced in Wind Waker, when Phantom Ganon made its presence know, creating a fun Easter Egg in the process!

13 Spectacle Rock

In countless Zelda games, a mountain range or rock formation called “Spectacle Rock” appears.

The area in question often consists of two circular platforms with a thin bridge in between, vaguely resembling glasses or “spectacles.”

This tradition is traced all the way back to the premiere title in the franchise, as the final Labyrinth, Ganon’s lair, was located within the area called Spectacle Rock, behind a bombable wall.

To be fair, this version of the location, while still seeming suspicious, doesn’t really look like spectacles… but hey, they tried.

12 The Dungeons Are A Jigsaw Puzzle

The Labyrinths in the original Legend of Zelda all have unique shapes that reference their names. The first Labyrinth, “The Eagle,” is shaped like a bird, for example.

What’s cool about ALL of the unique Labyrinth designs is that they actually fit together pretty well.

We don’t mean that in the sense that the Second Quest’s dungeons spell out “ZELDA,” either; these actually go together.

This reason for this is because all of the Labyrinths are on the same map in order to save space.

11 Why Pols Voice Doesn’t Like Loud Noises

The quality of advice offered by the inhabitants of Hyrule during Link’s debut quest can range from surprisingly helpful, to borderline Engrish, or, at worst, total nonsense.

The manual isn’t safe from this problem, either, as it claims that Pols Voice doesn’t like loud noises.

In game, the only way to destroy these devilish beasts is with an arrow, but in Japan, the advice actually made sense.

By screaming into the Famicom’s built-in microphone, you would wipe out Pols Voice in an instant.

10 Hidden Caves Are Only Towards The North

One of the chief complaints from folks playing the original Zelda for the first time are the bombable walls. Unlike in subsequent entries, there’s no obvious way to know whether a wall has a weakpoint.

In Labyrinths, there are at least maps to reference, but in the overworld, you’re out of luck… or are you?

While this isn’t totally helpful, all destructible overworld walls are to the North.

So don’t waste bombs in overworld by attempting to detonate walls to your left, right or bottom. Save them for walls that are facing you from the North.

9 The Two-Force?

The Triforce is the most iconic item in the entire franchise of Zelda. Shockingly, what the Triforce actually is in its original incarnation is bizarrely different from what most Zelda fans would know.

To start, there are only two Triforce pieces, rather than three. So where does the “Tri” come in? Well, they’re triangles… and that’s about it.

In fact, there are eight of these triangles that you need to collect in order to make a whole “Triforce.”

This deviation would be explained in the Hyrule Historia, but we’d have to wait for the maligned sequel to actually get the “traditional” concept of the Triforce.

8 The Masterless Sword

Where the Triforce is the MOST iconic item in the entire Zelda franchise, the Master Sword is almost assuredly the second.

The sword of evil’s bane is such an integral, key item to the series that there’s an entire game dedicated to its creation.

It might come as a shock to some, but the Master Sword makes no appearance whatsoever in the original game.

Instead, the ultimate weapon is the “Magic Sword.”

While we’re at it, give up hope for any Light Arrows. Instead, Ganon’s weakness is the “Silver Arrow.”

7 The Open World Lineage

One of the best examples of an open-world game is Zelda’s own Breath of the Wild, which features an incredibly detailed Hyrule that rewards exploration with fantastic secrets.

As we said earlier, BOTW’s game design took inspiration from the original game’s open world, but it’s important to note just how much the original had that its modern sibling used.

The original is almost entirely non-linear, with most Labyrinths accessible from the start. There are rafts for sailing the seas, trees to burn, minigames to enjoy, and a plethora of empowering secrets.

This amount of freedom is inconceivable for the NES, and it’s awesome that BOTW was just as impressive for its own generation.

6 Octoroks And Guardians

Octoroks are some of the most common enemies in the Zelda series, and have appeared in countless entries.

In the original game, it’s likely that Octoroks will be the first enemies that you see, and they make quite an impression with their rock-shooting noses and stubby little feet.

Today, we know that Octoroks are tiny creatures, but back during the NES era, things weren’t so cut and dry.

In fact, Breath of the Wild’s gigantic, lethal octopus-like Guardians were directly inspired by what a developer thought the Octoroks in the original looked like, picturing them not as tiny non-threats, but massive, devastating titans!

5 Being A Jerk Has Consequences

Modern-day open-world games allow players to make a wide array of decisions, good or evil, with varying consequences.

Zelda games rarely have the option to let you do things that are less than heroic, with a few exceptions being stealing the bow in Link’s Awakening or destroying the thief in Majora’s Mask.

Oddly enough, you can do something totally immoral in the NES classic, and the game will punish you severely for it.

If you’ve ever had the urge to stab one of the old men in a Labyrinth, do it. He’ll be hurt, and his torches will fire back in retaliation, teaching Link a hot lesson.

4 The Recorder Sound Effect’s Cameo

This is actually a really crazy Easter Egg, and one that will blow your friend’s minds.

One of Link’s key items in the original game is the Recorder. Playing this instrument will warp you to Labyrinths and also unlock certain entrances, but the only thing we’re concerned about today is the tune that sounds when you use the item.

This catchy piece would later become the Warp Whistle theme for Super Mario Bros. 3, which in turn would become the ocarina notes during the title screen of Ocarina of Time!

In another bit of musical trivia, the theme for World 3 of SMB3 would eventually become the beloved Fairy Fountain music. Small world!

3 Dueling Peaks

In many ways, Breath of the Wild is the only true sequel to the original Legend of Zelda.

Both feature vast open-worlds, crippling difficulty, a proud lack of handholding, and a great many discoveries begging to be made through gritty exploration.

Nintendo clearly knew this, and they even created a BOTW prototype using an engine that looked almost exactly like the NES classic.

The connection between both games is most clear when at the art of Link kneeling on a cliff facing the Dueling Peaks. This is a nearly identical image to art from the original game!

2 Cheating The Medicine Woman

While there are very few NPCs in the original Legend of Zelda, and a good chunk of the ones that do exist are either liars or thieves, there is a small handful that are integral to completing your quest.

The old woman, or medicine woman, is one of those. So, like any moral and ethical “hero,” it’s best to cheat her as much as possible.

Buy an expensive red potion from the old lady, which turns blue after a gulp. Go back and buy a cheap blue one, which will restore the red one.

Now you have more rupees (and health) at your disposal, thanks to the swindling.

What’s she gonna use rupees for anyway?

1 It’s Actually The End, Not The Beginning

While the NES’s Legend of Zelda was the start of the franchise, it was NOT the start of the story. Quite the opposite, actually, when referring to the Hyrule Historia.

Before Nintendo’s recent decision to make BOTW the end of all the fractured Zelda timelines (possibly paving the way for a direct sequel), the original game was actually an apocalyptic final battle near the end of the Fallen Hero Timeline… which explains the lack of people, towns and other niceties.

Ironically, the battle to finish the saga would be the one to start it.


2019-03-16 07:03:03

Joseph Walter

Assassin’s Creed: 20 Things Only Experts Know How To Do In Odyssey

Assassin’s Creed Odyssey – the latest installment in Ubisoft’s wildly popular video game franchise – has finally landed on shelves. Set in Ancient Greece, Odyssey gives players the opportunity to assume the role of a mercenary from either Athens or Sparta, and to take part in a mythology-infused recreation of the Peloponnesian War.

The game features an even greater emphasis on the RPG elements first introduced in its predecessor, Assassin’s Creed Origins, and boasts multiple endings that are triggered by the player’s actions. Odyssey also sees the return of the controversial Hitbox combat engine which debuted in Origins – albeit in a significantly enhanced form. Thanks to these and other challenging core mechanics – not to mention the daunting size of the game’s virtual environment – Odyssey should prove suitably tough for more casual gamers. But for seasoned veterans of the Assassin’s Creed franchise? Not so much.

Indeed, gamers who have followed the series since the very first entry way back in 2007 aren’t likely to struggle. On the contrary, we expect them to flourish, putting to good use the skills and knowledge they’ve gleaned from the past 11 games in the series – not to mention the six spin-off entries – to finish the main quest in record time.  This will leave them free to start focusing on tracking down Odyssey’s hidden Easter eggs, secret areas, and other bonus content clueless rookies don’t have a chance of tracking down unaided.

Here’s a list of 20 Things Only Experts Know How To Do In Assassin’s Creed Odyssey.

20 Find The Legend Of Zelda Easter Egg

Of all the many classic video game franchises, few are as unanimously beloved by both gamers and developers alike as The Legend of Zelda series. The team at Ubisoft clearly rank amongst this iconic Nintendo series’ admirers – as the easter egg they tucked away in Odyssey proves.

In a tip of the hat to the most recent Zelda instalment, Breath of the Wild, a Korok – a small humanoid figure made out of clay, flower petals and twigs – can be found on the Pandora’s Cove coastline. Although this hidden tribute is now the most well-known Easter egg in the game, experts had no trouble tracking it down on their own within mere days of Odyssey’s release!

19 Achieve The Secret Ending

Assassin’s Creed Odyssey marks a dramatic change in direction for the franchise – from purely action/adventure outings to something closer to an action/RPG hybrid. This is reflected in how important the player’s actions are to the game’s overall narrative, and in particular, how that narrative reaches its climax.

Indeed, what the player decides to do – or just as importantly, say – will determine how events unfold next, and ultimately determine which of the game’s multiple endings they achieve.

Most players should be able to reach at least one ending.

If you complete every side quest and make all of the right decisions to unlock the secret, ultra ending, ensuring the best possible finale for your mercenary.

18 Visit Atlantis

As soon as Assassin’s Creed Odyssey’s Ancient Greece setting was announced, fans immediately began speculating over whether the fabled lost city of Atlantis would be part of its virtual environment. The good news is that Ubisoft hasn’t missed a trick, and Atlantis does indeed count among the many sunken locations scattered across the game’s humongous map. The bad news? It’s highly likely that only experts will be capable of uncovering the most eagerly anticipated (not to mention coolest) secret area in Odyssey.

The steps involved are extremely taxing, requiring players to traverse treacherous terrain, solve fiendish riddles posed by the Sphinx and dispatch a bevy of mythological horrors like Medusa, the Cyclops and the Minotaur!

17 Recruit Legendary NPCs Early

Over the course of Assassin’s Creed Odyssey, players can enlist NPCs to serve as crew members aboard their ship, the Adrestia. Recruiting a high calibre crew is a great way to upgrade the Adrestia – so the trick is to bring legendary NPCs into the fold. Casual gamers will wait until they unlock these characters by completing quests, however experts are aware of a hidden mechanic that speeds up the whole process.

There’s a less publicized gameplay mechanic which enables you to recruit legendary NPCs by defeating them in combat using non-lethal takedowns.

Better yet, once your ship’s roster is made up entirely of legendary NPCs, you unlock the “Argonauts” trophy, too!

16 Regain The Cyclops Eye

One of the most frustrating moments in Assassin’s Creed Odyssey arrives early on, when you’re forced to give up the Cyclops’ Eye during Sequence 1. It’s not exactly the most classy of disposals, either: to put it bluntly, you squeeze it up the rear end of a poor, unsuspecting goat. If you’re scratching your head over this last revelation, then just trust us: it makes sense at the time!

Rookies will write off the Eye as a lost cause, but experts up to speed on the game’s secrets won’t give up so quickly. By engaging in an exhaustive goat-hunting expedition in Kephallonia, they’ll recover this valuable artifact, earning the dubious “Stink Eye” achievement, as well.

15 Change Their Ship’s Figurehead

Long-time fans of the series will recall that in Assassin’s Creed IV: Black Flag, you could easily customize your ship’s decorative figurehead as part of the normal upgrade process. Unfortunately, this isn’t something that carries over to Odyssey – and only expert players are likely to work out the secret method of doing this.

For starters, you need to defeat a boss – not exactly a walk in the park itself, by the way – and then behead them.

Once this has been take care of, if you scroll through the inventory of ship upgrade options, you’ll see your new souvenir listed. Select it, and voila! The Adrestia will have itself a brand new (and rather creepy) figurehead!

14 Track Down All Of The Cultist Clues

The underlying mythology of the Assassin’s Creed franchise incorporates several shadowy organisations – and Odyssey is no exception. The latest entry in the series introduces the nefarious Cult of Kosmos, and players aiming to get the most out of game’s story need to track down and eliminate key members of the group. In order to do so, they’ll have to swap their mercenary’s helmet for their detective’s cap, as the cultists’ whereabouts are only revealed by clues sprinkled through Odyssey’s sprawling Ancient Greece setting.

Some of these hints can be uncovered with little effort, whereas others will prove elusive to all but the most seasoned of gamers!

On the plus side, all of this running around pays off, as only players who chase down every single cultist will get to experience the game’s whole story.

13 Unlock Evie Frye

Assassin’s Creed Syndicate – the ninth video game in the main series – is headlined by twins Jacob and Evie Frye. Of the two siblings, Evie is arguably the more memorable – which is probably why she’s an unlockable character in Odyssey. Now, before you get too excited, bear in mind that Evie is a legendary NPC, so you won’t get to play as her directly.

Still, it’s incredibly cool to recruit her as a crew member on your ship, provided you’re an Ubisoft Club member with enough XP to afford her. See, unlocking Evie requires players to part with 7,500 XP in exchange for the “Master Assassin” badge, which only long-time fans of the franchise will have amassed!

12 Access Battle Royale Mode

Battle royale games like Fortnite and Player Unknown’s Battlegrounds are currently the hottest thing on the block. Making the most of modern online multiplayer capabilities, games in this genre pit a pack of players against each other in thrilling, last-man-standing contests.

Obviously, this stands in stark contrast to the single-player, open world experience offered by Assassin’s Creed Odyssey – until experts stumble across the “Call to Arms” sidequest. Found by scouring the island of Melos, this mission – which requires skilled players to wipe out 99 consecutive enemies – represents a thinly-veiled attempt by Ubisoft to acknowledge (or should that be “cash in on”?) the popularity of the battle royale genre!

11 Find The Black Panther Easter Egg

Black Panther is currently the second highest grossing film of 2018, and with that success comes a considerable fanbase, too. At least some of the developers at Ubisoft fall within that category, if the Black Panther Easter egg included in Assassin’s Creed Odyssey is anything to go by. As experts will have no doubt already discovered, the game contains a fairly faithful recreation of Black Panther’s two most notable scenes: the duels that occur at the base of a waterfall.

This is staged at the Gortyn Waterfall, where players can first spectate on the melee using Eagle Vision.

That’s not all, though: it’s also possible to clamber up the cliff where the fight is going down, and actually confront the pair of brawlers yourself!

10 Discover Sam Fisher’s Goggles

So far we’ve focused solely on Assassin’s Creed Odyssey’s Ancient Greece setting – which disregards the fact that certain sections of the game are set in a present day safe house. Anyone unfamiliar with the franchise’s convoluted (some would say downright insane) science fiction elements, just trust us when we say that this does make sense.

Regardless of whether or not you buy into this more far-fetched aspect of the Assassin’s Creed mythology, there are multiple Easter eggs to dig up during these segments. Not all of these relate to the franchise either – just ask the experts who’ve unearthed the iconic, three-lensed night vision goggles worn by Sam Fisher, the protagonist of Ubisoft’s Splinter Cell games!

9 Stumble Across The Sword In The Stone

The team at Ubisoft has done a remarkable job of recreating an utterly convincing (albeit wildly fantastical) rendition of Ancient Greece in Odyssey. This awesome attention to detail is reflected in almost every aspect of the virtual environment, particularly the character and weapon design. We say “almost”, because at least one item experts will undoubtedly come across whilst roaming the game map definitely does not fit the time period depicted: the Sword in the Stone from Arthurian legend. Fortunately, this gag is an intentional mistake on the developer’s part.

Unfortunately, you can’t remove this legendary blade from its Lakonia resting place.

That’s a real shame: historical accuracy be damned – there’s always a place for Excalibur in our armory!

8 Locate The Rabbid Figure

Another easter egg squirrelled away in Assassin’s Creed Odyssey’s modern era safe house setting, the Rabbid figure is hard to spot if players blitz through these sequences. However, experts tend to favor a more methodical approach – even when confronted by the franchise’s moments of less than engaging gameplay.

These long-time campaigners will cast their eyes over every inch of the safe house, which means snooping around each room, no matter how empty it appears to be. This will eventually lead them to the shelves of a particularly untidy room. Here, they’ll spy the Rabbid toy – a cute shout-out to Ubisoft’s all-ages Rayman franchise, accompanied by a line of dialogue (“Bwaah?”) associated with these bunny-like characters.

7 Acquire The Epic Unicorn Skin

It doesn’t matter what mythology we’re talking about: unicorns are invariably treated as an incredibly rare species. Certainly, this carries over to the world of Assassin’s Creed Odyssey, where players can indeed transform their horse into one of these awe-inspiring creatures – provided they can get their hands on a unicorn pelt.

They sport an eye-watering 6,400 Drachmae price tag!

Rookies who are feeling flush will plump for either the Black Unicorn or undeniably amazing (though sadly, non-flying) Pegasus skins, purchased with real-world cash from the Ubisoft Store. On the other hand, genuine experts prefer to earn their keep, and will trawl merchant stalls for the appropriately named, randomly-spawing Epic Unicorn skin, which leaves rainbow hoof prints.

6 Home Town Pride

The developers of Assassin’s Creed Odyssey hail from Ubisoft’s Montreal headquarters, based in Quebec. Like the citizens of any city or town, these guys and gals are proud of the place they call home – so much so that they managed to sneak a Quebec-related easter egg into the game!

It’s something that will almost certainly go unnoticed by less observant gamers, but experienced players – the type of people who scan the entire game environment for secret material – will discover a travel magazine whilst rifling through the safe house. The destination this mag is promoting? Why, Quebec, of course! True, it’s not exactly the most exciting bonus content in Odyssey, but it’s a nice touch all the same.

5 Put The Arena Spikes To Good Use

A key trait which separates veteran Assassin’s Creed players from newcomers is the willingness of the former to experiment with their surroundings. Take the spikes that dotted around the Arena in Odyssey.

Rookies will probably dismiss these as mere set dressing and completely ignore them once the fighting breaks out.

Don’t expect experts to make the same mistake, though. Already clued up on just how interactive the game worlds in the franchise can be, these gamers will immediately identify the potential for the spikes to deal damage to their opponents. The next thing you know, the edges of the Arena will begin to resemble a shish kebab vendor who trades in skewered would-be gladiatorial champions!

4 Reminisce About The Frye Twins

It turns out Assassin’s Creed Syndicate isn’t the only instalment in the franchise to take place in London – Odyssey does, too. True, the vast majority of the game is set in Ancient Greece, but its modern era sections unfold in London, something that won’t come as a shock to more attentive players.

After all, just by gazing out of the safe house windows, you can take in a decent view of London’s famous skyline, with what tourists would recognize as Big Beg especially prominent. What’s more, if you allow yourself a moment to properly contemplate the sight before your eyes, you’ll even trigger a line of dialogue that references Jacob and Evie Frye, the lead characters in Syndicate!

3 Discover All Of The Underwater Locations

As you might expect from a virtual environment that recreates the entire Aegean Sea, Atlantis isn’t the only submerged area on the Assassin’s Creed Odyssey map.

The ocean floor of Ubisoft’s vision of Ancient Greece is littered with dozens of hidden locations brimming with valuable treasure.

Anyone prepared to embrace their inner Jacques Cousteau will be in for a real treat. That said, given the sheer amount of exploration required to pinpoint all of these sunken locations – fun fact: at 130km², Odyssey’s map is 62% bigger than the already massive world of Origins – we’d wager only experts will visit all of them.

2 Get All Of The Other Endings As Well

Sure, everybody wants to get the best possible Assassin’s Creed Odyssey ending – you know: the super secret, totally awesome one we mentioned earlier. Even so, part of being an expert is also having a completist streak, which is why we think they’ll figure out how to achieve Odyssey’s eight other possible endings, as well.

This might not sound like much, but it’s actually quite a feat, for two main reasons. First of all, this game is absurdly long – the main quest alone clocks in at 40 hours of gameplay – so repeating it again and again is no picnic. Secondly, they’ll need to ensure they get every single word and deed right, in order to arrive at their desired conclusion!

1 Climb Up The Naked Statue

Full disclosure: this entry is unashamedly juvenile in nature, given it revolves around players scaling up a male statue and dangling from part of its anatomy (three guesses which part). Regardless, we’re positive that even the most mature expert will decide to do just that, when they pass by this landmark early on in Odyssey – honestly, it’s just too hard to resist.

You’ll be rewarded for your childish antics if you do.

Performing this act initiates a wry line of dialogue from the player’s mercenary, which just goes to show that Ubisoft definitely predicted this becoming a thing. Although to be honest, they hardly needed the talents of one of Ancient Greece’s oracles to foresee it!

Did we miss out any other things that only experts know how to do in Assassin’s Creed Odyssey? Let us know in the comments!



Source link
2018-10-09 06:10:21 – Leon Miller

Pet Sematary Remake Casts Its New Zelda



The remake of Stephen King’s Pet Sematary continues to move forward, as the filmmakers have found their new version of the character Zelda. This follows a promise made in May that the remake will be one of the scariest King adaptations fans have seen.

This new movie will act as both a remake of the 1989 film directed by Mary Lambert, and the second film adaptation of King’s novel published in 1983. The plot will again revolve around the Creed family discovering a cursed burial ground near their home, after they move into a house in Maine. Jason Clarke was cast as Louis Creed back in April and his on-screen wife will be played by Amy Seimetz. John Lithgow has also joined the project in the role of Jud Crandall, which was formally played by The Munsters star Fred Gwynne. The film is a little less than a year away, so more casting announcements should continue to roll out now that filming has officially begun. While the film already has its three main stars picked out, the eerie character named Zelda has now been cast.

Related: Pet Sematary Remake’s Release Date Moves Up Slightly

According to Bloody Disgusting, Rachel Creed’s sister Zelda will be returning for the Pet Sematary remake, and will be played by newcomer Alyssa Brooke Levine. Zelda was actually played by male actor Andrew Hubatsek in the 1989 film. For the remake, the character will likely be portrayed as a bit younger than before, since Levine is only 13. Zelda may not have played a huge role in the original, but the character’s scenes were easily some of its scariest moments. It’s revealed in the film that Rachel’s sister had been suffering from spinal meningitis, and actually died in their back bedroom while Rachel was home alone with her. The fact that she went mad prior to her death didn’t help things.

It’s unknown whether the filmmakers will give her a new backstory or not, but fans of the original movie and the book will more than likely be pleased with her addition to the film. Besides the upcoming Pet Sematary remake, fans of King can feast their eyes on the Hulu original Castle Rock while they wait for the multiple other upcoming adaptations, including Doctor Sleep and IT: Chapter Two.

Being the master of horror, King has had the pleasure of seeing many of his novels adapted for movies and TV shows over the years. While not all adaptations have done well at the box office, Warner Bros. broke records last year when they released their adaptation of IT starring Bill Skarsgård as Pennywise. Since the premise behind Pet Sematary is every bit as scary as IT, Paramount Pictures are more than likely hoping to duplicate Warner Bros. success with another one of King’s most acclaimed books.

More: Pet Sematary Remake Synopsis Teases An ‘Unfathomable Evil’

Source: Bloody Disgusting



Source link

The Legend of Zelda: Majora's Mask – Retrospective



Plunge into the madness of Termina with our comprehensive look back at the Legend of Zelda: Majora’s Mask.

For all the latest videogame news, reviews and commentary including all episodes of GT Originals, check out GameTrailers.com.

2015-02-13 04:06:52

Legend of Zelda: A Link Between Worlds Review



Does this link to the past take the Zelda series in a bold new direction?

For more info about this game:

2013-11-19 00:00:01

Timeline: The Legend of Zelda – Part 1



GameTrailers takes you on a visually stunning guide through the mythology of The Legend of Zelda. See how one of the most confusing timelines evolved over two decades as we make sense of the official order divulged in Hyrule Historia.

.

25TH ANNIVERSARY ARTWORK:

MUSIC:
ZREO: Zelda Re-Orchestrated, Twilight Symphony, Zelda 25th Anniversary CD (included with Skyward Sword)

PRODUCER:
Michael Damiani

NARRATOR:
Brandon Jones

WRITERS:
Michael Damiani, Marco Rosado

VIDEO EDITOR:
Marco Rosado

VISUAL EFFECTS:
Dan Racusin, Marco Rosado, Leeland Russel

SCRIPT SUPERVISORS:
Miguel Lopez, Shane Satterfield, Patrick Morales, Chris Nguyen

LORE CONSULANTS:
Noah Glaser, Ben Lamoreux, David Wilson

TRANSLATORS:
Beno, Familiar Stranger, Glitterberri, Joel “SnowBrigadier” Delborg, Patricia Martinez Nava, Shikage

2013-05-18 20:13:18